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f13.net General Forums => Gaming => Topic started by: Cadaverine on May 30, 2018, 10:06:04 AM



Title: Fallout 76
Post by: Cadaverine on May 30, 2018, 10:06:04 AM
Teaser trailer for Fallout 76 dropped today.

https://www.youtube.com/watch?v=-ye84Zrqndo (https://www.youtube.com/watch?v=-ye84Zrqndo)


Title: Re: Fallout 76
Post by: cironian on May 30, 2018, 10:14:34 AM
Fallout 76

I'm expecting something like this:
(http://www.mobygames.com/images/promo/l/100382-interstate-76-screenshot.png)


Title: Re: Fallout 76
Post by: Tebonas on May 30, 2018, 10:36:46 AM
Since 76 was one of the control Vaults and not deliberately sabotaged by Vault-Tec, I'm sure everything went fine and we are in for a game of "Utopia Walking Simulator".  :awesome_for_real:


Title: Re: Fallout 76
Post by: Father mike on May 30, 2018, 11:11:17 AM
Is the voice-over Jonathan Frakes?


Title: Re: Fallout 76
Post by: schild on May 30, 2018, 11:20:34 AM
Since 76 was one of the control Vaults and not deliberately sabotaged by Vault-Tec, I'm sure everything went fine and we are in for a game of "Utopia Walking Simulator".  :awesome_for_real:

Naw, I expect it to be a rebuild and survive thing rather than world exploration

but that's fine because one appalachian vista is the same as the next one


Title: Re: Fallout 76
Post by: Falconeer on May 30, 2018, 12:10:05 PM
It's multiplayer so I expect it to be a bit of a Overawatch, a bit of a Battle Royale, and a bit of Mario Kart.

I am interested by default, but I am not too hopeful for some reason.


Title: Re: Fallout 76
Post by: schild on May 30, 2018, 12:15:03 PM
I wanna build dongtown


Title: Re: Fallout 76
Post by: Rendakor on May 30, 2018, 12:42:33 PM
It's multiplayer so I expect it to be a bit of a Overawatch, a bit of a Battle Royale, and a bit of Mario Kart.

I am interested by default, but I am not too hopeful for some reason.
Where'd you hear that it was multiplayer?


Title: Re: Fallout 76
Post by: rattran on May 30, 2018, 01:04:07 PM
Kotaku seems to be the source for the multiplayer claims. We'll find out June 10


Title: Re: Fallout 76
Post by: Bunk on May 30, 2018, 02:56:19 PM
Rumors floating all over reddit that its going to be online base building a la RUST/Conan?etc.

I'm not sure what I think about that.


Title: Re: Fallout 76
Post by: schild on May 30, 2018, 03:18:53 PM
i mean that's exactly what i want after playing conan exiles

but more exiles and less any of those other games


Title: Re: Fallout 76
Post by: Setanta on May 30, 2018, 03:34:34 PM
Fallout 76

I'm expecting something like this:
(http://www.mobygames.com/images/promo/l/100382-interstate-76-screenshot.png)

That was my thought too. I loved that game and its sequel.


Title: Re: Fallout 76
Post by: schild on May 30, 2018, 04:03:32 PM
guys i hate to break it to you but they're probably going to make a game that will make money in 2018/19


Title: Re: Fallout 76
Post by: Sir T on May 30, 2018, 04:15:03 PM
Fallout Online. You heard it here first. Dibs on the Super Mutant Class.


Title: Re: Fallout 76
Post by: Father mike on May 30, 2018, 04:57:58 PM
"Integrated Online functionality" is going to turn out to mean "no mods except thru Creation Club"


Title: Re: Fallout 76
Post by: Riggswolfe on May 30, 2018, 05:21:13 PM
I think this is definitely going to be Conan Exiles but Fallout if Kotaku can be believed. That could actually be pretty cool if you think about it and if they do it well. I also doubt mods will only be creation club. They'll keep pushing that shit but they've learned that the fanbase will rise up if they don't allow "real" mods. They've actually got a real reason to do it since Conan Exiles does and the last thing they want is to see news stories about Funcom taking over the mod friendly space online or something.


Title: Re: Fallout 76
Post by: Hawkbit on May 30, 2018, 07:00:06 PM
It makes sense. The base building component from 4 likely gave them a very solid foundation for porting those ideas into a multiplayer framework. It has potential to be one of the best versions of these games, if it turns out to be in that style. The 'new' mmo games.


Title: Re: Fallout 76
Post by: Jeff Kelly on May 31, 2018, 04:54:46 PM
It's Bethesda though, they will screw it up.


Title: Re: Fallout 76
Post by: schild on May 31, 2018, 04:55:27 PM
I mean they probably won't screw it up? They generally succeed in what they're trying to do though it doesn't speak at all to the actual quality of the design itself.


Title: Re: Fallout 76
Post by: Morat20 on May 31, 2018, 07:49:01 PM
Fallout Online. You heard it here first. Dibs on the Super Mutant Class.
I don't think they've had the time or devoted the resources to that.

I'm thinking a more expanded settlement system (with fewer settlements, perhaps even one, but with a lot more to build and create), which is pretty unique to you (and perhaps people you invite), and then either solo or group "raids" into the very dangerous wastelands for salvage and loot.

And by "raids" I mean "4 person teams, built around console limitations".


Title: Re: Fallout 76
Post by: Reg on May 31, 2018, 08:20:01 PM
I hope the multiplayer crap is optional. I don't do multiplayer with strangers anymore.


Title: Re: Fallout 76
Post by: Yegolev on June 01, 2018, 02:34:50 PM
Harumph. Bit annoyed with teaser trailers getting the youtubers all horny and speculating.  Need real info.


Title: Re: Fallout 76
Post by: Father mike on June 01, 2018, 08:35:21 PM
So this appeared on r/Fallout.

Quote from: r/Fallout
Hi. I'm Jason Schreier, from Kotaku. I had forgotten how... passionate the Fallout community can get. After I reported on Fallout 4's existence in 2013, people here first spent two years calling me a liar, and then when it was confirmed, they just yelled at me for "spoiling the surprise." But hey, I'm also a big fan of the series, and in fact may or may not have just started replaying Fallout 4 on my PC in the wake of this week's news.

