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f13.net General Forums => Age of Conan => Topic started by: Falconeer on June 24, 2009, 09:52:34 AM



Title: 1.05 is here - Perfect time to come back.
Post by: Falconeer on June 24, 2009, 09:52:34 AM
The "item" patch is here. New system that gives new importance to loot and stuff, new class balances, and new 70 - 80 zone, UI improvement. Seriously, too much stuff to summarize it.

Good time to come back. The game is still great and the only reason you wouldn't like is if you are alone (works for every game).

Quote

Update Notes 1.05 - 24th June
NEW PLAYFIELD - Tarantia Commons
Tarantia Commons is now available! This area is recommended for levels 75-80 and it can be accessed in Old Tarantia, just left after crossing the Bridge of Vilerus I, near the gate to the Noble District. Speak to Vialli outside the gate to begin your exploration of this new area with a quest.
There are also two new dungeons located in Tarantia Commons. "Attilius' Mansion" for solo players and "Crows’ Nest" for groups of 6 players.


GUILD CITY-LIFE REVAMP

Locals and tourists alike have flocked to guild cities, settling, traveling, selling, and generally making a life for themselves. As your city grows, its population becomes more dense and varied. In particular, the following buildings provide special benefits to guild members:
Your Keep now not only provides a siege supply merchant at Tier I, but a Wagoner to Old Tarantia at Tier II. At Tier III, as before, your guild is permitted to participate in massive PvP battles.
The Temple (Tier I) provides a spiritual leader who can teach the Path of Comrades, an ability that allows you to return to your guild city in the same way that the Path of Asura returns to you to your bound location.
The Barracks now supports not only the straw men and patrols of guards but also scattered watchmen throughout the city. These guards increase in level according to the tier of the Barracks (I = level 40, II = level 60, III = level 80) and will defend their guildmates against attacks. At Tier III, the Barracks also supports a Guard Captain, who will transport visitors to the Border Kingdom of their choice for a nominal fee.
City Gates will now be guarded by four sentries at all times. These sentries level up and behave in the same way as Barracks-spawned guards.
The Armorsmith, Weaponsmith, Architect's Workshop, Alchemist's Workshop, and Thieves' Guild, as before, continue to support a merchant to sell profession-based crafting materials. This merchant is unaffected by building upgrades. The Armorsmith and Weaponsmith also attract guards that level up and behave in the same way as Barracks-spawned guards.
The Tradepost now not only provides a Trader, but offers the following additional features:
Tier I: A food and drink merchant, as well as business-savvy whores.
Tier II: A Potions vendor, one of the new Provisioner vendors who sell crates with bulk consumables, a Tradeskill supplier, and a new local merchant who has a new social pet for sale from the region.
Tier III: The local merchant expands his or her wares to include two more pets, a wagoner to Conarch Village and a wagoner to Khemi.
Player City bonuses have also been updated and shuffled around a bit between the buildings.


GUILDS
The guild search view will now also show guilds which are currently not recruiting.
Added confirm message box to the Guild GUI when renaming the Guild.
When a player applies for a guild, he will receive a message in chat if no one who could invite is online.
Fixed Message of the Day chat tag [Guild MotD].
Deleted players will now be removed from their guilds.


MOUNTS
All mounts are now abilities. Once learned, these abilities appear under the "Mounts" ability tab, no longer taking up inventory space. These abilities work in the same way as the items did - if unmounted, using a mount ability will mount you upon that mount. If mounted, the ability will dismount you.
A character mounted on a horse should no longer be able to perform other actions while the horse is rearing.
You now need the correct riding book trained to be able to use your mount.
Pressing ESC will no longer disrupt the dismount animation.
Players are unable to mount while jumping/falling anymore.


COMBAT
The Base HP for all characters has been increased. The HP gain per Constitution point has also been greatly increased.
All combos have had their damage and stamina cost re-calculated and adjusted.
All spells and abilities have had their damage and mana cost re-calculated and adjusted.
The out of combat regeneration granted by food and drink (for health, mana and stamina) has been increased according to the changes done to those player stats.
Fixed animations for instant cast spells.
If a high level player in a team with lower level characters contributes damage to an NPC, he will cap/diminish the XP for the lower level characters, even if he leaves the team.
If you select a character after he has started to do an action, you will now always see their casting bar.
Positive magic effects will now continue after being resurrected from a PvP death.
The distance check for cone spells is now adapted to work the same way as for melee and normal spells.
Archer NPCs will no longer give up chasing you when line of sight is broken.
Offhand attacks now deal 50% of normal damage.
The same buff should now display different timeouts when applied to different targets at different times.
Defensive stance will now correctly show damage mitigation in the GUI.
Fixed an issue where AoE spells could in some cases affect enemies through walls.
The combat-idle animation for male characters having throwing knives/axes equipped should now loop properly.
Fixed rounding issues on mana/stamina/life magical taps.
Male characters that are moving while drawing/sheathing throwing weapons should no longer slide.
Hostile buffs should now remain when starting or finishing apprenticeship.
Fatalities should no longer be run on players who are currently knocked back. This also fixed various animation issues.
Buffs and debuffs should now correctly be removed when they time out.
A few changes have been made to hate-generating abilities and feats. Maintaining hate from a mob will be slightly more difficult than before, but completely possible through correct management of hate-generating abilities and skills.
Multi-hit combos should no longer cause client/server sync issues when interrupted by fear, charm, or knockback.
Several issues causing pets to stop attacking have been fixed.
Pets will do splash damage as it is described in the tooltips.
Combos which do a given damage per second for their hits, depending on the duration of the hit, will now have their damage shown correctly as "damage per second".
The armor and protection feats in the general trees have been rebalanced, mostly resulting in smaller values
Sending commands to your pets should no longer make them stuck during knockback.
Players who are spellweaving will now be properly affected by knockbacks.
The general rogue feats Natural Protection and Toughness had their values mixed up, this has now been corrected.
All silence effects now grant 20 second silence immunity to the target when applied.
Charge abilities will now go on cooldown when the charge starts instead of when the charge ends.
Magic and Defense Rating buffs should no longer appear in your spellbook or on your hot bars.
Solo spellcaster NPCs and some group spellcaster NPCs have had their damage output toned down a bit.
When your charge is interrupted (by a root or knockback for example) you won't deal damage anymore.
The speed of UR attacks for 2H Blunt/Edged weapons should now be slightly faster, to be more in line with the other directional attacks for those weapons
Players should no longer get stuck in spellweaving if they cancel it while casting a spell or having additional spells queued up
Players should not get stuck or see other players/npcs stuck in knockback anymore.
Charge abilities will go on cooldown as soon as you start the charge regardless of whether you actually reached the target (for example because you were rooted or knocked back while charging).
When your charge is interrupted (by a root or knockback for example) you won't deal damage anymore.
Also when charging, you'll only deal damage if you actually reached the target.
Many friendly spells were updated so they will no longer attract the attention of guards.


ITEMS
All items have been adjusted for the new systems!
All classes now have access to the cloth/silk armor type.
Nectargold will now restore mana and increase max mana pool instead of stamina.
Class requirements have been removed from raid tier weapons.
Level 60-70 bolts should now properly replace the currently equipped bolts when right clicking the items.
1H-Weapons should no longer flip the wrong way when being drawn or sheathed.
Amulet of Lycophos can now also be sold to a vendor.
Some quest items have new descriptions and inventory icons.
Stacksizes for potions and consumables have been adjusted. They should now stack to 100 for regular and 5 for blue ones.
Bear Shaman's 'Boots of Vernant Fury' should now have the correct inventory icon.
'Black Dragon Cloak' now has a new unique visual look.


