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Author Topic: SWTOR  (Read 2564239 times)
Sky
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Reply #4550 on: September 29, 2010, 07:29:26 AM

Looks like your typical MMO. I still don't get why Star Wars gives MMO nerds such a hardon.
It's a story-oriented mmo with high production values. Sure, I don't expect much out of the gameplay, as long as it's pretty standard mmo fare, I'm ok with that. I'm looking forward to digging into the lore.

I read quest text, too. We've been through this, probably on page 85 or so  Oh ho ho ho. Reallllly? I like the original SW canon, but it's certainly not a nerdon for me. I haven't bought a SW title since Kotor 2, and that I bought years later in the bin. It's not really about SW for me, though that doesn't hurt it for me, either.
Lakov_Sanite
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Reply #4551 on: September 29, 2010, 07:50:02 AM

I'm really not seeing 'high production values' with this game. Fun and story driven it may be but it doesn't really blow me away visually.

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Reg
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Reply #4552 on: September 29, 2010, 08:03:38 AM

High production values is about more than fancy graphics requiring powerful computers that most people don't have. WoW has high production values but I don't think anyone is blown away by its graphics are they?
NiX
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Reply #4553 on: September 29, 2010, 08:36:02 AM

High production values is about more than fancy graphics requiring powerful computers that most people don't have. WoW has high production values but I don't think anyone is blown away by its graphics are they?

I was with Lakov up until the visuals comment. The combat is lacking, animations are hard to watch and the content is.. Star Wars. For me, it's a dried up well and I think most of the hype is Bioware & Star Wars with hopes that it'll be as fun as KotOR.
Lakov_Sanite
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Reply #4554 on: September 29, 2010, 09:22:17 AM

Well, by visuals I don't just mean pixel count. I would say wow has a high production value because its visually stunning, has a very good look overall and things like animations and spells all look great.  SWTOR looks like, well...kotor and that's not good enough anymore, as I said before I believe Mass Effect is setting the bar for something like this and SWTOR is far below even that.

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Paelos
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Reply #4555 on: September 29, 2010, 09:47:07 AM

Well, by visuals I don't just mean pixel count. I would say wow has a high production value because its visually stunning, has a very good look overall and things like animations and spells all look great.  SWTOR looks like, well...kotor and that's not good enough anymore, as I said before I believe Mass Effect is setting the bar for something like this and SWTOR is far below even that.

It's funny how the gameplay you remember sometimes gets visually updated in your mind over the years. I think I applied current graphics to my memories of my Kotor playing experience, because when I reloaded the original at the beginning of this year, it was a jarring experience.

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Lakov_Sanite
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Reply #4556 on: September 29, 2010, 10:10:23 AM

Well kotor graphics are very bad by today's standards and yes swtor is better but not by as much as ME is. I would put swtor smack dab in the middle of kotor and ME for pure graphics power but stylistically swtor is still a buffed up kotor which is...well it just falls flat stylistically. They could have literally re-skinned ME and given lightsabers as a melee weapon and it would be 10x better than what is being shown thus far.

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Sky
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Reply #4557 on: September 29, 2010, 10:15:29 AM

I disagree with what you said. I think it looks cool.
Surlyboi
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Reply #4558 on: September 29, 2010, 10:29:11 AM

Then again, you think WoW looks like ass.

Not that I don't agree with you on that score, but... yeah.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Draegan
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Reply #4559 on: September 29, 2010, 10:54:58 AM

When KOTOR was cheap on Steam a few weeks ago I loaded it up and... oh boy.  Times do change.  I also upgrade graphics in my head.
Paelos
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Reply #4560 on: September 29, 2010, 11:03:25 AM

When KOTOR was cheap on Steam a few weeks ago I loaded it up and... oh boy.  Times do change.  I also upgrade graphics in my head.

Morrowind was also a shock for me graphically. However, the music/sound was still hauntingly good. That was a classic theme.

