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Topic: Calantus' quick and probably stupid questions: thread edition (Read 6169 times)
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Calantus
Terracotta Army
Posts: 2389
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Okay, so I'm always bubbling over with stupid questions and I don't like making a new thread for every last one so they often don't get asked. I will use this thread to ask those questions so I know where to post them and you guys can easily avoid them. Here's the first lot:
1) Is it worth having a mission runner alt over ratting in 0.0? I have a mission runner doing LVL4s in a raven. Right now he can do basically every LVL4 so there's no need to improve him. I was thinking of making a covops/recon alt on that account but then I got to wondering whether I should instead just turn him into a PVP character and rat for money.
2) What's the best way to get modules and ships in 0.0? My main is deep into 0.0 and the markets are extortionary compared to empire. Would it be better to run items down from empire or to build my own items in 0.0?
3) What is the best logistics race? That being logistics as in moving stuff, not healing.
4) How would 2 aussie newbies go about getting fast and furious PVP action? I dragged my brother into EVE and rolled a new character with him on the promise of killing people and taking their stuff. We tried pirating but there was way too much jumping around and scanning and too little fighting for our taste. What would be a good corp/alliance to join that fights a lot in our timezone? Russian and Asian corps who accept English speakers would be just as good as Aus ones.
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lac
Terracotta Army
Posts: 1657
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1) Is it worth having a mission runner alt over ratting in 0.0? I stopped L4's when I moved to 0.0. If you got a good BS chain going you will make more money ratting. 2) What's the best way to get modules and ships in 0.0? Get somebody to jump them in from empire in a cap. Failing that, look at the opportunity cost. If it takes you one hour to haul stuff from empire/get the minerals needed to build stuff, how much money can you make in that hour ratting? 3) What is the best logistics race? In standard indies its minmatar (m3/skillpoints) 4) How would 2 aussie newbies go about getting fast and furious PVP action? no clue
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Calantus
Terracotta Army
Posts: 2389
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Bit more info on 2: I was thinking of buying the materials and making the items for myself as the cost isn't uniformly high out here, it's just got a lot of holes and some things cost way more than it should. For example overdrive injectors were 300k, in empire they are 20k. On the other hand warp scramblers were only about 5k more than empire prices.
Also on 4 we could also play in an american or euro corp so long as it's a region that has a lot of random PVP so we have things to do if we miss ops. My main is an alliance for different reasons than purely game ones and it's not really appropriate for this.
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lac
Terracotta Army
Posts: 1657
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As long as you are not talking about a load of modules worth a couple of millions each the price differences aren't worth the effort in 0.0 when fitting a ship. Undocking, flying to a belt and shooting a rat will net you a million. Price difference solved. There isn't much point (pricewise) in manufacturing your own modules. You could of course make a load of them and sell them if you are into manufacturing. If I buy a new ship + fittings I usually fly to the closest high-sec market hub, do my shopping there and fly back to 0.0. Since we are in providence, doing it this way is pretty safe/cheap/fast.
On the corp thing, give Bat Country a shot, I don't know how providence and corp ops look like in your timeslot but that should be easy to find out if you hang around a bit.
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« Last Edit: May 16, 2008, 04:51:37 AM by lac »
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Phildo
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When are there NOT hostile gangs near Providence to shoot at? They'll lose a lot of ships at first anywhere they go, might as well get used to T2 nanogangs fast.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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I agree. I logon at lots of odd hours: extremely late US time which is ludicrously late euro time, extremely early US time which is noonish euro time, and middle of the day US time on weekends. Pretty much every time I logon there is something going on somewhere. I also agree about buying stuff in Providence - the opportunity cost isn't worth flying to Empire most of the time, and once in a while the prices are actually decent. Because you saw injectors for 300k once doesn't mean they will be next time. If you feel compelled to fly to Empire, I'd load up with as many as you can carry and do some exploitation of your own 
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Witty banter not included.
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Phildo
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The other option is to make weekly/monthly/whatever trips to a trade hub to sell off all your sweet loot from ratting and return with all the fittings you're going to need for the next month.
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ajax34i
Terracotta Army
Posts: 2527
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I used to do weekly trips in my trusty T1 hauler to sell the loot and buy ammo/anything I needed. Plus help haul fuel etc. 10+ jumps one way, but shrug, I don't mind.
Manufacturing in 0.0 is convoluted: you either need POS modules set up for it, or access to an outpost's slots, and you need minerals. You can only recycle loot at outposts, and nobody mines (it's more profitable to rat).
The markets in 0.0 are empty partly because your needs don't match the majority's. You're looking for cheap T1 gear, everyone is using T2 or named modules / faction ammo nowadays. After all, 0.0 is supposedly the end-game, people there are advanced in their skillsets, and they'll use advanced gear.
