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Topic: Darkfall "Released" (Read 1098115 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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It does nothing to deter 3am raids....
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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That system seems amazingly stupid.
You challenge. All your shit is vulnerable for 4 hours.
Phase 2: all their shit is vulnerable for 2 hours.
After that, it ends.
Six hours of combat window pretty much seems absolutely stupid?
I'm sure if you divide the time it took to win World War 2 and then divided it by Axis attack time and Allies attack time, you'd come to the same logical solution that Aventurine did.
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kildorn
Terracotta Army
Posts: 5014
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All this really needs is Stront timers and you've taken everything stupid about the POS system and made it worse.
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Morat20
Terracotta Army
Posts: 18529
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If I was going for an obscure-ish fighting style, I'd choose Kali (better known stick fighting) or Penchak Silat (which I did have the opportunity to learn at one time, but passed in favour of more convenient Japanese jujitsu classes).
A good college friend of mine is a Silat instructor. That is a brutal style. He local? Because I've been looking for a Silat instructor every since I heard about the style. Then again, that was before I got fat and slow.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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What is it with these supposed 'PvP focused' games implementing their territory conquest systems literally couple days before launch, if that....
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Vanifae
Terracotta Army
Posts: 73
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What is it with these supposed 'PvP focused' games implementing their territory conquest systems literally couple days before launch, if that....
That was my thoughts exactly didn't they have like 7 years to hammer this out?
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Draegan
Terracotta Army
Posts: 10043
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Maybe having to be a General prohibits some stuff. If you drop a guild and start a new one are you automatically a general again? Or do you have to build up your status?
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Lantyssa
Terracotta Army
Posts: 20848
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I'm surprised no one commented on the city-less guild attacking has to have their challenger survive without logging out for four hours. Four hours without your computer crashing, servers going down, general network problems, and forget taking a break. And if the one guy dies (hello suicide squads), all the gold goes to the defending guild. He local? Because I've been looking for a Silat instructor every since I heard about the style. Then again, that was before I got fat and slow.
Baytown. He's been doing individuals, so I'm not sure how many he's willing to teach. If you're serious about it though, PM me and I'll ask him and see about getting you in touch.
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Hahahaha! I'm really good at this!
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Morat20
Terracotta Army
Posts: 18529
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I'm surprised no one commented on the city-less guild attacking has to have their challenger survive without logging out for four hours. Four hours without your computer crashing, servers going down, general network problems, and forget taking a break. And if the one guy dies (hello suicide squads), all the gold goes to the defending guild. He local? Because I've been looking for a Silat instructor every since I heard about the style. Then again, that was before I got fat and slow.
Baytown. He's been doing individuals, so I'm not sure how many he's willing to teach. If you're serious about it though, PM me and I'll ask him and see about getting you in touch. I am, but not for at least a year. Gotta finish this stupid thesis, and then I need at least six months to work off a bit of fat so that I can survive even an easy lesson -- plus get a little personal discipline back. Thanks. When I've got the time to do it right and not waste his time, I'll let you know. :)
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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I'm surprised no one commented on the city-less guild attacking has to have their challenger survive without logging out for four hours. Four hours without your computer crashing, servers going down, general network problems, and forget taking a break. And if the one guy dies (hello suicide squads), all the gold goes to the defending guild. The map is large and there's no location service, no name tags, no tab-select. Swim out in the middle of ocean or sit in some bush in middle of nowhere and go /afk, not like there's even random mob spawn to aggro you there 
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Lantyssa
Terracotta Army
Posts: 20848
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They specifically said all clan members have a giant X pointing to the location of the challenger in this instance. They're a piece of phosphorous with IR-seeking missiles pointed in their direction.
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Hahahaha! I'm really good at this!
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Soulflame
Terracotta Army
Posts: 6487
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The map is large and there's no location service, no name tags, no tab-select. If it is possible to implement any and all of those, it's probably already been done. If it hasn't been done yet, it will be.
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waffel
Terracotta Army
Posts: 711
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Psst... radar.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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If it is possible to implement any and all of those, it's probably already been done. If it hasn't been done yet, it will be.
"It's beta, it's just not enabled yet"? I did miss the tidbit about location being shown on the map though. But considering how well people seem to be able to run from others for miles in that game... oh well, not my problem 
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kildorn
Terracotta Army
Posts: 5014
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They specifically said all clan members have a giant X pointing to the location of the challenger in this instance. They're a piece of phosphorous with IR-seeking missiles pointed in their direction.
If it's a scam challenge (your guild's alt is challenging you), your clan has no reason to actually hunt him down, however. Heck, you can probably just have him sitting in your town :P
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Vinadil
Terracotta Army
Posts: 334
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The siege system will definitely be undergoing some serious work after release. It IS kind of strange that they did not go with the system they were discussing the last few years (basically Shadowbane +). It is not perfect, but it worked decently.
I think most people were actually pushing for more of a system like Warhammer currently has... in which you have to take certain locations on the map and hold them for a certain time (say 12-24 hours) before cities become vulnerable. The whole war dec/siege/bane thing just seems very unnecessary and (as has been noted here) FULL of abuse possibilities.
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Morat20
Terracotta Army
Posts: 18529
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The siege system will definitely be undergoing some serious work after release.
And that, right there, is why most MMORPG's suck. It's one thing to have a solid system that doesn't work out in practice. It's one thing to have a system that evolves to meet player needs. It's another thing entirely to release a system that everyone knows sucks and is inadequate.
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Vanifae
Terracotta Army
Posts: 73
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The siege system will definitely be undergoing some serious work after release.
And that, right there, is why most MMORPG's suck. It's one thing to have a solid system that doesn't work out in practice. It's one thing to have a system that evolves to meet player needs. It's another thing entirely to release a system that everyone knows sucks and is inadequate. Why is this system coming out at the last minute though? I thought this game had been in development for years?
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Mrbloodworth
Terracotta Army
Posts: 15148
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The siege system will definitely be undergoing some serious work after release.
And that, right there, is why most MMORPG's suck. It's one thing to have a solid system that doesn't work out in practice. It's one thing to have a system that evolves to meet player needs. It's another thing entirely to release a system that everyone knows sucks and is inadequate. Why is this system coming out at the last minute though? I thought this game had been in development for years? The AI bots finally approved it? 
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Lantyssa
Terracotta Army
Posts: 20848
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If it's a scam challenge (your guild's alt is challenging you), your clan has no reason to actually hunt him down, however. Heck, you can probably just have him sitting in your town :P
True enough. I was saying speaking of the possibility of a guild actually wants to challenge for a town. They have to walk into town, lay down a challenge, then survive for four hours without logging off to even have a shot at seiging the town and not losing their gold.
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Hahahaha! I'm really good at this!
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Delmania
Terracotta Army
Posts: 676
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I was saying speaking of the possibility of a guild actually wants to challenge for a town. They have to walk into town, lay down a challenge, then survive for four hours without logging off to even have a shot at seiging the town and not losing their gold.
Dude, don't you get it? That's fucking hardcore. Anyone who stare at the UI for that long is not a mere mortal.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I was saying speaking of the possibility of a guild actually wants to challenge for a town. They have to walk into town, lay down a challenge, then survive for four hours without logging off to even have a shot at seiging the town and not losing their gold.
Dude, don't you get it? That's fucking hardcore. Anyone who stare at the UI for that long is not a mere mortal. The poop sock lives on!
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Lantyssa
Terracotta Army
Posts: 20848
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Hardcore would be me able to walk into your town and take it over right there. This challenge stuff is for pansies who need four hours to organize a defense to take out one dude.
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Hahahaha! I'm really good at this!
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Delmania
Terracotta Army
Posts: 676
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While allowing people to just attack cities outright would be awesome, you'd see a ton of 3 am raids, and lots of players unhappy that they lost their city while they were asleep. The Conquest mechanism is the right idea, but it should operate more along the lines of Shadowbane's system, where the defender had a day to respond to the initial challenge or their city became a free for all.
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sidereal
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While allowing people to just attack cities outright would be awesome, you'd see a ton of 3 am raids
What's that you say? Freeform unrestricted gameplay has to be curtailed in order to provide a reasonable play experience? ONLY DARKFALL COULD BRING US THIS INCREDIBLE INSIGHT.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Delmania
Terracotta Army
Posts: 676
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What's that you say? Freeform unrestricted gameplay has to be curtailed in order to provide a reasonable play experience? ONLY DARKFALL COULD BRING US THIS INCREDIBLE INSIGHT.
Touche. My point was that I think Shadowbane's system is more along the lines of reasonable, not this stupid "attackers become defenders" crap being tacked onto DFO at the last minute. Then again, when you've ignored every other MMO in the past few years for the sake of creating a "hardcore" MMO, minor things like research can't be done. Although, I think the challenge->accept system is more of symptom of poor city building.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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So the challenger has to walk into the city of a potential (or very real) enemy and drop the clanstone... in a game with always on all the time open PVP. Shit, I'd put even odds he gets ganked before he gets INTO the city, much less able to stay alive long enough to drop the stone and get safely hidden away in the next 4 hours. Sounds like a recipe for epic fail.
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Mrbloodworth
Terracotta Army
Posts: 15148
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So the challenger has to walk into the city of a potential (or very real) enemy and drop the clanstone... in a game with always on all the time open PVP. Shit, I'd put even odds he gets ganked before he gets INTO the city, much less able to stay alive long enough to drop the stone and get safely hidden away in the next 4 hours. Sounds like a recipe for epic fail.
Some of the recent screen shots i have seen, apparently the town tells all guild members (spam) that: " so and so, such and such" of guild " whateveryouhaveit" it has walked in to town " shittystickavainia". 
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Delmania
Terracotta Army
Posts: 676
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Is that guy swimming in water? Is that why the bottom part looks ghostly?
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kildorn
Terracotta Army
Posts: 5014
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Why does the water appear to have a health bar?
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schild
Administrator
Posts: 60350
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Obviously you've never experienced the joy of fighting a harbor and its surrounding body of water. It's a fruitless battle, but very, VERY fulfilling.
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kildorn
Terracotta Army
Posts: 5014
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So what you're saying is that Darkfall fully embraces a Player versus Environment endgame.
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Mrbloodworth
Terracotta Army
Posts: 15148
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So what you're saying is that Darkfall fully embraces a Player versus Environment endgame.
lol. Have some more.    
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« Last Edit: February 24, 2009, 12:45:56 PM by Mrbloodworth »
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ghost
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This looks like the old Might and Magic and Ultima 3D games from the mid to late 90s.
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Draegan
Terracotta Army
Posts: 10043
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Ooh thats almost spot on. Good call.
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