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Topic: Command & Conquer 4: Tiberian Twilight (Read 7355 times)
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Sir T
Terracotta Army
Posts: 14223
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No, you mined resources and paid for units in Homeworld.
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Hic sunt dracones.
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eldaec
Terracotta Army
Posts: 11844
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No, you mined resources and paid for units in Homeworld.
You also needed control points, resources became trivial some times, control points became trivial some times.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Eh..this game is terrible. Unrecognizable mess. Right from the music, then the graphics and then to the story presentation.
A Love interest?! In Command & Conquer? WHAT? I hope they didn't screw the Red Alert franchise. This one's pretty much the end of it.
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Colonel Sanders is back in my wallet
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Comstar
Terracotta Army
Posts: 1954
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Seeing as both the DRM and the change in game play means I am not likely to ever play the game, can someone spoil me some answer's I've been waiting 10 years for? The ones all the review's say sorta get answered.
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Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
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Sir T
Terracotta Army
Posts: 14223
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No, you mined resources and paid for units in Homeworld.
You also needed control points, resources became trivial some times, control points became trivial some times. Uh not sure what you mean. There was an upper limit on the ship numbers (3 cruisers, 5 destroyers, etc) but you still had had to pay for everything. There was nothing like "control points".
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Hic sunt dracones.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Man, you're overcomplicating things, it's basically like starcraft mining of resources and building additional supply depot / pylons to allow more unit control.
In C&C 4, they forgo resources completely and simply assign you a max population cap for you to work with. It's pretty crushing to see my expectations disappear after playing the first real mission where I lost so many units but wasn't suffering any permanent damage since resources are infinite.
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Colonel Sanders is back in my wallet
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Malakili
Terracotta Army
Posts: 10596
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Man, you're overcomplicating things, it's basically like starcraft mining of resources and building additional supply depot / pylons to allow more unit control.
In C&C 4, they forgo resources completely and simply assign you a max population cap for you to work with. It's pretty crushing to see my expectations disappear after playing the first real mission where I lost so many units but wasn't suffering any permanent damage since resources are infinite.
I can understand the want of getting rid of the worker/gathering metagame, but to get rid of resources entirely sounds like a pretty big mistake. I actually really like the way that games like DoW2 and Company of Heroes did it, where resources are based on map control. I mean, normal resource gathering isn't terrible, and I like the idea of multiple bases expanded ala Starcraft. I guess the main point is, yeah, you need to have some sense of resource management, regardless of the method of income.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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This makes me really sad and worried. I thought Ubisoft showed what a bad idea this is, but EA following suit is only bad news for Bioware games soon. I could care less about <INSERT SPORT HERE> 20XX edition series, but Sims 4, ME3 & DA2 featuring this online-requirement is retarded. Turn to the Dark Side! 
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Sheepherder
Terracotta Army
Posts: 5192
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Resource nodes make for interesting play if the map designer knows what he's doing. Queuing peons and steering them around is the only annoying bit.
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