PVP

General
PVP Dropped resources are now put sorted into the loot bag based on power level and then level/tier.
PVP Dropped resources will automatically stack in the loot bag.
Warnings about teammates who are involved in criminal activities will now go to the criminal system channel.
Removed double XP when killing murderers.
After a player is killed 5 times, he will no longer give PvP XP to the killer.
Guards now respond differently to player combat. If you initiated PvP combat and run to the guards for help the guards will correctly attack the aggressor. Guards do not mind if you kill criminals in front of them. All guards have been provided with ranged weapons so they are more effective at defending innocent bystanders. Guards will now mark anyone as a criminal that they engage in combat.
You will now get a buff telling you that you are an aggressor when attacking another player.
Guards have increased damage and massively increased hit points.
AoE spells should now only affect targets which give murderpoints if your current target will also give murderpoints. This applies even if your current target is not within range of the AoE spell. This means targeting a low level player in front of you and casting a ground targeted AoE spell far away will cause low level players far away to be hit because your current target, though unaffected by the spell, would give murderpoints if you were to hit him.
You can now no longer attack raid members in the border kingdoms.
Guard placement in all outdoor adventure playfields has been reviewed and adjusted where needed.
When killed in PvP you now get a second resurrection point to select from, but only if you have more than one resurrection pad in the playfield explored.
The PvP-shield Skirmisher's Sanctum now provides PvP armor and PvP protection
PvP Minigames
Totem Torrent: Increased the health of the totems.
Capture the Skull: It is no longer possible to actively return your skull to your base. Instead, you must defend the skull for 30 seconds before it automatically returns. As before, to capture an enemy skull you must bring it back to your base when your own skull has not been captured.
Minigames will now give a PvP XP reward at the end of the game. This reward varies between the winning and the losing side, and scales per minigame tier.
Capture the Skull matches should now end correctly instead of ending with 3 seconds left in the round.
Massive PVP
Discovering and forgetting resurrection points during a siege should now be more reliable.
It's no longer possible for an attacking guild to login inside an enemy battlekeep.
Timed warnings for massive pvp battles are now only sent once.
Relocated the siege camp at the bottom of the keep in Stonehammer to a more suitable location.
Relocated a siege camp in Sturmgarde, to allow the battle to spread out some more.
Players in a massive PvP battle will now see the correct points in the chat log.
Some holes have been closed in the Burnheim battlekeep.
The area around the keep in Fort Bane has been adjusted to improve balance during a siege.
Attackers are no longer able to keep or get siege weapons while in the defenders raid.
All versions of the keep building should now have proper collision.
The defenders have constructed additional hidden tunnels in each battlekeep that allow them to get out of their inner courtyard.
An issue with stacking bonuses related to battlekeeps should be resolved.
Border Kingdoms, Cimmerian End: The output of the PvP resources nodes has been reduced.

CLASSES

General
All classes can now use all weapons open to your class from level 1.
All classes have updated descriptions of feats referring to invulnerabilities to Protection and Armor where appropriate.
When you untrain feats you will now lose all buff effects from spells given by those feats.
Herald/Tempest/Demonologist/Necromancer/Bear Shaman - The long duration spells Arcane Abatement, Damnation of Set, Glorification of Set, Rune of Resistance, Rune of Resilience, Mystic Suppression and Quell the Ether have been changed. These are now instant-cast short duration tactical spells, rather than long duration buffs. Their effect has been vastly increased, now giving a large amount of protection against the damage type (or types) they protect against. For the Bear Shaman, Rune of Resistance and Rune of Resilience will place each other on short cooldowns when used. For the Tempest of Set, Damnation of Set and Glorification of Set will place each other on short cooldowns when used.
Soldier/Priest - Fixed an issue where Vindicator would not update properly when entering Defensive Stance.
Combo sequence for Sweep has been changed to UR-UL.
The following buffs have been removed from the game. Bonuses formerly granted by these buffs have been added to other buffs/spells:
Grizzled Hide (Bear Shaman)
Infernal Knowledge (Demonologist)
Diabolic Insight (Demonologist)
Mark of Dagon (Demonologist)
Sign of Xotli (Herald of Xotli)
Vile Insight (Necromancer)
Dark Knowledge (Necromancer)
Bone Ward (Necromancer)
Shielding Litany (Priest of Mitra)
Set's Armor (Tempest of Set)

Mage – General
The natural mana regen given by the general feat Mage Blood has been significantly reduced.
With the removal of the magic rating buffs for your class, the Archmage feat has been redesigned. It now increases the amount of mana you gain when using mana potions, by 2% per rank.
Crimson Shield HP bonus increased to be in line with new health pools. Increased the bouns for rank 2 and 3 of this feat.
Dark Meditation has been moved to tier 2 in the general tree. This spell will now also give you stamina each tick, so the Herald of Xotli can get full benefit from it.
Mage absorb shields will no longer show a particle effect on teammates every time they refresh.
Lance of Mitra and other Spells that proc will now proc on huge targets as well correctly (Healing from Lance of Mitra now works with Vistrix)

Priest - General
The power of Priest rank 1 cone heals (both on the target and on the player) has been increased pre-level 24.
Cast time for team health buffs has been significantly reduced.
The natural mana regen given by the feat Ether Flow has been significantly reduced.
Spiritual Aegis - Changed to increase the mage/priest magical protection. This feat will increase in power when the player levels.
Spiritual Armament - Changed to increase the mage\priest armor. This feat will increase in power when the player levels.
All cone heals should now tick the correct amount of times. The final tick would not register occasionally.
All team heals now have the same duration:
Emanation of Life's duration has been increased to 20.5 seconds (up from 13 seconds).
Healing Lotus' duration has been increased to 20.5 seconds (up from 17 seconds).
The heal particle effect for Renewal, Blood Flow, and Healing Lotus will continue to display until the heal is finished.
Lance of Mitra and other Spells that proc will now proc on huge targets as well correctly (Healing from Lance of Mitra now works with Vistrix).

Rogue - General
Natural Protection - Changed to increase the rogues magical protection. This feat will increase in power when the player levels.
Toughness - Changed to increase the rogues armor. This feat will increase in power when the player levels.
Swift Shadows now increases your hiding skills. Concealment has been replaced by Lethality and will now increase your base weapon damage by 3.5% per rank. The dependency between Lethality and Swift Shadows has been removed.
The cooldown of Excellent Balance has been increased to 1 minute and the duration reduced to 8 seconds.

Soldier – General
The Dark Templar and Conqueror classes are now able to equip full plate armor.
Irritate: New innate taunt ability to all Soldiers. This ability is received at level 15.
The natural health regeneration given by the general feats Recovery and Lifesaver has been significantly reduced.
Stone Skin - Changed to increase the soldiers magical protection. Iron Skin has been changed to increase the soldiers armor. The bonuses from these feats scale with the player's level.
The way that Sadism/Vengeance/Furious Inspiration triggers has been tweaked, and you will now gain these bonuses when the person in your team being attacked is your own class (previously if you were grouped with a Soldier of the same class, you would not gain your appropriate buff - now you will).
Cunning Deflection can now only cause damage once per use.
Improved Goad Mob now works correctly.
Cunning Deflection is no longer tied to Sustained Rage.
The bonuses gained from Frenzy Stance have been reduced to 50% Weapon Damage and 25% Magic Damage Modifier.
The penalty from Frenzy Stance has been reduced to -50% Damage Mitigation.
Guarded Frenzy will now reduce the damage mitigation penalty of Frenzy Stance by 3/6/10%.
Improved Frenzy Stance will now increase the Magic Damage Modifier on Frenzy Stance slightly less.
Goad and Goad Mob now apply a blocker effect to their targets. This blocker prevents Goad and Goad Mob from affecting this target for 30 seconds.
Reduced the cooldown of Goad to 90 seconds.
The hate bonus on soldier Defensive Stance has been increased to 5%.


Assassin
Arcane Backlash has been augmented. If you are affected by the Corrupted Body effect and Arcane Backlash triggers, it will change into Corrupted Backlash. This inflicts poison damage against the attacker, in addition to the normal Arcane Backlash effects. Further ranks increase the Corrupted Backlash damage.
The feat Burden to Bear has been changed. It now gives you a chance of triggering the Physical Torment stacking Armor debuff (-900 armor pr stack, max stack size is 5). Additional ranks increases the chance for the debuff to proc from your attacks.
The proc rate of Burden to Bear has been significantly increased.
The Corrupted Body feat has been changed. This feat now gives you a 10/20/30% chance of gaining the Corrupted Body effect when hit with a hostile spell effect. The Corrupted Body effect increases your protection value by 10% for 15 seconds and can stack up to 3 times.
Flesh Necrosis has been augmented. In addition to existing effects, each feat now also passively increases the damage of Corrupted Backlash.
Fixed an issue with Flesh Necrosis where it would appear that the ability would sometimes not work. This ability no longer has a cast time, so can be used while moving, where previously it would fail silently if used while you were moving.
Every rank of Grim Corruption will give -10% to Slashing, Piercing, Crushing, and Poison Invulnerability Rating in Poison Stance. In Unholy Stance, it will be -10% to Holy and Unholy invulnerability rating.
Seeds of Corruption has been changed. It now gives your attacks a chance to build a stacking debuff on the target. When you use Grim Corruption, this stack is consumed and the target is struck with unholy damage. More feat points increase the proc chance, the maximum stack size and the damage inflicted.
Unholy Armor now gives 10/20/30/40/50% armor bonus when in Unholy Stance.
The power of Life Leech has been greatly increased.
Blindside's stamina regeneration effect should now always tick 6 times.
Bewildered effect from Blindside should now always tick 6 times.
Necrotic Leech's particle effect should now properly move with the character as intended.
Increased the duration of Lotus Overdose to 15 seconds.
Reduced the duration of Avatar of Death to 15 seconds.
Removed the Lotus Withdraw penalty from Lotus Overdose.
Increased the duration of the Seeds of Corruption debuff to 12 seconds (was 10).
Increased the damage done when exploding the Seeds of Corruption stack.


