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Author Topic: LEFT 4 DEAD  (Read 56328 times)
Mrbloodworth
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Reply #70 on: February 26, 2009, 10:58:43 AM

The game's still actually pretty fun and I'm still playing it a fair bit.  It's just not as fun as it was before people "solved" it IMO.
I don't understand what you mean.




What got solved?

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Malakili
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Reply #71 on: February 26, 2009, 09:37:07 PM

The game's still actually pretty fun and I'm still playing it a fair bit.  It's just not as fun as it was before people "solved" it IMO.
I don't understand what you mean.




What got solved?

I'm pretty sure what he is trying to say is that the game was very fun when it was new, because no one was "pro" at it yet, and it genuinely did a good job of being a survival/zombie game.  However, now that people have figured out optimized paths through maps, stuff like closet stacking/camping, etc, the game is less fun because its just about exploiting game mechanics to win. 

Happens to pretty much every game, to be fair, but I do agree that L4D was hit particularly hard by this.
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Reply #72 on: February 27, 2009, 08:59:48 AM

Yeah, I'd say it was a bit more fun when you didn't know where to go and shit would suddenly hit the fan.

MrHat
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Reply #73 on: February 27, 2009, 09:26:39 AM

We're LAN'ing this up tonight.  Should be exciting as one of our friends have never played, and I haven't played past the first mission thingy.
Mrbloodworth
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Reply #74 on: February 27, 2009, 09:39:09 AM

We're LAN'ing this up tonight.  Should be exciting as one of our friends have never played, and I haven't played past the first mission thingy.

How? I'm not aware of any way to run your own games right now with out an account on steam.

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MrHat
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Reply #75 on: February 27, 2009, 10:35:18 AM

We're LAN'ing this up tonight.  Should be exciting as one of our friends have never played, and I haven't played past the first mission thingy.

How? I'm not aware of any way to run your own games right now with out an account on steam.

We all have accounts on Steam and all own the game....
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Reply #76 on: February 27, 2009, 10:38:20 AM

I think you might have just blown Bloodworth's mind.
Mrbloodworth
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Reply #77 on: February 28, 2009, 02:40:39 PM

I think you might have just blown Bloodworth's mind.

Not really, this is what me and a group of friends do, i was just wondering if he had found some way around this and was able to run local servers ETC..

EDIT: The friend that never played made me think this.

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JWIV
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Reply #78 on: March 03, 2009, 05:40:22 AM

Finally got around to doing some co-op over the weekend.  It's still a damn good time, but yes, having people know the "optimal" path lessens the OH SHIT WE ARE FUCKED GAME OVER aspect of the game.   Still worth playing though.
Megrim
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Reply #79 on: March 08, 2009, 01:05:28 AM

Finally got around to doing some co-op over the weekend.  It's still a damn good time, but yes, having people know the "optimal" path lessens the OH SHIT WE ARE FUCKED GAME OVER aspect of the game.   Still worth playing though.

Upgrade yourself to playing versus. Oh so much better.

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Roentgen
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Reply #80 on: March 08, 2009, 06:16:12 PM

As a non-rhetorical question... Am I the only XBOX L4D player on here?

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Reply #81 on: March 08, 2009, 06:31:41 PM

As a non-rhetorical question... Am I the only XBOX L4D player on here?
I have both. I refuse to play the 360 version.
Roentgen
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Reply #82 on: March 08, 2009, 06:43:40 PM

As a non-rhetorical question... Am I the only XBOX L4D player on here?
I have both. I refuse to play the 360 version.

Standard console FPS controls gripe or are there any other differences?

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Valmorian
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Reply #83 on: March 08, 2009, 07:19:38 PM

As a non-rhetorical question... Am I the only XBOX L4D player on here?

I have both and I prefer the 360 version, mostly because my computer kind of sucks these days.  If I had a more modern system I'd much prefer it I'm sure.
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Reply #84 on: March 08, 2009, 08:44:36 PM

Standard console FPS controls gripe or are there any other differences?

