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Topic: Fury Pre-Beta Videos (Read 20551 times)
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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(Too) Slow download. Is it just me?
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Lantyssa
Terracotta Army
Posts: 20848
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Nope.
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Hahahaha! I'm really good at this!
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Dren
Terracotta Army
Posts: 2419
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I gave up too.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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It told my work comp to get WM9 I told it to fuck off. Both sides will return to the negotiating table this evening when I get home.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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raydeen
Terracotta Army
Posts: 1246
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I was drinking when I wrote this, so sue me if it goes astray.
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Nevermore
Terracotta Army
Posts: 4740
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Guild Wars... with JUMPING! 
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Over and out.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Yes it's very Guild War-ish, and it's somehow promising and engaging. I think this is the kind of games where polish (or the lack of) makes all the difference in the world. And polish usually costs a lot of money. I am curious about how much polish can Auran afford...
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Modern Angel
Terracotta Army
Posts: 3553
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With more BASS SYNTH!
I'm intrigued. I loved GW's style and found it immensely engaging out in the field. It was when I stepped back and realized that the towns were basically just chat rooms that I started to wander off but even then I still go back from time to time to kill stuffs. A little GW with jumping and persistence? Well...
Wait, GW2. Right.
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UnSub
Contributor
Posts: 8064
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Mrbloodworth
Terracotta Army
Posts: 15148
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The animation choreography between separate models really impresses me, its like tekken in the MMO space, rather than everyone standing around and taking the hits with no reaction.
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Alex Weekes
Developers
Posts: 3
Auran
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There's a new official video available as well now. A low res version is on our official site now ( http://www.unleashthefury.com) with higher res versions to be released soon. While I'm here, for those interested in Fury our forums are now fully open to the public. Meanwhile, in more exciting news, our open Preview Weekend starts July 27th and you can get your account from our site (see earlier link). More info on what we're up to can be found on our forums here and here.
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UnSub
Contributor
Posts: 8064
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There's a new official video available as well now. A low res version is on our official site now ( http://www.unleashthefury.com) with higher res versions to be released soon. While I'm here, for those interested in Fury our forums are now fully open to the public. Meanwhile, in more exciting news, our open Preview Weekend starts July 27th and you can get your account from our site (see earlier link). More info on what we're up to can be found on our forums here and here. NDA dropped yet?
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Amaron
Terracotta Army
Posts: 2020
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If I recall the gameplay isn't supposed to be anything like guild wars though? From what I read it seemed to be even more action oriented than UOX and DDO were originally planned to be.
It could be that it shares its other aspects with guild wars though.
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Trippy
Administrator
Posts: 23657
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NDA dropped yet?
Yes it has. If I recall the gameplay isn't supposed to be anything like guild wars though? From what I read it seemed to be even more action oriented than UOX and DDO were originally planned to be.
It could be that it shares its other aspects with guild wars though.
No it's not like GW. The game is a button masher. Many powers have zero refresh times so you are pressing the corresponding keys as fast as the animations will allow for.
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waylander
Terracotta Army
Posts: 526
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Its not just a button mashing game, but the early part of the game when your character is still new can feel like that because you don't have many starting skills. The game becomes very strategical after you move into the rank 4-7 phase, and it takes about 6-8 hours of game play to make rank 4.
Anyone who tries to be a button spammer after rank 4 will be pwned by the team that actually took the time to develop a group build. Unlike Guild Wars, you can slot powers from any class from Fury. So that caster you think is weak might turn around and do two different styles of leg kicks and knock you back, or that melee might have some type of ranged capability, or that healer might kick your ass.
Fury is nothing like GW if you take the time to play it beyond the newbie level.
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gravdiggr
Terracotta Army
Posts: 43
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I was wondering waylander about a few things from both your videos you had posted and from playing only 1 weekend. The bloodbath gamestyle looked very biased toward healers (the longer you survive, the more points you do).
What would a game of bloodbath looks like with a bunch of players that actually knew how to play ? I realize we hadn't unlocked a lot of skills, but i was part of games where players with a truckload of buffs and heals were able to survive 2-3 people beating on them (mostly by kiting around while healing when they had max amount of blood)
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waylander
Terracotta Army
Posts: 526
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I was wondering waylander about a few things from both your videos you had posted and from playing only 1 weekend. The bloodbath gamestyle looked very biased toward healers (the longer you survive, the more points you do).
