Signe
Terracotta Army
Posts: 18942
Muse.
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I'm so confused.  I think I'm having brain stutters or mind warps or something. I need to rest my hair.
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My Sig Image: hath rid itself of this mortal coil.
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ashrik
Terracotta Army
Posts: 631
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finish the tutorial Haha! Good one! You almost had me until your filthy carebear ways shown through!
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Redgiant
Terracotta Army
Posts: 304
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I'm as skeptical as anyone about this game even being released, but I'll admit this HD cap looks better than I thought they had it at, including animations. Of course that means next to nothing overall but at least this seems beyond the Dawn category and Horizons quality bar. Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed. And I REALLY can't believe they are sticking with no head rotation to even look 90 degrees laterally (like a humanoid can do) unless resting or riding. I wonder how all the real wars in history would have turned out if everyone had a rigid neckbrace on... http://www.youtube.com/watch?v=1Hrp0B5FCDk&fmt=22[btw, the resolution clarity is better when viewed on the youtube site itself]
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« Last Edit: January 26, 2009, 07:56:31 PM by Redgiant »
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A FUCKING COMPANY IS AT STEAK
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ashrik
Terracotta Army
Posts: 631
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What's an HD cap?
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Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
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High-density cap.
None of these wool stocking caps, we're going fucking KEVLAR for this bad boy.
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But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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I'm as skeptical as anyone about this game even being released, but I'll admit this HD cap looks better than I thought they had it at, including animations.
Check around 1:15-1:20 and then 1:35-1:40 in that video. The only way for that run cycle to be any worse would be if the legs didn't move at all. and it's not like reference material is difficult to find on the intrawebs...
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kildorn
Terracotta Army
Posts: 5014
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They have a nice environment artist.
Anything that moves looks like ass, however.
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sidereal
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Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed.
You'll be impressed until 15 minutes after launch when half the players have an exploit that makes the grass transparent so -- oops -- you aren't hiding anymore. Must we learn these lessons over and over again?
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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SnakeCharmer
Terracotta Army
Posts: 3807
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Wouldn't that 'exploit' be just turning down flora and grass textures to low or off?
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Fordel
Terracotta Army
Posts: 8306
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Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed.
You'll be impressed until 15 minutes after launch when half the players have an exploit that makes the grass transparent so -- oops -- you aren't hiding anymore. Must we learn these lessons over and over again? Sorry what was that? I was turning my Gamma way up.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Vehementi
Terracotta Army
Posts: 20
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Now if you can actually hide by crawling or ducking extremely low in all that tall grass, I'd be somewhat impressed.
You'll be impressed until 15 minutes after launch when half the players have an exploit that makes the grass transparent so -- oops -- you aren't hiding anymore. Must we learn these lessons over and over again? Sorry what was that? I was turning my Gamma way up. Fucking hacker
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... or not.
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Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
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gl_modulate 40
SHADOWS? WHAT ARE THOSE
YOU ARE FULLBRIGHT
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But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
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Zzulo
Terracotta Army
Posts: 290
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Baldrake
Terracotta Army
Posts: 636
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What, you mean the mob doesn't stand still until you pummel it into the ground? Haven't they ever played an MMO before??
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Signe
Terracotta Army
Posts: 18942
Muse.
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That's from those Italian friends of the lead guy and those character models look more and more awful. What ten-year old did them? Anyway, if it's actual gameplay,, where's the UI? Who plays without it?
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My Sig Image: hath rid itself of this mortal coil.
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Zzulo
Terracotta Army
Posts: 290
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I'm just guessing here, but I think they disabled the UI so you wouldn't see the persons info
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Nonentity
Terracotta Army
Posts: 2301
2009 Demon's Souls Fantasy League Champion
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But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?
[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge. [20:42:41] The spirit touches you and you feel drained.
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kildorn
Terracotta Army
Posts: 5014
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That's gameplay from five years ago, right? They're not planning on releasing a game that looks like a high school rendition of Savage, right?
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Mrbloodworth
Terracotta Army
Posts: 15148
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" That's a lot of chasing for one kill." was my first thought.
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Ratman_tf
Terracotta Army
Posts: 3818
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" That's a lot of chasing for one kill." was my first thought. But it's twitch! That makes it fun!
