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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Next major patch announced: Apocrypha 0 Members and 1 Guest are viewing this topic.
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Author Topic: Next major patch announced: Apocrypha  (Read 86980 times)
eldaec
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Reply #385 on: April 17, 2009, 08:19:46 AM

Quote
# Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter.

No more drones saving you from damps.

If that does what it says it does every Domi mission run in hi-sec just threw-up.

Hi there 'The Blockade' where you regularly have <15km lock ranges even with a sensor booster active due to the 5 or more damps on you at any one time.

Are we sure this is the nerf it sounds like, and not just fixing some of the various bugs where drones get bored and switch targets on a whim, especially if you don't have them set to focussed fire?

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
IainC
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Reply #386 on: April 17, 2009, 08:27:27 AM

Dunno, the wording is vague. I'm hoping for your version but tbh I haven't noticed any real ADD tendencies with my drones for a while so I was under the impression they'd fixed that a while ago.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
eldaec
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Reply #387 on: April 17, 2009, 08:59:47 AM

I guess when I get a problem it isn't so much switching targets, but I'll tell them to engage target_1 and only 3 of them will; the other 2 will bugger off and attack something different.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Gets
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Reply #388 on: May 14, 2009, 08:43:18 AM

Apocraphya 1.2, because we need to remind you what game you're (not) playing.

Quote from: CCP Explorer
If you are experiencing a "black screen" issue, then try downloading and applying this patch http://ccp.vo.llnwd.net/o2/evepremiumpatch88517-88737_m.exe to update from Apocrypha 1.2 to a new 1.2.1. We believe this will resolve the issue.

Please note that this patch has not had a lot of testing yet, so I strongly recommend that you make a backup copy of your EVE folder before applying the patch.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1071924&page=8#220
Phred
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Reply #389 on: May 14, 2009, 11:27:53 AM

I guess when I get a problem it isn't so much switching targets, but I'll tell them to engage target_1 and only 3 of them will; the other 2 will bugger off and attack something different.

If you set all your drones on passive they really wont attack anything unless you tell them to. Or they never did for me.
Trebes
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Reply #390 on: May 16, 2009, 02:34:44 AM


Please note that this patch has not had a lot of testing yet, so I strongly recommend that you make a backup copy of your EVE folder before applying the patch.

[/quote]



That's not an encouraging sign from the people who brought you boot.ini
Gets
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Reply #391 on: May 21, 2009, 10:19:21 AM

On the gate jump bug.

Quote from: CCP Wrangler
We're aware of this issue, and that it is affecting a lot of our players, and we're hard at work fixing it. The only "workaround" currently available is to log out and then log back in. We currently do not have a deployment date for a fix to this issue.
Gets
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Reply #392 on: June 27, 2009, 10:14:32 AM

Apocrypha 1.3 patchnotes - http://www.scrapheap-challenge.com/viewtopic.php?t=27280&sid=7472114a69e7968b8a1db0585031e785

Quote
Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.

Great timing as always, CCP.
Simond
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Reply #393 on: June 29, 2009, 02:25:00 PM


"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Sir T
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Reply #394 on: July 02, 2009, 04:48:23 AM

Apocrypha 1.3 patchnotes - http://www.scrapheap-challenge.com/viewtopic.php?t=27280&sid=7472114a69e7968b8a1db0585031e785

Quote
Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.

Great timing as always, CCP.

They are just trying to make BOBs comeback easier  Oh ho ho ho. Reallllly?

Hic sunt dracones.
Endie
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Reply #395 on: July 02, 2009, 04:52:30 AM

They are just trying to make BOBs comeback easier  Oh ho ho ho. Reallllly?

As far as the sov changes go, that is exactly what Kenny is hoping.

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"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Gets
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Reply #396 on: July 02, 2009, 05:01:16 AM

I'm amused by the fact that they will likely be the changes Darius pressed forward in the first CSM.
Gets
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Reply #397 on: July 06, 2009, 01:51:18 PM

Rig devblog: My Rifter is fit with the following rigs...

edit: link fix'd. Thought this was Awful Fittings, I guess. Wrong link for reference.
« Last Edit: July 06, 2009, 07:40:56 PM by Gets »
Amarr HM
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Reply #398 on: July 06, 2009, 02:32:44 PM

I was looking at a list somewhere of all the changes the various CSM's have brought in & the first one was by far the most prolific, which is surprising considering all the bickering that went on. Darius and Jades creative partnership is something comparable to Mick Ronsons' and David Bowie' circa Ziggy Stardust era, obviously Jade being the dude with the wig & all the makeup on LARP'ing an alien from outer space. Although this could also be indicative of the speed in which CCP react to the proposals brought forward, I prefer to think of the former though.
« Last Edit: July 06, 2009, 02:42:45 PM by Amarr HM »

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Phildo
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Reply #399 on: July 06, 2009, 05:55:17 PM


Look at the related kills.  It's a cavalcade of LOLs.
Amarr HM
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Reply #400 on: August 18, 2009, 05:55:45 PM

Apocrypha 1.5 patch notes

Rigs now come in three sizes  awesome, for real

I like the changes to rigs I always thought you should have rigs specific for class, also they are looking into salvage drop rates at long last.
« Last Edit: August 18, 2009, 05:57:22 PM by Amarr HM »

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Pax
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Reply #401 on: August 19, 2009, 02:56:59 AM

Obligatory

Amarr Carrier IV
Mining Foreman V
 Oh ho ho ho. Reallllly?

Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
Endie
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Reply #402 on: August 19, 2009, 08:25:37 AM

The main backstop for me is The Groundskeeper, training Fleet Command V.  Only 68 days and 11 hours left on it, so if the patch takes more than that I'm stuffed.

Also Amarr Cruisers V (for the pilgrim/curse/omen/zealot combo, which will now, therefore, be nerfed), Battlecruisers V (vulture, at last), and Recon Ships V.  Because I've been away for a few days those have all been going since at least Sunday, which is nice.

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Nerf
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Reply #403 on: August 19, 2009, 11:43:41 PM

Sentry Drones V
Battlecruisers V
Crokite Processing IV (WTF? goddamnit moki, its training to be a dread pilot, not a miner)
Thrawn
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Reply #404 on: August 20, 2009, 12:54:30 AM

Cap Ship Construction V
Cap Energy Weapons V
Astrometric Rangefinding V
Fighters IV

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IainC
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Reply #405 on: August 20, 2009, 01:11:12 AM

Information Warfare Specialist V
Gallente Starship Enginnering IV

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
sanctuary
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Reply #406 on: August 20, 2009, 04:17:31 AM

Mining Barge V
Scrapmetal Processing V
Astrogeology V
Surlyboi
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eat a bag of dicks


Reply #407 on: August 20, 2009, 09:13:30 AM

Gallente Battleship V

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Amarr HM
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Reply #408 on: August 20, 2009, 09:34:42 AM

AWU V

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
lac
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Reply #409 on: August 20, 2009, 09:49:38 AM

Yesterday's news item somebody will have missed:
Quote
We wanted to call attention to some extensive changes to the amounts that cargo holds will be able to hold on certain ships. Please be advised that if, after Apocrypha 1.5 is deployed, your ship's cargo hold is too full, you will be stuck in space.

Carriers, dreadnoughts, titans, and Motherships class ships base cargo capacity are affected by this change. The affected ships are:

Motherships: Nyx, Hel, Wyvern, Aeon
Carriers: Archon, Chimera, Thanatos, Nidhoggur
Dreadnoughts: Revelation, Phoenix, Moros, Naglfar
Titans: Leviathan, Erebus, Ragnarok, Avatar
Black Ops: Redeemer, Widow, Sin, Panther
Jump Freighters: Ark, Rhea, Anshar, Nomad
Apocrypha 1.5 has a long list of changes and additions. Be sure to review them prior to deployment on Thursday, August 20, 2009. You may discuss the upcoming patch in this thread.
Nerf
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The Presence of Your Vehicle Has Been Documented


Reply #410 on: August 20, 2009, 01:28:04 PM

Could today be filled with comedy station kills of full JFs and carriers? I hope so!
ajax34i
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Reply #411 on: August 20, 2009, 05:30:23 PM

Carriers, maybe.  Jump Freighters, no.

They've outlined the changes in this devblog; and basically they've added fuel bays to most capital ships and reduced their cargo capacity to 25% of what it was, but the Rorqual and the jump freighters keep their cargo AND get 10,000 m3 fuel bay.
Amarr HM
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Reply #412 on: August 20, 2009, 05:36:24 PM

You can now fully rig out a destroyer with salvage tackles for approx 5m, rig a rifter with 45% more armour for approx 5m or a hauler with 45% cargo boost for 30m. I like these changes.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Moosehands
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Reply #413 on: August 20, 2009, 06:29:00 PM

You can now fully rig out a destroyer with salvage tackles for approx 5m, rig a rifter with 45% more armour for approx 5m or a hauler with 45% cargo boost for 30m. I like these changes.

Salvage tackles started at 9m as we all raced to populate the market.  Made me about 150m in the first couple hours.  Oh ho ho ho. Reallllly?
Amarr HM
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Reply #414 on: August 20, 2009, 06:52:01 PM

Salvage tackles started at 9m as we all raced to populate the market.  Made me about 150m in the first couple hours.  Oh ho ho ho. Reallllly?

Damn nice, yeh the initial prices are gonna be swamp poop But once they flood the market looking at around 1.5-2.5m per small rig.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
IainC
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Reply #415 on: August 21, 2009, 01:09:37 AM

The good news for Empire producers is that small rigs don't need ME research done to them.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
Goumindong
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Reply #416 on: August 21, 2009, 05:18:50 PM

Salvage tackles started at 9m as we all raced to populate the market.  Made me about 150m in the first couple hours.  Oh ho ho ho. Reallllly?

Damn nice, yeh the initial prices are gonna be swamp poop But once they flood the market looking at around 1.5-2.5m per small rig.

still 10 times as much as they ought to be.
Amarr HM
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Reply #417 on: August 21, 2009, 06:10:15 PM

Yep it will definitely make people like me look at manafacturing their own stuff more. Which is actually a positive step.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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