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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  City of Heroes / City of Villains  |  Topic: Four Year Anniversary Message 0 Members and 1 Guest are viewing this topic.
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Author Topic: Four Year Anniversary Message  (Read 13370 times)
Nevermore
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Posts: 4740


on: April 28, 2008, 10:49:40 AM

So Positron posted a four year anniversary message that says pretty much what you would expect such a message to say, but with this little addition:

Quote
I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

If it's built off of the supergroup base tech, players could come up with some really interesting missions.  There will obviously have to be some Dev oversight on what gets put into the game for general player consumption in order to ward off the penis shaped maps and EZ-Farm© loot generators but the upside looks like fun.

Over and out.
Trippy
Administrator
Posts: 23612


Reply #1 on: April 28, 2008, 05:16:28 PM

Yea the Danger Room that people have been asking for since beta! awesome, for real DRILLING AND MANLINESS

Though this is one step better since you can share it with other people rather than just having it be an in-game custom mission dispenser.
UnSub
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Posts: 8064


WWW
Reply #2 on: April 28, 2008, 06:44:00 PM

It's a very good feature idea.

I hope it can be implemented without either being to exploitable or being too reduced in scope to stop the exploits.

Lantyssa
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Posts: 20848


Reply #3 on: April 28, 2008, 08:31:10 PM

Four year anniversary badges are active for anyone who cares.

Hahahaha!  I'm really good at this!
Llava
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Posts: 4602

Rrava roves you rong time


Reply #4 on: April 28, 2008, 09:16:38 PM

Very smart as it gives them a constant flow of content that requires no additional investment from them, but why are they hiring mission designers if this is going in?

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Velorath
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Posts: 8980


Reply #5 on: April 28, 2008, 11:45:43 PM

I'll resub for this when it goes live.
JWIV
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Reply #6 on: April 29, 2008, 05:13:07 AM

I'll resub for this when it goes live.


It still amazes me just how much CoH can get right (and how often they get it wrong).  Turning an MMO into a user created sandbox is potentially huge if done right.

Hutch
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Reply #7 on: April 29, 2008, 09:39:24 AM

Wow. If they do this right it's very exciting  Grin

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
Glazius
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Reply #8 on: April 29, 2008, 02:15:46 PM

Very smart as it gives them a constant flow of content that requires no additional investment from them, but why are they hiring mission designers if this is going in?

Some ideas come to mind:

- new geoms, players only work with existing room tiles
- new mission mechanics
- cutscenes!
- official "story bible" plot
- screening player missions part of job description
- players only get a limited toolbox and designers get the whole thing

Not in terms of not being able to use or having to unlock certain maps and enemies (that didn't do the Ryzom Ring any good), but maybe designers are the only ones who can make missions with locked doors or cutscenes or custom rooms or enemy "replacement" (the map starts out empty but after you complete an objective it fills up).
Jimbo
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still drives a stick shift


Reply #9 on: May 01, 2008, 06:10:06 AM

I just got my 4 year reward today, picked a light fairy that helps with +defense and +endurance regeneration.  I guess they did it by month instead of actual date (I'm about mid month by the account checker), which is fine by me, rewards a little earlier is allways nice.
Xanthippe
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Posts: 4779


Reply #10 on: May 02, 2008, 06:57:40 AM

Wow.  This is the best news I've heard out of any mmo in quite a long time.  Going to resub.
tazelbain
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tazelbain


Reply #11 on: May 02, 2008, 07:04:18 AM

How did the flattened xp curve work out?

"Me am play gods"
Lantyssa
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Posts: 20848


Reply #12 on: May 02, 2008, 07:43:24 AM

I'm advancing my mid-twenties villain pretty fast, but that's not a very good indication.  The person I duo my high level hero with isn't playing so I can't play her to tell how it is in the 40s.

One of my friends hit the 40s with the last double xp weekend and is going along quiet happily.  She's not noticing a grind so either she has a high tolerance or the curve is helping.