Barbarian
Barbarians now have a new innate ability from level 1 called Savage Rage. Whenever the Barbarian performs a critical hit, he will gain bonus damage for 15 seconds. This damage bonus can stack up to 3 times.
The Great Weapons Master feat has been changed, and is now called Devastation. It gives you a chance to increase your critical rating if you haven't performed a critical hit recently. Once you perform a critical hit, this buff will be consumed.
Hand Weapon Expert has been removed. It has been replaced with the feat "Ability - Blitz". This grants you a charge ability. Putting more points into this feat increases the damage of the charge.
Rampage and Rampaging Horde have had their positions swapped on the feat tree. We felt that it was a little contradictory having an ability increasing your strength based on dead people be dependent on one increasing your strength based on living people.
The Savage Rage combo line is now called "Whirlwind." This combo hits all enemies around the Barbarian. This combo has a 1 minute cooldown across all ranks.
The Boiling Blood feat now reduces the cooldown of Whirlwind by 5 seconds per rank.
The Cyclone of Razors feat now increases the damage of Whirlwind by 1% per rank.
The Gushing Wounds feat has been renamed to Tempered Steel. This feat now increases the damage of Cyclone of Steel by 1% per rank.
Wreck Armor now inflicts a stacking armor debuff on the target.(-900 armor pr stack, max stack size is 5).


Bear Shaman
Animalistic Fury now increases damage done by Shrewd Blow by 1/2/3/4/5%.
Fixed a bug with Improved Ether Theft where it was not increasing the amount of mana the bear shaman gained. Increased the effectiveness of Improved Ether Theft to +150%/+300% mana gained.
With the removal of the Grizzled Hide buff, the Improved Grizzled Hide feat has been replaced with the Scarred Hide feat. This feat gives: When hit with a physical critical attack, you have a 33/66/100% chance to gain a 20% bonus to your armor for 10 seconds. This effect cannot occur more than once every 15 seconds.
Manifestation: Hostile Territory spell has been converted into one rank gained at level 65. This spell now applies the light physical invulnerability.
Feat Spell - Rune of Slaughter proc now applies the heavy physical invulnerability debuff effect. Further ranks of this feat grant the Bear Shaman bonus Armor Penetration while the spell is active.
Increased the base damage shield values of Spirit Totem: Profane by 10 times.
Increased the damage bonus gained from the reactive proc on Spirit Totem: Feral. Removed the Invulnerability increase from the reactive proc.
Spirit of the Bear now gives a team HP buff. The power of this buff is the same as that from the other priests. This buff does not affect the bear shaman. The Improved Spirits of the Bear feat does not increase the power of the team buff, it still only affects the bear shaman.
Crush Armor: now inflicts a stacking armor debuff on the target.(-900 armor pr stack, max stack size is 5).
Spirit totem: Venom has been replaced by Spirit Totem: Miasma. This spell passively increases Natural Stamina Regeneration instead of Poison Invulnerability. Places a DoT on enemies around the target. This DoT stacks up to 3 times. At the 3rd stack, it also drains stamina. This can only happen once every two seconds.
Occasionally Balance of Nature would fail to buff you, so the proc rate has been increased to solve this issue.
Wild Energy can now crit.
The Nature's Revenge spell can only trigger on players every 8 seconds.
Fixed a bug where the heal from the Bloodthirst combo was not increasing in power with more feats.
Adrenaline Surge has been changed to have a single rank. It is now a channeled spell with a 5 minute cooldown that returns 15% mana/stamina per tick (60% total). Improved Adrenaline Surge now lowers the recast time by 30 seconds per rank.
Spirit Walker: Will also improve Spirit Totem: Miasmas' Natural Stamina Regeneration.
Changed Bloodflow to be a 13s duration single stack buff that gives 3/6/9/12/15% increased weapon damage.
All Manifestation spells will now overwrite each other when cast.
Particles now display when casting Rune of Resistance or Rune of Resilience.


Conqueror
Death’s Door: This feat increases the Protection and Immunity Rating of the Battle Cry: To the Death.
Bladeweave's cooldown has been increased from 20 seconds to 40 seconds.
Blessed Conquest has been changed to no longer apply the War Fatigue debuff after you use the ability.
The Defiance ability has been unlinked from Furious Inspiration - you now no longer need to have Furious Inspiration running to be able to use Defiance. The amount of healing gained from Defiance has been very significantly increased, however, the time before you can be affected by another Defiance has been increased to 30 seconds (the re-use timer of Defiance remains at 60 seconds).
The amount of stamina and mana gained from Improved Defiance has been increased. The implementation of Defiance and Improved Defiance has been changed, so it is now possible to see the base amount of health/stamina/mana gained when inspecting the ability, and to see the upgrade % when inspecting the feats.
Every rank of Feint Attack will now give -10% Slashing, Crushing, Piercing, and Poison Invulnerability.
Guardsman Feint - Changed to increase the Conquerors armor by 2/4/6/8/10%.
The Reaping Blade feat has been changed. It no longer grants a separate ability, but rather extends the duration of the Rend Flesh ability by 5 seconds. It is dependent on the Improved Rend feat. With Berserk Inspiration being added making it more possible to utilize Bladeweave, we felt that Reaping Blade had became significantly less useful.
Conquest. This has been replaced with the Ability Berserk Inspiration. Allows the player to stack Furious Inspiration via normal weapon attacks, but they cannot proc the team Resurrection effect when at 10 stacks. Canceling Berserk Inspiration removes all Furious Inspiration stacks. Feat points increase the proc rate.
Two Handed Master: This has been replaced by Ruthless Assault. Every time the conqueror crits the crit chance is increased for 10 seconds. This can only happen once every 15 seconds. Additional feat points in the line increases the critical hit chance bonus.
Changed the stamina cost of Rend Flesh and Improved Rend Flesh to be calculated from base stamina instead of max stamina.
Reduced the damage bonus of Colossus of War.
At Death's Door has had its protection values increased when the player casts Battle Cry: To the Death to 200/400/650, up from 230/345/460.
All ranks of Breach will now share a single animation to make higher ranks more viable in situations where time is of the essence.
Devastate now increases Hail of Furious Strikes damage by 1/2/3/4/5% (down from 2/4/6/8/10%).
The duration of the Throat Slash debuff has been increased to 2 seconds.
Throat Slash now functions as a spell/combo interrupt and not a stun.
Throat Slash now applies Silence immunity instead of Stun immunity.
Throat Slash now displays as a level 25 combo.
Furious Resurgence is now a clickable ability that allows the conqueror to resurrect fallen comrades in and out of combat. The cooldown of this ability is 10 minutes if used in combat, and 10 seconds if used out of combat.
Furious Resurgence casting time reduced to 1 second [down from 4 seconds].
Furious Resurgence no longer requires you to have Furious Inspiration stacks running when using the ability.

