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Topic: Estiah (Read 144837 times)
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Delmania
Terracotta Army
Posts: 676
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We're about half way through the construction of the guild hall. I can remove my alt from the guild until we have more free spaces.
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LK
Terracotta Army
Posts: 4268
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I'm thinking of going Champion if that's what you all need.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Lantyssa
Terracotta Army
Posts: 20848
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We need what you want to play. 
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Hahahaha! I'm really good at this!
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Severian
Terracotta Army
Posts: 473
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Tracking My Bunnies (2009-06-19 22:26:59 by Nipal)
The two new dungeons we are releasing in this patch are very special, since they have both been designed by Estiah Players. One of them is aimed to beginners, teaching them how to use and counter the extra action charms. The other is a challenge for the most advanced players. We hope you'll like them as much as we do :)
The inventory page was completely redesigned. It now offers filters, sort options, as well as the possibility to lock items so you will no longer sell important materials by mistake.
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Delmania
Terracotta Army
Posts: 676
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Interesting, looks like Lez and Nip are trying to reduce the effectiveness of EA decks by teaching people how to counter them. AFAIK, the only ways to counter an EA deck is a heavy DoT/Def or a dizziness charm like Hypnotic Pendulum. Inventory stuff is awesome, I wish they'd link the Wiki to the item names, or give a popup box that tells you what an item is used to create.
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Kageru
Terracotta Army
Posts: 4549
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The inventory change is a fantastic correction of brain damage. Having a separate screen for selling items was bizarre.
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Is a man not entitled to the hurf of his durf? - Simond
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Delmania
Terracotta Army
Posts: 676
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Reward from the new level 14 dungeon:
Blinding Scratch 1 Extra Action -6 Target's Next Melee -6 Target's Next Magic
Quite possibly the best EA charm for the level.
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EWSpider
Terracotta Army
Posts: 499
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Reward from the new level 14 dungeon:
Blinding Scratch 1 Extra Action -6 Target's Next Melee -6 Target's Next Magic
Quite possibly the best EA charm for the level.
Not bad. All my characters are around that level, I'll have to look for that dungeon.
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most often known as Drevik
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Kageru
Terracotta Army
Posts: 4549
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Needs more DoT's obviously..
Kageru uses [Bronze Knuckles] Righa's armor drops to 0 Righa takes 14 melee damage Because of Poison, Kageru takes 3 magic damage Because of Poison, Kageru takes 3 magic damage Because of Poison, Kageru takes 3 magic damage Spiderling bites, Righa takes 3 melee damage Because of Poison, Kageru takes 3 magic damage Because of Burn, Kageru takes 2 magic damage Spiderling bites, Righa takes 3 melee damage Because of Poison, Kageru takes 3 magic damage
Thought I might as well test my new PvP deck against another BC person so at least one of us will get some benefit out of it. My deck is pretty slow so it's probably a good matchup anyway.
Really enjoying this game. Deck building, PvE, PvP and guild PvP... even groups. Currently doing ghost manor in skyrift which is as much about learning to use and fight spirit decks as it is a PvE challenge, and neatly backed up by the local crafting shops specialising in the same cards. It's even really low impact because you can only do so much in a day and don't have to worry about someone wiping out all your progress while you are not looking.
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« Last Edit: June 22, 2009, 02:06:12 AM by Kageru »
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Is a man not entitled to the hurf of his durf? - Simond
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Delmania
Terracotta Army
Posts: 676
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Actually, any battle with the undead require high will power more than spirit attacks. The Ghost Manor is low level, so you don't run into the whole "infinite spirit, 2+ spirit attacks" every turn that you do in places like the Tomb of Shepyar...
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Kageru
Terracotta Army
Posts: 4549
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Actually, any battle with the undead require high will power more than spirit attacks. The Ghost Manor is low level, so you don't run into the whole "infinite spirit, 2+ spirit attacks" every turn that you do in places like the Tomb of Shepyar...
Sure, the boss mob in the ghost manor though has high hit points, good armor charms and a spirit damage DoT but really low spirit. He's intentionally designed to be targeted with spirit attacks to run him out of cards before he does the same to you.
