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Topic: Warhammer Online hits 500k (Read 50826 times)
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slog
Terracotta Army
Posts: 8234
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True, but WAR's advantage is the queue anywhere any time and pop right back where you left off so you can do both at once.
The already announced that WoW is going to have this.
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Friends don't let Friends vote for Boomers
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PalmTrees
Terracotta Army
Posts: 394
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On the topic of realm imbalances, how "evil" is the Evil side? In terms of the actions your character does on quests and such.
On the official Cox boards the 'how evil should villains be' topic comes up every once in a while and many people say how they skip contacts like Westin Phipps and the low level mad scientist guy because they're just too evil and they feel uncomfortable doing thier missions. Kidnapping homeless guys to be human guinea pigs and screwing over a homeless mom and her kids, etc. I wonder if making the evil side uncomfortably evil would help steer some folks towards the other side or not.
Although by the time you're uncomfortable enough about having to do evil stuff you might already have enough /played time invested in your character to not want to switch.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Fewer bullshit examples, please.
You said "serious question" so I attempted to answer as such. I've completed about 20 public quests in WAR purely be "stumbling" on them, generally I'm in the PQ area on a standard quest and then get invited to or choose to join an open group. Quite often there's only 3 or so people in the group so it's not as if I'm confident that joining will achieve anything, it's just easier to join than not. But an open group doing a public quest attracts players like flies round shit, I've seen more end encounter hero mobs in WAR in 3 weeks than I saw in WOW in 6 months, with the added benefit of not fighting respawned trash mobs after a death or having a tank who forgets to repair his armour. As the question is now switching to 15 minutes from level 1, in WAR I can attack or defend a keep, sure you'll only have a couple of abilities to use but you will be somewhat effective, you can even use a boiling oil siege engine at level 1, save 20 silver and you can slap a cannon down. That's end game type activity right from the start if pvp is your thing (T1 keeps and T4 keeps aren't that different), if you prefer pve then there's always WOW but trying to pretend there's no real difference in style is the real bullshit. If you don't like the answer, don't ask the question.
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Bungee
Terracotta Army
Posts: 897
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On the topic of realm imbalances, how "evil" is the Evil side? In terms of the actions your character does on quests and such.
On the official Cox boards the 'how evil should villains be' topic comes up every once in a while and many people say how they skip contacts like Westin Phipps and the low level mad scientist guy because they're just too evil and they feel uncomfortable doing thier missions. Kidnapping homeless guys to be human guinea pigs and screwing over a homeless mom and her kids, etc. I wonder if making the evil side uncomfortably evil would help steer some folks towards the other side or not.
Although by the time you're uncomfortable enough about having to do evil stuff you might already have enough /played time invested in your character to not want to switch.
Do...Want... 
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Freedom is the raid target. -tazelbain
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Draegan
Terracotta Army
Posts: 10043
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True, but WAR's advantage is the queue anywhere any time and pop right back where you left off so you can do both at once.
The already announced that WoW is going to have this. Oh yeah? When? Give me an answer in real time and blizzard time. One thing I have to give Mythic Credit for, they turn around fixes or changes pretty fast. That could be a bad thing too though.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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On the topic of realm imbalances, how "evil" is the Evil side? In terms of the actions your character does on quests and such.
On the official Cox boards the 'how evil should villains be' topic comes up every once in a while and many people say how they skip contacts like Westin Phipps and the low level mad scientist guy because they're just too evil and they feel uncomfortable doing thier missions. Kidnapping homeless guys to be human guinea pigs and screwing over a homeless mom and her kids, etc. I wonder if making the evil side uncomfortably evil would help steer some folks towards the other side or not.
Although by the time you're uncomfortable enough about having to do evil stuff you might already have enough /played time invested in your character to not want to switch.
I think whacking cowering peasants around a sieged town is a good contrast compared to the Order side who had to calm them down and rescue them. There are many quests that border on the realm of absolute cruelty like poisoning a well of a town, taking a loved one's head off and putting it on display to draw an important figure out. It's not graphic enough (There was no blood at all in War) but it's sinister enough to make me feel they really had no 'redeeming cause' for the Destruction's campaign, only brutality and vengeance. If you don't like it, things won't improve. I had an epic quest where I made a deal with really huge deamon in town for power. It felt good. You're doing it for yourself. Order had nothing like that, you had to do it out of the kindness of your heart or to try and have a shot in saving an empire. 