Dark Templar
The feat "Ability - Soul Barrier" has been moved up the Desecration tree, to tier 4. The feat "Soul Infusion" has been moved up the Desecration tree, to tier 6.
The feat Spell - Covenant of Putrescence has been replaced by Deadly Covenants. This feat now improves the damage of Covenant of Arms, Pestilence, and Putrescence by 7% per rank.
Removed the self-damaging component from Covenant of War. Significantly increased the Melee Shield bonus from Covenant of War.
Desecrated Blood feat now improves the damage bonus gained from Covenant of War.
All Covenants will now correctly proc from spell attacks.
The Life Tap percentage gained from Covenant of Death has been doubled.
Any killing blow performed by the Dark Templar or his team while Covenant of Death is running will place a buff in the templar, increasing his unholy melee damage for the next 3 hits. This effect cannot occur more than once every 30 seconds.
Dread shadow is now a spell obtainable at level 70 if you feat for it.
Dark Hand feat has been changed. This feat now gives you an instant cast spell that inflicts unholy damage on the target and instantly heals you. The amount of damage inflicted is increased if the target is affected by the Drain Strength, and the amount you are healed is increased if you are running Blood Pact.
Unified the Ravenous Eater buffs. Both Soul for Our Feast and Leech Life will cast a 10 second duration buff increasing your damage. This should now allow for a 100% uptime.
Sadistic Glee has been removed. A new feat "Seal of Chaos" has been added, granting you a new spell. This spell taunts up to 4 nearby enemies, and gives you a short duration increase to the amount of healing you receive (that increases by the number of enemies affected by the spell). Some additional feat synergies exist: If you have Consuming Bulwark trained, a heal over time is added to the Seal; If you have Crystallized Ether trained, a mana heal over time is added to the Seal; If you have Ether Reap trained, a damage over time effect is added to the Seal.
Masochism no longer has a pre-requisite feat.
Renamed the "Spell - Soul Barrier" feat to "Ability - Soul Barrier". When training this feat you will now get an ability called Soul Barrier, not a spell as previously. Soul Barrier is now an ability that you toggle on or off, not something that you need to continually recast.
Changed Soul Infusion. Added the ability for this effect to critically hit. This now gives you back a percentage of your maximum mana, not a static amount (5% of your maximum mana). Rank 2 increases the amount gained by 100%. This mana gain cannot occur more than once every 10 seconds.
Every rank of Unhallowed Blight will now give the following Invulnerability debuffs:Holy Invulnerability Rating -10.00%, Unholy Invulnerability Rating -10.00%.
The feat Spell - Covenant of Putrescence has been renamed. This feat now offers all the benefits of the previous Covenant of Putrescence feat, combined with the previous Vile Putrescence feat.
Updated the description of the second rank of Vile Soul to show that it allows for the Unholy Damage to happen at 6 Sadism stacks.
Wisdom now increases your spell damage bonus as it does for priests.
Soul Infusion. This effect can now critically hit. The mana regain have been changed from a static amount to 5% of your maximum mana. Rank 2 increases the amount of mana gained by 100%. This effect can only occur once every 10 seconds.
Vile Pestilence and its offshoot feats have switched places with the Cabalistic Hunger feat.
Improved Blood Pact and Invulnerable Soul have switched places in the feat tree.
Increased the duration of Martyrdom 0.5s to ensure that the player receives all healing ticks.
Leech Life IV has had it's combo-starter changed from LR to UL.
Leech Life V has had it's combo-starter changed from LL to UL.
Leech Life VI has had it's combo-starter changed from LR to UR.
Dooming Presence's fear effect is now breakable by Agile Mind.
All long term buffs have had their durations increased to 4 hours.
Talisman Mastery now grants the Blood Hex and Shadow Hex spells in addition to its current function. These spells are only available while the Talisman Mastery buff is active.
Blood Hex: Inflicts damage on the target, heals the Templar, and applies the Hexed debuff. The Hexed effect can be stacked up to 3 times and increases the damage and healing done by Blood Hex and the damage dealt by Shadow Hex. The hexes stop if the Talisman Mastery buff is removed from the Templar.
Shadow Hex: Inflicts damage on the target and applies the Hexed debuff. The Hexed effect can be stacked up to 3 times and increases the damage and healing done by Blood Hex and the damage dealt by Shadow Hex. The hexes stop if the Talisman Mastery buff is removed from the Templar.
The amount of damage the Dread Shadow can absorb has been greatly increased.
Doubled the proc rate of the Drain Strength debuff (was 5 PPM, now 10 PPM).
All ranks of martyrdom will now place a team heal effect that lasts for 20seconds.
All ranks of martyrdom now has a team heal particle effect associated with it.


Demonologist
Chaotic Blast cast time has been reduced from 4 seconds to 2 seconds. Chaotic Blast damage has been reduced. Chaotic Blast now always applies its invulnerability debuff.
Cursed by Hell and Cursed by the Heavens no longer apply invulnerability.
Fiery Torment - The mana cost has been changed to 10% of base mana.
Living Firestorm; This spell will now deal less damage on the opener but more on each tick of damage. The overall damage has been slightly increased. Casting time has been reduced to 1.5s.
Living Firestorm is now able to crit on the initial and pulsing AOE damage.
Storm Chains - The level check on the target has been removed. The cost has been changed to 10% base mana cost.
Mystic Suppression. This spell is now instant cast with a 6 second duration and 45 second cooldown which increases your unholy protection. This is now a spell that is meant to be used tactically in combat instead of a longtime buff.
Demonic Wrack. This feat has been replaced by Shock Lance. This replaces the old Demonic Wrack feat (which was a stacking invulnerability debuff that is no longer a good 5 point end feat with the new generic invulnerability debuff system).
Shock and Shockstrike now build up Empowered Shock Lance on the caster. This increases the critical chance and lowers the casting time per stack.
Shock Lance consumes 2 Empowered Shock Lance stacks.
Casting Shock Lance will increase the mana cost of the next Shock Lance. This is a mechanic so you can choose to get extra damage from Shock Lance and end up being incredibly mana inefficient, or get consistent mana-efficient nuking. Shock Lance is a column spell, and will hit all enemies between the caster and the target (although only a 1m radius).
Soul Resonance no longer feeds your pet mana. When you cast Shock, that target will explode 2 seconds later, inflicting electrical damage on nearby enemies.
Spell - Pact of Earth Walking is now a permanent effect on your pet. The damage increase has been lowered to compensate for this.
Pact of Earth Walking now allows pets to cast the Team Heal effect. This spell can only be cast once every 20 seconds.
Investing feat points in Wicked Bolts now also increases the damage dealt by this spell by 100% per rank.
Planar Shift now costs 30% of your base mana.
Planar Shift cooldown has been increased to 5 minutes.
Abaddoron Warrior will now show in the GUI the number of times the buff has been applied.
Shockstrike has been changed to be a 2.5 second cast spell by default. When Shockstrike was rebalanced for 1.05, it was significantly overspecced. This has been corrected, and it now behaves correctly as a 2.5 second cast spell.
The Succubi should no longer look like they are chewing gum while in their idle animation.
Swift Shockstrikes has been removed and replaced with Spell - Circle of Magic. This feat still gives the +1% damage per rank to Shockstrike. In addition, it enables the Circle of Magic spell. This creates a temporary magic zone that grants 2/4/6/8/10% magical mana tap to all allies that stand within it.
When the spells were rebalanced, Waves of Flame was incorrectly given a coefficient that was too high. This has been corrected, and it now has a slightly lower coefficient.
Pact of Dread now increases the critical damage bonus of Shock and Shock Lance. You will now correctly gain the Pact of Dread effect when your pet performs a critical hit. You cannot gain the Pact of Dread effect if you are running the spellweaving Hand of Doom buff.
Fixed multiple issues with the Demonic Warlord pet not correctly getting the bonus for all ranks of pet-augmenting feats. Fixed an issue where the Demon Familiar pet was not getting the bonus from rank 1 of Fury of the Underworld.
The demons the Demonlogist can summon have new textures.
Fixed a bug with the Overload Feat making Inferno of Amher overwrite itself when it reached a stack size of 2.
Fixed a problem where the Overloaded Shockblast feat was not increasing the chained damage of Shockblast (Rank 1).
Increased the cast time of Storm Chains to 0.5 seconds.
Reduced the duration of Storm Chains to 10 seconds.
Increased the cooldown of Storm Chains to 40 seconds.
Shrink will now only affect the Demon pets summoned by the Demonologist.
Incinerate Stacks: Incinerate will now only stack up for the player that casts it. If an other player casts Fires of Gehenna they will no longer start on the same stack as the other demonlogists that have already stacked up Incinerate. Detonation will now only consume the casters Incinerate stack.
Shield of Infernal Flames will now last 1 hour. Up from 30 mins.
Reduced the radius of the Black Ashes effect to match the radius of Inferno of Amher.
Spellweaving buff Hand of Doom will now correctly give a 100% crit chance to Gate of Hell, Inferno of Amher, Shockblast, Thunderclap and Waves of Flame. The 100% crit chance to Hell's Garden has been removed from the buff.
Reduced the Incinerate damage bonus of the Lingering Flames feat to 30/60/90/120/150% (down from 45/90/135/180/225%)
Significantly increased the spell damage coefficient of Fires of Gehenna (Rank 1).
Reduced the bonus damage granted to your pet with Pact of Earth Walking to 100% (down from 166%)
Reduced the critical damage bonus of Pact of Dread to 10/20/30/40/50% per respective trained feat point (was 20/40/60/80/100%)
Incinerate will now only stack up for the player that casts it. If an other player casts Fires of Gehenna they will no longer start on the same stack as the other demonlogists that have already stacked up Incinerate.
Detonation will now only consume the casters Incinerate stack.


