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Topic: Where's the "This Game Sucks" thread? (Read 128347 times)
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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"Mediocre" is a bit too much. I take it back.
Let's just say that I think Warhammer plays very much like WoW, looks very much like WoW but WoW is essentially more viscerally fun. Maybe a better overall game too. And it was launched in 2004.
The gameplay is incredibly stale, ten years old now, and that doesn't apply just to Vanguard or LotRO. Warhammer is not immune. The "pluses" for Warhammer are Public Quests (definitely neat!) and insta-arena vanilla pvp. Save for that, I'd probably take WoW (which I played and enjoyed for roughly 40 levels on launch-month) over this. Hence my surprise: not for the fun, but for the general lack of criticism.
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schild
Administrator
Posts: 60350
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The quality of a game is 100% directly related to the quality of the community. If you're a member of f13 and can't enjoy playing with us, you're either doing it wrong or are broken. I don't really know what to tell you. I wouldn't play these games if it weren't for the people here.
Edit: I can't speak for WoW, couldn't get past the totally exaggerated art style. Fucking shoulderpads might've ruined Everything For Me.
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« Last Edit: September 22, 2008, 09:51:47 AM by schild »
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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If you are talking with me Schild, let me tell you that I am on the Warhammer bandwagon JUST BECAUSE I want to play with you all Bats and I am loving THAT part, much more than the game itself.
So yes, I agree with you.
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schild
Administrator
Posts: 60350
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Yes, I was talking to you.
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Simond
Terracotta Army
Posts: 6742
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Its a team focused game that will weed out all the inveterate soloers pretty quickly. So...the majority of the playerbase will be 'weeded out', then? What an awesome design.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Draegan
Terracotta Army
Posts: 10043
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I think he's talking about people who refuse to play in a group on purpose.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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One thing I really have to hand to Mythic is that both games I've played of theirs manage to turn me from a tree hugging, if foul mouthed, carebear to a tree hugging, if foul mouthed, bitch of a PvPer. Any other MMO I've played besides WAR and DAoC, I might dabble in the PvP a little, but it is never, ever my focus. In both DAoC and WAR, I'm all RARGH KILL THOSE MOTHER FUCKERS.
I think part of it is both games have opposing team classes I hate SO MUCH I will do anything, ANYTHING to kill them.
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God Save the Horn Players
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jlwilli5
Terracotta Army
Posts: 70
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I stopped worrying about why a game was fun or not years ago. Saying that, a social group does make a game much more enjoyable. Sure I like to play with myself, but it starts to chafe after awhile.
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Target Erukul
EvE: Lukure Karsys
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Simond
Terracotta Army
Posts: 6742
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I think he's talking about people who refuse to play in a group on purpose.
So...the majority of the playerbase will be 'weeded out', then? What an awesome design. 
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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Sure I like to play with myself, but it starts to chafe after awhile.
Use lotion.
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The camera adds a thousand barrels. - Steven Colbert
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Wasted
Terracotta Army
Posts: 848
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I stopped worrying about why a game was fun or not years ago. Saying that, a social group does make a game much more enjoyable. Sure I like to play with myself, but it starts to chafe after awhile.
It was playing with rl friends that has kept me in wow three years longer than I would normally play a game. War knows it, thats why they have the open party system and public quests to keep putting people together. It makes it amazing to me that while they realise this, as far as I can see there is no guild recruitment feature in game (They need to steal something like the eq2 one quickly), and no centralised forums for people to search for guilds as well. Zone chat is absolutely dead in this game as well, no-one is talking. There has been no banter in the open parties and pq/scenario groups either. As social a game as this is people are coming in with their preorganised groups already, getting all their communication through vent/ts and guild chat and ignoring anyone they don't know - those that come in solo I think will have find it hard to find a place in a good guild. I am seeing a lot of unguilded people still. Even Aoc had a lot more communication going on in the early days.
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Hayduke
Terracotta Army
Posts: 560
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Zone chat is absolutely dead in this game as well, no-one is talking. There has been no banter in the open parties and pq/scenario groups either. As social a game as this is people are coming in with their preorganised groups already, getting all their communication through vent/ts and guild chat and ignoring anyone they don't know - those that come in solo I think will have find it hard to find a place in a good guild. I am seeing a lot of unguilded people still. Even Aoc had a lot more communication going on in the early days. I really hope that's not the case or it evens out in a couple months. I've been out of the MMO loop for a few years so I don't have any connections to my ex-guildies. If I joined WAR it'd be a totally fresh start. Hearing stuff like this combined with the game being very focused on needing a large balanced playerbase to make use of most of the content makes me worry. I recognize that EQ was just a glorified chat client, but at least all the downtime gave you a chance to communicate with others. These new MMOs all seem to focus on pressing a repetitive series of buttons to add busy work, but it leaves no time to socialize.
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Nija
Terracotta Army
Posts: 2136
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I'm not sure this game will grab me or that I'll be able to give it the same attention I've given other games. Play with us on Hochland Destruction.