I've seen a lot of rage and confusion (and denial) on this subreddit so I just wanted to chime in to say a couple of things. One is that, after publishing my story, I heard from a few other sources (in addition to the three mentioned in the article) corroborating that Fallout 76 is an online game. If you're really still in denial, I guess you can wait until June 10, but hey, don't say I didn't tell you.

The second thing is that I'm very optimistic about this game. The buzz I'm hearing (both first- and second-hand) is that it's really cool, interesting, and just as story-focused as any other Bethesda Game Studios game. It might have multiplayer and base-building, but hey, it's still a Fallout game. I don't want to drive hype for a game I haven't seen or played, but I also don't want people to be so closed-minded that they spend the next nine days freaking out every day on Reddit because this game isn't going to be like the last three.

I mean, how many of you remember when hardcore Fallout fans flipped a shit because Bethesda was making a first-person shooter?

I think that in retrospect I shouldn't have tweeted that anyone expecting a traditional single-player Fallout will be "very disappointed" -- really, I should have said that they'll be very surprised. I wanted (and still want) to make sure people's expectations are calibrated accordingly.

Short version: Yes, Fallout 76 is going to be a multiplayer RPG. No, that's not automatically a bad thing. Just like all of you, I'm stoked to see the game on June 10, and I'm optimistic that it's going to be really cool.

(PS - Special shoutout to those of you who AREN'T sending me nasty and antisemitic messages on Twitter!)


Seems the community had a predictably Internet reaction to the news that the next Fallout game is going to change things up a bit.


Title: Re: Fallout 76
Post by: Teleku on June 01, 2018, 08:56:23 PM
It's Bethesda though, they will screw it up.
Eh?  Bethesda has been one of the few game companies I can think of to constantly put out a good product.  What donít you like?


Title: Re: Fallout 76
Post by: Ceryse on June 01, 2018, 09:26:18 PM
Eh?  Bethesda has been one of the few game companies I can think of to constantly put out a good product.  What donít you like?

Not directed at me, but...

The fact that their games tend to be among the buggiest games ever produced and overly reliant on the modding community to not only make right, but flesh out and into an actual game? I like a lot of their games but the idea of a multiplayer Fallout has me at zero interest. Granted, I'm not really into multiplayer anything these days, but even more so considering the people behind it.

Hell, Fallout 4, as an example for how they build games lately. Bad design decision after bad design decision on top of the usual Bethesda bug ridden mess.


Title: Re: Fallout 76
Post by: Teleku on June 02, 2018, 03:24:15 AM
I will admit Fallout 4 felt like a by the books low effort....effort.  Still, it had some unique mechanics that many people enjoyed, and was by no means a bad game if you enjoy Fallout games.  On a personal note, Iíve never ran into any sort of bugs in any of there games that got in the way of myself having fun.  Like, Iíll see something wierd like a graphics bug or a guy dying in some wierd position thatís obviously a bug.  But l just laugh at that and keep moving.

I pretty much have played all of the Bethesda games unmodded and have enjoyed them.  I tried a bunch of mods on Skyrim after playing through it for the Xíteenth time, which was a lot of fun, but Iíd already but over a hundred hours into it before that.

So while Iím sure your criticisms are probably valid since I hear so many people repeat them, theyíve just personally never really effected me.


Title: Re: Fallout 76
Post by: Sir T on June 02, 2018, 04:03:12 AM
Playing F4 pretty much unmodded bar the unofficial patch, and enjoying it.


Title: Re: Fallout 76
Post by: Falconeer on June 02, 2018, 06:55:45 AM
Fallout 4 is fantastic.


Title: Re: Fallout 76
Post by: Reg on June 02, 2018, 08:10:01 AM
A week or so ago I actually started up a Fallout 3 game. I'm having so much fun I may go back to Fallout 1 or 2 next.


Title: Re: Fallout 76
Post by: cironian on June 03, 2018, 01:39:54 AM
A week or so ago I actually started up a Fallout 3 game. I'm having so much fun I may go back to Fallout 1 or 2 next.

I started a series replay (skipping 3 for reasons) a couple of weeks ago. Up to New Vegas now, but I had sooo much fun rediscovering the 2D ones. 1 was a bit annoying interface-wise (so many small things they fixed in the sequel), but 2 held up great especially with high res support patched in.


Title: Re: Fallout 76
Post by: Teleku on June 03, 2018, 06:27:09 AM
I may be the only person, but I actually really liked Fallout Tactics.  Played the hell out of that back in the day.


Title: Re: Fallout 76
Post by: Mandella on June 03, 2018, 12:02:13 PM
Yeah, I've liked all the Fallout games, and don't remember hitting a game breaking bug in any of them. Also, the modding community is a feature, not a failing.

I would like to slam this next one for "following the current fad" or whatever, but the fact is I love the fad. I just spent two evenings in Conan Exiles trying to get the roof of my manor house just right, and I'm already imagining how fun it's going to be using Fallout style building blocks to make my own post apocalyptic fort.

Looking forward to the F13 server!


Title: Re: Fallout 76
Post by: schild on June 03, 2018, 12:11:40 PM
Yeah I'm hoping this is as close to Conan exiles as possible


Title: Re: Fallout 76
Post by: Teleku on June 03, 2018, 01:54:38 PM
Conan Exiles as a Bethesda Fallout game server is as close to Nirvana as I can imagine right now. 

Which means it wont happen.  But hey, dreams.


Title: Re: Fallout 76
Post by: Fabricated on June 03, 2018, 04:09:08 PM
If it's online I wonder how it'll even work. I mean, is it seriously going to be the NotGamebryo engine? That fucking piece of shit they have can't even stay stable or behave right for a single player title.


Title: Re: Fallout 76
Post by: Riggswolfe on June 04, 2018, 04:15:18 PM
There's been a supposed leak or twenty about this game. One of them claims they won't allow any external mods because of "security concerns". Hopefully that's not true as it's the one thing that would make me quit Bethesda games for good.


Title: Re: Fallout 76
Post by: Threash on June 04, 2018, 04:34:35 PM
It's going to be an online game, of course it won't have mods.


Title: Re: Fallout 76
Post by: Rendakor on June 04, 2018, 04:43:34 PM
That's not really a given. A lot of stuff like Ark and Conan Exiles have mods.


Title: Re: Fallout 76
Post by: Cadaverine on June 04, 2018, 05:11:53 PM
The Elder Scrolls Online has plenty of mods, so I don't see why Fallout 76 wouldn't also have them, online or not.