Hahahaha!  I'm really good at this!
Trippy
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Posts: 23612


Reply #13 on: May 02, 2008, 07:48:44 AM

Pretty well. I haven't leveled a character above 35 yet under the new system but from 10 - 35 if you are picking up missions as fast you can you can level at the rate approximately 1 level per hour. E.g. the Positron, Synapse, and Sister Psyche TFs take 3 - 4 hours each in a good, properly sized team and each can get you 5 or 6 levels. That'll take you just about to level 25 from level 10 (though I wouldn't recommend starting that low for Posi, 12 is better). The Citadel TF starting at 25 will get you to about 27 - 28 (again in 3 - 4 hours). Or you could do Moonfire and then Citadel and that'll get to you very close to 30. Once you hit 30 you can do the Katie TF in 30 minutes and get approximately one level per run (depends if you SK or not) so that'll take you to 35 in about 3 to 4 hours. So you are looking about maybe 30 hours on the high side to get to 35 starting from level 1. That's without being explicitly power leveled. That's also assuming you vendor all your loot and don't bother with crafting, side missions (like your costume slots) and so on.

climbjtree
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Reply #14 on: May 02, 2008, 10:38:52 AM

Did they fix the issue with ATI cards?
Venkman
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Reply #15 on: May 02, 2008, 02:14:48 PM

Just came over from KallDrexx's thread. This is good news. Time to start paying attention to CoX again. I've in the past loved that game a LOT, until level 14. But the flattened XP curve itself seems like a nice add.

What servers y'all on?
Trippy
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Posts: 23612


Reply #16 on: May 02, 2008, 02:55:40 PM

Did they fix the issue with ATI cards?
Which issue are you referring to?
Lantyssa
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Reply #17 on: May 02, 2008, 08:47:48 PM

Pinnacle.  Global handle is Latency.

Hahahaha!  I'm really good at this!
Signe
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Muse.


Reply #18 on: May 03, 2008, 07:33:32 AM

When I play, which I might again soon, most of my villains are on Virtue and most of my heroes are on Victory.  We made Bat Country on Victory  when f13 started playing. 

My Sig Image: hath rid itself of this mortal coil.
climbjtree
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Reply #19 on: May 03, 2008, 09:19:03 AM

I used to play on an nVidia card, and everything was grand. When I moved to an ATI, there are all sorts of problems. I was under the impression that they only support high end ATI stuff, but I could be wrong.

Is there no issue?
Modern Angel
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Posts: 3553


Reply #20 on: May 03, 2008, 11:23:22 AM

How flattened is the xp curve, precisely? That's actually the main thing for me. I'd love to get a quick fix for a couple months but actually get past level 15 for once before burning out.
Trippy
Administrator
Posts: 23612


Reply #21 on: May 03, 2008, 04:03:44 PM

Code:

      Minions                    Lieutenants                Bosses
Level Old   New   Change         Old   New   Change         Old   New     Change
1     10    10      0.00%        22    33     +50.00%       44
2     10    10      0.00%        22    33     +50.00%       44
3     10    10      0.00%        22    33     +50.00%       44
4     10    10      0.00%        22    33     +50.00%       44
5     11    11      0.00%        24    36     +50.00%       48
.
6     12                         26                         52
7     13                         28                         56
8     14                         30                         60
9     15                         33                         66
10    16    17    + 6.25%        35    56     +60.00%       70
.
11    17    20    +17.65%        37    66     +78.38%       74     200    +170.27%
12    18    25    +38.89%        39    83    +112.82%       78
13    20    30    +50.00%        44   100    +127.27%       88
14    22    37    +68.18%        48   123    +156.25%       96     370    +285.42%
15    24                         52                        104
.
16    26    44    +69.23%        57   146    +156.14%      114     440    +285.96%
17    29                         63                        126
18    32    47    +46.88%        70   156    +122.86%      140     470    +235.71%
19    36                         79                        158
20    40    50    +25.00%        88   166     +88.64%      176     500    +184.09%
.
21    45                         99                        198
22    52    52      0.00%       114   173     +51.75%      228     520    +128.07%
23    60    60      0.00%       132   200     +51.52%      264     600    +127.27%
24    69                        151                        302
25    80    96    +20.00%       176   320     +81.82%      352     960    +172.73%
.
26    92                        202                        404
27   106                        233                        466
28   122                        268                        536
29   141                        310                        620
30   162   210    +29.63%       356   700     +96.53%      712    2100    +194.94%
.
31   185                        407                        814
32   211   274    +29.86%       464   913     +96.77%      928    2740    +195.26%
33   240   312    +30.00%       528  1040     +96.97%     1056    3120    +195.45%
34   272                        598                       1196
35   307                        675                       1350
.
36   346                        761                       1522
37   390   546    +40.00%       858  1820    +112.12%     1716    5460    +218.18%
38   439   658    +49.89%       965  2193    +127.25%     1930    6580    +240.93%