Controls mostly, but there are some slight adjustments they made to the game, but none to make it more manageable. Expert is pretty much impossible unless you pull the exploits that people use in the PC version. At least in the PC version you stand a chance without corner hugging or closet stacking.
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Reply #85 on: March 09, 2009, 08:39:31 AM

Smoker tongues get broken by bashing at the person being pulled, and since everyone in the corner is bashing constantly, this is not usually difficult.  Assuming the smoker can even get the tongue to land before someone sees it and pops it (they have their backs to the corner so you can't approach from outside their field of view).

Hunters have similar issues; the leap will be interrupted half the time by a bash (it seems like you can get around this by coming from above, assuming you don't have one person who bashes up), and the rest of the time you'll be knocked off the victim before you can get your first claw in.

Boomer hordes are pretty much irrelevant if you have a wall-of-bash up.  Even one person can hold off a horde pretty easily with their back to a corner; with four it's not even a minor inconvenience.

Now, if someone fucks up, you can always take advantage of that, but if you're playing against four people who know the trick, it's pretty much impenetrable, even by a Tank.

The simplest fix to my mind would be to make players block other players, so you can't fit four people into one narrow space.  The usual reason for not wanting this (griefing) is pretty much out the window with L4D since it generally makes it really easy to screw your own team anyway if you're so inclined.

I feel your pain. Though the problem is really map related then players simply playing to win. Your talking about No Mercy, which is really survivor friendly map. You see normal zombie logic dictates city = bad, country = good. L4D logic is quite opposite, No Mercy provides lots of corners and very little points of ambush. Blood Harvest, less corners tons of places to ambush along with visual cover to hide yourself (especially the corn field). Most vs matches happen in No Mercy so the corner humping is a problem. There are better solutions to the problem than the one you mentioned.

1. Allow normal zombies one more attack option. A simple attack option would be an infected (normal) who grabbed and tossed a survivor behind him. It would work like the smoker tongue except you don't brake it when bashing, only by killing the zombie while he holds a survivor will prevent and free the survivor before the infected throws him into the horde.
2. Increase the chances of a tank showing up in No Mercy. No matter how good survivors are, a good tank will break things up and open up opportunities for the infected to do major damage.
3. Maybe allow players to choose what type of infected they want to play. Though I'm pretty sure L4D vs mode wasn't balanced around that. It would provide more strategic freedom and give the infected side more options to break those situations.

Any three of those solutions by themselves would shake things up. If all three were magically implemented  DRILLING AND MANLINESS
Mrbloodworth
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Reply #86 on: March 16, 2009, 10:19:35 AM

Finally got around to playing, i like the latest changes.

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Hindenburg
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Reply #87 on: March 16, 2009, 01:40:48 PM

 awesome, for real

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Mrbloodworth
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Reply #88 on: March 20, 2009, 12:42:54 PM

« Last Edit: March 20, 2009, 12:46:37 PM by Mrbloodworth »

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Valmorian
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Reply #89 on: March 26, 2009, 09:46:04 AM

Hmmm, new update on Steam adds Melee Fatigue and Boomer bile no longer being blocked by normal infected.  Has anyone tried this yet and see if it makes a big difference?
Teleku
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Reply #90 on: March 26, 2009, 10:44:21 AM

Played a vs. last night where the opposing team literally bashed there way straight through to the safespot, so I'd say no  awesome, for real
« Last Edit: March 26, 2009, 10:47:06 AM by Teleku »

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Reply #91 on: March 29, 2009, 02:26:51 PM

Just got Zombie Genocide.

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Reply #92 on: March 29, 2009, 04:23:25 PM

Hmmm, new update on Steam adds Melee Fatigue and Boomer bile no longer being blocked by normal infected.  Has anyone tried this yet and see if it makes a big difference?

