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Topic: Mass Effect vs. Fallout 3 (Read 17521 times)
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schild
Administrator
Posts: 60350
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So. I just finished Mass Effect. Yea, took a while. To be fair, i started it Friday night. Productive weekend, imo  ANYWAY. I see them as a yin and yang to eachother. Mass Effect had an EXCELLENT storyline and fantastic lore. Everything around that though, total garbage. Flair and fauna to artificially extend the life of the game. Hell, even the weapon license thing was just dumb as you found better stuff on Ilos and could buy SPECTRE level gear shortly before then. Maybe earlier. I kinda bolted through the game (finished all but 1 collection quest... heh). That said, it only artificially extended the game to 30 hours. So what was the goddamn point? It might as well have been a 10 hour game, just had a little more in the main quest, and viola, one of the most tight-knit RPGs to come out since, well, who knows what. It would've been fucking riveting! The ending however, so lame. So lame. Forced sequel. Do not want. Reapers should be caught in the dark space forever so I stop saying Reavers when I say it out loud. Like Shepherd can't magically fuck up the Mass Effect Drive on the Citadel. Now, Fallout 3. Goddamn worst main story in gaming and totally hackneyed lore. But everything attached to it was masterful. Perhaps that's due to the setting. Or perhaps it's due to the fact I lived in DC. Maybe things would've been different for Fallout if I was or some shit. But they were meatheads anyway. Anyway, point being, these two games share the same type of gameplay for the most part, the same type of exploration (though Fallout's is far more compelling - so much so that I think I would've preferred the Mass Effect story have taken place in post-apoc DC, har), and the same level of grandiosity (sort of). I'm not sure what I'm trying to say at the end there. It doesn't matter. Fuck, the Mass Effect GUI was shit. Also, can a brother buy a goddamn 1080p cutscene please? If you're gonna release a game for PC and have hi-res textures and 1920x1200 as a resolution, don't display goddamn 720p video or 480p (it might've been f'ing 480P!) video for cutscenes. Goddamn were they horribly ugly. Yegad. And there were so many of them! Shit, you all have some great writers. Now get someone who can change the resolution when you go to render video. Yargh. Also, what's up with the low-res squad selection screen? Did ANYONE at Bioware play this? Seriously? It's just horrible. Anyway, enough complaining. Point being, if Fallout 3 and Mass Effect had a child we would either get the greatest game ever made, or a horrible faceless creature from space that we'd have to destroy lest it destroy us all. That's all. I haven't slept in a LONG TIME.
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Riggswolfe
Terracotta Army
Posts: 8046
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I'm trying to think of anyway I disagree and I realize that I don't. Yeah, put Fallout 3 exploration into the Mass Effect planet sequences and you have a game that would probably cause me to lose my job and wife due to never getting up from in front of the TV. Oh, and VATS. VATs in Mass Effect would also make me become some kind of subhuman creature with legs that have rotted off, arms that are sticks, and thumbs that belong on the Incredible Hulk.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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schild
Administrator
Posts: 60350
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Mass Effect and Fallout 3 were both already way too fucking easy. VATs would just compound that ease of play past Fable 1 and blow right past Fable 2 as well in competition for the easiest RPG ever. Which Fallout 3 is. The easiest RPG ever.
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Murgos
Terracotta Army
Posts: 7474
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Fuck, the Mass Effect GUI was shit. Also, can a brother buy a goddamn 1080p cutscene please? If you're gonna release a game for PC and have hi-res textures and 1920x1200 as a resolution, don't display goddamn 720p video or 480p (it might've been f'ing 480P!) video for cutscenes. Goddamn were they horribly ugly. Yegad. And there were so many of them! Shit, you all have some great writers. Now get someone who can change the resolution when you go to render video. Yargh. Also, what's up with the low-res squad selection screen? Did ANYONE at Bioware play this? Seriously? It's just horrible.
All the cutscenes were in 1080p on my XBOX 360! 
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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schild
Administrator
Posts: 60350
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Likely, they were upscaled to 1080p from 720p. If they were even that. The 360 has excellent upscaling capabilities and on a standard TV, the artifacting would've been much less noticeable than on a 24" monitor at 1920x1200. In fact, I'm pretty sure we both saw the same video as I remember it being pretty shitty on the Xbox also - but I was playing it on a 720p native TV the first time so it wasn't nearly as bad as it was now.