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Shrike
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Reply #4561 on: September 29, 2010, 11:11:44 AM

When KOTOR was cheap on Steam a few weeks ago I loaded it up and... oh boy.  Times do change.  I also upgrade graphics in my head.

Yeah, it was a bit of a shock. I can deal with the graphics (hell, I still play X-com), but it's the lack of WS resolutions that really get to me. KoTOR on a window about half the size of my actual monitor real estate is just a bit distracting. I'm seriously tempted to put my old 22" CRT back on this box just for playing it.
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Reply #4562 on: September 29, 2010, 11:48:35 AM

When KOTOR was cheap on Steam a few weeks ago I loaded it up and... oh boy.  Times do change.  I also upgrade graphics in my head.

Morrowind was also a shock for me graphically. However, the music/sound was still hauntingly good. That was a classic theme.

Morrowind looked like shit piled on top of ass when it released.

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Reply #4563 on: September 29, 2010, 11:51:00 AM

Yeah, it was a bit of a shock. I can deal with the graphics (hell, I still play X-com), but it's the lack of WS resolutions that really get to me. KoTOR on a window about half the size of my actual monitor real estate is just a bit distracting. I'm seriously tempted to put my old 22" CRT back on this box just for playing it.
You can mod the resolution.  Still didn't help that I couldn't get past being captured by Malak due to bugs.

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NiX
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Reply #4564 on: September 29, 2010, 01:12:27 PM

[Morrowind looked like shit piled on top of ass when it released.

Yeah, playing Morrowind now shouldn't shock anyone. That game looked like muddled ass from Day 1.

I disagree with what you said. I think it looks cool.

Fair enough. I just don't think the hype is justified.
Draegan
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Reply #4565 on: September 29, 2010, 01:36:41 PM

Hacking the .ini file for resolution for windowed mode is pretty easy.  Just make sure you set the file to read only if you use it via Steam.
Sheepherder
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Reply #4566 on: September 30, 2010, 01:38:25 PM

[Morrowind looked like shit piled on top of ass when it released.

Yeah, playing Morrowind now shouldn't shock anyone. That game looked like muddled ass from Day 1.

Occasionally it would look cool.  Then you would go inside, or it would get dark, or something would animate.
Sky
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Reply #4567 on: September 30, 2010, 01:43:41 PM

Fair enough. I just don't think the hype is justified.
And fair enough in return. I'm actually trying actively not to get too excited by a developer saying the right things for my niche of mmo enjoyment. I don't see how they can deliver what I'd enjoy in an mmo and also be successful at the level they need to pay off development and maintenance. My honest feeling is that as launch nears, more and more time is spent putting in features ripped directly from WoW until it's the WoW clone with lightsabers people joke about. Simply because for all the creative folks involved, there are a lot of suits breathing down their necks and the game has to leave the ivory tower at some point.

I'm not even sure it's possible to make a quality AAA mmo that's fun anymore. WoW has skewed everything so badly that I'm not sure even the developers themselves can see it sometimes.
NiX
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Reply #4568 on: September 30, 2010, 01:59:47 PM

I'm not even sure it's possible to make a quality AAA mmo that's fun anymore. WoW has skewed everything so badly that I'm not sure even the developers themselves can see it sometimes.

What were we disagreeing about before? This is my issue and not just with SWTOR. I've managed to get to a point where I only get up to mild interest and hold off any excitement until the game launches and people have feedback.

I hope they pull off something new, but if it boils down to WoW with voice overs, I only have Heroes of Telara and GW2 to restore any hope for the industry.
Lakov_Sanite
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Reply #4569 on: September 30, 2010, 02:10:14 PM

The thing is, so far no one HAS copied wow. Oh they've copied certain aspects of it here and there but none of the other recent MMO's have caught on that the game needs to be fun.  Too many developers take an almost adversarial role when it comes to the players, that the games end up suffering.  Even if gameplay was 100% different from wow it very well could succeed so long as its core gameplay is *gasp* fun and exciting.