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Is a man not entitled to the hurf of his durf? - Simond
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LK
Terracotta Army
Posts: 4268
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Gathering seems more fun than Arena since it develops other skills besides combat. I don't know what any of the materials are but Kata seems to be closer to what I want to do (Pow + Int is what I need to raise for Champion).
Not sure what discovered sites means.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Ard
Terracotta Army
Posts: 1887
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Discovered sites sometimes add a place you can visit on the city places screen, usually a shop or event, at the bottom of the page. Sometimes it does nothing and just adds to your discovery achievements.
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EWSpider
Terracotta Army
Posts: 499
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Capping all the "Extreme" Gathering skills is a good way to increase your HPs. You'll cap Explorer along the way which again gives +HPs.
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most often known as Drevik
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Delmania
Terracotta Army
Posts: 676
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Gathering seems more fun than Arena since it develops other skills besides combat. I don't know what any of the materials are but Kata seems to be closer to what I want to do (Pow + Int is what I need to raise for Champion).
Not sure what discovered sites means.
The arena is good for what you mentioned: leveling combat skills. Some skills, like the defensive ones, (Iron Will and Wards) can be hard to level via normal PvP combat or dungeon runs, so the Arena gives you a place where you csn pick your opponents and focus on developing those skill. As for materials gained from gathering, the higher you go up, the more diverse the requirements for gear is.
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LK
Terracotta Army
Posts: 4268
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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EWSpider
Terracotta Army
Posts: 499
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Arena is also good for lvling the harder to get skills like Cheat Death, Survival, and Spirituality.
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most often known as Drevik
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Delmania
Terracotta Army
Posts: 676
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Just putting a feeler out there to see who is still actively playing. Been quiet on this post and in the guild page.
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Kageru
Terracotta Army
Posts: 4549
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I am, but I'm taking it easy and farming cards to fuel my collection urge. Currently farming the ghost mine for spirit / willpower cards (+ pure water) and then it's off to become a recruit and farm crystal valley some more.
It's probably the most casual of the web games because you can only do a dungeon twice a day, move once and have action points. But the strategic depth is excellent.
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Is a man not entitled to the hurf of his durf? - Simond
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Lantyssa
Terracotta Army
Posts: 20848
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Been a busy couple of weeks, so I've stepped back for a bit. Should be back when things settle down.
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Hahahaha! I'm really good at this!
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Severian
Terracotta Army
Posts: 473
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I'm going to transfer the ingame Shoutbox posts over here because they are a little cramped for the discussion. And they're not retained. It'd probably be a good idea to pause building for a while. Once we built the banner, we started getting sieged into the dirt. We'll probably have to wait until our rating drops low enough that that stops happening (or we start winning them). Otherwise we're just donating cash. We can't build fast enough to make up for the sieges. Sounds good, I wondered why we were getting sieged so often. Is everyone still active here? The cash doesn't come out of our pocket so all we lose is building progress and rating (and a lower rating will reduce attacks on us anyway). The reason to stop building would be to discourage the siegers, which makes sense to do for a little while. What we sacrifice is gaining our personal GHP @ 2 points a day. GHP won't actually matter until we build Showcase charms which are personally useful, and that's a long way away for the higher level chars. Those are quite expensive in any case, and only make sense to me for charms which are otherwise unobtainable and/or which remain useful at highest character level instead of being put aside when they are outleveled. The reason to get the War Banner, for whoever put it on tracking, is to enable sieging other guilds. The idea being that we earn new GHP, make back our rating if we care (I don't, not while we're still growing anyway), and earn guild money so that our characters can keep more of their own. Which, come to think of it, might require a bigger Vault. If we don't start going on offense after guilds we can beat just as we've been sieged by those who find us easy pickings then there's no point to having the banner. Keep in mind that in sieges all characters are used, so we'll be sending in 6 squads, not just our top 3. With our relatively consistent high-teens low-twenties spread, though, that may work to our advantage if we pick guilds which have a broad range and lots of low levels. Though it's still the three "elite" squads which usually decide the whole thing because of the way points are allocated.
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« Last Edit: July 03, 2009, 07:53:11 AM by Severian »
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Ard
Terracotta Army
Posts: 1887
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Just putting a feeler out there to see who is still actively playing. Been quiet on this post and in the guild page.