Melee fatigue is interesting.  It's changed my playstyle a bit - in some places where I used to just spam melee, I now use my gun a bit, to avoid the melee fatigue timer.  It does make the fact that you can melee while reloading much more obvious though, which feels like a bug...  Instead of constant melee, it's now more like melee 3 times, shoot 3 times, hit reload, and while reloading, melee 3 times, shoot 3 times, etc...  I think it's a good change.

I haven't played enough to really notice the boomer bile yet, but I did notice the downward change (if you're shot while jumping down near some players, your explosion can hit them, rather than totally missing because you're still above them).
SnakeCharmer
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Reply #93 on: April 21, 2009, 12:51:44 PM

DLC hit PC/360 today.

Anyone tried it?
Megrim
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Reply #94 on: April 21, 2009, 08:12:49 PM

Updating it now, going to see what's new in a bit.

 * Edit:

Both Dead Air and Death Toll are now officially playable. People are bad at this game. Haven't tried Survivor yet. May be some minor tweaks to Boomer and Smoker health (might have been upped).

« Last Edit: April 21, 2009, 09:41:26 PM by Megrim »

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Lantyssa
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Reply #95 on: April 22, 2009, 11:15:45 AM

DLC hit PC/360 today.

Anyone tried it?
I know Schild launched it last night.  Him not posting since you asked probably means he's beating up zombies.  Or he got eaten by one. Grin

Hahahaha!  I'm really good at this!
gryeyes
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Reply #96 on: April 22, 2009, 11:16:53 AM

hmmm tempted to start playing. I burned myself out after the first month of 20+ hours a week.
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Reply #97 on: April 22, 2009, 11:57:47 AM

Updating it now, going to see what's new in a bit.

 * Edit:

Both Dead Air and Death Toll are now officially playable. People are bad at this game. Haven't tried Survivor yet. May be some minor tweaks to Boomer and Smoker health (might have been upped).

Officially playable? In VS?
Megrim
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Reply #98 on: April 22, 2009, 08:23:57 PM

Sorry, should have clarified that. Yes, playable in versus officially, with no serverside hacks required. I routinely yell STRIKE FROM THE SKY BROTHERS while hunter leaping off the church roof in Death Toll.

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Dion
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Reply #99 on: April 25, 2009, 02:01:16 PM

I play'd some Survival and even tho I and the people I played with sucked it gave me a fucking kick. Need to do this with smokes or blow DRILLING AND MANLINESS
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Reply #100 on: April 25, 2009, 02:59:06 PM

Found myself in a random Survival group the other day that worked surprisingly well. We survived for slightly more than 10 minutes (Enough for Gold achievement, woho!) in two different maps - the lighthouse and warehouse - and then 6-7 minutes in a third I can't remember before the group eventually broke up. Other groups I joined weren't as coordinated, but overall it's been much fun, and the Survival-mode really put the emphasis on the importance of team-work, more so than the Campaign/Versus modes where other players were as likely to run for the safe-room and leave you behind as to watch your back - you'd respawn in the next chapter, after all.

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Dion
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Reply #101 on: April 25, 2009, 03:10:29 PM

Found myself in a random Survival group the other day that worked surprisingly well. We survived for slightly more than 10 minutes (Enough for Gold achievement, woho!) in two different maps - the lighthouse and warehouse - and then 6-7 minutes in a third I can't remember before the group eventually broke up. Other groups I joined weren't as coordinated, but overall it's been much fun, and the Survival-mode really put the emphasis on the importance of team-work, more so than the Campaign/Versus modes where other players were as likely to run for the safe-room and leave you behind as to watch your back - you'd respawn in the next chapter, after all.

We should get togehter and play some.
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Reply #102 on: April 25, 2009, 05:15:02 PM

Sure, I'm game.

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Reply #103 on: April 25, 2009, 07:12:53 PM

Schild, Sam, Some other dude and I just played a few rounds of Survival. It is damned fun! Trying new things, failing miserably and sometimes succeeding create some interesting results.
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Reply #104 on: April 25, 2009, 08:09:22 PM

I should play some tomorrow.

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