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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Aion (Open Beta, Launch Day Info too!) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Aion (Open Beta, Launch Day Info too!)  (Read 1116547 times)
01101010
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Posts: 12007

You call it an accident. I call it justice.


Reply #1435 on: August 05, 2009, 07:55:34 AM

I got into MMOG's because I thought they were Massive Multiplayer Online Games .

And yet opt for closed-in, instanced arena-type fighting. On that note, I hear tekken 6 is going to be the best yet.  awesome, for real

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
DLRiley
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Posts: 1982


Reply #1436 on: August 05, 2009, 08:00:14 AM

Games are challenging worlds are not....at the very least if your going to have butt fucking as the primary mode of pvp you should at least have a story for me to get into..but no, you refuse to hire a half decent fantasy writer so you can't even do that much for me...damn mmo's offer very little for gamers....
Triforcer
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Posts: 4663


Reply #1437 on: August 05, 2009, 08:03:34 AM

Your writing uses English words and is mostly grammatically correct.  That being said, I always feel when reading your posts that a lost god of infinite madness has somehow learned to arrange words in a way that seems normal and on-topic but is somehow not. quite. right. 

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Draegan
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Reply #1438 on: August 05, 2009, 08:05:42 AM

I've also observed that.
Trippy
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Reply #1439 on: August 05, 2009, 08:06:10 AM

DLRiley is this your only warning. If all you are going to do is complain about the game leave the thread now.
DLRiley
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Posts: 1982


Reply #1440 on: August 05, 2009, 08:06:52 AM

God of Infinite Madness, new mmo  DRILLING AND MANLINESS

I do have some positive things to say...it will make lots of money.  Popcorn
« Last Edit: August 05, 2009, 08:09:12 AM by DLRiley »
Trippy
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Reply #1441 on: August 05, 2009, 08:07:57 AM

BTW, the rest of you are idiots for feeding the troll.
DLRiley
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Posts: 1982


Reply #1442 on: August 05, 2009, 08:23:32 AM

BTW, the rest of you are idiots for feeding the troll.


I really just derailed the previous 2 going 3 page discussion of leveling curves. Someone will point out bad game design necro'ed from 2002 in Aion. People will go "why your beating on a dead horse" and then someone will point out that it's feature number 16. People will talk about dead horse shit as long as dead horses keep being necro'ed by developers. Eventually I or someone else will derail it, talk about the merits of feature X until someone goes "hey stop bashing Aion" and that would be the general mode until the next time someone other then drae or koya plays the game.
Shatter
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Reply #1443 on: August 05, 2009, 08:54:55 AM

Every MMO has bad design somewhere, including WOW.  Sometimes these bad decisions get rectified eventually, sometimes not *cough Warhammer *cough*.  The question is how much bad design are people willing to accept?  I personally have a higher tolerance than most here I believe and I know the "perfect" MMO will never happen..ever.  What puts many games on the sh*t list is bad design combined with bugs, poor performance, miserable launches, etc etc which ideally is taking problems and magnifying it to a whole new level. For me Aion's positives outweigh the negatives(bad design) and I dont see the game having the compunded issues like bugs, poor performance, etc which when you compare it to games over the past few years thats already a step up. 
Threash
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Reply #1444 on: August 05, 2009, 09:23:20 AM

Some stuff you can look at and know that its a horrible fucking decision (hello WARs ward system), but so far i see nothing like that on Aion.  Every system is exploitable in one way or another, just because people can think of ways to screw things up doesn't mean it won't work or its bad design.  Thats basically my current thinking on the whole ranking issue and dps kill stealing, you won't really know if it works or not until you've played for a while.

I am the .00000001428%
DLRiley
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Posts: 1982


Reply #1445 on: August 05, 2009, 09:36:01 AM

Well the dps kills is a non starter. Whether you hate or love mmo's that not even a design issue for anyone who hates mmo's and a minor annoyance for those that do. I can rarely think of an instanced where people unsubbed due to getting their kills stolen. Things like level 10's being funneled into waiting camps of level 20's? That's an uninstall.
Lantyssa
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Reply #1446 on: August 05, 2009, 09:44:04 AM

For whatever it's good and bad, you know what I love about Aion?  Hardly any bugs.  Sometimes the person I duo with runs backwards.  That's it in two weekends of play.

It is really refreshing.  If nothing else comes from this game, I hope future games learn technical competance is important.

Hahahaha!  I'm really good at this!
DLRiley
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Reply #1447 on: August 05, 2009, 09:55:55 AM

Ncsoft should seriously list that as a feature. Bug free? Fuck that 2 million subs right there.
Shatter
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Reply #1448 on: August 05, 2009, 10:14:00 AM

Ncsoft should seriously list that as a feature. Bug free? Fuck that 2 million subs right there.

Yeah but you have to admit that compared to MMO's we have seen the last few years that bug free is a huge improvement, which in itself is sad.  Bug free also means that everything works, if I get a knockdown...IT WORKS!!  I look forward to playing any class where all my shit is functional.  The other big + for Aion is stability and lag, the game runs great with maxed settings...also a big step up from games we have seen like AOC, WHO(which is still heavily laggy), VG, etc.  Everything else aside, those 2 things right there are an improvement to the usual shit we see launched. 
amiable
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Reply #1449 on: August 05, 2009, 10:54:12 AM

To be fair,
 This game at release will be LESS buggy than WOW, so you have to give NCsoft that.  I think learning that having a stable game that runs smoothly will guarantee a few hundred thousand subs is a good lesson for developers to learn.  A very good lesson.
Morfiend
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Reply #1450 on: August 05, 2009, 11:33:05 AM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.
Rasix
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Reply #1451 on: August 05, 2009, 11:36:16 AM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  Beating a Dead Horse

-Rasix
DLRiley
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Reply #1452 on: August 05, 2009, 11:39:17 AM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Aion wins by launching.
Shatter
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Reply #1453 on: August 05, 2009, 11:46:45 AM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  Beating a Dead Horse

Bug free should be an expectation for any game period but for some reasons companies that produce MMO's dont seem to adhere to that policy and prefer to rush it our the door to start making money sooner rather then looking at longevity. 
Rasix
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Reply #1454 on: August 05, 2009, 11:49:22 AM

WHOOOOOOOOOSH.

