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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Modern Warfare 2, Prestige edition, -or- hey, blow your wad on this! 0 Members and 1 Guest are viewing this topic.
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Author Topic: Modern Warfare 2, Prestige edition, -or- hey, blow your wad on this!  (Read 197665 times)
caladein
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Reply #210 on: November 11, 2009, 05:41:05 PM

Having one player with a multiple-tenths-of-a-second advantage in an FPS is kind of significant, yes.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
LK
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Reply #211 on: November 11, 2009, 05:55:06 PM

I guess I didn't grow up with LAN parties and their 0 ping, if I assume what your perspective is. I've always had people with radically different pings because I've never been cream of the crop, dedicated or no, and then we're assuming that the host even knows how to take advantage of that host advantage.

I still have fun though.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
ahoythematey
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Reply #212 on: November 11, 2009, 07:08:59 PM

Yesterday, I suddenly had the itch to play some classic Day of Defeat.  Not the source version, mind you, but old-ass Half Life 1-era DoD.  After ten minutes of browsing, I had found a low-latency server full of people having a good time.  Admins were present and quick to act, once after I had sworn for accidentally teamkilling to remind me it was a G-rated server, and the other time to ban a player for intentionally killing other teammates.  Nobody was calling each other faggots/gay and throwing around racial epithets at each other, and the vocal girl playing at the time wasn't being harassed.  This was all done with a game that is over 9-years old, had started out as a modification, and has an equally-active successor with shiny graphics.

Thought it was relevant, somehow.
« Last Edit: November 11, 2009, 07:11:00 PM by ahoythematey »
OcellotJenkins
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Reply #213 on: November 11, 2009, 07:09:23 PM

I guess I didn't grow up with LAN parties and their 0 ping, if I assume what your perspective is. I've always had people with radically different pings because I've never been cream of the crop, dedicated or no, and then we're assuming that the host even knows how to take advantage of that host advantage.

I still have fun though.

Ookii
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Reply #214 on: November 11, 2009, 07:26:16 PM

One of the best games ever, srsly.  Heart Heart Heart

Mosesandstick
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Reply #215 on: November 11, 2009, 07:30:56 PM

I still have fun though.

I think one of the things we have to take in to account is what kind of gameplay you're looking for. Console shooters are designed such that your ping is less important, you've got auto-aim etc. PC gamers need that twitch!  awesome, for real

I think the bottom line is IW has been making some of the best PC shooters and now they've given up, and it's obvious what's wrong. And then activision wants you to pay more for it. Heh.

Though, yeah. Fun. Important.
Amaron
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Reply #216 on: November 11, 2009, 07:55:56 PM

I still have fun though.

Doesn't mean there's any reason to argue that it's still ok for the developer to pull this BS on console and pc gamers both.  It might not affect you and you might not care but if that's the case then all the more reason to just not say anything or agree with your fellow gamers.   It's not like you'd somehow have less fun if they had done it properly.
fuser
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Reply #217 on: November 11, 2009, 08:42:28 PM

First they came for dedicated servers and I did not speak out.  why so serious?

Honestly whats the problem with allowing dedicated servers? Having the option for admins to service the users, provide 3rd party statistics, generally to mod it for fun, and if you choose there are some real communities based around them. I really cannot understand when you can look at how well TF2 works. It generates sales (as you require a license to run the server), removes some of the pressure of running dedicated servers and staffing costs.

Wasn't interested in mw2 (hated COD4 multiplayer) but it seems to have some really random decisions.
tgr
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Just another victim of cyber age discrimination.


Reply #218 on: November 12, 2009, 12:52:09 AM

I guess I didn't grow up with LAN parties and their 0 ping, if I assume what your perspective is. I've always had people with radically different pings because I've never been cream of the crop, dedicated or no, and then we're assuming that the host even knows how to take advantage of that host advantage.

I still have fun though.
You also apparently haven't lived through gaming nerds obsessing over monitors which give them 0.01ms quicker responses, turning off all graphical features in q3a for 0.01fps more, using mice which has 200000000fps refresh rate on their lazorz, just to get "an edge".

Not that I'm one of those, I like to think I'm somewhat chill in that regard, but I can barely even play mass effect on the 360 because the gamepad pisses me off so much as a control system, and that's with autoaim. It's always either too slow, snaps to the wrong person, or overshoots and forces me to circleaim around the target in a vain attempt to actually hit the fucker.

Hell, even watching a video recorded from a console is painful, in the same way "racing movies" are painful to look at because all they do is speed the cameras up, run along side eachother and put a soundtrack on top where they're shifting up gears constantly.  swamp poop

And what the hell would be so costly about letting people CHOOSE whether or not to host their own dedicated servers OR use IWNET? It's not like making a dedicated server is rocketfuckingscience. Hell, it's apparent that every client has the functionality to act as *A* server, it's just the interface bit that's missing, so that'd be what? a week's worth of coding? tops?

