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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Just preordered Orange Box on Steam... 0 Members and 1 Guest are viewing this topic.
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Author Topic: Just preordered Orange Box on Steam...  (Read 34175 times)
TripleDES
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Reply #35 on: September 17, 2007, 10:28:09 AM

Unf! Unf! What are you people still posting here?


EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Miasma
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Stopgap Measure


Reply #36 on: September 17, 2007, 10:36:12 AM

SA forum post, therefore probably fake.
bhodi
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No lie.


Reply #37 on: September 17, 2007, 11:42:43 AM

schild
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Reply #38 on: September 17, 2007, 11:44:45 AM

Phew. Thought I was missing something.
MrHat
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Out of the frying pan, into the fire.


Reply #39 on: September 17, 2007, 11:50:49 AM

This shit better be ready by 8pm EST.
schild
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Reply #40 on: September 17, 2007, 11:54:17 AM

You're goddamn right Hat. Goddamn right.
Nonentity
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Reply #41 on: September 17, 2007, 12:09:09 PM

I pre-ordered it, but I have other... pressing matters to attend to when I get home.

It will be played this week, however.

AND NO I AM NOT TALKING ABOUT WOW SCHILD GOD

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Yegolev
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2/10 WOULD NOT INGEST


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Reply #42 on: September 17, 2007, 12:48:37 PM

Legends of Norrath?

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Nonentity
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Reply #43 on: September 17, 2007, 01:06:57 PM


But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Miasma
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Posts: 5283

Stopgap Measure


Reply #44 on: September 17, 2007, 03:52:24 PM

I didn't know you could do this pre-loading stuff, I'm a newb.

I think I'm going to buy the full version of that peggle game, it's kinda fun.
schild
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Reply #45 on: September 17, 2007, 04:00:41 PM

WHAT THE FUCK VALVE, COMEON. STILL WAITING. I CANCELED MY VACATION FOR U.
Big Gulp
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Reply #46 on: September 17, 2007, 04:17:22 PM

I think I'm going to buy the full version of that peggle game, it's kinda fun.

Join Peggle nation!  Bjorn and I are waiting for you!
schild
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Reply #47 on: September 17, 2007, 06:38:16 PM



So true.

Yea, I screencapped the entire thing. HISTORICAL SHIT, GUYS.
schild
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Reply #48 on: September 17, 2007, 07:30:11 PM

Decided to just go to sleep until 2-3 AM. Peace. See you in Team Fortress.
Samwise
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Reply #49 on: September 17, 2007, 09:02:18 PM

FAIL.
caladein
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Reply #50 on: September 17, 2007, 11:49:18 PM

Restart your Steam and try launching, it'll start decrypting the files and download a bit.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Samwise
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Reply #51 on: September 17, 2007, 11:50:28 PM

I got the files downloaded and decrypted, and when I try to run it it just exits right away.  It's like they shipped a stub executable so they could claim they met their deadline.

I repeat: FAIL.
Trippy
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Reply #52 on: September 17, 2007, 11:51:45 PM

Once you guys can actually play: somebody who played the QW version of TF (not that crappy HL TF Classic version) tell me how the gameplay compares.
Samwise
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Reply #53 on: September 17, 2007, 11:54:55 PM

I've been playing TF since the Quake days.  If I write any sort of review of this it will definitely be from that perspective.
Azazel
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Reply #54 on: September 18, 2007, 12:12:28 AM

HAY GUYZ

Just got home. It's Tuesday here. After work. 5:10pm in fact. That makes it Monday between oh.. it's Tuesday 3:10am on the East Coast, Tuesday 12:10am on the West Coast and even Monday 9:10pm in Hawaii.



I had really kind of expected to have jumped onto TF2 around now. Pre-Load complete, unreleased. WTF?




http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
Yoru
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Reply #55 on: September 18, 2007, 12:30:57 AM

Chatlog.

