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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Deus Ex 3. I shit you not. 0 Members and 3 Guests are viewing this topic.
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Author Topic: Deus Ex 3. I shit you not.  (Read 276563 times)
Paelos
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Reply #105 on: May 31, 2010, 05:24:35 PM

"We want to remove the RPG aspect of the fighting and make it more straightforward, like you see in games such as Rainbow Six."

So, they are basically not making Deus Ex. Good to know.

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Sheepherder
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Reply #106 on: May 31, 2010, 06:08:46 PM

I'm somewhat surprised that more shooters haven't mimicked Halo's shield + health bar system.  Or having grenades be completely separate from normal weapons.  Or the two weapons limit.  The combination is well suited for fast paced, relatively forgiving and easy to learn shooters.

Then again, apparently Bungie doesn't even realize what made Halo good.  Either that, or they couldn't resist fucking with it anyways.
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Reply #107 on: May 31, 2010, 06:18:17 PM

Halo's health system was fine, Halo 2's health system was better. 'Find the health pack' is not a fun mini-game in a single player FPS.

I don't mind if DX3 has health regen if it offers the same level of options as DX. I'm pretty sure it won't while driving the conspiracy cyberpunk storyline to an ultimately dull conclusion.

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Reply #108 on: May 31, 2010, 08:49:16 PM

I don't know, i seem to recall reading something a long time ago about the i.d. design philosophy when it came to Doom(and 2) which put a great deal of emphasis on challenging the player through well-paced encounters in tandem with ammo and healthpack management. In that, one would ofter have to leave key packs of resources behind in order to backtrack to them later, after difficult encounters.

Sort-of like one never has enough bullets in Resident Evil.

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Reply #109 on: June 01, 2010, 02:35:38 AM

Halo's health system was fine, Halo 2's health system was better. 'Find the health pack' is not a fun mini-game in a single player FPS.

AFAIK they hid the health value in 2, they didn't remove it.  I don't know exactly what it does, because it's invisible, but it might regenerate too.  This actually didn't piss me off too much, I usually avoided dipping into my health in the first place and so could ignore the mechanic without really changing my play style.  What really annoyed me was the additional button for equipment in 3, because most of it was either shit or a grenade by another name.

Long term resource management in shooters can fuck off and die.  The neckbeardy concept the developer claims to espouse when he hands me a rocket launcher and flak cannon in a level filled with nothing but automag ammo should be printed out in complete form with appropriate references, double spaced, and rammed up the motherfuckers ass for hating fun.
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Reply #110 on: June 01, 2010, 02:03:06 PM

My memory of DX is that it didn't have hitboxes, but that your accuracy was shown in how steady your crosshairs were when aiming.

Just loaded up DX to check, it's a shrinking hit box that gets smaller as you zoom in on your target.

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Reply #111 on: June 01, 2010, 03:08:36 PM

I actually just started playing DX this weekend for the first time.  It also affects the bobble of the crosshairs when zoomed in with a scope.  So a bit from columns A and B.
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Reply #112 on: June 01, 2010, 03:53:03 PM

I don't know, i seem to recall reading something a long time ago about the i.d. design philosophy when it came to Doom(and 2) which put a great deal of emphasis on challenging the player through well-paced encounters in tandem with ammo and healthpack management. In that, one would ofter have to leave key packs of resources behind in order to backtrack to them later, after difficult encounters.

Sort-of like one never has enough bullets in Resident Evil.


Long term resource management without feedback on how you are doing or advance notice of what you will need along the way is daft - especially with only one resource that you really can't play on without (like health) or which is just lots of fun (like super weapons). And it leads directly to not playing the game using the fun toys or in a fun way because you're afraid of the Even Bigger Giant Robot Crab (tm), or worse, running out of resources when you do reach the Actual Giant Robot Crab (tm) and finding that all your saves are useless because you have to start from three hours back and play in ammo-austerity mode to prepare.

Having a short term section of 'omg no bullets' is fine, because you tell the player what is going on and get him to play appropriately.

Having rare limited resource super-weapons is fine, because you loudly signpost the player BETTER SAVE THIS FOR THE GIANT ROBOT CRAB BRO. And you hand it out near the goddamn crab.