Guardian
Combat Mastery feat has been changed. This feat now provides you with the Combat Mastery Stratagem. When active, this stratagem increases your base weapon damage.
The border of your active Tactic/Maneuver/Stratagem will now highlight.
Changed the Guarded buff you get when using your Guard combos. This now gives you a 10% bonus to your armor while active. Swapping weapons still removes this buff.
Polearm Mastery feat has been replaced by Relentless, and should now give the player a 2,4,6,8,10% chance to resist stun & fear effects.
The natural health regeneration from the Toughness feat has been reduced.
Toughness - Changed to increase the Guardian armor by 1/2/3/4/5%.
Weapon Master feat has been changed. It now grants a new ability - Cry of Havoc. This ability hits the closest 4 targets near the Guardian for minor damage and generates a high amount of hate.
The internal cooldown of Redoubt has been lowered by 10 seconds.
The stamina burn effect of the Disable combo can now crit. The Brutal Maiming feat now increases the chance of this stamina burn effect to critically hit. The critical hit check for the stamina burn is a separate roll from the combo critical hit check, so it can crit independently.
The scaling of Bloody Vengeance has been lowered, as it was doing far too much damage too quickly with a high Vengeance counter. Each stack of Vengeance now increases the power of Bloody Vengeance by 4% per feat point invested (so 20% per Vengeance counter with all 5 points in Bloody Vengeance).
Relentless Assault now reduces the cooldown of Skewer and Disable by 10 seconds and Guard and Storm Strike by 5 seconds (up from 3 seconds on Disable, 6 seconds on Skewer, 2 seconds on Guard, and no improvement for Storm Strike).
Increased the damage done by the charge attack when using Impale.
The bleed effect from Impale should now always tick four times.
Using Riposte after evading an attack now reduces the cooldown of Riposte by 3 seconds.
Increased the damage of Riposte when it is used after evading an attack.
Skewer will now also apply a 60% snare effect to the targets it hits. This snare lasts for 6 seconds.
Storm Strike no longer has a knockback effect.
Reduced the cooldown of Storm Strike to 25 seconds.
Disarming Aggression now affects Skewer and Storm Strike.
Defiance now heals the Guardian for 2% of his max health per tick. Now has an initial tick and will always heal four times.
Changed Lightning reflexes into giving 2.5% passive evade chance aswell as granting a clickable ability that clears the cooldown timer on the following Guardian Tempest abilities. Impale, Disarming Aggression, Guard, Stagger, Disable, Riposte, Skewer, Storm Strike. The ability has a 5 minute cooldown.
At level 10 you will now gain a new ability - Reckoning. You will be able to use this immediately after using a Flashing Arc, Disable or Storm Strike combo to inflict damage on the target, or around you in the case of using it after Storm Strike. If used after Disable, you will regain some stamina. It is intentional that this only works with pole arm combos. All existing guardians will get this ability when they next log in. It inflicts more damage when you are in frenzy stance.
Guard Destroyer now applies the Physical Ruin debuff (-15% physical invulnerabilities)
Guard Destroyer cooldown increased to 45 seconds.
Juggernaut has been tweaked. The spell damage bonus has been removed and the weapon contribution bonus has been increased to 70%.
Enduring Defense Manoeuver will now give the Guardian Armor instead of Generic Invulnerability Rating. The amount of armor gained will be scaled based on the player level.
Reduced the critical bonus damage on Flashing Arc gained via the Brutal Sweeps feat to 10% (down from 17.5%).

Herald of Xotli
The pulsing area fire damage from Avatar of Xotli has been corrected to gain the same benefit from bonus magic damage as the Desecrating Essence pulsing area damage (it was too high).
Clarity of the Mad now provides passive resistance to fear effects instead of modifying the Sign of Xotli spell to have this resistance effect.
The increase in damage of the pulsing Hellstep damage when you are polymorphed has been decreased to 100% (own from 400%)
The Tongue of Xotli fire pits are now able to crit on their pulsing AOE damage, and they should no longer be susceptible to crowd control effects.
Inferno Curse has been changed. There is now just a single rank of this spell (rank 2 and 3 will no longer appear in your spellbook and cannot be cast). It now causes a 10% elemental invulnerability debuff (affecting fire/cold/electrical). The cast time has been reduced from 2 seconds to 1.5 seconds. This spell now costs 7% of your base mana to cast. This spell also has a DoT and a negative damage multiplier.
Updated Mindless Brute to match the new health values.
Touch of Hell now reduces the cooldown of Hellstep by 15 seconds.
Burning Skull is now an instant cast 3 charges spell that triggers when someone attacks you.
Lingering Hell: Changed functionality of feat to increase the ticks from the AoE after the Hellstep by 1 tick per point.
Flame Tongue: The Duration of this buff has been changed to 15 seconds, up from 10.
Xotli’s Vengeance: The duration of this buff has been changed to 15 seconds, up from 8.
Body and Spirit Wrack: Reduced the animation length of the combo finisher.
Fiery Enervation: This spell and it’s effects have been merged into Inferno Curse.
Arcane Abatement: This spell is now instant cast, has a 6 second duration, 45 second cooldown, and greatly increases your cold protection. This is now meant to be used tactically in combat, not as a long duration buff.
Avatar of Xotli: There is now a new model for this buff.
Exultation of Xotli: This has been changed into 4 ranks. You now gain the first rank at level 30.
Increased the max absorb value of the Herald's damage absorb shield spell Contract of Protection. It should now be equal to the Necromancer and Demonologist versions.
The bonuses for rank 3 and rank 4 for Improved Phoenix Cloak were inverted, giving the rank 4 bonus at rank 3 and the rank 3 bonus at rank 4. This has been fixed.
When you gain the Fury of Xotli buff, a short, basic particle effect is now played to make it easier to spot when you have a free Hellfire Breath.
Fixed the Hellfire Feast feat to correctly give you physical mana tap as per the intention and description, rather than magical mana tap.
The Fiery Weapons proc can now crit.
Hell Strikes VI should now play the proper animation on Female characters.
Rage of Xotli reduced to increase the damage of Hell Strike by 1/2/3% (Down from 3/6/9%).
Inferno curse now applies Elemental Ruin instead of Elemental Wrack. It will not stack with the debuff applied through Molten Steel Slash etc. Cooldown has been increased to 45s.
Bonds of Anguish has been removed and replaced with Chains of Anguish. This is a short duration, fast casting damage over time spell. When the damage triggers, that target and any others between the target and the herald will take damage. There is a synergy between Chains of Anguish and Clarity of the Mad, in that while Chains of Anguish is running, you will gain a 33/66/100% resistance to fear effects based on the number of feats in Clarity of the Mad.
Flame Lash has been changed from a combo into a spell. When you train the Flame Lash feat, you will now receive a spell. This spell has a long range, hitting a single target.
Changed Thundering flames effect from being a 1s silence to an interrupt effect.
Hell on Earth and Tongue of Xotli have swapped places in the feat tree. Tongue of Xotli is now a possession feat, while Hell on Earth is an Avatar feat.
Hell on Earth has been changed. This now grants you an instant-cast spell that creates a zone on the ground that gives you (and any other Herald that has Hell on Earth trained) a large increase in Combat Rating (fire) while you remain within the zone.
Tongue of Xotli has been changed to a cone spell, rather than a targeted column spell. Its damage has been increased.
Knowledge of the Underworld has been changed, and now gives an increase to magic fire damage.
Hatred of the Living has been changed to increase the damage of Hellfire Breath by 2% per rank.
Word of Command spell now only has one rank, gained at level 13.
The base damage of Inferno has been slightly increased. Additionally, Inferno gains an increased benefit from bonus magic damage based on the Flame Lash counter. Each Flame Lash counter grants an extra 2% coefficient to Inferno when it is cast. Inferno has a new particle effect to better signify when you have it running.
Avatar Feat: The Flame Cleave has been changed to no longer trigger a damage ability behind the target you hit. It will now passively give you Combat Rating Fire instead.
The bonus combat rating gained from Avatar of Xotli has been lowered. The active damage proc gained from Avatar of Xotli has been removed.
Demonic Link has been changed to only provide bonus magic damage, it no longer provides a combat rating bonus.
Chains of Anguish no longer provides resistance to Stun effects with Clarity of the Mad trained.