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schild
Administrator
Posts: 60350
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Anyway, the biggest crime against polish was the fucking squad selection screen. What a disaster. I should start another game just to screenshot it. Christ does it look bad. Like a "compressed at level 1" jpg in Photoshop.
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murdoc
Terracotta Army
Posts: 3037
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I wish I could play F3 in 3rd person, but skating around while wearing fancy-hats really sucks. Also, cover system please. I do like me a good cover system. Or A cover system. Just let me hide behind shit and shoot people and/or robots.
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Anyway, the biggest crime against polish was the fucking squad selection screen.
No, it was the useless, lifeless planets of suck, driving around in you suckmobile that couldn't climb suck mountain. Having ME's buggy in F3 would've been cool, though (assuming it could suddenly climb an anthill). I enjoyed both games, but I'm finding F3 far, far superior. Since I'm still playing it on my first playthrough. Toward the end of ME, I just kinda wanted it to be over. I gave up on collection quests because the planetside driving parts were so poorly done. I don't agree that they both had the same style of exploration, really.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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Mass Effect takes the prize for being one of the very few PC solo RPGs that I've actually finished in the past 10 years. I really enjoyed the main story. My understanding going into the game was that ME was written as a trilogy, so I knew from the start that the ending was going to be cliffhangery. I was not disappointed in the main story. I was, however, very disappointed in the fluff side quests and the collect-a-crap. It's simply needless in a game like this.
I hope they move ME2/3 into more of a rpg/fps, with less emphasis on loot/gear and more emphasis on story. If I could make it my way, I'd make it like watching a movie or reading a book, only that you actually take the role of the protagonist. A big long story that plays out, instead of choose your own adventure... especially when all paths end up at the same place at the end regardless.
Fallout 3, I still haven't finished. My PC was infected with a nasty virus and when I wiped it I never bothered to reinstall it because I'm trying to keep SecuRom off my rig now. It's a great game.... that I got bored with fast. I think mmorpgs burned me on solo rpgs.
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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Which Fallout 3 is. The easiest RPG ever.
If you died a lot it wouldn't be fun because it would eat into your exploring time. For me, Fallout is all about exploring. The combat is a secondary. The story, tertiary. I loved just wandering the wilderness looking for buildings to recon and ammo to find.
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I have never played WoW.
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rask
Terracotta Army
Posts: 37
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Waiting until I can mod the suck out of F3 before I get it. I like what I've been seeing done so far, but I'm still hoping they release a toolset for it. However, even without mod tools there already looks to be quite a few decent "upgrades" floating around. Dunno, I really can't stand Bethesda's games, so I might just never buy it.
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< rask = fng >
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Waiting until I can mod the suck out of F3 before I get it.
This is almost not a Bethesda game. I was a huuuge fan of Arena and Daggerfall, but I disliked both Morrowind and Oblivion. Fallout3 rocks. I think mmorpgs burned me on solo rpgs. Heh. That's a good one. Solo rpgs burned me out on trying to have a good experience with Darzzit and Legolam raiding the uberfoozle for the eighth time to hope for a drop you can use and win the roll on. 
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Jain Zar
Terracotta Army
Posts: 1362
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Heh. That's a good one. Solo rpgs burned me out on trying to have a good experience with Darzzit and Legolam raiding the uberfoozle for the eighth time to hope for a drop you can use and win the roll on.
You sir are correct. I don't think i have the time or desire for massively multiplayer pointless grindathons. Gimme an ending and a nice 20-45 hour game time. But I haven't played Mass Effect yet mainly because I am cheap, and now all the reports of god awfully slow loading times frightens me. I think we passed the long load times when the Commodore 64 had its sad death around 92-93.
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rask
Terracotta Army
Posts: 37
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Waiting until I can mod the suck out of F3 before I get it.
This is almost not a Bethesda game. I was a huuuge fan of Arena and Daggerfall, but I disliked both Morrowind and Oblivion. Fallout3 rocks. Good to hear. All the "oblivion with guns" crap flying around was gonna make me puke. I pulled maybe 20 minutes in Oblivion the first time before pulling the plug and uninstalling it. A year and maybe 25 mods later, it held me for perhaps 4 hours. I spent days playing Arena and Daggerfall (skipped morrowind), so Oblivion was quite a let down.
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< rask = fng >
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FatuousTwat
Terracotta Army
Posts: 2223
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I think overall I enjoyed Mass Effect more. I always have preferred linear rpgs that play like reading a book or watching a movie (only works if the story is decent so - to most Japanese rpgs).