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Threash
Terracotta Army
Posts: 9171
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WoW needs to steal WAR's ideas immediately in regards to their mapping. A lot of MMOG players don't like finding quest mobs in an entire zone or reading directions. They like big flashy signs that point you at shit. The WAR map is probably the best improvement I've seen in the questing system of these types of games.
Warhammers quest mapping looks like a really half assed version of AoCs, after you grab more than 3-4 quests it becomes pretty much completely useless. The aoc system was much better, it put an X on single targets and a circle only when you needed to kills mobs in an area, not to mention quest turn ins were marked differently than quest targets. I hate WARs system, its just a useless blob of red.
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I am the .00000001428%
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Draegan
Terracotta Army
Posts: 10043
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I think he's talking about people who refuse to play in a group on purpose.
So...the majority of the playerbase will be 'weeded out', then? What an awesome design.  No. I'm talking about people who purposely avoid others. People who refuse to do PQs. People who try to PVP by themselves and not try to take keeps with others, or participate in scenarios. The game does a very good job bringing people together.
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trias_e
Terracotta Army
Posts: 1296
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Warhammers quest mapping looks like a really half assed version of AoCs, after you grab more than 3-4 quests it becomes pretty much completely useless. The aoc system was much better, it put an X on single targets and a circle only when you needed to kills mobs in an area, not to mention quest turn ins were marked differently than quest targets. I hate WARs system, its just a useless blob of red.
Oh for fucks sake. How about we just get teleported instantly to any quest objective so we don't have to search for anything at all!
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Threash
Terracotta Army
Posts: 9171
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If you are going to have quest markers then the least you can do is make them useful. I disagree with wow needing them, their quest descriptions are more than accurate enough.
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I am the .00000001428%
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Warhammers quest mapping looks like a really half assed version of AoCs, after you grab more than 3-4 quests it becomes pretty much completely useless. The aoc system was much better, it put an X on single targets and a circle only when you needed to kills mobs in an area, not to mention quest turn ins were marked differently than quest targets. I hate WARs system, its just a useless blob of red.
Oh for fucks sake. How about we just get teleported instantly to any quest objective so we don't have to search for anything at all! Not to derail too much, but that's something I don't see discussed enough. It's always easier to orientate one's self with a new area in the real world, but in mmo's, I tend to get a "lost in a parking lot" problem a lot. These world's just aren't rich enough with landmarks and such to just know what you're doing on the first or second or third try (sometimes much more). Quest indicators be a good thing. Also, running is boring and a huge waste of time. Teleportation would be nice sometimes... [edit] Although... it'd be nice if you got rewarded for that "searching". If it's trumped up like some big staple of MMO's, to waste valuable time searching through pixels, then that should be a big route for gaining xp too. But no, you really don't get shit for it. You get rewarded with the unfun camp of stupid mobs you were searching for -- and even after killing mobs, the xp or the insulting quest reward you got from all of that shit definitely didn't make it worth your time. You're left with a few copper pieces and a shitty cloak that won't last you two levels, and barely a dent on your xp bar. Rinse, repeat. /rantoff Just another reason why these games are crappy... And why I don't believe a goddamn "good" thing anyone has to say about this game, or any other. You're all insane. This shit's probably more unfulfilling than a minimum wage job. Same as it ever was. /second rantoff 
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« Last Edit: September 22, 2008, 09:37:34 PM by Stray »
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Triforcer
Terracotta Army
Posts: 4663
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If you are going to have quest markers then the least you can do is make them useful. I disagree with wow needing them, their quest descriptions are more than accurate enough.
This bereaved gentleman begs to disagree. 
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« Last Edit: September 22, 2008, 09:48:39 PM by Triforcer »
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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Lakov_Sanite
Terracotta Army
Posts: 7590
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If you are going to have quest markers then the least you can do is make them useful. I disagree with wow needing them, their quest descriptions are more than accurate enough.
This bereaved gentleman begs to disagree.  points for mankirk reference. his wife is in black temple i hear. Though that was also four years ago, wow has changed and gotten much better with quest descriptions and while I'm unsure of the exact reason, I've never had issues with wow quests never pointing exactly where I need to go. I couldn't imagine warhammer without marking their quests though because there are just so many that you really do them on auto pilot.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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rattran
Moderator
Posts: 4258
Unreasonable
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I do like that the WAR quests tend to give good/great xp, have a bit of a story, and rewards that more often or not I use.
And the titles you get from random exploring are neat
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Yay titles. They didn't work for me in CoH either.
Not trying to be an ass, but that's like one of the most insulting incentives to play a game, in my mind. Yet, it somehow works for many other people.
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Xeyi
Terracotta Army
Posts: 104
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The game was a lot of fun, but I'm another one whose guild is staying in Wow and so I will be too. From my perspective WAR doesn't quite offer enough that's different from WoW for me to play both.
What it does do differently to WoW is the easy access to pvp content right from the off, but I cant help but feel if that's alll I want from the game then I'd be better off playing TF2 rather than subbing for a second MMO.
