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Author Topic: Mass Effect vs. Fallout 3  (Read 17529 times)
stray
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Reply #35 on: December 23, 2008, 09:57:46 AM

Fallout's a bit on the "grey and brown" side of things. Never played Mass Effect. Is it in color? If so, then I agree.
Sky
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Reply #36 on: December 23, 2008, 12:23:00 PM

Put some additional quests on some of the NPCs that only come up later in the game, and all of a sudden I actually have a reason to go back to town outside of selling loot.
And possibly a reason to not kill them.
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Reply #37 on: December 23, 2008, 12:24:57 PM

Is it in color?

A little too much, yes.  You will dream exclusively in blue for a few days after finishing it. 

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stray
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Reply #38 on: December 25, 2008, 07:15:42 AM

Like I said, I haven't played Mass Effect, but I'll just assume it's typical Bioware fare (which is good as far as scripting and story goes.. and crap as far as gameplay goes). My verdict so far on Fallout 3 though is that the missions are lame and tedious. Lacks the humor of the original Fallouts too, no matter how many F-Bombs are dropped here. Only one sequence comes to mind that was halfway decent, and it's the last part of getting to Galaxy Radio and meeting Three Dog (when you run into the Brotherhood and fend off the Super Mutants). Everything is about as crappy as an MMO. Lots of trekking about, doing stupid shit. In a drab world. The overall theme to Fallout is cool, and the combat and character building is OK, but umm...

Not sure where I'm going here. I guess if they were mixed, it'd be a pretty good game (again, assuming Mass Effect is a good example of what Bioware does).

[edit] I'd like to add some other things..

I know it's a nuclear wasteland and shit, but damn, the Fallout world needs to be a bit more populated. Jesus. Have extended caravans walking around or some shit. People reenacting the Oregon Trail or something. The world doesn't feel as alive as it does in cities.

Like I said though, the missions are lame. Not very scripted... and the goals/objectives aren't very interesting. I'm too lazy to go into detail right now, but I'll assume that everyone knows what I mean. I feel like the act of skulking about, killing things, searching shit, walking the mazes.. it's all pointless. It's not my cup of tea. I keep looking forward to getting through it and running into another NPC to talk to. When the ideal for me would be to have the NPC interaction mixed into the gameplay more.
« Last Edit: December 25, 2008, 07:29:09 AM by Stray »
rk47
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Reply #39 on: December 25, 2008, 07:23:41 AM

you should give mass effect a try. It's quite unique and unintentionally funny.
It's like being in a somewhat low budget sci fi movie. And shooting mechanics is not half bad. except there's lack of locational dmg. So leg shots is as lethal as head shots.

One instance is when you're on a rescue mission. You meet this head scientist with her assistant, and the assistant start mumbling about the end of the world while having a nervous breakdown. I picked the option 'I know what will calm him down' and my guy decided to punch him. That was my first LOL moment in Mass Effect, and I continually try to find similar options to screw it up in dialogues for laughs. Definitely the most fun way to play the game.

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Reply #40 on: December 25, 2008, 08:14:37 AM

Unfortunately, I do not own an XBox or a gaming PC.
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Reply #41 on: December 25, 2008, 01:17:40 PM

At least with the sniper rifles, head shots definitely did more damage for me.

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Reply #42 on: December 25, 2008, 06:00:48 PM


Did you guys notice that it never rains in Fallout 3?  Ever?
  All my time recently has been spent on cooking, relatives and G.E.C.K.  Adding rain's been the goal since someone beat me to enabling child mortality, but making it not suck is a real hassle.  The problem is the game's oodles of explorable outdoor roofed structures. 

