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Author
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Topic: StarCraft 2 Media (Read 34009 times)
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rask
Terracotta Army
Posts: 37
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The second and third SC2 releases will very likely be the first blizzard games that I have ever pirated.
I was thinking the same thing after I read what I'd posted. Then I sighed.
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< rask = fng >
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Aez
Terracotta Army
Posts: 1369
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As for the vid: the game still needs a lot of polish. Unit movement is clumsy, colour schemes are questionable, etc... Most noticeably though, i think faction identity and uniqueness seems to have taken a big hit. Flamethrower quads? Wow, imaginative.
The saddest part for me was the Zealos being barely a match for the big marines.
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sidereal
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My enthusiasm is exactly in inverse proportion to the enthusiasm of the Korean PC Bang denizens. Since this game thus far seems to be heavily catered to them, mine is nil.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Flamethrower quads? Wow, imaginative.
When did we ever look towards Blizzard for creativity and imagination? A lot of what they do is very generic.
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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Starcraft 2 match. Space Marines vs Tyranids, from beginning to end. Sorta interesting, no way in hell am I skilled enough to play rts's like that.
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Prospero
Terracotta Army
Posts: 1473
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Starcraft 2 match. Terrans vs Zerg, from beginning to end. Sorta interesting, no way in hell am I skilled enough to play rts's like that. FTFY
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Lakov_Sanite
Terracotta Army
Posts: 7590
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I'm not a big RTS guy, never played starcraft or warcraft but that game looked like fun to me.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Tannhauser
Terracotta Army
Posts: 4436
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Wow, that was a good Terran player. I don't know how people can react so fast so accurately like that. Can't wait to play this game! I think I'll go fire up Halo Wars, not a bad game itself.
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Trippy
Administrator
Posts: 23628
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Wow, that was a good Terran player. I don't know how people can react so fast so accurately like that. Can't wait to play this game! I think I'll go fire up Halo Wars, not a bad game itself.
They are Blizzard employees now but David Kim and Matt Cooper are both former competitive SC and WC III players.
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UnSub
Contributor
Posts: 8064
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I'm not a big RTS guy, never played starcraft or warcraft but that game looked like fun to me.
I was an RTS guy, played TA and Battle Realms (and other non-Blizzard, non-Westwood RTSs) but watching that made me realise how far over I am about base building. Give me a squad based RTS any day of the week.
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Draegan
Terracotta Army
Posts: 10043
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That looks just like any other RTS. What's the big deal here? I would be bored with that in 30 minutes.
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Rendakor
Terracotta Army
Posts: 10135
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That looks just like any other RTS the original Starcraft. What's the big deal here? I would be bored with that in 30 minutes years.
FIFY
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"i can't be a star citizen. they won't even give me a star green card"
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I really enjoyed StarCraft back in the day. Does anyone know if they're going to support modern high-resolution displays in some sane way? That's the thing that kills me about older games. 640x480 scaled up to 1920x1200 is uuuugly.
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Samwise
Moderator
Posts: 19243
sentient yeast infection
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I really enjoyed StarCraft back in the day. Does anyone know if they're going to support modern high-resolution displays in some sane way?
I can't see why they wouldn't.
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Tarami
Terracotta Army
Posts: 1980
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I really enjoyed StarCraft back in the day. Does anyone know if they're going to support modern high-resolution displays in some sane way? That's the thing that kills me about older games. 640x480 scaled up to 1920x1200 is uuuugly.
Well, it's 3D with a fixed camera? I don't see why you wouldn't be let to run it in 3860x2880 if you really wanted to.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I really enjoyed StarCraft back in the day. Does anyone know if they're going to support modern high-resolution displays in some sane way? That's the thing that kills me about older games. 640x480 scaled up to 1920x1200 is uuuugly.
Well, it's 3D with a fixed camera? I don't see why you wouldn't be let to run it in 3860x2880 if you really wanted to. Ah! The video I've seen has been pretty low quality / low resolution, so that wasn't apparent to me (didn't look that different from having very nice sprites).
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bhodi
Moderator
Posts: 6817
No lie.
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Starcraft 2 is using the warcraft3 3d engine. Greater resolution won't zoom out like diablo2 did, it will simply make things look sharper.
Note that camera distance is also balance issue; someone who can see more of the playing field than you can has an advantage.
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UnSub
Contributor
Posts: 8064
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I really enjoyed StarCraft back in the day. Does anyone know if they're going to support modern high-resolution displays in some sane way?
I can't see why they wouldn't. Because they are Blizzard and don't care about fancy graphics?
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Trippy
Administrator
Posts: 23628
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Starcraft 2 is using the warcraft3 3d engine. Greater resolution won't zoom out like diablo2 did, it will simply make things look sharper.
Saying SC II uses the WC III engine is like saying DOOM III or Quake Wars uses the Quake engine. There may be bits and pieces and algorithms that are the same between the two but they are essentially completely different engines. http://ati.amd.com/developer/SIGGRAPH08/Chapter05-Filion-StarCraftII.pdf
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lac
Terracotta Army
Posts: 1657
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I missed the resolution discussion but my recollection from Blizzcon last year is that they had it running at a pretty high res on the demo machines. I wouldn't worry too much about it.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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I only remember two thinks about SC2.
1) I am fucking terrible at it.
2) It was pretty, even while I was busy being terrible at it.
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God Save the Horn Players
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Trippy
Administrator
Posts: 23628
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K9
Terracotta Army
Posts: 7441
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Thanks And damn, that's some mad micromanagement.
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I love the smell of facepalm in the morning
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Malakili
Terracotta Army
Posts: 10596
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Multiplayer is always what kills RTSs for me. I love them in theory, and sometimes I even love playing it for a bit, but I simply don't have the will to train myself in the inevitable winning strategies. I tend to choose units based on what I like to use, rather than what is most effective. Hell, I remember one time I was playing Empire Earth II (a great RTS actually), multiplayer. It was maybe my first or second ever online game playing EEII. And the draw of that game is sthis sort of long spanning, economic, military, diplomatic game. Well, there I am preparing to tech up through the ages, etc, and I lost to bola thrower rush as I was building my economy, game over in 5 minutes. I did some research and apparently that was the strategy lots of people used in multiplayer.
Fucking lame.
Anyway, blizzard RTS games seem to cater to this style of play, whereas I'd much rather play something like Sins of a Solar Empire
ETA: In the same way I seem to be good at most FPS games, I seem to be terrible at most RTS games (both in competitive environments), so this is where my grumpyness stems from.
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« Last Edit: June 20, 2009, 12:15:05 PM by Malakili »
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Samwise
Moderator
Posts: 19243
sentient yeast infection
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Well, there I am preparing to tech up through the ages, etc, and I lost to bola thrower rush as I was building my economy, game over in 5 minutes. I did some research and apparently that was the strategy lots of people used in multiplayer.
Fucking lame. In a decently balanced RTS, that sort of thing is the equivalent of trying a fool's mate in chess. It'll work against someone who doesn't know about it, but once you're familiar with it (and the counter) you'll have an advantage against anyone who tries it. Not sure if that's the case in this particular game, but early game rushes were pretty popular in SC1 as well. Once you learned how to defend against them, you could pretty reliably and easily crush anyone who tried that technique.
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Malakili
Terracotta Army
Posts: 10596
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Well, there I am preparing to tech up through the ages, etc, and I lost to bola thrower rush as I was building my economy, game over in 5 minutes. I did some research and apparently that was the strategy lots of people used in multiplayer.
Fucking lame. In a decently balanced RTS, that sort of thing is the equivalent of trying a fool's mate in chess. It'll work against someone who doesn't know about it, but once you're familiar with it (and the counter) you'll have an advantage against anyone who tries it. Not sure if that's the case in this particular game, but early game rushes were pretty popular in SC1 as well. Once you learned how to defend against them, you could pretty reliably and easily crush anyone who tried that technique. You're probably right. I think what irks me at least as much as actually losing to something like that is the fact that people only care about winning rather than experiencing all the cool content the game comes with. Don't get me wrong, I can get plenty of competitive in games, I just have a hard time with strategy games in that sense.
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Rendakor
Terracotta Army
Posts: 10135
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Malakili, if the game was multiplayer only, I would agree with you. However, there is (at least in SC) a considerable single player campaign for you to experience all of the content in. Additionally, not all races (again, SC1) are balanced for each stage of the game. Zerg were traditionally better in the early game, while Protoss became pretty unstoppable if you let them tech all the way up.
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"i can't be a star citizen. they won't even give me a star green card"
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K9
Terracotta Army
Posts: 7441
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I never understood the appeal of online play for RTS games. I played a lot of Warcraft III and Starcraft with my housemates over a LAN though, which was much more fun. Especially since we were all equally terrible and so most games would go the full distance (i.e. until most of the resources had been used up). Malakili, if the game was multiplayer only, I would agree with you. However, there is (at least in SC) a considerable single player campaign for you to experience all of the content in.
3 single player campaigns in fact, since they're releasing each race campaign as a separate box.
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I love the smell of facepalm in the morning
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Aez
Terracotta Army
Posts: 1369
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I never understood the appeal of online play for RTS games. I played a lot of Warcraft III and Starcraft with my housemates over a LAN though, which was much more fun. Especially since we were all equally terrible and so most games would go the full distance (i.e. until most of the resources had been used up). That's why you don't understand the appeal of online play.
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Rendakor
Terracotta Army
Posts: 10135
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The most fun I had playing RTS games online was always the Custom (Use Map Settings) games: Tower Defense, Dota, Mauls, Madness/Frenzies, etc. In SC1, my friends and I were good enough to beat randoms we played, usually because there were 2-3 of us who knew each other and coordinated strategy vs 2-3 randoms who spent half the game talking shit on each other. When WC3 fixed that with the auto-join game thing, we suddenly got terrible at team games.
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"i can't be a star citizen. they won't even give me a star green card"
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I'm sorry, but I think anyone whose watched the battle reports needs to watch this. That was awesome. Especially the Diablo 2 music in the background.
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Samwise
Moderator
Posts: 19243
sentient yeast infection
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Holy shit that was hilarious. Excellent dry delivery by the announcer.
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