Title: Re: Fallout 76
Post by: Brolan on June 09, 2018, 11:15:05 AM
Iím stoked for this one.  Iíve been looking for something new to get into regardless if it is multiplayer or not.  Sign me up.


Title: Re: Fallout 76
Post by: rattran on June 10, 2018, 09:32:57 PM
Oh joy, another mmo shit sandwich.

FUCK YOU BETHSOFT

Okay, maybe it'll be okay. Stupid presentation


Title: Re: Fallout 76
Post by: Fabricated on June 10, 2018, 09:42:40 PM
man i don't care


Title: Re: Fallout 76
Post by: Brolan on June 10, 2018, 10:15:07 PM
Looks like we need this moved to the MMOG section.


Title: Re: Fallout 76
Post by: schild on June 10, 2018, 10:28:32 PM
not sure

depends on what they mean by

"we have no dedicated servers"

followed by

"we have dedicated servers that need testing"


Title: Re: Fallout 76
Post by: Trippy on June 10, 2018, 10:37:36 PM
You can have dedicated servers (a la Quake/QuakeWorld) without a game being an MMO.


Title: Re: Fallout 76
Post by: schild on June 10, 2018, 10:42:02 PM
yes we know

and fallout isn't an mmo, they called out dedicated servers

but also called out there were no dedicated servers and you'd never see servers

it was a pr presentation of mixed fucking messages


Title: Re: Fallout 76
Post by: Velorath on June 10, 2018, 10:58:51 PM
The way I understood what they said is that there isn't anything like a server select screen. I assume that just means that when you log in each time it either just puts you in a server with random people or if you have friends you play with there is some means of joining up with them.


Title: Re: Fallout 76
Post by: Hawkbit on June 10, 2018, 11:10:09 PM
It sounds pretty much the same as the Conan servers. Which means the Brotherhood of Dong is only five months away.


Title: Re: Fallout 76
Post by: schild on June 10, 2018, 11:23:27 PM
it doesn't though

but if it is

oh lawdy

dong is gonna fix the opiate problem


Title: Re: Fallout 76
Post by: Riggswolfe on June 11, 2018, 12:23:55 AM
It sounds pretty much the same as the Conan servers. Which means the Brotherhood of Dong is only five months away.

Conan has a server select screen and private servers. Neither of which seemed like a thing based on their presentation.


Title: Re: Fallout 76
Post by: Trippy on June 11, 2018, 02:12:34 AM
Full stage show presentation: https://www.youtube.com/watch?v=FV63b6empgM


Title: Re: Fallout 76
Post by: Falconeer on June 11, 2018, 03:38:30 AM
It seems to me that they are going the Elite Dangerous route. It's a shared universe, but played over many instances. So you can hide from danger or from human interactions when and if you want, but at the same time you are all (kinda) in the same world.


Title: Re: Fallout 76
Post by: Morat20 on June 11, 2018, 08:12:32 AM
It seems to me that they are going the Elite Dangerous route. It's a shared universe, but played over many instances. So you can hide from danger or from human interactions when and if you want, but at the same time you are all (kinda) in the same world.
For those of us who haven't played Elite Dangerous?

The bits of the presentation I saw were all over the place. There was a flat statement of "you can play it solo", but then videos of co-op exploration and straight-up PvP. Building anywhere is pretty cool, but is that open-world shit that'll just get blown up and stolen by others, or like your own little instance, or what?

I can't tell if they've like Destiny (some big "open world" instances with a lot of people, coupled with group or solo only instances), or an MMORPG, or what.

Which is frustrating, because you'd think "here's the basic game we're putting together and how it's played" would be the kind of thing you'd tell people.


Title: Re: Fallout 76
Post by: Falconeer on June 11, 2018, 09:21:56 AM
I think this is how it'll work:

You can only play if you are connected to the internet. That requires a key and forces you to login (to fight piracy and ensure persistency).

The play area is the same for everybody but has infinite instances.

When you build your house, that could be in instance#4893 while someone else has another house in your spot on instance#2380.

You and your friends can always phase to each other's instance-server and play together. Not sure how you could move all your stuff around if you wanted to move your buildings to their instance. There might be a "pack everything" function .

You never get to pick the instance-server nor you ever get to know the #. You can change instance to a random one or join your friends', but you don't pick which one. That also prevents twitch-sniping.

How does the "solo" play work? In Elite, you can elect to play "solo" or "group only" which would place you in another instance that is basically private so devoid of other players. It still requires for you to be online because of piracy protection AND because there is a dynamic economic simulation in Elite that stays the same for everybody regardless of the instance-server they are on. It could be the same here. Or it could be dependent on world events that can be triggered on one server but change the world on all the other ones too.


tl;dr

The world is instanced but you can choose to play on a private instance. Kind of like Destiny, except you can make everyone else disappear from the open world if you want.

By the most recent standards it is definitely a MMO, but you can switch it to single player and back as much as you want.


Title: Re: Fallout 76
Post by: schild on June 11, 2018, 09:28:45 AM
I don't quite think that's how it will work


Title: Re: Fallout 76
Post by: Signe on June 11, 2018, 11:11:47 AM
It doesn't sound like an MMO to me, either.  Chopping off an M would fix the description maybe.


Title: Re: Fallout 76
Post by: Falconeer on June 11, 2018, 12:45:27 PM
Well, how do you think it will work? It's basically Conan Exiles but you don't get to choose the server cause there's no server list, but you can choose to play in your own solo-group server.


Title: Re: Fallout 76
Post by: schild on June 11, 2018, 12:46:20 PM
but you can choose to play in your own solo-group server.

we don't know that yet

is it always on
is that particular server static
how is it seeded
does one person always need to be online

this shit matters

this is dealbreaker tier shit


Title: Re: Fallout 76
Post by: Falconeer on June 11, 2018, 01:03:59 PM
I take that from Todd Howard saying "because Fallout 76 is entirely online" and  "of course you can play this solo". Here at 13:06. (https://youtu.be/FV63b6empgM?t=773)


Title: Re: Fallout 76
Post by: schild on June 11, 2018, 01:33:27 PM
yeah I know what he said, i watched the whole thing intently

he also said "you'll never see a server" and then at the end said "we need to test our dedicated server technology"

so uh


Title: Re: Fallout 76
Post by: HaemishM on June 11, 2018, 01:48:03 PM
Yeah it's a bit confusing how that's supposed to work.


