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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Mortal Online = darkfall + mourning? 0 Members and 1 Guest are viewing this topic.
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Author Topic: Mortal Online = darkfall + mourning?  (Read 142658 times)
Falconeer
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Reply #210 on: September 08, 2009, 08:04:47 AM

Sounds good huh? Sigh.

Mrbloodworth
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Reply #211 on: September 08, 2009, 01:18:33 PM

Quote
It's very easy to see that many of the systems in modern MMO's are there to actually take away from the amount of player skill and player-to-player (PtP) interaction needed, whether it is minimaps, auto-maps, levels, quests, auto-loot, auto-loot-distribution, auction-houses, global chat etc. It makes them fun and gives them a flow, but it also makes them casual as anyone can play without much thought (and that's also where the big money is). Now obviously we want Mortal Online to be fun to play and successful, but we're not ready to make compromises on our design principles: Player Skill, Player Interaction and PvP, Immersion and Believability. Therefore a lot of the features one would expect to see in a modern MMO are different, or we have simply removed them.

Quote
No. Mortal Online is a niche game and we don't see ourselves as competitors to the big names out there. To be big you have to have mass-appeal, and to have that you will have to cater to casual players, in turn meaning lowering the difficulty of everything from combat, PvP and crafting, and introduce a whole dimension of solo-play features such as quests and story progression, not to mention easy-to-understand concepts like levels and classes. And that's the opposite of our game.

Two paragraphs chock-full-of-fail. I cant believe i'm reading this from a game developer, and not a forum armchair troll. Condescending and ignorant in the same breath.

« Last Edit: September 08, 2009, 01:20:38 PM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Ixxit
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Reply #212 on: September 08, 2009, 07:58:29 PM

Quote
No. Mortal Online is a niche game and we don't see ourselves as competitors to the big names out there. To be big you have to have mass-appeal, and to have that you will have to cater to casual players, in turn meaning lowering the difficulty of everything from combat, PvP and crafting, and introduce a whole dimension of solo-play features such as quests and story progression, not to mention easy-to-understand concepts like levels and classes. And that's the opposite of our game.

In other words, we couldn't be bothered to create any content.   Yeah that works.
                       

I watched C-beams glitter in the dark near the Tannhauser Gate.
Modern Angel
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Reply #213 on: September 08, 2009, 08:04:04 PM

That is glorious.
Nonentity
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Reply #214 on: September 08, 2009, 08:06:49 PM

I wish I could try this without giving them money. This sounds like a circus of awesomefail.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
UnSub
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Reply #215 on: September 08, 2009, 09:31:20 PM

As with Darkfall, it really sounds like a group of hardcore theorycrafters have got together to finally make their UO-but-better game and managed to convince investors that players want to live in a fully functioning game world.

I'm looking forward to it.  awesome, for real

DLRiley
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Reply #216 on: September 08, 2009, 09:36:47 PM

Investors: So how are you expecting to make money off of this.
MO Devs: Trust us sir, there will be no other game like this in the market. I give you 2 words, Chat Pigeons.
Investors: I'm sold.
Lantyssa
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Reply #217 on: September 08, 2009, 10:02:02 PM

At least they admit it's a niche game.

Hahahaha!  I'm really good at this!
ashrik
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Reply #218 on: September 08, 2009, 10:04:37 PM

It's still some loong ways away from being anything resembling a complete game or even what Darkfall was at release.
DLRiley
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Reply #219 on: September 09, 2009, 03:56:48 AM

At least they admit it's a niche game.
I need to troll browse their forums now.
Engels
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Reply #220 on: September 09, 2009, 08:44:39 AM

At least they admit it's a niche game.

There's niche, and then there's the crazy nook.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Zzulo
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Reply #221 on: September 23, 2009, 06:49:17 PM

Crossposted from another forum

QnA with developers;

Quote
Henke: shadow, I use to play aochiv, I just made a heavy swing at the head and it was all over.


