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Topic: Wurm Online: New land opened, Free to Play tutorial server/sandbox (Read 184942 times)
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Chinchilla
Terracotta Army
Posts: 573
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I registered and will download this to try it out once I get home from the hospital. No updates in a few days. Ppl still playing? I'm curious to ck this out.
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Chinchila - LaRoche Server, APB Drahcir - 50 Captain/GM Weaponsmith, LoTRO Silverlode (Retired) St Drahcir - 7xMage, UO Chesapeake (Retired) Chinchilla Dakilla - Barbarian R50, Shadowbane (Retired)
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LK
Terracotta Army
Posts: 4268
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I am somewhat struck by the notion that MineCraft is Wurm Online with all the bad design and graphics swapped for a good design and art style. Large world + simple mechanics + accessibility + gamer culture art design = massive appeal and money hats. The only limitation to your ability to create isn't a number but your imagination. Both feature laborous grinds to accomplish big things though. 
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Malakili
Terracotta Army
Posts: 10596
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I heard that they guy who makes Minecraft used to be on the Wurm team, I have no idea if that is true though.
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Chinchilla
Terracotta Army
Posts: 573
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I really dig the fact that this game is in java and you don't need to download this huge stand alone game and such. I don't know about others, but I don't expect the graphics to be something like Aion considering its a java game.
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Chinchila - LaRoche Server, APB Drahcir - 50 Captain/GM Weaponsmith, LoTRO Silverlode (Retired) St Drahcir - 7xMage, UO Chesapeake (Retired) Chinchilla Dakilla - Barbarian R50, Shadowbane (Retired)
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Mrbloodworth
Terracotta Army
Posts: 15148
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I heard that they guy who makes Minecraft used to be on the Wurm team, I have no idea if that is true though.
Yes.
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Pennilenko
Terracotta Army
Posts: 3472
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I registered and payed some money at some point in time, and I would have tried Wurm longer than 15 minutes if it didn't stab me in the eyes with "Red hot pokers of sit around and wait."
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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Mrbloodworth
Terracotta Army
Posts: 15148
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I did a zombie event last night on the freedom server. Image thread: http://wurmonline.com/forum/index.php?topic=42597.0Best part was, a good portion of it was testing for our new quasi scripting system thats being used in the tutorial and for the upcoming epic* servers. I was able to use triggers for sounds, spawns on actions, transportation of players, and special FXs ETC... I didn't break the server! * Epic servers are rolling environments with world events and other triggered goodies that gets reset and has accelerated advancement.
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« Last Edit: October 26, 2010, 05:47:29 AM by Mrbloodworth »
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Nebu
Terracotta Army
Posts: 17613
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How long does it take to build a house in real time? Does it require two people?
Side note: Seeing the people stand on the backs of the horses was painful.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Malakili
Terracotta Army
Posts: 10596
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How long does it take to build a house in real time? Does it require two people?
Side note: Seeing the people stand on the backs of the horses was painful.
So basically, this was going to be my exact post.
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Mrbloodworth
Terracotta Army
Posts: 15148
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How long does it take to build a house in real time? Does it require two people?
Side note: Seeing the people stand on the backs of the horses was painful.
Not to long if you have all the prerequisite materials and a location. The bulk of the time is getting and refining raw materials. Things like skills and tools also play a big part. It does not require more than one person, but all things in Wurm are better in groups for obvious reasons. I know some villages on the paid servers will provide you with one if you join the town ETC.. Yes, the lack of animations hurt me too. But we are making progress in that department. Keep in mind, our core engine systems were developed well over 7 years ago though, its taking some major re-factoring to update.
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CharlieMopps
Terracotta Army
Posts: 837
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How long does it take to build a house in real time? Does it require two people?
Side note: Seeing the people stand on the backs of the horses was painful.
