Welcome, Guest. Please login or register.
July 21, 2025, 11:17:35 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Batman: Arkham Asylum 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 6 7 [8] Go Down Print
Author Topic: Batman: Arkham Asylum  (Read 85113 times)
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #245 on: December 14, 2009, 11:08:14 AM

Innovative?  You people are just odd about this game.  Ohh wait, Lorekeep.  MW2 fan.  awesome, for real

Edit: Yes, I know I have a bug up my ass about the praise heaped on this game.  It's just a Batman themed giant Splinter Cell level to me.  Keep in mind that I love Splinter Cell and had similar if a bit different fun here. 
« Last Edit: December 14, 2009, 11:12:22 AM by Rasix »

-Rasix
LK
Terracotta Army
Posts: 4268


Reply #246 on: December 14, 2009, 11:27:31 AM

/ was meant to be an or, not an and.

I guess I see a lot of stuff this game has going for it that made it a must-play title, like Dead Rising (probably supplanted by Dead Rising 2 once they get a more consistent, bug-free, less aggravating experience) and Prince of Persia: The Sands of Time. You know, unique, genre-defining games that exemplify the best we have to offer.
« Last Edit: December 14, 2009, 11:29:07 AM by Lorekeep »

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
eldaec
Terracotta Army
Posts: 11844


Reply #247 on: December 14, 2009, 11:39:13 AM

This is one of those games which I would put on a list of "game of historical / innovation importance that you must play in your lifetime as a gamer."

eh?

It is not even as innovative as Splinter Cell, God of War or the recent Princes of Persia. And these are hardly shining beacons of innovation themselves, even if they are fun for a couple of days.

Quote
Batman themed giant Splinter Cell level

This. And to be honest this is doing a disservice to the variety in splinter cell stealth puzzles.

Batman basically has 2 scenarios, the punch-people-in-face-while-dodging-titans scenario, and the hide-on-gargoyles-or-in-grates scenario. Variation after the fight with Bane was only increasingly camp locations, and occasional 2d minigame or terrible boss fight. Poison Ivy would have looked as if it was phoned in even as part of a late eighties film tie in. Game it reminded me of most at that point was Dragon's Lair. This is not a good thing.

It still worth playing. But it is an archetypal renter - you can't expect half hearted console ports to be some kind of robot jesus.



EDIT
Regarding lorekeep's post above, this isn't going to be a historic reference point. It'll be a game that everyone writes into their GOTY lists at the end of the year, but then promptly forgets about.
« Last Edit: December 14, 2009, 11:47:02 AM by eldaec »

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
LK
Terracotta Army
Posts: 4268


Reply #248 on: December 14, 2009, 11:43:33 AM

I submit that you guys are more intellectual and analytical about it than I am. "Worth playing" - that'll work for me.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Demonix
Terracotta Army
Posts: 103


Reply #249 on: December 14, 2009, 11:47:10 AM

I don't know about innovative, but its a well made, fun game that reminded me of a more easily controlled and heroic resident evil.  The voice acting was SUPERB.  I bout it on sale from steam a few weeks ago and was very pleased with the purchase.
schild
Administrator
Posts: 60350


WWW
Reply #250 on: December 14, 2009, 06:02:37 PM

Quote
You know, unique, genre-defining games that exemplify the best we have to offer.

http://www.gametrailers.com/video/tgs-09-splinter-cell/57677
http://www.gametrailers.com/video/sdcc-09-splinter-cell/53101
http://www.gametrailers.com/video/e3-09-splinter-cell/50011
http://www.gametrailers.com/video/e3-09-splinter-cell/50193

Splinter Cell always defines the genre. Sorry, pal. It's like the only thing Ubisoft does right these days.

« Last Edit: December 14, 2009, 06:06:33 PM by schild »
NowhereMan
Terracotta Army
Posts: 7353


Reply #251 on: December 15, 2009, 04:12:57 AM

It's not innovative but it is a really fun Batman game that captures the atmosphere of the character really well. There really aren't enough of those, some of the Spiderman games were good fun but that's about it in terms of comic book games.

