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Topic: Darkfall "Released" (Read 1082459 times)
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LC
Terracotta Army
Posts: 908
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No, there isn't even a decent gameplay trailer which is pretty suspicious but some people on DFO forums are saying they did same kind of nothing before original Darkfall release so knows...
There was a very small beta just before release, and a few doctored gameplay videos.
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« Last Edit: September 24, 2012, 12:45:53 PM by LC »
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Dav3e3
Terracotta Army
Posts: 2
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WayAbvPar
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If this comes out when I am not so busy, I will probably drop $15 to check it out.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Speedy Cerviche
Terracotta Army
Posts: 2783
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wow these guys...
So why did it take us so long to communicate this? We honestly tried to find the best possible solution, for a long time.
LOL
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Indeed. They survived and seem to have made (the UI at least) things better.
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LC
Terracotta Army
Posts: 908
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Darkfall 2010 2.0 Unholy Wars Launch Date
2010
2011
11/20/2012
12/12/2012 January 2013 Maybe
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« Last Edit: December 11, 2012, 07:30:37 PM by LC »
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Genev
Terracotta Army
Posts: 77
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I might be playing this with my GW2 guild. Maybe. Not a huge fan of full loot and i'm not sure i'd be any good at this type of game, but eh, might as well check out something new, its pretty cheap anyways. And it's looking pretty interesting.
Apparently my guild is pretty infamous because of Mortal Online and Perpetuum, Crimson Imperium Reborn (CIR)?
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Threash
Terracotta Army
Posts: 9171
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Infamous to the the 12 people who played those games?
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I am the .00000001428%
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Genev
Terracotta Army
Posts: 77
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Probably, apparently they managed to piss all 12 of them off.
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cmlancas
Terracotta Army
Posts: 2511
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Probably, apparently they managed to piss all 12 of them off.
I heard it was codename Trammel. Instant WHARGARBL from mouthbreathers.
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f13 Street Cred of the week: I can't promise anything other than trauma and tragedy. -- schild
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Speedy Cerviche
Terracotta Army
Posts: 2783
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This is why so many people hate these devs, they have pretty much been consistently doing this since 2010. No word on an expansion release for months, then last minute delay with phony sounding reason. Not that the reason really matters, since the bottom line it wasn't ready, but it's just funny they need to resort to the childish lying.
The irony is that these guys as the poster children of jackass devs have actually managed to put together a really solid sandbox no-tab target MMO engine and there's a decent chance DF2.0 could be a big hit if they've fixed it up graphically, added missing content, and gotten rid of the heavy grind, while dozens of other independent indie studios who have attempted the same thing have failed miserably despite their great attitude with the community and constant, candid communication.
At least at themoment Aventurine isn't stringing along people who have subscriptions.
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Draegan
Terracotta Army
Posts: 10043
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Well I'd rather have a decent/fun game with shitty phoney devs than a game that's crap with really awesome devs.
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satael
Terracotta Army
Posts: 2431
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After Brad McQuaid and Curt Schilling I've learned (atleast I think so) to mostly ignore the dev talk until they actually show stuff. This is partly why the last-minute delay on this seems so suspicious (I did buy FF14 collector's edition because I thought they couldn't screw it up so completely after FF11 so that too makes me wary)
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Speedy Cerviche
Terracotta Army
Posts: 2783
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Translation from Greek to English:
The game wasn't ready, and was untested, hell we don't even have a website up, and we were about to launch anyways to screw you guys, again, but then the record fast steam greenlighting woke us up that the game could be a big hit if we actually did things properly.
So expect a 3-6 month delay until real "launch", but we'll get an actual beta test running, soon.
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Draegan
Terracotta Army
Posts: 10043
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At least there is a beta, and I can get into it for the price of a sub. $15 is worth the lulz.
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Speedy Cerviche
Terracotta Army
Posts: 2783
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I already paid to beta test it for a year and a half, so I think I will wait...
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Genev
Terracotta Army
Posts: 77
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they have a fancy new site with slighlty more information, and preorders are up.
I pre-ordered, 30€ isn't too bad for a game, it'll go up once the game releases supposedly, and i'm willing to pay that amount to try it out for a month with my friends, and for that period it'll prob be new and shiny enough that i'll like it purely for that. Any time after the initial month i'll have to see if im actually willing to pay subscription or not.
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palmer_eldritch
Terracotta Army
Posts: 1999
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The fact that the thread title has "released" in quotation marks still makes me giggle after all this time.
I'm tempted to give this a go but I'm not sure I trust these people with my credit card details.
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Scold
Terracotta Army
Posts: 331
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Someone's beta impressions (pretty sure there's no NDA, I'm not in personally, delete this if there is): The beta becomes more playable each day. Spent 1 hour the first time around, i got a solid 4 hours yesterday. It's a PKer's paradise. I think the safe zones are a little big though. I got ganked by several players at once i even managed to kill 3 guys by myself before crashing and calling it a night. I had several rage moments. -Looted a full set of chain armor had a bad-ass 2 hand sword and 300 gold on me i was sitting at hlaf health after battling a goblin, some asshole sneaks up and ganks me. POOF all of my shit gone. -one guys attacks me i fight back, he runs i chase him over a hill where 5 of his buddies stomp me. had 200 gold on me at this point. -taking down a salamander mob some guys loot is there once i take some it he shows up grabs a sword off his body and kills me and my party member.
Even when i was taking down mobs in the middle of nowhere i never seemed to be alone for long and was constantly fighting for the mob spawn. I really like where this game is going, you all are crazy not to try it. Those having major issues, its worth the effort to fix it. It's not totally grouping required - all you need is a small group. And with certain templates, such as the skirmisher, you can use the dash and leaping skills to flee from enemies. So if you use your skills, and brain, you can escape ganks, and possibly take a few guys down, if you play your cards right. It's all skill based.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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I wanna like this game so bad. But damn, the few combat videos out there are so terribly ugly and unappealing they drain interest away. Possibly the ugliest animations I've seen in the last five years. I mean, is it me?Curious to see how it evolves though.
