Welcome, Guest. Please login or register.
June 21, 2025, 04:19:35 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 10 Guests are viewing this topic.
Pages: 1 ... 46 47 [48] 49 50 ... 402 Go Down Print
Author Topic: SWTOR  (Read 2569131 times)
Cyrrex
Terracotta Army
Posts: 10603


Reply #1645 on: June 30, 2009, 07:01:26 AM

I'll give you poisons, because that sorta makes sense.  But diseases?  What, are you going to throw a handful of HIV at me?  Actually, that sound interesting.  They should have diseases that have like a lengthy incubation period.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
AutomaticZen
Terracotta Army
Posts: 768


Reply #1646 on: June 30, 2009, 09:09:49 AM

I'll give you poisons, because that sorta makes sense.  But diseases?  What, are you going to throw a handful of HIV at me?  Actually, that sound interesting.  They should have diseases that have like a lengthy incubation period.

Your combat medic dies in PVP, but if the other person survives, 72 hours later, their 'a' key just stops working.
Oban
Terracotta Army
Posts: 4662


Reply #1647 on: June 30, 2009, 10:57:03 AM

As long as I get XP for curing diseases!

Palin 2012 : Let's go out with a bang!
Simond
Terracotta Army
Posts: 6742


Reply #1648 on: June 30, 2009, 11:59:30 AM

You forgot:


So you're saying Boss Nass is going to be in SWTOR?
(Too obscure?)

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Surlyboi
Terracotta Army
Posts: 10966

eat a bag of dicks


Reply #1649 on: June 30, 2009, 05:03:17 PM

Yeah, that was a real stretch...

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Furiously
Terracotta Army
Posts: 7199


WWW
Reply #1650 on: July 02, 2009, 01:52:14 AM

I might be playing too much EVE when I see that picture and think...gRape.

Triforcer
Terracotta Army
Posts: 4663


Reply #1651 on: July 07, 2009, 01:32:51 AM

New preview-

http://www.gamesradar.com/pc/star-wars-the-old-republic/preview/star-wars-the-old-republic-hands-on/a-2009070610215182000/g-20081021163120143024/p-4

only new points-

(1) Only six...- EDIT:  Ashen on the SWTOR boards says the article got this wrong- there are still 8 classes.  

(2) Space combat- sort of confirmed (see last paragraph of page 4- again, not incredibly clearly worded).  


Overall, the writer seems very excited.  My lawyer radar goes up at the word "playable"- I still maintain that this will come out in three years, and I'll hope to be pleasantly surprised.  
« Last Edit: July 07, 2009, 02:25:36 AM by Triforcer »

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
UnSub
Contributor
Posts: 8064


WWW
Reply #1652 on: July 07, 2009, 02:17:40 AM

That article was awful fluff. "OMG, the same starter area they've shown all the other journalists looks awesome! This game is fantastic!"

Also, I thought the original indication was for 8 classes. I'm not that fussed, but I thought that had been the original plan.

Hawkbit
Terracotta Army
Posts: 5531

Like a Klansman in the ghetto.


Reply #1653 on: July 07, 2009, 02:19:24 AM

Yeah, the main website has 8 slots on it, with five locked and the other three as named classes.  The timeline on the main site is cool.  Looks like they're going with a heavy Mandalorian back story so far. 
Fordel
Terracotta Army
Posts: 8306


Reply #1654 on: July 07, 2009, 02:22:35 AM

Quote
Except that in this world, there are no save games, no chances to go back and see what might have happened.

They keep pushing that, but I don't see how that will end in anything but Rage, Tears and Canceled accounts.

and the gate is like I TOO AM CAPABLE OF SPEECH
Triforcer
Terracotta Army
Posts: 4663


Reply #1655 on: July 07, 2009, 02:26:14 AM

That article was awful fluff. "OMG, the same starter area they've shown all the other journalists looks awesome! This game is fantastic!"

Also, I thought the original indication was for 8 classes. I'm not that fussed, but I thought that had been the original plan.

See my above edit- AshenTemper on the SWTOR boards corrected this- its still 8. 

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Triforcer
Terracotta Army
Posts: 4663


Reply #1656 on: July 07, 2009, 02:28:20 AM

Quote
Except that in this world, there are no save games, no chances to go back and see what might have happened.

They keep pushing that, but I don't see how that will end in anything but Rage, Tears and Canceled accounts.

That depends.  If the choices don't permanently prevent you from getting any equipment, and they don't lock you into certain force powers (i.e., if you can respec) then I guess it will be ok.

Of course, if I'm right and all equipment and powers are available regardless of choices, then the choices arguably aren't that meaningful to begin with. 