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Has anyone really been far even as decided to use even go want to do look more like?
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ajax34i
Terracotta Army
Posts: 2527
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You can recognize the underlying mechanics of the game as similar to Oblivion, but it's not "Oblivion with guns", it's "Oblivion with guns, blood, mutilation, and slow-motion decapitation shots in VATS". Actually, it goes beyond that; you'll be mostly fighting people, and they taunt you as they shoot you (as opposed to mostly fighting animals or whatever monsters that just roar). And they got the atmosphere of the world pretty well, unlike Oblivion (although, Oblivion did surprise me now and then, for example with that painting world). Did you guys notice that it never rains in Fallout 3? Ever? Mass Effect, I did like the story and I didn't mind the planets. Some of them made for good screenshots, especially the deep red lit ones, or the ones with huge planets in the sky. So, I guess, tldr, I agree with the OP. EDIT: I think Bethesda has released the Fallout 3 Developer Kit (recently), and this Fallout 3 Nexus site seems like a good index of mods that are already available. I'm using the MTUI user interface one.
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« Last Edit: December 22, 2008, 04:20:50 PM by ajax34i »
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Mass Effect is awesome but throws Titan Quest amounts of shitty loot at you. Killed a single geth? Here's like 20 fucking shotguns that're worse than what everyone in your squad has, convert to gel? Okay, you have a oil-tanker full of it and can now ignore locks.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Venkman
Terracotta Army
Posts: 11536
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I liked Fallout 3 better, but mostly because I liked being a loner in the wilderness of post-apoc society. Probably just my mood. I'd have thought I'd be all over a sci-fi future MMO with a good story arc. I just couldn't give a shit past the 10th hour or so. And I don't seem to contain the special completionist gene. The only RPG, hell the only game I've ever finished with Ultima III. Shortly thereafter my folks restricted my computer use to weekends There hasn't been a story since that I haven't gotten bored of around 1/2 to 2/3 of the way through. Which I guess is why MMOs and multiplayer arena-like FPS matches are good for me.
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rask
Terracotta Army
Posts: 37
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Awesome. Well, that just about cinches it. I just need to pay more attention. Thank you 
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< rask = fng >
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eldaec
Terracotta Army
Posts: 11844
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perhaps it's due to the fact I lived in DC.
People have been glossing over this, but Fallout 3 is the only game ever that has a real relationship to the city it claims to represent.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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schild
Administrator
Posts: 60350
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perhaps it's due to the fact I lived in DC.
People have been glossing over this, but Fallout 3 is the only game ever that has a real relationship to the city it claims to represent. It does and it doesn't. They missed a lot of major stuff in the area, the subway system isn't quite proper and the whole map is just totally fucky in size. Some of the stuff is enjoyably ridiculous though. Vice city was a better representation of 80s/90s Miami than this is of DC. I played Vice City once and knew my way around, I should've known my way around everything in Fallout 3, but hell, I needed the map because distances were, as I said, all fucky.
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eldaec
Terracotta Army
Posts: 11844
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Never been to Miami, so I may have missed that one.
As for Fallout/DC, the metro being obviously wrong was an unecessary fail, which irritated me. But the prevalence of the metro in specific areas of the city was bang on. So was the difference between DC and NE Virginia. Also, not sure if the national Cathedral is in there, but I haven't seen it, and I missed it.
The scale difference I could live with.
Anyway, the vast improvement over Hellgate:London (no relationship whatsoever to London) and any of the GTA Liberty City games (tenuous at best) is worth giving props for.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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schild
Administrator
Posts: 60350
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It's an improvement, but really they should've started with the metro from the top of the green all the way to the bottom, across the water to Virginia and built up from there. That should've been the map. Hell, the metro goes to Bethesda, they still could've had their offices. /shrug, the scale really does anger me a bit when I think about it.
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eldaec
Terracotta Army
Posts: 11844
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I have no idea why they didn't use the real metro map - it's the sort of thing that residents get antsy about, and costs nothing.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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I prefer a mass effect sequel to have less mini games please. The lockpick mini game is quite boring after playing it for a long time. And having a 'optimum' team is too easy. Having every level up grant 2% boost to dmg is too miniscule.
