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Topic: Here comes the next content patch (3.2) (Read 287112 times)
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Rendakor
Terracotta Army
Posts: 10138
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I think he chose the wrong game.
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"i can't be a star citizen. they won't even give me a star green card"
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Mattemeo
Terracotta Army
Posts: 1128
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He chose the right race, just the wrong sex.  I have two draenei Warriors, remember? The other one's female and fury 
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If you party with the Party Prince you get two complimentary after-dinner mints
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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I'm sure there are legal aspects. What would the legal aspects be?
They'd have to pay what amounts to a freelance design fee to the winning entrant. To get said winning entrant they'd have to pore through literally thousands of horrible, horrible designs, using up way more than the manpower they currently spend just iterating over one artist's work. When they were done, they'd have one winner and thousands of losers. One person who has money and fame, and thousands who are incredibly envious of the one winner and probably disillusioned and annoyed that their snowflake design didn't get picked. In comparison, they could just have one person design it and others critique it a few times until everyone on the team agrees it's good enough. Which one would you pick?
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Witty banter not included.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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A design-a-quest-chain contest would be neat. Anything artistic would be a giant clusterfuck as you said.
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CPA, CFO, Sports Fan, Game when I have the time
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Gobbeldygook
Terracotta Army
Posts: 384
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New PTR up, notes available at the usual locations. Summary highlights:
-Frost mages have improved mana efficiency on all spells, 20% ms -Shadow priests also get 20% MS and cooldown reductions that are mostly for pvp. -Prot warriors are dead in PVP. -Warrior DPS on certain fights nerfed, berserker rage may have been screwed with in some way. -Hunters given several minor to moderate pvp buffs, notably 360 degree deterrance. -Ghost wolf glyph baselined (1% health regenned/5 second) OR someone caught downs. -Ardent defender was altered in some way from the previous PTR, mmo-champ says it's been given the reverse Cheat Death treatment (must wear defense gear for any benefit, so useless in PVP), wotlkwiki says it's been nerfed to 20% which would bring it in line with the warrior glyphed version of last stand. -Earth, Wind & Fire - Defeat Archavon the Stone Watcher, Emalon the Storm Watcher, and Koralon the Flame Watcher within 60 seconds of each other in 10/25-player mode.
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Fordel
Terracotta Army
Posts: 8306
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Either they are re-designing how MS will work across the game, or they did not think the Frost Mage MS effect all the way through.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Yeah I look at that and think "RMP needs this why?"
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fordel
Terracotta Army
Posts: 8306
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The act of even attacking a Frost Mage will give you a MS debuff in it's current form. 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Its their plan to bring melee back in line clearly!
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Fuck yeah, prot warriors manage to get a questionable threat boost while also getting a DPS nerf! What the fuck.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Ingmar
Terracotta Army
Posts: 19280
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Fuck yeah, prot warriors manage to get a questionable threat boost while also getting a DPS nerf! What the fuck.
Its not even a boost, its purely a PVP nerf with a threat change to offset the loss of damage. This is because people were crying about giant shield slam crits on the PTR from warriors with shield block up and a bunch of block value trinkets going and fully stacked block gear on fully sundered targets, etc. EDIT: And it sucks. It undoes a bunch of the progress we were getting towards getting static threat modifiers removed in favor of actual dps.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Fuck yeah, prot warriors manage to get a questionable threat boost while also getting a DPS nerf! What the fuck.
Its not even a boost, its purely a PVP nerf with a threat change to offset the loss of damage. This is because people were crying about giant shield slam crits on the PTR from warriors with shield block up and a bunch of block value trinkets going and fully stacked block gear on fully sundered targets, etc. EDIT: And it sucks. It undoes a bunch of the progress we were getting towards getting static threat modifiers removed in favor of actual dps. Like I said in IRC, GET IN LINE on the whole "QQ I got nerfed because of PvP" thing. Lord knows my paladin ate some nerfs in the past due to it, and Lord knows my DK has eaten some (not necessarily this latest round, but certainly earlier ones) due to PvP.
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God Save the Horn Players
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Warrior tanks eating a nerf over pvp is relatively small. As long as the threat gen is there, it's not an issue in pve. I'm not sure exactly why they aren't dealing with warrior dps issues from the previous nerfs, but oh well. I'm content being in the middle of the pack.
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CPA, CFO, Sports Fan, Game when I have the time
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Meh, if I was still playing my warrior tank (I miss her but I don't have a REASON to level her, especially with dual speccing), I'd be pissed. It removes the satisfying "ha ha I just smacked something for a bunch of damage" part of shield slam. I just find the fussing about being nerfed because oh god protection warriors are mean in PvP now amusing. But I guess it's probably the first time any of them have experienced it, so it can be forgiven.
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God Save the Horn Players
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Warrior tanks eating a nerf over pvp is relatively small. As long as the threat gen is there, it's not an issue in pve. I'm not sure exactly why they aren't dealing with warrior dps issues from the previous nerfs, but oh well. I'm content being in the middle of the pack.
It becomes an issue when you miss that enrage timer by a couple seconds. 
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Gobbeldygook
Terracotta Army
Posts: 384
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Like I said in IRC, GET IN LINE on the whole "QQ I got nerfed because of PvP" thing. Lord knows my paladin ate some nerfs in the past due to it, and Lord knows my DK has eaten some (not necessarily this latest round, but certainly earlier ones) due to PvP.