Pull this shit on console, fine. Everyone involved with console development is obviously not in it to make the best gaming experience in all regards (and this starts with the hardware vendor specifically disallowing keyboard/mouse in games), and now obviously to games developers who seem to start to think PC gamers just want in on their latest creation and worship the ground they walk on, and definitely don't want to be able to do what we've been able to do to every other PC game since Doom was created, i.e. mod it or host it the way we like it without anyone's outside approval.

But if we take a step back and see what the changes the last iteration of this franchise has been.
  • Removed moddability
  • Removed dedicated server option
  • Removed futureproofing as a direct result of the two points above
  • Removed lean as a tactical option
  • Removed option to kick people from the server
  • Reduced the amount of possible players on a server from 32v32 to 6v6 (or 9v9 on one gametype or whatever it was)
  • Reduced the amount of SP game you get
  • Removed much of the skill requirement during actual play, relying instead on autoaim to do the job for you
  • Removed ability to record games (because that hasn't been an option in all the other versions, and is just so difficult to add
  • Better graphics, woo!  awesome, for real
  • Random choosing of who is hosting, and also who has 0 ping
  • "matchmaking service" which is required to play, so an offline LAN party with a few friends is impossible (I believe, or is there actually a "scan local net" option on any of the platforms?)
  • Pay more for the privilege

Ahh, the smell of progress.

Actually, fuck it. I'm so ticked off by this blatant consoleitis I'm not even going to buy their game when it hits the bargain bins. I'm assuming that's about as productive as taking a piss to heat myself up, but I'm starting to realize that games aren't just going to be more and more console based (and thus suck complete ass through a straw on the PC as a direct result), and no amount of petitioning or pleading, begging, cocksucking or actually even supporting them by buying their games will change any of this, because there are so many buying the games for the console and going "meh, so you can't lean? so you can't host your own dedicated server? so you can't mod the game? enjoy what you have instead, ya whiner!".

So yeah.  Heartbreak

Cyno's lit, bridge is up, but one pilot won't be jumping home.
jakonovski
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Reply #219 on: November 12, 2009, 05:07:28 AM

Oh god, what is wrong with this game? You run around all over the place while people are shouting, then some bad guys pour out of every door and/or from behind every rock to shoot at you while standing out in the open. Repeat ad nauseam.
Trippy
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Reply #220 on: November 12, 2009, 07:48:52 AM

It's more "cinematic" that way awesome, for real
AcidCat
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Reply #221 on: November 12, 2009, 08:24:17 AM

I could give a shit about dedicated servers - I still can't even play the game because I bought it on Steam like a dumbass. Thanks Steam, for giving me a reason to not buy games from you in the future!
LK
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Reply #222 on: November 12, 2009, 08:30:32 AM

I don't remember an autoaim option on consoles for multiplayer, unless you're talking about when your camera moves automatically in the direction of an enemy directly in front of you to indicate you are facing someone. My squad ran by a ghillied, prone sniper hid exceptionally well on Wasteland, but I followed what the game was trying to tell me (after I got within about 10 ft) and knifed his ass.

I was so exhausted last night I didn't play, but I'll doublecheck.

I understand their perspective and position but don't disagree with your complaints.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
NowhereMan
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Reply #223 on: November 12, 2009, 10:04:51 AM

That's what people don't like. To compensate for thumbsticks being sucky for precision aiming the game will centre your crosshairs on your opponent for you when you get near them. In cases like the ghillied sniper it makes hiding pretty pointless and people who've been brought up on PC shooters find it annoying because the only reason it's there is that pads don't work as well as kb+mouse for aiming.

"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
Azazel
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Reply #224 on: November 12, 2009, 10:10:21 AM

Oh god, what is wrong with this game? You run around all over the place while people are shouting, then some bad guys pour out of every door and/or from behind every rock to shoot at you while standing out in the open. Repeat ad nauseam.

And there they were - talking about how they improved that kind of shit from CoD4.


Lorekeep - autoaim on console is the way that "near enough" to a target is "good enough" to be accurate when shooting. And that many games will actually track the targets slightly once you've targetted them. Something you don't get on PC due to the pixel-perfect pointing of the mouse vs the non-pixel-perfect pointing of the thumbstick.

This is not a new concept to console shooters - I can't believe you don't know what this is.


AcitCat - don't Day1/preorder PC games. (ones not made by Valve, anyway) There's always something. Though now and then we need something like this (or Borderlands' consolitis) to remind us.


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Nonentity
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Reply #225 on: November 12, 2009, 10:14:56 AM

Someone at work sent this out.


But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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[20:42:41] The spirit touches you and you feel drained.
WayAbvPar
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Reply #226 on: November 12, 2009, 10:15:13 AM

Sure am glad I have a ton of good games to play atm so I won't be tempted to buy this. The only thing I liked about MW's multiplayer was the class/leveling system. I liked the customizable aspects, and the leveling was easy enough that it wasn't a grind. I wish DICE would copy that part and remake BF2 with that system. That would be the best MP FPS of all time.

