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Topic: Star Trek Online - "Boldly going where Everyone has gone before" (Read 29786 times)
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Mrbloodworth
Developers
Posts: 8146
Wurm Team
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mpogdReally was hoping for a more "world" game, than a liner EQ (ETC) clone...
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Modern Angel
Terracotta Army
Posts: 1846
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Surprise = none.
Close in two years, people wonder why, dev team says they learned some valuable lessons about making a new game and the experience will serve them well on the next one, team cranks out another diku... fucking yawn.
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Jobu
Terracotta Army
Posts: 498
Lord Buttrot
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LFM Engineers, Borg raid, err... armada.
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Driakos
Terracotta Army
Posts: 400
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When they say, "everyone gets their own ship" they mean it. You won't be cruising around with your friends on one ship. You'll be a pack of ships. I would rather have a guild own the ship, with someone appointed captain, and other members in various roles, than the "tank" ship, the "healer" ship, etc. Run missions on increasingly larger NPC ships, until you can save up enough on your own (or communally) to purchase a ship.
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« Last Edit: September 28, 2007, 01:47:35 pm by Driakos »
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oh god how did this get here I am not good with computer
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Hoax
Terracotta Army
Posts: 5113
l33t kiddie
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This sounds so generic Diku it hurts. I vote we never speak of this game again. Also this reviewer probably isn't even that bad of a fanboi considering it is Star Trek.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Viin
Terracotta Army
Posts: 4306
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Surprise = none.
Close in two years, people wonder why, dev team says they learned some valuable lessons about making a new game and the experience will serve them well on the next one, team cranks out another diku... fucking yawn.
You forget, it's not the dev's who pay their own paychecks.
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- Viin
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Driakos
Terracotta Army
Posts: 400
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Make. Something. Different.
Remember that episode where Kirk, Bones, Spock, Sulu, and Scotty, flew their pack of ships to lower Neutral Zone, and camped some Romulans? Scotty forgot to repair, so the group broke up early. One of my favorites.
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oh god how did this get here I am not good with computer
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Numtini
Terracotta Army
Posts: 3905
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This is going to flop. Hard.
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SnakeCharmer
Terracotta Army
Posts: 3216
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Make. Something. Different.
Won't be anything different for a good long while, if ever.
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Soln
Terracotta Army
Posts: 2748
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This is going to flop. Hard.
It won't be what people hope for, but I bet it will get by. People eat and watch and play the same crap all the time. Makes life more certain. I presume there's no PvP?
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Implicit ownership of wrecks
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Driakos
Terracotta Army
Posts: 400
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I presume there's no PvP?
The article said they plan on having various forms of consensual PvP.
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oh god how did this get here I am not good with computer
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Nevermore
Terracotta Army
Posts: 2288
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I presume there's no PvP?
The article said they plan on having various forms of consensual PvP. Nerf Romulans.
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Kaa
Terracotta Army
Posts: 53
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I presume there's no PvP?
The interview said there'll be FFA servers (though I've seen companies change their mind about things like this before). Otherwise it's all "consensual", aka duelling. Kaa
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HaemishM
Staff Emeritus
Posts: 21777
There's still something good in this world!
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Oh, for fuck's sake. That sounds so goddamn uniteresting I think my uvula just dropped out of my anus.
Why? Why make another shitty diku with Klingon skins? So we can all get together in one big player city alpha class starship and yif each other to death in our Ponfar Sadie Hawkins Geek Dance?
Surely SOMEONE at Perpetual can think beyond MAGE shuttles and TANK shuttles. I mean, goddamnit, there are more interesting game designs on the inside of my fucking colon. Based on Perpetual's vidoes for Gods and Heroes, I can't imagine their Star Trek game is going to look anymore inspiring. It's a goddamn crime just how much money they are flushing down the Diku toilet on this one. It'll probably limp into profitability, maybe hovering between 100-200k subs.
The only good thing about their design is that they chose to set it 25 years after the last shittastic Trek movie. No crew of the Enterprise to fuck up the 4th wall.
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Mrbloodworth
Developers
Posts: 8146
Wurm Team
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Like i said, this IP had potential for a more "Worldly" (Sandbox?) game, and war (PvP).
Its a shame, and no player ship interiors (Other than hubs, and "Boarding" instances)..ill never understand why...there is already a nice precedent. (SWG:JTL).
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Falwell
Terracotta Army
Posts: 614
Ghetto Gear Solid: Raiden
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This one screams shameless IP cash in with retread content.
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BigBlack
Terracotta Army
Posts: 179
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I have a modest (but serious) proposal.
Puzzle Pirates is all 2D graphics, right?
I say we do a reskin of Puzzle Pirates to make it Star Trek.
Really, wouldn't all the game mechanics correspond nicely to Star Trek if you think about it? The ocean is space, the cities are spaceports, islands are planets, battles with cannons = photon torpedoes, etc. etc. The different job stations on a PP ship correspond nicely to the stations on the bridge in ST.
We then put our reskinned Star Trek Puzzle Pirates up against whatever this half-baked Star Trek Online comes up with in a few years.
I'd bet that ours will not only be more fun, it'll better evoke the feeling of Star Trek than STO will.
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« Last Edit: September 28, 2007, 03:09:48 pm by BigBlack »
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Soln
Terracotta Army
Posts: 2748
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Like Stargate, this would've been an awesome franchise for squad instanced combat. Every planetary away mission could be a new zone. Oh wells.