The problem is that the causation. problem: Block is a bad stat in pve. non-solution: Double block value on everything. Block is still terrible. problem: Because of that change, now prot warriors have really, really huge shield slams in pvp. non-solution: Completely remove prot warrior viability in serious pvp, nerf their PVE tank DPS, and make them fall further behind on fights with damage multiplying effects.
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Rendakor
Terracotta Army
Posts: 10138
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You can now fly in Northrend at 68 once you have an 80 already. FINALLY. Sauce
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"i can't be a star citizen. they won't even give me a star green card"
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Like I said in IRC, GET IN LINE on the whole "QQ I got nerfed because of PvP" thing. Lord knows my paladin ate some nerfs in the past due to it, and Lord knows my DK has eaten some (not necessarily this latest round, but certainly earlier ones) due to PvP.
The problem is that the causation. problem: Block is a bad stat in pve. non-solution: Double block value on everything. Block is still terrible. problem: Because of that change, now prot warriors have really, really huge shield slams in pvp. non-solution: Completely remove prot warrior viability in serious pvp, nerf their PVE tank DPS, and make them fall further behind on fights with damage multiplying effects. Not saying it's not stupid, but it's not like this is the first retarded thing Blizzard has done to try and fix a problem that winds up not actually solving the issue and results in a nerf being needed elsewhere. See: Nearly every holy paladin change.
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God Save the Horn Players
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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This patch is going to shit up the servers for WEEKS. Again! WTB a few of these things as incremental patches between now and August.
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The past cannot be changed. The future is yet within your power.
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Zetor
Terracotta Army
Posts: 3269
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Troll priests used to have a 20% mortal strike [ranged, spammable, "curse" debuff type] for a while... of course since approximately 97.835% of the horde priest pop was undead or BE instead of troll, it wasn't deemed overpowered at the time. 
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Warrior tanks eating a nerf over pvp is relatively small. As long as the threat gen is there, it's not an issue in pve. I'm not sure exactly why they aren't dealing with warrior dps issues from the previous nerfs, but oh well. I'm content being in the middle of the pack.
It becomes an issue when you miss that enrage timer by a couple seconds.  Stop nerfing warrior dps in fury. Problem solved. 
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CPA, CFO, Sports Fan, Game when I have the time
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K9
Terracotta Army
Posts: 7441
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Eh, I've given up trying to understand the direction of WoW's development.
I'll just keep playing until it stops being fun.
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I love the smell of facepalm in the morning
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Fordel
Terracotta Army
Posts: 8306
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Troll priests used to have a 20% mortal strike [ranged, spammable, "curse" debuff type] for a while... of course since approximately 97.835% of the horde priest pop was undead or BE instead of troll, it wasn't deemed overpowered at the time.  You could give Shadow Priests a 90% MS debuff and no one would give a shit, they just reek that badly in WotLK. Frost mages though? That's just retarded.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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kildorn
Terracotta Army
Posts: 5014
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SPriests aren't terrible in BGs, but pretty bad at arena last I looked.
They're far and away below Disc Priests, though.
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Ingmar
Terracotta Army
Posts: 19280
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They're far and away below Disc Priests, though.
That describes all but maybe 5 or 6 specs on the game. 
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fordel
Terracotta Army
Posts: 8306
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They're far and away below Disc Priests, though.
That describes all but maybe 5 or 6 specs on the game.  That many?  Disc Priests are like top 3, if not number 1. ShadowPriests reek in BGs too, they just get to hide behind the legions of DK's instead of instantly exploding.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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K9
Terracotta Army
Posts: 7441
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Disc Preists are only as good as their team; call me when they start roflganking people in BGs solo.
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I love the smell of facepalm in the morning
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Zetor
Terracotta Army
Posts: 3269
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I've roflganked people solo - or rather, they tried to roflgank me and ended up dying... 3 minutes later.  Disc priests do have weaknesses; most notably MS warriors and undead anything (or undead MS warriors... kek). It's not too hard to live until fear cools down, but waiting for it to cool down AGAIN after that... yeah. Enhancement shamans are a priest's worst nightmare, but since they happen to suck against every other class, they're pretty rare in pvp.
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« Last Edit: July 09, 2009, 05:49:07 AM by Zetor »
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K9
Terracotta Army
Posts: 7441
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I don't like hunters either.
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I love the smell of facepalm in the morning
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bhodi
Moderator
Posts: 6817
No lie.
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Blizzard agrees, which is why disc priests are getting +2 seconds to their penance cooldown.
It's true though, I do fairly well in the arena with our hunter combo. Druids? No problem. Double-mana burn works VERY well.
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Fordel
Terracotta Army
Posts: 8306
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Disc Priests make any team they are on, better. Dramatically better. They just have so many tools and abilities, it's very rare when a Disc Priest is going "well I'm useless here".
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and the gate is like I TOO AM CAPABLE OF SPEECH
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K9
Terracotta Army
Posts: 7441
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I feel pretty useless solo 
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I love the smell of facepalm in the morning
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Fordel
Terracotta Army
Posts: 8306
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Respec Shadow and compare imo 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Khaldun
Terracotta Army
Posts: 15189
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I'm still trying to figure out how a 25-person raid is gonna beat all the Wintergrasp bosses within 60 seconds of each other.
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Selby
Terracotta Army
Posts: 2963
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I'm still trying to figure out how a 25-person raid is gonna beat all the Wintergrasp bosses within 60 seconds of each other.
I agree. I saw that and thought "wow, how are they going to do that, even on 25-man?"
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