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Topic: A newbie Drake setup? (Read 8056 times)
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Akkori
Terracotta Army
Posts: 574
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Can't use many II's yet, and can't afford them anyway, same with most named things. This is basically a ratting ship against Sansha. After I get some practice I will work on a PVP setup. Would I be able to do L3's with this setup?
[Drake, Drake 1] Power Diagnostic System I Ballistic Control System I Ballistic Control System I Signal Amplifier I
Sensor Booster I, Targeting Speed 10MN Afterburner I Photon Scattering Field I Invulnerability Field I Invulnerability Field I Large Shield Extender I
Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile Heavy Missile Launcher I, Thunderbolt Heavy Missile [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Shields - 8402, Defense 65 (whatever that means) Cap Stable +0.8 Target Range 79k, Scan Rez 381 DPS - 131, Volley 1430 321m/s 577 of 630 Cap, 884 of 1071 Grid
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I love the position : "You're not right until I can prove you wrong!"
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Viin
Terracotta Army
Posts: 6159
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Here's what I run, obviously replace the II's with I's if you can't use 'em:
[Drake, PvE Drake] Power Diagnostic System II Ballistic Control System II Ballistic Control System II Shield Power Relay II
Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II Stasis Webifier I
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile Small Tractor Beam I Salvager I
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- Viin
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Ratadm
Terracotta Army
Posts: 154
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Here's what I run, obviously replace the II's with I's if you can't use 'em:
[Drake, PvE Drake] Power Diagnostic System II Ballistic Control System II Ballistic Control System II Shield Power Relay II
Photon Scattering Field II Heat Dissipation Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II Stasis Webifier I
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile Small Tractor Beam I Salvager I
Only 6 launchers? Also why the invuln if you're only going to be ratting sansha's? Always struck me as better to use specific hardeners for the mission you're doing than try and omni tank.
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caladein
Terracotta Army
Posts: 3174
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Shields - 8402, Defense 65 (whatever that means)
Q: What is the meaning of defence numbers shown in the Setups Window?
A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank. Note, if you're cap-stable, both numbers are the same (since by definition your capacitor never runs out, so you don't have to deactivate your repper/booster).
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Viin
Terracotta Army
Posts: 6159
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Only 6 launchers? Also why the invuln if you're only going to be ratting sansha's? Always struck me as better to use specific hardeners for the mission you're doing than try and omni tank.
Well, it's a 0.0 ratting ship (ie: no salvager boat nearby), so I have to be able to get to the wrecks and salvage them (thus the tractor beam and salvager). Since it's missiles, I wouldn't be near the rats to begin with. Also, since it's 0.0, it doesn't hurt to have a good passive tank .. for the random gank guy. Plus, I'm not sure another Photon/Heat shield would do much better than the Invuln. (Just checked EFT, it says if I do two heat, one em shield I can only passively tank 193 dps, but with one heat shield, one em shield, and a invuln I can tank 206dps against Sansha).
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- Viin
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Viin
Terracotta Army
Posts: 6159
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Q: What is the meaning of defence numbers shown in the Setups Window?
A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank. If you right click the Defense number you can create a new 'threat' profile. Setup one for Sansha with em/thermal damage and you'll see how your tank does against their specific damage (that's what I'm looking at when I'm saying I can tank 206dps against sansha).
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- Viin
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Stephen Zepp
Developers
Posts: 1635
InstantAction
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Q: What is the meaning of defence numbers shown in the Setups Window?
A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank. If you right click the Defense number you can create a new 'threat' profile. Setup one for Sansha with em/thermal damage and you'll see how your tank does against their specific damage (that's what I'm looking at when I'm saying I can tank 206dps against sansha). Didn't know that last bit at all man, nice :) Recommendations for the profiles? I'm finding Eve Survival somewhat less than accurate in many cases, so I'm hesitant to go simply off of that. Do you just put in 50/50 for the two primary types a rat normally does?
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Rumors of War
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Amarr HM
Terracotta Army
Posts: 3066
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sansha rats are kinda 60% EM 40% THERM (due to the paradise missiles some of them use) fit CDFP rigs when you can afford it greatly increases your passive defence. other than that fit looks good I agree with using an omni tank for ratting jus in case heh also invulns have a boost to your defence when ur shields hit 30%
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« Last Edit: April 06, 2008, 08:00:22 PM by Amarr HM »
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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Akkori
Terracotta Army
Posts: 574
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The random gank is indeed why I have 2 Invul hardeners. I went up against a Sansha Mutant Lord (900k bounty) and 2 bodyguards last night (unknown bounty). The Lord was shooting Paradise cruise at me (make a cool noise and visual effect). I was only down to about 60% shields at the end. Took a lot of missiles though, jeez.
I think I am going to drop the mid-slot sensor booster for something else. Salvager would be nice, but I think it is several days away. Maybe a thermal hardener too so I can go afk while I fight, lol.
All in all, it seems to be a decent setup for pve.
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I love the position : "You're not right until I can prove you wrong!"
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lac
Terracotta Army
Posts: 1657
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A salvager takes a high slot btw.
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Amarr HM
Terracotta Army
Posts: 3066
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Maybe a thermal hardener too so I can go afk while I fight, lol.
Uh oh 
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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