What would a game of bloodbath looks like with a bunch of players that actually knew how to play ? I realize we hadn't unlocked a lot of skills, but i was part of games where players with a truckload of buffs and heals were able to survive 2-3 people beating on them (mostly by kiting around while healing when they had max amount of blood)
A lot of buffs an heals can be unlocked very early in the game. All you do is do the starter quests for the school, and then the first series of trial quests after that unlocks most of all the other buffs. Many buffs do not scale with rank, so all you need to do is get them at rank 1. At higher levels you still see buffs and heals, but you also see things like damage reflects, DoT's, ground based AOE's, target based AOES, knockbacks, stuns, charge manipulation skills at play (buffing your charges, stealing someone else's, or luring charges from an enemy to yourself), debuffs, lots of situational type skills, and the list goes on. It also helps if you learn the bloodbath map. There are temp buffs that provide defense, offense, heals over time, major heals, and even HP increases. So at the higher levels you can really run into all sorts of things, and you can kill your enemies a multitude of ways. Sometimes the best offense is a good defense, and vice versa.
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SnakeCharmer
Terracotta Army
Posts: 3807
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I had some serious fun in beta - very beautiful graphically, some pretty kick ass combat. I hope it does well.
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Azazel
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I'd wanted to try this, but I ran out of patience with the download. 
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UnSub
Contributor
Posts: 8064
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Yeah, Fileplanet has the client download (2 or 3 gigs, I think), but at least Fury has a patcher now. Downloading the full client every time there was an update was annoying during the alpha / beta.
I've played Fury for a bit and really, really wanted to love it. But I can't, because despite my 6 hours or so playing since the last major update since my PC specs meet the requirements now, I'm just meat for the grinder. There are a couple of reasons for that:
1) For some reason, I thought I'd go for a healer class, so I took the Oracle. This is the wrong decision in Fury, since what you want is melee damage and lots of it (ranged damage isn't that crash hot). I need to respec into a Defiler or something. Buffs are overpowered, but early on all you want to do is win and increase your rank.
2) I keep running into games where I'm on a PUG and the opponents are lean, mean newbie killing machines of a much higher rank. It's not fun to end up in the middle of a killing zone continually.
3) I didn't play this weekend so I don't know for sure, but the last update I was on (1607 or something) still didn't let you save keybinds. The current movement controls confuse me - I want to switch my strafe and turn keys. This contributes to my constant deaths.
However, it does have some nice features:
1) Even losing teams can get some good loot, thanks to the reward system.
2) The combat is fast and frantic and could be fun (once I learn what the hell it is I'm doing).
3) It looks pretty good.
4) You can get every skill in the game and change your skills layout relatively easily.
For me, Fury's key challenge is to smooth out the newbie experience even more than they currently have. Otherwise I wonder how many players are going to quit and uninstall the game after getting confused by the rapid moving combat and ganked by more experienced players.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I'd wanted to try this, but I ran out of patience with the download.  I finally just gave up and installed the Fileplanet patcher. It worked fine after that, big surprise, fuckers. On the other hand, it kept giving me BSOD crashes with my old video drivers. Upgrading the drivers meant that I'd lose widescreen support (thanks nvidia) so I played for a bit, it was choppy as hell, and then rolled-back. It looks incredibly fun, and like Waylander said, you can get a LOT of buffs/ spells very quickly. I, however, got pwned quickly by melee types due to my 6fps framerate and gave-up. Unlike Unsub I didn't have a problem with strafe/ turn. It seems to use the WOW defaults for that now, since I didn't rebind anything. I had noticed the same problem as him for melee vs caster and group-killings. I kept getting raped by groups of 2-3 guys who'd team up and never turn on each other until everyone else was dead. Bastards. However, one nice thing was that the higher ranked people didn't seem to want to roll on newbie loot. There were 2 loot options from my first bloodbath, and I got both in the mail. All I can imagine is that everyone else was full-up or thought it was crap. Since I was still an "initiate" it was just fine for me, so yay. This supposed to be a sub-game or a freebie after the box like GW?
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The past cannot be changed. The future is yet within your power.
