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Author Topic: SWTOR  (Read 2102345 times)
schild
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Reply #2100 on: August 20, 2009, 09:20:52 AM

I think schild is saying they should cancel SWTOR and import the models into UO.

Heh.

PRECISELY. awesome, for real
Tannhauser
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Reply #2101 on: August 20, 2009, 05:02:48 PM

I would LOVE an updated UO!
Lucas
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Further proof that Italians have suspect taste in games.


Reply #2102 on: August 21, 2009, 02:23:17 AM

Well, looks like today we should expect some "meat", finally:

http://www.swtor.com/community/showthread.php?t=61423

Be sure to check back tomorrow (today, Friday) to see the full Producer Walkthrough Video – almost 20 minutes of actual gameplay footage – and next week when we turn our full attention to Sith Warrior!

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Gutboy Barrelhouse
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Reply #2103 on: August 21, 2009, 05:15:40 PM

You can watch all 5 parts on IGN here:

http://media.pc.ign.com/media/816/816935/vids_1.html
Fordel
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Reply #2104 on: August 21, 2009, 05:18:00 PM

I don't see what this has to do with the new WoW Expansion?  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Cadaverine
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Reply #2105 on: August 21, 2009, 05:57:06 PM

The game looks meh.  They can blather on about story till the cows come home, but the action sequences look about as fun as watching paint dry.  And for Star Wars,  action really does trump story.

Though, after re-watching the trailer done by Blur, I think I might be ok with paying them $15 a month to make more of the same.  Bioware might take note of the amount of fan wankery over the Blur trailer, vs. some lame ass Mass Effect knock-off dialog trees.  That's just me, though.

Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
SnakeCharmer
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Reply #2106 on: August 21, 2009, 06:35:18 PM

Gameplay looks average.
Graphics look average.

Too far along with make substantial changes to either.

Bleh.
Fordel
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Reply #2107 on: August 21, 2009, 07:18:12 PM

I was hoping (naively) that the shooting combat would be more mass effect, less WoW Huntard.

and the gate is like I TOO AM CAPABLE OF SPEECH
Tannhauser
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Reply #2108 on: August 21, 2009, 08:08:40 PM

I knew it; dialog 'choices' just like Mass Effect.  You can choose a good guy answer, a neutral one or a dickhead one.

But you're still going to do whatever you need to do to advance the storyline.
Aez
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Reply #2109 on: August 21, 2009, 08:19:02 PM

Watching the videos right now.  I don't see the point of making this a mmorpg (except the subscription of course).

The dialogs are so good it's going to be quite silly to interact with other players through chat.  You'll miss the voice and the face emotion.


edit : Watched more videos, props for innovating. It's not the direction I'd like mmorpg to take but it's a leap forward.  Looks like a better COH mission system.
« Last Edit: August 21, 2009, 08:48:04 PM by Aez »
SnakeCharmer
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Reply #2110 on: August 21, 2009, 08:30:48 PM

I was hoping (naively) that the shooting combat would be more mass effect, less WoW Huntard.

That's really what I was hoping, too, somewhere in the nether reaches of my mind.  I was hoping combat in general wasn't essentially the same thing that's been utilized since, well, forever.

Story doesn't matter if what 85 percent of what you do in the story (combat) puts you to sleep.
schild
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Reply #2111 on: August 21, 2009, 08:41:36 PM

SnakeCharmer
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Reply #2112 on: August 21, 2009, 08:49:53 PM

 this guy looks legit
Venkman
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Reply #2113 on: August 21, 2009, 08:51:58 PM

I thought the worlds looked awesome. No, no CryEngine2 awesome, but style-wise it's great. Definitely Star Warsy.

The voiceovers are going to get real old right quick. They got old just watching the videos. But like the combat, they're really very focused on making this a movie. I swear I felt like 1/2 the game we watched was just story and, well, watching. This is not going the kind of MMO people grind through to the cap. And given that the genre lives or dies by WoW, and that was just popularizing the grind of EQ1, I actually wonder just how much "story" and "cinematic experience" is going to annoy people more than retain them.

Combat looked, erh, not sure. Definitely more RPG than I was hoping for, but not KOTOR annoying either. That really isn't worth discussing until we get hands on with it.
schild
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Reply #2114 on: August 21, 2009, 08:59:20 PM

Quote
I thought the worlds looked awesome. No, no CryEngine2 awesome, but style-wise it's great. Definitely Star Warsy.

So did SW:G at the time, particularly the Naboo stuff.

Quote
Combat looked, erh, not sure. Definitely more RPG than I was hoping for, but not KOTOR annoying either. That really isn't worth discussing until we get hands on with it.

Combat looked like SW:G. Gun pointing randomly. Too many hotkeys. (12! why!). Biggest EXP bar ever. The hair looked like EQII launch stuff. The faces looked like they were made for Demon's Souls, only they were the ones no one wanted to use.

