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Author Topic: Big Update  (Read 29593 times)
Kirth
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on: October 01, 2008, 03:06:12 AM

Please post the notes when they are posted on the herald or WA.
kildorn
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Reply #1 on: October 01, 2008, 06:01:45 AM

Appears that the update has been delayed to bring additional improvements.

Read: QA threw a blocker in last minute.
trias_e
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Reply #2 on: October 01, 2008, 06:13:14 AM

If I know Mythic some people will not be pleased.

Quote
Appears that the update has been delayed to bring additional improvements.

Read: QA threw a blocker in last minute.

Teasing bastards.
« Last Edit: October 01, 2008, 06:39:28 AM by trias_e »
Riggswolfe
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Reply #3 on: October 01, 2008, 06:47:20 AM

Damn. I wonder what will be in there? I'm really hoping we see some balance tweaks, in particular I'd like my WH to stop feeling like the redheaded stepchild in comparison to WEs.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Mrbloodworth
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Reply #4 on: October 01, 2008, 07:14:22 AM

Please post the notes when they are posted on the herald or WA.

Who what where when why?

Please fix the GUI *pray*

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kildorn
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Reply #5 on: October 01, 2008, 07:41:34 AM

Rumor has a change going in for Tor Anroc lava (reduced damage, no snare)
UnsGub
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Reply #6 on: October 01, 2008, 08:17:33 AM

Read: QA threw a blocker in last minute.

Transation:  Testing educated the product owner on something that must have been a showstopper for release.
schild
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Reply #7 on: October 01, 2008, 08:23:25 AM

What does Big Update mean? 15 changes instead of 3-6? Or is it really meaningful?
Nonentity
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Reply #8 on: October 01, 2008, 08:28:22 AM

Rumor has a change going in for Tor Anroc lava (reduced damage, no snare)

God, I hope this is true. That is my BIGGEST COMPLAINT about Tor Anroc.

Then I will be totally okay with knockbacks in TA.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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Arthur_Parker
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Reply #9 on: October 01, 2008, 09:08:20 AM

Linky

Quote from: James_EAMythic
Hey all,

Let me just caution against expecting a "miracle patch" the game is in a great state but we know continued work is needed to address the issues some are facing.

This is the first of a line of updates that should address many of the concerns some players have.

Our first really "major" patch isn't for a while, you'll start seeing information and updates on what that will contain as we get closer to its release. For now we intend to continue addressing what we can as we work on nailing down as many remaining problems as possible.

Thanks all
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Mrbloodworth
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Reply #10 on: October 01, 2008, 09:09:22 AM

WTB patch notes.

Is there even a test server?

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Reply #11 on: October 01, 2008, 09:14:11 AM

Holy shit, they have a Community guy?!
Nevermore
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Reply #12 on: October 01, 2008, 09:16:08 AM

I think he doubles as the janitor.

Over and out.
schild
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Reply #13 on: October 01, 2008, 09:17:02 AM

All community people double as a janitor. The question I have is does he know how to identify his own community?
Paelos
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Error 404: Title not found.


Reply #14 on: October 01, 2008, 09:17:23 AM

All community people double as a janitor. The question I have is does he know how to identify his own community?

They call him "Sweepy"

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Vinadil
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Reply #15 on: October 01, 2008, 09:18:56 AM

He was the great Emailer Of the Beta Invite.  He seemed to be the head of the beta forums too.  I do wonder what that office looks like now... screens constantly checking multiple fansites to try and glean useful information from forums.
Nevermore
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Reply #16 on: October 01, 2008, 09:26:57 AM


Over and out.
raydeen
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Reply #17 on: October 01, 2008, 09:43:05 AM

All community people double as a janitor. The question I have is does he know how to identify his own community?

They call him "Sweepy"

Brother of Scruffy?


I was drinking when I wrote this, so sue me if it goes astray.
veredus
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Reply #18 on: October 01, 2008, 11:18:48 AM

WTB patch notes.

Is there even a test server?

On the patcher if you scroll down past Marks intro the patch notes are there. Or do you just want them before you can get home and log on? If so carry on cuz me too.
HRose
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Reply #19 on: October 01, 2008, 11:32:07 AM

What does Big Update mean? 15 changes instead of 3-6? Or is it really meaningful?
Maybe it's a data patch. Almost all fixes for now were either for client stability or server changes.