So apparently only Valve employees can play the public TF2 beta right now...  NDA NDA NDA
schild
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Reply #56 on: September 18, 2007, 12:41:24 AM

I'm in teamspeak.
caladein
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Reply #57 on: September 18, 2007, 03:17:05 AM

Been playing for about an hour now.

Medic is awesome, I've never had that much fun as an honest-to-God support class. It's so user-friendly as a Medic, and I love how it automatically does a "thanks!" sound after you heal. The game as a whole just oozes style, and while people are flying everywhere and getting turned into Jackson Pollacks, it doesn't have that "omg spam" kinda feel that TFC or Fortress Forever have.

Now, I almost always play medics (or just generally support) in class-based FPSs, and honestly, I would feel completely impotent after playing TF2's Medic. Being able to safe someone right in the nick of time as you're jumping around trying not to die yourself from a Pyro is so much more fun then "Jesus Christ stand still so I can heal you." And the Ubercharge is hard enough to get off that it's not horrendously overpowered. I'm sure it's very annoying right as a flag is about to cap or in sudden death though.

Heart

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Azazel
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Reply #58 on: September 18, 2007, 03:50:27 AM

I just had a play around with it for an hour. It's fun but not OMGWTFBBQ level fun. It's pretty spammy but the main thing annoying me is figuring out what all the fucking class abilities are. And why my sentry gun is a joke compared to those double-barrelled-missile-launching things that other people are making. And just what the fucking hell is going on with the medics.. and so on.


http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
Trippy
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Reply #59 on: September 18, 2007, 04:01:58 AM

I don't know how you do it in TF2 but in the older TFs you can upgrade your sentry gun by dropping a dispenser, resupplying yourself, and then going back to your turret to upgrade it.
Big Gulp
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Reply #60 on: September 18, 2007, 05:13:34 AM

I friggin' love the scout!  We really need a dedicated f13 server, asap.
pants
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Reply #61 on: September 18, 2007, 05:31:54 AM

So does it play any different to the various TFs that have been out over the years?  The 'Meet the...' videos are cool and all, but I can't see anything that I wasn't doing in Quake 1 TF back in 1996 or so.
Trippy
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Reply #62 on: September 18, 2007, 05:51:57 AM

I friggin' love the scout!  We really need a dedicated f13 server, asap.
Linux server isn't ready yet.
schild
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Reply #63 on: September 18, 2007, 06:19:27 AM

I just played for about 6 hours.

Pretty much awesome in every way imaginable.
Simond
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Reply #64 on: September 18, 2007, 06:51:22 AM

"hl2.exe has encountered an error and must close"

Awesome.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Miasma
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Reply #65 on: September 18, 2007, 08:12:54 AM

I guess this was making the rounds yesterday as people were getting more and more pissed off at the delay, I had no idea about most of it, I just played half life and heard about the HL2 theft.  I thought it was interesting.

Copy/Paste
Quote
1998

November
    * Half-Life is released.
   
1999

March
    * The nascent Half-Life mod "Counter-Strike" moves to Planet Half-Life and fails to die in obscurity.

April
    * In a show of largesse, Valve releases Team Fortress Classic for free, beginning a long proud tradition of co-opting other people's mods and making them their own.

June
    * Counter-Strike beta 1 is released. One reviewer calls the mod "not terribly unlike Team Fortress 2." Game developers working on multiplayer titles hear faint death rattles.

July
    * Valve releases Half-Life: Game of the Year Edition, which is a repackaged Half-Life with Team Fortress Classic included.

October
    * PC Gamer declares Half-Life the "best game ever". Well, presumably the best PC game ever, which kind of narrows it down a bit.
    * The Mac port of Half-Life is officially cancelled, angering four.

November
    * Valve releases Opposing Force, the first Half-Life expansion pack. The number of possible permutations for retail packages begins to grow...

December
    * Counter-Strike becomes so popular that Valve decides they want a piece of the pie. They begin funding its development, hiring Barking Dog to help create the mod's next beta version.
    * Incite Magazine publishes a short Q&A with Motley Crue's Nikki Six in which he claims that his band "1958" has been hired to do music for Half-Life 2. Valve responds by saying they are as surprised as everyone else by this development.
    * Valve releases the Half-Life Adrenaline Pack, which is a repackaged Game of the Year Edition with Opposing Force included.
   