Necromancer
Because of the vastly different natures of Reanimation vs Nightfall necromancers, the manacost of the necromancer hostile spells have been changed to be a percentage of your base mana.
With the removal of the two magic rating buffs, that controlled which type of nukes you used, we used this as an opportunity to change the way some of your core nukes work. Pestilential Blast will not longer be a nuke-over-three-seconds spell, but turned into a true DOT. Flesh to Worms has been made into a long duration DOT. Chill is now instant cast and will consume Pestilential Blast for significant burst damage. Lifestrike has been changed to be a direct lifetap and had its stamina cost removed. Certain reanimation pet-augmenting feats will now also affect Lifestrike.
All spell casting pets are now able to crit. The Corruptor's Aura of Corruption is now able to crit.
Blasphemous Ruin damage increased.
The proc from Blasphemy can now critically hit.
Blighted One (melee pet) now has a proc to stack up a de-buff that lowers the target's Holy and Unholy Protection.
Bursting Bomb now has a secondary effect. It increases the damage that Chill inflicts.
Chill has had its base damage lowered. Chill is now instant-cast. Manacost of chill increased. If Pestilential Blast is running on the target, Chill will now consume Pestilential Blast and inflict a significant amount of damage.
Corrupted Soul now has a secondary effect. It increases the amount healed by Lifestrike. It no longer increases the damage of Lifestrike (given the small amount of damage that spell now inflicts).
Corpse Detonation (fixed a bug where the damage did not get recalculated when pet damage was changed from 3% to 7%). Increased target damage spec, but overall damage is reduced slightly because of this previous bug (down around 50ish points on average at level 80).
Deathly Blizzard will now stack up with minus elemental protection instead of cold invulnerability.
Dread Blight now has a secondary effect. It increases the amount of stamina gained from Harvest Spirit. It also causes your Lifestrike spell to additionally inflict stamina damage on the enemy, and increases the amount of mana damage inflicted by your Lifestrike spell.
Flesh to Worms has been changed to a 30 second dot.
Flesh of the Wight: The dots from this ability can now crit. They now also gain bonuses from your bonus magic damage. Changed the cast time to 1 second and the duration to 4 hours.
Freeze can now crit. Removed the level check on these spells so that the crowd control aspect will affect all levels. Fixed the Freeze effect triggered from Tome of Epithur to be in-line with the other freeze effects (was using the old mezz-type freeze)
Frenzy will now also put a -15% Unholy and Holy debuff on the target.
Frost Blast damage increased slightly. Removed the level check on these spells so that the crowd control aspect will affect all levels.
Gangrenous Stench will now give -10% invulnerability to all physical stats.
Gangrenous Stench has been changed. Targets cannot be affected by multiple overlapping AOE damages anymore, they will only be hit once.
Gelid Bones has been changed from a weak DOT to inflict instant damage. The base area size has been increased by 1m. This spell will now inflict triple damage against minions.
Gelid Bones will now show the damage in the tooltip for both minions and non-minions.
Grim Hunger is now a 33/66/100% chance to built up Spiritual Protection Debuffs.
Grip of Death damage has been lowered slightly. Manacost has been reduced. Grip of Death will do more damage the closer the target is to death. This will take effect when the target is below 60% and additional effect when the target is below 20%.
Ice Strike has had its cooldown removed. This is now your primary nuke spell.
Decay and Soul Frost have been changed slightly. The trickledown from bonus magic damage for these spells has been lowered. The damage has been increased slightly.
Fixed a problem where No Rest for the Dead would place Shatter on cooldown, and vice versa
Lifestrike now takes 0.5 seconds to cast, inflicts a small amount of instant damage but gives back significant health. The cooldown has been increased to 12 seconds, and no longer takes stamina to cost.
Mark of the Devourer - this spell has been changed slightly to emphasize its healing nature more than its damage nature (as Nightfall necromancers don't have the same range of healing options available as Reanimation necromancers). The duration has been reduced to 30 seconds, to make it in-line with your other core dots. Damage has been slightly reduced. The buff you receive that increases the damage of the Mark of the Devourer will now increase in power ever 7 seconds, rather than every 15 seconds. The healing power has been increased - healing will now occur every 6 seconds rather than every 10 seconds, and the amount gained each tick of healing has been increased. The increase in healing gained by spending additional points in this feat has also been increased. Additionally, if this DOT runs its entire duration, you will receive a significant heal at the end (this end heal is not increased in power by putting additional points into this feat).
Necrotic Pustule now has a secondary effect. It increases the duration of your Flesh to Worms spell, and Infestation effect by 6 seconds.
Night of the Harvester now has a secondary effect. It causes your Lifestrike spell to additionally grant you mana (Harvest Soul) and stamina (Harvest Spirit). It also increases the amount healed by Lifestrike. It also lowers the mana cost of your Lifestrike spell (by 50/100%).
Pestilential Blast has been changed to a 15 second dot. Its damage has been lowered.
You will now get Pestilential Blast (Rank 1) at level 7 and Chill (Rank 1) at level 1.
Plagued Heart Curse - reduced the casting time to 1 second. The damage caused if this triggers can now also crit.
Ruined Blight now has a secondary effect. It increases the amount of mana gained from Harvest Soul. It also causes your Lifestrike spell to additionally inflict mana damage on the enemy.
Set's Cold Hatred, Set's Ruin and Blasphemy have all been changed. These buffs now exist in only a single rank, and do not expire (but you can still only have one active at once). Set's Cold Hatred now gives you a passive amount of armor and critical rating, and whenever you perform a spell critical hit, your pets gain a short term damage buff. Set's Ruin now gives you a passive amount of fire, cold and electrical protection, in addition to spell penetration, and whenever you use Chill to consume Pestilential Blast you gain a short term increase to your base spell damage. Blasphemy now gives you a passive amount of holy and unholy protection in addition to hit rating, and while active your Flesh to Worms has a chance of inflicting 2 ticks of damage whenever it inflicts periodic damage. Blasphemy does not stack with the conqueror's Marshal the Ranks battle cry. The goal behind these changes is to make these spells more of a choice, depending on what role you are playing.
Unholy Hands - increased manacost.
Tome of Epithur - Changed cast time to 1.5s. Changed mana cost to 25% of base mana. Changed self frost/unholy +bonus damage to +generic magic damage.
Wither Soul has been renamed to Withered Soul, and has been changed. When you perform a critical hit, you have a 50/100% chance to gain the Withered Soul effect, which makes your next Ice Strike instant cast. This cannot occur more than once every 10 seconds, and cannot occur if you are under the effect of the Death God buff.
Wretched Heart Curse has been changed. When trained, it will change the Plagued Heart Curse spell to cause the cursed enemies to place a heal-over-time effect on their target when it triggers. This heals 1/2/3% of total health every 4 seconds for 8 seconds, and cannot be placed on the same target more than once every 20 seconds.
Lifestealer and Harvester: The heal/regen from these two pets now persists for 1 second, so you can only get an effect every second at max. (In the past you would occasionally get bursty patches of lots of healing/regen procs). Removed the variance from these spells, so they always give you the same amount back. Slightly increased the amount based on the proc chances.
The Master of the Dead feat now also removes the Shackled Heart requirement from the Ghoulish Feast spells in addition to its current effects.
Ghoulish Feast duration has been reduced to 15 seconds for all ranks.
The effect of the Deathly Resilience and Unnatural Dexterity feats have been lowered. Deathly Resilience now gives the pets a 5/10/15% immunity increase. Unnatural Dexterity now gives the pets a 5/10/15% evade increase (except for necrotic bomb pets).
The Empowered Archmage feat was providing too much of a benefit and has been reduced. It now increases the damage by 2% per rank.
No Rest For the Dead has been changed. In addition to granting you the existing spell, the feat will permanently lower the casting time of your pets by 5/10/15%. The duration of the buff has been reduced from 20 seconds to 15 seconds.
The Frenzy spell will no longer go on cooldown if it does not affect a pet.
The Blood Arcanist pet is now able to properly trigger Cabal. Fixed the proc rate of Cabal for the Archmagus pet (it was way too low). The Blood Arcanist pet now correctly has its AOE radius increased by the Empowered Archmagus feat, just like the Archmagus pet.. Corrected the proc rate of Spiritual Torment gained from the rank 1 and rank 2 Grim Hunger feats for the Blood Arcanist and Archmagus pets (it was too low).
Corrected an issue with DoTs to ensure that you will always get all ticks off each spell.
Frenzy should no longer interrupt pet actions.
Pets should be a lot more responsive after killing their target.
The attack command should always lock nero pets to the selected target even if you are in assist mode.
Particle effects in Necromancer pet spells should no longer appear long after the "throw spell" animation.
All Necromancer caster pets now have casting animations.
The duration of Despoil the Soul has been increased to 1 hour. (Up from 12 minutes).
Cannibalism has been improved. The amount of mana gained has been increased by 25% for each rank. It is now instant cast. The cooldown of the spell has been lowered to 2 seconds.
The damage caused by Chill when it detonates has been increased. The coefficient of this spell has been significantly increased, so it scales very well with bonus magic damage..
The Ancient Souls feat has been changed to "Spell - Ancient Soul". In addition to its previous effects to increase the lifespan of Parasitic Soul pets, this feat now grants the Ancient Soul spell. This spell inflicts unholy damage on the target and causes a Parasitic Soul pet to be summoned.
The feat "Spell - Corpse Detonation" has been removed and replaced with the feat "Spell - Undead Champion: Slaughter Wraith". This new spell allows the summoning of a new undead champion pet, the Slaughter Wraith. This pet costs 6 points to summon and maintain
The following spells have changed from being point-blank AOE spells to be target AOE spells: Parasitic Soul Swarm, Decay, Soul Frost and Plagued Heart Curse.
The necromancer pet "Blighted One" had a slight health fix, and will now appear with 100% healthbar on the client when it is a full health. This change is only visual, and does not affect the combat performance.
Removed the Aura of Corruption proc from the Corruptor minion when Grim Corruptor feat is trained.
Slightly reduced the proc rate of the Corruptor minion's Corruption Touch proc.
Reduced the critical chance bonus granted by the Brutal Death feat to 1/2/3/4/5% (down from 2/4/6/8/10%)
Chill will now only detonate your own Pestilential Blast.
Detonating Pestilential Blast will now only remove your Pestilential Blast from the target.
The Ritual of the Lich now uses Base Spell Damage.

Priest of Mitra
The damage and mana costs of all the hostile PoM spells have been re-calculated.
Avert Thine Eyes will now add -15% Unholy and Holy Invulnerability. The effect off the miss-chance on target has been reduced.
The feat Blinding Light has been removed and replaced with the feat Divine Halo. Your holy nukes build up Divine Blessings on yourself. When this reaches 5, you gain the Divine Halo effect, which will periodically heal the lowest health friendly target close to you. Each heal performed will use up a Divine Blessing.
Clarity of Mind has been rebalanced. Cooldown has been reduced by a third, and damage % component of the spell has been reduced by a third.
Imperil is reduced to one rank. The debuff part has been increased to -10% holy and unholy damage invulnerability.
The mana cost of Lance of Mitra has been split between the base spell and the Divine Lance feat. Training the Divine Lance feat will increase the mana cost of Lance of Mitra with each rank.
Sustaining Faith has been changed to have a single rank. It is now a channeled spell with a 5 minute cooldown that returns 15% mana per tick (60% total). Undying Belief now causes Sustaining Faith to place a separate absorb shield buff when channeling has finished, and reduces the cooldown of Sustaining Faith by 30 seconds per rank. Determination and Relentless Faith no longer affect Sustaining Faith.
Fixed an issue which would sometimes allow the Holy Vengeance buff to be active multiple times.
Soul of Mitra now includes stun, fear, and charm immunity.
Increased the scaling of Lingering Flames with gear.
Increased the damage scaling with gear of Purifying Light.
Decreased the Cast Time of Imperil to 1 second.
Exorcism cast time has been reduced to 1 second.
Spellweaving for Priest of Mitra should now work the same as Demo and Necro spellweaving. When rank 6 is reached, you should always have 6% magic damage increase initally (excluding other beneficial spells triggered from spellweaving). This will gradually scale up to 25% magic damage increase for every refresh of spellweaving rank 6.
Emanation of Life will no longer cost extra mana to cast when Light of Mitra is active.
The Armor of Faith-buff will now give armor instead of physical invulnerabilities.
The damage from Mitra's Searing Eye as been increased against non-undead or demon targets. The damage against Undead and Demons remains the same.
The Priest of Mitra spellweaving buffs no longer affect the obsol


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on June 24, 2009, 11:04:54 AM
Dark Templar love!  Finally!


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Bungee on June 24, 2009, 11:09:01 AM
Is it worth playing casually?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on June 24, 2009, 11:40:12 AM
Leveling is easy (hence the 80 levels, they are easier than other games to achieve), there's plenty of content and not so much group-only stuff. Plus, if you are into PvP, casual pew pew can be lots of fun. I'd say yes, big yes. But I'm a fanboi.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on June 24, 2009, 01:12:54 PM
Damn you.  I may be resubbing to AoC and splitting time between AoC and GW. 

Thanks for the update Falc.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: CaptainNapkin on June 24, 2009, 01:24:05 PM
Wow, big update. I've been thinking of resubbing just to see how it looks on my new system. Of course I just did a Station Pass for the same reason and spent more time installing the games than I spent logged into them.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 24, 2009, 02:28:59 PM
Holy balance hell batman.

Resubbing. Will post my account name and server shortly. It's a PVP server btw.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 24, 2009, 02:57:01 PM
If a few people are going to give this a go, I am down to resub again. Schild, let me know what server. I have a character on Cimmeria RP-PVP.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 24, 2009, 03:16:01 PM
OK. So! You get one level 50 character if you have another level 50 anywhere. You can pick any server. I'll post the PVP server I've been playing on and whoever comes back, we can do it there. Word lyfe.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Famine on June 24, 2009, 03:27:55 PM
Leveling is easy (hence the 80 levels, they are easier than other games to achieve), there's plenty of content and not so much group-only stuff. Plus, if you are into PvP, casual pew pew can be lots of fun. I'd say yes, big yes. But I'm a fanboi.

There has been around 5 or so dungeon revamp and new additions added to the game since launch that hit helped fill the mid-level content gap. The new playfield added in the update helps caps it off with the 70-80 progression. Thus there is a good amount of solo and group encounters from 30-70 now for you guys jumping back into the game.

The update in it's whole has a major RPG overhaul which means updates to character statistics, items, abilities with classes, and crafting (gem revamp). This means we helped address the itemization issues and stat issue with affecting characters among other things.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 24, 2009, 03:44:08 PM
Ok, Schild, I got like 4 to 6 other guys coming back with me. Some never played, a few have.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Brogarn on June 24, 2009, 03:50:07 PM
Fuck. I just started playing LotRO, too. I can't do 2 MMOs at once. Well... make sure to post how it is. I already know Falconeer's opinion.  :why_so_serious:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Bungee on June 24, 2009, 03:54:00 PM
I'll give it a shot with the trial version as soon as my semester finals are over I think...

Falconeer- you don't happen to play on an EU server?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 24, 2009, 05:30:42 PM
Looks as though my Characters name is Kite and she's on Agony, the newest PVP server.

Morfiend, if you have new people coming, are you going to start at level 1?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Trippy on June 24, 2009, 05:35:11 PM
Looks as though my Characters name is Kite
:awesome_for_real:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hawkbit on June 24, 2009, 05:50:48 PM
I'll sub to this if there's decent retention in 10 days by you guys.   :oh_i_see:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on June 24, 2009, 07:12:15 PM
Falconeer- you don't happen to play on an EU server?

In fact I do. Fury server. Add me to your friend list. My main chars being Lefteye and Ambergriffin.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on June 24, 2009, 07:23:03 PM
If I come back can I have BlackRose? ;D


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on June 24, 2009, 07:30:53 PM
Damnit!  I uninstalled this.  Looks like I'll be playing in a month or two.  You'll probably all be gone by then!   :grin:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 24, 2009, 07:46:22 PM
If I come back can I have BlackRose? ;D

If I knew what that was, I would probably offer to give it to you.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 24, 2009, 09:15:41 PM
So, is the new system better than the old?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Famine on June 24, 2009, 10:10:31 PM
For those looking for info on the update, here is a list of articles (http://forums.ageofconan.com/showthread.php?t=196189). Mainly the last set of articles will be the most informative on specific system changes.



Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 03:07:28 AM
Hey Famine, if you are a Funcom guy, can you tell me where the character transfers are. I found the link in the announcements forum, but when I follow the link I dont see any transfer option.

Also. You guys really should put it in big letters in the character creation screen:

YOU ONLY GET ONE FREE LEVEL 50. MAKE SURE YOU ARE READY TO USE IT.

I have heard a ton of people not knowing its a one time use option.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 03:08:18 AM
Schild.

I am a Tempest of Set, Morfiend. My friend rolled an Assassin and PoM, not sure which he is going to play, and another guy rolled Barb. We should also have 2 to 4 more guys joining us tomorrow.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Xuri on June 25, 2009, 04:19:04 AM
Hey Famine, if you are a Funcom guy, can you tell me where the character transfers are. I found the link in the announcements forum, but when I follow the link I dont see any transfer option.
I'm not Famine, but if you're on the Euro-servers, you can find the character transfer option if you click "View my subscription" on the https://register.ageofconan.com/account (https://register.ageofconan.com/account)-page, and then scroll to the bottom where you'll then see an option for the free character transfers to low-population German, Spanish and French servers. I'm not sure if it's available on the US servers yet.

Edit: Added quote after rant by Trippy :)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 12:24:48 PM
Yeah, no transfer option there. Thats where I was looking before.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: squirrel on June 25, 2009, 02:02:52 PM
Well I've got about 20 days of spare time and a little spare cash, so I may come check this out. I'll be rolling lvl 1 as I never got to 50. Will post name after reinstalling - so tomorrow  :oh_i_see:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 25, 2009, 02:05:39 PM
Squirrel, I think most of us are playing low level anyway.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 02:14:39 PM
I think all of us are. You are the highest level at 20ish Schild.

I am still debating between ToS and HoX. Its almost a shame to play a caster in AoC cause of the good melee combat, now that there are no more 5 swing combos.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 25, 2009, 02:17:53 PM
I was grouped with a level 22 caster earlier that was soloing level 18 three-horn epic mobs.

I mean, what? Anyway, he was a tempest of set. Almost makes me want to remake my Priest of Mitra. In fact, I think I will.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 25, 2009, 02:27:06 PM
New main is Cthylla, PoM. Gonna focus on healing and burst damage like my last one.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 02:30:49 PM
New main is Cthylla

Gesundheit.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: VainEldritch on June 25, 2009, 03:21:57 PM
Ooohhh you basterds!

I only just got used to life without AoC and was congratulating myself on easing off the MMORPG teat. After reading that I'll have a quick re-sub. Just one month. Last one. Just to look, mind. Not to stay. oh, no.

 :grin:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on June 25, 2009, 04:31:05 PM
If y'all are going to be playing on a new server, could someone bump Jaelleah up from Trollup on Wiccana, please?  I probably don't need access to the guild bank, but I'd like it just in case since no one is around.

(Was Kylantha, but the merge made me rename.)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 04:43:47 PM
If y'all are going to be playing on a new server, could someone bump Jaelleah up from Trollup on Wiccana, please?  I probably don't need access to the guild bank, but I'd like it just in case since no one is around.

(Was Kylantha, but the merge made me rename.)

Maybe you should come over to Agony with us.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 25, 2009, 04:45:17 PM
Oh I'm so logging in tonight after I install it again.