<Hengarn> Henke, will we be able to eat raw materials used in alchemy? for silly effects
Henke: hengarn, not sure


<BetaBob> Henrik - when will we get LOG OFF timers and LOG IN safety timer, if at all?
Henke: betabob, we wont have a timer, we will have visibility on players to protect them when loading

<%Henke> To answer the massiveLOD question, I have wounderful news, we just got it in our build, and we start to add our content as we speak
Henke: Im aiming to patch massivelod the next week

Henke: speed tree 5.0 will probably not be in very soon, its in epics hands

Henke: each pet will have a control point


<Exodeus> Henrik: I am concerned about the AI, is this going to be it?
Henke: for ex a chicken will have 1 control point, and a player could have around 3-6 points

Henke: Exodeus, no AI is being further being developed as we speak as well
Henke: we are looking to implement the minotairs in the next patch as well if things goes smooth
Henke: the ones you saw from the tv clip

Henke: Maerlyn, the massivelod will contain a few new areas yes, but not the entire continent in 1 patch

Henke: Exodeus, we had a very basic ai ready long time ago, but today we are adding our "special" ai as the ones you seen before, minoturs
Henke: Exodeus, we also had some problems with the pathfindings for our network solution, making our AI a bit more dumb as they should be, that is also getting on track now


<E]Revir> Henke: Will this massiveLOD make the hitboxes more accurate?
Henke: revir, that depends, if your client is lagging because of low performance, then yes, if you have good fps already, then no


<Shadow> Henke: Will MassiveLOD cure cancer?
Henke: shadow, massiveLOD, will be a huge thing for MO


<mfcrackers> Henke: yes will targeting get some love? the tab 10 times with someone right if front of me before i get a target is annoying
Henke: mfcrackers, yes targeting will be even more imrpoved, also skills involved for targeting


<[IMG]Smithy> What is MassiveLod and what all does it include? if u can please give us examples
Henke: smithy, massivelod is a extension of lod, LOD is level of detail, that change an objects resolution depending on your distance to the object, to save performance
Henke: massivelod takes it even further, and change the entire world and shadows to gain perofmance, giving us the opportunity to add new content and higher visuals


<Kush> Henrik: will resource nodes be static? or will they deplete then respawn in a different location.
Henke: kush, resources will change and deplete


<Exodeus> Henke: are you able to give us a rough percentage on what is working/in MO compared with a released version of MO ?
Henke: Exodeus, oh we still lack the 4 major features, soon to be activated, which is the major features to have a solid release
Henke: Exodeus but these features have been under testing for some time, and very soon to be tested by you



<Shadow> Henrik: Will we see better texture resolutions or is this max?
Henke: shadow, there will be 1 higher textture res at release


Henke: the major features to be activated now is, housing with guild functions, mounts with taming and armor upgrades builds on pets, primary skill tree ballanced,



<Bigg> Henke: We will see secondary skill tree implimented also before launch? Just not balanced?
Henke: bigg yes. there will be secondary skills as well, but not fully covered


<javifugitivo> when will we have compass and torches??
Henke: javifugitivo, torches will be in soon, compass im not sure


<E]Tyrone> Henke, Can we expect some more spells in the following patch?
Henke: tyrone. there will be a magic patch soon


<Exodeus> Henke: in the game you have designated mining spots, when i asked you a while back if you could mine anywhere at mountain sides, you confirmed that, is that still in ?
Henke: exo, im not sure how to answer this, but yes, the goal is to have it as close to uos mining system as possible


<Golozhopenko> So will we have guilds in Beta?
Henke: Golozhopenko yes


<[Mahti]Zheo> Henke when will we have the npc guards that are killable and such?
Henke: zheo, yes we will


<Noun> Henrik: How are you going to make towns feel like...towns?
Henke: noun, well, to add more npcs doing stuff, some animals and propps will do some good


<Katana> What plans are there in making the wilderness a place people want to go to rather than travel through?
Henke: katana,ya good one, we are actually adding some interest points now as well


<Golozhopenko> Maybe stupid question, but will we have recall\mark\gate skills like in UO? Or somekind of fast traveling?
Henke: Golozhopenko, thats a hot topic on the forums, we are starting with minimal transport spells, because we want full player interaction and exciting moments on the "road"


<Noun> So really, just implementation of more NPCs and spaceholders. Are the town sizes final?
Henke: noun, the cities you see now are pretty much final size yes, but you have not yet seen our capital cities, which comes with massiveLOD


<Noun> how many capital cities?
Henke: noun, there will be 2 major cities in myrland, tindrem and the khurite capital


<Shadow> Henrik: Can you please describe the extent of these "transport spells"
Henke: shadow, there wont be any teleport/recall spells at start, not sure if any at all because of how it changes gameplay
Henke: but when you are in a guild, we may be looking at some teleports


<@Stryver> Henrik any plans on altering Archery?
Henke: stryver, archery needs a few tweaks still yes

<[IMG]Kaden> Henke: Any idea where Nystrom is?
Henke: kaden, IM nyström


<Gomorrah> Henrik, will we be able to customize body shape in the future?
Henke: gomorrah, you will be able to customize body shape in some ways when progressing in your attributes

<Slash_Redhand> Is the combat going to be improved at all?
Henke: slash yes allways


Henke: you cannot send items to another char with a /send


<Shadow> Henrik: Any plans to add more swing directions for melee and improve block.
Henke: shadow, we have tried a lot of swing directions, but it didnt add much game play, it ended up in you chose from 2 swings.. thou it costed performance without giving game play so we are not sure


<Pwntzyou> Henrik, you should hook DrHat and I up with mounts... because of our services
Henke: Pwntzyou, right


<Slash_Redhand> How much of the combat have you implemented now henrik? answer with %
Henke: slash, hehe, Im not sure how many % this would be actually, what I can say is, there will be a lot of more weapons, and ways to harm a player, just to mention war machines, magic, potions, traps, more melee and ranged weapons


<Shadow> Henrik: So no weapon abilities?
Henke: shadow, hehe no noobs


<Gomorrah> Henrik, will you still release MO this year?
Henke: gomorrah thats the plan so far yes,


<[TBO]Paul> Will mining be more successful at higher skill leve?
Henke: paul yes, the higher skill the more or better resources you will be able to find


<Angarato> henrik so people can still jsut logout to avoid death?
Henke: Angarato. oh no hehe, you wont be able to log to save your self, there will be a out timer


<Kuka> 23:59:51] <[ODL]ZLATANN> Henke can we customize our armor in the future maybe a guild symbol or colors ?
Henke: kuka, zlatann, there will be a few options to customize armor and shields yes
<[ODL]ZLATANN> which option Henke ?
Henke: zlatann, some diff color on marks etc.


<GetAngry> henke when can we expect the first dungeon to open?
Henke: GetAngry, thats one of our interest points to come with massiveLOD


<willbo118> any ETA when massiveLOD is coming?
Henke: willbo118, we just got MssiveLOD in our current build, and testing it, so far all fine, if it goes as plans its in the next week


<Wonderboy2402> Henrik, what sort of creatures can we expect to be able to tame? What sort of abilities can they have? (fetch? guard? track?)
Henke: Wonderboy2402, there will be a lot of pets/mounts to tame, and they will be able to do diff attacks, guard, patrol, stay, follow


<Exodeus> Henrik: when is the new patch due?
Henke: Exodeus, sometime next week


<Shadow> Henrik: What are you thoughts are push back being based on the damage done. So people stop spamming light weapons for supreme knock back powess
Henke: shadow, we will change pushback, based on damage and type


<Kamisama> henke : when will messaging Pigeons be in ?
Henke: Kamisama, not sure about that



<Exodeus> Henrik: will npc's be addressed by talking to them like UO (vendor buy, guards, etc) or by targetting and hitting 'r'
Henke: exo, We will probably have both way of npc interaction



<DrHat> Henrik: Okay a bit more serious question. Given the current mechanics, how dynamic do you think the automated world will be? In other words, beyond that of what players put into the world, how 'alive' will the world be..will NPC's wars happen, will important figures rise and fall? will trade make towns/cities grow/diminish
Henke: npcs will not do "a lot" on their own at release drhat, more of a basic behaviour, cept our ancient and mobs


<Gomorrah> Henrik, when you implement the massiveLOD patch will the client size go up by a lot?
Henke: Gomorrah, because we add new areas along with massiveLOD the patches may go up a bit yes


<[IMG]Kaden> Henke: Whats an ancient?
Henke: kaden, an ancient creature could be the dragon you saw in the teaser, one time kill never to be spawned again
Henke: ancient creatures will be controlled by gms and some will only be AI based


<Shadow> Henrik: will we see hitbox effects like damage someone legs slows the player, arms slow attack speed, torso hinders stamina regen, and head blurs vision and makes it hard to concentrate or cast magic.
Henke: shadow, eventually yes


<Lunlya> Henke will 100 peeple be able to kill an ancient creature in one run ?
Henke: Lunlya, this is the fun part, there is no time line, like you are used to see in for ex. wow, a gang spamming arrows and magic on a creature slowly to die. fighting an ancient in MO requires experience from your previous losses



<DrHat> Henrik: More of a strategy question. Given the current progress, which I admit has come quite a ways over the last month - It is however still quite limited (not mentioning details), have you perhaps thought of creating lots of quests/interactive events to perhaps make up for this?
Henke: drhat, we have noticed that its time to try to add some interest points, even thou we have not planned to add this because of priority, but because we want to see players interest raise



<Exodeus> Henrik: will the current vission be addressed? to me it feels like you are looking through the bottom of an empty glass
Henke: Exodeus, we will probably add a small option for you to choose from when it comes to vision


<[TBO]Noxite> Henke, how often will these ancient creatures spawn after one dies?
Henke: noxite, ancient creature will be very rare, and hard to kill, if you manage to do it, there will come a new one in time, but a complete different one



<Slash_Redhand> Henrik, I thnk this is going to be my last question, it's what I'm here for, combat, hmm, I heard that the current combat mechanics are not good, what do you ahve to say about it?
Henke: slash, that depends on whats "not good" I want to know what they mean and the reasons before Im able to answer it, is it laggy because of fps, or because of latencty, or is it other reasons?



<Lunlya> Henrik , u will be able to stay creature NEW ancient creatures every time over , or there will sometimes the same come again ?
Henke: Lunlya, the same creature wont spawn again, when its an ancient



<DrHat> Henrik: Good call! Now building on the answer of my previous question - Have you thought of perhaps outlining/designing systems for this that would allow for several levels of access/modes so as to perhaps include volunteers in these events. You know, to liven it up a bit (continued)
<DrHat> You know perhaps really low level access that would still mark you as an event character..
Henke: drhat, oh yes, we want to add a lot of player to player interaction even in events.


<Denaton> Henke - Will you come to DHW and show off the game and gain milijons of new players?
Henke: Denaton, not sure



<[TBO]Noxite> Henke, will normal npcs end up looking different in minimal ways or is that not important?
Henke: noxite, they will look different, mostly in mesh because textures are something we must save for the players to use


<Denaton> When can we eat those shrooms? =)
Henke: denaton hehe not sure, hopfully soon enough
<Mas`> cant wait for guild mechanics tho
Henke: Mas same here


<Angarato> will secondary skills be in next patch?
Henke: angarato, no sec skills will be in later



<GetAngry> henke, can u tell us what to expect when it comes to player house customization?
Henke: GetAngry, there will be different upgrades for all houses, such as adding a forge or stable etc. or builg a new level on the house with roof view etc, to shoot ppl passing by


<Angarato> will secondary skills give attribute skill ups?
Henke: angarato, all skills that increases will give a bonus to attr gains



<Gomorrah> Henrik, will Mats Item creation idea be in at game release? Will you have a better Item creation interface?
Henke: Gomorrah, Im not sure how complexed that system will be at release, mats can go crazy on those complexed features, but it's really awesome, and the plan is to get there eventually, but we still have to focus on our core features to be there and be solid, so ppl can enjoy the game till we extend the rest small but important features


<Denaton> Can the deva shere the key of a household?
Henke: Denaton, there will be 1 house cap per account, but your chars can stay in the same house if you want to


<Drudley> Henke, how many %'s of the 100 primary and 1000 secondary skills are finished today and how many of them will we see at release?
Henke: drudley, we will get about 80-100% of all primary skills at release, and secondary is impossible to answer becauyse they can be added whenever we find a new interesting skills that brings some value


<Exodeus> Henrik: Chat Bubbles - how are they working out for you... last time i checked they were very transparent and didnt stay visible long
Henke: Exodeus, ya our windows will be reworked, and you should be able to toggle transperancy etc


<Quavis> henke: skilled crafting isn't considered a core feature anymore?
Henke: Quavis, crafting is a core feature yes, but the "minigame" will be limited based on our first vision because of prio
Henke: quavis, im pretty sure that our released crafting system will be amazing



<Kush> henke: there has been alot of talk about the nudity in-game. Are there going to be any changes on nudity whether it is a new starting char or resurrected char?
Henke: kush, nudity will be changed in the way that, all players will have a "blessed" underwear that you allways can wear and not be looted, but you can still stripp down if you want to.


<DrHat> Henrik: Realistically..and with all due respect intended - hearing from many a folks in the corners, many ask that the game be postponed for further refinement. Is this out of the question?
Henke: drhat, we still see our self on track to release the core features we have said in our presentations before, there is still no reason for us to postpone this, if we find a reason we will state this on the website


<Angarato> henke will houses be predesigned and you pick 1? or can you make your own houses by placing walls and adding doors/windows etc
Henke: Angarato, at release you will have to pick a base, location, get resources and start building, then you can upgrade it in some diff ways.


<Denaton> Henrik - Can you build you house anywere?
Henke: denaton, there will be some limits in where you can palce a house, for example,. some interest points areas, ancient creature areas, dungeons, planned "empty" fields, etc wont be buildable because we need it to be free from player houses


<Kush> henke:just to let you know. There are many of us that are not worried about a q4 release. We just want a polished game. No pressure.
Henke: kush, we understand that, thats why we are very open with what we plan to release and what not at release,



<Exodeus> henke: will private houses still be destructable?
Henke: Exodeus, all houses will be destructable, but as said before, it will be HELL to destroy an "innocent" house


<izanaki> Henke: when will see further improvements in player crafting and resource/weapon balance?
Henke: izanaki yes, the player crafting system is not yet in the game, it will be before release


<oriol95> If I BUY MO in dicember,Will I entwer to the beta=???
Henke: oriol95, if you get a licence of MO you will get instant beta yes


<Lunlya> Henke , what will be the peeple limit on each server? 10 k ?
Henke: Lunlya, we have not yet reached our server cap, thats why we accept more players at a slow rate



<GetAngry> henke when can we expect addition to content to really start taking off?
Henke: GetAngry, well, as soon as we see that massiveLOD works as intended we will start adding areas and interest points as well


<Lunlya> we now have 8 k ?
<Lunlya> or more?
Henke: Lunlya, right now we have 11k+ active accounts
Henke: but its worldwide, meaning diff time zones and active time varies


<Quavis> henke: of that number, what kind of server loads are you seeing daily now?
Henke: Quavis, the server load is still very low, but we are changing how much data we are sending now as well, to tweak how combat feels
Henke: that will change server load as well


<Bigg> Henrik when can we see content/features added into the etherworld...
Henke: bigg, thats a seecret


<Shadow> Henrik: Will we see pre-order boxes shipped this month?
Henke: shadow, the boxes are ready to ship, but we are thinking about the dvd, what to put on it, most ppl just want their box now, and we will resend a new dvd when releasing, for the LEs we are waiting on our loot bags from england before we can ship them


<Lunlya> Henke , dont u think the server will get very laggy ones u put so many features in it ??
Henke: Lunlya, its not that simple as more features=more server lagg

<Exodeus> Henrik: what about fog, rain, clear, weather influence, when will we see that coming?
Henke: Exodeus, we plan to add day and night cicle soon, and the next day and night upgrade will contain weather effects changing in the world, also tied into world events


<DrHat> Henrik: Can I be awarded a complimentary lootbag because I'm awesome..actually..both pwntzyou and myself should get one. And epic mounts..I mean lets be fair! oh and GM interface designing and testing
Henke: drhat, did you not manage to get a lootbag?
Henke: I think theres a few lootbags left since our duplicated got reseted


<Hercules-WORK> Henke after LOD is in, since that was the 'holding back' feature for SV as you explained -- we should see a good slew of features coming into play after LOD gets implemented, right?
Henke: Hercules-WORK, that is correct



<DrHat> Henrik: No, I'm one of the cheap slowpokes who missed out on ordering an LE
Henke: drhat, are they sold out now?


<Hercules-WORK> Cool, so I figure 2 or 3 weeks after LOD goes in
<Hercules-WORK> then I'll expect a buncha features
Henke: hercules, we are now able to add new areas thanks to massivelod yes, also new content to be loaded into a clients memory which was our limits up till we got massiveLOD, you have experienced that in out of memory crashes


<Lunlya> Henke , are u planning to be able to pick arrows back up after u shot them away ? like in Oblivion ?
Henke: Lunlya, im not sure about that one, I want it but sebastian doesnt like it because of server load



<Chimer0s> Has there been any news about speedtree becoming compatible with UE3 yet?
Henke: Chimer0s, there is no news from epic games regarding an eta on speedtree 5.0


<Hercules-WORK> Henke, i don't mean just geography, I mean 'features' like the skill tree, magic system completion, housing, guild system, etc
Henke: hercules, yes everything that requires memory swapping will not be able to be added because of the use of MassiveLOD


<Exodeus> Henrik: items on the floor, is that out ?
Henke: Exodeus, not yet


<ReD> Will you put in a handicap system for us 30+ players? We don't have as good reactions as the teenagers?
Henke: red. hehe well there will be many fighting styles, just find one that suits your style


<GetAngry> henke. when can we expect to be able to crouch and go prone in-game?
Henke: GetAngry, not sure, but before release



<ReD> %Henke: Honest now... will this game be as good as pre-trammel UO?
Henke: red, I really hope MO will feel like UO pre trammel, because I did have the time of my life in a mmo in those days


<Denaton> Henke will you change the model for the loot bags or will you have them that whay?
Henke: Denaton we will change them


<Exodeus> Henrik: are you still getting a lot of lag issues with people? lag as in client hopping (i have a pretty good ping and no packetloss, but i still have people jumping from spot to spot)
Henke: Exodeus, ya we have noticed we have a few nodes that make ppl get our of sync on the server, we are not yet sure why it happens some nodes.
<Exodeus> Henrik: lets hope you get it resolved
Henke: Exodeus, ya we have a few ones on it

<ReD> henke: me too, this beta is the only game that has given me some of the old UO feeling. GOOD WORK, and keep it up!
Henke: red, nice to hear that



<Shadow> Henrik: The whole loot and inventory system seems pretty fubar. Is this a placeholder for hopefully UO drag and drop inventory?
Henke: shadow, oh yes the current loot is fubar indeed, it will be changed soon



<[TBO]Noxite> Henke, will magic require reagents? and will it require any weapon of sort? also, will the reagents vary depending on which spell you wish to cast?
Henke: noxite, yes magic will require skills and reagents, and of course the spells first
Henke: noxite and yes the reagends will varies depending on what spell


<revenoff> henke: will release feature npcs that sell items that you can gather in the game(wood, bone, etc)
Henke: revenoff, npcs will sell some basic resources yes, but they can go out of stock, but othe players can sell to them again and then you can buy again


<Lunlya> Henrik , will guards become npc's later on instead of gods lighting strike ??
Henke: Lunlya the guards will be killable later on yes. and they will be stronger or weaker depending on what city



<Acroma> @Henke: Are we able to have guild cities? like a guild hall with guild housing inside with a wall around it?
Henke: acroma, you will be able to build your own houses to form a city, and yes to try to controll that with your guild


<kingbuns> Henrik: will mages be able to cast while they have a weapon out and will mages be able to cast while on horses?
Henke: kingbuns, you will need free hands to cast a spell, but you will be able to cast a spell on a horse but not controll it during the moment you cast it



<narsor> Henrick, is the massive LOD ready for the next patch?
Henke: narsor, it looks like massiveLOD is ready for the next patch yes



<GetAngry> henke will casting be allowed during combat mode? or only out of combat mode?
Henke: getangry, I want you to be ablt co precast a spell in combat and out of combat mode, but we have a few problems to solve to make that work


<kingbuns> Henrik: Will there be some way to create trapped boxes like in UO?
Henke: kingbuns, yes



<Shadow> Henrik dodges my aim based magic question
Henke: shadow, Im not sure when we enable tha aim based school.
Henke: shadow, but its an important ballance factor involved




<Lunlya> Henrik , will u do something about the overpowered nude mage issue ? ^^
Henke: Lunlya, ya a nude mage will be an easy target for a melee weapon or arrows



<Exodeus> Henrik: are you sticking with the whole Z and R keys for combat/operating/looting or will you focus more on using the mouse
Henke: Exodeus keys will be changeable by the user



<Shadow> The majority of players want all aim based offensive magic. What do say to them?
Henke: shadow, all I say is, I want to hear your opinions when the magic system is fully in the game



Henke: oromea ya we know that, we are looking at adding an adrenalin feature that helps catch a player in some cases



<Merkaba> Henke is it true that they are shipping out the boxed versions this month?
Henke: merkaba, we are trying to ship the boxes in the end of september yes, we are waiting on the lootbags from england
Henke: and what lunlya said, we want the dvd to contain a small base to patch from at least, not just to redl the entire thing


<Shadow> Henrik: Any plans to add blood decals to show visually the health of another person?
Henke: shadow, there must indeed be a indication on how hurt a player is, but we are not able to add the visual effects for that feature, meaning we must use a health bar in a way


<GetAngry> henke will players be able to change the lock to their houses if they notice that their key is missing?
Henke: GetAngry yes



<Acroma> @Henke: Are mount making it into this next patch?
Henke: Acroma, not in this one, massivelod goes into this one, mounts will go after


<Shadow> Health bar makes baby jesus cry.
Henke: shadow, well a health bar is pretty much the same thing as a visual effect on a player, but it cost 5% of the performance



<Exodeus> Henrik: is the patcher able to update small pieces of the game yet, or do updates still require the entire game to be downloaded?? that and... do we still need to manually install the NVIDEA physics engine?
Henke: Exodeus, we have an update on our patcher, making it work a lot better just to dl the needed files indeed



<Shadow> Atleast the blood effect isn't a magical bar, since we are going for realism
Henke: shadow, ya, but if we cant show you how hurt a player is, a health bar is 10 times better then going on the bground totaly blind not relying on reading the situation
<Shadow> I'd rather be blind but that's me :P
Henke: shadow, so you would rather go blind not relying on reading the situation to act on your own player skills than just swining blindly till somethign dies?
<Shadow> No I would no aprox how many hits I have landed on an opponent and base my actions off what I have seen and not some magical bar.
Henke: shadow, ya, but if he gets healed then you know nothing, and if he is in a diff state you know nothing, meaning you cannot act to a diff situation, which takes away A LOT of player skills and experience,. this is what takes you from tha msses if you are a good pvper
<Shadow> Nope I see the spells animations on the spell and compute how much it healed while keeping track of how many blows have previously landed on the target.
Henke: shadow, yes you can do that on 2v2 but nor 5v5
Henke: not*
Henke: but in real life you would see it, to simulate this we need a visual indication
Henke: shadow, the goal is to give HUGE room for players to advance in pvp situations



<Acroma> @Henke: How is the new Logout System going to work?
Henke: acroma, your char will stay in the world for 2 min if you log out in an unsafe area
<Shadow> I just hope you can get blood decals in.
Henke: shadow, ya we will se how that evolves during time, but at release we wont see it



<Denaton> Henke when will you take off the safe zonse around the priest?
Henke: denaton, soon


<Lunlya> Henke , i will just follow someone untill he likes to log out and then i kill him ...
Henke: Lunlya, there will be safe zones to log out in, such as inns and player houses



<BetaBob> Henrik - this has been asked many times before, but : Will the patcher music volume be lowered please? or at least a mute button?
Henke: betabob hehe I just adressed that today, yes it will


Henke: alright guys, its getting late and I have some work left today
Henke: ok, thank you everyone for the chat round lets have another one soon again
Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #222 on: September 24, 2009, 08:18:49 AM

Nudity.

Malakili
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Posts: 10596


Reply #223 on: September 24, 2009, 01:13:17 PM

That was a little scary.
tazelbain
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tazelbain


Reply #224 on: September 24, 2009, 02:04:01 PM

no zoning in this game?

"Me am play gods"
ashrik
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Reply #225 on: September 27, 2009, 08:20:00 PM

Malakili
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Reply #226 on: September 27, 2009, 08:45:02 PM

So, am I right in understanding that this game is actually going to be released somewhat soon (like this year), or at least, they are claiming that.  Cause it seems like there are an AWFUL lot of unanwered questions and not yet implemented mechanics for a game that is supposedly on its way.
ashrik
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Reply #227 on: September 27, 2009, 08:59:56 PM

I was surprised to hear that they're still planning on making some kind of a release date this year.
Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #228 on: September 28, 2009, 01:50:02 AM

They have no shame, and they think their superniche playerbase doesn't care about shame. Shame!

Zzulo
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Reply #229 on: September 28, 2009, 06:39:12 AM

The release date they've set up is "late Q4 2009". I can only see them releasing the game by then if they're struggling financially (which they might just be doing).

Otherwise the game realistically needs a "late q4 2010" release.

[€dit for content: Here's some new screenshots;

Naked People Inside
« Last Edit: September 28, 2009, 08:21:31 AM by Zzulo »
Malakili
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Reply #230 on: September 28, 2009, 06:51:32 AM

The screenshots look fine, but the game mechanics...thats another issue.

Also  awesome, for real @virtual nakedness
Skullface
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Reply #231 on: September 28, 2009, 08:44:12 AM

The screenshots look fine, but the game mechanics...thats another issue.

Also  awesome, for real @virtual nakedness

Yeah, gotta give them respect for big floppy uncircumcised penii and rock hard breast implants.
UnSub
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Posts: 8064


WWW
Reply #232 on: September 28, 2009, 09:08:08 AM

The screenshots look fine, but the game mechanics...thats another issue.

Also  awesome, for real @virtual nakedness

Yeah, gotta give them respect for big floppy uncircumcised penii and rock hard breast implants.

Would you prefer big floppy breasts and rock hard penises?  why so serious?

Skullface
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Reply #233 on: September 28, 2009, 11:48:26 AM

The screenshots look fine, but the game mechanics...thats another issue.

Also  awesome, for real @virtual nakedness

Yeah, gotta give them respect for big floppy uncircumcised penii and rock hard breast implants.

Would you prefer big floppy breasts and rock hard penises?  why so serious?

Hell yes.  Ohhhhh, I see.

I mean, who wouldn't want to kill an enemy with a spiked sheath on their toon's massive CGI erection?
tgr
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Just another victim of cyber age discrimination.


Reply #234 on: October 01, 2009, 11:35:16 AM

In other words, we couldn't be bothered to create any content.   Yeah that works.

It does sound somewhat like eve (I haven't had the pleasure(?) of playing UO, so I can't compare it to that), where there wasn't really much NPC content to speak of. At least it never felt that way to me, but then again I didn't do missioning much.
Quote
all players will have a "blessed" underwear that you allways can wear and not be looted, but you can still stripp down if you want to.
How long will it take, after launch, before goons will be all over the nearest rock/tree/stairway/house/inanimate object, naked, going "fofofofofo"?

Or nudist towns, where wearing armour/clothes is punishable by death or whatever.

And let's just hope there's not going to be a function where your character gets a woody if you're too close to another naked female (or male, depending on the character's chosen orientation?).
my what do we have here?

Then again, I can foresee RPing happening with people being left out in the desert just like mal in the episode "trash" in firefly.

I'm somewhat starting to look forward to this, I guess it'll have to be checked out. It's not like it'll kill me if it sucks.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Zzulo
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Reply #235 on: October 19, 2009, 05:19:09 AM

The lead developer just pretty much casually mentioned on the forum that their game is going to be hilariously incomplete with user hostile (broken) features at launch.

Beta must not be progressing as smoothly as they had hoped
Redgiant
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Reply #236 on: October 19, 2009, 11:37:10 AM

Another gem from Scott that never gets old.

For me, every devchat will always harken back to this classic.

A FUCKING COMPANY IS AT STEAK
raydeen
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Reply #237 on: October 19, 2009, 04:24:15 PM

Another gem from Scott that never gets old.

For me, every devchat will always harken back to this classic.

So, is that pretty much where the legendary fetuspults reference comes from? I didn't see the exact wording but it sure seemed like it was in the same ballpark there for a while.  ACK!

I was drinking when I wrote this, so sue me if it goes astray.
Nightblade
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Reply #238 on: October 24, 2009, 09:59:39 PM

Another gem from Scott that never gets old.

For me, every devchat will always harken back to this classic.

...How do these people keep getting jobs?
Redgiant
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Posts: 304


Reply #239 on: November 02, 2009, 09:00:21 PM

Another gem from Scott that never gets old.

For me, every devchat will always harken back to this classic.

So, is that pretty much where the legendary fetuspults reference comes from? I didn't see the exact wording but it sure seemed like it was in the same ballpark there for a while.  ACK!

Yep.

That and the WWIIOnline Taxi To Victory! chat still make me cry like a baby (in a good way).
« Last Edit: November 02, 2009, 09:02:29 PM by Redgiant »

A FUCKING COMPANY IS AT STEAK
LC
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Reply #240 on: November 21, 2009, 09:04:59 AM

I watched the new leak vids on youtube, and I have to say it bears a striking resemblance to Dark and Light. Even the combat lag reminded me of DnL beta.
LC
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Reply #241 on: November 24, 2009, 04:19:19 PM

NDA has been lifted. I will start with this very NSFW video.

Don't Click This Link. You won't like what you see.
« Last Edit: November 24, 2009, 04:23:49 PM by LC »
LC
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Reply #242 on: November 24, 2009, 04:22:57 PM

nm
Redgiant
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Reply #243 on: November 24, 2009, 05:17:41 PM

The fisheye effect is enough to make me have a seizure.

They are trying to emulate normal human 180 field-of-vision, but squarely in a small focused area in your normal vision space.

That alone disqualifies it for me.

A FUCKING COMPANY IS AT STEAK
Malakili
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Posts: 10596


Reply #244 on: November 24, 2009, 05:19:55 PM

From everything I've seen, regardless of what you think of the direction of the game as a whole, the game is buggy, laggy, about 20% of the features they've been pimping are actually in place, and looks full of exploits. 

If you want this game, just play Darkfall, at least that game is actually fairly feature rich and stable, from what I hear.
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