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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SnakeCharmer
Terracotta Army
Posts: 3807
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"That's a lot of chasing for one kill." was my first thought.
" Looks like ass" was mine.
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Rendakor
Terracotta Army
Posts: 10138
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Wow. A game where the mobs play like 12 year old WoW rogues.
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"i can't be a star citizen. they won't even give me a star green card"
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patience
Terracotta Army
Posts: 429
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Wow. A game where the mobs play like 12 year old WoW rogues.
Correction! You mean they fight (sort of) like people. Of all the criticisms that could be levied against Darkfall I can't stand anyone who thinks ANY game shouldn't advance AI 
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OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Of all the criticisms that could be levied against Darkfall I can't stand anyone who thinks ANY game shouldn't advance AI  Advanced AI can be fun if it doesn't come together with "slaughter million goblins for cash to get anything" taken straight from the Korean grindfest.
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kildorn
Terracotta Army
Posts: 5014
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Honestly, improved humanoid AI would require a cover system, and XP for participating in the fight, not actually killing.
Since the AI would duck behind a wall and get the fuck out of dodge if it didn't outnumber you.
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DLRiley
Terracotta Army
Posts: 1982
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Advance AI assumes that the gameplay is fun...
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Rendakor
Terracotta Army
Posts: 10138
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Mobs running around in circles is advanced?  Do we need to play the "single player games are way ahead of MMOs" card again?
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"i can't be a star citizen. they won't even give me a star green card"
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Mobs running around in circles is advanced?  Do we need to play the "single player games are way ahead of MMOs" card again? You can, but since it's not new in the MMOs either there's no point to be made here.
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Lantyssa
Terracotta Army
Posts: 20848
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Seems like playing an archer or spell caster would really suck with how much things run around in an odd fashion. I can hit a running target with a rifle more often than not, but hitting anything in that game would be pure luck.
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Hahahaha! I'm really good at this!
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DLRiley
Terracotta Army
Posts: 1982
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Seems like playing an archer or spell caster would really suck with how much things run around in an odd fashion. I can hit a running target with a rifle more often than not, but hitting anything in that game would be pure luck.
Doesn't slow twitched base range system works swell when everyone can hop around like bunnies. 
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« Last Edit: January 28, 2009, 10:29:53 AM by DLRiley »
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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A lot of the core gameplay we have now stems from dumb AI. Like have to kill ten million of one thing to advance. If (for example) the AI was challenging enough that you had to sink the same time into a single mob as (say) a WOW guild spends downing their first raid boss, that one mob better give you instant multiple levels.
Also, why are they wasting great AI on a PvP game? The point of the mobs/xp/grind aspect of a PvP game is that they're a resource, not some great challenge to overcome. They should be as challenging as harvesting wheat unless they are the point of the game.
BTW - Vehementi - are you the same Vehementi from AC Darktide early days?
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Witty banter not included.
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patience
Terracotta Army
Posts: 429
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Also, why are they wasting great AI on a PvP game? The point of the mobs/xp/grind aspect of a PvP game is that they're a resource, not some great challenge to overcome. They should be as challenging as harvesting wheat unless they are the point of the game.
 1. Principle: Developers should like to push forward their craft. 2. To make a viable practice tool. 3. Immersion. A world where NPCs don't act like real people pulls you out of the game. 4. PvE isn't just a resource to some pvpers. They want the challenge of fighting PvE mobs ramped up by developing strategies to protect themselves from PKers and other PvPers interested in the mob. These people also demand for better AI from mobs to ensure it's not just pvpers offering a challenge. 5. Even people who view mobs as just another resource to harvest can't stand how mind numbing brain dead AI is, because it makes resource collection too boring. (See Eve Online forums) If they loved braindead mobs they would have no problem mining or gathering but they prefer to avoid that too because it's not a combat scenario. Please tell me why I actually had to explain something this obvious? Do we need to play the "single player games are way ahead of MMOs" card again? Please play this card and I'll shred it up; because the majority of singleplayer games take advantage of the limited amount of space AI have to move in. MMO AI programming is much harder, so some allowances have to be made.
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OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
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SnakeCharmer
Terracotta Army
Posts: 3807
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What MMOG's have you programmed the AI into?
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patience
Terracotta Army
Posts: 429
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Didn't need to design one to understand it is going to be a lot harder to pull off the same things in an offline game.
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OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
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