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Topic: Mortal Online = darkfall + mourning? (Read 142622 times)
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DLRiley
Terracotta Army
Posts: 1982
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This game screams of lag spike 3,2,1.
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Zzulo
Terracotta Army
Posts: 290
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« Last Edit: April 01, 2009, 06:03:50 PM by Zzulo »
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Draegan
Terracotta Army
Posts: 10043
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I'd give that game a whorl if I didn't have to pay for it.
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ashrik
Terracotta Army
Posts: 631
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Ashrik's here, so you don't have to!
::spacemonkey::
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Zzulo
Terracotta Army
Posts: 290
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DLRiley
Terracotta Army
Posts: 1982
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I skipped a few paragraphs read "forced to communicate" and my brain went "MAN FAILURE TORPEDOES!!!"
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Zzulo
Terracotta Army
Posts: 290
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Was that how they did it in UO? I feel so left out for never having playing UO 
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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new interview; If we included an automated search for other player parties, there would be no need for taverns.
They don't do chat channels in this game?  edit: Our goal from the beginning has been to release only the fundamental core of the game to begin with, to make sure there’s an interest in it. Good ol' "overpromise and underdeliver" that's worked so well for every MMO out there so far...
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« Last Edit: April 04, 2009, 07:06:05 AM by tmp »
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Speedy Cerviche
Terracotta Army
Posts: 2783
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It'll be a hit if they can come up with a non-buggy, decently polished, MMO sandbox version of Age of Chivalry with RPG features.
The key as usual is the execution. Considering how many big name companies have been utter failures lately (Funcom, Mythic), money doesn't seem to be a substitute for intelligence. Cheers to these guys, hope they can deliver.
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Severian
Terracotta Army
Posts: 473
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They don't do chat channels in this game?  - There will be no global chat or channel.
- There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
- There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
- There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
http://www.mortalonline.com/forums/5695-chat-interface.html#post124386
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Fucking UO. Pre-trammel, pre-ICQ, pre-internet spoilers on everything.
I like the idea, it just won't work because of third party programs and all. So what's the point?
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DLRiley
Terracotta Army
Posts: 1982
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Wow this is backward game design that even EQ is proud it didn't have.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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- There will be no global chat or channel.
- There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
- There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
- There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
http://www.mortalonline.com/forums/5695-chat-interface.html#post124386Whoa, it's like they're really trying hard to one-up Darkfall. Surprised there' no promise of being able to shoot down the pigeons to intercept messages there, that'd be one extra needle for the players' yearning cocks... edit: oh wait, they discuss that too two pages down 
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« Last Edit: April 04, 2009, 04:19:38 PM by tmp »
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DLRiley
Terracotta Army
Posts: 1982
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- There will be no global chat or channel.
- There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
- There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
- There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
http://www.mortalonline.com/forums/5695-chat-interface.html#post124386Whoa, it's like they're really trying hard to one-up Darkfall. Surprised there' no promise of being able to shoot down the pigeons to intercept messages there, that'd be one extra needle for the players' yearning cocks... edit: oh wait, they discuss that too two pages down  When I said this game was an epic failure waiting to happen I didn't know I was going to be so right. 
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Severian
Terracotta Army
Posts: 473
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Whoa, it's like they're really trying hard to one-up Darkfall. Surprised there' no promise of being able to shoot down the pigeons to intercept messages there, that'd be one extra needle for the players' yearning cocks... edit: oh wait, they discuss that too two pages down  Yeah, I had considered quoting that part, too, but I found it depressing. It seems to me the kind of thought process that is characteristic of devs who aren't grounded; of design decisions fated to crash and burn due to flights of fancy which are ironically based on "realism". But I'm pulling for them.
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DLRiley
Terracotta Army
Posts: 1982
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I'm pulling for them to fail 
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ashrik
Terracotta Army
Posts: 631
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Yeah? Well we're so not like WoW that you can't even tell who's around you unless you're directly looking at them! Yeah? Well we're so not like WoW that you can't even talk with your friends without hassle! Yeah? Well we're so not like WoW that ... Come on already. This ridiculous wheel reinvention is only going to get stupider, long before it gets better.
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Zzulo
Terracotta Army
Posts: 290
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They don't really want to be associated with darkfall in any way. Any threads on the forum dicsussing other games get closed (mostly darkfall comparisons)  Anyway, while I think they are making weird little decisions (Pigeons?  ), my interest is kept up for one reason; the combat system. Just like my interest in jumpgate is, really. If they nail the "hit guy with sword" concept, and it is fun, well that's all I'll need to try it out. I haven't played a fantasy MMO yet with fun combat.
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« Last Edit: April 05, 2009, 07:13:15 AM by Zzulo »
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DLRiley
Terracotta Army
Posts: 1982
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Zzulo, I don't know why you don't expect darkfall combat with better graphics. 