"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
Venkman
Terracotta Army
Posts: 11536


Reply #252 on: January 03, 2010, 08:34:33 AM

Finally got back to this one. Bane fight is pissing me off. This is usually the kind of Boss nonsense that drives me from most games. I assume I just strike+strike+dodge during each of the his three phases (each ending with one hose removed)? Seems like the additional grunts added to the fight aren't a problem.

What annoys me is that these fights generally devolve into decoding the one method the designers intended for you to solve it. And they arbitrarily remove any extra abilities to prevent emergent behavior. I could be using that grappling hook a lot during this fight. And I can think of only one time when Batman was dumb enough to try and mano-a-mano Bane (when he lost, had his back broke and passed the mantle over to Azrael for a bit).
Samwise
Moderator
Posts: 19324

sentient yeast infection


WWW
Reply #253 on: January 03, 2010, 09:07:04 AM

I don't remember having much trouble with the Bane fight.  IIRC the thing to do was spend lots of time dodging around to stay the hell out of his way, and fling batarangs at him when he leaves an opening (like when he's charging).  Once you blind him, you can run up and wail on him until he recovers.  There are mini-bosses later on that require similar tactics (but they're more fun because you can also ride them around).
BitWarrior
Terracotta Army
Posts: 336


WWW
Reply #254 on: January 03, 2010, 09:07:35 AM

Finally got back to this one. Bane fight is pissing me off. This is usually the kind of Boss nonsense that drives me from most games. I assume I just strike+strike+dodge during each of the his three phases (each ending with one hose removed)? Seems like the additional grunts added to the fight aren't a problem.

What annoys me is that these fights generally devolve into decoding the one method the designers intended for you to solve it. And they arbitrarily remove any extra abilities to prevent emergent behavior. I could be using that grappling hook a lot during this fight. And I can think of only one time when Batman was dumb enough to try and mano-a-mano Bane (when he lost, had his back broke and passed the mantle over to Azrael for a bit).

You're just starting, there are plenty of ways to take out the "bane type" of character in the game. In the meantime, follow the tips its giving you - you're green.

Ending a sentence with a preposition is something up with which I will not put.
Kageh
Terracotta Army
Posts: 359


Reply #255 on: January 03, 2010, 10:56:14 AM

Playing AA on the PC I found the Bane fight (and the one where you first encounter the two mutant thugs) kind of hard at start, mainly because I never really got used to the mouse/keyboard scheme. One day I bought an X360 controller in order to complete challenges, and all of a sudden the game felt a lot better.

Vision
Terracotta Army
Posts: 287


Reply #256 on: January 03, 2010, 12:53:03 PM

This game wins in terms of atmosphere, which I was immediately drawn into. The fighting is simple but fun, and I was instantly addicted to the challenge modes. The stealth and combat make the gameplay good, not great, and most of the bosses are fun enough even if the last boss fight leaves a ton to be desired.

I HATED running around constantly in detective mode, and the fact that half of the upgrades to Batman's arsenal were completely pointless since I used my manual controlled batarang once in the entire game. 
Venkman
Terracotta Army
Posts: 11536


Reply #257 on: January 03, 2010, 03:32:54 PM

Ok, powered through Bane. Turned out my problem was not recognizing when he was charging up. After that, still challenging, but not impossible.

I keep passing the on hang-them-from-gargoyles powerup thinking I'll never see enough gargoyles to use it. Then I hit a new area... with gargoyles and lots of baddies.

Fun stuff. Still feels a bit on rails in most parts. But that's offset by being able to tackle large groups any number of ways, which I like.
Lucas
Terracotta Army
Posts: 3298

Further proof that Italians have suspect taste in games.


Reply #258 on: January 04, 2010, 05:32:17 PM

Just started this and whoa, great atmosphere. Loved all the introduction :)

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Ragnoros
Terracotta Army
Posts: 1027


Reply #259 on: February 26, 2010, 03:15:51 PM

Seems worth a bump. Batman is on sale for $12.50 at Games for Windows

Disclaimer: You will need to install the Games for Windows Client and have a Windows Live ID account.