Using the mechanic just to vary what gun you use in a typical FPS is no problem because you never actually run out of bullets, you just get rewarded a bit for using the right gun at the right time. Though in Deus Ex even that was a largely worthless idea, because the designer is trying to encourage you to pick 1 or 2 playstyles and weapons, and design your character around it. All it really did was force you to check if anyone had hidden tranquilizer darts in the women's toilets on every other floor. I never really felt this provides an immersive rpg experience - despite having watched 'From Russia with Love' several times, I keep missing the scene where James Bond checks behind the U-bend for a box of two dozen shotgun cartridges and a rocket propelled grenade. I also have my doubts about whether it will be considered acceptable behaviour for elite secret agents of the future to steal a substantial portion of their equipment from their colleagues, their relatives, and the proprietors of any and all drugstores that they may be passing through.



1990s style health packs just aren't much fun.



Even Resident Evil doesn't go too crazy, it hands the bullets out a few at a time but very regularly and is designed on the basis that you are not expected to build up stocks. Turns long term management into shorter term management, you never find yourself worrying about whether ammo stocks are not building up quickly enough to deal with the EBGRC in three level's time.

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Reply #113 on: June 01, 2010, 04:41:06 PM

Sounds like my gripe with ME2.  I'm an elite special agent whose quartermaster is too stingy to let me bring more than a dozen bullets to take down an entire military base.

Hahahaha!  I'm really good at this!
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Reply #114 on: June 01, 2010, 07:31:35 PM

That always makes me laugh. "We need YOU to save the world and all of humanity! Here's a pistol and two ammo clips. No, you can't have a better weapon. You want a flak jacket? Fuck off."
« Last Edit: June 01, 2010, 09:55:42 PM by UnSub »

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Reply #115 on: June 01, 2010, 08:24:59 PM

That always makes me laugh. "We need YOU to save the world and all of humanity! Here's a pistol and two ammo clipis. No, you can't have a better weapon. You want a flak jacket? Fuck off."

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Reply #116 on: June 01, 2010, 11:11:52 PM

Actually, that was one part of Deus Ex that made me giggle, when the quartermaster basically told me to go fuck myself and not give me any ammo because I was a bit too homicidal.
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Reply #117 on: June 04, 2010, 10:19:40 AM

So, the E3 trailer is out, the full CG cutscene thingy.

http://www.youtube.com/watch?v=vJxQjWytIcU

Tells us absolutely nothing, but it's pretty!

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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Reply #118 on: June 04, 2010, 10:27:57 AM


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Reply #119 on: June 04, 2010, 10:42:36 AM

Deus Ex is still my favourite videogame of the last 10 years, so better if I wait this with ZERO expectations   ACK!

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Further proof that Italians have suspect taste in games.


Reply #120 on: June 04, 2010, 11:57:02 AM


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Reply #121 on: June 04, 2010, 12:54:30 PM

brown
Lucas
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Reply #122 on: June 04, 2010, 01:10:42 PM

LOL, I forgot moments like this:

http://www.youtube.com/watch?v=hxVPPy5w9NA

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Reply #123 on: June 04, 2010, 01:30:38 PM

brown
Yeah, I hate when games go for a subtle palette. Here's my vision for Deus Ex 3:

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Reply #124 on: June 04, 2010, 01:50:55 PM

Needs more pretty pink ponies.
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Reply #125 on: June 04, 2010, 02:09:13 PM

After looking at those screenshots, I can say that there is entirely too much brown.  While I can go along with "brown" being the default for outdoor environments, for an authentic apocalyptic look, I'm sort of baffled why the indoor shots also default to drab brown.
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Reply #126 on: June 04, 2010, 03:38:19 PM

I dunno, it could be worse. Looks like Bladerunner a bit. I can live with that.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

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Reply #127 on: June 04, 2010, 03:46:24 PM


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Reply #128 on: June 04, 2010, 04:13:32 PM

Sky
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Reply #129 on: June 04, 2010, 07:47:03 PM

I'm sort of baffled why the indoor shots also default to drab brown.
Yeah, I'll give you that one.
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Reply #130 on: June 04, 2010, 09:07:29 PM

Anyone else thinking GITS?

Also, 2027? I know this is probably to keep in line with the other games but if we literally had all that technology THIS SECOND, we could not build a world that looks like that in 17 years. I just can't suspend my disbelief that much. When I play this game, im just gonna have to keep ignoring the date.

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Reply #131 on: June 04, 2010, 09:16:52 PM

All the visuals I've seen for the game look pretty damn intriguing.  The possibility that it will be "just another fucking shooter" is what makes me entirely uninterested until I hear otherwise.
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Reply #132 on: June 05, 2010, 03:46:20 AM

Anyone else thinking GITS?

Also, 2027? I know this is probably to keep in line with the other games but if we literally had all that technology THIS SECOND, we could not build a world that looks like that in 17 years. I just can't suspend my disbelief that much. When I play this game, im just gonna have to keep ignoring the date.

Ghost in the Shell has colour. As in, blues, and greens, and yellows, and, and, little girls and puppies, and things. This game looks to have been filtered through sphincter-vision.

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Reply #133 on: June 05, 2010, 10:54:23 AM

http://www.youtube.com/watch?v=IJ9T27Q0cEw

New movie.  With that many cinematic, you can kiss goodbye to a story with multiple path.
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Reply #134 on: June 06, 2010, 11:19:24 AM

Anyone else thinking GITS?

Also, 2027? I know this is probably to keep in line with the other games but if we literally had all that technology THIS SECOND, we could not build a world that looks like that in 17 years. I just can't suspend my disbelief that much. When I play this game, im just gonna have to keep ignoring the date.

http://www.squidoo.com/crazy-dubai-growth

I'll keep it short.  You are wrong.  Feel free to google up better videos, time lapses or aerial shots if you don't believe me.

http://www.youtube.com/watch?v=IJ9T27Q0cEw

New movie.  With that many cinematic, you can kiss goodbye to a story with multiple path.

I will play anything attempting this setting, the better the game the happier I will be but honestly the most boring on rails fps in a cyberpunk world is 1,000 times more interesting to me than say, Demon Souls.  Does that make me a bad gamer who hates art or somesuch shit?  I bet it does.  But before everyone starts freaking out about a game that we still know fuckall about lets take a lesson from the teal and orange guy and go outside and enjoy the sunshine or something.

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Engels
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Reply #135 on: June 06, 2010, 11:54:40 AM


Also, 2027? I know this is probably to keep in line with the other games but if we literally had all that technology THIS SECOND, we could not build a world that looks like that in 17 years. I just can't suspend my disbelief that much. When I play this game, im just gonna have to keep ignoring the date.

http://www.squidoo.com/crazy-dubai-growth

I'll keep it short.  You are wrong.  Feel free to google up better videos, time lapses or aerial shots if you don't believe me.


Not to derail too much, but I have to second this. Here in the US we're used to lethargic growth. I've seen a city like Barcelona transform huge sections from derelict harbor areas into booming yuppy neighborhoods with sky rises and modern shopping centers in a matter of a few years.

I'm not sure why we're slow here in the US but I suspect its in large part because we have a 'fairer' system where every piddling city councilman has a vote that can be influenced by commercial interests that cock-block urban development for decades and decades.

The one thing I thought was hilarious was the jet-fueled Osprey. That thing is an albatross around the military's neck now and lo and behold, its still there, in the future!

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

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Reply #136 on: June 06, 2010, 07:36:02 PM

This game takes place in Detroit, not Dubai but even beyond that we're not talking about building with established technology, we're talking about an entire infrastructure revolving around new tech. You don't just build flying cars, you have to build the factories that make the parts for those cars, you have to then build the car factories themselves. You then need to completely revamp the way our cities are built and our airways are used.  Not to mention getting people to accept said flying cars.  Building shit, is not slow but getting to that point is in fact very much so.

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Reply #137 on: June 06, 2010, 09:57:39 PM

Really tho, isn't that just nit picking? Game could state it takes play in 2007 and I'd be pretty much whatever about it. Fine. Alternate time line.

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Reply #138 on: June 07, 2010, 09:56:14 AM

I dunno, it could be worse. Looks like Bladerunner a bit. I can live with that.

Looks a bit TOO much like Bladerunner to me, even down to the light streaming through the windows and the shape of the windows themselves. The cinematic trailer they released recently made me want to watch a movie, not play the game. The original Deus Ex had more of a silvery/blue/gray color palette that works a lot better than the drab shit brown orange cast everything has in the new trailer.

Real is brown, y0.

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Reply #139 on: June 07, 2010, 10:08:57 AM

The cinematic trailer they released recently made me want to watch a movie, not play the game.

This has been the case for every game that is heavy on story recently in my opinion.  Most of the time I end up just wanting to plow through the game to find out what happens, rather than actually play.  Now I just play everything on easiest difficultly and face roll the single player for story, and then hit the multiplayer, which is the reason I bought the game in the first place.  And if something just has a story centric single player campaignand no multiplayer or crappy multiplayer, I'm very unlikely to even consider buying it until it goes on some ridiculous steam sale.
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