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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Next major patch announced: Apocrypha 0 Members and 2 Guests are viewing this topic.
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Author Topic: Next major patch announced: Apocrypha  (Read 98998 times)
Goumindong
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Reply #105 on: February 04, 2009, 10:51:52 AM

What does the 1x, 2x and 3x mean? How often a skill fits into the timeframe, level-wise?

It means you're training that skill x number of times.
I'm training up missiles atm and the 20minute skills are bugging the shit out of me.

Ditto
That screen shot looks off.  Paint targeting has less than 800 points to go but its bar is 14+ hours.

That is how we know that is how many times you're training it iirc.
apocrypha
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Reply #106 on: February 04, 2009, 11:20:42 AM

* Amarr HM risks getting flamed "I think it's not a bad idea actually" shame they didn't bring it in last patch though.

Oh it's a fantastic idea that should have been implemented *years* ago and has been repeatedly asked for by the players ever since I can remember. But Gets is absolutely right, CCP will fuck it up, guarantee it.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
eldaec
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Reply #107 on: February 04, 2009, 11:40:36 AM

Needs to be longer than 24 hours for christ's sake. But it is a start at least.

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Murgos
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Reply #108 on: February 04, 2009, 11:52:00 AM

So, who wants to try and predict the general role out of Apocrypha?

Let's see.

1.  Players spend months training up skills for exploration only to find out at roll-out that it was a waste of time as you need ALL NEW skills to actually probe a wormhole.
2.  Finding worm-holes turns out to be a huge grind once it's discovered that of the 3000 or so new systems only about 15 are actually worth going to.
3.  The NPC's in the wormholes end up being ridiculously over-powered for the size of the gang that can actually be transmitted through the wormhole due to mass restrictions causing complete wipes of T2 faction fit gangs.
4.  The whining continues for months on eve-o before a small bit of rebalancing occurs allowing only flavor-of-the-month fit gangs to even able to do anything, leading to more time spent training skills.
5.  T3 BPs and T3 skillbooks start to trickle out at such a slow rate that billions are spent on the equivalent of a small shield extender that is slightly better than the T2 equivalent.
6.  Skill training times rise at an exponential rate such that to undock a half-trillion isk T3 fit T3 cruiser requires approximately a year of training by pilots who already were well into the 20 million SP range.
7.  The first T3 cruiser is flown sometime in 4Q 2010 and is immediately ganked by a roaming gang of vagabonds.

This is just a first estimation based on past performance of CCPs major roll-outs.  I could be wrong, of course, it could be much worse.

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Phildo
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Reply #109 on: February 04, 2009, 11:58:53 AM

I predict that everything will go smoothly.
Amarr HM
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Reply #110 on: February 04, 2009, 12:09:10 PM

Oh it's a fantastic idea that should have been implemented *years* ago and has been repeatedly asked for by the players ever since I can remember. But Gets is absolutely right, CCP will fuck it up, guarantee it.

It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours.

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WayAbvPar
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Reply #111 on: February 04, 2009, 12:12:46 PM

* Amarr HM risks getting flamed "I think it's not a bad idea actually" shame they didn't bring it in last patch though.

Oh it's a fantastic idea that should have been implemented *years* ago and has been repeatedly asked for by the players ever since I can remember. But Gets is absolutely right, CCP will fuck it up, guarantee it.

They name the expansion after you but that isn't enough, is it??

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Thrawn
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Reply #112 on: February 04, 2009, 12:13:57 PM

It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours.

The short queue is certainly a step to a larger one as well.  Really 24h seems fine to me, I can't think of a ton of situations where you would need something larger, just set a long skill if you aren't going to be around.

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eldaec
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Reply #113 on: February 04, 2009, 11:27:37 PM

It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours.

The short queue is certainly a step to a larger one as well.  Really 24h seems fine to me, I can't think of a ton of situations where you would need something larger, just set a long skill if you aren't going to be around.

How about 'you are going away for a week, and don't need to train a V right now'?

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Nerf
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Reply #114 on: February 05, 2009, 12:26:56 AM

You always need to train a V.
apocrypha
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Reply #115 on: February 05, 2009, 12:45:41 AM

They name the expansion after you but that isn't enough, is it??

 awesome, for real

I have been sorely tempted to re-sub to EVE, well, once I'm better healed anyway. Mostly cos the f13'ers here seem to be having such fun. If any of my EVE chars were actually called Apocrypha then this would have been very cool, for sure  Oh ho ho ho. Reallllly?

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Bismallah
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Reply #116 on: February 05, 2009, 05:40:57 AM

I re-sub'd but having a hell of a time getting my Corp back into 0.0

We were with Hydra in Vale of the Silent (the north's whippin boy alliance) and after the KIA/BDCI contract, then Tri, then BoB it's sucked. Trying to get back in there with INIT. and ME but it's taking a bit to get going.
« Last Edit: February 05, 2009, 05:53:07 AM by Bismallah »
Gets
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Reply #117 on: February 08, 2009, 05:29:33 PM

Some news mixed with gossip.

The EVE box is available as pre-order now - http://www.play.com/Games/PC/4-/8315846/-/Product.html

However, it seems that CCP has turned down the idea of giving box owners the "special shuttle" mentioned in the last line.

Also Tech3 might launch on SiSi this weekend. Why do they insist on doing this when it's Open Season in Delve and semester is just starting for us young kids?
« Last Edit: February 08, 2009, 05:32:39 PM by Gets »
Amarr HM
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Reply #118 on: February 08, 2009, 05:44:56 PM

It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours.

The short queue is certainly a step to a larger one as well.  Really 24h seems fine to me, I can't think of a ton of situations where you would need something larger, just set a long skill if you aren't going to be around.

How about 'you are going away for a week, and don't need to train a V right now'?

You should always have some level V lined up for training in Eve it's course de rigeur if not tough titties I have no sympathy for this.
« Last Edit: February 08, 2009, 05:47:16 PM by Amarr HM »

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kildorn
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Reply #119 on: February 09, 2009, 06:33:21 AM

So the patch is up on Sisi now. New fitting screen is <3 <3 <3, reallocating stats surprised me (though I think I was just out of the loop), t3 appears to have minimal requirements over T2 cruisers (a gaggle of 5m skills to 1 over T2)

Patch is, as always on test server, buggy as fuck.
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Reply #120 on: February 09, 2009, 06:44:37 AM

reallocating stats surprised me (though I think I was just out of the loop)

Say what?  Is this the end of Achura?

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kildorn
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Reply #121 on: February 09, 2009, 07:05:31 AM

reallocating stats surprised me (though I think I was just out of the loop)

Say what?  Is this the end of Achura?

I have no idea the cost/requirements/whatnot, but SHC was posting screenshots of some neural reallocation shit that was effectively letting you reassign stats. Which is amazingly <3 if it's not a one shot "fix your character" thing.

edit: from the tourney chat, was leaked out there: "-attributes can be changed for isk every six months. "
« Last Edit: February 09, 2009, 07:08:51 AM by kildorn »
Goumindong
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Reply #122 on: February 09, 2009, 09:20:05 AM

reallocating stats surprised me (though I think I was just out of the loop)

Say what?  Is this the end of Achura?

Stats are no longer tied to your character race as far as i can tell. You may re-assign them for 5m isk every 6 months. You must have 1 point in every stat and have a base of 4. So 5 +/- whatever. You also get a nifty bar that tells you how well you've trained your learning skills and how much implants you have in.

New characters start with 50k skillpoints and train at double speed until they have made up the difference(so purpose built alts are much easier especially with the queue, and capital training gets a big block knocked off as you can have your primary skills at 5 for your train)

So yea, Achura fleet comes to an end March 10th.
IainC
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Reply #123 on: February 09, 2009, 09:32:27 AM


Stats are no longer tied to your character race as far as i can tell. You may re-assign them for 5m isk every 6 months. You must have 1 point in every stat and have a base of 4. So 5 +/- whatever. You also get a nifty bar that tells you how well you've trained your learning skills and how much implants you have in.

New characters start with 50k skillpoints and train at double speed until they have made up the difference(so purpose built alts are much easier especially with the queue, and capital training gets a big block knocked off as you can have your primary skills at 5 for your train)

So yea, Achura fleet comes to an end March 10th.

Sounds interesting. I'd like to see them grandfather learning skills too and build the bonuses into base stat packages instead. It's a pointless cockblock really.

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TripleDES
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Reply #124 on: February 09, 2009, 02:10:11 PM

I like the new scan probe system. UI interaction just needs to be fixed, all these damn labels in solar system view fucking things up by being on top.

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kildorn
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Reply #125 on: February 09, 2009, 02:23:21 PM

Sounds interesting. I'd like to see them grandfather learning skills too and build the bonuses into base stat packages instead. It's a pointless cockblock really.

This. They were an okay idea, but evolved into skills you must train all off, and effectively don't get any progression out of. So essentially, newer players are told to spend 2 months in a frigate mining, instead of seeing the stuff that actually makes Eve interesting.
eldaec
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Reply #126 on: February 09, 2009, 03:40:16 PM

Sounds interesting. I'd like to see them grandfather learning skills too and build the bonuses into base stat packages instead. It's a pointless cockblock really.

This. They were an okay idea, but evolved into skills you must train all off, and effectively don't get any progression out of. So essentially, newer players are told to spend 2 months in a frigate mining, instead of seeing the stuff that actually makes Eve interesting.

Same goes for many of the fitting skills, Navigation, Science, Mechanics, etc etc. Anything that is just something you need to 5 on every character is a mistake.

I'd mark all these skills as 'base new player skills' in the UI, then make them all train 5 times faster. 

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IainC
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Reply #127 on: February 10, 2009, 12:26:32 AM


Same goes for many of the fitting skills, Navigation, Science, Mechanics, etc etc. Anything that is just something you need to 5 on every character is a mistake.