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Colonel Sanders is back in my wallet
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Azazel
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You said "serious question" so I attempted to answer as such. I've completed about 20 public quests in WAR purely be "stumbling" on them, generally I'm in the PQ area on a standard quest and then get invited to or choose to join an open group. Quite often there's only 3 or so people in the group so it's not as if I'm confident that joining will achieve anything, it's just easier to join than not. But an open group doing a public quest attracts players like flies round shit, I've seen more end encounter hero mobs in WAR in 3 weeks than I saw in WOW in 6 months, with the added benefit of not fighting respawned trash mobs after a death or having a tank who forgets to repair his armour. As the question is now switching to 15 minutes from level 1, in WAR I can attack or defend a keep, sure you'll only have a couple of abilities to use but you will be somewhat effective, you can even use a boiling oil siege engine at level 1, save 20 silver and you can slap a cannon down. That's end game type activity right from the start if pvp is your thing (T1 keeps and T4 keeps aren't that different), if you prefer pve then there's always WOW but trying to pretend there's no real difference in style is the real bullshit.
If you don't like the answer, don't ask the question.
OK fair enough. I should point out that with the number of disclaimers you put on your last post, I thought this was a much more rare activity. Though I gather you'd have to have your 15 minutes fit perfectly into the time you log on to get aan entire PQ done in that time? I also thought you were the one who posted the initial "cant do shit in WoW in 15" - that was Nija. For the record I hope that you can achieve something in 15 in WAR, you certainly can in WoW. You could not back in EQ. But the whole "WoW sux, WAR is teh best" fanboism from some on this forum is more than a little retarded, and the kind of stuff I'd expect to see on WAR's official forums or something... You see, I want WAR to succeed. A second, decently successful game besides WoW can only make both games better as they react to one another and improve themselves. I hope that WAR can healthily survive D-Day when the free months have expired and WotLK is released.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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and the kind of stuff I'd expect to see on WAR's official forums or something...

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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Venkman
Terracotta Army
Posts: 11536
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Here's where I pulverize the body of the dead horse: try "stumbling" on a group in a T1 zone these days  Which server are you not finding PQ groups on? Even at T1 I'd be surprised if there weren't any at all. If anything I think it's surprised them that the scenarios have proved such a hit, pvp leveling has the obvious side effect of reducing the number of people who are questing to level up. Similar thing for open RVR which they intend to encourage more of by increasing realm points etc. Ulthuan, pretty high pop from what I can tell. The problem isn't so much getting into a random PQ group. It's finding which PQ that group is actually in. I don't remember how many of them there are in Nordland (maybe eight?), but you've a bunch better chance of stumbling on an empty one than a full one. Yes, you can get lucky. But that's my point. The system doesn't really work if you're relying on luckunless that was always the (unstated) intent (keep the rewards rare)? It seems they radically boosted the rep gains from them though, sometime between the last time I played and last night when I luckily stumbled upon three guys trying to do the one by the warcamp. We repeated it three times and I was almost all the way to max rep by the end of the third.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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But the whole "WoW sux, WAR is teh best" fanboism from some on this forum is more than a little retarded, and the kind of stuff I'd expect to see on WAR's official forums or something... No more so than the incorrect bashing from WOW fans. If anyone wants to bash WAR that's fine with me, just do it for it's real faults. I could go on a length about how crap the chat system is. Whoever decided that having the default setting tell you every time a guild member logs in or out needs a good clip round the ear, I'm in a guild of over 300 people.
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UnSub
Contributor
Posts: 8064
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Ulthuan, pretty high pop from what I can tell. The problem isn't so much getting into a random PQ group. It's finding which PQ that group is actually in. I don't remember how many of them there are in Nordland (maybe eight?), but you've a bunch better chance of stumbling on an empty one than a full one. Yes, you can get lucky. But that's my point. The system doesn't really work if you're relying on luckunless that was always the (unstated) intent (keep the rewards rare)?
If it's an open group, you can always mouseover the PQ on the social menu to get the name of it. Of course, if you don't have any open groups available, yeah, good luck in finding it.
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Azazel
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and the kind of stuff I'd expect to see on WAR's official forums or something...
 That was a deliberate smartarse shot, btw. 
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