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
UnSub
Contributor
Posts: 8064


WWW
Reply #1657 on: July 07, 2009, 02:48:15 AM

I did see in that article

Quote
He earns points by swiping and smashing; he can then spend them on finishing moves.

which indicates SWOR is going to rely on a power-building mechanic rather than a power-recovery mechanic. This seems to be the path several MMO titles are going down.

Fordel
Terracotta Army
Posts: 8306


Reply #1658 on: July 07, 2009, 02:57:29 AM

Sounds like Combo Points or Adrenaline from Wow/GW. Which is pretty rad, since finite mana can suck my balls.

and the gate is like I TOO AM CAPABLE OF SPEECH
Triforcer
Terracotta Army
Posts: 4663


Reply #1659 on: July 07, 2009, 03:02:41 AM

Sounds like Combo Points or Adrenaline from Wow/GW. Which is pretty rad, since finite mana can suck my balls.

THe only thing WAR did right was the mana mechanic (at least the idea of it).  Very fast regenerating action bar.  More of that plz. 

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Fordel
Terracotta Army
Posts: 8306


Reply #1660 on: July 07, 2009, 03:13:32 AM

GuildWars has had that bar since forever.


Really, Guild Wars did most everything right in terms of 'traditional' MMO combat.


Of course, you still can't fucking jump  awesome, for real

and the gate is like I TOO AM CAPABLE OF SPEECH
Sunbury
Terracotta Army
Posts: 216


Reply #1661 on: July 07, 2009, 07:36:42 AM

Did Guild Wars solve the infinite battle problem?

Waaay back in late beta, I found some mini-boss fights 1v1 it was possible for them to never end.

Without even chugging potions, the regen rate (with buffs/equiment - I forget) could keep up with damage, and if the mini-boss had the same, one could fight forever.   I actually tried it once, and got some lunch while fighting, watched some TV while fighting, and finally checked in and it was still going on.

I kinda gave up on GW after that.
shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #1662 on: July 07, 2009, 09:49:34 AM

Going back to the MMO as a single player game idea, one really should examine the economics.

If building a "single player" MMO with token MMO features costs 3X a single player game, but you can get the same amount of people to pay 3X (6 months @ $15/mo+$50 box vs just a $50 box) then that is a good model.  The game will also support your development studio in a smoother financial way.  The question then becomes is it worth the risk? A game that costs 3X that fails is BAD.

I have never played WoW.
DLRiley
Terracotta Army
Posts: 1982


Reply #1663 on: July 07, 2009, 09:52:58 AM

Did Guild Wars solve the infinite battle problem?

Waaay back in late beta, I found some mini-boss fights 1v1 it was possible for them to never end.

Without even chugging potions, the regen rate (with buffs/equiment - I forget) could keep up with damage, and if the mini-boss had the same, one could fight forever.   I actually tried it once, and got some lunch while fighting, watched some TV while fighting, and finally checked in and it was still going on.

I kinda gave up on GW after that.

Kinda helps to remove the 6 healing skills from your bar.
Lantyssa
Terracotta Army
Posts: 20848


Reply #1664 on: July 07, 2009, 10:04:03 AM

Of course, if I'm right and all equipment and powers are available regardless of choices, then the choices arguably aren't that meaningful to begin with. 
If it greatly alters the story path, I don't care if the rewards are the same.  In fact, hopefully such a thing would make people actually care about the story and their choices more than what they get out of it.  (I know, I'm living in a fantasy world.)

Did Guild Wars solve the infinite battle problem?
It's possible since there are a billion power combinations, but stalemates don't happen very often.  You need either more damage in your build or an interrupter.

Hahahaha!  I'm really good at this!
Special J
Terracotta Army
Posts: 536


Reply #1665 on: July 07, 2009, 10:42:38 AM

Why is a stalemate a problem?  I ran into it.  I left, changed my skills and tactics.  Then I won.
Fordel
Terracotta Army
Posts: 8306


Reply #1666 on: July 07, 2009, 02:40:06 PM

What were you fighting 1v1 to begin with?

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
Terracotta Army
Posts: 19280

Auto Assault Affectionado


Reply #1667 on: July 07, 2009, 02:51:46 PM

What were you fighting 1v1 to begin with?

I've seen this happen but its not really a 1v1, its 'this set of heroes and henchmen that I brought doesn't do enough damage' overall. And really there are only a couple fights in the game where it can happen, and 2 of them are against the same guy (Shiro).

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Fordel
Terracotta Army
Posts: 8306


Reply #1668 on: July 07, 2009, 03:01:27 PM

The only time I ever saw a stalemate, was in PvP. A lot of Random Arena's can end with my Dervish against their Monk or whatever.

Even then, it was more "It's going to take me 5 mins to kill this monk" rather then infinite fight.