Edit- LMAO @ the image above.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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LK
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Reply #227 on: November 12, 2009, 10:17:31 AM

Lorekeep - autoaim on console is the way that "near enough" to a target is "good enough" to be accurate when shooting. And that many games will actually track the targets slightly once you've targetted them. Something you don't get on PC due to the pixel-perfect pointing of the mouse vs the non-pixel-perfect pointing of the thumbstick.

This is not a new concept to console shooters - I can't believe you don't know what this is.

Well, believe. I've seen games that lock your mouse cursor on a distant opponent ala Borderlands and starts tracking without aiming, or other games where you can switch targets by rapidly clicking the Aim button. There are different levels of Auto-Aim assist. I'm trying to pinpoint which one he's talking about.

I was browsing Multiplayer options and thought I didn't see an AutoAim option similar to Single Player which had a clear option for it.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
tgr
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Reply #228 on: November 12, 2009, 10:19:50 AM

I don't remember an autoaim option on consoles for multiplayer, unless you're talking about when your camera moves automatically in the direction of an enemy directly in front of you to indicate you are facing someone.
To be fair, I have never played any console game in MP, as I was expecting it'd be just more of the same controls as the SP game. If there's no auto-aim in MP, then sweet mother of jumping jesus that must be annoying to play, at least if you're used to mouse/keyboard. I'm just assuming MW2 would have autoaim, but I'd rather stab my eyes out than buy MW2 for the 360 (let alone the PC), so I'll wait for your analysis. :P

I endured Mass Effect on the 360 because of rawr hot blue aliens done Kirk style, and it's a bioware RPG, so the story rocks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Cyrrex
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Reply #229 on: November 12, 2009, 10:21:43 AM

The problem with our boycott attempts is that this is still going to end up being one of the biggest entertainment releases of all time, isn't it?  No way IW or Activision or whothefuckever is going to here our complaints over the sound of all that cash being added to their bank accounts.

And it took me a second look to get the funny of the above image...but that about sums it up.

Edit:  IW, not ID.
« Last Edit: November 12, 2009, 10:33:41 AM by Cyrrex »

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Hoax
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Reply #230 on: November 12, 2009, 10:30:41 AM

I went and joined and noticed the same thing instantly through Steam then went back and looked closer that image.  What a bunch of fucking tards.

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Tarami
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Reply #231 on: November 12, 2009, 11:58:45 AM

Way to stick it to the man there, sports. swamp poop

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Sky
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Reply #232 on: November 12, 2009, 12:03:45 PM

What better reason to go to the Boston tea party than to have a delightful cup of tea?
Tale
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Reply #233 on: November 12, 2009, 12:31:14 PM

You run around all over the place while people are shouting, then some bad guys pour out of every door and/or from behind every rock to shoot at you while standing out in the open. Repeat ad nauseam.

I don't like Call of Duty gameplay. It's a series of scripted events to run through. It doesn't feel like a game.

Sometimes you can suspend disbelief and pretend it's a real shooter environment with infinite variables and freedom of movement, but it's not. All the games in this series are a series of tunnels to run through, with triggered events that don't feel real once you know how they work.

The scriptwriting and cinematics are always fantastic, so you can buy it for that, but once you see through the design method, there isn't much fun in the gameplay.
AcidCat
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Reply #234 on: November 12, 2009, 12:33:42 PM

It's a series of scripted events to run through. It doesn't feel like a game.

How is that unlike almost any other game out there?
Malakili
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Reply #235 on: November 12, 2009, 01:05:21 PM

Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #236 on: November 12, 2009, 01:40:41 PM

Yeah, you've got to have an eye for the pixels.
LK
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Reply #237 on: November 12, 2009, 01:56:11 PM

Lot easier to bitch when the source of your affection isn't available.  awesome, for real

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Trippy
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Reply #238 on: November 12, 2009, 02:05:57 PM

LK
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Reply #239 on: November 12, 2009, 02:15:03 PM



I bet it took a lot of effort to squeeze into that.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Ookii
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Reply #240 on: November 12, 2009, 02:29:05 PM

You'd think he wouldn't need the strategy guide, he seems hardcore.

LK
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Reply #241 on: November 12, 2009, 02:38:06 PM

Was it his getup or the rolls of fat that gave away his hardcoreness?

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Nightblade
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Reply #242 on: November 12, 2009, 02:43:49 PM

He looks like a talking fist sticking out of an oven mitt.
fuser
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Reply #243 on: November 12, 2009, 02:51:13 PM

Rasix
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I am the harbinger of your doom!


Reply #244 on: November 12, 2009, 02:52:32 PM



I bet it took a lot of effort to squeeze into that.

He's not balanced for lean.

-Rasix
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