-Rasix
Draegan
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Reply #1455 on: August 05, 2009, 11:54:57 AM

This game is being "ported" not "released" in September.
DLRiley
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Reply #1456 on: August 05, 2009, 12:05:52 PM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  Beating a Dead Horse

Bug free should be an expectation for any game period but for some reasons companies that produce MMO's dont seem to adhere to that policy and prefer to rush it our the door to start making money sooner rather then looking at longevity. 

 Beating a Dead Horse
Checkers
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Reply #1457 on: August 05, 2009, 12:39:57 PM

That really looks more like a donkey than a horse.  Just sayin'.
Shatter
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Reply #1458 on: August 05, 2009, 12:42:27 PM

I hope its dead, it keeps getting hit in the junk
Hawkbit
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Reply #1459 on: August 05, 2009, 03:36:52 PM

getting hit in the junk

That's what this whole thread is about, really. 
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Reply #1460 on: August 05, 2009, 07:57:31 PM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  Beating a Dead Horse

Bug free should be an expectation for any game period but for some reasons companies that produce MMO's dont seem to adhere to that policy and prefer to rush it our the door to start making money sooner rather then looking at longevity. 

So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  Oh ho ho ho. Reallllly?

Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.

Threash
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Reply #1461 on: August 05, 2009, 08:22:22 PM

Quote


So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  Oh ho ho ho. Reallllly?


They missed a step.

I am the .00000001428%
DLRiley
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Reply #1462 on: August 05, 2009, 08:30:44 PM

Quote


So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  Oh ho ho ho. Reallllly?


They missed a step.

Naw, Darkfall decided that the bugs were simply features.
Lantyssa
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Reply #1463 on: August 05, 2009, 09:44:37 PM

So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  Oh ho ho ho. Reallllly?

Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.
While it's a fair point, they've done better in the few months they've had in another country than most MMOs manage in their lifetime.  So they either launched over there with not a whole lot of bugs or they cleaned them up really fast.

Since bugs and shoddy software are one of my biggest gripes, I need to give them credit where it's due.

Hahahaha!  I'm really good at this!
Morfiend
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Reply #1464 on: August 05, 2009, 09:53:03 PM

So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  Oh ho ho ho. Reallllly?

Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.
While it's a fair point, they've done better in the few months they've had in another country than most MMOs manage in their lifetime.  So they either launched over there with not a whole lot of bugs or they cleaned them up really fast.

Since bugs and shoddy software are one of my biggest gripes, I need to give them credit where it's due.

Well, if you are playing the beta, you see how many bugs the game launched with, since people playing the beta are using the 1.0 client, which is the initial release client. I have no idea why they did this, but they did.


Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.

Thats why I stated mostly bug free.
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Reply #1465 on: August 06, 2009, 01:13:29 AM

I would call being "interminably unfun" a pretty major bug.
Tale
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Reply #1466 on: August 06, 2009, 01:44:50 AM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client.

In 2004, WoW was a MMOG from 1999 released with a current, mostly bug free and polished client.
Koyasha
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Reply #1467 on: August 06, 2009, 02:02:36 AM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client.

In 2004, WoW was a MMOG from 1999 released with a current, mostly bug free and polished client.
I continually wonder why people say this, considering that it took a couple months after release to get the horrible gamebreaking problems out of WoW - in particular, the looting issues, disconnects, and login queues come to mind, along with things like boats breaking down (hi Captain Placeholder) and a number of skills and abilities - particularly movement related ones like Charge and Blink - having some serious issues.  EQ2 released a much more bug-free game at about the same time.

As for my opinion, considering that the forward and backward steps taken in the last ten years by MMOG's have been nearly equal, just in different areas of the games, an "MMOG from 2002 with a current, mostly bug free and polished client" looks damn good to someone who liked the MMOG's of the EQ era.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
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DLRiley
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Reply #1468 on: August 06, 2009, 02:17:57 AM

I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client.

In 2004, WoW was a MMOG from 1999 released with a current, mostly bug free and polished client.
I continually wonder why people say this, considering that it took a couple months after release to get the horrible gamebreaking problems out of WoW - in particular, the looting issues, disconnects, and login queues come to mind, along with things like boats breaking down (hi Captain Placeholder) and a number of skills and abilities - particularly movement related ones like Charge and Blink - having some serious issues.  EQ2 released a much more bug-free game at about the same time.

As for my opinion, considering that the forward and backward steps taken in the last ten years by MMOG's have been nearly equal, just in different areas of the games, an "MMOG from 2002 with a current, mostly bug free and polished client" looks damn good to someone who liked the MMOG's of the EQ era.

There is no helping them.
Shatter
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Reply #1469 on: August 06, 2009, 06:14:57 AM

Took them longer then a couple month to deal with ques, it was a hardware upgrade which took about 8 months.  I remember well because I had maxed out my priest and rerolled to a server that didnt have a que cause of 2 hour wait times to play. 
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