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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Star Trek Online: Here We Go Again! 0 Members and 2 Guests are viewing this topic.
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Author Topic: Star Trek Online: Here We Go Again!  (Read 862689 times)
Cyrrex
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Reply #2135 on: May 06, 2010, 12:47:25 PM

I still want to know why this is the only thread in all of F13 that can't remember the last post I read.

Because, I just like the game we are posting about, this thread is a broken pile of fail.  IT DOESN'T WANT TO BE READ.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
Mrbloodworth
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Reply #2136 on: May 06, 2010, 12:54:13 PM

I still want to know why this is the only thread in all of F13 that can't remember the last post I read.

Just happened to me too.

EDIT: and now we are on the next page.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Lantyssa
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Reply #2137 on: May 06, 2010, 12:59:49 PM

It happens with the ChampO thread, too.  Subtle dig at Cryptic by the mods or eerie coincidence?  You decide!

Hahahaha!  I'm really good at this!
Soulflame
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Reply #2138 on: May 06, 2010, 02:02:47 PM

I blame gremlins.
Brolan
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Reply #2139 on: May 06, 2010, 05:51:54 PM

Some good Cryptic bashing is needed.  How else will they know how moronic they are?  I mean, besides the balance sheets of course.
Kageru
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Reply #2140 on: May 06, 2010, 08:09:24 PM


Sometimes I swear they're just trolling their player base and trying to run Atari into the ground for lolz.

Wow, 86 pages of posts in the thread about the referral ship.

Is a man not entitled to the hurf of his durf?
- Simond
Shatter
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Reply #2141 on: May 07, 2010, 09:58:04 AM


Sometimes I swear they're just trolling their player base and trying to run Atari into the ground for lolz.

Wow, 86 pages of posts in the thread about the referral ship.

Yeah and believe it or not there are morons who intend to buy 5 copies of the game and sub 1 month on all 5 to get this ship.  Id rather go slam my dick in a car door
Nebu
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Reply #2142 on: May 07, 2010, 10:43:37 AM

Yeah and believe it or not there are morons who intend to buy 5 copies of the game and sub 1 month on all 5 to get this ship.  Id rather go slam my dick in a car door

The world is filled with people that have more money than sense.  How else do you explain the expansion of Las Vegas?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Soulflame
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Reply #2143 on: May 07, 2010, 12:30:30 PM

Yeah and believe it or not there are morons who intend to buy 5 copies of the game and sub 1 month on all 5 to get this ship.  Id rather go slam my dick in a car door

The world is filled with people that have more money than sense.  How else do you explain the expansion of Las Vegas?
People are unable to perform simple math, and thus do not understand how heavily the odds are stacked against them.
Nebu
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Reply #2144 on: May 07, 2010, 12:31:55 PM

People are unable to perform simple math, and thus do not understand how heavily the odds are stacked against them.

I've worked in medicine long enough to realize that it's not the math or statistics.  People always believe that they are the special snowflake that will beat the odds. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Soulflame
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Reply #2145 on: May 07, 2010, 12:42:09 PM

They're statistically wrong.

 awesome, for real
Merusk
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Reply #2146 on: May 07, 2010, 03:20:58 PM

Everyone's the hero in their own story, even you.

The past cannot be changed. The future is yet within your power.
Malakili
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Reply #2147 on: May 07, 2010, 08:07:10 PM

Mrbloodworth
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Reply #2148 on: May 13, 2010, 07:56:02 AM


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Malakili
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Reply #2149 on: May 13, 2010, 01:21:54 PM


They are gonna get added, and then people will complain there is nothing to do inside your ship.  Which really sums up STO well, "there is nothing to do."

The reality is, while I acknowledge that people have been asking for this since they announced the game, people are just grasping at straws now to try and make their dream of living in the ST universe a reality in a game that really ins't going to, and isn't trying to, give them that experience.  I'm sure many disappointed ST fans are thinking "if only I could walk around my ship.."   Then when they can, they'll realize the game is still terrible.
Stormwaltz
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Reply #2150 on: May 13, 2010, 03:33:41 PM

They are gonna get added, and then people will complain there is nothing to do inside your ship.

Apparently you'll be able to play minigames to remove death penalty debuffs.

For all those people who voluntarily turn on death penalties.

I'm unable to understand their development priorities. First they prioritize adding a way for players to voluntarily hurt themselves, then they prioritize adding more optional hoops to jump through to bandage self-inflicted injuries.

STO is emo, and it makes me emo.

Nothing in this post represents the views of my current or previous employers.

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"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Tannhauser
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Reply #2151 on: May 13, 2010, 03:59:43 PM

When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason.  Seems to me you'd want to know exactly why someone cancels.

STO isn't a horrible game to me, I might re-sub someday, but they need content, especially Klingon and Romulan PVE quest lines.  Also need to revamp their away team actions.  Well that and a lot of little stuff. 
Count Nerfedalot
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Reply #2152 on: May 13, 2010, 05:06:04 PM

When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason.  Seems to me you'd want to know exactly why someone cancels.

That sounds like the bad game developer's version of the bad programmer's rule:  Never test for an error condition you don't know how to handle.  why so serious?

Yes, I know I'm paranoid, but am I paranoid enough?
tmp
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Reply #2153 on: May 13, 2010, 05:10:39 PM

When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason.  Seems to me you'd want to know exactly why someone cancels.

That sounds like the bad game developer's version of the bad programmer's rule:  Never test for an error condition you don't know how to handle.  why so serious?
It was probably to avoid a buffer overflow exploit  Ohhhhh, I see.
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Reply #2154 on: May 13, 2010, 06:55:08 PM

When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason.  Seems to me you'd want to know exactly why someone cancels.