I can:
1. Use the plain ol' default rain that follows you inside and falls from the ceiling. (suck)
2. Modify every outdoor structure to switch the particles off and modify the sound based on roof material when entered. (daunting + suck, because backing into and out of a doorway makes the rain appear to turn on and off like a spigot)

3. Give up and work on the Sarah Palin character model instead.
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Reply #43 on: December 26, 2008, 09:26:33 AM

You're failing.  That chick is cool, while Sarah Palin I couldn't stand to look at. Grin

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Reply #44 on: December 26, 2008, 09:54:28 AM

Mass Effect has combat that would likely be panned horribly if it was a straight shooter like Gears of War or something, but it's better than most action-based RPGs. The auto-aim is pretty hamhanded and cover has a 50/50 shot of actually covering you, but it's pretty fun all the same. All of your weapons and armor have slots for mods, which you get from shops/drops/boxes...which is cool until you figure out that you can change them in combat. Makes it way too easy. Oh whoops, I had phasic rounds in to cut through the shields of the Geth Armatures and now I'm fighting Krogan mercs, I'll just go to the menu and throw in my poison rounds. Sorta trivializes the preparation part of combat.

The plot's pretty good in my opinion ignoring the romance subplots that were clearly written by a sweaty-palmed nerd.

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Reply #45 on: December 28, 2008, 01:04:31 AM

I've never gotten the "RPG game X is too easy" arguments. I usually play RPGs for the stories and if the gameplay is too hard it makes me want to destroy my controller. I don't have that kind of reaction to things like high difficulty in FPS for instance, but I think it's because in an RPG, high difficulty feels like a cockblock between me and the storyline.

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Reply #46 on: December 28, 2008, 01:16:36 AM

Well, it's about game and a story. Not just a story. If I just wanted a story, I'll read a book or watch a movie. Sorry to point out the obvious, but this medium is supposed to be a little more interactive. :)

Anyhow, when it comes to RPG's, instead of easy and hard, it's more of a difference between "actual gameplay" and "just picking shit off, going through the motions". There's little middle ground.
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Reply #47 on: December 28, 2008, 09:08:24 AM

Yes, in the final analysis, the combat became academic, much the same way as when watching a movie, you know the action hero is going to make it to the end, killing everyone in his wake. Yet you still get a thrill. It requires the same suspension of disbelief to be immersed in the storyline, and in this regard, F3 delivers imho. ME does so as well.

Conversely, I was very very dissapointed on CoD4's storyline. Short, unimaginative, with no compelling characters. Yet FPS fans the world around hailed the game's story as a selling point, including Yahtzee, for crying out loud. Clearly, entirely different audiences.

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Reply #48 on: December 28, 2008, 10:43:54 AM

To be fair, some games have a compelling enough story for me that I do just trudge through mediocre or "easy" gameplay. In fact, that's nearly everything from Bioware, imho. In general, it's pretty rare for a game's story to be that good though.
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Reply #49 on: December 28, 2008, 10:49:53 AM

Well, it's about game and a story. Not just a story. If I just wanted a story, I'll read a book or watch a movie. Sorry to point out the obvious, but this medium is supposed to be a little more interactive. :)

Difficulty != Interactivity.  There are many games that I've never had to spastically reload because of combat death or a misjump or had to search GameFAQs to deal with an arbitrary puzzle that were perfectly interactive.

I just finished Bully, and I wouldn't call it difficult.  I've lost a handful of fights or races, but they're easy enough to redo.  And it's certainly interactive.

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stray
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Reply #50 on: December 28, 2008, 11:02:16 AM

Bad choice of words then. I just mean that in RPG's, mediocre to me is when I start feeling too overpowered, or feel no need to think tactically - y'know, like having to stop and think about which order that my party members need to attack, or positioning, or which powers need to open up the fight. As long as I feel I have to think about such things, I'm fine with the gameplay. It doesn't need to be morbidly difficult. It's just that some of them get bad enough to the point where I have to actually try to die, and don't have to think about shit.