Title: Re: Fallout 76
Post by: Falconeer on June 11, 2018, 01:56:56 PM
Quote
"you'll never see a server" and then at the end said "we need to test our dedicated server technology"

Of course I can be wrong but I don't see confusion there, nor is there a contradiction in the above statements. The game will have dedicated servers (technology), they just won't be visible to the players. You don't pick what unnamed instance you are dropped into or phase to/from to play with your friends.



Title: Re: Fallout 76
Post by: Yegolev on June 11, 2018, 02:20:22 PM
Obviously no one at Bethesda knows how it will work either.


Title: Re: Fallout 76
Post by: schild on June 11, 2018, 02:22:55 PM
Quote
"you'll never see a server" and then at the end said "we need to test our dedicated server technology"

Of course I can be wrong but I don't see confusion there, nor is there a contradiction in the above statements. The game will have dedicated servers (technology), they just won't be visible to the players. You don't pick what unnamed instance you are dropped into or phase to/from to play with your friends.



What you just described is both counterintuitive and basically nonsense


Title: Re: Fallout 76
Post by: Falconeer on June 11, 2018, 03:02:27 PM
That's how Elite Dangerous work.


Title: Re: Fallout 76
Post by: Trippy on June 11, 2018, 03:02:34 PM
I get what Falconeer is saying. What he describes is sometimes used for "MMOs" with persistent characters but non-persistent worlds like The Division which has dedicated servers for online gameplay but you are never explicitly aware which server you are connected to, and you can group up with friends by "teleporting" to their instance (or vice-versa).

This is in contrast to games like Destiny or Warframe where one player is chosen as the host for the multiplayer instance.


Title: Re: Fallout 76
Post by: Ginaz on June 11, 2018, 03:31:14 PM
I just hope that it's not a forced pvp game.  At least with Conan Exiles you have an option to play on pve servers.  This doesn't sound like it gives you a server type option.


Title: Re: Fallout 76
Post by: Riggswolfe on June 11, 2018, 04:35:40 PM
https://www.pcgamer.com/fallout-76-will-have-mod-support-but-not-at-launch/ (https://www.pcgamer.com/fallout-76-will-have-mod-support-but-not-at-launch/)

tl;dr

There will be mods.
There will be private servers.

Neither will be in at launch.


Title: Re: Fallout 76
Post by: schild on June 11, 2018, 04:36:47 PM
That's not iron clad enough for me. I'm whatever about mods. But they need private servers at goddamn launch.


Title: Re: Fallout 76
Post by: Rendakor on June 11, 2018, 04:37:24 PM
If they're not in at launch, neither am I.


Title: Re: Fallout 76
Post by: schild on June 11, 2018, 04:45:20 PM
it's staggeringly stupid to not have them at launch


Title: Re: Fallout 76
Post by: MournelitheCalix on June 11, 2018, 04:47:39 PM
Yeah it's a bit confusing how that's supposed to work.

You know what else was confusing about that presentation, why would I need to preorder a cell phone game?  Fallout 76 and Blades ...  that presentation left me even more confused.   At least though were going to have fallout dragons in this one.


Title: Re: Fallout 76
Post by: Ceryse on June 11, 2018, 06:15:40 PM
Everything I've seen about this game has me thinking I'll skip it entirely. Online has zero interest for me (gaming is something I enjoy most as a single player experience; the traditional MMO was a bit of an exception for me, but I pass on those now as well). Combine that with no mod support at launch (mods being the only saving grace for Bethesda games, as both Skyrim and the Fallout games by them would be complete trash without mods, imo, and largely broken at that -- Skyrim was one of the buggiest games I've ever experienced prior to things like the Unofficial patch mods getting built up, with crashes and broken quests/NPCs, combat, skills, etc., etc.).

I'm honestly not that torn about it, though, after Fallout 4. Bethesda got dropped down to 'buy at 75% off sale' status, for me, after that game.


Title: Re: Fallout 76
Post by: Reg on June 11, 2018, 06:30:07 PM
Yup. The last thing I'm going to do is play the game with a crowd of strangers most of whom will inevitably be complete assholes.


Title: Re: Fallout 76
Post by: schild on June 11, 2018, 07:04:34 PM
they're basically designing paradise for assholes so

yeah private servers or fucking nothing


Title: Re: Fallout 76
Post by: Reg on June 11, 2018, 08:02:07 PM
Hah, yeah. I just read that they have usable missile silos so that bored teens with too much time on their hands can blow up everything you've accomplished in the game. No thanks.


Title: Re: Fallout 76
Post by: Morat20 on June 11, 2018, 08:55:57 PM
it's staggeringly stupid to not have them at launch
Nope, think about games like Rust. Online, open world, survival games. Built around PvP.

Servers don't matter -- you'd end up on the same shard as your group, and that's all that matters. You'd never need to pick one, people would just teleport to you.

But....private servers come in if you want to use mods. Change the ruleset, add in new things, etc. Now you need a private server running just your variant, so people know they're joining a modded game. That's a frill. An extra you add in later. Not core gameplay.

If you're running open world PvP, like Rust (or even GTA5 online) -- private servers are a frill, probably only even being considered because of the long history of modding Fallout. The fact that you can restrict it to just your friends (and thus avoid PvP) is an incidental use, and you can bet the game isn't constructed around no PvP.

It's pretty clear, by how they've danced around and refused to utter the words "Optional PvP" or "PvE only shards" or "PvP flags" or "PvE and PvP zones" or any other set of words that indicates there are major areas of the game where you can't be ganked randomly, that this game is built around PvP. Not optional PvP, PvP with no way to turn it off. It's literally the biggest complaint and question from the Fallout userbase, and it's the one they won't answer definitively six months before launch. They know the answer, clearly. Which means they don't think the fans will like the answer.

Then there's the charming naivety of some of their statements on PvP, which reminds me a lot of early Ultima Online. The lovely belief that "bounties" or that the "proper incentives" or my favorite "tweaking incentives in beta" could reign in griefers,

No human NPCs,  no talk of story, an absolute refusal to talk about forced PvP, the repeated statements that PvP offer "Drama" and "tension"....

Yeah, open world PvP.  Rush clone, or GTA5 online clone, whatever.

I'm sure there's a solid audience for it, but the fact that they won't commit to simple questions like "How much PvP are we talking here" is pretty telling that they don't think the users will like it.


Title: Re: Fallout 76
Post by: Reg on June 11, 2018, 09:06:00 PM
Well it shouldn't be a surprise. It's being released too quickly to have had any more effort put into it than Fallout Shelter. The next real Fallout game will come some time after the next Elder Scrolls.


Title: Re: Fallout 76
Post by: Ginaz on June 11, 2018, 09:31:44 PM
https://i.imgur.com/U0pp9Oh.gifv


Title: Re: Fallout 76
Post by: Falconeer on June 12, 2018, 04:05:31 AM
As a PvP and Rust lover, I am sure you are -unfortunately- wrong. When he says "of course you can play solo" there is NO way that can be twisted "you can play solo but with PvP" (what?). So I am willing to bet some money (a little) on the fact that even at launch it will be possible to opt out of PvP completely by playing on a "solo" or "friends only" instance. 100% as in Elite Dangerous.


Title: Re: Fallout 76
Post by: Malakili on June 12, 2018, 07:05:36 AM

If you're running open world PvP, like Rust (or even GTA5 online) -- private servers are a frill, probably only even being considered because of the long history of modding Fallout. The fact that you can restrict it to just your friends (and thus avoid PvP) is an incidental use, and you can bet the game isn't constructed around no PvP.


I have no problem with an F13 server having PvP. I have a problem with some rando 15 year old blowing up my shit while I'm working. Whether or not this game is worth playing hinges entirely on being able to avoid playing with random people.


Title: Re: Fallout 76
Post by: Morat20 on June 12, 2018, 09:37:37 AM
As a PvP and Rust lover, I am sure you are -unfortunately- wrong. When he says "of course you can play solo" there is NO way that can be twisted "you can play solo but with PvP" (what?). So I am willing to bet some money (a little) on the fact that even at launch it will be possible to opt out of PvP completely by playing on a "solo" or "friends only" instance. 100% as in Elite Dangerous.
I would not bet that money, as they're actually on record stating that both mods and private servers are "a service they'd like to offer", specifically sometime "after launch".

And yes, it appears to be pretty much PvP anywhere outside the Vault.

And "solo" just means "not in a group", since they then said it something like "You can play solo, but there will be other players around you'll see and whatnot".

It's Rust: Fallout Edition, which seems an odd choice for a big E3 push. Certainly more money and development effort than Fallout Shelter into development, but it's not a huge overlap with their user base, which seems to want "co-op Fallout" if they want multiplayer at all.  So...not sure why they're pushing it as a big thing when it seems very likely they're not going to get a lot of the big fans of their IP.

Rust, Ark, Elite Dangerous -- how well did they sell? (I'm genuinely curious, I have no idea how popular they are).


Title: Re: Fallout 76
Post by: Falconeer on June 12, 2018, 12:09:38 PM
Rust and Ark made shitton of money. Elite Dangerous made much much less but still made a huge profit.

Also, "private servers" are a different thing the way I see it from "Let me run this instance with nobody around". Again, see Elite Dangerous.

What they mean with "private servers" is the ability for you or your friends to run your own server with your own timeline, ruleset and stuff like that. Eventually mods. What they mean (and I mean, and Elite Dangerous means) with "play solo" is: "you are on our servers, on our ruleset, on our timeline, but you can exclude other players from whatever unnamed instance you are in".

Look, here's the bottom line. The Elite Dangerous way (which I hate) worked VERY well for that game. It only makes sense that some company was going to copy it at some point.


Title: Re: Fallout 76
Post by: schild on June 12, 2018, 12:33:27 PM
stop telling us what they mean

their presentation was a mishmash of utter horseshit

they don't even know how it works yet, i reckon


Title: Re: Fallout 76
Post by: Kageru on June 12, 2018, 04:14:07 PM

PvP and player structures allows them to cover the fact that they probably haven't actually had time to create enough content to fill a map "4 times larger than fallout 4". The players will make their own content!

It has even less of what I liked about fallout than FO4 and is a easy pass. I have as much loyalty to a franchise as the big publishers do.



Title: Re: Fallout 76
Post by: Tale on June 12, 2018, 09:18:00 PM
Rust, Ark, Elite Dangerous -- how well did they sell? (I'm genuinely curious, I have no idea how popular they are).

Elite: Dangerous is very popular and vast. For many players, it's the only game they play. Its population is like a successful MMO - people drift away, others remain long-term, the drifters come back for a while when new content is released, pattern repeats. It's in a lull at the moment before new content is released at the end of this month, but it's still busy.

You progress the same character in the same persistent world (affecting everyone) no matter how you log in: Solo (you'll only see NPCs), Private Group (NPCs and those invited), or Open Play (NPCs and anyone who wants). You can relog to any of those at the same time and continue on the same character.

I am a member of a large Private Group called Mobius that has thousands of players. It is strictly PvE-only. Break the rules and the (volunteer) moderators will ban you from Mobius.

Mostly I log into Solo, which is lonely but safe. Sometimes I log into Mobius, e.g. when there's an effort to run supplies to a specific space station, and I want to feel like I'm doing that in a fleet. Rarely I log into Open, which exposes my character to PvP but I see a lot more people. That said, the game models the entire 400 billion star systems of the Milky Way, so even in Open you'll rarely see other people unless you go to popular places. If you just go exploring in deep space in Open you don't see anyone. I doubt Fallout 76 will suffer from that problem.


Title: Re: Fallout 76
Post by: Riggswolfe on June 13, 2018, 12:22:35 AM


Rust, Ark, Elite Dangerous -- how well did they sell? (I'm genuinely curious, I have no idea how popular they are).

It's only one datapoint but Conan Exiles saved Funcom from bankruptcy.

Also, if private servers are anything like in that game you'll be able to tweak most settings and password it so only those you want in can join.


Title: Re: Fallout 76
Post by: Father mike on June 13, 2018, 10:25:24 AM
Dev interview "documentary" (i.e. 40 min promotion) doesn't have a ton of additional info, but does have some interesting commentary on the thought process around PVP and a multi-player world.

https://www.youtube.com/watch?v=gi8PTAJ2Hjs (https://www.youtube.com/watch?v=gi8PTAJ2Hjs)

One of thing that got my attention was Todd Howard stating that they're aware of the possibility of rampant griefing, but they have lots of levers they can pull to tweak that.  Roughly 24:40

 :oh_i_see:

Other details:
  
  • No raiders or gunners, but there are "Scorched", which are gun using feral ghouls, so functionally, yeah ...
  • Team up to kill large critters for better drops, crafting mats, and crafting recipes
  • Perks are "cards" and you can only slot in a certain number at a time.  Re-spec by swapping cards.
  • SPECIAL-ization (heh).  You can specialize in crafting, base building, cooking, combat, healing, etc.
  • Nukes reset an area, raising the rads in that area and mutating the fauna into a higher level, granting better drops
  • Rads aren't damage anymore, they increase your chance of picking up a mutation, which will function like a Trait in older games (bonus with built in handicap). They are optional and re-specable


Title: Re: Fallout 76
Post by: schild on June 13, 2018, 11:17:33 AM
Boring

Dedicated server info or nothing


Title: Re: Fallout 76
Post by: Kageru on June 13, 2018, 05:02:34 PM

... so after coming out of the bunker you get back to launching nukes at each other because that gets you better drops.

I look forward to the "PvP levers" they have, that's always fascinating. Betheseda are such masters of complex game mechanics.


Title: Re: Fallout 76
Post by: Trippy on June 13, 2018, 05:05:38 PM
It's always amusing watching game companies repeat the same mistakes because they are unwilling to learn from history.


Title: Re: Fallout 76
Post by: Soulflame on June 13, 2018, 05:56:04 PM
That's just humanity in general.  It's not specific to people who work at video game companies.


Title: Re: Fallout 76
Post by: Trippy on June 13, 2018, 06:08:22 PM
True but it's like game developers don't play games other than their own.


Title: Re: Fallout 76
Post by: schild on June 13, 2018, 06:33:26 PM
Most don't

Most are bad at uhhhhhh

Uhhh

Everything


Title: Re: Fallout 76
Post by: Morat20 on June 13, 2018, 09:15:31 PM
One of thing that got my attention was Todd Howard stating that they're aware of the possibility of rampant griefing, but they have lots of levers they can pull to tweak that.  Roughly 24:40
What's really funny is the Dev team has UO and SWG devs on it. And they're still selling that horseshit.

Open world PvP = griefing. Hell, you can grief in PvE zones, shards, etc -- it's just harder.

But there is no "levers to prevent rampant griefing" if PvP doesn't have an "opt out" button.


Title: Re: Fallout 76
Post by: schild on June 13, 2018, 09:16:43 PM
as i've said repeatedly

private servers or nothing


Title: Re: Fallout 76
Post by: Trippy on June 14, 2018, 12:13:43 AM
The more I read/hear about this game the more I'll just wait for a sale after private servers with mods are available.


Title: Re: Fallout 76
Post by: Ironwood on June 14, 2018, 06:37:57 AM
It gives internet tards nukes that can destroy your settlement. 

Who would do anything BUT wait for private servers ?


Title: Re: Fallout 76
Post by: HaemishM on June 14, 2018, 10:54:51 AM
Internet tards?  :why_so_serious:


Title: Re: Fallout 76
Post by: Trippy on June 14, 2018, 11:16:45 AM
It gives internet tards nukes that can destroy your settlement. 

Who would do anything BUT wait for private servers ?
They are doing you a favor by nuking your settlement. Seriously. That's what the developers effectively said. (It increases rad levels which leads to better drops).


Title: Re: Fallout 76
Post by: Reg on June 14, 2018, 11:39:07 AM
They really need to get Raph in as a consultant to help them with these little decisions.  :awesome_for_real:


Title: Re: Fallout 76
Post by: Daeven on June 14, 2018, 11:51:53 AM
Well. Here's hoping they stop yammering about what they have no idea they are making and end up producing Fallout Exiles. That would be fun and amusing. A private, moldable, password protected Fallout game would be an amusing sandobx to play in with about 100 people.


Title: Re: Fallout 76
Post by: satael on June 14, 2018, 12:25:55 PM
I fear it'll end up as
-Fallout 4 engine
-patched in questionable multiplayer when it comes to code (the game engine was never meant for multiplayer)
-creation club with paid "mods" as the only modding allowed (to get all that sweet micro transaction money).


Title: Re: Fallout 76
Post by: Falconeer on June 14, 2018, 12:48:02 PM
It gives internet tards nukes that can destroy your settlement. 

Who would do anything BUT wait for private servers ?

That's how it is in Conan Exiles with the God Avatars.


Title: Re: Fallout 76
Post by: Sky on June 14, 2018, 01:23:51 PM
Alternately, with all the flaws of UO and SWG, and many devs on this team with that history and looking to put their foot into the same mudpatch....

Who, at the time, wouldn't have killed for UO or SWG private servers?

So, I mean, there's that. I'm not real interested in this one at all, but that seems to be the selling point for old farts like us.


Title: Re: Fallout 76
Post by: Sir T on June 14, 2018, 02:27:16 PM
Hell is other people, and open servers are hell. There is no other way to stop the fucktards.


Title: Re: Fallout 76
Post by: Falconeer on June 14, 2018, 03:23:13 PM
Looks like they made this new Fallout just for fucktards like me. Well, lucky me. I am happy.


Title: Re: Fallout 76
Post by: Ironwood on June 15, 2018, 05:22:15 AM
It gives internet tards nukes that can destroy your settlement. 

Who would do anything BUT wait for private servers ?
They are doing you a favor by nuking your settlement. Seriously. That's what the developers effectively said. (It increases rad levels which leads to better drops).


 :oh_i_see:

Fair enough.


Title: Re: Fallout 76
Post by: Sir T on June 15, 2018, 06:08:48 AM
They are doing you a favor by nuking your settlement. Seriously. That's what the developers effectively said. (It increases rad levels which leads to better drops).

So I give it a week before we live in "Fallout: The Glowing Sea." Hell, the first place to have lethal radiation will be the Newbie Area and the green glow will spread from there.

So who'se up for justifying it by roleplaying as followers of Atom!


Title: Re: Fallout 76
Post by: Morat20 on June 15, 2018, 10:18:50 AM
So, I mean, there's that. I'm not real interested in this one at all, but that seems to be the selling point for old farts like us.
I hear the big Rust and Ark players are drooling. So many single-player RPG sheep to slaughter.