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Implicit ownership of wrecks
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Arthur_Parker
Terracotta Army
Posts: 2768
Internet Detective
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Is the old AC2 lead dev Citan still working on this?
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Morat20
Terracotta Army
Posts: 9134
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Like Stargate, this would've been an awesome franchise for squad instanced combat. Every planetary away mission could be a new zone. Oh wells.
I got the impression the SG-1 game was looking something like that, in fact, but frankly all I've heard is pretty mcuh early-design hand-waving about all the coolness, and some basic artwork. I'm hoping it'll be that twitchy RPG PvP-fest that schlid so desperately needs, because it's an IP that works for it really well. Which means it'll probably be all PvE with some PvP thrown in at the last minute.
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schild
Administrator
Posts: 40339
Mambo de Chocofro
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So, I was right. Word.
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SnakeCharmer
Terracotta Army
Posts: 3216
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Like Stargate, this would've been an awesome franchise for squad instanced combat. Every planetary away mission could be a new zone. Oh wells.
I got the impression the SG-1 game was looking something like that, in fact, but frankly all I've heard is pretty mcuh early-design hand-waving about all the coolness, and some basic artwork. I'm hoping it'll be that twitchy RPG PvP-fest that schlid so desperately needs, because it's an IP that works for it really well. Which means it'll probably be all PvE with some PvP thrown in at the last minute. It's an exercise in frustration reading those forums. CME has been tossing out concept art and advertising it as screenshots, which has for whatever reason, gotten under my skin to no end - I guess mostly because the foozles that make up their forums don't know any better. Example: "That's not a screenshot, it's concept art""If it's actual artwork to be used in the game, it's a screenshot!" "No it's not. It's concept art. You don't call architectural blueprints a building, do you?""But it's a screenshot of concept art!" I really hate their forums, but for whatever reason, I'm drawn to them like a moth to a flame. They've advertised a mid/late '08 launch, but Schild seems to think MAYBE '09 to '10.
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Drogo
Terracotta Army
Posts: 85
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It doesn't matter when it launches, 08. 09, 10... it will be a failure.
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tazelbain
Terracotta Army
Posts: 4566
tazelbain
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That is some funny shit. Some people are eager to follow in steps of Auto Assault. Shame though, I really liked Star Trek.
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"Me am play gods"
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SnakeCharmer
Terracotta Army
Posts: 3216
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It doesn't matter when it launches, 08. 09, 10... it will be a failure.
Maybe. Maybe not. What little information they've given about the game seems fun. Sidestepping the idea/exection of said idea thing, if they pull it off the way they say they are designing it, it could be fun. They don't seem to have alot of developers with MMO experience, which may or may not be a good thing. Alot of their guys seem to have quite a bit of single player FPS type experience.
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tazelbain
Terracotta Army
Posts: 4566
tazelbain
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It's like Bonzi Kitten.
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"Me am play gods"
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WindupAtheist
Army of One
Posts: 6255
Badicalthon
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Starships = player cities would have been awesome, if only those player city starships could fly around and pew pew. At first I thought that's what they meant and got exicted. Then I realized not. Oh well.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Tannhauser
Terracotta Army
Posts: 1117
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I'm gonna start a tribble mine!
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Darniaq
Terracotta Army
Posts: 8549
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I don't think anyone's surprised. This whole project was started as a press release, then a staffing up, then the design began. Something like 18 months elapsed between PR and design. So that a major IP that may enjoy some sort of renaissance soon (at least in the hopes of Paramount) devolves into Wookiees Klingons in Space is both predictable and, personally, maybe not all that bad an idea.
The formula works. It provides short and long term goals. Add in Classes to clearly define roles. Add in space flight mechanics and what you may get is something just unique enough to be marketable that way but approachable enough for anyone who's ever liked WoW.
Innovation is for risk-takers, and risk-takers don't generally get massive 40-year-old licenses to play with.
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A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.- Ralph Waldo Emerson
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naum
Terracotta Army
Posts: 2801
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I'm only playing if the ship elevators make that nifty open/close sound…
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…I firmly believe an Athenian style mandatory participation should be required, with a system that allows public beatings for presenting something that's provably bullshit as fact. ~angry.bob
…he who controls the idiots controls the universe. ~Morat20
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Triforcer
Terracotta Army
Posts: 4349
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Will there be any hairdressing ships and dancing ships that other ships need to watch dance to restore their shields?
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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BigBlack
Terracotta Army
Posts: 179
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Innovation is for risk-takers, and risk-takers don't generally get massive 40-year-old licenses to play with. But that worked out so well the last time!
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Darniaq
Terracotta Army
Posts: 8549
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Heh. SWG: F13's very own Godwin's Law :) I'm only playing if the ship elevators make that nifty open/close sound…
"Well, get the lights to blink in order!"
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A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.- Ralph Waldo Emerson
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WindupAtheist
Army of One
Posts: 6255
Badicalthon
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Will there be any hairdressing ships and dancing ships that other ships need to watch dance to restore their shields?
I LOL'd.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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CharlieMopps
Terracotta Army
Posts: 738
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They are taking a bad game... sticking the name "Star trek" on it... and hoping it makes money. Good luck with that. Why the hell can't they make a decent mmo anymore? Do they only hire retards to develop these things anymore?
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