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Reply #4570 on: September 30, 2010, 03:16:43 PM

Yeah, it's been said time and again that Devs learn the wrong lessons from WoW and always come back with the excuse "It's successful only because of the installed fanbase for Blizzard games!"  You'd think 5 years and ~12 failed MMOs later someone would clue-in to that not being the case.

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Margalis
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Reply #4571 on: September 30, 2010, 10:10:17 PM

Even if gameplay was 100% different from wow it very well could succeed so long as its core gameplay is *gasp* fun and exciting.

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Quote from: Sky
Simply because for all the creative folks involved, there are a lot of suits breathing down their necks and the game has to leave the ivory tower at some point.

This sound nice but the truth is it's equally likely that a lot of the dev team are huge WoW fans and actively want to copy it as much as possible. I'd note that even on amateur game sites where the devs have complete freedom to do anything most of the games are clones. (Hell check out XBL community games)

You absolutely cannot blame the number of derivative video games on suits. It's an appealing and romantic notion but simply not true. Many of the people who are supposed to be "creative" very much want to create derivative products.
« Last Edit: September 30, 2010, 10:21:07 PM by Margalis »

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Rendakor
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Reply #4572 on: September 30, 2010, 10:15:25 PM

"Hey 4 star chef, what's your secret?"
"My food tastes good!"
I lol'd.

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Lakov_Sanite
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Reply #4573 on: September 30, 2010, 10:46:13 PM

And yet they still get that part wrong.  why so serious?

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NiX
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Reply #4574 on: October 01, 2010, 06:54:31 AM

The thing is, so far no one HAS copied wow. Oh they've copied certain aspects of it here and there but none of the other recent MMO's have caught on that the game needs to be fun.  Too many developers take an almost adversarial role when it comes to the players, that the games end up suffering.  Even if gameplay was 100% different from wow it very well could succeed so long as its core gameplay is *gasp* fun and exciting.

Sorry, wasn't implying people have copied WoW. It's the attempts that are ruining MMOs. We have a WoW, we don't need another one. Fun and Excitement aren't staples of WoW, they're staples of successful games. I don't get why it's such a mystery to MMO designers.
Sky
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Reply #4575 on: October 01, 2010, 07:54:31 AM

This sound nice but the truth is it's equally likely that a lot of the dev team are huge WoW fans and actively want to copy it as much as possible.
Oh yeah, don't mistake my comment for dismissing that part. That's actually what I was alluding to with the following quote. Even though there are definitely people straight-up ripping off WoW, there are some who think they're doing something new...but can't see the heavy hand of WoW writ large. As someone who played enough WoW to have a feel for it, but not a WoW player (I played 3 months at release to level 58), it's (probably not) surprising to see how much it's permeated the genre. If people want to play WoW, they'll play WoW. I don't understand why that's seemingly difficult to understand.
WoW has skewed everything so badly that I'm not sure even the developers themselves can see it sometimes.
Anyway. What Nix said.
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Reply #4576 on: October 01, 2010, 03:20:50 PM



Sorry, wasn't implying people have copied WoW. It's the attempts that are ruining MMOs. We have a WoW, we don't need another one.

Just like we had DOOM and didn't need another one?  Or like how we had Half Life and didn't need another one?  Or like we had Street Fighter and didn't need another one?  (Or any other genre of game)

It's fine to keep the genre going taking tried and true methods and just refining them to be better.  It's just laughable that so many people suck at the refining part.
Lakov_Sanite
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Reply #4577 on: October 01, 2010, 04:15:44 PM

Let's say WOW is analog to street fighterII  now, there may have been fighting games before that but SFII put them on the map.  You remember how many bad, really bad fighting games came after? Think of how long it took to get to a Tekken or Guilty Gear, both games that differed from SFII in many ways but kept the 'fun' of fighting games intact. Now look at MMO land, we're about due for our Tekken but I'm not so sure SWTOR is it.