Title: Re: Fallout 76
Post by: Mandella on June 15, 2018, 02:05:31 PM
It gives internet tards nukes that can destroy your settlement. 

Who would do anything BUT wait for private servers ?

That's how it is in Conan Exiles with the God Avatars.

Sure, but the use of private servers from launch negates the problem with that.

I'm not too worried -- they will or they won't. There is an audience for all out PvP with WMDs and that's fine, I've got other games I can play in my backlog.


Title: Re: Fallout 76
Post by: Falconeer on June 15, 2018, 02:10:19 PM
I can assure you all this is NOT the game Rust players are waiting for. 24 players per server? It's a JOKE.

No, this might have open PvP, but it is not ever going to be a PvP centric game.


Title: Re: Fallout 76
Post by: Morat20 on June 15, 2018, 04:31:10 PM
I can assure you all this is NOT the game Rust players are waiting for. 24 players per server? It's a JOKE.

No, this might have open PvP, but it is not ever going to be a PvP centric game.
They thought of that. Everyone shows up on the map, so you can find them.


Title: Re: Fallout 76
Post by: schild on June 15, 2018, 04:50:06 PM
I can assure you all this is NOT the game Rust players are waiting for. 24 players per server? It's a JOKE.

No, this might have open PvP, but it is not ever going to be a PvP centric game.
you can't assure us of anything, bethsoft has never made a game like this

and not having private servers is absolutely the most glaring billboard that says "this is going to be a fucking disaster"

not pvp centric

lol


Title: Re: Fallout 76
Post by: Morat20 on June 15, 2018, 05:24:18 PM
The sheer number of people trying to force this game into something it's not is staggering. People talking about setting up "communities" and "factions" and "settlements".

You're going to log onto a random collection of strangers, plus anyone in your group. Every time the people will be different. Your "settlement" isn't. It's a damn camp, SWG style, which you need to do stuff like craft ammo, rest, recuperate, maintain/repair gear. It travels with you, like...camps in SWG, and frankly probably needs materials to deploy each time because he, need sinks, right?

People talking about shelling out for 200 dollar, collector *pre-orders* for a game that will be 180 degrees away from what they think.

There's gonna be some pissed off people when this launches, and Bethesda could have avoided it by just being up front about what the game is. There'd be pissed off people now, but not pissed off people when it launched. The first affects pre-orders, the second affects all sales.


Title: Re: Fallout 76
Post by: MahrinSkel on June 15, 2018, 06:50:44 PM
Look at the stats for Fallout Shelter. Think about how it has almost certainly booked more revenue than the rest of the Fallout franchise combined, for virtually no cost. Welcome to microtransaction hell, Wanderer.

--Dave


Title: Re: Fallout 76
Post by: Father mike on June 15, 2018, 09:17:25 PM
I played Fallout Shelter.  The loot boxes were not cash grabby -- at all.  Bethesda were VERY up front about the fact that that the boxes had NOTHING in them that couldn't be obtained thru game play.  They were a short cut, not a way around a cockblock, just a way to shorten a game that held my interest for only 8-10 days.

Who the hell paid money for that?


Title: Re: Fallout 76
Post by: MahrinSkel on June 15, 2018, 10:03:02 PM
I played Fallout Shelter.  The loot boxes were not cash grabby -- at all.  Bethesda were VERY up front about the fact that that the boxes had NOTHING in them that couldn't be obtained thru game play.  They were a short cut, not a way around a cockblock, just a way to shorten a game that held my interest for only 8-10 days.

Who the hell paid money for that?
Apparently, a lot of people (https://thinkgaming.com/app-sales-data/55195/fallout-shelter/). 3 years on still pulling in an estimated $1/install, and a top 30 position with 40K installs a day. It's closing on 100M installs, and that's with no User Acquisition spend in years (paid installs usually monetize at far higher rates than organic).

The game they describe makes no sense as a Fallout game, unless the big piece they aren't talking about is monetization.

--Dave


Title: Re: Fallout 76
Post by: Morat20 on June 15, 2018, 10:58:07 PM
The game they describe makes no sense as a Fallout game, unless the big piece they aren't talking about is monetization.

--Dave
Actually I'm gonna disagree -- I mean assuming this is survival PvP, underneath all the PR spin.  Post-apocalypse is a pretty good setting for survival PvP, after all.

I suspect they saw this as the cheapest way to develop a robust multiplayer engine to run the Fallout engine with. Building co-op Falllout 4.5 (ala New Vegas for 3) would require not just developing the ability to do multiplayer), but also shelling out for a big, expensive, single-player setup and a filled up world.

Survival PvP lets them cut a lot of corners on that development, letting them spend the time and effort building a solid multiplayer engine. And with Rust and DayZ and all being pretty popular back when basic design was likely being finalized.....


Title: Re: Fallout 76
Post by: Falconeer on June 25, 2018, 01:36:27 PM
Apparently Bohemia (the ARMA and DAYZ people) are doing their own version of Fallout 76. 8 to 16 players (WTF?) and set in Norway in 1991 after some kind of nuclear fallout. It's called Vigor.

Video: https://www.youtube.com/watch?v=oFvc6PqB8F0


Title: Re: Fallout 76
Post by: HaemishM on June 25, 2018, 01:56:41 PM
Xbox Exclusive? Why?

Also, I didn't even realize DayZ had gone officially released mainly because I didn't care.


Title: Re: Fallout 76
Post by: schild on June 25, 2018, 07:38:18 PM
i want to play that

but i'll own a fucking limited edition japanese only switch before i own another microsoft console


Title: Re: Fallout 76
Post by: Velorath on June 25, 2018, 08:05:56 PM
The sheer number of people trying to force this game into something it's not is staggering. People talking about setting up "communities" and "factions" and "settlements".

You're going to log onto a random collection of strangers, plus anyone in your group. Every time the people will be different. Your "settlement" isn't. It's a damn camp, SWG style, which you need to do stuff like craft ammo, rest, recuperate, maintain/repair gear. It travels with you, like...camps in SWG, and frankly probably needs materials to deploy each time because he, need sinks, right?

People talking about shelling out for 200 dollar, collector *pre-orders* for a game that will be 180 degrees away from what they think.

There's gonna be some pissed off people when this launches, and Bethesda could have avoided it by just being up front about what the game is. There'd be pissed off people now, but not pissed off people when it launched. The first affects pre-orders, the second affects all sales.

I'm pretty sure they're going to talk about the game more between now and when it launches.


Title: Re: Fallout 76
Post by: MrHat on June 26, 2018, 11:38:04 PM
Xbox Exclusive? Why?


Aren't all new Xbox games on Windows Store Xbox thingy too?


Title: Re: Fallout 76
Post by: Trippy on June 27, 2018, 12:48:21 AM
Microsoft published games are now that way but this game is a digital-only, self-published game.


Title: Re: Fallout 76
Post by: koro on July 02, 2018, 04:13:01 AM
Xbox Exclusive? Why?

Also, I didn't even realize DayZ had gone officially released mainly because I didn't care.

DayZ is still listed as Early Access, by the way. It hasn't released yet.


Title: Re: Fallout 76
Post by: Sir T on July 02, 2018, 02:00:43 PM
What does "early Access" even mean anymore in that case? Its become a meaningless concept, just "give us money now and reduce the reasons for us to bother finishing the game."


Title: Re: Fallout 76
Post by: Ironwood on July 03, 2018, 03:39:31 AM
Yes, that's exactly what it means.


Title: Re: Fallout 76
Post by: Trippy on August 11, 2018, 02:55:58 PM
Lots of stuff from QuakeCon 2018 Q&A:

https://www.youtube.com/watch?time_continue=2289&v=vdn0ZQ51nGI&has_verified=1

Summary of stuff:

https://kotaku.com/21-things-we-learned-about-fallout-76-today-1828276548

Haven't watched full video yet but some hightlights from reading other people's summaries:

* There will be private servers and mods (don't know if either or both will be available at launch)

* You can still be killed in PvP even if you don't want to engage with enemy (unless you flag as pacifist?). I.e. if you don't attack back the person attacking you they will still do minimal damage and eventually kill you.

* They are attempting a bounty system to curb griefing :why_so_serious:

* Oh and Perks are RNG

Edit: perks



Title: Re: Fallout 76
Post by: Falconeer on August 11, 2018, 03:07:50 PM
* You can ignore and block other players in a session, preventing them from interacting with you, and you can flag yourself as a pacifist if you donít want to deal with the PVP mechanics.


Title: Re: Fallout 76
Post by: Soulflame on August 11, 2018, 07:00:32 PM
A bounty system to curb griefing.

Hilarious.

I can't wait to see how the griefers will use the bounty system as a griefing tool.


Title: Re: Fallout 76
Post by: Rendakor on August 11, 2018, 07:12:51 PM
Player is shooting monsters. Dickhead runs in front of bullets, gets flagged, kills Player. It's like a fucking 2004 era MMO all over again. I'm so glad FO4 was shit so I can avoid this one.


Title: Re: Fallout 76
Post by: schild on August 11, 2018, 07:47:40 PM
Private server

Heard what I need to hear


Title: Re: Fallout 76
Post by: Mandella on August 11, 2018, 09:25:04 PM
And you can switch off PvP.

Good enough.


Title: Re: Fallout 76
Post by: Ceryse on August 12, 2018, 01:14:34 AM
Absolutely nothing in the presentation made me think this would be anything other than utter shit. Combined with not being on Steam (I am tired of companies adding more and more fucking clients) the game is a complete and utter pass for me. To be fair I am clearly not the target audience, given my general disdain for multiplayer. Shit, I don't think I've played a multiplayer game a single time since I stopped playiing MMOs (Rift being my last one years ago).


Title: Re: Fallout 76
Post by: HaemishM on August 12, 2018, 01:52:24 AM
Combined with not being on Steam

... the fuck?


Title: Re: Fallout 76
Post by: Ceryse on August 12, 2018, 02:27:49 AM
Combined with not being on Steam

... the fuck?

The fuck indeed. On PC it'll only be available (both the beta and main game) through bethesda.net; not Steam. Bethesda says this might not be the case for all future games, but I wager they're using Fallout 76 as a test case to see how it does without being on Steam, as it would allow them to retain a much larger share of sales (Steam takes like 30%). The only problem? People use Steam for a reason; for all its flaws it is just out-right superior, especially compared to Betheda's launcher.


Title: Re: Fallout 76
Post by: satael on August 12, 2018, 04:29:39 AM
My guess is that they want to get their grubby hands on some of that sweet micro-transaction money and their own "launcher" is better for that.


Title: Re: Fallout 76
Post by: Rendakor on August 12, 2018, 09:50:27 AM
It also probably makes it easier to restrict mods to "premium" content they can charge for.


Title: Re: Fallout 76
Post by: Khaldun on August 12, 2018, 10:36:18 AM
It is cute that they think that they're going to find a way to incentivize players to hunt griefers and otherwise maintain the peace.


Title: Re: Fallout 76
Post by: schild on August 12, 2018, 12:11:53 PM
Valve takes 30% of all sales through their shit.

Were I to release a game, I'd put it on Steam.

If I were Bethesda and I released a game, I probably wouldn't.

Valve needs to rethink their shit if they want to remain supreme.


Title: Re: Fallout 76
Post by: Mandella on August 12, 2018, 12:27:27 PM
30% is pretty damn high (although I understand that is something of an industry standard -- doesn't Google take the same?), and they need to drop that percentage if they want to maintain their near monopoly.

And I second that as annoyed as people get with Stream, it's the most reliable launcher I've ever seen, and its network streaming system works pretty flawlessly for me. Not so much with others. One big reason I no longer play Hearthstone is due to problems with its launcher, and they are actually loosing money from me on that one, since I was a reliable deck buyer.


Title: Re: Fallout 76
Post by: schild on August 12, 2018, 12:36:07 PM
battle.net isn't great

And yeah, 30% is industry standard. Thank Apple for realizing it was going to be their only cash cow following Jobs getting eaten by his views on homeopathy.

Valve on the other hand, has no excuse, considering they always made bank and are a great studio. Though, maybe, we can thank all the pizzas gabe newell is eating in regards to his views on health. Pizza gets... expensive?


Title: Re: Fallout 76
Post by: Reg on August 12, 2018, 04:04:04 PM
It takes me back to UO in 1998. Do you think they`ll chart the effectiveness of the clever new anti-griefing measures? Will Angel Island rise again?