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Author Topic: Here comes the next content patch (3.2)  (Read 287076 times)
Lakov_Sanite
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Reply #910 on: August 26, 2009, 04:57:25 AM

We just killed the alliance champions with 23 people in one attempt. Whether my guild is hardcore or not, this fight is a joke.  All you have to do is decurse everything and use every cc you have.  No spec switching, no raid stacking.

Is it stupid? No, it's fun to have a change of pace. I enjoyed tanking the warrior as a spriest cause he wouldn't leave me alone.

You pay no attention. The rage you hear from people is about the 10 man. The 25 man has the right class balances and people to keep rolling CC's on that large of a player v. mob advantage. The complaint is about the design of the 10 man encounter.

I did the ten man too, it was also just as fun/easy and we even had the resto druid. It's not really a pvp fight as aggro is kinda of stupid at times and they don't focus fire.  What it is, is a fight where you use just about all your different abilities and have to think more on your feet. 

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Oban
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Reply #911 on: August 26, 2009, 05:08:36 AM

Last night the guild I am in one shotted the ten man faction champions event.  I switched to 2/2 throwing weapon specialization and then just used fan of knives for the whole fight.  My DPS suffered, but I had 100% of the interrupts and they went down very fast.

Also, the twins are the best loot pinatas ever.

Palin 2012 : Let's go out with a bang!
K9
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Reply #912 on: August 26, 2009, 08:25:57 AM

Did you have your healers attune, or did you just use them to soak orbs?

I really can't see what advantage there is to healers going light or dark on normal mode.

I love the smell of facepalm in the morning
K9
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Reply #913 on: August 26, 2009, 08:35:41 AM

Enchanting

    * Abyssal Shatter - Disenchants an abyss crystal into greater cosmic essence or infinite dust.

Further proof that Blizzard really doesn't understand how to balance enchanting mats.

I love the smell of facepalm in the morning
Oban
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Reply #914 on: August 26, 2009, 09:47:52 AM

Did you have your healers attune, or did you just use them to soak orbs?

I really can't see what advantage there is to healers going light or dark on normal mode.

The amount of damage the opposing orbs do is pretty negligible.  We had two healers, and they were complaining about having little to do. 

We spent so much time going over the strategies, making sure everyone watched the videos... and then when we started the event, it was over so fast that we had a hearty laugh about the amount of time wasted preparing.

Palin 2012 : Let's go out with a bang!
Nevermore
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Reply #915 on: August 26, 2009, 10:38:26 AM

Last night the guild I am in one shotted the ten man faction champions event.  I switched to 2/2 throwing weapon specialization and then just used fan of knives for the whole fight.  My DPS suffered, but I had 100% of the interrupts and they went down very fast.

Good luck doing that after the next patch.

Over and out.
Nevermore
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Reply #916 on: August 26, 2009, 10:39:55 AM

Enchanting

    * Abyssal Shatter - Disenchants an abyss crystal into greater cosmic essence or infinite dust.

Further proof that Blizzard really doesn't understand how to balance enchanting mats.

It's Dream Shards that I desperately need.  I already have Abyss Crystals, Cosmic Essence and Infinite Dust coming out the ass.

Over and out.
K9
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Reply #917 on: August 26, 2009, 11:02:56 AM

Yup, dream shards are the thing I am always shortest of.

I love the smell of facepalm in the morning
Rasix
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Reply #918 on: August 26, 2009, 11:05:03 AM

That's not helped at all by more people running heroics just for badges?

-Rasix
Nevermore
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Reply #919 on: August 26, 2009, 11:09:40 AM

You're still lucky if you can get maybe 3 Dream Shards per run and iirc you need well over 100 just to buy all the enchant recipes.

Over and out.
Merusk
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Reply #920 on: August 26, 2009, 04:47:51 PM

I did the ten man too, it was also just as fun/easy and we even had the resto druid. It's not really a pvp fight as aggro is kinda of stupid at times and they don't focus fire.  What it is, is a fight where you use just about all your different abilities and have to think more on your feet. 

And fucking move.  GODDAMNIT MOVE WHEN THE WARRIOR IS SITTING NEXT TO YOU SPINNING YOU ASSHAT CASTER!

Motherfucker, are pve-exclusive ranged DPS dumb.  Or at least mine all are.   I watched half my raid just stand around trying to focus fire down the shaman and druid while the rogue, hunter, lock, dk and warrior chewed them to bits.   I can't say the melee dps did much better, but they did at least run out when the whirlybird was in our midst or the lock was hellfiring.

The past cannot be changed. The future is yet within your power.
K9
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Reply #921 on: August 26, 2009, 05:32:31 PM

I have to say we're having more success chewing down DPS before healers in the faction champions fight. 2-shot the fight tonight because we tried to down the resto shaman first on the first go; while the warr tore us apart. Killing the warr first made everything much easier. If you have the DPS and a MS-style debuff, killing the DPS before the healers makes the fight a lot easier.