Owls are an example of evolution showing off. -Shannow

BattleTag - Ray#1555
Triforcer
Terracotta Army
Posts: 4663


Reply #260 on: September 16, 2010, 09:22:03 PM

NECRO:


Arkham Asylum devs did something I thought was impossible- kept an ingame secret hidden for a year.  NOBODY figured it out until they revealed it in a podcast.  

So if you want to really complete the game, find Warden Sharp's secret room.  But since nobody on the Internet found it in a year, best to just google it.

EDIT:  I had to erase my harddrive, now I have a compulsion to redownload on Steam and replay the whole game to get this...  
« Last Edit: September 16, 2010, 09:29:11 PM by Triforcer »

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Kail
Terracotta Army
Posts: 2858


Reply #261 on: September 16, 2010, 10:01:19 PM

Arkham Asylum devs did something I thought was impossible- kept an ingame secret hidden for a year.  NOBODY figured it out until they revealed it in a podcast.  

Is there a source for that?  Because I'm finding vids that contradict it, like this one from March.

Edit: oh, wait, the podcast was in march?  NM, then.
« Last Edit: September 16, 2010, 10:03:07 PM by Kail »
LK
Terracotta Army
Posts: 4268


Reply #262 on: September 17, 2010, 01:22:50 PM

Looks more like a glitch than a hidden room.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Velorath
Contributor
Posts: 8996


Reply #263 on: September 17, 2010, 01:51:05 PM

Looks more like a glitch than a hidden room.

The way he got into the room was a glitch.  You can actually blow the wall down.  There's a blueprint in there that's a bit of an easter egg for the sequel.
rk47
Terracotta Army
Posts: 6236

The Patron Saint of Radicalthons


Reply #264 on: September 17, 2010, 04:50:49 PM

Also the game has 'multiple' endings.  Oh ho ho ho. Reallllly?

Colonel Sanders is back in my wallet
UnSub
Contributor
Posts: 8064


WWW
Reply #265 on: September 17, 2010, 11:51:39 PM

Here's a video of the secret room: http://www.youtube.com/watch?v=XxgAn4DkG-k&feature=fvw

Also the game has 'multiple' endings.  Oh ho ho ho. Reallllly?

Are you talking about who comes out of the water at the end?

Vision
Terracotta Army
Posts: 287


Reply #266 on: October 04, 2010, 07:53:15 PM

I completed the game in 2 days last halloween weekend. I might play through it again this halloween just because the game's atmosphere makes me feel like im in The Halloween Tree or some shit like that.
Mattemeo
Terracotta Army
Posts: 1128


Reply #267 on: October 06, 2010, 08:34:05 AM

The first page of this thread is hilariously cynical now. Anyway, late as I may be to the current gen of consoles (bought my friend's old 40gig PS3 a few months ago), B:AA stands out as the cream of the small crop I've invested in so far. There may be better out there but few of them have drawn me in to the same extent, no even Dead Space. I can't even pin down exactly what makes it feel so right - stealth mechanics are simple but intuitive and loads of fun, combat is bewildering at first and within time, jaw-droppingly brilliant (though I'm not sure I'll ever make the 3rd medal on any of the Freeflow challenges), visually one of the best looking games out there right now... I think part of the draw was the sheer enticement of finding all the clues. No other game I've played has made 'collecting things' feel so rewarding. I loved finding treasures in Uncharted but that was merely going through an area with a fine toothed comb. B:AA asks you to deduce. Almost at 100% complete on my Normal game, and with Haloween swiftly approaching I can see a couple of nights in my future getting to grips with the Hard mode.

Also, is it just me or was tearing the 'heart' out of Ivy's giant polyp plants almost unutterably satisfying?

If you party with the Party Prince you get two complimentary after-dinner mints
Pages: 1 ... 6 7 [8] Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Batman: Arkham Asylum  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC