Welcome, Guest. Please login or register.
July 20, 2025, 03:56:45 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: AV since 2.3 0 Members and 1 Guest are viewing this topic.
Pages: [1] 2 Go Down Print
Author Topic: AV since 2.3  (Read 20976 times)
Xanthippe
Terracotta Army
Posts: 4779


on: December 16, 2007, 11:45:18 AM

(This is more or less a continuation of the pvp woes from the thread on Is the PvE Game Dying? - wanted to spin it off into its own thread).

Had a horrible AV today.  Most of the horde was defending IB gy and Galv.  Seriously, they had maybe 12 on O.

Of course, they waltzed through SH and IW since alliance cannot defend there without the bg becoming a huge cockblock (with probably the same result only having it take longer).

So they ended up blocked at SPgy/the bridge by our D, which was just about the size of their O.

Meanwhile the reinforcements score is 200-500 roughly.  They won by attrition, 0-300 reinforcements.  They only got those two towers.  We, of course, got none, which means they won with about 250 honor, we got 40 or some amount from killing Galv (I think that's where it was from).  In about 45 minutes.

Games like that make me not want to queue up.  The horde advantage can lead to terrible results for the losers, whereas even if the horde loses, they still get 200 points for those towers alliance won't and probably can't defend, due to the geographical differences.

Either of the first two incarnations of AV is preferable to the mess it's become since 2.3.  Most games I've played, thankfully, do not end up like this one, but if horde plays this game, I will no longer queue for AV at all.  It's really sapped any desire I had to play AV today, that's for sure. 

Venkman
Terracotta Army
Posts: 11536


Reply #1 on: December 16, 2007, 01:02:36 PM

I appreciate your ire, but I've seen a lot of AV rage since 2.3. What is it about people that they can't just skip the freakin' zone that weekend? If it's seriously as broken for Alliance as everyone from here to AFKgamer has been crying about, don't play in it. Not like the non-Arena titles mean shit anyway. Since you're just there to accrue HPs for gear, skip the AV week and move to another zone.

Unless even losing in AV BG during a holiday weekend is still better than having a good shot of winning in EotS, AB, and WSG? I've avoided BGs since BC.
Arrrgh
Terracotta Army
Posts: 558


Reply #2 on: December 16, 2007, 02:07:05 PM

I complain because I used to have fun just roaming around AV ganking people. I did AVs for fun and it's not fun anymore. EoS and AB can be fun, but I miss the big map and long games of the old AVs.

For the majority of alliance who are screaming it's because they get less honor per hour in EoS or AB and they want to buy their toys already. Of course AB/EoS honor is still better than squat honor per hour from the new AV.

The horde scream because they have long queue times. Since their queue times are entirely self inflicted I hereby offer them a tissue.
Morat20
Terracotta Army
Posts: 18529


Reply #3 on: December 16, 2007, 02:37:36 PM

I appreciate your ire, but I've seen a lot of AV rage since 2.3. What is it about people that they can't just skip the freakin' zone that weekend? If it's seriously as broken for Alliance as everyone from here to AFKgamer has been crying about, don't play in it. Not like the non-Arena titles mean shit anyway. Since you're just there to accrue HPs for gear, skip the AV week and move to another zone.

Unless even losing in AV BG during a holiday weekend is still better than having a good shot of winning in EotS, AB, and WSG? I've avoided BGs since BC.
Because honor rewards are balanced for honor gains from old AV. It takes freakin' forever to get honor from the other BG's, and god help you if your daily is AV or it's AV weekend.

And just speaking for myself -- I like AV more than Capture the Flag or King of the Hill -- I'm still trying to decide what I think of EoTS.

I've been fine with any variant of AV (except the 12 hour ones -- Jesus, if you're going to do that find a graceful way for people to leave if they've played long enough and still get tokens/honor) except this one. The entire feel of it just inspires total defeat -- I remember when WSG was going 90-10 (mostly Horde premades scouting then rolling PuGs) prior to the battlegroups, and the whining wasn't half as bad as AV is now.

Shit, if it's more depressing than spending WSG getting GY farmed, there's something wrong.
Xanthippe
Terracotta Army
Posts: 4779


Reply #4 on: December 16, 2007, 02:49:41 PM

I hate arena battles.  That's not the sort of pvp I enjoy.  I don't like dueling, either.  I prefer to play in large scale war-type battles.  (I loved RvR in DAOC). 

AV has been the closest thing to that.  I have 2 70s and a 66, all of whom are exalted in the AV rep, yet barely honored if that with the other BG factions.  I don't particularly enjoy capture the flag games (although it's a blast on my 29 shaman).

I enjoyed the first incarnation of AV more than the second, but enjoyed the second more than this one.

Azazel
Contributor
Posts: 7735


Reply #5 on: December 16, 2007, 04:43:30 PM

I appreciate your ire, but I've seen a lot of AV rage since 2.3. What is it about people that they can't just skip the freakin' zone that weekend?

The issue with AV being fux0red these days, for me is that I really used to enjoy the zone, and as a bonus I got a bunch of honor. I even used to run it when I had no more use for the honor points because I enjoyed the zone and the larger numbers of people combined with the PVP/PVE race aspect of it. Once the queues were shortened, it was a nice thing to be able to just hop on and go for it, no LFG, no stress and morons in the same manner as you get with instances, and the ability to just jump off if need be (as opposed to instance runs).

Arenas are ok, but 10 a week is all that really works for me. Duelling is crap.

http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
caladein
Terracotta Army
Posts: 3174


WWW
Reply #6 on: December 16, 2007, 05:01:03 PM

I appreciate your ire, but I've seen a lot of AV rage since 2.3. What is it about people that they can't just skip the freakin' zone that weekend? If it's seriously as broken for Alliance as everyone from here to AFKgamer has been crying about, don't play in it. Not like the non-Arena titles mean shit anyway. Since you're just there to accrue HPs for gear, skip the AV week and move to another zone.

I think Alliance have stopped for the most part. Horde side on my battlegroup, Shadowburn, has had 10-20 minute queues for AV for the past few weeks, it's insane. I'm frequently able to get a full EotS game in before an AV queue pops. Before 2.3 I had near-instant queues up until 1-2am Pacific (3-4am server) where is slowed down to 3-5 minutes.

Funnily enough, WarcraftRealms has AV as the only BG the Alliance are even with the Horde. AB/EotS are about 1.5:1 Horde to Alliance Victories and WSG sits just under 1.25:1. I'd imagine it's an issue of a small and non-representative sample, but I also have guildies complain up-and-down about losing while I hardly lose in PuG vs. PuG games, so I'm not so sure.
« Last Edit: December 16, 2007, 05:02:39 PM by caladein »

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Xanthippe
Terracotta Army
Posts: 4779


Reply #7 on: December 16, 2007, 05:43:31 PM

Funnily enough, WarcraftRealms has AV as the only BG the Alliance are even with the Horde. AB/EotS are about 1.5:1 Horde to Alliance Victories and WSG sits just under 1.25:1. I'd imagine it's an issue of a small and non-representative sample, but I also have guildies complain up-and-down about losing while I hardly lose in PuG vs. PuG games, so I'm not so sure.

That data includes pre-2.3 data.  Too bad you can't enter a date into it to filter out pre-2.3.
Simond
Terracotta Army
Posts: 6742


Reply #8 on: December 17, 2007, 03:53:28 AM

Either of the first two incarnations of AV is preferable to the mess it's become since 2.3. 
Yes, the Alliance winning 70% of matches and the battleground being a pure PvE rush was certainly more entertaining than, you know, actual PvP.  rolleyes

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
ShenMolo
Terracotta Army
Posts: 480


Reply #9 on: December 17, 2007, 06:46:06 AM

Quote

I think Alliance have stopped for the most part. Horde side on my battlegroup, Shadowburn, has had 10-20 minute queues for AV for the past few weeks, it's insane. I'm frequently able to get a full EotS game in before an AV queue pops. Before 2.3 I had near-instant queues up until 1-2am Pacific (3-4am server) where is slowed down to 3-5 minutes.


The Horde queue times on Stormstrike battlegroup are up to 2 hours and 20 minutes. Over the last 2 weeks the Alliance have basically abandoned AV unless they absolutely must have the marks for a piece of gear. My HonorFu addon is showing Horde as 24-1 over the last 2 weeks in matches I have been in. Those wins have almost all been (H)500+ honor to (A)0-20 honor. I have been in some matches where 18 Alliance members are AFK (No Kills, No Deaths, No Damage Done, No Healing Done - usually the morning matches)

Stormstrike BG is apparently one of the few battlegroup's where the Horde plays defense with the idea of actually holding all of the Towers/GY for maximum honor. It seems that in other battlegroup's both sides still employ the "race" strategy, ceding the towers/GY to each other with the idea of a quick match with a couple hundred honor to each side. This strategy has kept win/loss ratios pretty even in other battlegroups, and kept the queue times shorter.

There is an interesting psychology at work in Stormstrike battlegroup among the Horde players in AV. The Horde players take the attitude of "No Mercy, Crush The Alliance, Don't give them anything". You hear this frequently during the matches and, apart from a few souls arguing that race tactics get more honor per hour and shorter queues, on the forums as well. The Horde is Stormstrike is so disgusted with the Alliance over AV that when they finally do get into an AV, they want to pound the Alliance as hard as possible, ideally in the most humiliating and honorless fashion. This, of course, leads to Allaince queueing less and longer queue times.

What is the solution? IMHO if the Alliance started winning some matches in AV, crushing the Horde and denying us honor as we do them, some things would happen:

1. More Alliance would queue.
2. Less Horde would queue.
3. Queue times would shorten, meaning more honor per hour.

I played Alliance for a couple of years, and remember crushing the Horde over and over and over. I remember the absolute hell of farming 30 AV marks as a Horde player, where that meant 27 losses and 1 win.

I have read the lengthy and well-documented posts by Alliance players about all of their disadvantages, and call it all horseshit. They can win matches if they change their tactics and play effectively.

EDIT: Quote was messed up.
Arrrgh
Terracotta Army
Posts: 558


Reply #10 on: December 17, 2007, 07:11:12 AM


Quote
I have read the lengthy and well-documented posts by Alliance players about all of their disadvantages, and call it all horseshit. They can win matches if they change their tactics and play effectively.

So we have lengthy and well documented vs your L2PLAY AV?

Let me know which of these is horseshit and why.

Balinda is easier to kill than Galv.

Groups killing Galv are easier to wipe than groups killing Balinda.

Horde gets to SH Bunker before alliance gets to IB Tower.

Horde get to SH Bunker before alliance can get to SH Bunker to defend it.

Horde gets to SH GY before alliance gets to IB GY.

SF GY is not equal to SH GY since one takes 5 minutes to flip and the other takes 4 minutes.


ShenMolo
Terracotta Army
Posts: 480


Reply #11 on: December 17, 2007, 07:51:20 AM


So we have lengthy and well documented vs your L2PLAY AV?

Let me know which of these is horseshit and why.

Balinda is easier to kill than Galv.
Then defend her...L2P

Groups killing Galv are easier to wipe than groups killing Balinda.
Take SF first, send enough to kill him and defend against horde interference...L2P

Horde gets to SH Bunker before alliance gets to IB Tower.
So? Defend SH Bunker, cap SF then get IBT...L2P

Horde get to SH Bunker before alliance can get to SH Bunker to defend it.
Reference above. If you really want to keep SH Bunker, 5 or so is all it takes.....L2P

Horde gets to SH GY before alliance gets to IB GY.
So what? Alliance gets to SH GY before Horde does...defend it...L2P

SF GY is not equal to SH GY since one takes 5 minutes to flip and the other takes 4 minutes.
Defend SH AND Cap SF...L2P

Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.
Arrrgh
Terracotta Army
Posts: 558


Reply #12 on: December 17, 2007, 08:17:02 AM


So we have lengthy and well documented vs your L2PLAY AV?

Let me know which of these is horseshit and why.

Balinda is easier to kill than Galv.
Then defend her...L2P

Groups killing Galv are easier to wipe than groups killing Balinda.
Take SF first, send enough to kill him and defend against horde interference...L2P

Horde gets to SH Bunker before alliance gets to IB Tower.
So? Defend SH Bunker, cap SF then get IBT...L2P

Horde get to SH Bunker before alliance can get to SH Bunker to defend it.
Reference above. If you really want to keep SH Bunker, 5 or so is all it takes.....L2P

Horde gets to SH GY before alliance gets to IB GY.
So what? Alliance gets to SH GY before Horde does...defend it...L2P

SF GY is not equal to SH GY since one takes 5 minutes to flip and the other takes 4 minutes.
Defend SH AND Cap SF...L2P

Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.


Quote
Balinda is easier to kill than Galv.
Then defend her...L2P

How many people does it take to defend Balinda? How many does it take to defend Galv?

Quote
Groups killing Galv are easier to wipe than groups killing Balinda.
Take SF first, send enough to kill him and defend against horde interference...L2P

Sit at SFGY for 5 minutes before attacking Galv? While horde is sitting at some other GY for 4 minutes?

Quote
Horde gets to SH Bunker before alliance gets to IB Tower.
So? Defend SH Bunker, cap SF then get IBT...L2P

Horde get to SH Bunker before alliance can get to SH Bunker to defend it.
Reference above. If you really want to keep SH Bunker, 5 or so is all it takes.....L2P

Horde cap SH Bunker before we get to SH Bunker. Assuming all 40 of each team go straight to SH Bunker horde still get to burn it down since it's easier to keep someone off the flag than it is to flip the flag.

Quote
Horde gets to SH GY before alliance gets to IB GY.
So what? Alliance gets to SH GY before Horde does...defend it...L2P

And then alliance loses SH Bunker.

Quote
Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Because then alliance loses SH Bunker and has less reinforcements, so it loses the turtle.

And your defend defend defend leads nowhere but to a turtle.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #13 on: December 17, 2007, 09:06:20 AM

Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.


Wow you're an idiot. Do you think Alliance didn't try that already? You know what happens? One way or another you lose either Balinda or SH because you can't defend both. You can't split your forces and simply hope for the best because Balinda can't defend herself worth a shit, and the Horde are capping a tower before you can even ride up to say hello.

Then guess what, you lose every single time even if you manage to hold on to your stuff from that point. You've lost a reinforcement item and the attrition takes over. The main thing fucking over Alliance now isn't the exploits, which you don't seem to understand. It's the COMBINATION of early exploits with the fucked up reinforcement system that lets the Horde win almost every match.

The reinforcements system is killing this BG. That's the point. Defensive Strategies are useless when there's a ticking clock waiting to kill you no matter what you try.

CPA, CFO, Sports Fan, Game when I have the time
Xanthippe
Terracotta Army
Posts: 4779


Reply #14 on: December 17, 2007, 09:43:37 AM

Either of the first two incarnations of AV is preferable to the mess it's become since 2.3.
Yes, the Alliance winning 70% of matches and the battleground being a pure PvE rush was certainly more entertaining than, you know, actual PvP.  rolleyes

Gimme a break.  Horde win AB 2 to 1.  Of course, it's due to the overwhelming maturity and ability of horde players, not the geography or racials, right?
ShenMolo
Terracotta Army
Posts: 480


Reply #15 on: December 17, 2007, 10:18:12 AM

Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.


Wow you're an idiot. Do you think Alliance didn't try that already? You know what happens? One way or another you lose either Balinda or SH because you can't defend both. You can't split your forces and simply hope for the best because Balinda can't defend herself worth a shit, and the Horde are capping a tower before you can even ride up to say hello.

Then guess what, you lose every single time even if you manage to hold on to your stuff from that point. You've lost a reinforcement item and the attrition takes over. The main thing fucking over Alliance now isn't the exploits, which you don't seem to understand. It's the COMBINATION of early exploits with the fucked up reinforcement system that lets the Horde win almost every match.

The reinforcements system is killing this BG. That's the point. Defensive Strategies are useless when there's a ticking clock waiting to kill you no matter what you try.

I'm an idiot?

AHHH It's the exploits!! Oh Noes!

The people crying about this look for every reason there is to justify why they lose a match. Adapt to the new rules. You can win games. It does happen.

EDIT:

I'm just sick of the fucking QQ from Alliance. When Horde was getting our asses kicked did we pick up our toys and run home? Did we boycott battlegrounds?
« Last Edit: December 17, 2007, 10:21:25 AM by ShenMolo »
Threash
Terracotta Army
Posts: 9171


Reply #16 on: December 17, 2007, 10:39:51 AM

Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.


Wow you're an idiot. Do you think Alliance didn't try that already? You know what happens? One way or another you lose either Balinda or SH because you can't defend both. You can't split your forces and simply hope for the best because Balinda can't defend herself worth a shit, and the Horde are capping a tower before you can even ride up to say hello.

Then guess what, you lose every single time even if you manage to hold on to your stuff from that point. You've lost a reinforcement item and the attrition takes over. The main thing fucking over Alliance now isn't the exploits, which you don't seem to understand. It's the COMBINATION of early exploits with the fucked up reinforcement system that lets the Horde win almost every match.

The reinforcements system is killing this BG. That's the point. Defensive Strategies are useless when there's a ticking clock waiting to kill you no matter what you try.

I'm an idiot?

AHHH It's the exploits!! Oh Noes!

The people crying about this look for every reason there is to justify why they lose a match. Adapt to the new rules. You can win games. It does happen.

EDIT:

I'm just sick of the fucking QQ from Alliance. When Horde was getting our asses kicked did we pick up our toys and run home? Did we boycott battlegrounds?

Yes.  Are you really this stupid?  Alliance queues were as bad as horde queues are now, and horde got plenty of honor for getting their asses kicked.  The same morons who play on alliance play on horde, if you truly think theres more skill or strategy horde side you are clearly deluded.  Horde wins most AVs because the terrain greatly favors them, alliance used to win most avs in the past because quick loses amounted to a lot more honor than turtles for horde so the smart ones stopped trying to win.

I am the .00000001428%
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #17 on: December 17, 2007, 10:43:52 AM


EDIT:

I'm just sick of the fucking QQ from Alliance. When Horde was getting our asses kicked did we pick up our toys and run home? Did we boycott battlegrounds?

Yes, and Yes, plus those who didn't got to /afk.  The queues you're experienceing now are of simlilar length to what I experienced as Alliance prior to BC, when a whole lotta people rerolled as Horde.   Expect it to get worse as more people contintinue to reroll Horde due to getting sick of losing in BGs all the time  (Hey, I did it as well.) AND the fact that it's getting rougher to recruit folks for PvE on Alliance side of things.  If PVP's where it's all at, they'd rather play the winning side.

The past cannot be changed. The future is yet within your power.
ShenMolo
Terracotta Army
Posts: 480


Reply #18 on: December 17, 2007, 10:53:23 AM

Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.


Wow you're an idiot. Do you think Alliance didn't try that already? You know what happens? One way or another you lose either Balinda or SH because you can't defend both. You can't split your forces and simply hope for the best because Balinda can't defend herself worth a shit, and the Horde are capping a tower before you can even ride up to say hello.

Then guess what, you lose every single time even if you manage to hold on to your stuff from that point. You've lost a reinforcement item and the attrition takes over. The main thing fucking over Alliance now isn't the exploits, which you don't seem to understand. It's the COMBINATION of early exploits with the fucked up reinforcement system that lets the Horde win almost every match.

The reinforcements system is killing this BG. That's the point. Defensive Strategies are useless when there's a ticking clock waiting to kill you no matter what you try.

I'm an idiot?

AHHH It's the exploits!! Oh Noes!

The people crying about this look for every reason there is to justify why they lose a match. Adapt to the new rules. You can win games. It does happen.

EDIT:

I'm just sick of the fucking QQ from Alliance. When Horde was getting our asses kicked did we pick up our toys and run home? Did we boycott battlegrounds?

Yes.  Are you really this stupid?  Alliance queues were as bad as horde queues are now, and horde got plenty of honor for getting their asses kicked.  The same morons who play on alliance play on horde, if you truly think theres more skill or strategy horde side you are clearly deluded.  Horde wins most AVs because the terrain greatly favors them, alliance used to win most avs in the past because quick loses amounted to a lot more honor than turtles for horde so the smart ones stopped trying to win.

The Horde who are winning matches are not stupid or deluded. They read the new rules and changed their strategy! The Alliance did not. Who is stupid?

Alliance still want to race, Horde wants to defend (in Stormstrike - where all the fuss is taking place).

Even if the Alliance loses SHB and Balinda but keeps SF, while losing the game, they get 185 Bonus Honor, plus honor from kills.

So turtle up and engage in PvP if you want to get honor. Stop bitching about exploits and terrain.
ShenMolo
Terracotta Army
Posts: 480


Reply #19 on: December 17, 2007, 10:54:25 AM


EDIT:

I'm just sick of the fucking QQ from Alliance. When Horde was getting our asses kicked did we pick up our toys and run home? Did we boycott battlegrounds?

Yes, and Yes, plus those who didn't got to /afk.  The queues you're experienceing now are of simlilar length to what I experienced as Alliance prior to BC, when a whole lotta people rerolled as Horde.   Expect it to get worse as more people contintinue to reroll Horde due to getting sick of losing in BGs all the time  (Hey, I did it as well.) AND the fact that it's getting rougher to recruit folks for PvE on Alliance side of things.  If PVP's where it's all at, they'd rather play the winning side.

Alliance seem to more than hold their own in EOTS and AB. You think people will re-roll to win in AV?
Koyasha
Terracotta Army
Posts: 1363


Reply #20 on: December 17, 2007, 11:42:20 AM

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.
He's entirely right about this.  Which is the problem.  Look, if the Alliance had a good strategy and executed it well, of course they'd win more!  However that's just not practical.

Alterac Valley consists of 40 random people thrown together on each side.  The Horde has a simple strategy to win.  A small number of people stay behind and defend Galvangar and the Iceblood area, while the majority of their force charges forward and attacks.  Nothing to it.  Very little thinking involved.  Even then, it is sometimes difficult to get the few people they need to defend to actually do it.  Think about that - it can be hard to get roughly 1/4 of the force to stay behind and defend.

Alliance, on the other hand, has a strategy that would require considerable coordination, reconnaisance, dedicated defenders on mobile reinforcement duty, dedicated defenders to hold off the enemy until mobile reinforcements GET there, and stealthy blitzkrieg style offense in order to make any gains.  Do you really think 40 random people are gonna pull off even 1/10th of the coordination it would require to make a strategy like that effective?  Fuck no, if the Horde has trouble sometimes getting 10 people to defend, the Alliance sure isn't going to manage to coordinate a strategy to defend Stonehearth Bunker, Graveyard, and Balinda while simultaneously taking Snowfall in order to press the attack.

Besides which, in the end, even if the Alliance CAN win, the terrain and especially the captains' respective abilities clearly favor the Horde, when they obviously shouldn't.  It should be relatively even for both sides, even if it is different.  Currently, the Alliance's best strategy is still inferior to the Horde's best strategy, and that's a problem.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
RUiN 427
Terracotta Army
Posts: 292


Reply #21 on: December 17, 2007, 12:12:17 PM

In the AV's that i've been in as alliance and won, there were few AFKers and people were working efficiently as a team reguardless of the strat.

"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
Fraeg
Terracotta Army
Posts: 1018

Mad skills with the rod.


Reply #22 on: December 17, 2007, 12:32:01 PM

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.
He's entirely right about this.  Which is the problem.  Look, if the Alliance had a good strategy and executed it well, of course they'd win more!  However that's just not practical.

Alterac Valley consists of 40 random people thrown together on each side.  The Horde has a simple strategy to win.  A small number of people stay behind and defend Galvangar and the Iceblood area, while the majority of their force charges forward and attacks.  Nothing to it.  Very little thinking involved.  Even then, it is sometimes difficult to get the few people they need to defend to actually do it.  Think about that - it can be hard to get roughly 1/4 of the force to stay behind and defend.

Alliance, on the other hand, has a strategy that would require considerable coordination, reconnaisance, dedicated defenders on mobile reinforcement duty, dedicated defenders to hold off the enemy until mobile reinforcements GET there, and stealthy blitzkrieg style offense in order to make any gains.  Do you really think 40 random people are gonna pull off even 1/10th of the coordination it would require to make a strategy like that effective?  Fuck no, if the Horde has trouble sometimes getting 10 people to defend, the Alliance sure isn't going to manage to coordinate a strategy to defend Stonehearth Bunker, Graveyard, and Balinda while simultaneously taking Snowfall in order to press the attack.

Besides which, in the end, even if the Alliance CAN win, the terrain and especially the captains' respective abilities clearly favor the Horde, when they obviously shouldn't.  It should be relatively even for both sides, even if it is different.  Currently, the Alliance's best strategy is still inferior to the Horde's best strategy, and that's a problem.

thanks that was a nice way to wrap up a topic that has been making me scratch my head.  My days of combing the wow pvp/realm/class forums are pretty much done, i read patch notes but at the tender age of 35 I have migrated to the pastures known as Casual, so your post saved me some research.

Had a long post from the horde perspective  will still post some of it:

My perspective is from Horde side on the Blackrock server

When AV came out 60 hour AVs were not unheard of and things seemed fairly equal as to who won how many.
~~patches and changes~~~
Premades storming through AV, it really just depended on a toss of the dice if you were pugging it, as most BGs are now Pugwise.
~~~more stuff~~~
Rape at the hands of the Alliance, you need 40 AV tokens for your new Epic Noodler of Wang Extension? That will be 40 AVs please.  This went on for quite along time
~~~stuff~~~
Now it is the Alliance's  turn to play Catcher and the Horde demolish them in every AV i have been in since 2.3.


When Horde were losing AVs on a consistent basis the boards were on fire with charts, diagrams, "truths", etc. explaining in excrutiating detail how things were skewed in favor of the Alliance.  Now the boards are en fuego once again, with similar charts, diagrams and spreedsheets "proving" that the horde have it easy.

Now I would be the first to state that something is very wrong.  And right off the bat, yeah belinda is very easy to kill, rumor has it pre-water pet a rogue could solo her.  What i have seen post 2.3 is again all horde wins with bonus honors of (from memory here)  627:60,  520:0, 580:45, 611:80   and so on.  So I can certainly see why peeps in alliance are saying "fuck this"  and the horde is crying about our 1 to 2 hour que times.  However, "fuck this" is exactly what the horde were saying just a few months ago, the difference of course being that they still made some honor.

The player bass is simply to large in my opinion to give any credence to things like "alliance give up too easily", horde are older and have strategery and Tactics!! etc. etc.


I guess the question that still stands for me is what need to change to give peeps an equal footing?  We have access to all the same classes, does it really need to come down to BGs having a line down the middle with a mirror image on each side?  And the Racial argument, I thought at this point people were pretty much in agreement that yeah there are some nicer ones (WoTF for example, Bring Back 15 seconds kthxbye) but overall it is not an omfg advantage.

"There is dignity and deep satisfaction in facing life and death without the comfort of heaven or the fear of hell and in sailing toward the great abyss with a smile."
Morat20
Terracotta Army
Posts: 18529


Reply #23 on: December 17, 2007, 12:43:59 PM

I guess the question that still stands for me is what need to change to give peeps an equal footing?  We have access to all the same classes, does it really need to come down to BGs having a line down the middle with a mirror image on each side?  And the Racial argument, I thought at this point people were pretty much in agreement that yeah there are some nicer ones (WoTF for example, Bring Back 15 seconds kthxbye) but overall it is not an omfg advantage.
Well, for one -- before the reinforcements change but after the anti-AFK change (before the AFKers started gettng work arounds) the win/losses were roughly equal -- AFK was killing Horde.

I tend to agree that Horde was always screwed on tokens, but that their biggest problem was that once honor became the real issue that Horde were simply better off with a quick loss than a longer win -- the honor gains were the same. With their queue times and that simple fact, AFKing Horde size was rampant.

Alliance's edge, by the time battlegroups came around, was mostly (but not all) the fact that winning or losing didn't really matter much from the Horde perspective. Once people were forced to play, it was close enough to even for jazz.

What needs to change now? Balinda needs to be seriously buffed. The Horde cave needs to be moved, and the distances checked. Snowfall GY needs to be moved to a 4 minute timer. Then I'd sit back and see how that worked -- I suspect that the Horde will STILL have an advantage in a turtle (the IB GY/Tower/Galv trio is far more defensible than SH Bunker/Balinda/SH GY).

I'd probably also fix the damn Horde base so the Alliance has to fight their way through it, rather than avoiding most of them -- more to stop the bitching than anything else.

The problem really boils down to reinforcements right now -- Horde reachs their first attack objectives as Alliance hits those same objectives to defend, giving the horde an instant advantage. To make it worse, it's a lot easier to take those trio of objectives than to take their respective (Horde-side) counterparts -- and the game can now be won by taking those objectives and just waiting.
Threash
Terracotta Army
Posts: 9171


Reply #24 on: December 17, 2007, 01:08:53 PM

Everything above can be summed up as: defend what you have, cap SF before advancing. Whats so hard about that?

Your claims about geography and physical distances and the amount of seconds it takes one player to ride a kodo with maximum speed buffs across the map may all be true, but using them as an excuse is all horseshit. Strategy wins games.


Wow you're an idiot. Do you think Alliance didn't try that already? You know what happens? One way or another you lose either Balinda or SH because you can't defend both. You can't split your forces and simply hope for the best because Balinda can't defend herself worth a shit, and the Horde are capping a tower before you can even ride up to say hello.

Then guess what, you lose every single time even if you manage to hold on to your stuff from that point. You've lost a reinforcement item and the attrition takes over. The main thing fucking over Alliance now isn't the exploits, which you don't seem to understand. It's the COMBINATION of early exploits with the fucked up reinforcement system that lets the Horde win almost every match.

The reinforcements system is killing this BG. That's the point. Defensive Strategies are useless when there's a ticking clock waiting to kill you no matter what you try.

I'm an idiot?

AHHH It's the exploits!! Oh Noes!

The people crying about this look for every reason there is to justify why they lose a match. Adapt to the new rules. You can win games. It does happen.

EDIT:

I'm just sick of the fucking QQ from Alliance. When Horde was getting our asses kicked did we pick up our toys and run home? Did we boycott battlegrounds?

Yes.  Are you really this stupid?  Alliance queues were as bad as horde queues are now, and horde got plenty of honor for getting their asses kicked.  The same morons who play on alliance play on horde, if you truly think theres more skill or strategy horde side you are clearly deluded.  Horde wins most AVs because the terrain greatly favors them, alliance used to win most avs in the past because quick loses amounted to a lot more honor than turtles for horde so the smart ones stopped trying to win.

The Horde who are winning matches are not stupid or deluded. They read the new rules and changed their strategy! The Alliance did not. Who is stupid?

Alliance still want to race, Horde wants to defend (in Stormstrike - where all the fuss is taking place).

Even if the Alliance loses SHB and Balinda but keeps SF, while losing the game, they get 185 Bonus Honor, plus honor from kills.

So turtle up and engage in PvP if you want to get honor. Stop bitching about exploits and terrain.

Are you kidding? horde are using the same exact strat they've always used! they used it for months at a time even when it led to countless loses and now that it actually works you want to pretend its some sort of strategic genius?  horde have changed ABSOLUTELY NOTHING in the way they played.

I am the .00000001428%
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #25 on: December 17, 2007, 01:27:04 PM

This interesting on a meta-level because it's like watching a collective thought process to determine the optimum strategy. Of course its horribly flawed,  because LCD strats trump Victory strats over a broad population.

"Me am play gods"
slog
Terracotta Army
Posts: 8234


Reply #26 on: December 17, 2007, 01:34:19 PM

the incredibly obvious (and only) solution is simply to make each side an exact mirror of the other.

(duh)

Friends don't let Friends vote for Boomers
Morat20
Terracotta Army
Posts: 18529


Reply #27 on: December 17, 2007, 01:46:13 PM

the incredibly obvious (and only) solution is simply to make each side an exact mirror of the other.

(duh)
I'd have done that long since. Take all four maps, change the artwork for the starting positions (yes, that'd take some effort -- but not too much, I think) so that it looks properly proper (why the hell can't I type the English I know damn well?), than have a 50/50 chance of starting from either side (with correct artwork).

You'd quickly be able to tell which maps are skewed which way, and how badly. You could even correct for that and probably work out if there's a serious gear or racial ability problem, and it'd certainly be easier to test their gear and group matching system against if you could eliminate the map proper as a variable.
« Last Edit: December 17, 2007, 02:10:37 PM by Morat20 »
Venkman
Terracotta Army
Posts: 11536


Reply #28 on: December 17, 2007, 01:53:31 PM

The end result would simply be the same charts, diagrams and "truths", just without the map being part of the topic.

People on the grind path hate change. And yet MMOs are nothing if they aren't change.

I suspect Blizzard thinks things are mostly fine. They're achieving faction parity by allowing Horde to win as much as Alliance used to in AV wink
Driakos
Terracotta Army
Posts: 400


Reply #29 on: December 17, 2007, 01:55:25 PM

The AV's where Alliance wins, usually involve the initial Alliance zerg, rushing straight to IB, and holding it until it caps.  Once they hold IBGY, galv, IB Tower, and Tower point fall over.  Sometimes they even flip SH bunker back.  The horde zerg atrophies (because of the few defenders left at SPGY) and soon they are all spawning at FW or worse, the cave.  After the opening 4 minutes SH flips Horde, and IB flips Alliance.  The race starts again.  FW and First Aid suck to defend for the horde, and more often than not (if Alliance took IBGY with a big force) Alliance wins if SPGY stalls long enough.

If the Horde group that takes SHGY mills about and waits for Icewing to cap before pushing SPGY, they usually plow on through to SPFA.  If they rush/trickle up to SPGY before SHGY flips, and IB is in contention, they get pushed pretty far back, and usually can't recover.

When the Alliance holds IBGY, they can win.  When they cap and run straight to FW (but don't defend till it flips), same thing.  Their zerg atrophies and they get thrown all the way back behind the Horde zerg, and because of the narrow pass of SH > SP it's easy to choke.

It could simply be that Horde are more likely to mill and clump around the SH area, because people are killing Belinda, chasing Alliance who run by, fighting in Icewing.  More of a blob pushes on once SH flips, than the Alliance blob down at Ice Blood.

Anyhow, if the Alliance blob takes and holds Ice Blood, I'm looking at a loss usually.  If they cap and run, and we can flip it back, Horde wins.  I win often as Horde in the Nightfall battlegroup, and I lose often as Horde in the Rampage battlegroup.  It's about even for me, as Alliance in the Whirlwind battlegroup.

There's no big strategy needed.  Just depends on the blob.  Whoever rushes from SH/IB with the most people once it is flipped usually wins.  I think because both sides are still employing "The Race" tactics, it's working out better for the Horde at the moment.  Alliance tends to overextend, kind of ignore IB, and try to rush straight to FW (or worse, FA).  If you have a more timid blob, once that gels together better (or chases less bubbles and bears off into the hills) you have a better shot at winning.

Just like the other incarnations, the blob will adapt it's strategy, painfully slow, but still adapt.

I do hate, as Horde mainly, that I have to fight the entire town of Dun Baldur.  Lana Thunderbrew is a god of stamina, she's a fucking non-elite vendor, and the main tank for Stormpike.  I wanna just run past it all and have it leash back by the time I get outside of the General's barracks.  I'd like for there to be a fence to jump too, maybe even a conveniently placed ramp for me to leap from to ignore the front gate defenses.  I do like hamstringing/fearing/crippling poisoning people right before they hit that ramp at Frostwolf, so they miss the jump and slam into the wood.

oh god how did this get here I am not good with computer
Azazel
Contributor
Posts: 7735


Reply #30 on: December 17, 2007, 04:05:19 PM

I'm an idiot?

AHHH It's the exploits!! Oh Noes!

The people crying about this look for every reason there is to justify why they lose a match. Adapt to the new rules. You can win games. It does happen.

EDIT:

I'm just sick of the fucking QQ from Alliance. When Horde was getting our asses kicked did we pick up our toys and run home? Did we boycott battlegrounds?

When did f13 inherit generic fuckwits from the WoW boards?


http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #31 on: December 17, 2007, 05:17:17 PM

I blame Title 9 and Affirmative Action.  Oh ho ho ho. Reallllly?

CPA, CFO, Sports Fan, Game when I have the time
Chenghiz
Terracotta Army
Posts: 868


Reply #32 on: December 17, 2007, 05:26:12 PM

AV is certainly debatable but I've never really felt that AB or EotS was unbalanced due to the map, especially because the idea is to take and hold points and there's no predetermined direction in which to advance.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #33 on: December 17, 2007, 06:48:10 PM

AV is certainly debatable but I've never really felt that AB or EotS was unbalanced due to the map, especially because the idea is to take and hold points and there's no predetermined direction in which to advance.

I would agree. Those BGs simply come down to gear and coordination.

CPA, CFO, Sports Fan, Game when I have the time
Fordel
Terracotta Army
Posts: 8306


Reply #34 on: December 17, 2007, 07:18:46 PM

AB can lean ever so slightly to the horde due to the bridge placements relative to node flags around the BS and whatnot. But yes, it is mostly about who sucks more.

and the gate is like I TOO AM CAPABLE OF SPEECH
Pages: [1] 2 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: AV since 2.3  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC