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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Mortal Online = darkfall + mourning? 0 Members and 1 Guest are viewing this topic.
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Author Topic: Mortal Online = darkfall + mourning?  (Read 142624 times)
DLRiley
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Reply #105 on: March 26, 2009, 07:33:29 PM

This game screams of lag spike 3,2,1.
Zzulo
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Reply #106 on: April 01, 2009, 05:58:57 PM

http://www.youtube.com/watch?v=vvzATD4vxn8

Devs posted an april 1st video


positives; They're not afraid of showing their shit.

negatives; fucking rick astley
« Last Edit: April 01, 2009, 06:03:50 PM by Zzulo »
Draegan
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Reply #107 on: April 01, 2009, 07:03:31 PM

I'd give that game a whorl if I didn't have to pay for it.
ashrik
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Reply #108 on: April 01, 2009, 10:27:46 PM

Ashrik's here, so you don't have to!

::spacemonkey::
Mrbloodworth
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Reply #109 on: April 02, 2009, 06:01:49 AM

http://www.youtube.com/watch?v=vvzATD4vxn8

Devs posted an april 1st video


positives; They're not afraid of showing their shit.

negatives; fucking rick astley

LMAO.

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Zzulo
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Reply #110 on: April 02, 2009, 06:37:26 PM

DLRiley
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Reply #111 on: April 03, 2009, 12:12:56 PM

I skipped a few paragraphs read "forced to communicate" and my brain went "MAN FAILURE TORPEDOES!!!"
Zzulo
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Reply #112 on: April 03, 2009, 01:19:57 PM

Was that how they did it in UO?

I feel so left out for never having playing UO Heartbreak
tmp
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Reply #113 on: April 04, 2009, 07:01:00 AM

new interview;
Quote
If we included an automated search for other player parties, there would be no need for taverns.
They don't do chat channels in this game? awesome, for real

edit:
Quote
Our goal from the beginning has been to release only the fundamental core of the game to begin with, to make sure there’s an interest in it.
Good ol' "overpromise and underdeliver" that's worked so well for every MMO out there so far...
« Last Edit: April 04, 2009, 07:06:05 AM by tmp »
Speedy Cerviche
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Reply #114 on: April 04, 2009, 10:29:33 AM

It'll be a hit if they can come up with a non-buggy, decently polished, MMO sandbox version of Age of Chivalry with RPG features.

The key as usual is the execution. Considering how many big name companies have been utter failures lately (Funcom, Mythic), money doesn't seem to be a substitute for intelligence. Cheers to these guys, hope they  can deliver.
Severian
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Reply #115 on: April 04, 2009, 10:39:22 AM

They don't do chat channels in this game? awesome, for real

Quote from: MO Dev
  • There will be no global chat or channel.
  • There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
  • There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
  • There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
http://www.mortalonline.com/forums/5695-chat-interface.html#post124386
Falconeer
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Reply #116 on: April 04, 2009, 11:26:06 AM

Fucking UO. Pre-trammel, pre-ICQ, pre-internet spoilers on everything.

I like the idea, it just won't work because of third party programs and all. So what's the point?

DLRiley
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Reply #117 on: April 04, 2009, 11:57:53 AM

Wow this is backward game design that even EQ is proud it didn't have.
tmp
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Reply #118 on: April 04, 2009, 04:15:43 PM

Quote from: MO Dev
  • There will be no global chat or channel.
  • There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
  • There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
  • There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
http://www.mortalonline.com/forums/5695-chat-interface.html#post124386
Whoa, it's like they're really trying hard to one-up Darkfall. Surprised there' no promise of being able to shoot down the pigeons to intercept messages there, that'd be one extra needle for the players' yearning cocks...

edit: oh wait, they discuss that too two pages down ACK!
« Last Edit: April 04, 2009, 04:19:38 PM by tmp »
DLRiley
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Reply #119 on: April 04, 2009, 05:22:28 PM

Quote from: MO Dev
  • There will be no global chat or channel.
  • There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
  • There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
  • There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
http://www.mortalonline.com/forums/5695-chat-interface.html#post124386
Whoa, it's like they're really trying hard to one-up Darkfall. Surprised there' no promise of being able to shoot down the pigeons to intercept messages there, that'd be one extra needle for the players' yearning cocks...

edit: oh wait, they discuss that too two pages down ACK!

 When I said this game was an epic failure waiting to happen I didn't know I was going to be so right.  DRILLING AND MANLINESS
Severian
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Reply #120 on: April 04, 2009, 05:32:59 PM

Whoa, it's like they're really trying hard to one-up Darkfall. Surprised there' no promise of being able to shoot down the pigeons to intercept messages there, that'd be one extra needle for the players' yearning cocks...

edit: oh wait, they discuss that too two pages down ACK!

Yeah, I had considered quoting that part, too, but I found it depressing. It seems to me the kind of thought process that is characteristic of devs who aren't grounded; of design decisions fated to crash and burn due to flights of fancy which are ironically based on "realism".

But I'm pulling for them.
DLRiley
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Reply #121 on: April 04, 2009, 05:37:54 PM

I'm pulling for them to fail   DRILLING AND MANLINESS
ashrik
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Reply #122 on: April 04, 2009, 05:49:19 PM

Yeah? Well we're so not like WoW that you can't even tell who's around you unless you're directly looking at them!
Yeah? Well we're so not like WoW that you can't even talk with your friends without hassle!
Yeah? Well we're so not like WoW that ...

Come on already. This ridiculous wheel reinvention is only going to get stupider, long before it gets better.
Zzulo
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Reply #123 on: April 05, 2009, 07:11:12 AM

They don't really want to be associated with darkfall in any way.

Any threads on the forum dicsussing other games get closed (mostly darkfall comparisons)  Oh ho ho ho. Reallllly?

Anyway, while I think they are making weird little decisions (Pigeons?  ACK!), my interest is kept up for one reason; the combat system. Just like my interest in jumpgate is, really. If they nail the "hit guy with sword" concept, and it is fun, well that's all I'll need to try it out. I haven't played a fantasy MMO yet with fun combat.
« Last Edit: April 05, 2009, 07:13:15 AM by Zzulo »
DLRiley
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Reply #124 on: April 05, 2009, 11:33:33 AM

Zzulo, I don't know why you don't expect darkfall combat with better graphics.  why so serious?
Zzulo
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Reply #125 on: April 05, 2009, 11:55:24 AM

Well, as far as I know, darkfall combat consists of clicking the mousebutton to swing the sword. Then you keep clicking it and that is it.

The combat system in MO sounds (and looks) more akin to something out of Pirates, Vikings and Knighs, or Age of Chivalry. (ie fun)
« Last Edit: April 05, 2009, 12:03:50 PM by Zzulo »
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Reply #126 on: April 05, 2009, 06:30:19 PM

Come on already. This ridiculous wheel reinvention is only going to get stupider, long before it gets better.

We are dealing with an industry where certain sets of people think that UO pre-Trammel was the height of the genre and SWG's big failure point was NGE.

ashrik
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Reply #127 on: April 05, 2009, 09:29:14 PM

Quote
SWG's big failure point was NGE.
I never played the game after beta, but I thought this was a generally accepted statement? If not THE failure point, it was at least one of them? Not true?
DLRiley
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Reply #128 on: April 05, 2009, 09:38:18 PM

Wasn't the launch the failure point  Oh ho ho ho. Reallllly??
Goreschach
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Reply #129 on: April 05, 2009, 10:12:46 PM

SWG doesn't have a failure point, it has a line.
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Reply #130 on: April 06, 2009, 12:34:33 AM

Quote
SWG's big failure point was NGE.
I never played the game after beta, but I thought this was a generally accepted statement? If not THE failure point, it was at least one of them? Not true?

SWG's failure point was launching without stars and wars as gameplay options. That arguably the biggest sci-fi IP in the world only held around 200k players that made the NGE into a valid business consideration is a symptom of this issue, not the cause.

tmp
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Reply #131 on: May 07, 2009, 08:08:41 PM

Some (very limited) betatesting about to start.

and there's 100 mb PowerPoint presentation of some basic concepts for the game. Including some in-game footage.
« Last Edit: May 07, 2009, 08:10:40 PM by tmp »
Mrbloodworth
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Reply #132 on: May 08, 2009, 09:24:18 AM

This seems to be a VERY open beta processes, they did not have to tell anyone any of this. Some of that is also quite sexy. Can they keep this up (The transparency), should they?

Is some of the things they want to implement crazy town? Do they have the chops to deliver?

Hummm....

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Reply #133 on: May 08, 2009, 09:29:59 AM

This seems to be a VERY open beta processes, they did not have to tell anyone any of this. Some of that is also quite sexy. Can they keep this up (The transparency), should they?

Is some of the things they want to implement crazy town? Do they have the chops to deliver?

Hummm....

Sometimes I wonder if you were born yesterday.  Ohhhhh, I see.
Severian
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Reply #134 on: May 08, 2009, 09:44:01 AM

Quote
We are showing you a sneak peak of two playable races in Mortal Online.
You know, I had no problems with the racy content in AoC, but I'm not too thrilled with this race preview concept art. The quality is fine, but what have they chosen to depict in their one image?
http://www.mortalonline.com/files/races/Sarducaan.jpg
Trafficking in sexual slavery. How aspirational. rolleyes
Mrbloodworth
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Reply #135 on: May 08, 2009, 09:56:33 AM

This seems to be a VERY open beta processes, they did not have to tell anyone any of this. Some of that is also quite sexy. Can they keep this up (The transparency), should they?

Is some of the things they want to implement crazy town? Do they have the chops to deliver?

Hummm....

Sometimes I wonder if you were born yesterday.  Ohhhhh, I see.


*Checks*


Nope.  Oh ho ho ho. Reallllly?

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Zzulo
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Reply #136 on: May 09, 2009, 07:08:34 AM

Hm.

Say what you want about the game, but the combat looked suprisingly fun. When that monster picked up a player in its hands and shook it like a doll, well, that looked pretty neat. Same thing with the minotaurs tossing players around like it's nothing.

Surely the game will be massively flawed, like all indie MMO's have been at launch, why so serious? but if the combat is what they are showing in those clips, then I'm sold for the time being. 
« Last Edit: May 09, 2009, 07:16:23 AM by Zzulo »
tmp
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Reply #137 on: May 09, 2009, 07:28:39 AM

Say what you want about the game, but the combat looked suprisingly fun. When that monster picked up a player in its hands and shook it like a doll, well, that looked pretty neat. Same thing with the minotaurs tossing players around like it's nothing.
Rather sceptical about it, given it's somewhat different to watch someone else being picked up and unable to do anything until their neck is snapped, vs being in that spot yourself. I mean, if that's fun then it should be equal fun to get rooted by magic class NPC and nuked to death never able to return a hit. But is it, in practice? Players seem to hate when the controls is taken away from them.
Falconeer
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Reply #138 on: May 09, 2009, 07:42:00 AM


 
awesome, for real


That said, I LOVED the presentation. If it only was real....
Oh, and seriously this will steal every single player from Darkfall no mater how good or bad it is, since it's easily categorizable as Darkfall 2 minus Tasos.


Severian
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Reply #139 on: May 09, 2009, 08:18:55 AM

Rather sceptical about it, given it's somewhat different to watch someone else being picked up and unable to do anything until their neck is snapped, vs being in that spot yourself. I mean, if that's fun then it should be equal fun to get rooted by magic class NPC and nuked to death never able to return a hit. But is it, in practice? Players seem to hate when the controls is taken away from them.

Quote from: Mats Persson
The Troll holds the player, but may be interrupted by other players while doing so (the cameraman just happens to be very passive rolleyes). The Minotaur on the other hand is extremely aggressive, and even if the cameraman had acted, it would probably have won the fight. Please know though, that none of them are one-hit-kills, and that there are ways to beat them. The combat just happens to be very different from the point-and-click (I am a higher level and have greater equipment than this mob) way.
http://www.mortalonline.com/forums/10398-trolls-minotaurs-etc.html#post221126
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