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Topic: Black Prophecy - (Reakktor Media) debut trailer (Read 108047 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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While awesome, if that in engine footage, i am scared of the system requirements.
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Lantyssa
Terracotta Army
Posts: 20848
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We are DESTINED to laugh.
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Hahahaha! I'm really good at this!
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Cadaverine
Terracotta Army
Posts: 1655
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Jumpin' Jesus Christ, that was awful.  I could have done a better job on the VO. I think I actually heard the guys voice cracking here and there.
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I couldn't get past "new er-a". Shit, I think I could better with a mouth full of peanut butter.
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-Rasix
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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Who fucking approved that trailer, or more specifically, who listened to that voice over and said "Yeah! That's great!" because they need to be beaten soundly.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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TripleDES
Terracotta Army
Posts: 1086
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Is there actual game play footage out somewhere instead of this cinematic shit? This is going to be an MMO, yet no one knows fucking shit about what it's supposed to actually do.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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They should have hired Randy Savage for the voice over.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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They should have hired Randy Savage for the voice over.
You are a genius.
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Draegan
Terracotta Army
Posts: 10043
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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Once you got past the menus, the actual gameplay looks really friggin cool.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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schild
Administrator
Posts: 60350
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Alright, fuckit, I want in the beta.
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Ghambit
Terracotta Army
Posts: 5576
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Once you got past the menus, the actual gameplay looks really friggin cool.
I think the menus were frakkin COOL. That's SCI-FI bytch! Lots of menus and beep and clicks 'n stuff. Not supposed to be simple. And really, those menus denoted some real depth to the game. So far: Black Prophecy - 1 JGE - 0 Honestly, these guys are kickin Net Devil's arses. They've shown WAY more to their game then Net Devil has for JGE. Not to mention the ability to play cap. ships, etc. The whole thing just looks more compelling to me than JGE does by far. And in reality, the Infinity Engine has had more time under development than Net Devil's proprietary blend - which is why it looks so damned good.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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schild
Administrator
Posts: 60350
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Honestly, these guys are kickin Net Devil's arses. Why are you setting the bar so low? :(
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Ghambit
Terracotta Army
Posts: 5576
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Honestly, these guys are kickin Net Devil's arses. Why are you setting the bar so low? :( The bar being so low is directly proportional to the amount of asskicking. And besides, there aint no other bar is there? What other space shooter MMO is there?
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Stormwaltz
Terracotta Army
Posts: 2918
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Those menus are worse than EVE at ship. My moment of  was when he had to drag and drop his group members into the mission sheet. Automating that shit is why grouping exists in the first place. Looks nice in motion. Great music in both the ambient and battle segments. Since they really played up the instances there, I wonder what the ration of shared world to instance is. My impression is that BP is prettier (in that peculiar Euro-art style EVE has) and deeper, but JGE still looks more fun.
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« Last Edit: April 08, 2009, 04:04:09 PM by Stormwaltz »
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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My moment of  was when he had to drag and drop his group members into the mission sheet. My moment of  was seeing "level 91" on one of the items in the weapon store. Wasn't the highest level listed there, either. Aside from that it looks rather pretty.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Once you got past the menus, the actual gameplay looks really friggin cool.
I think the menus were frakkin COOL. That's SCI-FI bytch! Lots of menus and beep and clicks 'n stuff. Not supposed to be simple. And really, those menus denoted some real depth to the game. So far: Black Prophecy - 1 JGE - 0 Honestly, these guys are kickin Net Devil's arses. They've shown WAY more to their game then Net Devil has for JGE. Not to mention the ability to play cap. ships, etc. The whole thing just looks more compelling to me than JGE does by far. And in reality, the Infinity Engine has had more time under development than Net Devil's proprietary blend - which is why it looks so damned good. Who there cowyboy. First, no, netdevil has more info out about the game than Reakktor, who just did a media blitz the other day. We know ( or there is more info) about Jumpgate's game play systems and mechanics than there is this title. The jump gate dancer engine has been live, and in use since September 25, 2001 (l aunch date for JG:Classic), the infinity engine, IF it was the same one used in neocron, is from 2002. Not that i care about any above. The video and shots shown were quite stunning, and my response was pointed at the graphics, as i know, or can find very little about the REAL mechanics of the game at this time. The REAL contrast in the two game is system requirements. We have essentially what is a Low teach going up versus a high teach, or low system requirements versus a extremely high requirements game ( Judging by that rendering features can pick out from that video, as even the system requirements have not been produced yet). Jumpgate developers have been trying to maintain that low barrier to entry, with very good reason. They are two different schools of thought. If i may, i will say: Its like AOC going up VS. World of Warcraft, not in mechanics, but in development guidelines and tech used. I think currently, they are both attractive titles, and i think each will do well. However, my eye is still on Jumpgate:E. For a few reasons. First i do not think we will see 50 x 50 x 50 battles in Reakktor's game... Ever. Second, Jumpgate classic was, for its time, quite well received, and quite well done, and the developers have almost 10 years of LIVE knowledge from that title to apply (not that Reakktor has nothing... But i do think this is their first space MMO). This is a refinement of the first, with modern concepts and tech tossed in, Reakktor's game, from just about every angle is an unknown. Having said all that, you know i will be trying them both.  EDIT: Spellinz
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« Last Edit: April 09, 2009, 06:56:14 AM by Mrbloodworth »
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Draegan
Terracotta Army
Posts: 10043
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Both games look great obviously but we don't know anything about Black Prophecy yet, how the game is played, what you will be doing, what the focus of the game is etc.
