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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Black Prophecy - (Reakktor Media) debut trailer 0 Members and 1 Guest are viewing this topic.
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Author Topic: Black Prophecy - (Reakktor Media) debut trailer  (Read 108073 times)
Mrbloodworth
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Reply #70 on: March 31, 2009, 08:17:09 AM


While awesome, if that in engine footage, i am scared of the system requirements.

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Lantyssa
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Reply #71 on: March 31, 2009, 12:39:54 PM

We are DESTINED to laugh.

Hahahaha!  I'm really good at this!
Cadaverine
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Reply #72 on: March 31, 2009, 02:04:42 PM


Jumpin' Jesus Christ, that was awful.  ACK!

I could have done a better job on the VO.  I think I actually heard the guys voice cracking here and there.

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Reply #73 on: March 31, 2009, 02:07:47 PM

I couldn't get past "new er-a".  Shit, I think I could better with a mouth full of peanut butter.

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Bzalthek
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Reply #74 on: March 31, 2009, 02:08:33 PM

Who fucking approved that trailer, or more specifically, who listened to that voice over and said "Yeah!  That's great!" because they need to be beaten soundly.

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Reply #75 on: April 03, 2009, 07:12:10 PM

Is there actual game play footage out somewhere instead of this cinematic shit? This is going to be an MMO, yet no one knows fucking shit about what it's supposed to actually do.

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Reply #76 on: April 03, 2009, 07:18:19 PM

They should have hired Randy Savage for the voice over. 
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Reply #77 on: April 03, 2009, 08:30:12 PM

They should have hired Randy Savage for the voice over. 

You are a genius.
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Reply #78 on: April 08, 2009, 01:24:55 PM

Mrbloodworth
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Reply #79 on: April 08, 2009, 01:46:07 PM


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Reply #80 on: April 08, 2009, 01:59:45 PM

Once you got past the menus, the actual gameplay looks really friggin cool.

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Reply #81 on: April 08, 2009, 03:31:47 PM

Alright, fuckit, I want in the beta.
Ghambit
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Reply #82 on: April 08, 2009, 03:58:02 PM

Once you got past the menus, the actual gameplay looks really friggin cool.

I think the menus were frakkin COOL.  That's SCI-FI bytch!  Lots of menus and beep and clicks 'n stuff.  Not supposed to be simple.  And really, those menus denoted some real depth to the game.

So far: 
Black Prophecy - 1
JGE - 0

Honestly, these guys are kickin Net Devil's arses.  They've shown WAY more to their game then Net Devil has for JGE.  Not to mention the ability to play cap. ships, etc.  The whole thing just looks more compelling to me than JGE does by far.  And in reality, the Infinity Engine has had more time under development than Net Devil's proprietary blend - which is why it looks so damned good.

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Reply #83 on: April 08, 2009, 03:58:27 PM

Quote
Honestly, these guys are kickin Net Devil's arses.

Why are you setting the bar so low? :(
Ghambit
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Reply #84 on: April 08, 2009, 04:01:59 PM

Quote
Honestly, these guys are kickin Net Devil's arses.

Why are you setting the bar so low? :(

The bar being so low is directly proportional to the amount of asskicking.
And besides, there aint no other bar is there?  What other space shooter MMO is there?

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Stormwaltz
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Reply #85 on: April 08, 2009, 04:02:36 PM

Those menus are worse than EVE at ship. My moment of  ACK! was when he had to drag and drop his group members into the mission sheet. Automating that shit is why grouping exists in the first place.

Looks nice in motion. Great music in both the ambient and battle segments. Since they really played up the instances there, I wonder what the ration of shared world to instance is.

My impression is that BP is prettier (in that peculiar Euro-art style EVE has) and deeper, but JGE still looks more fun.
« Last Edit: April 08, 2009, 04:04:09 PM by Stormwaltz »

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Reply #86 on: April 08, 2009, 06:03:07 PM

My moment of  ACK! was when he had to drag and drop his group members into the mission sheet.
My moment of  swamp poop was seeing "level 91" on one of the items in the weapon store. Wasn't the highest level listed there, either.