Overall the shooting part was great, but they need to add critical hit on body parts like Fallout 3, minus the VATS. Have a feat maybe that can trigger an aimed shot every 30 seconds with sniper rifle maybe. I know I always wanted Shepard to shoot the pistols off etc. It has much better VA than Bethesda game ever will. High production values and good original soundtrack. I also felt happy they didn't hire big name actors just for the sake of having them. Bethesda should take a good look at this and reflect on what they did with picard & qui gon. But i wouldn't mind Samuel L Jackson to voice Shepard. :)
A little loot tweaking that actually lets you modify guns would be great as well. Ala KOTOR. Increased Clip Size, ROF. And HEAVY WEAPONS with ammo please. Grenade launchers too. The armor and weapon upgrade is so generic that certain choices are 'DEAD WRONG' while some is totally 'BEST' for the rest of the game. I also felt changing ammo during combat needs a reload animation and must be done in real time to preserve the tension. Pausing the game, taking my sweet time to switch over to +50% dmg to synthetics to blast off the squad of 12 geth troopers is 'in game tension' wasted. Too hardcore? Well make it optional. It'll improve the gunplay more than holding your left mouse and pausing before the overheat bar pops out while ducking behind cover.
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Colonel Sanders is back in my wallet
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Trippy
Administrator
Posts: 23657
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perhaps it's due to the fact I lived in DC.
People have been glossing over this, but Fallout 3 is the only game ever that has a real relationship to the city it claims to represent. Not the only game. The Getaway, for example, modelled a section of London.
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Azazel
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Midnight Club 3? And Midnight Club LA?
Are they accurate? Dunno, I live in Australia.
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DraconianOne
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Posts: 2905
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Not the only game. The Getaway, for example, modelled a section of London.
It was the only thing that made an otherwise terrible game bearable. After a bad day at work, I used to put the Go Anywhere cheat code in, take a ride to where the offices were and shoot everyone who walked out of the building. It was cathartic.
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A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Lantyssa
Terracotta Army
Posts: 20848
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It's an improvement, but really they should've started with the metro from the top of the green all the way to the bottom, across the water to Virginia and built up from there. That should've been the map. Hell, the metro goes to Bethesda, they still could've had their offices. /shrug, the scale really does anger me a bit when I think about it.
They did. Northern side of DC. In the Bethesda marker. I'd dig out the exact location, but my game crashes too quickly now to accomplish it.
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Hahahaha! I'm really good at this!
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schild
Administrator
Posts: 60350
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I know they did, you get a bobblehead there. And I know the location. What I meant was, they should've made it to scale or at least some kind of scale so that the metro would've actually been proper, to the current metro map. http://www.dcdaysinn.com/images/map_DC_metro_lg.gif
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Khaldun
Terracotta Army
Posts: 15189
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Some of the ministories in Fallout 3 are good, and the characterizations are interesting enough, even if the main story is a let-down.
A small thing about Fallout 3 that I really really liked: the implementation of traps and locks. The lockpick makes perfect sense and never really annoyed me, and the traps were integrated into the landscape in a way that works perfectly--none of that shit "you detect a red area" kind of thing.
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schild
Administrator
Posts: 60350
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the traps were integrated into the landscape in a way that works perfectly--none of that shit "you detect a red area" kind of thing.
Because mines beep before they go off in real life? 
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Big Gulp
Terracotta Army
Posts: 3275
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Because mines beep before they go off in real life?  Okay, the mines were cheesy, but the trip wires were all very well placed. I can't tell you how many times I walked into them and got a shotgun blast to the face. It actually made you feel clever for finding them. Not like Oblivion, where I hardly ever hit trip wires because they were all so goddamned obvious.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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*clunk*
FUCKING BEAR TRAPS!
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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I still react to the beep with "Huh? What? Oh fu..BOOM".
I loved both games. If I had to pick one thing, I'd say I'd love to see the depth of storylines and quests for party members from ME integrated in to a Bethesda game. It's always annoyed me how in games like F3 you can have this huge ongoing conversation with a character, but the moment you complete their quest, the only thing they ever say to you again is "have a nice day".
Apparently each resident of Megaton only has one single goal in life that you need to help them with. I'm pretty sure Moira was the only NPC outside of the Mainquest that actually had multiple quests associated to her, and really they all tied in to her book, which was essentialy a thinly veiled tutorial quest. Put some additional quests on some of the NPCs that only come up later in the game, and all of a sudden I actually have a reason to go back to town outside of selling loot.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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