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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: A newbie Drake setup? 0 Members and 1 Guest are viewing this topic.
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Author Topic: A newbie Drake setup?  (Read 8056 times)
Akkori
Terracotta Army
Posts: 574


on: April 06, 2008, 03:39:03 PM

Can't use many II's yet, and can't afford them anyway, same with most named things. This is basically a ratting ship against Sansha. After I get some practice I will work on a PVP setup. Would I be able to do L3's with this setup?

[Drake, Drake 1]
Power Diagnostic System I
Ballistic Control System I
Ballistic Control System I
Signal Amplifier I

Sensor Booster I, Targeting Speed
10MN Afterburner I
Photon Scattering Field I
Invulnerability Field I
Invulnerability Field I
Large Shield Extender I

Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
Heavy Missile Launcher I, Thunderbolt Heavy Missile
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Shields - 8402, Defense 65 (whatever that means)
Cap Stable +0.8
Target Range 79k, Scan Rez 381
DPS - 131, Volley 1430
321m/s
577 of 630 Cap, 884 of 1071 Grid

I love the position : "You're not right until I can prove you wrong!"
Viin
Terracotta Army
Posts: 6159


Reply #1 on: April 06, 2008, 03:59:46 PM

Here's what I run, obviously replace the II's with I's if you can't use 'em:

[Drake, PvE Drake]
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

Photon Scattering Field II
Heat Dissipation Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Stasis Webifier I

'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
Small Tractor Beam I
Salvager I


- Viin
Ratadm
Terracotta Army
Posts: 154


Reply #2 on: April 06, 2008, 04:05:40 PM

Here's what I run, obviously replace the II's with I's if you can't use 'em:

[Drake, PvE Drake]
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

Photon Scattering Field II
Heat Dissipation Field II
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Stasis Webifier I

'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile
Small Tractor Beam I
Salvager I



Only 6 launchers?  Also why the invuln if you're only going to be ratting sansha's?  Always struck me as better to use specific hardeners for the mission you're doing than try and omni tank.
caladein
Terracotta Army
Posts: 3174


WWW
Reply #3 on: April 06, 2008, 04:33:01 PM

Shields - 8402, Defense 65 (whatever that means)

Quote from: Gripen
Q: What is the meaning of defence numbers shown in the Setups Window?

A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank.

Note, if you're cap-stable, both numbers are the same (since by definition your capacitor never runs out, so you don't have to deactivate your repper/booster).

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Viin
Terracotta Army
Posts: 6159


Reply #4 on: April 06, 2008, 07:23:57 PM

Only 6 launchers?  Also why the invuln if you're only going to be ratting sansha's?  Always struck me as better to use specific hardeners for the mission you're doing than try and omni tank.

Well, it's a 0.0 ratting ship (ie: no salvager boat nearby), so I have to be able to get to the wrecks and salvage them (thus the tractor beam and salvager). Since it's missiles, I wouldn't be near the rats to begin with.

Also, since it's 0.0, it doesn't hurt to have a good passive tank .. for the random gank guy. Plus, I'm not sure another Photon/Heat shield would do much better than the Invuln. (Just checked EFT, it says if I do two heat, one em shield I can only passively tank 193 dps, but with one heat shield, one em shield, and a invuln I can tank 206dps against Sansha).

- Viin
Viin
Terracotta Army
Posts: 6159


Reply #5 on: April 06, 2008, 07:26:03 PM

Quote from: Gripen
Q: What is the meaning of defence numbers shown in the Setups Window?

A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank.

If you right click the Defense number you can create a new 'threat' profile. Setup one for Sansha with em/thermal damage and you'll see how your tank does against their specific damage (that's what I'm looking at when I'm saying I can tank 206dps against sansha).

- Viin
Stephen Zepp
Developers
Posts: 1635

InstantAction


WWW
Reply #6 on: April 06, 2008, 07:42:57 PM

Quote from: Gripen
Q: What is the meaning of defence numbers shown in the Setups Window?

A: This numbers show amount of DPS your setup can tank assuming that all incoming damage distributed eventually between damage types (you can set your own damage type ratio by right-clicking defence group box). Bottom number shows reinforced tank or amount of DPS you can tank with running your repair modules on autorepeat. It does not take your capacitor recharge rate into account. Upper number is a sustained tank or amount of DPS you can tank forever by repeatly activating your repair modules and allowing capacitor to hold. You can think of sustained tank value as amount of DPS your enemy will need to break your tank.

If you right click the Defense number you can create a new 'threat' profile. Setup one for Sansha with em/thermal damage and you'll see how your tank does against their specific damage (that's what I'm looking at when I'm saying I can tank 206dps against sansha).

Didn't know that last bit at all man, nice :)

Recommendations for the profiles? I'm finding Eve Survival somewhat less than accurate in many cases, so I'm hesitant to go simply off of that. Do you just put in 50/50 for the two primary types a rat normally does?

Rumors of War
Amarr HM
Terracotta Army
Posts: 3066


Reply #7 on: April 06, 2008, 07:57:13 PM

sansha rats are kinda 60% EM 40% THERM (due to the paradise missiles some of them use) fit CDFP rigs when you can afford it greatly increases your passive defence. other than that fit looks good I agree with using an omni tank for ratting jus in case heh also invulns have a boost to your defence when ur shields hit 30%
« Last Edit: April 06, 2008, 08:00:22 PM by Amarr HM »

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Akkori
Terracotta Army
Posts: 574


Reply #8 on: April 07, 2008, 06:04:00 AM

The random gank is indeed why I have 2 Invul hardeners. I went up against a Sansha Mutant Lord (900k bounty) and 2 bodyguards last night (unknown bounty). The Lord was shooting Paradise cruise at me (make a cool noise and visual effect). I was only down to about 60% shields at the end. Took a lot of missiles though, jeez.

I think I am going to drop the mid-slot sensor booster for something else. Salvager would be nice, but I think it is several days away. Maybe a thermal hardener too so I can go afk while I fight, lol.

All in all, it seems to be a decent setup for pve.

I love the position : "You're not right until I can prove you wrong!"
lac
Terracotta Army
Posts: 1657


Reply #9 on: April 07, 2008, 07:43:23 AM

A salvager takes a high slot btw.
Amarr HM
Terracotta Army
Posts: 3066


Reply #10 on: April 07, 2008, 10:22:04 AM

Maybe a thermal hardener too so I can go afk while I fight, lol.

Uh oh  Head scratch

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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