I hope both are awesome. I'll be trying both myself.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Mrbloodworth
Terracotta Army
Posts: 15148
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Its ok, that was the best series ever.
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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This is the same company who made Neocron. Which looks awesome. Until you log in and start playing.
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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TripleDES
Terracotta Army
Posts: 1086
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As stupid as it sounds, but EVE kind of set the bar to me on how a space MMO should play. Not the core gameplay, but varied things you can do. Black Prophecy looks like a simple MMO space pew pew with mostly text-based menu system.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Tarami
Terracotta Army
Posts: 1980
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As stupid as it sounds, but EVE kind of set the bar to me on how a space MMO should play. Not the core gameplay, but varied things you can do. Black Prophecy looks like a simple MMO space pew pew with mostly text-based menu system.
Usually I don't embrace my cynicism, but people have been playing text-based games with some graphics for ten years now, so I don't see why a little text in your space game necessarily would be a terrible thing. 
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« Last Edit: April 12, 2009, 04:55:51 PM by Tarami »
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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This is the same company who made Neocron. Which looks awesome. Until you log in and start playing.
Endgame and PVP were fun. They had a nice implant system as well. Very cool atmosphere. It had some glaring holes but I still enjoyed it a lot. Just sayin'.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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This is the same company who made Neocron. Which looks awesome. Until you log in and start playing.
Endgame and PVP were fun. They had a nice implant system as well. Very cool atmosphere. It had some glaring holes but I still enjoyed it a lot. Just sayin'. You and me both, brother. But, everytime I returned it ended in tears. I still think it has one of the best skill systems out there.
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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patience
Terracotta Army
Posts: 429
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OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
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IainC
Developers
Posts: 6538
Wargaming.net
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You mean the trailers we've been discussing for a month or so in this very thread?
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Ghambit
Terracotta Army
Posts: 5576
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I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward. (sigh) I'm so tired of seeing this happen over and over. They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers. And of course, it pushes the entire dev-cycle later and later.
Honestly though, if ever there should be a self-published MMO this game sure fits that bill. How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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schild
Administrator
Posts: 60350
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I'm really tired of the no publisher thing. What's the problem with just getting on Steam, GamersGate, etc. and just spending a bit more money on a few decent marketing folks. >_>
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Ghambit
Terracotta Army
Posts: 5576
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I'm really tired of the no publisher thing. What's the problem with just getting on Steam, GamersGate, etc. and just spending a bit more money on a few decent marketing folks. >_>
Well yah, Steam 'n such is the obvious compromise between self-pub and full on paperpushing pubs. Really, it just boils down to greed. They're trying to spread the risk around as much as possible so they dont take as much of a hit if/when the game bombs. Flying Labs pulled the same crap and ended up in bed with Sony. I just really believe these products have to prove themselves before publishers jump on the bandwagon; just like everyone else. At least sponsor your own beta somehow and test the waters, drum up marketing, etc. Use Steam if you gotta I guess. Why these guys think they're automatically entitled to a full-on publishing deal (especially in this market) is well beyond the scope of my comprehension... makes no sense unless you're "waving the Red Flag" of defeat. Which means they know they have a shytty product they cant sell, so might as well hedge their bets and/or cut their losses.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Mrbloodworth
Terracotta Army
Posts: 15148
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There is always SOE. 
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UnSub
Contributor
Posts: 8064
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Really, it just boils down to greed. They're trying to spread the risk around as much as possible so they dont take as much of a hit if/when the game bombs.
Those greedy bastards, wanting to keep their homes and life savings and such.  That's if they aren't already hocked to the eyeballs.
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IainC
Developers
Posts: 6538
Wargaming.net
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I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward. (sigh) I'm so tired of seeing this happen over and over. They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers. And of course, it pushes the entire dev-cycle later and later.
Honestly though, if ever there should be a self-published MMO this game sure fits that bill. How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor.
I'm curious, what is it do you think that publishers do?
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UnSub
Contributor
Posts: 8064
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I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward. (sigh) I'm so tired of seeing this happen over and over. They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers. And of course, it pushes the entire dev-cycle later and later.
Honestly though, if ever there should be a self-published MMO this game sure fits that bill. How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor.
I'm curious, what is it do you think that publishers do? I thought it was clear - ruin player fun, install DRM on everything, reap billions of dollars off other peoples' work and stifle creativity. 
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