2000

January
    * Valve announces the formation of the Powerplay initiative, a joint project with Cisco that will revolutionize the way games are played on the internet. According to official literature, a dialup connection on Powerplay will have no qualitative difference from broadband. One quote states that under Powerplay, games will still be playable with a ping of 1000.

February
    * Half-Life for the Dreamcast is officially announced.

March
    * Half-Life: Hostile Takeover is mentioned as an official expansion pack. It is never developed.
    * Valve announces that they will forego showing Team Fortress 2 at the upcoming E3 because they are busy working on the Dreamcast port of Half-Life.
    * The retail package Half-Life: Initial Encounter is released. It includes the freely available demo "Half-Life: Uplink" along with a crippled version of Team Fortress Classic. Valve didn't actually want to release something so blatantly exploitative, but the teeming masses were clamoring for it, so hey.
    * The "Half-Life: Generation" Sierra shovelware package is released.

April
    * The Counter-Strike team announces that the mod has been subsumed by Valve, and that it will be included in the next Half-Life update.
    * Gabe Newell mentions in an interview that Counter-Strike will not be included in the next Half-Life update.

June
    * The new Half-Life update is released. It includes Counter-Strike.
    * A retail version of Team Fortress Classic is released in stores.

July
    * Rewolf Software announces that their Half-Life total conversion project, Gunman Chronicles, will be published by Valve as a commercial product. It is unknown as to what percentage of the profits Valve agrees to take for their part in publishing a game they didn't make.

August
    * Valve announces Half-Life: Platinum, which is a repackaged Adrenaline Pack with Counter-Strike included.

September
    * Rewolf announces that Gunman Chronicles will be a standalone game and not a Half-Life expansion, leaving some to wonder what role exactly Valve is playing in the project.

November
    * Valve unveils their Ricochet mod, which will combine the nuanced gameplay of bouncing discs off walls with the garish colors of a Tron ripoff.
    * Not content with just one unfinished console port, Valve announces that work has begun on a Playstation 2 port of Half-Life.
    * Gunman Chronicles is released, and is the biggest total-conversion gone commercial success story since HACX.
    * Counter-Strike is released in stores, capitalizing on gamers who don't realize that instead of purchasing a $30 mod, they could rummage through the clearance rack and buy a $20 game with which they could download the exact same mod.
   
2001

January
    * NYU professor Ken Perlin mentions that he has been working with Valve to develop realistic character animation systems for Half-Life 2. Perlin's previous work in the field included developing software that helps people with learning disorders. Coincidence?

March
    * A new Half-Life patch removes a "fakelag" command which allowed players to purposely increase the amount of lag they experienced. Players had discovered that due to Half-Life's bizarre netcode, the ability to have even more lag than normal could be used as a tactical advantage.
    * Blue Shift, the new episode originally developed for the still-unreleased Dreamcast port of Half-Life, is announced as an upcoming expansion pack for the PC. News regarding the Dreamcast port itself is eerily absent.
    * A second edition of the "Half-Life: Generation" Sierra shovelware package is released.

May
    * Counter-Strike: Condition Zero is announced as an all-new single-player game in the Counter-Strike universe. It is revealed that the project had originally been fielded to Rogue Software before brought back in-house to Valve. Developer count: 2
    * Blue Shift for the PC and Half-Life for the PS2 are shown at E3. The Dreamcast port of Half-Life is nowhere to be found.
    * An irate Rogue Software employee publically accuses Valve of lying about Rogue's part in the development of Condition Zero to make themselves look better.

June
    * Half-Life for the Dreamcast is cancelled entirely. No reason is given.
    * In a bizarre bout of celerity, Valve releases their Deathmatch Classic mod within a few short weeks of its announcement. That the mod is merely a new facade pasted onto Quake 1 deathmatch does not take away from the laudably short turnaround time from announcement to release.
    * Cheating in Half-Life games, primarily Counter-Strike, grows after a major website makes some of the more advanced hacks available for public download. Several Counter-Strike leagues suspend tournament play.
    * The long-quiet Powerplay initiative reemerges as it is purchased by New Millennium Entertainment. The company announces it is integrating the technology into a new standalone ISP called "Game2K1", which an official webpage describes as being powered by "liquid bandwidth".
    * Half-Life: Blue Shift is released. Valve runs out of possible occasions where a player could stumble across Gordon Freeman.

August
    * Counter-Strike: Condition Zero is farmed out to Gearbox Software. Developer count: 3

September
    * PC Gamer declares the nearly three year old Half-Life the "best game ever". Again.

October
    * Anti-cheating software Punkbuster stops supporting Half-Life after its creators ask Valve to better integrate the technology into the Half-Life engine and are turned down. Valve announces that they are developing their own anti-cheating measures, which will be forthcoming. In the meantime, door's open, boys!

November
    * Gearbox Software's Randy Pitchford states that Counter-Strike: Condition Zero will be released sometime in 2002.
    * Valve's Doug Lombardi mentions that Team Fortress 2 is still in full development and info will be coming soon.
    * Half-Life for the PS2 ships. It includes a new co-op mission entitled "Decay" which, incredibly, is not hacked out and turned into yet another PC expansion pack.

December
    * Valve and Speakeasy launch Half-Life TV, which is new software designed to support 80,000 simultaneous viewers of Half-Life CPL events. One month later, a website estimates that 0.01% of Half-Life servers are using the free technology.

2002

January
    * The official website for Counter-Strike: Condition Zero is launched.
    * Valve's new content delivery system, Steam, is mentioned for the first time.

February
    * A CPL press release announces that Counter-Strike: Condition Zero will be the featured game at their July tournament, leading most to assume it would be released by then. A Sierra press release then confirms that the game is due for a Q2 2002 release.

March
    * A website entitled Counter-Strike Report is posted, in which a concerned citizen meticulously and anally documents all of the many, many bugs in the Half-Life multiplayer engine.
    * A third edition of the "Half-Life: Generation" shovelware package is released.

April
    * The CPL Summer Championships drop Counter-Strike: Condition Zero from the schedule, probably due to it not being completed.
    * Valve releases Half-Life version 1.1.0.9, the major addition to which is all-new anti-cheat technology. Jubilation is short-lived as many players find that the patch completely breaks the game. It is also discovered that in addition to the patch's anti-cheat technology, a wallhack console command has been added, making all of the anti-cheat technology effectively useless.

May
    * An XBox port of Counter-Strike is announced at E3, with a release date of 2003.

June
    * Valve releases an "unplanned" patch to fix the myriad bugs introduced in 1.1.0.9. The new patch also includes the Ricochet mod, a scant 19 months after its initial announcement.
    * Hackers discover that Valve's anti-cheat technology automatically turns itself off after the server's second or third map change, and the only way to reactivate it is to restart the server.
    * A program is released to play WAV files directly over Half-Life's new voice chat, ruining it forever.

July
    * Counter-Strike: Condition Zero is pushed back to a winter 2002 release.
    * Gearbox Software announces that they are developing the PC port of Halo. Some wonder, "aren't they supposed to be working on Counter-Strike: Condition Zero?"

August
    * Valve fixes a bug in which minimizing Half-Life caused audio output to be lost permanently. The bug had been present since November 1998.
    * With their anti-cheat measures proving only partially effective, Valve begins banning the CD keys of those who are caught.
    * Valve releases Half-Life: Platinum Collection #2, which is a repackaged Platinum Collection #1 with Blue Shift included.

December
    * Valve announces that development on Counter-Strike: Condition Zero has moved to Ritual Entertainment, and that the game's release date has been pushed back to spring 2003. Developer count: 4
    * Valve announces that Counter-Strike 1.6b will be released in January 2003.
   
