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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: SOE to launch ... SOMETHING FIVE YEARS TOO LATE! 0 Members and 1 Guest are viewing this topic.
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Author Topic: SOE to launch ... SOMETHING FIVE YEARS TOO LATE!  (Read 44043 times)
Murgos
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Posts: 7474


Reply #140 on: August 08, 2007, 07:38:33 AM

Quote from: Amaron
I assumed no such thing.

Yes.  Actually you did.

I also can't fathom how they intend to for the thing to be popular if people can't trade ingame items/gold for peoples paid-for cards.

And you just haven't stopped harping on it.  You've been trying to equate the card acquiring mechanism to RMT since pretty much the beginning of this thread.  The only way that this could be RMT is if people can buy boosters out of game with real money and sell them in game to get items.  Nothing has been said, that I've seen, to support that.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
sam, an eggplant
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Posts: 1518


Reply #141 on: August 08, 2007, 07:46:47 AM

How could it be popular without trading in the gamespace? Groove on this-- what if LoN is actually a really good game? They're getting 100s of thousands of EQ and EQ2 players in the door for free, and who knows, maybe a bunch of them will get addicted and started buying boosters. Even if they don't, they have a healthy player base to build upon right from day 1, all without compromising EQ/EQ2 with RMT. When you think about it, it's really kind of brilliant.
CharlieMopps
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Posts: 837


Reply #142 on: August 08, 2007, 10:20:39 AM

This also opens SOE for legal issues. I think its only a matter of time before the government starts looking at stuff like this as Gambling.
CmdrSlack
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Posts: 4390


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Reply #143 on: August 08, 2007, 11:10:40 AM

This also opens SOE for legal issues. I think its only a matter of time before the government starts looking at stuff like this as Gambling.

If "stuff like this" means "the video game industry as a whole," you may actually have a scintilla of rightness here.

Gaming (gambling) laws have applied to video games for a long time -- at least in some instances. The mobile game development set has to worry about whether mobile games that have RL prizes are games of chance or sufficiently skill-based to avoid that designation. However, in the case of SOE, I think your statement is really off-base. There are no RL prizes here -- this is a matter of converting hobby items into cash, which is more of a tax issue for the end user than it is a gambling-or-not issue for the developer. Hell, this only even triggers that level of concern if you can trade unopened boosters for gold, then cash out that gold. Even then, it's pretty silly to try to draw the analogy to gambling.

Just because loot tables involve a level of randomness, there's still enough "player skill" required to hunt mobs that it's not gambling.


I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Venkman
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Posts: 11536


Reply #144 on: August 08, 2007, 11:23:18 AM

Yea, but in the US we call online gambling "skills-based" gaming because you gotta play pool or sommat  evil
CmdrSlack
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Posts: 4390


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Reply #145 on: August 08, 2007, 11:49:11 AM

Yea, but in the US we call online gambling "skills-based" gaming because you gotta play pool or sommat  evil

Skills based, in the context of mobile games, is stuff where you may get a random selection of things (letters in a scrabble game), but your ultimate score depends on how well you use your pieces. For some reason, this is different than poker, where your skill is bluffing, knowing when to fold, etc. I don't have time to get into (i.e. fully research) caselaw, but I can assure you that EQ2 and the LoN games aren't going to be in much trouble any time soon.


I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #146 on: August 09, 2007, 09:41:10 AM

Since folks are having fun bashing SOE, I'll mention they just put in a kickass spam filter. Plat sellers have been shown the hand. It's working great with no false positives. Spam-a-way!
Amaron
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Posts: 2020


Reply #147 on: August 10, 2007, 10:05:30 AM

Quote from: Amaron
I assumed no such thing.

Yes.  Actually you did.
No I did not.  You are stating that I'm assuming the boosters will be present in game somehow(beyond dropping off mobs).  I was simply refusing to assume that they are not in game.  If you believe these two are the same then I don't know what else to say.

Quote
You've been trying to equate the card acquiring mechanism to RMT since pretty much the beginning of this thread.  The only way that this could be RMT is if people can buy boosters out of game with real money and sell them in game to get items.  Nothing has been said, that I've seen, to support that.

My entire question is whether or not you can trade ingame items/gold for cards somehow.   Indeed that would be the "only way" that this could be RMT.  That is in fact the only way I suggested it would be RMT in the first place.  It is also true nothing has been said to support that it will be possible.  I don't see how any of that precludes asking about it though.
Trippy
Administrator
Posts: 23657


Reply #148 on: August 10, 2007, 02:08:08 PM

Moved the Ramayan discussion over here:

http://forums.f13.net/index.php?topic=10655.0
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