There is a Assassin/Monk(?) build that is essentially invincible in Random Arena, since no one in RA ever takes enchantment purging skills or whatever. I think it's been nerfed since then though.

and the gate is like I TOO AM CAPABLE OF SPEECH
rattran
Moderator
Posts: 4258

Unreasonable


Reply #1669 on: July 08, 2009, 11:36:06 AM

http://www.eurogamer.net/articles/bioware-mythic-will-help-star-wars-mmo
Quote
BioWare has told Eurogamer that Mythic Entertainment will "without a doubt" help out on Star Wars: The Old Republic, as there are "absolutely opportunities to share and learn" within the newly formed RPG/MMO group.
swamp poop ACK! why so serious?
Ratman_tf
Terracotta Army
Posts: 3818


Reply #1670 on: July 08, 2009, 01:10:25 PM

http://www.eurogamer.net/articles/bioware-mythic-will-help-star-wars-mmo
Quote
BioWare has told Eurogamer that Mythic Entertainment will "without a doubt" help out on Star Wars: The Old Republic, as there are "absolutely opportunities to share and learn" within the newly formed RPG/MMO group.
swamp poop ACK! why so serious?






 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
DLRiley
Terracotta Army
Posts: 1982


Reply #1671 on: July 08, 2009, 02:32:58 PM

Jedi in ward gear  awesome, for real
Hawkbit
Terracotta Army
Posts: 5531

Like a Klansman in the ghetto.


Reply #1672 on: July 08, 2009, 03:36:10 PM

Wow.  Someone from Bioware needs to look at the WAH forums and the forums here on WAR before spouting off that kind of information. 
DLRiley
Terracotta Army
Posts: 1982


Reply #1673 on: July 08, 2009, 03:59:29 PM

Someone from Bioware should never look at the WAH forums..
UnSub
Contributor
Posts: 8064


WWW
Reply #1674 on: July 08, 2009, 07:21:35 PM

I can't wait to see Paul Barnett swinging a lightsaber about on stage in front of green-skinned slave girls.  why so serious?

Oban
Terracotta Army
Posts: 4662


Reply #1675 on: July 08, 2009, 08:03:55 PM

As long as this game has fourteen different types of midichlorians that each member of your group is required to have to take on bosses, are lost after defeating the bosses and can only be obtained randomly by the first person to loot a corpse in a population limited pvp zone; Mythic's SWTOR MMORPG will rock.


Palin 2012 : Let's go out with a bang!
Fordel
Terracotta Army
Posts: 8306


Reply #1676 on: July 08, 2009, 11:44:18 PM

They can totally use the person who made the Tome or Lore or whatever that's called in WAR.

and the gate is like I TOO AM CAPABLE OF SPEECH
Triforcer
Terracotta Army
Posts: 4663


Reply #1677 on: July 08, 2009, 11:51:24 PM

EDIT:  That would be Carrie Gouskos.  Yeah, I always liked the Tome.  Give us that and the regenerating action bar and nothing else from WAR (not even computers used to design WAR, which I suspect are tainted with Chaos). 
« Last Edit: July 08, 2009, 11:54:26 PM by Triforcer »

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Kail
Terracotta Army
Posts: 2858


Reply #1678 on: July 09, 2009, 01:07:50 AM

EDIT:  That would be Carrie Gouskos.  Yeah, I always liked the Tome.  Give us that and the regenerating action bar and nothing else from WAR (not even computers used to design WAR, which I suspect are tainted with Chaos). 

In my opinion, WAR had a lot of stuff that was good, but was ruined by one or two problems.  Public Quests are a good idea, just really creatively limited and geographically spread out.  Leveling via PvP is a good idea, but you couldn't do it with the kind of PvP that everyone wanted to do (RvR).  RvR is fun, just not done well here (see: engine problems, ward system, etc.).  Overall class ability design was good, save for the absurd overabundance of disarms and incapacitates and snares and stuns and roots.  The battlegrounds were fun, but the game forced you to grind the same one over and over for days on end.  I liked a lot about WAR, but most of it fell apart in the implementation.

Which is why it pisses me off so much that the game is in the state it's in.  They seemed so close to having a really fun game, but for whatever reason they can't address any of their problems.  It's like watching someone bake a chocolate cake using chocolate, flour, milk, eggs, and an octopus.
Surlyboi
Terracotta Army
Posts: 10966

eat a bag of dicks


Reply #1679 on: July 09, 2009, 06:54:58 AM

It's like watching someone bake a chocolate cake using chocolate, flour, milk, eggs, and an octopus.

You talk about choctopus cake like it's a bad thing.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Pages: 1 ... 46 47 [48] 49 50 ... 402 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC