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		|  Author | Topic: Nimbus, our IGF entry  (Read 7352 times) |  
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						| Sairon 
								Terracotta Army 
								Posts: 866
								
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 So me and a mate incorporated a small indie studio earlier this year. After prototyping for a while we focused all efforts on a fairly unique game centered around controlling a craft with no direct means of propelling itself. A short play through of the first level to be seen at http://www.vimeo.com/7380003 . We'll try to create a trailer showing of some of the cooler puzzles once we've finished the art work    |  
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						| Viin 
								Terracotta Army 
								Posts: 6159
								
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 Looks nice. Going to make an iPhone version? |  
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 - Viin |  |  |  | 
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						| Soln 
								Terracotta Army 
								Posts: 4737
								
								the opportunity for evil is just delicious | 
 well done -- that looks terrific.  Congrats and good luck!
 +1
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						| Elerion 
								Terracotta Army 
								Posts: 58
								
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 That looks like a lot of fun. |  
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						| Sairon 
								Terracotta Army 
								Posts: 866
								
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 Looks nice. Going to make an iPhone version?
 Most likely not, we're aiming for a console release. But if that ain't working out for us a iPhone release might become interesting. |  
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						| Mrbloodworth 
								Terracotta Army 
								Posts: 15148
								
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 awesome stuff. Care to list the products/engines ETC used? |  
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						| Sairon 
								Terracotta Army 
								Posts: 866
								
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 We're using Ogre for rendering, physx for physics and wWise for sound. We'll probably rip out Ogre and physx however. |  
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						| Cadaverine 
								Terracotta Army 
								Posts: 1655
								
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 Looks like a lot of fun.  Good luck at IGF. |  
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 Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats. |  |  |  | 
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						| Druzil 
								Terracotta Army 
								Posts: 550
								
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 I know this thread is old; however, I was browsing around on Steam and happened to see this game.  It looks like it's really come a long way!  Congratulations, I'll definitely be checking it out.http://store.steampowered.com/app/50000/ |  
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						| Sairon 
								Terracotta Army 
								Posts: 866
								
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 Thanks, we released fairly recently. We've been getting some rather rave reviews, our review average hovers between 8.5 / 10 - 9 / 10. Proud to say we also got nominated in 2 categories for Best of 2010 over at IGN    The controls takes some getting used to for a lot of people though, but in case you've played Asteroids, Turboraketti, Moon lander, Gravity Force or Gravitation you'll likely get familiar after a little while :) |  
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						| Scadente 
								Terracotta Army 
								Posts: 160
								
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 I recently bought this, but haven't had the time to play much yet.
 But inital impression is that its slick and fun. It certainly had the one-more go factor! So I ended up sitting way longer then expected.
 
 Great production, slightly wacky controls (with a keyboard) but you get used to it in 10 minutes (after which you are.. hooked). Addictive gameplay and what impressd me most; clever level-design and a very smooth difficulty curve.
 
 Only issue I had with it was that it seemed to freeze when I started some levels, but that might be my system which is ageing. And it's a wee bit sterile, although very stylish and clean communication.
 
 Good going and good luck!
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 So the kids on the internet say that you're a big noise? |  |  |  | 
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						| Druzil 
								Terracotta Army 
								Posts: 550
								
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 I have too agree, the game is well done and fun.  As far as controls, I plugged my 360 controller in and it worked flawlessly.   |  
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