This is data gathered by a player. A "blank" means he didn't get any info for that, not that there's no exp boost at that level. Also he didn't get past 38, not that there's no exp boost past that point. It's intentional that some levels actually have a lower boost than a previous or later level.

What they did is datamined the leveling rates (how long it took people get go from x to y) and adjusted the exp that way, rather than just setup an increase based on a formula. That's why for example 22 gets no boost for minions.
Trippy
Administrator
Posts: 23612


Reply #22 on: May 03, 2008, 04:07:58 PM

I used to play on an nVidia card, and everything was grand. When I moved to an ATI, there are all sorts of problems. I was under the impression that they only support high end ATI stuff, but I could be wrong.

Is there no issue?
No there's lots of ATI issues. I thought maybe you were thinking of one in particular. CoH is an OpenGL game and ATI has incredibly crappy OpenGL drivers except for the id games (which they specifically tune and make sure it's working 100% for) so CoH has had issues with ATI cards since the very beginning and still does though I no longer keep track of the specifics since I no longer use ATI cards.
Signe
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Muse.


Reply #23 on: May 03, 2008, 05:27:14 PM

I'm going to resub for a month or so, AGAIN, after I max out a couple of AoC characters.  Since the max is level 13 for the open beta, it shouldn't take too long.  My global is Signe.  I never uninstalled and patching is always trivial.  You can even patch while you're unsubbed.

My Sig Image: hath rid itself of this mortal coil.
Xanthippe
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Posts: 4779


Reply #24 on: May 04, 2008, 06:45:06 AM

Trippy, can you please explain what that chart means?  It makes no sense to me; I'm missing what the numbers actually mean.  The number of minions is higher for new than old, but what does it mean at level 14, for example, to go from 22 to 37 minions, 48 to 123 lieutenants, and so on?
Trippy
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Posts: 23612


Reply #25 on: May 04, 2008, 06:54:00 AM

The numbers are the actual experience points gained. E.g. at level 14 you used to get 22 exp per minion, now you get 37 exp per minion.
Xanthippe
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Reply #26 on: May 04, 2008, 07:01:02 AM

Ahh, that's what I was missing - thank you.
Xanthippe
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Reply #27 on: May 04, 2008, 04:46:31 PM

How flattened is the xp curve, precisely? That's actually the main thing for me. I'd love to get a quick fix for a couple months but actually get past level 15 for once before burning out.

What a huge difference in xp gain.  I played a couple of hours and felt like I significantly progressed.  And this was on my level 32 blaster.
Numtini
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Reply #28 on: May 04, 2008, 07:28:52 PM

I reupped and even at 30, the xp was noticeably easier.

If you can read this, you're on a board populated by misogynist assholes.
jpark
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Reply #29 on: May 04, 2008, 09:12:40 PM

I have always had a lot of respect for this game - it will be very interesting to see where this goes.

"I think my brain just shoved its head up its own ass in retaliation.
"  HaemishM.
Lantyssa
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Posts: 20848


Reply #30 on: May 05, 2008, 07:41:12 AM

I realized last night I've gone from 26 to 28 on two contacts whom I still have a few missions for.  The only thing I have done besides missions is one bomb hunting group and the subsequent invasion.  It's definately faster.

Hahahaha!  I'm really good at this!
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