Edit: Now, obviously, I'll have to play it. But it was not time to show combat yet. Period.
this guy looks legit
STOP USING THAT INCORRECTLY.
Venkman
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Reply #2115 on: August 21, 2009, 09:09:46 PM

I agree they shouldn't yet show combat, but they're sorta trapped. This can't be just a story MMO, it has to look like it's fun too. That's either minigames, or combat. smiley

On graphics, SW:G was trying for that-era photorealism. Easy for inanimate objects, buildings and world geometry, sucky for models and anything natural (except some of the larger creatures). And it didn't scale down to lower tech very well, augmenting the disparity between what looked good and what didn't.

This meantime seems to be more consistent, while also being lower-tech relatively speaking. I didn't like some of the character models, and some of the animations are funky, but it at least was self-consistent.

Need to experience it in action, but I'm thinking that'll be sooner than later.
Hayduke
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Reply #2116 on: August 21, 2009, 09:15:13 PM

Bah, nm.
« Last Edit: August 21, 2009, 09:20:15 PM by Hayduke »
schild
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Reply #2117 on: August 21, 2009, 09:16:10 PM

Quote
at least was self-consistent.

Too easy. Don't leave the door open that wide.

Quote
Need to experience it in action, but I'm thinking that'll be sooner than later.

Bioware better get it out as far away from Guild Wars 2's release as possible. (Edit, Also FFXIV)

I could be wrong, but given how fast they're working, I don't see much beyond Story and Combat. Star Wars is about the latter and not the former, and the latter ain't a selling point yet. I agree with everyone (and anyone in the future) that this shouldn't have been an MMOG. Who knows, maybe they're just looking to sell 10M boxes and don't care about the subs. Probably not though, which will be a problem. Four hundred writers can't work fast enough for a large mmog community to make a story-based game.
« Last Edit: August 21, 2009, 09:18:11 PM by schild »
Margalis
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Reply #2118 on: August 22, 2009, 01:11:40 AM

Call my cynical but I suspect subscription fees are the big draw for most MMOs. Whether or not something should be an MMO is a lot less important then whether or not something can get away with calling itself one and therefore getting recurring revenue.

The facial animation is pretty bad, which is kind of strange given how voicework is the main selling point of the game.

Other than that it just looks totally inside the box. Like so inside the box that just being inside the box wasn't enough, so they built a smaller box inside that box and snuggled up inside it. It's like the design document was something like:

UI: Typical MMO UI
Combat: Typical MMO combat

Watching the second video the model and animation for the smuggler look pretty not good. Looks like they are animating the bottom half of the character independently from the top half and the end result is that the legs and upper body seem to be on different wavelengths. It makes the running to the side animation of EDF 2017 look ok by comparison. I hate the character models but I'm not sure why, something about the proportions just bug me.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Lucas
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Further proof that Italians have suspect taste in games.


Reply #2119 on: August 22, 2009, 01:50:30 AM

I really liked the art direction, both in exteriors and interiors. Lots of style, it will somewhat rage the usual, useless debate about realism vs. cartoony or whatever.

The portrayal of combat for the Smuggler and Bounty Hunter at the beginning was pretty "meh", much like it was ranged combat in the KOTORs. But a nice change came with the Sith Warrior and the Flashpoint mission immediately after.

Yeah, maybe in both KOTORs there weren't many diverse animations for melee fighting, but I really liked the sense of "collision" you got when facing another enemy with a vibro-blade or a lightsaber. From the video, it really looks the same in TOR too, so I'm very happy about it.

Also, it's good to see you are facing multiple enemies so often: the flashpoint mission and the collaboration between the Warrior and the BH looked chaotic but in a fun way to me. Still not so sold about lightsaber vs. lightsaber: it looked like a pub brawl :P

Finally, regarding dialogues and whatnot, well, I'm a  Bioware fanboy when it comes to that, so I really can't get much objective :P. They said the "group dialogue" system is still a very early work in progress and they are exploring lots of ways to implement it.

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
VainEldritch
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Reply #2120 on: August 22, 2009, 04:39:26 AM

To my surprise, and overall, this has exceeded my expectations (which were very low). I have always had issues with the art style - but I can live with it (after AoC, "Warner Bros" graphics really grate). I have always had issues with the combat animations, and I don't like the way burning people just stand there - they should be running about like MJ with his wig on fire - but I can live with it.  Thus far there has been a conspicuous lack of "RPG" and persistent world reveals... ok, we got a wave emote and a "kick in the crotch" move, but no housing, no mention of crafting, no mention of guilds, no mention of fishing... no mention of "living in the Star Wars universe" - and this makes me extremely wary of the title. So, for me not a disaster, but also not a triumph - definitely a watch and wait for me, and my expectations remain low.

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Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.
eldaec
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Reply #2121 on: August 22, 2009, 06:51:32 AM

Looks ok to me. Still looks like a less shitty version of Hellgate.

I can imagine buying this, playing through a few classes storylines, then dropping the sub.

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SnakeCharmer
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Reply #2122 on: August 22, 2009, 06:55:57 AM

no mention of fishing...

wat

Why the fuck would you want to go fishing in Star Wars?
tmp
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Reply #2123 on: August 22, 2009, 08:36:40 AM

I thought the worlds looked awesome. No, no CryEngine2 awesome, but style-wise it's great. Definitely Star Warsy.
The interiors were pretty meh to me but the exteriors were quite spectacular. It seems both interiors and exteriors form single continuous space, no instancing there. Not sure if this is a good or bad thing overall, just taking note.

