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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Darkfall "Released" 0 Members and 1 Guest are viewing this topic.
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Author Topic: Darkfall "Released"  (Read 1098585 times)
Signe
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Posts: 18942

Muse.


Reply #1225 on: January 26, 2009, 05:13:11 PM

I'm so confused.   ACK!  I think I'm having brain stutters or mind warps or something.  I need to rest my hair.

My Sig Image: hath rid itself of this mortal coil.
ashrik
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Posts: 631


Reply #1226 on: January 26, 2009, 05:57:08 PM

Quote
finish the tutorial
Haha! Good one! You almost had me until your filthy carebear ways shown through!
Redgiant
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Reply #1227 on: January 26, 2009, 07:51:46 PM

I'm as skeptical as anyone about this game even being released, but I'll admit this HD cap looks better than I thought they had it at, including animations.

Of course that means next to nothing overall but at least this seems beyond the Dawn category and Horizons quality bar.

Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed.

And I REALLY can't believe they are sticking with no head rotation to even look 90 degrees laterally (like a humanoid can do) unless resting or riding. I wonder how all the real wars in history would have turned out if everyone had a rigid neckbrace on...

http://www.youtube.com/watch?v=1Hrp0B5FCDk&fmt=22

[btw, the resolution clarity is better when viewed on the youtube site itself]
« Last Edit: January 26, 2009, 07:56:31 PM by Redgiant »

A FUCKING COMPANY IS AT STEAK
ashrik
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Reply #1228 on: January 26, 2009, 10:07:47 PM

What's an HD cap?
Nonentity
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2009 Demon's Souls Fantasy League Champion


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Reply #1229 on: January 26, 2009, 10:11:57 PM

High-density cap.

None of these wool stocking caps, we're going fucking KEVLAR for this bad boy.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
tmp
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POW! Right in the Kisser!


Reply #1230 on: January 27, 2009, 04:52:18 AM

I'm as skeptical as anyone about this game even being released, but I'll admit this HD cap looks better than I thought they had it at, including animations.
Check around 1:15-1:20 and then 1:35-1:40 in that video. The only way for that run cycle to be any worse would be if the legs didn't move at all.

and it's not like reference material is difficult to find on the intrawebs...
kildorn
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Reply #1231 on: January 27, 2009, 07:05:47 AM

They have a nice environment artist.

Anything that moves looks like ass, however.
sidereal
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Reply #1232 on: January 27, 2009, 09:00:49 AM

Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed.

You'll be impressed until 15 minutes after launch when half the players have an exploit that makes the grass transparent so -- oops -- you aren't hiding anymore.

Must we learn these lessons over and over again?

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
SnakeCharmer
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Reply #1233 on: January 27, 2009, 09:01:46 AM

Wouldn't that 'exploit' be just turning down flora and grass textures to low or off?
Fordel
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Reply #1234 on: January 27, 2009, 10:22:41 AM

Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed.

You'll be impressed until 15 minutes after launch when half the players have an exploit that makes the grass transparent so -- oops -- you aren't hiding anymore.

Must we learn these lessons over and over again?


Sorry what was that? I was turning my Gamma way up.

and the gate is like I TOO AM CAPABLE OF SPEECH
Vehementi
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Reply #1235 on: January 27, 2009, 12:32:35 PM

Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed.

You'll be impressed until 15 minutes after launch when half the players have an exploit that makes the grass transparent so -- oops -- you aren't hiding anymore.

Must we learn these lessons over and over again?

Sorry what was that? I was turning my Gamma way up.

Fucking hacker

... or not.
Nonentity
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Reply #1236 on: January 27, 2009, 02:54:23 PM

gl_modulate 40

SHADOWS? WHAT ARE THOSE

YOU ARE FULLBRIGHT

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Zzulo
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Reply #1237 on: January 28, 2009, 04:28:51 AM

http://se.youtube.com/watch?v=14CrMGhRv1Y


Here's some beta gameplay I think
Baldrake
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Reply #1238 on: January 28, 2009, 05:11:07 AM

What, you mean the mob doesn't stand still until you pummel it into the ground? Haven't they ever played an MMO before??
Signe
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Muse.


Reply #1239 on: January 28, 2009, 05:19:50 AM

That's from those Italian friends of the lead guy and those character models look more and more awful.  What ten-year old did them?  Anyway, if it's actual gameplay,, where's the UI?  Who plays without it?

My Sig Image: hath rid itself of this mortal coil.
Zzulo
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Reply #1240 on: January 28, 2009, 05:48:28 AM

I'm just guessing here, but I think they disabled the UI so you wouldn't see the persons info
Nonentity
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Reply #1241 on: January 28, 2009, 06:21:18 AM

http://www.youtube.com/watch?v=GnsG-_CJnO0

There's one with the actual UI turned on.

Love the spellcasting sounds - electric train engine into plate dropping on ground from Diablo series.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
kildorn
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Reply #1242 on: January 28, 2009, 06:33:51 AM

That's gameplay from five years ago, right? They're not planning on releasing a game that looks like a high school rendition of Savage, right?
Mrbloodworth
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Reply #1243 on: January 28, 2009, 06:34:21 AM

http://se.youtube.com/watch?v=14CrMGhRv1Y


Here's some beta gameplay I think

"That's a lot of chasing for one kill." was my first thought.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Ratman_tf
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Reply #1244 on: January 28, 2009, 06:42:08 AM

http://se.youtube.com/watch?v=14CrMGhRv1Y


Here's some beta gameplay I think

"That's a lot of chasing for one kill." was my first thought.

But it's twitch! That makes it fun!



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
SnakeCharmer
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Reply #1245 on: January 28, 2009, 06:42:47 AM

"That's a lot of chasing for one kill." was my first thought.

"Looks like ass" was mine.
Rendakor
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Reply #1246 on: January 28, 2009, 07:41:09 AM

Wow. A game where the mobs play like 12 year old WoW rogues.

"i can't be a star citizen. they won't even give me a star green card"
patience
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Reply #1247 on: January 28, 2009, 07:51:27 AM

Wow. A game where the mobs play like 12 year old WoW rogues.

Correction! You mean they fight (sort of) like people.

Of all the criticisms that could be levied against Darkfall I can't stand anyone who thinks ANY game shouldn't advance AI undecided

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
tmp
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POW! Right in the Kisser!


Reply #1248 on: January 28, 2009, 08:02:33 AM

Of all the criticisms that could be levied against Darkfall I can't stand anyone who thinks ANY game shouldn't advance AI undecided
Advanced AI can be fun if it doesn't come together with "slaughter million goblins for cash to get anything" taken straight from the Korean grindfest.
kildorn
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Reply #1249 on: January 28, 2009, 08:36:04 AM

Honestly, improved humanoid AI would require a cover system, and XP for participating in the fight, not actually killing.

Since the AI would duck behind a wall and get the fuck out of dodge if it didn't outnumber you.
DLRiley
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Reply #1250 on: January 28, 2009, 09:17:36 AM

Advance AI assumes that the gameplay is fun...
Rendakor
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Reply #1251 on: January 28, 2009, 09:21:08 AM

Mobs running around in circles is advanced?  swamp poop Do we need to play the "single player games are way ahead of MMOs" card again?

"i can't be a star citizen. they won't even give me a star green card"
tmp
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POW! Right in the Kisser!


Reply #1252 on: January 28, 2009, 09:30:55 AM

Mobs running around in circles is advanced?  swamp poop Do we need to play the "single player games are way ahead of MMOs" card again?
You can, but since it's not new in the MMOs either there's no point to be made here.
Lantyssa
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Reply #1253 on: January 28, 2009, 09:33:18 AM

Seems like playing an archer or spell caster would really suck with how much things run around in an odd fashion.  I can hit a running target with a rifle more often than not, but hitting anything in that game would be pure luck.

Hahahaha!  I'm really good at this!
DLRiley
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Reply #1254 on: January 28, 2009, 10:04:50 AM

Seems like playing an archer or spell caster would really suck with how much things run around in an odd fashion.  I can hit a running target with a rifle more often than not, but hitting anything in that game would be pure luck.

Doesn't slow twitched base range system works swell when everyone can hop around like bunnies.  awesome, for real
« Last Edit: January 28, 2009, 10:29:53 AM by DLRiley »
Jayce
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Diluted Fool


Reply #1255 on: January 28, 2009, 10:42:00 AM

A lot of the core gameplay we have now stems from dumb AI.  Like have to kill ten million of one thing to advance.  If (for example) the AI was challenging enough that you had to sink the same time into a single mob as (say) a WOW guild spends downing their first raid boss, that one mob better give you instant multiple levels.

Also, why are they wasting great AI on a PvP game?  The point of the mobs/xp/grind aspect of a PvP game is that they're a resource, not some great challenge to overcome.  They should be as challenging as harvesting wheat unless they are the point of the game.



BTW - Vehementi - are you the same Vehementi from AC Darktide early days?

Witty banter not included.
patience
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Reply #1256 on: January 28, 2009, 12:00:02 PM


Also, why are they wasting great AI on a PvP game?  The point of the mobs/xp/grind aspect of a PvP game is that they're a resource, not some great challenge to overcome.  They should be as challenging as harvesting wheat unless they are the point of the game.

ACK!

1. Principle: Developers should like to push forward their craft.
2. To make a viable practice tool.
3. Immersion. A world where NPCs don't act like real people pulls you out of the game.
4. PvE isn't just a resource to some pvpers. They want the challenge of fighting PvE mobs ramped up by developing strategies to protect themselves from PKers and other PvPers interested in the mob. These people also demand for better AI from mobs to ensure it's not just pvpers offering a challenge.
5. Even people who view mobs as just another resource to harvest can't stand how mind numbing brain dead AI is, because it makes resource collection too boring. (See Eve Online forums) If they loved braindead mobs they would have no problem mining or gathering but they prefer to avoid that too because it's not a combat scenario.



Please tell me why I actually had to explain something this obvious?


Quote
Do we need to play the "single player games are way ahead of MMOs" card again?

Please play this card and I'll shred it up; because the majority of singleplayer games take advantage of the limited amount of space AI have to move in.


MMO AI programming is much harder, so some allowances have to be made.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
SnakeCharmer
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Reply #1257 on: January 28, 2009, 12:06:13 PM

What MMOG's have you programmed the AI into?
patience
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Reply #1258 on: January 28, 2009, 12:43:33 PM

Didn't need to design one to understand it is going to be a lot harder to pull off the same things in an offline game.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
SnakeCharmer
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Reply #1259 on: January 28, 2009, 12:47:15 PM

Ah.  Ok.  Gotcha.
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