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Merusk
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Reply #922 on: August 26, 2009, 05:36:31 PM

Yeah, tried that too and we couldn't get the rogue down below 80%.  I'm convinced with each attempt it's a failure of players too used to more than the encounter.   I think there's only one priest dispelling, too, but I'm not allowed to yell at people.  However, when the Dispel meter shows one player with 40 dispels on an encounter and the next closest is at 15.. you've got a problem. (or they've figured out how to insta cast MD.  why so serious?)

The past cannot be changed. The future is yet within your power.
K9
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Reply #923 on: August 26, 2009, 05:49:17 PM

Well, if the priest is disc MD will be down to 0.5s cast, so it GCD capped; and a priest can rack up dispels moreso than most other classes, so it might not be the fairest metric to compare people on. Still 55 total dispels seems low. I had ~100 just by myself tonight.

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Merusk
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Reply #924 on: August 26, 2009, 05:53:24 PM

55 over the whole encounter, though, right?  We're dying about 3-5 mins in after finally getting the druid down. (The "let's burn the DPS" attempt didn't even last that long.)   

I did discover that the NPCs enjoy spamming their dispel/ cleanse abilities as much as heals.  When I swapped to blood and began to pestilence my diseases on every blood rune, I found the druid was casting cure disease as much as he was lifebloom. He went down a lot quicker then, but too much DPS continued to die was we killed the 2nd mob.   Mostly from standing there, not understanding how to survive without a healer and tank.

The past cannot be changed. The future is yet within your power.
Fabricated
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Reply #925 on: August 26, 2009, 08:59:31 PM

Did it in 25 tonight and basically we just focused the healers down one by one while selected DPS kept the warrior and ret pally specifically at bay. I just ran around stunning, disarming, and fearing everything I could after getting 5 stacks of sunder on the healers so the DPS could rape them easier. Like...4-5 deaths. Took forever.

Definitely easier than the 10-man.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Soulflame
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Reply #926 on: August 27, 2009, 09:42:12 AM

We'd have oneshot 25 man faction champs, except for the random disconnect after we had it half-done.  Woo.  Came back, downed it without any real trouble to speak of.

Twin Valkyrs is so goddamn easy it's embarrassing.  We didn't manage to oneshot it, mostly because people sort of failed at swapping during the raidwide AE, and didn't dps hard enough on the shield.  Second attempt, instance random disconnect.  Downed it easily the third try.

Northrend Beasts really seems to be the fight that gives us the most trouble, although I blame people standing in fire, and dps failing to swap to snobolds for that.

We then steamrolled 10 man in less than an hour.  Got Salt and Pepper on 10 man on our first attempt at it.
 Ohhhhh, I see.
Gobbeldygook
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Reply #927 on: August 27, 2009, 09:44:52 AM

We'd have oneshot 25 man faction champs, except for the random disconnect after we had it half-done.  Woo.  Came back, downed it without any real trouble to speak of.
What he means here is that something is causing his ENTIRE GUILD to disconnect at once.  It's pretty funny to watch.  I'm claiming it's a misbehaving addon, but he insists it must be server side.
Soulflame
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Reply #928 on: August 27, 2009, 09:55:50 AM

It could be Ora2, or maybe DBM.  I think everyone runs those two.  It's weird that other raids weren't experiencing the same thing.  So... you could be right.

Whatever it is, it's causing the raid to reset to 10 man, and it's clearing Loot Master as well.  It's really kind of irritating.
Lakov_Sanite
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Reply #929 on: August 27, 2009, 10:05:18 AM

What's Ora2?

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Musashi
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Reply #930 on: August 27, 2009, 10:15:14 AM

The successor to CT Raid.  Which is old.

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Paelos
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Error 404: Title not found.


Reply #931 on: August 27, 2009, 10:18:23 AM

Twin Valkyrs is so goddamn easy it's embarrassing.  We didn't manage to oneshot it, mostly because people sort of failed at swapping during the raidwide AE, and didn't dps hard enough on the shield.  Second attempt, instance random disconnect.  Downed it easily the third try.

Blizzard agreed:

Quote
The following bug fixes to Val'kyr Twins were just deployed, and they will increase the overall difficulty of the encounter.

    * Surge of Light and Surge of Darkness were not being cast properly on Normal difficulties.
    * Light Vortex was doing less damage than Dark Vortex.


Along with those two major bug fixes, we also increased the rate with which the Concentrated Light and Concentrated Darkness spawns.

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Soulflame
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Reply #932 on: August 27, 2009, 10:20:32 AM

That might give me and the rest of our healers something to actually pay attention to next week.
Soulflame
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Reply #933 on: August 27, 2009, 10:23:42 AM

Ora2 is some raid monitoring tool.  Displays long cooldown timers, can be set up to show MTs, etc.
Jayce
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Reply #934 on: August 27, 2009, 10:28:06 AM

Someone post the full patch notes in a spoiler tag for those of us behind firewalls.

Or if someone already did and I missed it, tell me I'm dumb.