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Gets
Terracotta Army
Posts: 1147
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I'll try and answer some of these as well from my own point of view.
1) It depends on convenience. Ratting in 0.0 is far more profitable, but missioning also means standings. You can increase your non-missioning character standings by having them fleeted with the guy turning in the missions and as I've tested it doesn't even require being in the same solarsystem. Sometimes you have red gangs roaming in your 0.0 ratting area (for us this is hardly ever a problem) and sometimes you might get your 0.0 character camped in some territorial dispute with the exchanging of weapon fire. Sometimes you just want a change of recreation. However low-sec missioning can be as lucrative as ratting, because the lower the truesec the better the reward, and we do have that option near where we operate with alliance members taking part, I believe.
With ratting or missioning one thing is certain in both: more DPS = more ISK. Cov-ops is nice, but useful in special occasions and to be really good at it you need a good amount of training (I'm training Astrometrics V so I could use the remaining long-range probes), something I'd rather spend on getting T2 guns if I plan to rat.
2) Yeah, loot out, supplies in seems to work well enough. Blockade Runners come in handy here, since I've lost T1 industrials in the worst kind of ways in 0.0. There are certain quiet times in the day where it's relatively safe. The best option is to organize it as a corp using Giant Secure Containers with people's names on them. People come into 0.0 with a lot more spare cargo space than when going out, but you can compensate this by buying the things used in 0.0 by wealthy players and selling them at outposts for a little profit. Usually T2 Drones sell decently enough, but even rigs, like Trimarks, get bought in the long run. I suppose in-alliance courier contracts are an option for moving stuff around as long as you don't make freighter-sized shipments and throw in a 10% profit for the hauler. We have people who do it for free. Asking in alliance chat if anyone needs something brought in or shipped out from somewhere is a healthy practice, in my opinion.
Only thing I wanted to do was make my own ammo in 0.0. Even bought the BPO, but player outposts have less than welcoming manufacturing costs - to me at least - and I haven't looked if our POSs offer manufacturing possibilities. 3) I'd have to go with Gallente on this one. The Iteron Mark V has massive amounts of space and it opens up the Viator and Occator T2 variants. I saw one use an Itty V as a missioning salvager today. But you don't spend weeks on training it just because they are the best. Also, when speaking directly about Logistic ships, the Oneiros is a nice remote-repping ship. Flown by few, primaried by many.
4) Aegis Militia has other aussies and I'm sure they see more action than me, as it's pretty quiet overall during the Euro daylight hours. I'd personally would love for you and your bro to join us, but there are other groups who would have you just as easily. We're far more cooler than them though.
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« Last Edit: May 16, 2008, 10:35:40 AM by Gets »
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Yeah why is #4 a question, for reals, fucking bat country dude.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Hakeldaima
Terracotta Army
Posts: 53
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This is probably as good a thread as any to ask this - why are all f13 affiliated corps/guilds called Bat Country?
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Viin
Terracotta Army
Posts: 6159
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Umm, because we are a bunch of pot heads who happen to really connect with Fear and Loathing in Las Vegas?
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- Viin
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caladein
Terracotta Army
Posts: 3174
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Umm, because we are a bunch of pot heads who happen to really connect with Fear and Loathing in Las Vegas?
It takes more than pot to connect to Fear and loathing ;)
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Hakeldaima
Terracotta Army
Posts: 53
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Ah, thanks. It's been ages since I saw the flick - didn't remember anything about bats :)
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Calantus
Terracotta Army
Posts: 2389
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Just to let you guys know what I've decided because I always wonder if people actually act on advice given. I wont manufacture, never been much of a crafter short of a GM crafter alt in UO because it was piss easy and oh so useful. If it requires all this moon and whatever arcane trickery it's too much for me to bother with. I'll keep my mission runner in empire for a bit while I train up his PVP skills and then move him out to 0.0 as a minmatar covops/recon pilot who can rat in a raven (screw ECM). My main is gallente and I'll train him into logistics once I have time for it because if gallente are solid I'd rather my non-covops be hauling because that way I have a covops to scout for me. I'll join BAT and see how we go.
And how do I join BAT? Just up at an office and say "I'm Calantus from F13"? My character's name is "Juntek", my brother's is "whyisrumgone" for reference. Feel free to put mine in the F13->EVE name list.
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Grand Design
Terracotta Army
Posts: 1068
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Umm, because we are a bunch of pot heads who happen to really connect with Fear and Loathing in Las Vegas?
It takes more than pot to connect to Fear and loathing ;) Yes, it takes adrenochrome from a living human adrenal gland.
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lac
Terracotta Army
Posts: 1657
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ajax34i
Terracotta Army
Posts: 2527
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Just put in your application text "I am Calantus!" and then have your brother put in his application text "No, I am Calantus!"
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eldaec
Terracotta Army
Posts: 11844
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I'm Calantus!
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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