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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Patch 3.08 0 Members and 1 Guest are viewing this topic.
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Author Topic: Patch 3.08  (Read 74057 times)
Hawkbit
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Reply #70 on: January 09, 2009, 06:48:45 AM

2H Tanking Weapons have been taken out of this patch according to a new Blue post.

What's the motivation for this?  To get the .01% of DKs that are actually decent players who might like to tank to drop the class?

Because you don't need them to tank.  Especially with the new runeforge, which is only to be used if you're under def cap.  Def cap is initially hard to get to, but once you finally hit it you'll never go back under it.  Just gem/enchant as necessary. 
ClydeJr
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Reply #71 on: January 09, 2009, 08:32:38 AM

I believe the spellpower reduction on the guardian still leaves it a bit ahead of similar weapons in spellpower at least?
Its supposed to drop from 490 to 457.
kildorn
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Reply #72 on: January 09, 2009, 09:45:37 AM

I believe the spellpower reduction on the guardian still leaves it a bit ahead of similar weapons in spellpower at least?
Its supposed to drop from 490 to 457.

That puts it barely under ilvl 213 casting maces (they all have 461 spellpower)
Ingmar
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Reply #73 on: January 09, 2009, 11:43:21 AM

I believe the spellpower reduction on the guardian still leaves it a bit ahead of similar weapons in spellpower at least?
Its supposed to drop from 490 to 457.

So yeah, that keeps it ahead. Normal ilvl 200 gear is at 408 spellpower.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Draegan
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Reply #74 on: January 09, 2009, 11:58:12 AM

2H Tanking Weapons have been taken out of this patch according to a new Blue post.

What's the motivation for this?  To get the .01% of DKs that are actually decent players who might like to tank to drop the class?

DK's are fine, they still get +25 DEF rune enchant.  Thats 25 DEF not defense rating.  That's huge.  They are better off getting a 2h'er with exp/stam/str anyway.
Hawkbit
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Reply #75 on: January 09, 2009, 12:48:03 PM

Don't forget +hit, either.  DK tanks prioritize:

Quote
1.  Def @ 540 (689 rating)
----------------------------------------
2.  Expertise @ 9%
3.  Hit @ 6%
4.  Dodge/Parry
5.  Stamina
6.  Strength
-----------------------------------------
7.  Crit
8.  Agility
9.  Armor Penetration
10.  Haste

Get to 540 def first.  Then concentrate on 2-6 as you can.  7-10 should only be added if they are on a good piece of gear that has 1-6 already on it.  That's about it.  Use mods Equip Compare and Rating Buster to figure out how much of an upgrade that gear really is. 
Draegan
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Reply #76 on: January 09, 2009, 12:59:20 PM

DEF may have a higher priority since it lends itself to the mitigation levels of IBF.  I'm not going to pretend to know the math and limits of the DEF diminishing returns.
Simond
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Reply #77 on: January 09, 2009, 01:35:51 PM

In other words: "We don't want to force DKs to use one weapon"
*forces DKs to gem every slot +def*

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Fordel
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Reply #78 on: January 09, 2009, 01:44:30 PM

I'm sad about the weapons being gone simply because they were the same models as the DK starting 'noob' weapons, and those weapons were cool looking!

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
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Reply #79 on: January 09, 2009, 02:45:40 PM

I'm sad about the weapons being gone simply because they were the same models as the DK starting 'noob' weapons, and those weapons were cool looking!

Yeah, that is the big minus for me too.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Rasix
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Reply #80 on: January 09, 2009, 04:10:02 PM

In other words: "We don't want to force DKs to use one weapon"
*forces DKs to gem every slot +def*

Apparently with the tanking rune it's relatively easy to hit 540 without gemming for def at all.  As for weapons, is it too much to ask for a 2h sword or axe version of the Titansteel Destroyer?
« Last Edit: January 09, 2009, 04:11:35 PM by Rasix »

-Rasix
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Reply #81 on: January 09, 2009, 04:36:11 PM

I am forever baffled as to why Blizzard doesn't implement a line of 2h tanking maces suitable for druids and DKs.

Also some 2h spellpower maces for druids, shamen and paladins.

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Ingmar
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Reply #82 on: January 09, 2009, 04:41:27 PM

I am forever baffled as to why Blizzard doesn't implement a line of 2h tanking maces suitable for druids and DKs.

Also some 2h spellpower maces for druids, shamen and paladins.

Expect the 2h maces in Ulduar+. The feral weapons were still deliberately low 'real' dps when all the current itemization was done.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #83 on: January 09, 2009, 06:40:21 PM

2H Tanking Weapons have been taken out of this patch according to a new Blue post.

Oh God fucking dammit. ><

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Setanta
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Reply #84 on: January 13, 2009, 03:17:26 PM

I can understand Shaman being at the bottom - if imp Ghostwolf had the druid mechanics like it did in beta they'd a hell of a lot better - the earth totems are all messed up (no seriously, do people actually use stoneclaw - it's never been on my bar and I was a shaman main in vanilla abd BC).

on a plus side, the tapped when aggro is a godsend.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Fordel
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Reply #85 on: January 13, 2009, 03:23:43 PM

Stoneclaw is fine for solo pve, especially with the stun mechanic now. Not much use otherwise though.

and the gate is like I TOO AM CAPABLE OF SPEECH
Shrike
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Reply #86 on: January 13, 2009, 09:22:42 PM

Stoneclaw is, supposedly, a PvP totem. The issue is the totems you'd most want to protect with stoneclaw are earth totems...