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Reply #4578 on: October 02, 2010, 09:03:30 AM

Let's say WOW is analog to street fighterII  now, there may have been fighting games before that but SFII put them on the map.  You remember how many bad, really bad fighting games came after? Think of how long it took to get to a Tekken or Guilty Gear, both games that differed from SFII in many ways but kept the 'fun' of fighting games intact. Now look at MMO land, we're about due for our Tekken but I'm not so sure SWTOR is it.

This. I'm not going to argue over WoW being the genre because my real point was what Lankov said. We don't need another WoW, we need something that varies enough from it that's fun.
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Reply #4579 on: October 02, 2010, 09:15:54 AM

Let's say WOW is analog to street fighterII  now, there may have been fighting games before that but SFII put them on the map.  You remember how many bad, really bad fighting games came after? Think of how long it took to get to a Tekken or Guilty Gear, both games that differed from SFII in many ways but kept the 'fun' of fighting games intact. Now look at MMO land, we're about due for our Tekken but I'm not so sure SWTOR is it.

This. I'm not going to argue over WoW being the genre because my real point was what Lankov said. We don't need another WoW, we need something that varies enough from it that's fun.

We've had some of those (Planetside, World War 2 Online, Fallen Earth), but the still don't end up being big (though they can survive to various degree).  I think the issue is that people are probably not going to play more than one, and almost definitely not more than 2 MMOs at a time, and the model is designed around keeping players long term, so its important not just to be good, but to be better enough from the other options that it compels people to switch over completely.
eldaec
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Reply #4580 on: October 02, 2010, 01:41:40 PM

You just listed a bunch of games that launched before WoW, and an indie title.

People were trying to move beyond the EQ model before WoW.

Since WoW there has been a ridiculous assumption that EQ/WoW is the only model that can exist. A significant number has even gone to the trouble of copying UI elements wholesale in order to prove 'we're just like WoW'.

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Malakili
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Reply #4581 on: October 02, 2010, 02:26:18 PM


Since WoW there has been a ridiculous assumption that EQ/WoW is the only model that can exist. A significant number has even gone to the trouble of copying UI elements wholesale in order to prove 'we're just like WoW'.


Well, nothing else has stuck and there have been a few tries I can think of.  Global Agenda had to go free to play(well, box sale only, to be clear), Hellgate London crashed, APB lasted what, 2 months?  There have been some successful free to play games though not generally well liked in "the west."

I guess my point is, its not just that no one is trying anything, its that the few attempts have generally not been successful.  Whether or not the reason they failed had anything to do with be not enough like WoW, the market isn't going to be jumping on the bandwagon to make lots of new games of a type that haven't caught on yet.

Margalis
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Reply #4582 on: October 02, 2010, 04:40:49 PM

A significant number has even gone to the trouble of copying UI elements wholesale in order to prove 'we're just like WoW'.

On these boards I've seen the argument multiple times that new games should copy the UI because it's so awesome and if it's not broke don't fix it etc.

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Sjofn
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Reply #4583 on: October 02, 2010, 11:10:03 PM

Copying UI elements from another game is way, way low on my list of "sins" a game can commit, yeah.

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Spiff
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Reply #4584 on: October 03, 2010, 06:21:03 AM

Wouldn't Lotro perhaps qualify as sort of a Tekken to WoW's SFII?
And I'm not taking recent (post Moria-expansion) developments like Designer switches/f2p and whatnot into account for a minute, just the original design and reasonable launch/first year success.
Derivative, but with enough new flavours to be successful in its' own right.

Success-wise it's not comparable of course, but it's hardly the abject failure most other 'AAA' titles have been.

Whenever I look at SW:ToR that's what it reminds me most of as well (I'm a bit biased probably having played Lotro for quite a while), with the focus on the IP, story-telling and a casual audience.

Also why I don't think they're adding anything new to the mix, but at least this mix worked reasonably well before.
If it feels like a slightly smoother, more expensive Lotro (with jetpacks and lightsabres! Heart) I'm sure a lot of people will be happy having bought the box (me included).
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