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waylander
Terracotta Army
Posts: 526
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Due to the testing population still being low, the matchmaking system still ends up pairing newbies with higher ranked people. That shouldn't happen in release because you'll only be ranked with people who have the same rank as you. Casters don't have a lot in the way of defense early on, so Bloodbath probably isn't the best tournament for them. I'd recommend doing Vortex because you'll gain essence faster and the loot is better. If you fight higher ranked teams in Vortex, even if you lose the loot is higher ranked too! I play a damage based Oracle, and I melt faces. I'll even give you my exact build: Oracle Of Life - Grandmaster
QuickBar Slot 13: Frost Dart QuickBar Slot 14: Icicle QuickBar Slot 15: Icebringer's Hammer QuickBar Slot 16: Slam QuickBar Slot 17: Channel Water QuickBar Slot 18: Lure Water QuickBar Slot 19: Defender's Dart QuickBar Slot 20: Frenzy QuickBar Slot 21: Cyclone QuickBar Slot 22: Shield of Valor QuickBar Slot 23: Stormseal QuickBar Slot 24: Defensive Stance QuickBar Slot 25: Courage QuickBar Slot 26: Mend QuickBar Slot 27: Heal QuickBar Slot 28: Mistburn QuickBar Slot 29: Rotwood QuickBar Slot 30: Spirit of the Ironwood QuickBar Slot 31: Channel Nature QuickBar Slot 32: Accelerate QuickBar Slot 33: Endurance QuickBar Slot 34: Reflect QuickBar Slot 35: Lionheart
If a melee gets in my face I will use Slam on him (basically a leg kick that stuns 1 sec), then I'll use Mistburn or Rotwood to reverse his charges so he can't hit me with major damage attacks. I'll keep up the slam and frenzy based attacks as long as he's dumb enough to stand within melee range of me, and I'll keep reversing his charges. If I'm surrounded by a lot of melee's, then I'll drop a cyclone on myself and stand in it. The Cyclone will knockback opponents, and I can keep it up permanently. If they dragnet me out of it, I'll just drop another one on them. Eventually they try to run away, and I cut them down with my ranged attacks (iceblighter). At the advanced levels a caster really isn't a caster, but more of a Hybrid type character that can do several things well (like the old UO 7x GM). For distance I use ranged attacks, for close combat I use melee attacks and AOE's, I can heal, and I can reverse charges on people to gimp them from launching big attacks on me. Fury's problem is that people aren't hanging around to get to the advanced levels, and at about the 6 hour mark (as some of you mentioned) they write the game off. Several of us have told them that they need to make the newbie experience better, and to provide newbies with more tools for the arsenal. That really hasn't happened yet, but I hope it does because they stand to lose a lot of people early in the game if they don't.As for the graphics, I'd run the game in the low render mode. Its not optimized yet and until it is it will make most systems chug a little harder.
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Endie
Terracotta Army
Posts: 6436
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6 or 7 weeks after this topic started, I work out that, in fact, it's not "Furry Pre-Beta Videos" and get round to checking it out. I was kinda concerned for a while.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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As for the graphics, I'd run the game in the low render mode. Its not optimized yet and until it is it will make most systems chug a little harder.
Yeah I did this, and noticed a difference (I did a total of 2 bloodbaths) but it was still killing my fps. I think I just need a beefier card, but that's not happening. I bought this machine 6 months ago with the intent of using it as a media device since I'm slowly falling out of the PC game habit. I've no intent of dropping another $200 on a better card, particularly when this one works just fine for WoW. Makes me a little sad because the game looks fun, but ah well. I recommend it to those of you who ARE into upgrading rigs and want some frantic pvp. The biggest adjustment is understanding there's ONLY a health bar. I kept spamming my damage spells, expecting to run out of "mana" only find I needed to keep reminding myself "there's no mana, blow the big spell." Way - I see no Mischief on there. I take it that spell doesn't scale well as you rank? Pity, because it's a LOT of fun to use on melees at lower levels, since they obviously aren't expecting to be randomly ported away from you.
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The past cannot be changed. The future is yet within your power.
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gravdiggr
Terracotta Army
Posts: 43
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Due to the testing population still being low, the matchmaking system still ends up pairing newbies with higher ranked people. That shouldn't happen in release because you'll only be ranked with people who have the same rank as you.
Fury's problem is that people aren't hanging around to get to the advanced levels, and at about the 6 hour mark (as some of you mentioned) they write the game off. Several of us have told them that they need to make the newbie experience better, and to provide newbies with more tools for the arsenal. That really hasn't happened yet, but I hope it does because they stand to lose a lot of people early in the game if they don't.
I only could play a few hours (beta weekend happened when i had trouble with carpal tunnel in both wrists and the game really doesn't help on this side) but i flagged the game as very unfriendly for the casual gamer. First of all, i spent 20 minutes in queue for vortex where it said that the average wait time was 7 minutes. I figured at that point that perhaps you needed a team before queueing up to that type of game. Either way, i didn't touch vortex again because waiting for 20 minutes is a bad thing(tm). When i started bloodbath, i managed to be 2nd or 3rd in pretty much every games. This helped me progress pretty quickly. But the thing that hit me is that in every single game, there was a player with rank filled (in the stat page) that would totally destroy the rest of the crowd. I'm talking 30-35 kills 0 death type of person. I was able to do a good job against people who were probably new to the game like myself, but the people with real builds were just impossible to kill. I can just imagine how fun this would be to a casual player who doesn't want to research the game and know where to find the right skills for his build. The game is pretty deep for the hardcore player, but i'm not sure what the crowd will look like a few months after the game is out. The hardcore crowd can take a lot of punishment/losing games while they learn. The casual who gets destroyed and waits 15 minutes in his 30 minutes available might be tempted to leave the game.
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UnSub
Contributor
Posts: 8064
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Fury's problem is that people aren't hanging around to get to the advanced levels, and at about the 6 hour mark (as some of you mentioned) they write the game off. Several of us have told them that they need to make the newbie experience better, and to provide newbies with more tools for the arsenal. That really hasn't happened yet, but I hope it does because they stand to lose a lot of people early in the game if they don't.
As for the graphics, I'd run the game in the low render mode. Its not optimized yet and until it is it will make most systems chug a little harder.
Thanks for the build Waylander, but I can see from that you've thrown out a lot of the powers you start with. My original concept was to create a character who did the whole Growth / Decay thing, but I might just be hamstringing myself, or start with the Decay / Death side first. But your build only emphasises to me how difficult it is for newbies to work out what they should be doing. I mean, I've already got more skills than I can slot and I really don't know how to evaluate them all. The only way to see what they do is to take them into battle and then find out how useless they are. Oh, one nice feature I liked was getting a title based on my sklls choice. For a while I was an Oracle of Death, which changed to Oracle of Truth when I switched some skills. But I agree with your quote - newbies need a lot more handholding early on. If they don't, they are probably only one trial session away from quitting.
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Alex Weekes
Developers
Posts: 3
Auran
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I only could play a few hours (beta weekend happened when i had trouble with carpal tunnel in both wrists and the game really doesn't help on this side) but i flagged the game as very unfriendly for the casual gamer. First of all, i spent 20 minutes in queue for vortex where it said that the average wait time was 7 minutes. I figured at that point that perhaps you needed a team before queueing up to that type of game. Either way, i didn't touch vortex again because waiting for 20 minutes is a bad thing(tm). We've been working on this. There have been a few issues with matchmaking, ranging from low player populations through to actual bugs in the system. It should be a *lot* better this weekend, in terms of getting games without having to wait for a long time. When i started bloodbath, i managed to be 2nd or 3rd in pretty much every games. This helped me progress pretty quickly. But the thing that hit me is that in every single game, there was a player with rank filled (in the stat page) that would totally destroy the rest of the crowd. I'm talking 30-35 kills 0 death type of person. I was able to do a good job against people who were probably new to the game like myself, but the people with real builds were just impossible to kill. Yep, another matchmaking issue. Low population has been resulting in some high ranked characters being matched into games with lower ranked characters. As we increase our testing population we'll re-adjust the matchmaker parameters to make these mismatches less and less likely to occur.
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Der Helm
Terracotta Army
Posts: 4025
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I know nothing about fury but what I read sounds interesting.
Is there any chance to get into the beta ? Me being from germany that is ? :-D
Edit: I am not whoring for an invite (not seriously anyway :-D), I just want to know if European testers are accepted. That said, could you get me in Alex ? :-D
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« Last Edit: July 24, 2007, 02:31:01 AM by Der Helm »
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"I've been done enough around here..."- Signe
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Endie
Terracotta Army
Posts: 6436
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Is there any chance to get into the beta ? Me being from germany that is ? :-D
That shouldn't still count against you, surely? We're over that whole thing, now.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Der Helm
Terracotta Army
Posts: 4025
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That shouldn't still count against you, surely? We're over that whole thing, now.
Damm. I was to slow on that edit there. :-D (insert witty remark about scottish/german relations here)
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"I've been done enough around here..."- Signe
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UnSub
Contributor
Posts: 8064
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That shouldn't still count against you, surely? We're over that whole thing, now.
Damm. I was to slow on that edit there. :-D (insert witty remark about scottish/german relations here)Open beta isn't too far off. When it hits, I'd say try Fury out. There will be a flood of newbs which will hopefully push the more experienced players away from these easy ganks. Or, alternatively, the chance that you'll be on the end of a gankstick from them will be dramatically reduced by sheer weight of numbers. EDIT: I should say that, despite my concerns mentioned above, I'll be sticking with Fury for at least a few more weeks. It has a lot of potential as something a bit different in online multiplayer games.
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« Last Edit: July 24, 2007, 07:59:26 AM by UnSub »
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waylander
Terracotta Army
Posts: 526
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Fury's problem is that people aren't hanging around to get to the advanced levels, and at about the 6 hour mark (as some of you mentioned) they write the game off. Several of us have told them that they need to make the newbie experience better, and to provide newbies with more tools for the arsenal. That really hasn't happened yet, but I hope it does because they stand to lose a lot of people early in the game if they don't.
As for the graphics, I'd run the game in the low render mode. Its not optimized yet and until it is it will make most systems chug a little harder.
Thanks for the build Waylander, but I can see from that you've thrown out a lot of the powers you start with. My original concept was to create a character who did the whole Growth / Decay thing, but I might just be hamstringing myself, or start with the Decay / Death side first. But your build only emphasises to me how difficult it is for newbies to work out what they should be doing. I mean, I've already got more skills than I can slot and I really don't know how to evaluate them all. The only way to see what they do is to take them into battle and then find out how useless they are. Oh, one nice feature I liked was getting a title based on my sklls choice. For a while I was an Oracle of Death, which changed to Oracle of Truth when I switched some skills. But I agree with your quote - newbies need a lot more handholding early on. If they don't, they are probably only one trial session away from quitting. As a caster if you can't heal yourself you are doomed unless you are part of a specific team build where other people DO have heals. I usually serve as a hybrid type character because of the many roles I can play. So if we run into a high powered team, then I spend my time manipulating other people's charges (or luring water/nature from them to me!), dropping AOE's to cause confusion, etc. Nature and Air don't really have good heals right now, so you'll die pretty quick if you go that route and don't have a buddy to heal you. You have to invest in some good self buffs too. In the early levels you should just focus on gaining essence, and not worrying too much about winning or losing. Buffs give lots of essence for the growth schools (oracle and warden) so you want to cast them often. But like I said, the best thing about Fury is that you aren't locked into a "Tank, Healer, Caster, Buffer" role, and you can mix and match them all to become anything. Its funny when people get clobbered by someone they thought was a weak healer! Hopefully their newbie experience will improve, and encourage people to hang around long enough to like the game. From feedback I've read at various places, that seems to be the main issue right now. Those who get beyond the newbie experience tend to get hooked on the game.
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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If Alex is still reading this, can i ask; how seriously are you guys involved with the AINC people down in Melbourne, and the proposed comptitive 4v4 thing?
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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KallDrexx
Terracotta Army
Posts: 3510
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I know nothing about fury but what I read sounds interesting.
Is there any chance to get into the beta ? Me being from germany that is ? :-D
Yep :) Just sign up at http://www.unleashthefury.com/beta/signup.phpYou should get a response pretty quickly. To those worried about about casters vs melee damage, the current balance is not final since it is beta. Take this weekend for example, casters were generally buffed which helped them out quite a bit against melee opponents. Furthermore, since you are not locked into classes there is no reason to be 100% caster or 100% melee, and there are quite a few advantages to being a hybrid of sorts. Also, I do want to put the "most abilities have zero refresh" into context. There is a global refresh of 1 second, so the maximum amount of abilities you can execute in any given second is 1 and only 1. This means you can't just smash your keyboard, execute 5 abilities and instantly win. This also means that you can encounter situations where if you don't use some abilities strategically it could cost you in the end due to having to wait 1 second or so to execute the next ability. With the pace of the game, decisions made in one second can have an effect on the outcome.
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