Blizz needs to really rethink totems and their effects. Other than that, shaman are OK in PvE. PvP now...well...not so good.
Sheepherder
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Reply #87 on: January 14, 2009, 03:01:46 AM

It's extremely fun watching a rogue in 2v2 try to DPS down a stoneclaw totem.  awesome, for real


I wish I was making this up.
kildorn
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Reply #88 on: January 14, 2009, 05:59:01 AM

I can understand Shaman being at the bottom - if imp Ghostwolf had the druid mechanics like it did in beta they'd a hell of a lot better - the earth totems are all messed up (no seriously, do people actually use stoneclaw - it's never been on my bar and I was a shaman main in vanilla abd BC).

on a plus side, the tapped when aggro is a godsend.

I used stoneclaw when leveling to keep adds occupied for a bit. It's far FAR better after it's hp/armor was reworked and the stun was added. I always thought getting someone stunned with that in pvp should be an achievement.

Earth's only real issue is the lack of a castery totem, like fire lacks a melee totem. Those are the parts of shaman stacking that get held up. SoE and what, stoneskin? Flametongue/wrath and... searing?
Paelos
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Reply #89 on: January 14, 2009, 09:47:16 AM

Are they ever putting this thing out? It's not leaving me feeling good about the chances of their next content push being out before April.

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kildorn
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Reply #90 on: January 14, 2009, 11:27:38 AM

Are you really asking when Blizzard will release something already?
Signe
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Reply #91 on: January 14, 2009, 01:05:57 PM

I was going ask the same thing.  I'm glad Paelos did it first.  It saves me the hurt feelings I would have had if I was the one Kildorn answered in that mocking tone of his. 

My Sig Image: hath rid itself of this mortal coil.
kildorn
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Reply #92 on: January 14, 2009, 01:20:58 PM

I'm not mocking, I'm bitter and jaded about the 2035 tenative release date of Diablo 3.
Signe
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Reply #93 on: January 14, 2009, 02:28:08 PM

There, there. 

My Sig Image: hath rid itself of this mortal coil.
Nevermore
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Reply #94 on: January 14, 2009, 09:30:27 PM

Kildy pretends to be all jaded and cynical, but he's really a big softy on the inside.  Like a Lindor Ball.

Over and out.
kildorn
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Reply #95 on: January 15, 2009, 06:11:47 AM

Come plaaaaay with us nevermore!

You know you want my big softy.

... wait.  ACK!
Signe
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Reply #96 on: January 15, 2009, 06:51:56 AM

Aww.  Most people here pretend to be all jaded and cynical but are really jaded and cynical on the inside.  Like a Klein bottle.

My Sig Image: hath rid itself of this mortal coil.
Soulflame
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Reply #97 on: January 15, 2009, 08:40:26 AM

I'm cynical and jaded, not the other way around.
Paelos
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Reply #98 on: January 15, 2009, 12:55:42 PM

Well 2 weeks of "maybe this week" have come and gone already. If it's not here by Tuesday, I'm giving up any hope we'll see Ulduar before summer. I guess the one takeaway from this is that it's mostly a balance patch, so the delay is coming from tweaking with balance rather than any real content load.

CPA, CFO, Sports Fan, Game when I have the time
Soulflame
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Reply #99 on: January 15, 2009, 01:07:06 PM

My guild is probably just advancing slowly, but I'm ok with summer for Ulduar.  That'll give us more time to fail to get Malygos to phase 2.    awesome, for real
Montague
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Reply #100 on: January 16, 2009, 10:55:43 AM

Just saw that Blizzard added another PVE server today and they're about to add another RP-PVE server.

The game is over 4 fucking years old, there are queues everywhere and they are still adding servers. Redonkulous.

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Vash
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Reply #101 on: January 16, 2009, 01:12:26 PM

Just saw that Blizzard added another PVE server today and they're about to add another RP-PVE server.

The game is over 4 fucking years old, there are queues everywhere and they are still adding servers. Redonkulous.

The latency fixes in 3.0.8 better be amazing or I imagine they will be adding even more servers and offering more free transfers.  My server wasn't in the recent batch of free transfers but it is pretty packed almost every night and all instances are lagged out so bad your lucky if only half your raid disconnects during a boss fight.
Merusk
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Reply #102 on: January 16, 2009, 02:16:41 PM

Alleria was just part of the first round of transfers and the resident uberguild, Premonition, finally left the server figuring the new one wouldn't fill-up and wouldn't have the queues and latency. Good call.  They're the remnants of the old #3 us guild, so hopefully this means we'll stop having every asshat in the world transferring to our server to try and join them.   Our queue is still 800+ after 8pm est at this point.

The past cannot be changed. The future is yet within your power.
Hayduke
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Reply #103 on: January 18, 2009, 11:27:42 AM

I liked my DK initially.  It was pretty easy to faceroll in 5-mans to top dps (usually by a large margin) and in raids she's usually 2 or 3 behind our BM hunter.  But tbh I really wanted to tank and most guilds only want them as dps.  That and there's always way too many generic DPS lining up for a raid spot or group.
Merusk
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Reply #104 on: January 18, 2009, 11:30:13 AM

Keep working on the tank gear. They're getting a boost in the patch as Blizz realized they need to be more like druids with the lack of a shield and the nerf to IBF.. which was a silly thing anyway. It's less of an 'oh shit' button and more of a "this is the only way I can live" button right now.

The past cannot be changed. The future is yet within your power.
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