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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Nimbus, our IGF entry 0 Members and 1 Guest are viewing this topic.
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Author Topic: Nimbus, our IGF entry  (Read 5178 times)
Sairon
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Posts: 866


on: November 02, 2009, 05:50:54 AM

So me and a mate incorporated a small indie studio earlier this year. After prototyping for a while we focused all efforts on a fairly unique game centered around controlling a craft with no direct means of propelling itself. A short play through of the first level to be seen at http://www.vimeo.com/7380003. We'll try to create a trailer showing of some of the cooler puzzles once we've finished the art work  Oh ho ho ho. Reallllly?
Viin
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Reply #1 on: November 02, 2009, 10:01:03 AM

Looks nice. Going to make an iPhone version?

- Viin
Soln
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the opportunity for evil is just delicious


Reply #2 on: November 02, 2009, 10:12:53 AM

well done -- that looks terrific.  Congrats and good luck!

+1
Elerion
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Reply #3 on: November 03, 2009, 03:45:42 AM

That looks like a lot of fun.
Sairon
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Reply #4 on: November 03, 2009, 04:36:54 AM

Looks nice. Going to make an iPhone version?

Most likely not, we're aiming for a console release. But if that ain't working out for us a iPhone release might become interesting.
Mrbloodworth
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Reply #5 on: November 03, 2009, 05:23:17 AM

awesome stuff. Care to list the products/engines ETC used?

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Sairon
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Reply #6 on: November 03, 2009, 07:49:02 AM

We're using Ogre for rendering, physx for physics and wWise for sound. We'll probably rip out Ogre and physx however.
Cadaverine
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Reply #7 on: November 03, 2009, 03:25:10 PM

Looks like a lot of fun.  Good luck at IGF.

Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
Druzil
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Reply #8 on: December 06, 2010, 07:36:22 AM

I know this thread is old; however, I was browsing around on Steam and happened to see this game.  It looks like it's really come a long way!  Congratulations, I'll definitely be checking it out.

http://store.steampowered.com/app/50000/
Sairon
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Reply #9 on: December 06, 2010, 06:02:32 PM

Thanks, we released fairly recently. We've been getting some rather rave reviews, our review average hovers between 8.5 / 10 - 9 / 10. Proud to say we also got nominated in 2 categories for Best of 2010 over at IGN  Ohhhhh, I see.

The controls takes some getting used to for a lot of people though, but in case you've played Asteroids, Turboraketti, Moon lander, Gravity Force or Gravitation you'll likely get familiar after a little while :)
Scadente
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WWW
Reply #10 on: January 02, 2011, 12:01:17 PM

I recently bought this, but haven't had the time to play much yet.

But inital impression is that its slick and fun. It certainly had the one-more go factor! So I ended up sitting way longer then expected.

Great production, slightly wacky controls (with a keyboard) but you get used to it in 10 minutes (after which you are.. hooked). Addictive gameplay and what impressd me most; clever level-design and a very smooth difficulty curve.

Only issue I had with it was that it seemed to freeze when I started some levels, but that might be my system which is ageing. And it's a wee bit sterile, although very stylish and clean communication.

Good going and good luck!

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Druzil
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Reply #11 on: January 03, 2011, 07:37:47 AM

I have too agree, the game is well done and fun.  As far as controls, I plugged my 360 controller in and it worked flawlessly. 
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