I'm still actively playing, but only in the low 20s and about to disappear for a week or so.
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Cadaverine
Terracotta Army
Posts: 1655
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I am playing sporadically, but I don't know what the hell I'm doing, as exhibited by my first character, and slightly less so by my 2nd character.
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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EWSpider
Terracotta Army
Posts: 499
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I'm still playing. I also have a couple high teen alts that could be invited if we need more for building and sieging.
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most often known as Drevik
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LK
Terracotta Army
Posts: 4268
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I am taking it slow around Lv. 11, trying to beat the Lv. 10 dungeon and failing horribly. My charms seem weak compared to the others.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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LK
Terracotta Army
Posts: 4268
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Can I sell grays? I'm not sure if item quality is the same as WoW. Gray = junk.
Edit: Nevermind, thread reading FTW.
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« Last Edit: July 06, 2009, 02:30:42 PM by Lorekeep »
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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EWSpider
Terracotta Army
Posts: 499
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I am taking it slow around Lv. 11, trying to beat the Lv. 10 dungeon and failing horribly. My charms seem weak compared to the others.
Try a purely defensive deck and simply outlast him.
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most often known as Drevik
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Delmania
Terracotta Army
Posts: 676
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I am playing sporadically, but I don't know what the hell I'm doing, as exhibited by my first character, and slightly less so by my 2nd character.
What be the issue? Look at the class list, pick one, and work towards that. Do the dungeons at the level listed, and do PvP/Gathering in the meanwhile.
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LK
Terracotta Army
Posts: 4268
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Are you able to raise skills like Mathematics and Discipline without doing jobs? That would seem to be the place to focus my job choices.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Lantyssa
Terracotta Army
Posts: 20848
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Those require jobs or study at the academy.
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Hahahaha! I'm really good at this!
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LK
Terracotta Army
Posts: 4268
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So what should I be doing with my job stat gains? I imagine if I'm capped on growth I can still get the associated skills but I don't want to pump the wrong things.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Kageru
Terracotta Army
Posts: 4549
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I've been using jobs pretty lightly. Focusing on jobs that move me towards the class I want to be and only consistently working when I need some levels for the next dungeon I want to farm. The farming is pretty much optional since you can still get charms if you outlevel the dungeon and many of them will be replaced by higher level versions anyway. You would certainly grow in levels a lot faster that way, but I like collecting stuff :)
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Is a man not entitled to the hurf of his durf? - Simond
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Severian
Terracotta Army
Posts: 473
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Skills from jobs, as opposed to combat skills gained by fighting (which tie in to charm requirements), don't lead to anything else. You don't gain abilities, with the minor exceptions of the ones which overlap with gathering, and travel leading to longer distance travel. Mastering them leads to further jobs down their own lines, and a relatively small stat boost when a level is mastered, but the big impact is to your stats as you pump them with your jobs day after day. To decide what jobs to do, decide what class you want to be, that will determine your two key stats, and the rest follows from there. It's not crucial to decide while you're under 20, you can't really mess things up. My stats are pretty heavily weighted, my future Dark Knight at level 36 has roughly 300dex 300pow 230int 100con. The con is useless to me so anything that goes/went in there is wasted. Oh, and there are a few skills which are prerequisites for classes, for example Remorseless for my DK, so I look for jobs with them when I can.
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Delmania
Terracotta Army
Posts: 676
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My recommendation follows what Sev says. Look at the tier 3 class list, decide what you want to be, then focus on fulfilling the requirements for that job, leveling the stats and skills you need first. So, if you want to be a champion, focus on jobs that award pow and int, and build your decks around using damage boosting and fist weapons. That will fulfill 3 of the 4 requirements. For the last one, Discipline, you'll need to level that via jobs, but you'll find jobs that do that while also giving you power and int.
That being said, I also highly recommend everyone levels Ward, Armor, Iron Will, Survival, Spirituality, Cheat Death, and Horse Riding. Those give excellent boosts to hp and spirit which are key to winning fights.
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LK
Terracotta Army
Posts: 4268
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Courage seems easy to get. Attack someone 2 levels your senior in PvP who has a shit rating. I got a lot of Soul Fragments that way. 
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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