That sounds like the bad game developer's version of the bad programmer's rule:  Never test for an error condition you don't know how to handle.  why so serious?

There should always be an 'other' category that lets people type out their reasons. I'm guessing something like this makes running the end-of-period churn report quite simple.

Count Nerfedalot
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Reply #2155 on: May 14, 2010, 08:05:17 PM

Sadly, my take on it is even more cynical.  I suspect the developers had a list of issues they already know about and have ideas and plans for dealing with.  The feedback will be used to make the case to management that they are responding to the users' complaints.  Issues they weren't aware of or are unable or unwilling to solve would only muddy the water and possibly cause whomever they are trying to sell on the plan to push for something other than what they want (or know how) to do.  So the only sensible course is to exclude everything but the "safe" predetermined options, and by all means don't let the people write in their real gripes lest the elephant in the room be pointed out too many times!

Yes, I know I'm paranoid, but am I paranoid enough?
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Reply #2156 on: June 03, 2010, 08:06:36 PM

An overview of the difficulty and death penalty system.

It appears that the death penalties only kick in if you up the difficulty. Seems like a reasonable compromise.

Shatter
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Reply #2157 on: June 10, 2010, 11:11:59 AM

http://forums.startrekonline.com/showthread.php?t=161782

< 4 months after the game launched they are planning to offer all the goodies that people who purchased collector's edition or pre-paid at different retailers for specific in game items via the C-Store.  Needless to say the morons people who purchased 3 copies of the game to get all the items arent happy about it
Malakili
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Reply #2158 on: June 10, 2010, 11:18:17 AM

http://forums.startrekonline.com/showthread.php?t=161782

< 4 months after the game launched they are planning to offer all the goodies that people who purchased collector's edition or pre-paid at different retailers for specific in game items via the C-Store.  Needless to say the morons people who purchased 3 copies of the game to get all the items arent happy about it

Its a pretty good use of the cstore really.  Anyone who bought all the copies of the game to have all the items really doesn't matter.  If you are willing to spend that kind of money on a game that isn't even live yet, you're probably going to be playign the game no matter what Cryptic does and/or already have a lifetime subscription.
Shatter
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Reply #2159 on: June 10, 2010, 11:32:47 AM

The people who purchased 3 copies of the game(and likely 1 lifetime sub minimum) have already suffered enough. 
Typhon
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Reply #2160 on: June 10, 2010, 11:34:45 AM

It makes them look like douche-bags, and they really don't need any more of that.  Also, it's just really lazy.  Leave the special-snowflake items alone.  Make copies of them that are slightly different, slightly inferior, with different names.  If the special-snowflake item combines multiple capabilities, create multiple, slightly lesser, items and give them different names.  Sell all the new, slightly worse, items on the c-store.

Then take a look at making consumable items that are slightly better (to better) than the special snowflake items, but they're, you know, consumable.  Sell them in the c-store.

How fucking hard would that have been?  I would hope not very.  Now THAT is a good use of the c-store.
Lantyssa
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Reply #2161 on: June 10, 2010, 01:35:15 PM

Anyone paying attention should know it was coming.

Hahahaha!  I'm really good at this!
Ollie
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Reply #2162 on: June 10, 2010, 02:19:14 PM

Selling collector's edition stuff at the C-Store? Yet another well-orchestrated venture from Cryptic in a long and heralded line of PR comedy gold. Apparently the kind of limbo bar the Cryptic bean counters couldn't wiggle under hasn't been invented yet.

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Lantyssa
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Reply #2163 on: June 10, 2010, 02:55:25 PM

They bought a backhoe to make sure they could always go lower.

Hahahaha!  I'm really good at this!
Count Nerfedalot
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Reply #2164 on: June 10, 2010, 04:30:34 PM

It makes them look like douche-bags, and they really don't need any more of that.  Also, it's just really lazy.  Leave the special-snowflake items alone.  Make copies of them that are slightly different, slightly inferior, with different names.  If the special-snowflake item combines multiple capabilities, create multiple, slightly lesser, items and give them different names.  Sell all the new, slightly worse, items on the c-store.

Then take a look at making consumable items that are slightly better (to better) than the special snowflake items, but they're, you know, consumable.  Sell them in the c-store.

How fucking hard would that have been?  I would hope not very.  Now THAT is a good use of the c-store.

I can see two obvious problems with your alternate scenario:

   1)  It would require developer resources to implement.  Like the kind they didn't want to spend the money on to make a good game in the first place.

   2)  It's a good idea.  What's the odds of Cryptic coughing up one of those?

Yes, I know I'm paranoid, but am I paranoid enough?
Stormwaltz
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Reply #2165 on: June 26, 2010, 10:47:24 PM

Jesus Christ.

I just logged in for the first time since they patched in Accolades. I gained a full level from the bonus XP, and unlocked at least 14 new abilities. True to STO form, I was given no idea what any of those new abilities did, and they didn't tell me where to look for more information (I guessed well; go to your character sheet and look for "Passives").

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Minvaren
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Reply #2166 on: July 01, 2010, 08:26:32 PM

STO Exec producer steps down

Ordered to fall on his sword is how I read it.

"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Reply #2167 on: July 02, 2010, 12:57:28 AM

I read it as burnt out.

Malakili
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Reply #2168 on: July 02, 2010, 06:39:55 AM

I read it as burnt out.

I always thought "spend more time with my family" was code for "we're firing you, but we'll give you the opportunity to save face."
Stormwaltz
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Reply #2169 on: July 02, 2010, 08:33:51 AM

Given the stresses of his job, I can see it as legit.

When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye."

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
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