Nothing (majorly) wrong with WAR, guess I'm just not part of the target demographic.
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lamaros
Terracotta Army
Posts: 8021
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I think he's talking about people who refuse to play in a group on purpose.
So...the majority of the playerbase will be 'weeded out', then? What an awesome design.  No. I'm talking about people who purposely avoid others. People who refuse to do PQs. People who try to PVP by themselves and not try to take keeps with others, or participate in scenarios. The game does a very good job bringing people together. So...the majority of the playerbase will be 'weeded out', then? What an awesome design. 
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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If you are going to have quest markers then the least you can do is make them useful. I disagree with wow needing them, their quest descriptions are more than accurate enough.
This bereaved gentleman begs to disagree.  I laughed, if that makes you happy. Although as my very first Horde person was a tauren, I actually found his wife and thought, "Who the fuck is Mankrik?"
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God Save the Horn Players
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schild
Administrator
Posts: 60350
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Yay titles. They didn't work for me in CoH either.
Not trying to be an ass, but that's like one of the most insulting incentives to play a game, in my mind. Yet, it somehow works for many other people.
The titles here are achievement based. The Tome of Knowledge really is a neat neat thing. I don't know why I'm talking to you about an MMOG, you don't even play these fuckers. How did you wander in here? Did you get lost? (I'm not trying to defend WAR here, I'm just flat out saying, I think the last MMOG you played was WoW and it was like for a month and you haven't played another one for years if I'm not mistaken - which I probably am in this case).
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Well, I did try AoC for a second, but my machine sucks (obviously... you made the grief title).
But yeah, you'd be right.... I just made this thread wondering if I looked over something particularly interesting. From the sound of it, it seems like business as usual.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Well the game doesn't really suck, but Al Jourgensen rocks.
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Draegan
Terracotta Army
Posts: 10043
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I think he's talking about people who refuse to play in a group on purpose.
So...the majority of the playerbase will be 'weeded out', then? What an awesome design.  No. I'm talking about people who purposely avoid others. People who refuse to do PQs. People who try to PVP by themselves and not try to take keeps with others, or participate in scenarios. The game does a very good job bringing people together. So...the majority of the playerbase will be 'weeded out', then? What an awesome design.  Yes. If you don't group it's worse than Everquest in my opinion.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Still have an itch to try this game. I'm still butthurt from AoC.
The comments that really keep me away are the 'yeah its really similar to WoW' kinda stuff. And I mean, obviously it is. Two sides. One with ebil orcs and shit. The other with elves and dwarves and shit. They hate each other and WAR it up.
The other red flags to me are a lack of responsiveness in PVP. This is a PVP game, should that not be one of the top things to get right before launch? I'll be lurking this thread to see after the one month mark how everyone feels.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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schild
Administrator
Posts: 60350
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It's not a lack of responsiveness in PVP. Or at least, it's not for me. It's a lack of response in animations vs skill bar. Which the brain compensates for in the first few hours of play.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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It's not a lack of responsiveness in PVP. Or at least, it's not for me. It's a lack of response in animations vs skill bar. Which the brain compensates for in the first few hours of play.
Yeah, this. There's a weird disconnect there but the timing is actually pretty spot-on if you can ignore what your guy looks like he's doing. It is something they need to fix, but at least it is fixable.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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eldaec
Terracotta Army
Posts: 11844
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I think he's talking about people who refuse to play in a group on purpose.
So...the majority of the playerbase will be 'weeded out', then? What an awesome design.  No. I'm talking about people who purposely avoid others. People who refuse to do PQs. People who try to PVP by themselves and not try to take keeps with others, or participate in scenarios. The game does a very good job bringing people together. So...the majority of the playerbase will be 'weeded out', then? What an awesome design.  Yes. If you don't group it's worse than Everquest in my opinion. Isn't this whole discussion like saying that Team Fortress is badly designed because... 1) More players want to play solo than in teams. 2) More players want to play in castles than in fortresses. 3) More players like Sims games than shooting games. Just like daoc, war is a group based game. Lots of people get will weeded out because war isn't the type of game they thought it was. Happens all the damn time in every genre.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Mrbloodworth
Terracotta Army
Posts: 15148
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If you are going to have quest markers then the least you can do is make them useful. I disagree with wow needing them, their quest descriptions are more than accurate enough.
Yeah, who needs Tom tom 
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Lum
Developers
Posts: 1608
Hellfire Games
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It does not change the fact that lower levels are much much underpowered vs someone 5 ranks higher - much more than the current bloster buff can add. If we compare apples vs apples, a premade group of rank 1s vs a premade group of rank 7+ will have their ass handed over to them in seconds, just as a group of skilled rank 7+ will eat a equally skilled group of rank 1s.
Yes, but I was able to score near the top of the DPS list in the scenarios as a level 1 Bright Wizard. You don't get all your tools, but you get enough not to be a complete waste of space.
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