I'd mark all these skills as 'base new player skills' in the UI, then make them all train 5 times faster. 

I don't have such an issue with those because they can be held off if you just want to fly around and tackle stuff for a bit or run level 2 missions in your caracal or whatever, they also offer immediate gratification in the sense of 'train this and shiny stuff becomes available' unlike learning skills which are more like 'train these so that getting shiny stuff isn't as miserable'.

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Furiously
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Reply #128 on: February 10, 2009, 06:46:47 AM

The changing your attributes every six months is darn nice. I might spend a month doing cha related skills then move it all to perception.

Thrawn
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Reply #129 on: February 10, 2009, 07:04:43 AM

I might spend a month doing cha related skills then move it all to perception.

This was my first thought as well, go heavy CHA for a while and do all the leadership, anchoring V etc. and be done with it.

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Fordel
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Reply #130 on: February 10, 2009, 09:54:19 AM

reallocating stats surprised me (though I think I was just out of the loop)

Say what?  Is this the end of Achura?

Stats are no longer tied to your character race as far as i can tell. You may re-assign them for 5m isk every 6 months. You must have 1 point in every stat and have a base of 4. So 5 +/- whatever. You also get a nifty bar that tells you how well you've trained your learning skills and how much implants you have in.

New characters start with 50k skillpoints and train at double speed until they have made up the difference(so purpose built alts are much easier especially with the queue, and capital training gets a big block knocked off as you can have your primary skills at 5 for your train)

So yea, Achura fleet comes to an end March 10th.


What is the 'difference' in relation too? Your main? Some general 'SP Average' across the game?

and the gate is like I TOO AM CAPABLE OF SPEECH
kildorn
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Reply #131 on: February 10, 2009, 11:00:24 AM

I think it's in relation to the ~500k or so SP new characters get out of the vat these days (number off top of head, may be closer to 250k)

It's just that half the points can wind up being in shit you don't care about.
Goumindong
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Reply #132 on: February 10, 2009, 12:19:30 PM



What is the 'difference' in relation too? Your main? Some general 'SP Average' across the game?

in relation to the 800k SP that new characters start with.
Nerf
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Reply #133 on: February 10, 2009, 12:29:58 PM

I'll be the first to say that giving new characters 50k SP and double training speed until 800k is fucking retarded.  Whoever thought that was a good idea should have their testicles dangled in front of a feral cat.  Now, if characters could insta-train any skills up until 800k, I'd be on board, but bringing back the massive noob cockblock is a horrid idea, they're going backwards.
Fordel
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Reply #134 on: February 10, 2009, 12:31:40 PM

When I read it, for a moment, I thought it meant it would bring everyone under X million SP up to some universal average quickly.

Boy was I wrong.

and the gate is like I TOO AM CAPABLE OF SPEECH
kildorn
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Reply #135 on: February 10, 2009, 12:32:49 PM

Need the ability to just hire some fucker who knows tactical shield manipulation to tactically manipulate the fucking shields.
Amarr HM
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Reply #136 on: February 12, 2009, 04:36:20 AM

Some screenies from SISI,

The new look fitting window funny reminds of the old Eve interface that I have seen from screenshots with that polished look.





The personal modules tabs on the left of the fitting window are modules in your hangar that can fit on your ship not racially inclined so it won't damage the future of the awful fittings thread and the personal module charges is basically ammo you have, a nice addition for those with cluttered hangars. I have no idea what the 1-5 hexagons are though I can only guess something to with T3 which leads to my next screenshot...





Oh and the UI for the skill queue is quite manageable actually.


« Last Edit: February 12, 2009, 04:54:17 AM by Amarr HM »

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Quinton
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Reply #137 on: February 12, 2009, 04:51:49 AM

I'll be the first to say that giving new characters 50k SP and double training speed until 800k is fucking retarded.  Whoever thought that was a good idea should have their testicles dangled in front of a feral cat.  Now, if characters could insta-train any skills up until 800k, I'd be on board, but bringing back the massive noob cockblock is a horrid idea, they're going backwards.

Yeah, I'm a bit curious what the 50k are and how painful this is going to make it for brand new players.  How long do 750k worth of skills take to train (I guess divided by two for the 2x training thing)?...
Amarr HM
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Reply #138 on: February 12, 2009, 05:04:53 AM

Yeah, I'm a bit curious what the 50k are and how painful this is going to make it for brand new players.  How long do 750k worth of skills take to train (I guess divided by two for the 2x training thing)?...

The training multiplier only effects the amount of sp you need to finish a skill, your attributes effect the amount of SP you can generate, so you could train anywhere from 10-80k a day. A balanced character with good learning and affordable implants should do about 45-50k a day.

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Predator Irl
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Reply #139 on: February 12, 2009, 05:04:58 AM

So Amarr, the T3 basic hulls are essentially the same as their T1 and T2 counterparts?

Opinions are like assholes, everybody has one!
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