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Scold
Terracotta Army
Posts: 331
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I wanna like this game so bad. But damn, the few combat videos out there are so terribly ugly and unappealing they drain interest away. Possibly the ugliest animations I've seen in the last five years. I mean, is it me?Curious to see how it evolves though. To me, animations need to be functional first and foremost. A lot of MMOs with very sophisticated, complex attack animations don't tell me important information such as "Which way is my opponent looking with his mouselook", which these Darkfall upper/lower-body pivot animations seem to do. I'm not looking for Blade & Soul, I'm looking for something that gets the job done. Also that video makes me want to play a Skirmisher very, very badly.
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Malakili
Terracotta Army
Posts: 10596
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The animations have always been a bit on the cheapy looking side, but even when I played this closer to when it was new I thought they were fine in actual gameplay.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Yeah, I am not a graphics addict or anything so if the game is good I am not gonna care.
I have another question: what would you say are going to be the most notable differences between Darkfall 1 and this one?
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Scold
Terracotta Army
Posts: 331
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My understanding is that the biggest difference is much less grind, and much more character specialization.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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And they needed a whole new game for that? Couldn't they work those things in the old one?
Especially considering that, from what I've seen, they look very similar (meaning: like shit), so it's not like they are using some new ground breaking engine. Are they?
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Lantyssa
Terracotta Army
Posts: 20848
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They couldn't charge people for a new game then.
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Hahahaha! I'm really good at this!
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Draegan
Terracotta Army
Posts: 10043
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There is an NDA on this game apparently. But it's a pay-for beta. So new rules apply or old ones?
You can edit this if ya want, but the game is a god damn mess.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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It just really strikes me as identical to the predecessor. Which was a damn mess in fuckin 2009... 
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ashrik
Terracotta Army
Posts: 631
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It just really strikes me as identical to the predecessor. Which was a damn mess in fuckin 2009...  I haven't played yet but I'd venture that the class system represents a pretty huge switch. Bringing down your spell usage from ~80 to ~10, not having everyone need to train in all areas, seems like it'd be a pretty big gameplay change.
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Draegan
Terracotta Army
Posts: 10043
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The UI is pretty good though. They actually improved that. The graphics are slightly better too. The classes are half done and there are a shit load of bugs and other server/client crushing bugs.
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WayAbvPar
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There is an NDA on this game apparently. But it's a pay-for beta. So new rules apply or old ones?
You can edit this if ya want, but the game is a god damn mess.
You mean the multiple missed launch dates weren't an indication that they were polishing and adding content to an otherwise complete game? :clutches pearls:
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Speedy Cerviche
Terracotta Army
Posts: 2783
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The UI (you needed scripts like AutoIT to do stuff like bind multiple functions to 1 key) and the horrible grind (not acceptble in a PvP game) were the worst parts of darkfall. So if they fixed those 2 issues it makes the game a lot more appealling.
Also they didn't add much content to game for the last 2 years, cynically saving it for this "relaunch" at the expense of their loyal subscribers.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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This thing just got released... yesterday. True story. Tue, 16/04/2013 - 20:21 We are happy to announce the release of Darkfall Unholy Wars, today April 16th via digital download on darkfallonline.com. Instructions for buying the game can be found here Press Release Athens, Greece – April 16th, 2013 – Aventurine S.A., developer of the innovative PvP MMORPG Darkfall Online, announced that the sequel, Darkfall Unholy Wars, is now available to players via digital distribution on www.darkfallonline.com. Darkfall Unholy Wars is a sandbox, PvP MMORPG that revolutionizes the concept of epic combat. Thousands of players are now able to experience an intense, real-time combat system that demands and rewards skill, tactics, and lightning reflexes. A game massive by design as well as concept, Darkfall Unholy Wars comes with a host of features, options and game-styles for you to choose and discover as you travel through the rich, beautiful and deadly lands of Agon. Darkfall Unholy Wars combines real-time action and strategy in a fantasy setting and pushes the envelope of Massive Multiplayer Games by featuring the largest seamless and zone-less world of its kind, able to host upwards of ten thousand concurrent users per world. Without instances or other designed roadblocks to player interaction, Darkfall Unholy Wars is set to redefine the MMORPG genre. In the bloodthirsty world of Agon you will form clans and battle for dominance. You will recruit your friends and allies; engage in epic land and naval battles to conquer fortresses and clan cities, interacting with thousands of concurrent players while you carve an everlasting legend! “We are very excited to see Darkfall Unholy Wars launching today. We hope that our players will enjoy the game for months and years to come and become the driving force in the game’s evolution.” – Zad Mehdawi – CEO, Aventurine “After five months of beta we are happy to launch Darkfall Unholy Wars. We are grateful to our playtesters for their contribution to the game and we’re happy to have them with us as players today. Darkfall Unholy Wars is the best combat MMORPG experience and our pledge is that it will continue evolving and pushing the PvP envelope.” – Tasos Flambouras, General Manager, Aventurine Darkfall Unholy Wars is available through the game’s website ( www.darkfallonline.com) for the price of 39,95. This price includes the client and 30 days of unlimited game access. Darkfall Unholy Wars will also become available on other distribution platforms, in the days and weeks to come. It's 40 bucks and it has a 15$/€ monthly fee Launch trailer.
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« Last Edit: April 16, 2013, 06:19:10 PM by Falconeer »
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Signe
Terracotta Army
Posts: 18942
Muse.
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My Sig Image: hath rid itself of this mortal coil.
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