Weeks. Sorry bloodworth, I'm going to have to call you on this one. First you need your woodcutting high enough so you can get decent quality wood. Items you make decay based on their quality. Their quality is based on the quality of materials if you have quality 1 materials the thing you make from them is going to decay really fast and fall apart. So, at the very least you need your woodcutting up to 20 and your carpentry up to 20 then you need to cut down lots of trees, and make lots of boards many of those trees will not be quality 20, even if your skill is at 20 so you get to pick maybe 25% of what you cut down as worth using to make lumber then you make lumber from the trees, and guess what... about 25% of that is worth using on top of this you also need nails. So your smithing has to be at 20 as well as your mining (you mine to get the ore, to turn into iron to use as nails.) All the 25% crap from above applies here as well. So then you take your nails, your boards put them in a wagon... didn't make a wagon yet? Well, yea... that takes a while to So you take this stuff to where you want your house. To build the smallest possible house (4 walls) you need 10 boards per wall. 40 planks every time you attempt to attach a board you have a chance to fail, when you fail you either lose the nails or the board... I forget which but I think it was the boards. In any event. the end result is you need a small forest worth of lumber to make the house and theres a LOT of failure involved. If you have your skills at 20-30 and ALL of the materials laying at your feet ready to go, it would still take you at least 8+hrs to build the smallest house in the game. And I didn't even mention the fact that you have to feed yourself, and protect yourself from wild animals while you're doing all this. So your cooking, campfire, fighting and armor skills all have to go up. Along with dozens of other things I'm forgetting at the moment. This of course is a lot easier once your skills are a lot higher. Most people end up grinding out items that use very little wood, like spindles or something until their skill is a LOT higher so they have an easier time of it. It also helps a lot to focus on one skill like carpentry, and have a partner that focuses on smithing and mining. Don't get me wrong, it's a fun game... but it's the dictionary definition of grind. There's no game I've played with more grind in it than wurm.
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dusematic
Terracotta Army
Posts: 2250
Diablo 3's Number One Fan
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Wow, graphics have really improved since last I checked this out.
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bhodi
Moderator
Posts: 6817
No lie.
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I have seen real houses built faster.
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Mrbloodworth
Terracotta Army
Posts: 15148
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How long does it take to build a house in real time? Does it require two people?
Side note: Seeing the people stand on the backs of the horses was painful.
Weeks. Sorry bloodworth, I'm going to have to call you on this one. First you need your woodcutting high enough so you can get decent quality wood. Items you make decay based on their quality. Their quality is based on the quality of materials if you have quality 1 materials the thing you make from them is going to decay really fast and fall apart. So, at the very least you need your woodcutting up to 20 and your carpentry up to 20 then you need to cut down lots of trees, and make lots of boards many of those trees will not be quality 20, even if your skill is at 20 so you get to pick maybe 25% of what you cut down as worth using to make lumber then you make lumber from the trees, and guess what... about 25% of that is worth using on top of this you also need nails. So your smithing has to be at 20 as well as your mining (you mine to get the ore, to turn into iron to use as nails.) All the 25% crap from above applies here as well. So then you take your nails, your boards put them in a wagon... didn't make a wagon yet? Well, yea... that takes a while to So you take this stuff to where you want your house. To build the smallest possible house (4 walls) you need 10 boards per wall. 40 planks every time you attempt to attach a board you have a chance to fail, when you fail you either lose the nails or the board... I forget which but I think it was the boards. In any event. the end result is you need a small forest worth of lumber to make the house and theres a LOT of failure involved. If you have your skills at 20-30 and ALL of the materials laying at your feet ready to go, it would still take you at least 8+hrs to build the smallest house in the game. And I didn't even mention the fact that you have to feed yourself, and protect yourself from wild animals while you're doing all this. So your cooking, campfire, fighting and armor skills all have to go up. Along with dozens of other things I'm forgetting at the moment. This of course is a lot easier once your skills are a lot higher. Most people end up grinding out items that use very little wood, like spindles or something until their skill is a LOT higher so they have an easier time of it. It also helps a lot to focus on one skill like carpentry, and have a partner that focuses on smithing and mining. Don't get me wrong, it's a fun game... but it's the dictionary definition of grind. There's no game I've played with more grind in it than wurm. You don't need skill 20 to build a house, that's the max on the ( free ) sever, you can always repair and improve walls.
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Nebu
Terracotta Army
Posts: 17613
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He said that in his quote, MrB. Matter of fact, I think he was pretty clear and objective in his response. I think he also highlights why Wurm will never be anything buy a very small niche game a la Tale in the Desert.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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WayAbvPar
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Aren't there any Amish NPCs that can pitch in and help?
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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So I've finally decided on what I think is going to be my place in the world. It looks like a place someone left a looong time ago (there was no house there, the fence is partially gone, and a food storage thingy had 75 or so in damage), so I'm reparing a few things here and there and cutting down a few trees I don't like the location of, to make it a nice place to live again.
I need to figure out a way to make steady cash, though. I'm thinking starting to farm something would be my best bet in the long run, but I've no idea what. And I've no skills or seeds to really start this yet, so I suppose it's going to be a few weeks before I've actually got a usable yield out of the whole thing.
You can say what you'd like though, wurm is a damn grindy game. Most of the areas I still can't dig "because it's too steep", f.ex, and I'm not entirely looking forward to trying to put up an actual house, let alone make a lock on it.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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What's your farming at? Last time I played farming only netted a 1:1 crop per seed ratio until farming 15-18 (can't remember which), so unless you have a -lot- of seeds to start a big ass patch, it'll be a good while before you actually make anything of a surplus.
Main reason I stopped playing was the maintenance on everything. It became a chore.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Yeah, farming is currently at a leisurely 4.18, which is why I'm saying it'll probably be a few weeks before I get a usable yield out of the whole thing. Well, that and the fact I have to build up a bunch of seeds to farm with to start with. I probably need to rummage around a lot around where I've setup shop just to see if I can't find a lot of seeds which germinate quickly. First place I sort of setup shop I put 3 different types of seeds into the ground, and they definitely matured at vastly different rates.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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God, I can't remember the times anymore, but I'm pretty sure wemp/cotton are the fastest. Wurmpedia should have more detailed info.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Muffled
Terracotta Army
Posts: 257
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Thank you all for reminding me why I shouldn't ever try to play/work this game again. I am only barely industrious enough for a job that I get paid to do.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Main reason I stopped playing was the maintenance on everything. It became a chore.
Yeah it can be with out the use of deeds and the like. Its a problem we recognize, and we hope will be lower with the removal of GV ( that has 3x the decay rate). New users going to freedom will open up the possibility to join villages and towns that all but halt decay, and open up and encourage more coporation between players. I personally have been wanting to change low level crop pay out for a bit now, its always seemed silly to me. EDIT: And now, it looks like crops will be changed. Thanks for the feedback.
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« Last Edit: November 04, 2010, 06:08:23 AM by Mrbloodworth »
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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I didn't put much research into the whole deed thing, but I was of the impression it was 10 silver pr month. At some point I'm probably going to go the deed route, but I need to grind up carpentry before that to actually get a sizeable house going, and I'll probably look at what the prices actually are by then.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Deeds can be paid for by the group ( You basically donate to the deeds coffers at your own pace). There are no deeds on GV at all. So, its not a good example, and part of why we are doing away with it, that and the 3x decay leaves many with a very bad taste and wrong impression. Upkeep money is taken from the village funds every month. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Info or Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. Its 10 for the initial purchase, upkeep is based on what features you want and size ETC... Cost Calculator
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« Last Edit: November 04, 2010, 06:27:22 AM by Mrbloodworth »
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Nebu
Terracotta Army
Posts: 17613
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Seems Wurm is just a more overtly aggressive version of A Tale in the Desert with fewer puzzles and more combat.
Is that a fair assessment?
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mrbloodworth
Terracotta Army
Posts: 15148
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I would have to play more a tale to understand that reference point.
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Nebu
Terracotta Army
Posts: 17613
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I would have to play more a tale to understand that reference point.
Your development team should take a thorough look at that game. It will tell you much about how to do and how not to do things in a building/pvp mmo.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mrbloodworth
Terracotta Army
Posts: 15148
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Today's update, addressed a few things that you guys brought up here. Tuesday, 09 November 2010 13:16
* Minimum crop yield is now 2 * Foodstuff that can be put in storage bins should now be possible to put on traders and merchants * Skillgains are always updated to give better feedback on progress * Butchering should more often yield meat * A bug with unhitching that made the creature immobile or irresponsive was found and overkilled * When you have lost all items you may now rummage through rock tiles and find some basic iron ore and rocks to create 'crude' tools. These tools will have very low quality but may get you going. Forage for a branch that can be used to create a crude pickaxe for instance. Also you can create low quality fires from wood scraps and kindling. Note: It will take a day or so for these items to appear on the map.
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Oh, awesome. I kept losing my steel and flint (god knows how or where), and it's just completely fucking me up because everything I was looking to do to fix this (i.e. make charcoal and an iron lump to make steel) requires ... fire.
Also what the christ is this 100 item limit? I'm getting tired of having to go multiple trips just because I try to lug around f.eks cotton seeds or whatever that I found lying about on an abandoned farm. I can agree if it's bulky or heavy, but NUMBER?
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« Last Edit: November 09, 2010, 06:31:42 AM by tgr »
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Nebu
Terracotta Army
Posts: 17613
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Now that I'm done with LotRO for a while, I may give this game another try. I really enjoy building/crafting games but have my concerns about maintaining a camp. The daily chores are the one thing that drove me away from a Tale in the Desert.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mrbloodworth
Terracotta Army
Posts: 15148
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If you do, try to join up with other F13 people.
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Nebu
Terracotta Army
Posts: 17613
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If you do, try to join up with other F13 people.
I really prefer to do things on my own. Is this going to make the game impossible?
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Mrbloodworth
Terracotta Army
Posts: 15148
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If you do, try to join up with other F13 people.
I really prefer to do things on my own. Is this going to make the game impossible? No, just better working with others.
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