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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Profits and Losses (according to Edge?) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Profits and Losses (according to Edge?)  (Read 3006 times)
schild
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on: July 28, 2008, 10:36:33 PM

rk47
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Reply #1 on: July 28, 2008, 11:44:45 PM

Diablo 3 made money before release?  awesome, for real

Colonel Sanders is back in my wallet
Sairon
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Reply #2 on: July 29, 2008, 01:07:19 AM

I wonder if it's strictly software business or if it's for the entire company. Still some pretty stagering numbers.
Trippy
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Reply #3 on: July 29, 2008, 01:56:51 AM

It's hardware and software (visit link to see revenue figures where it's mentioned).
Murgos
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Reply #4 on: July 29, 2008, 06:30:55 AM

Whoa.

Quote
ctivision was a power player in three important areas of software in the past year: music games, shooters, and movie licenses. The Guitar Hero franchise has generated over $1 billion in sales (most of that for Activision), with over $820 million just since the October 2007 launch of Guitar Hero III.

I knew Guitar Hero was a profit monster but this is about an order of magnitude more than I expected.

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Ingmar
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Reply #5 on: July 29, 2008, 09:53:15 AM

2.6 billion for Nintendo is freakin' insane. I guess that's what happens when you don't make your console a loss leader, eh?

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Etro
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Reply #6 on: July 29, 2008, 02:02:28 PM

Nintendo at the the top makes a fair bit of sense with hardware included, but Disney in second?
Ingmar
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Reply #7 on: July 29, 2008, 02:18:13 PM

Nintendo at the the top makes a fair bit of sense with hardware included, but Disney in second?

http://disney.go.com/disneyinteractivestudios/

The collective posters of f13 = niche market.

Little kids = money hats.

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Nordom: Sense of closure: imminent.
UnSub
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Reply #8 on: July 29, 2008, 07:27:14 PM

Nintendo at the the top makes a fair bit of sense with hardware included, but Disney in second?

For every comic book guy MMO player who demands the perfect sandbox game, there are 50 children who are happy if Lightning McQueen and Ariel just show up on screen and dance for them. Don't underestimate the power of the IP.

MahrinSkel
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Reply #9 on: July 29, 2008, 07:45:03 PM

And for all that we like to bag on movie-based games, Disney turns out some really good kids games.  They work precisely because Disney knows better than to care what jaded "real gamers" want, instead just delivers twitch puzzles that require the reaction time of a 7 year old and little to no thinking, and in place of a plot a running series of gags you will only get if you've seen the movie 8 times.

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Ratman_tf
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Reply #10 on: July 29, 2008, 08:16:10 PM

Diablo 3 made money before release?  awesome, for real

Schild bought a lifetime sub.



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Margalis
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Reply #11 on: July 29, 2008, 08:21:13 PM

How the hell did EA lose so much? At least MS and Sony can blame hardware costs.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
schild
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Reply #12 on: July 29, 2008, 08:22:03 PM

They bought Bioware/Pandemic and like 4 other companies.
MahrinSkel
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Reply #13 on: July 29, 2008, 09:12:47 PM

EA also likes to write things like actual game development budgets into the books as a "one time loss", rather than an ongoing cost of business.

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fuser
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Reply #14 on: July 30, 2008, 06:56:12 AM


I gotta be slow, but I don't understand the graph..

Example:
Sony makes $12,945 in revenue including hardware, but as a publisher it looses $1,255.

"The Games division as a whole (which includes hardware and software) lost over $1.25 billion, most attributable to losses on PlayStation 3 hardware production and sales."  swamp poop


Edit: sorry lack of coffee i take it all back... fuck sony/ms are getting hammered ;)
« Last Edit: July 30, 2008, 07:10:00 AM by fuser »
NiX
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Reply #15 on: July 30, 2008, 07:07:30 AM

I gotta be slow, but I don't understand the graph..

Example:
Sony makes $12,945 in revenue including hardware, but as a publisher it looses $1,255.
C'mon Sauced, you know better. The $12,495 is all sales before deductions of operating costs. After factoring the cost of development, production and paying employees they lost $1,255.
fuser
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Reply #16 on: July 30, 2008, 07:11:23 AM

C'mon Sauced, you know better. The $12,495 is all sales before deductions of operating costs. After factoring the cost of development, production and paying employees they lost $1,255.

Sorry coffee/sleep/server issues atm :)
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