-HRose / Abalieno
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rk47
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Reply #20 on: October 01, 2008, 11:44:54 AM

Wish List:

-Make jumping cost Action Point. Reduce the retarded jumping circle strafe in melee. It makes sense, you jump, you get tired. 5-10 AP per jump is acceptable.
-Add in Knockback resistance depending on classes armour. The heavier they are, the lesser distance they will be knocked back. It's only fair, or else people would just keep getting frustrated in melee since there's no counter to such move at all. You either get lucky or you don't.
-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.

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Ingmar
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Reply #21 on: October 01, 2008, 11:48:01 AM

I think he doubles as the janitor.

Yeah, but which server is running on his desk?

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Mrbloodworth
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Reply #22 on: October 01, 2008, 11:53:11 AM

WTB patch notes.

Is there even a test server?

On the patcher if you scroll down past Marks intro the patch notes are there. Or do you just want them before you can get home and log on? If so carry on cuz me too.

Before, also, i cant read the launcher text, mabye its my resolution, but it looks like this:

Quote

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HaemishM
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Reply #23 on: October 01, 2008, 11:58:01 AM

-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.

That would totally fuck Witch Hunters. We have a number of positional attacks that require moving around the victim. That would be a serious WH nerf.

Fraeg
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Reply #24 on: October 01, 2008, 12:02:31 PM

Wish List:

-Make jumping cost Action Point. Reduce the retarded jumping circle strafe in melee. It makes sense, you jump, you get tired. 5-10 AP per jump is acceptable.
-Add in Knockback resistance depending on classes armour. The heavier they are, the lesser distance they will be knocked back. It's only fair, or else people would just keep getting frustrated in melee since there's no counter to such move at all. You either get lucky or you don't.
-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.


I can agree with the jumping nonsense.  The knockback based on armor fucks over WEs and WH though, and knockback is just as annoying for them.  I don't see how you could implement the penalty to hit while moving without messing up people with positionals.  WEs and WHs are straffing like made to backstab.

In WoW the straffing from rogues was far less spastic, because they could simply walk through their opponent and  then spin. Watching WEs and WHs go at it is pretty damn funny sometimes as they are running in circles like two puppies chasing each others tails, then one reverses direction and they slam into each other.

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Khaldun
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Reply #25 on: October 01, 2008, 12:28:14 PM

Tons of abilities are positional, not just the specific ones that require backstabbing. If I'm one of the tanks escorting a flag runner in STC or I am the flag runner, I very much want to knockback the closest chasers in particular directions to give the runner the highest chance to placate the trolls unmolested. Anything that penalized attacks while in motion or circling would pretty much fuck the entire design of the combat system.

Equally, though, this is why they've GOT to stamp on warping. There are situations where a well-coordinated group of tanks should be able to form a three or four-wide front line, hit "Hold the Line" and charge an enemy group with high effectiveness. If people can just warp right past them and then go on to rape all the squishies behind, then tanking in RvR is just going to be a pile of stupid all the time, every time. (Now, mind you, I have seen almost no tanks actually *use* Hold the Line, but it has potential in some maps, as long as there is effective collision detection.)
Ingmar
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Reply #26 on: October 01, 2008, 12:29:03 PM

Wish List:

-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.


This would eviscerate melee classes. I am surprised someone who plays a swordmaster would even suggest it!  ACK!

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
veredus
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Reply #27 on: October 01, 2008, 12:37:11 PM

Yeah jumping really should use up AP.

Am I missing something on my WH though? Only lvl 16 but I only have the one positional and have the 10 second buff that takes the positional part out of it so really don't ever feel the need to run in circles. Also on anything but tanks seems the main attack skill you get at level 1 does just as much dmg for the most part. Although is it me or do you do more dmg in general just by being behind someone?


edit: changed my mind, don't want a penalty while moving.
« Last Edit: October 01, 2008, 12:39:49 PM by veredus »
Ingmar
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Reply #28 on: October 01, 2008, 12:38:55 PM

Yeah jumping really should use up AP. As far as attack penalty while moving? I wouldn't really mind even though my main is a WH. But whatever on that.

Am I missing something on my WH though? Only lvl 16 but I only have the one positional and have the 10 second buff that takes the positional part out of it so really don't ever feel the need to run in circles. Also on anything but tanks seems the main attack skill you get at level 1 does just as much dmg for the most part. Although is it me or do you do more dmg in general just by being behind someone?

Tanks are the ones where it is important to be able to run around behind them as a WH, though; they're constantly trying to keep you in *front* of them, and they don't die in the 10 seconds you've got for using your positional from any spot.

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Nordom: Sense of closure: imminent.
Threash
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Reply #29 on: October 01, 2008, 12:40:14 PM

They just need to fix the goddamn window dragging bullshit.  Thats all.

I am the .00000001428%
murdoc
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Reply #30 on: October 01, 2008, 01:20:05 PM

They just need to fix the goddamn window dragging bullshit.  Thats all.

Amen, Brother.





Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
Riggswolfe
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Reply #31 on: October 01, 2008, 01:20:39 PM

-Add in a penalty to hit while moving. Right now I don't see a point in standing still while my opponent is performing some sort of pagan ritual around my char while stabbing me from 10 directions. Miinus 10-20% chance for melee hit while moving is acceptable.


Learn2play. Stop trying to find ways to nerf others.

Am I missing something on my WH though? Only lvl 16 but I only have the one positional and have the 10 second buff that takes the positional part out of it so really don't ever feel the need to run in circles.

Yes:

You should have sever nerve, torment (ignores armor from the back) and burn armor at least at level 10 that are all positionals, and many of the skills you get later are also positionals. WE and WH are very positional based classes and you're almost required to circle strafe or hope your enemy freaks and tries to run from you.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Hayduke
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Reply #32 on: October 01, 2008, 02:07:47 PM

From http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/108833449/p1/?26

Quote from: Mark Jacobs
Folks,

Later tonight we'll be posting the patch notes for tomorrow's version. And being the impatient person that I am, I thought I'd take a wee bit of the goodness and good news from the notes and post them here. Again, this is *not* a preview of the entire patch notes but just some of the cool bits. Snarkiness/explanation from yours truly in BOLD.

1) Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept. And much rejoicing was heard throughout the streets. It's still there and you still have to accept it but we are no longer going to require the scrolling bit for now.

2) The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly. This is only another way we are trying to fight these guys and make it as easy on you folks as possible. We're not there yet but we'll get there.

3) TAB-targeting should now more consistently select the nearest enemy in the player's field of view. I know, some of you have heard this before but this version is better than the last version.

4) The /ignore command will now work more consistently. While /ignore worked well most of the time and for most people it was a bit quirky. Hopefully it isn't quirky anymore.

5) We have made several improvements to the chat window, and it should now be more intuitive to use and set up.

6) Player pets have learned to behave themselves. Yes, they have been sent back to obedience school more than once but hey, these things have a mind of their own at times. Bad Simba, bad lion.

7) The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds. This is another one of those "first step" things.

8) A feature has been added to User Settings which allows players to auto loot corpses by default.

9) Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit. All together now, let's say bug!

Lots more in the tonight's patch notes but please keep in mind that this version is heavily focused on bug fixes and needed improvements but not on the kind of "OMG look at what they added!" stuff. That will come later but for now, our focus is on fixing stuff and not adding lots of new stuff that could break the game.

Enjoy!

Mark
Fraeg
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Reply #33 on: October 01, 2008, 02:11:10 PM

in addition to what Riggs said, your Backstab uses less energy than your razorstrike (and ignores armor if your behind your target), so if you can put yourself in a position where your torment/backstab not only does more damage than razor strike, but uses less energy as well then its  DRILLING AND MANLINESS

as for feinted positioning, yeah it is a nice ability, but given the timer on it, it is not something you could rely on in lieu of strafing

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Reply #34 on: October 01, 2008, 02:20:42 PM

Well, not particular interested in any of those changes.

I'm still waiting for the patch that makes the client use all the video memory instead of the massive rubberbanding.

I just can't understand why the game leaves 200Mb free and then continuously swap things in and out.

-HRose / Abalieno
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