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Topic: Profits and Losses (according to Edge?) (Read 3006 times)
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schild
Administrator
Posts: 60350
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Diablo 3 made money before release? 
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Colonel Sanders is back in my wallet
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Sairon
Terracotta Army
Posts: 866
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I wonder if it's strictly software business or if it's for the entire company. Still some pretty stagering numbers.
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Trippy
Administrator
Posts: 23657
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It's hardware and software (visit link to see revenue figures where it's mentioned).
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Murgos
Terracotta Army
Posts: 7474
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Whoa. ctivision was a power player in three important areas of software in the past year: music games, shooters, and movie licenses. The Guitar Hero franchise has generated over $1 billion in sales (most of that for Activision), with over $820 million just since the October 2007 launch of Guitar Hero III. I knew Guitar Hero was a profit monster but this is about an order of magnitude more than I expected.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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2.6 billion for Nintendo is freakin' insane. I guess that's what happens when you don't make your console a loss leader, eh?
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Etro
Terracotta Army
Posts: 128
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Nintendo at the the top makes a fair bit of sense with hardware included, but Disney in second?
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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UnSub
Contributor
Posts: 8064
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Nintendo at the the top makes a fair bit of sense with hardware included, but Disney in second?
For every comic book guy MMO player who demands the perfect sandbox game, there are 50 children who are happy if Lightning McQueen and Ariel just show up on screen and dance for them. Don't underestimate the power of the IP.
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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And for all that we like to bag on movie-based games, Disney turns out some really good kids games. They work precisely because Disney knows better than to care what jaded "real gamers" want, instead just delivers twitch puzzles that require the reaction time of a 7 year old and little to no thinking, and in place of a plot a running series of gags you will only get if you've seen the movie 8 times.
--Dave (who has played every Shrek game made after his youngest got through with them)
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--Signature Unclear
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Ratman_tf
Terracotta Army
Posts: 3818
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Diablo 3 made money before release?  Schild bought a lifetime sub.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Margalis
Terracotta Army
Posts: 12335
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How the hell did EA lose so much? At least MS and Sony can blame hardware costs.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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schild
Administrator
Posts: 60350
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They bought Bioware/Pandemic and like 4 other companies.
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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EA also likes to write things like actual game development budgets into the books as a "one time loss", rather than an ongoing cost of business.
--Dave
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--Signature Unclear
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fuser
Terracotta Army
Posts: 1572
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« Last Edit: July 30, 2008, 07:10:00 AM by fuser »
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I gotta be slow, but I don't understand the graph..
Example: Sony makes $12,945 in revenue including hardware, but as a publisher it looses $1,255.
C'mon Sauced, you know better. The $12,495 is all sales before deductions of operating costs. After factoring the cost of development, production and paying employees they lost $1,255.
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fuser
Terracotta Army
Posts: 1572
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C'mon Sauced, you know better. The $12,495 is all sales before deductions of operating costs. After factoring the cost of development, production and paying employees they lost $1,255.
Sorry coffee/sleep/server issues atm :)
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