Author
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Topic: TF2 Dedicated Server (Read 243613 times)
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schild
Administrator
Posts: 60350
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You won't want hydro after you've played it.
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lesion
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until then it's the shining apex of design, suck my ignorance!
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schild
Administrator
Posts: 60350
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Of course, it could just be Ookii doesn't want to figure out why the maps keep getting rotated back in - hydro really is that boring.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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If schild hates it, I probably like it. It is the way of things.
and 2fort, no matter how old and respected...is a turtlefest.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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schild
Administrator
Posts: 60350
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and 2fort, no matter how old and respected...is a turtlefest. See your avatar? Try getting good at it. Can break down any turtlefest in fairly short damn order.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I don't really like the TF2 implementation of 2fort. You'd think the shrunken size of the map (compared to, say, 2fort4 from QWTF) would make the action go faster, but no, it just means it's that much easier to turtle up. Dustbowl and Gravelpit are luv (when the teams are at least semi-balanced and you're not getting rolled in 30 seconds flat). Granary can be fun sometimes, but not as often as it's come up on our server.
I think I played hydro once on a pubbie server. I wouldn't mind having it back in for a few days, so we can all get sick of it, and then go back to a 24/7 dustbowl/gravelpit rotation.
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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Of course, it could just be Ookii doesn't want to figure out why the maps keep getting rotated back in - hydro really is that boring.
Hydro is quite fun, especially with lots of people. I personally think we should get rid of 2fort, rarely does a team win the map unless they are incredibly stacked.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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and 2fort, no matter how old and respected...is a turtlefest. See your avatar? Try getting good at it. Can break down any turtlefest in fairly short damn order. For the record, I'm already a bad ass heavy. You cant do shit with one, even with medics, if you are facing multiple fully upgraded turrets and fuckin spamming demomen. Even in uber mode the fuckin turrets just bounce your ass back while homo with a wrench laughs at you. I've tried coming up with tactics to beat the room of death in the corner there, but noone seems to give em a shot. Please, since you obviously have broke one of these turtlefests before with a heavy, explain how. 4 guys can pretty much camp that spot brutally. They also have the two little holes to drop down behind and rape your medic or others. 1 route into a base (not counting scouts double jumping and soldiers rocket jumping, who get owned by one of the 4 fully upgraded turrets upstairs anyways) makes for turtling. Its the way of things.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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schild
Administrator
Posts: 60350
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Actually, I've broken turret fests with a scout. Granted, it can take more than 1 trip. But I can probably make 3 in the time it takes a heavy to walk over there.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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SS or it didn't happen ;)
Not worth bitching over, from my personal experience 2fort can become boring. More often than not in fact. I look at who is on my team and see 4 engineers and go......grrreeeeaaaaatttt
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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I've had good times on all the maps. Hydro and Well are the two that I would miss the least.
Would it be possible to do an "uneven" map rotation so that you get all the maps, but some maps more often than others? Like dustbowl -> 2fort -> gravelpit -> granary -> dustbowl -> 2fort -> hydro -> well?
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Prospero
Terracotta Army
Posts: 1473
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It would be cool to have all of the maps back in rotation. 2fort and gravel pit are great and all, but the others are pretty damn entertaining as well.
As for breaking the turtlefest, it's all about having a constant flood of soldiers/demos/scouts coming in through their sniper perch. If you always come in from below it is a piece of cake to hold down the ramp room forever. A medic can stand below and heal them up on the ledge. One or two good spies can also crack any amount of turtling.
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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I've had good times on all the maps. Hydro and Well are the two that I would miss the least.
Would it be possible to do an "uneven" map rotation so that you get all the maps, but some maps more often than others? Like dustbowl -> 2fort -> gravelpit -> granary -> dustbowl -> 2fort -> hydro -> well?
We could do that with mapcycle.txt. That cycle makes sense, dustbowl then 2fort and then x, x being equal to hydro, well, granary, or gravelpit.
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SnakeCharmer
Terracotta Army
Posts: 3807
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/n00b
What's turtling?
/n00b
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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/n00b
What's turtling?
/n00b
Being overly defensive, you know, how turtles retreat into their shell. In fighting games it's someone who blocks everything, in TF2 on the 2fort map it's engineers and their rape cannons guarding the intelligence.
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lesion
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Ookii you have to stop posting forever, I keep thinking of gigantic breasts
edit: nevermind, parser found no faults
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Ookii
Staff Emeritus
Posts: 2676
is actually Trippy
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Ookii you have to stop posting forever, I keep thinking of gigantic breasts
edit: nevermind, parser found no faults
That means you've been staring at my Steam Community profile, it's far too small as an avatar on the server.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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It would be cool to have all of the maps back in rotation. 2fort and gravel pit are great and all, but the others are pretty damn entertaining as well.
As for breaking the turtlefest, it's all about having a constant flood of soldiers/demos/scouts coming in through their sniper perch. If you always come in from below it is a piece of cake to hold down the ramp room forever. A medic can stand below and heal them up on the ledge. One or two good spies can also crack any amount of turtling.
Scouts cant deal with well placed, fully upgraded turrets. Maybe three of em might have a chance. Im talking real turtling here guys, not half assed. 4 engi's, a few demos, a medic maybe, soldier or 2, heavy......your theories goto shit in practice because you need a real organized push. And try asking on voice or TS to 'all wait in X spot so we can gather and push' I wish I could just demonstrate the situation im talking about, and have seen a couple of times. 2 spies would be completely raped and most likely wouldnt make it up the stairs. Anywhooooo
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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Admin changes the map.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Maybe we can do an all-heavy push into 2fort, couple medics to keep things from getting too messy. I tried playing a spy for a bit last night after goddamned Col Mustard killed me for the 100th time (though rtrd was my only Nemesis of the night...and I got the revenge kill!). Turns out I suck at spy. Not enough bouncing explosives.
Asking me to wait in spot X is kinda useless because I'm still learning the maps :)
Last night I was like, oh...that ninjascout just jumped out of a little well, cool...where does this go? Oh, right over into the enemy base! Cool.
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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Im talking real turtling here guys, not half assed. 4 engi's, a few demos, a medic maybe, soldier or 2, heavy......your theories goto shit in practice because you need a real organized push. So your complaint is that if they have 10 people all focused on defense it shouldn't take more than three people on offense to crack through them? As long as your offense is as coordinated as their defense is, you shouldn't have any problems. If their entire team is really on defense like that, it frees up your entire team to do wacky offensive shit like build up forward bases in their upstairs. Of course, if you're a group of unorganized mongoloid lemurs playing against a group of coordinated beings with opposable thumbs, then yes, you have no chance. But go play an MMO if you don't like that, eh?
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Im talking real turtling here guys, not half assed. 4 engi's, a few demos, a medic maybe, soldier or 2, heavy......your theories goto shit in practice because you need a real organized push. So your complaint is that if they have 10 people all focused on defense it shouldn't take more than three people on offense to crack through them? As long as your offense is as coordinated as their defense is, you shouldn't have any problems. If their entire team is really on defense like that, it frees up your entire team to do wacky offensive shit like build up forward bases in their upstairs. Of course, if you're a group of unorganized mongoloid lemurs playing against a group of coordinated beings with opposable thumbs, then yes, you have no chance. But go play an MMO if you don't like that, eh? My point is the game is capture the flag. You shouldnt be fuckin turtling anyways. And no, you couldnt build up a forward base due to the insta pwn turret and sniper buddy. The 10 guys on defense always have the advantage of A. Turrets B. Closer Respawn C. I HAVE THE HIGH GROUND D. Resupply Room E. etc And the required *effective* coordination on D is, grab a demo or engi. The required coordination on offense is asking a lot more.
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« Last Edit: September 26, 2007, 01:11:56 PM by Slayerik »
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Der Helm
Terracotta Army
Posts: 4025
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Just got the game today, is the server down or am I getting fucked over by Euro/NA splitting ?
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"I've been done enough around here..."- Signe
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schild
Administrator
Posts: 60350
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Server isn't down, but it's empty.
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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My point is the game is capture the flag. You shouldnt be fuckin turtling anyways.
Half of playing capture the flag is preventing the other guy from capturing your flag. If not for that aspect they might as well just take all the weapons out.  And no, you couldnt build up a forward base due to the insta pwn turret and sniper buddy. The 10 guys on defense always have the advantage of
You don't build the forward base up in sight of their turtle shell. Duh. You build it up just out of range while your dudes provide covering fire. Then you negate their "closer respawn" advantage by setting up teleporters. Then you nade-spam them to death while they all cower together in convenient blast-sized clumps.
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Prospero
Terracotta Army
Posts: 1473
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Scouts cant deal with well placed, fully upgraded turrets. Maybe three of em might have a chance. I
They can. I took out at least 4 last night. Capped the flag afterwards too. Scouts are civilization.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Ok, fine I'll just lern2play
Anyways, ill be sure to invite you guys to fix some turtle situations I have run into, cause its just as easy as you say :)
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Ok, fine I'll just lern2play Anyways, ill be sure to invite you guys to fix some turtle situations I have run into, cause its just as easy as you say :)
I think the biggest problem is coordination of the offense. People tend to kinda go solo. The built-in voice chat is pretty great -- just needs somebody to take charge and organize stuff a bit. I'm certainly not the leader type, but I'm happy to work with other people and try to be part of a bigger solution. Hell, I expect a lot of spies would be less effective if teams coordinated more and were more aware of things like "hey wait, why's he over here when he's up front doing X"... - Q
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lesion
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so uh, TF2 updated and now I can't join any servers because they have "outdated" protocols. 
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rattran
Moderator
Posts: 4258
Unreasonable
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It gives the helpful and informative dialogue box:
'disconnected'
edit: plus a bit of gray on gray text
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« Last Edit: September 26, 2007, 06:06:07 PM by rattran »
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Grublet
Terracotta Army
Posts: 76
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Update the server, nards.
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squirrel
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so uh, TF2 updated and now I can't join any servers because they have "outdated" protocols.  Same. :(
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Speaking of marketing, we're out of milk.
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Grublet
Terracotta Army
Posts: 76
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There was a TF2 update today. Most servers are not updated. Therefore, you will be playing with yourself tonight.
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Grublet
Terracotta Army
Posts: 76
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Would money donated to TF2 hosting mean we'd see a faster response time on trouble tickets?
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