Aside from that it looks rather pretty.
Mrbloodworth
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Reply #87 on: April 09, 2009, 06:43:24 AM

Once you got past the menus, the actual gameplay looks really friggin cool.

I think the menus were frakkin COOL.  That's SCI-FI bytch!  Lots of menus and beep and clicks 'n stuff.  Not supposed to be simple.  And really, those menus denoted some real depth to the game.

So far: 
Black Prophecy - 1
JGE - 0

Honestly, these guys are kickin Net Devil's arses.  They've shown WAY more to their game then Net Devil has for JGE.  Not to mention the ability to play cap. ships, etc.  The whole thing just looks more compelling to me than JGE does by far.  And in reality, the Infinity Engine has had more time under development than Net Devil's proprietary blend - which is why it looks so damned good.

Who there cowyboy. First, no, netdevil has more info out about the game than Reakktor, who just did a media blitz the other day. We know (or there is more info) about Jumpgate's game play systems and mechanics than there is this title. The jump gate dancer engine has been live, and in use since September 25, 2001 (launch date for JG:Classic), the infinity engine, IF it was the same one used in neocron, is from 2002.

Not that i care about any above. The video and shots shown were quite stunning, and my response was pointed at the graphics, as i know, or can find very little about the REAL mechanics of the game at this time.

The REAL contrast in the two game is system requirements. We have essentially what is a Low teach going up versus a high teach, or low system requirements versus a extremely high requirements game (Judging by that rendering features can pick out from that video, as even the system requirements have not been produced yet). Jumpgate developers have been trying to maintain that low barrier to entry, with very good reason. They are two different schools of thought. If i may, i will say: Its like AOC going up VS. World of Warcraft, not in mechanics, but in development guidelines and tech used.

I think currently, they are both attractive titles, and i think each will do well. However, my eye is still on Jumpgate:E. For a few reasons. First i do not think we will see 50 x 50 x 50 battles in Reakktor's game...Ever. Second, Jumpgate classic was, for its time, quite well received, and quite well done, and the developers have almost 10 years of LIVE knowledge from that title to apply (not that Reakktor has nothing... But i do think this is their first space MMO). This is a refinement of the first, with modern concepts and tech tossed in, Reakktor's game, from just about every angle is an unknown.

Having said all that, you know i will be trying them both.  DRILLING AND MANLINESS

EDIT: Spellinz
« Last Edit: April 09, 2009, 06:56:14 AM by Mrbloodworth »

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Draegan
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Reply #88 on: April 09, 2009, 06:49:36 AM

Both games look great obviously but we don't know anything about Black Prophecy yet, how the game is played, what you will be doing, what the focus of the game is etc.

I hope both are awesome.  I'll be trying both myself.
Lucas
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Reply #89 on: April 09, 2009, 07:50:41 AM

Pew! Pew!




*sniff* Sorry, I just become nostalgic whenever I see talks about space games  Heartbreak Heartbreak

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Mrbloodworth
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Reply #90 on: April 09, 2009, 07:51:25 AM

Its ok, that was the best series ever.

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Reply #91 on: April 11, 2009, 07:43:31 PM

This is the same company who made Neocron.  Which looks awesome.  Until you log in and start playing.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Reply #92 on: April 12, 2009, 04:23:37 AM

As stupid as it sounds, but EVE kind of set the bar to me on how a space MMO should play. Not the core gameplay, but varied things you can do. Black Prophecy looks like a simple MMO space pew pew with mostly text-based menu system.

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Reply #93 on: April 12, 2009, 04:54:02 PM

As stupid as it sounds, but EVE kind of set the bar to me on how a space MMO should play. Not the core gameplay, but varied things you can do. Black Prophecy looks like a simple MMO space pew pew with mostly text-based menu system.
Usually I don't embrace my cynicism, but people have been playing text-based games with some graphics for ten years now, so I don't see why a little text in your space game necessarily would be a terrible thing. smiley
« Last Edit: April 12, 2009, 04:55:51 PM by Tarami »

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Reply #94 on: April 15, 2009, 11:09:02 AM

This is the same company who made Neocron.  Which looks awesome.  Until you log in and start playing.

Endgame and PVP were fun. They had a nice implant system as well. Very cool atmosphere. It had some glaring holes but I still enjoyed it a lot.

Just sayin'.

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Reply #95 on: April 15, 2009, 12:46:20 PM

This is the same company who made Neocron.  Which looks awesome.  Until you log in and start playing.

Endgame and PVP were fun. They had a nice implant system as well. Very cool atmosphere. It had some glaring holes but I still enjoyed it a lot.

Just sayin'.

You and me both, brother.  But, everytime I returned it ended in tears.  I still think it has one of the best skill systems out there.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Reply #96 on: May 02, 2009, 09:05:45 AM

Gameplay and Cinematic trailers are up. They are showing some good progress.

http://blackprophecy-game.com/index.php?id=5

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
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Reply #97 on: May 02, 2009, 12:53:26 PM

Gameplay and Cinematic trailers are up. They are showing some good progress.

http://blackprophecy-game.com/index.php?id=5
You mean the trailers we've been discussing for a month or so in this very thread?

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Ghambit
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Reply #98 on: May 02, 2009, 08:08:27 PM

I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward.  (sigh)  I'm so tired of seeing this happen over and over.  They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers.  And of course, it pushes the entire dev-cycle later and later.

Honestly though, if ever there should be a self-published MMO this game sure fits that bill.  How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor.

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Reply #99 on: May 02, 2009, 08:11:30 PM

I'm really tired of the no publisher thing. What's the problem with just getting on Steam, GamersGate, etc. and just spending a bit more money on a few decent marketing folks. >_>
Ghambit
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Reply #100 on: May 02, 2009, 08:58:29 PM

I'm really tired of the no publisher thing. What's the problem with just getting on Steam, GamersGate, etc. and just spending a bit more money on a few decent marketing folks. >_>

Well yah, Steam 'n such is the obvious compromise between self-pub and full on paperpushing pubs. 
Really, it just boils down to greed.  They're trying to spread the risk around as much as possible so they dont take as much of a hit if/when the game bombs.  Flying Labs pulled the same crap and ended up in bed with Sony.

I just really believe these products have to prove themselves before publishers jump on the bandwagon; just like everyone else.  At least sponsor your own beta somehow and test the waters, drum up marketing, etc.  Use Steam if you gotta I guess.  Why these guys think they're automatically entitled to a full-on publishing deal (especially in this market) is well beyond the scope of my comprehension... makes no sense unless you're "waving the Red Flag" of defeat.  Which means they know they have a shytty product they cant sell, so might as well hedge their bets and/or cut their losses.

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Mrbloodworth
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Reply #101 on: May 02, 2009, 11:22:07 PM

There is always SOE.
















 awesome, for real

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Reply #102 on: May 03, 2009, 01:11:12 AM

Really, it just boils down to greed.  They're trying to spread the risk around as much as possible so they dont take as much of a hit if/when the game bombs. 

Those greedy bastards, wanting to keep their homes and life savings and such.  why so serious? That's if they aren't already hocked to the eyeballs.

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Reply #103 on: May 03, 2009, 03:47:48 AM

I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward.  (sigh)  I'm so tired of seeing this happen over and over.  They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers.  And of course, it pushes the entire dev-cycle later and later.

Honestly though, if ever there should be a self-published MMO this game sure fits that bill.  How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor.

I'm curious, what is it do you think that publishers do?

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Reply #104 on: May 03, 2009, 04:16:41 AM

I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward.  (sigh)  I'm so tired of seeing this happen over and over.  They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers.  And of course, it pushes the entire dev-cycle later and later.

Honestly though, if ever there should be a self-published MMO this game sure fits that bill.  How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor.

I'm curious, what is it do you think that publishers do?

I thought it was clear - ruin player fun, install DRM on everything, reap billions of dollars off other peoples' work and stifle creativity.  why so serious?

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