Action RPG's are another story -- I can see how that can be too much difficulty for some people (sometimes). I dig it myself, but some of them introduce a test of strictly player-side skills, like button combos/twitch/etc.. and I understand if a traditional RPG player doesn't want it. Then again, it's a different genre and they should know better.  smiley
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Reply #51 on: December 28, 2008, 11:24:13 AM

Oh, well I agree then.  Certainly a big part of RPGs (eastern even more than western) is having a big inventory of abilities, items, and attacks.  And if the battles are easy enough that you can auto attack your way through them, then those abilities and items are just chaff.  This is a big problem in eastern console RPGs.  I'm finishing up .hack/GU (which admittedly is targeted at the kiddies, so isn't supposed to be that hard).  The battles are easy enough that I never have to use items.  Which is fine. . like I said, I don't find lack of difficulty to necessarily impair fun or interactivity, except there are like 8 million different types of weapon, weapon upgrade, spells, and items the game drop on you, nearly all of which you just ignore.  Huge waste.

The Baldur's Gate series was a good middle ground of not being frustratingly difficult while still feeling like you needed to use those scrolls and potions, so you didn't just groan when you found a chest full of them.

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Reply #52 on: December 28, 2008, 03:05:42 PM

The Baldur's Gate series was a good middle ground of not being frustratingly difficult while still feeling like you needed to use those scrolls and potions, so you didn't just groan when you found a chest full of them.

We probably played different versions of Baldur's Gate.
At the standard difficulty, potions were only useful if you didn't want to sleep.
The game did show quite clearly why consumable arrows have no place in a game.

BG2 also had a lot of *very* game breaking items.

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Reply #53 on: December 29, 2008, 06:17:26 AM

So it was like AD&D.
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Reply #54 on: December 29, 2008, 06:43:52 AM

Some of the ministories in Fallout 3 are good, and the characterizations are interesting enough, even if the main story is a let-down.

The side stories are the key to my enjoyment anyway. The main storyline is ok, but I view it as just context.

I have never played WoW.
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Reply #55 on: December 31, 2008, 10:41:25 PM

Actually, I found that the difficulty of BG / BG2 partly rested on how often you were prepared to rest. I've seen people play it who rested after every encounter, and others who would only go back to an inn when everyone was at 5 hp, every spell had been cast and all the potions had run out.

I was one of the latter, and found the game enjoyable throughout.
« Last Edit: January 01, 2009, 07:41:55 PM by Sophismata »

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Reply #56 on: January 01, 2009, 06:22:59 PM

Some of the ministories in Fallout 3 are good, and the characterizations are interesting enough, even if the main story is a let-down.

The side stories are the key to my enjoyment anyway. The main storyline is ok, but I view it as just context.

Yeah, the whole bit doesn't fit together well though.  If you only do the main story line you finish up the levels about on time.  If you do the sidequests you get to level 20 about 1/2 the way through the main story line or thereabouts.  I didn't mind the main story line, it just wasn't fleshed out enough- like a movie that has no character development after the first thirty minutes.
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Reply #57 on: January 01, 2009, 10:37:41 PM


Anyway, enough complaining. Point being, if Fallout 3 and Mass Effect had a child we would either get the greatest game ever made, or a horrible faceless creature from space that we'd have to destroy lest it destroy us all.

I think your analysis is dead on.  I think Dragon Age: Origins has the potential to be the very best game ever made.  One really large plus is its got Dave Gaider writing for it so one thing is for certain.  Its going to be an amazing story with amazing interparty dialogue.  I honestly can't wait, the only  thing that will prevent me from buying it and taking the week off of work would be the EA DRM.  So here is hoping for a steam release of Dragon Age: Origins.
« Last Edit: January 01, 2009, 10:39:49 PM by MournelitheCalix »

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Reply #58 on: January 02, 2009, 12:05:00 AM

Dragon Age? ....No. Don't get the hype man.

Or maybe you need to green text.

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Reply #59 on: January 02, 2009, 01:52:38 AM


Anyway, enough complaining. Point being, if Fallout 3 and Mass Effect had a child we would either get the greatest game ever made, or a horrible faceless creature from space that we'd have to destroy lest it destroy us all.

I think your analysis is dead on.  I think Dragon Age: Origins has the potential to be the very best game ever made.  One really large plus is its got Dave Gaider writing for it so one thing is for certain.  Its going to be an amazing story with amazing interparty dialogue.  I honestly can't wait, the only  thing that will prevent me from buying it and taking the week off of work would be the EA DRM.  So here is hoping for a steam release of Dragon Age: Origins.
I'm worried about Dragon Age because they couldn't even be bothered to come up with a good name for it. I mean, Dragon Age. WTF BIOWARE. And then they went and gussied it up to be stupider. /snarl. What, are they gonna get Hickman and Weis to write the manual?
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Reply #60 on: January 02, 2009, 11:55:41 AM

Isn't Dragon Age the new BG? They don't have the rights to Dungeons & Dragons, which is a dumb name anyway...not to mention spiritually dead thanks to WotC. Dragon Age is setting up the Bioware D&D IP, I don't have a problem with it. Maybe if it were Maku Nu Hakuni Ju Dragon?  why so serious?

A rose is a rose and BG3 should be pretty  DRILLING AND MANLINESS by any name.

As long as you don't ride dragons on some planet that's completely bland and empty except for one outpost and a couple of chests. Or have a dragon named Mako.
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Reply #61 on: January 02, 2009, 12:23:07 PM

Quote
Maybe if it were Maku Nu Hakuni Ju Dragon?

I think having the word Dragon anywhere in the title is just uncreative. I'd rather it just be "Here, take a quest, now fight some shit, asshole. Ok, here's some loot. Repeat."
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Reply #62 on: January 02, 2009, 12:33:39 PM

Not every game can have a name like Devil Summoner: Kuzunoha Raidou vs. The Souless Army.

Dragon Age is worse than AC:For Answer, tho.  swamp poop

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Reply #63 on: January 02, 2009, 01:04:41 PM

I think having the word Dragon anywhere in the title is just uncreative. I'd rather it just be "Here, take a quest, now fight some shit, asshole. Ok, here's some loot. Repeat."


 why so serious?
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Reply #64 on: January 02, 2009, 01:49:45 PM

I can't wait to team up with my half sister, fight my own half brother, and have my foster father killed as well as having the place where I grew up burned to the ground. Oh and romance really 'hardcore' warrior women or elven druids.
It's like a brand new game all over again.  awesome, for real

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Reply #65 on: January 02, 2009, 02:07:35 PM

You forgot the AWESOME and completely unpredictable plot twist that will reveal that you have some dragon blood in you.  ACK!

Oh Black Isle, how I miss your writers...

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Reply #66 on: January 02, 2009, 02:15:09 PM

I think having the word Dragon anywhere in the title is just uncreative. I'd rather it just be "Here, take a quest, now fight some shit, asshole. Ok, here's some loot. Repeat."


 why so serious?
That's the best post you've ever made. Ever.

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Reply #67 on: January 02, 2009, 06:03:26 PM

I think having the word Dragon anywhere in the title is just uncreative. I'd rather it just be "Here, take a quest, now fight some shit, asshole. Ok, here's some loot. Repeat."


 why so serious?
That's the best post you've ever made. Ever.


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Reply #68 on: January 02, 2009, 06:04:37 PM

I'm glad my title worked out so fucking awesome too. We should get posters made. But replace the bioware logo with a transparent f13 logo since Bioware will never be cool enough to make such a goddamn cool game. BIS would've been though. awesome, for real
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Reply #69 on: January 02, 2009, 06:08:32 PM

I'm glad my title worked out so fucking awesome too. We should get posters made. But replace the bioware logo with a transparent f13 logo since Bioware will never be cool enough to make such a goddamn cool game. BIS would've been though. awesome, for real

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