2003

January

    * Valve reiterates that Counter-Strike 1.6b will be released as promised.
    * Valve releases Counter-Strike 1.6b via their still-beta Steam content delivery system. The Steam network crashes and burns under the massive load, and the release is postponed indefinitely.
    * A Counter-Strike: Condition Zero preview mentions a March 2003 release date.

March
    * Valve says that a Q2 2003 release for Counter-Strike: Condition Zero is "set in stone."

April
    * Half-Life 2 is officially announced, with a release date of September, 30, 2003.
    * Valve officially announces that Half-Life mod Day of Defeat will be released as a standalone retail game. Out of the five standalone PC titles released by Valve to this point, three are community mods.

May
    * Troika announces Vampire: The Masquerade - Bloodlines, which will license the Half-Life 2 Source engine. Troika ends up finishing the game before Half-Life 2 is done, and must sit on it for several months.
    * A Counter-Strike: Condition Zero preview mentions a release date of June 2, 2003.
    * Valve's Half-Life 2 demo at E3 wows audiences. Valve asserts that everything in the demo is indicative of real gameplay and nothing has been scripted.
    * The Counter-Strike: Condition Zero official website is redesigned, and gives a release date of summer 2003.
    * Valve confirms that Half-Life 2 will be ported to the XBox.

June
    * Microsoft says that as far as they are aware, Half-Life 2 will not be on the XBox. Valve quickly reiterates that Half-Life 2 will, in fact, be on the XBox.
    * Counter-Strike 1.6b is finally released, five months after the initial release date.
    * Valve sends out a press release advertising that the new Counter-Strike knife is a "Badlands Bowie" creation by knife designer Mick Strider, founder of Strider Knives, which can be found at http://www.striderknives.com/
    * Valve states that neither Half-Life 2 nor Counter-Strike: Condition Zero have been delayed.

July
    * The Steam 2.0 beta client shows up on various file sites. It allows one to download and play Half-Life without actually buying anything.
    * Gabe Newell reiterates that Counter-Strike: Condition Zero is not slipping and will hit its release date.
    * Ritual Entertainment launches their own Counter-Strike: Condition Zero website, which among other things reveals the existence of Japanese school-girl hostages.
    * Several websites report that HL2 has slipped to holidays 2003. Gabe Newell responds by reaffirming that HL2 will be out on September 30, 2003.

August
    * Valve once again reiterates that Half-Life 2 will be released September 30, 2003.

September
    * Gabe Newell reveals Valve's plans to sell Half-Life 2 on a $10/month ongoing subscription plan, which will include all future released content. He claims this will be a better overall deal.
    * 21 months after its initial announcement, the first non-beta Steam client is released.
    * Valve yet again reiterates that Half-Life 2 will be released September 30, 2003.
    * Valve announces that Half-Life 2 has been pushed back to a "holiday" release.
    * At the September 30, 2003 "release party" on Alcatraz Island, the game is not even demoed for the gathered crowd. ATI, who paid for the party, is not amused.

October
    * Rumors circulate that Half-Life 2 has been stolen and leaked onto the internet. It is later revealed that the intruder did not break into the Valve network directly, but rather through the network of Tangis, a wearable computing firm located next door to Valve. Though now largely defunct, Tangis was headed by Dan Newell, Gabe's brother.
    * Gabe Newell says that only a small portion of HL2's source code was stolen.
    * The entire Half-Life 2 source code, as well as all game data, is leaked to the internet.
    * Examination of the stolen game data makes it clear that Valve's E3 presentation was heavily scripted, contrary to their claims.
    * Turtle Rock takes over production on Counter-Strike: Condition Zero. Developer count: 5
    * Counter-Strike: Condition Zero goes gold, and Gabe Newell announces it will be available November 18, 2003.

November
    * Counter-Strike: Condition Zero misses its release date.
    * Valve announces that Counter-Strike: Condition Zero has not been delayed.
    * Counter-Strike Xbox hits stores. Console gamers yawn and continue playing Halo, the PC port of which was created by Gearbox, who worked on Counter-Strike: Condition Zero before it was handed off to Ritual, who made Counter-Strike Xbox! It's all connected!

December
    * EBGames pushes the Counter-Strike: Condition Zero scheduled release date back to April 2004. Valve does not comment.
    * Valve holds a "launch party" for Counter-Strike: Condition Zero, despite the fact that the game has not been released, and does not have an official release date.
   
2004

January
    * "Half-Life 2" is spotted on sale in Ukraine. The game is a patched-up version of the data stolen from Valve the previous September.
    * Half-Life 2 wins Wired's coveted "Vaporware Award". 3D Realms is reportedly furious.

February
    * Reviewers receive "official" copies of Counter-Strike: Condition Zero, but the game still has no announced release date.
    * Valve announces they are shooting for a summer 2004 release of Half-Life 2.

March
    * Users of Steam are confused to learn that the program has automatically downloaded an encrypted version of Counter-Strike: Condition Zero to their hard drive without their consent, even if they had no intention of actually buying the game.
    * Counter-Strike: Condition Zero is finally released, 34 months and 5 developers after its initial announcement. The last game under the Valve aegis before Half-Life 2, it receives an average review score of 67%.

April
    * Valve mentions Team Fortress 2 for the first time in years, saying it will be given primary focus at Valve after Half-Life 2 is released. That a World War II-era class-based team deathmatch game is not as original as it was five years ago seems not to concern them.
    * Longtime Planet Half-Life site director Fragmaster posts a long and dee-licious rant detailing the reasons for his departure from the site. It is later obliquely referred to by the always grandiloquent Geoff Keighley as being a "bitter missive" against Valve.

June
    * Gabe Newell says that Half-Life 2 will be done in August.

August
    * Half-Life 2's entire storyline is revealed when it is discovered that the Counter-Strike: Source beta contains all the Half-Life 2 dialogue in one of the files.
    * A post by Gabe Newell on a fansite forum states that Half-Life 2 has gone gold, but it is later revealed to be a fake. The impostor admits that he co-opted Gabe's forum account, which used the password "gaben".

September
    * Valve states that they plan to submit a release candidate to Vivendi by September 15.
    * Valve submits a release candidate to Vivendi on September 15.
    * Vivendi rejects it.
    * A Gamespot article reveals that Valve is suing Vivendi over cyber-cafe distribution rights, and Vivendi delayed Counter-Strike: Condition Zero in retaliation. Also, despite concurrently delaying their own game out of spite and thus cutting into their own profits, Vivendi counter-sues Valve, claiming they are not showing due diligence in developing Half-Life 2.
    * Gabe Newell reveals the Half-Life 2 purchase options. The previously announced monthly subscription plan is nowhere to be seen.

October
    * It is discovered that any Counter-Strike: Source server can be immediately crashed simply by a player changing their name to "%n".
    * In a repeat of events, it is discovered that Valve has left a wallhack console command in Counter-Strike: Source, leaving many to wonder what they have learned since 2002.
    * A count of all Valve-related products to date gives a final total of 18 separate retail packages. As their contribution to these 18 packages, Valve Software has created exactly one single-player game and three multiplayer addons of varying quality.
schild
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Reply #66 on: September 18, 2007, 08:17:40 AM

They aren't the same company they used to be. Since Half-Life 2, they have exhibited near Blizzard quality level of polish and TF2 is probably the most impressive beta I've ever seen. In fact, I'd say it's done short of some very very small balance issues (HI, TURRETS ARE TOO EASY TO UPGRADE AND ARE WAY TO POWERFUL, K?)
Trippy
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Posts: 23657


Reply #67 on: September 18, 2007, 08:21:54 AM

People used to say that about the Quake/World TF turrets too.
schild
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Reply #68 on: September 18, 2007, 08:26:27 AM

People used to say that about the Quake/World TF turrets too.

I absolutely dominated a few matches with them. And got dominated a few matches by them as well.
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #69 on: September 18, 2007, 08:49:05 AM

Anyone running this on a somewhat lackluster computer and live to tell the tale?

-Rasix
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