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Zzulo
Terracotta Army
Posts: 290
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Well, as far as I know, darkfall combat consists of clicking the mousebutton to swing the sword. Then you keep clicking it and that is it.
The combat system in MO sounds (and looks) more akin to something out of Pirates, Vikings and Knighs, or Age of Chivalry. (ie fun)
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« Last Edit: April 05, 2009, 12:03:50 PM by Zzulo »
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UnSub
Contributor
Posts: 8064
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Come on already. This ridiculous wheel reinvention is only going to get stupider, long before it gets better. We are dealing with an industry where certain sets of people think that UO pre-Trammel was the height of the genre and SWG's big failure point was NGE.
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ashrik
Terracotta Army
Posts: 631
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SWG's big failure point was NGE. I never played the game after beta, but I thought this was a generally accepted statement? If not THE failure point, it was at least one of them? Not true?
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DLRiley
Terracotta Army
Posts: 1982
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Wasn't the launch the failure point  ?
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Goreschach
Terracotta Army
Posts: 1546
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SWG doesn't have a failure point, it has a line.
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UnSub
Contributor
Posts: 8064
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SWG's big failure point was NGE. I never played the game after beta, but I thought this was a generally accepted statement? If not THE failure point, it was at least one of them? Not true? SWG's failure point was launching without stars and wars as gameplay options. That arguably the biggest sci-fi IP in the world only held around 200k players that made the NGE into a valid business consideration is a symptom of this issue, not the cause.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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« Last Edit: May 07, 2009, 08:10:40 PM by tmp »
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Mrbloodworth
Terracotta Army
Posts: 15148
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This seems to be a VERY open beta processes, they did not have to tell anyone any of this. Some of that is also quite sexy. Can they keep this up (The transparency), should they?
Is some of the things they want to implement crazy town? Do they have the chops to deliver?
Hummm....
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schild
Administrator
Posts: 60350
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This seems to be a VERY open beta processes, they did not have to tell anyone any of this. Some of that is also quite sexy. Can they keep this up (The transparency), should they?
Is some of the things they want to implement crazy town? Do they have the chops to deliver?
Hummm.... Sometimes I wonder if you were born yesterday. 
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Severian
Terracotta Army
Posts: 473
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We are showing you a sneak peak of two playable races in Mortal Online. You know, I had no problems with the racy content in AoC, but I'm not too thrilled with this race preview concept art. The quality is fine, but what have they chosen to depict in their one image? http://www.mortalonline.com/files/races/Sarducaan.jpgTrafficking in sexual slavery. How aspirational. 
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Mrbloodworth
Terracotta Army
Posts: 15148
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This seems to be a VERY open beta processes, they did not have to tell anyone any of this. Some of that is also quite sexy. Can they keep this up (The transparency), should they?
Is some of the things they want to implement crazy town? Do they have the chops to deliver?
Hummm.... Sometimes I wonder if you were born yesterday.  *Checks* Nope. 
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Zzulo
Terracotta Army
Posts: 290
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Hm. Say what you want about the game, but the combat looked suprisingly fun. When that monster picked up a player in its hands and shook it like a doll, well, that looked pretty neat. Same thing with the minotaurs tossing players around like it's nothing. Surely the game will be massively flawed, like all indie MMO's have been at launch,  but if the combat is what they are showing in those clips, then I'm sold for the time being.
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« Last Edit: May 09, 2009, 07:16:23 AM by Zzulo »
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Say what you want about the game, but the combat looked suprisingly fun. When that monster picked up a player in its hands and shook it like a doll, well, that looked pretty neat. Same thing with the minotaurs tossing players around like it's nothing. Rather sceptical about it, given it's somewhat different to watch someone else being picked up and unable to do anything until their neck is snapped, vs being in that spot yourself. I mean, if that's fun then it should be equal fun to get rooted by magic class NPC and nuked to death never able to return a hit. But is it, in practice? Players seem to hate when the controls is taken away from them.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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 That said, I LOVED the presentation. If it only was real.... Oh, and seriously this will steal every single player from Darkfall no mater how good or bad it is, since it's easily categorizable as Darkfall 2 minus Tasos.
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Severian
Terracotta Army
Posts: 473
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Rather sceptical about it, given it's somewhat different to watch someone else being picked up and unable to do anything until their neck is snapped, vs being in that spot yourself. I mean, if that's fun then it should be equal fun to get rooted by magic class NPC and nuked to death never able to return a hit. But is it, in practice? Players seem to hate when the controls is taken away from them.
The Troll holds the player, but may be interrupted by other players while doing so (the cameraman just happens to be very passive  ). The Minotaur on the other hand is extremely aggressive, and even if the cameraman had acted, it would probably have won the fight. Please know though, that none of them are one-hit-kills, and that there are ways to beat them. The combat just happens to be very different from the point-and-click (I am a higher level and have greater equipment than this mob) way. http://www.mortalonline.com/forums/10398-trolls-minotaurs-etc.html#post221126
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