Quote
Combat looked, erh, not sure. Definitely more RPG than I was hoping for, but not KOTOR annoying either. That really isn't worth discussing until we get hands on with it.
There's early bit in bounty hunter section where the player uses flame thrower on 3 clumped soldiers and two others literally 10 meters away just stand and watch it, patiently waiting for their turn to die. Regular MMO aggro stuff but boy, does it wreck that 'cinematic feel' they constantly talk about...
Hayduke
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Reply #2124 on: August 22, 2009, 09:34:47 AM

Eh yeah the content generation is going to be a big problem. I guess they assume people will resub everytime a big content patch is released. The game might make more sense without a subscription and run on box sales and adventure packs sold periodically.

It just feels like there's so much extraneous bullshit while they ignore the fundamentals. Like they're giving Homer Simpson 140 million to develop a car.
Lantyssa
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Reply #2125 on: August 22, 2009, 09:40:25 AM

While I'm sure they're still working on the details, I thought with slips it was leaning towards no subs.  So, there may not be anything to cancel.

Hahahaha!  I'm really good at this!
Lucas
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Further proof that Italians have suspect taste in games.


Reply #2126 on: August 22, 2009, 09:54:04 AM

Yeah, I start leaning toward the "no subscription fee" party too.  Now, EA is not NCsoft, meaning it is not all about MMOGs: in other words, maybe there is no need for them to have a portfolio of MMOGs with diversified business model approaches. They can put in the same pot, WAR, The Sims and TOR, for example.

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
schild
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Reply #2127 on: August 22, 2009, 02:27:14 PM

Looks ok to me. Still looks like a less shitty version of Hellgate.

I can imagine buying this, playing through a few classes storylines, then dropping the sub.

A less shitty Hellgate would be uhhhh, you know, like Diablo or Something Awesome. I wish this were that. I wish ANYTHING were that.
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Reply #2128 on: August 22, 2009, 03:41:12 PM

Hmm, Pardo gave a bit of an oblique diss to SWOTR in his interview this morning.  Asked about VOs, he mentioned them as being expensive, requiring tons of lead-time for the actors and forcing you down a design path early because of it and limiting any future tweaks to the quest or additions to holes in content because of the time involved.

The past cannot be changed. The future is yet within your power.
schild
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Reply #2129 on: August 22, 2009, 03:42:16 PM

Hmm, Pardo gave a bit of an oblique diss to SWOTR in his interview this morning.  Asked about VOs, he mentioned them as being expensive, requiring tons of lead-time for the actors and forcing you down a design path early because of it and limiting any future tweaks to the quest or additions to holes in content because of the time involved.

That's not a diss, that's flat out true. Also, who knows what majority % of people after 10 minutes will be looking for a skip button.
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Reply #2130 on: August 22, 2009, 04:11:35 PM

I have a feeling it will be just like Mass Effect, where you go through dialog trees and can press the answer button, causing the VO work to truncate.  Should be effective for play, but I agree, it's not money well-spent.  It defies the law of keeping it simple.
Hindenburg
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Itto


Reply #2131 on: August 22, 2009, 05:40:41 PM

Edit: Hey, completely wrong topic.  swamp poop
« Last Edit: August 22, 2009, 05:42:20 PM by Hindenburg »

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Venkman
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Reply #2132 on: August 22, 2009, 06:00:26 PM

Hmm, Pardo gave a bit of an oblique diss to SWOTR in his interview this morning.  Asked about VOs, he mentioned them as being expensive, requiring tons of lead-time for the actors and forcing you down a design path early because of it and limiting any future tweaks to the quest or additions to holes in content because of the time involved.

That's not a diss, that's flat out true.

This. And that's just for the first language. Now multiply that howevermanylocales they plan to launch this. But again, this is not some new never-tried-before thing, no matter the pitch. EQ2 tried this and barely eked through launch. The very first thing dropped in the face of the barrage of new content needed? VOs.

I am curious now though to see if enough people show up to this having left WoW early because they were bored by it. I doubt that's a WoW-size audience unto itself, but there are a lot of gamers who've dabbled in WoW but not stuck with it. If SWTOR isn't just a typical grind10rats, and in fact can emphasize story, then it offers the first viable alternative to WoW since WoW (because really, you can play WoW, WoWAR, WoWoC, WoWquest, or some really niche title. Not a lot of actual "genre" there).

Of course, showing footage of the basement of some Sith temple that's been infested with ants rats... not inspiring
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Reply #2133 on: August 22, 2009, 06:06:13 PM

I was trying to be polite and not go, "Hay, y'know why else this is stupid..."    I really have no idea WHY I didn't just say that, though. Disturbing.

 


The past cannot be changed. The future is yet within your power.
Malakili
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Reply #2134 on: August 22, 2009, 06:50:43 PM

So, is it me or is it too much of a tell tale sign that he keeps referring to the Sith as "the warrior"
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