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Topic: Nimbus, our IGF entry (Read 5180 times)
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Sairon
Terracotta Army
Posts: 866
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So me and a mate incorporated a small indie studio earlier this year. After prototyping for a while we focused all efforts on a fairly unique game centered around controlling a craft with no direct means of propelling itself. A short play through of the first level to be seen at http://www.vimeo.com/7380003. We'll try to create a trailer showing of some of the cooler puzzles once we've finished the art work
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Viin
Terracotta Army
Posts: 6159
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Looks nice. Going to make an iPhone version?
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- Viin
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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well done -- that looks terrific. Congrats and good luck!
+1
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Elerion
Terracotta Army
Posts: 58
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That looks like a lot of fun.
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Sairon
Terracotta Army
Posts: 866
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Looks nice. Going to make an iPhone version?
Most likely not, we're aiming for a console release. But if that ain't working out for us a iPhone release might become interesting.
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Mrbloodworth
Terracotta Army
Posts: 15148
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awesome stuff. Care to list the products/engines ETC used?
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Sairon
Terracotta Army
Posts: 866
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We're using Ogre for rendering, physx for physics and wWise for sound. We'll probably rip out Ogre and physx however.
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Cadaverine
Terracotta Army
Posts: 1655
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Looks like a lot of fun. Good luck at IGF.
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Druzil
Terracotta Army
Posts: 550
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I know this thread is old; however, I was browsing around on Steam and happened to see this game. It looks like it's really come a long way! Congratulations, I'll definitely be checking it out. http://store.steampowered.com/app/50000/
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Sairon
Terracotta Army
Posts: 866
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Thanks, we released fairly recently. We've been getting some rather rave reviews, our review average hovers between 8.5 / 10 - 9 / 10. Proud to say we also got nominated in 2 categories for Best of 2010 over at IGN The controls takes some getting used to for a lot of people though, but in case you've played Asteroids, Turboraketti, Moon lander, Gravity Force or Gravitation you'll likely get familiar after a little while :)
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Scadente
Terracotta Army
Posts: 160
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I recently bought this, but haven't had the time to play much yet.
But inital impression is that its slick and fun. It certainly had the one-more go factor! So I ended up sitting way longer then expected.
Great production, slightly wacky controls (with a keyboard) but you get used to it in 10 minutes (after which you are.. hooked). Addictive gameplay and what impressd me most; clever level-design and a very smooth difficulty curve.
Only issue I had with it was that it seemed to freeze when I started some levels, but that might be my system which is ageing. And it's a wee bit sterile, although very stylish and clean communication.
Good going and good luck!
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So the kids on the internet say that you're a big noise?
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Druzil
Terracotta Army
Posts: 550
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I have too agree, the game is well done and fun. As far as controls, I plugged my 360 controller in and it worked flawlessly.
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