Witty banter not included.
Soulflame
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Reply #935 on: September 02, 2009, 09:25:24 AM

The valkyrs are much more difficult after the patch - do not get hit by the different colored orb!  It will hurt!  Lots!  We just avoided the opposing color orbs, soaked up the right color orbs, and then the fight went much easier.  Well, until the other healer died, and I got to solo heal (10 man) the last 30s or so.   awesome, for real

Anub'Arak (I know what you're thinking, but Azjol'Nerub was merely a setback~!) is another case of "Okay, that was too easy."  I wonder if fixes will be patched in shortly.  We'd have oneshot that in 10 man, except we didn't quite understand that you kite the spines through ice patches, and were standing on them to "protect" us from the spines.  That, by the way, does not work.  The spines do die, but everyone hit by the last "snnnnick" of the spines takes 11kish damage, plus assorted flying through the air.  Whee.
Oban
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Reply #936 on: September 02, 2009, 12:23:11 PM

One shot through the normal, and then hit the crushing wall that is heroic ToCr.

Wah, I want more free epics.

Palin 2012 : Let's go out with a bang!
Soulflame
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Reply #937 on: September 02, 2009, 01:08:18 PM

We might try Heroic 10 man Trial this week.  The 10 man mini-core is trying to get rust bound protos first, although that's looking less likely, unless we can better stack our group.   Ohhhhh, I see.
Nebu
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Reply #938 on: September 02, 2009, 01:09:31 PM

One shot through the normal, and then hit the crushing wall that is heroic ToCr.

Wah, I want more free epics.

Your wah is invalidated by those of us that don't know 4 other people to do the normal ToC with. 

I pve in my pvp honor gear and I'm content with that. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Lakov_Sanite
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Reply #939 on: September 02, 2009, 01:20:53 PM

25 heroic toc is brutal, it's almost too much in comparison to how easy the regular version is.

Heroic 10 toc felt fairly easy, though anub is pretty hard.  our 25man core 1-shot all the bosses then wiped about 5times on anub, will prolly get him tonight.  (ok we wiped once on jaraxxus but the trick they gave him in heroic is evil)

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bhodi
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No lie.


Reply #940 on: September 02, 2009, 01:25:45 PM

Killed the final boss in 25 normal, wasn't too hard, got him on the third try once we figured out what was going on:

Assign one guy to drop as many frost spheres as possible. DPS on adds as they come out, you can't stop him from burrowing to phase 2, don't even try, it's a total rumor.
Kite the spikes into the frost during burrow.
DPS burn race phase 3, healers keep non-tanks at about 40% life.

Heroic 25 is completely impossible for my current core raiding group. First boss to 30%, hit the "enrage" when the jourg comes out. Wasn't even close. Our DPS sucks.
« Last Edit: September 02, 2009, 01:29:52 PM by bhodi »
Soulflame
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Reply #941 on: September 02, 2009, 02:21:54 PM

You mean how you now have to dps the portals the summons come through?
 awesome, for real awesome, for real awesome, for real
Fortunately I got to read about it, rather than going "WHOA WHY ARE THERE SO MANY OF THESE THINGS RUNNING AROUND THE RAID OH GOD IT HURTS!!!"

Edit:  Don't feel bad, it's looking like Yogg 25 is impossible for us.  Unless we recruit some rad melee DPS for the brain room.  I seriously doubt we'll progress terribly far on Heroic Trial 25 man version at all.
« Last Edit: September 02, 2009, 02:23:32 PM by Soulflame »
Nevermore
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Reply #942 on: September 10, 2009, 10:32:09 AM

Interesting changes (mostly buffs) to DK tanking talents:

Quote
Frost

    * Frost Presence now reduces damage taken by 8%. (Up from 5%)
    * Threat of Thassarian now also affects Rune Strike.
    * Unbreakable Armor now increases your armor by 25% and increasing your Strength by 10% for 20 sec.


Unholy

    * Bone Shield cooldown has been lowered from 2 min to 1 min.

DW tanking becomes a lot more viable with Rune Strike added to ToT.  Straight up buff to Frost Presence and the Unbreakable Armor change, while a nerf to DPS and when tanking a lot of low damage attacks, is a buff to boss tanking.

I included the change to Bone Shield because that's a straight up tank buff for the one guy still tanking with an Unholy spec.  There are some other DK changes as well, including a Blood nerf, but I was just interested in the tanking changes.

Edit: actually, what I thought was a Blood nerf isn't really a nerf since they lowered the cooldown on the talent to 1 minute.  Looks like they did that for each tree's talent spec tank cooldown.
« Last Edit: September 10, 2009, 11:37:08 AM by Nevermore »

Over and out.
Sjofn
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Reply #943 on: September 10, 2009, 01:59:04 PM

The Vampiric Blood change is a tank change, isn't it? I thought that was blood's version of Last Stand.

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Simond
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Reply #944 on: September 10, 2009, 02:03:52 PM

Bahahaha!
Pre-3.2: Let's nerf the fuck out of bone shield, unbreakable armour et al! Sod DK tanks!
Post-3.2: Wait, why are there no DK tanks at all any more?
3.2.2: Unnerf everything!
swamp poop

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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