Fuck yeah!

I guess I have to pick a class to play.  Feh.

Agony Server.  Ok.  You guys need a specific class?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 04:53:13 PM
Right now we have:

PoM (schild)
Barb
Necro
ToS or HoX (Me)

I have a few more guys coming, but how quickly and how solid they will be remains to be seen.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 25, 2009, 05:13:05 PM
Another quick question... if I install from the original discs are there any issue I should look out for?  Will it be dx10?  Can't remember if it included it in the beginning.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: MrHat on June 25, 2009, 05:33:41 PM
Someone toss me a trial? (If it exists).
tankstar at gmail dot com


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 05:34:19 PM
Another quick question... if I install from the original discs are there any issue I should look out for?  Will it be dx10?  Can't remember if it included it in the beginning.

You will have DX10. I just installed from the original disks, and its fine. They patch it in. You will have to DL like 2.5gb of patches. Which is better than DLing the whole 28gb client though.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 05:36:03 PM
Someone toss me a trial? (If it exists).
tankstar at gmail dot com

Sent.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: MrHat on June 25, 2009, 05:42:19 PM
Someone toss me a trial? (If it exists).
tankstar at gmail dot com

Sent.

Cool, I'll log in later.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 25, 2009, 06:03:40 PM
Oh I'm so logging in tonight after I install it again.

You might plan on playing tomorrow if you start installing this PM.  It takes like 12 hours to install........ :grin:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Tannhauser on June 25, 2009, 06:25:37 PM
Hmm, I might give this a go again.  But I un-installed, will take me a while to get on.

Quick question-Have they changed the pop-up item windows?  Minor gripe, but they bugged me.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 06:26:40 PM
Hmm, I might give this a go again.  But I un-installed, will take me a while to get on.

Quick question-Have they changed the pop-up item windows?  Minor gripe, but they bugged me.

No they havent. But I believe there are a lot more mods now to take care of stuff like that.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 25, 2009, 06:34:49 PM
Oh I'm so logging in tonight after I install it again.

You might plan on playing tomorrow if you start installing this PM.  It takes like 12 hours to install........ :grin:

Yeah... I forgot about that part.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 06:35:37 PM
It took me about 2.5 hours to install from the DVDs, and patch. All 2.8gb of it.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Bungee on June 25, 2009, 06:41:49 PM
Someone toss me a trial? (If it exists).
tankstar at gmail dot com

Oh, is there a benefit included for the one who sends a trial? If so, phisa - gmx - de
I'll see if my dell can deal with it after the weekend :)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on June 25, 2009, 06:42:33 PM
Maybe you should come over to Agony with us.
I'm not interested in PvP, now all of my characters are on Wiccana, plus I'd have to delete someone.  I'm not really interested in jumping servers again.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 25, 2009, 06:48:28 PM
It took me about 2.5 hours to install from the DVDs, and patch. All 2.8gb of it.

So...........that's too long. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 07:07:21 PM
Someone toss me a trial? (If it exists).
tankstar at gmail dot com

Oh, is there a benefit included for the one who sends a trial? If so, phisa - gmx - de
I'll see if my dell can deal with it after the weekend :)

There is no benefit that I could see. I just knew he was more likely to play if he had an invite sitting in his inbox.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 25, 2009, 07:08:05 PM
Going to try a HoX and a DT I think.

Interested to see if they are still gimp and if the priests are still OP


Title: Re: 1.05 is here - Perfect time to come back.
Post by: AutomaticZen on June 25, 2009, 07:08:20 PM
Anyone else have another trial?  I'd like to take a shot at this.

If it's great, I'll knock back $20 for it on Steam.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 07:10:09 PM
7-Day Free Trial Here (http://www.ageofconan.com/trial/index.html)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 07:11:42 PM
Going to try a HoX and a DT I think.

Interested to see if they are still gimp and if the priests are still OP

From reading the forums and talking to people in game. This balance pass did wonders. All the OPed classes (Priests, HoX, Necros) have been toned down a bit. While DTs got a nice buff.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: AutomaticZen on June 25, 2009, 07:13:35 PM
7-Day Free Trial Here (http://www.ageofconan.com/trial/index.html)
Thank you sir.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Threash on June 25, 2009, 07:20:14 PM
I have an 80 conq and a 45 hox, i cant decide between assassin or barbarian for my free lvl 50, any advice?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 25, 2009, 07:29:18 PM
I have an 80 conq and a 45 hox, i cant decide between assassin or barbarian for my free lvl 50, any advice?

I believe the Barb has a little less DPS but much more CC and a bit more armor. Take that as you will. Again, I could be wrong. I never played Assassin.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 25, 2009, 07:40:53 PM
I played an assassin up to 76 or so.  They were terrible.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 25, 2009, 08:48:59 PM
Playing as Draegan.

I think I may be a Re Tard.  Everytime I press "alt" it brings my hotbar to the 0 hot bar and my reassigned alt-1,2 etc keys won't trigger the ability.  Meh.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: MrHat on June 25, 2009, 08:51:11 PM
Fun fact:

Buddy Trials are 7 Days and require you enter your credit card before registering.

Regular Trials are 7 Days and don't.

lol.

Edit: Also lol @ 12 hours of patching to play on my macbook 9400M.  Fail?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Threash on June 25, 2009, 10:51:34 PM
I dunno what kinda connection you guys have but im almost done, its been about 3 hours.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 25, 2009, 10:52:10 PM
Hey. People who've done Tortage, what's that funky quest that warps you off to a bizarre colorful temple place.

Where you fight a tiger and shit.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 25, 2009, 11:06:36 PM
the aquilonian acheronian ruins storyline that involves the hobo crying about ghosts something else entirely (http://aoc.wikia.com/wiki/Quest:Tarisha's_Sacrifice).


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Threash on June 26, 2009, 12:04:41 AM
I guess my old server didnt close after all.  I now have a level 50 assassin on agony named threash and a lvl 80 conqueror on tyrannus called tremain.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 26, 2009, 12:15:46 AM
You're going to be very lonely if you're playing a level 50 on Agony.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 26, 2009, 01:37:49 AM
You're going to be very lonely if you're playing a level 50 on Agony.

I bet you catch him in 2 weeks if you play that long.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 26, 2009, 01:42:21 AM
Hush, you.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 26, 2009, 08:20:43 AM
Just rolled a Dark Templar named Laranaitis on Agony.

It is brand new though.  Don't know if I can transfer my higher level toons.  Have a level 20 assassin on one of the servers.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: AutomaticZen on June 26, 2009, 09:36:42 AM
Took about 3 hours to download and install but I'm ready to go.  Sadly, I'm at work.

Perhaps I shall read up on classes, and roll after work and my cat's vet visit.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Pennilenko on June 26, 2009, 09:38:36 AM
I dont have any characters on agony, but would like to play with you guys untill you get bored and quit in two weeks, who do i talk to for an invite hehe, I might move a character or make a new one im not sure.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 26, 2009, 11:42:39 AM
the aquilonian acheronian ruins storyline that involves the hobo crying about ghosts something else entirely (http://aoc.wikia.com/wiki/Quest:Tarisha's_Sacrifice).

Turns out it's not. I just stumbled upon it:

http://aoc.wikia.com/wiki/Quest:Xantia%27s_Wrath


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Feverdream on June 26, 2009, 11:52:10 AM
Wow.  Much respect to Funcom.  Talk about a company that got humble instead of defensive, and then buckled down to save their game.  Here's hoping they can do it...it's sort of broken my heart to see the big PvP releases emerge and then fade to a chorus of "...but it had so much potential!".  Just seeing one of them get pulled out of the fire would be a relief to my jaded gamer's soul.

I swore I'd never play AoC again, but I'm staring at the box on my shelf right now.  Of course, I'm a somewhat easy mark -- I am so starved for a good PvP game.  And I really liked my PoM.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Threash on June 26, 2009, 12:33:47 PM
You're going to be very lonely if you're playing a level 50 on Agony.

I won't be leveling fast anyways, but i could use a guild invite if anyone is on atm.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 26, 2009, 01:02:44 PM
We didnt have a guild as of yesterday, since we needed to be off Tortage, and none of us where yet. Maybe you can get with Schild today and get it created.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 26, 2009, 01:04:33 PM
I got the guild made.

On that note, I'm making a level 50 assassin to twink out the low level folks while they play catchup. Ya know, do a bunch of level 20 epic instances and drop the blue loot in the guild bank.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: MrHat on June 26, 2009, 01:10:52 PM
Do any classes get a run speed buff?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Kirth on June 26, 2009, 01:14:33 PM
explain this free level 50 thing?

MrHat - I seem to recall bear shamans getting a run speed buff.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Threash on June 26, 2009, 01:18:51 PM
If you have a character over lvl 50 you can make a one time only char starting at lvl 50 of any class on any server.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 26, 2009, 01:20:40 PM
Do any classes get a run speed buff?

Well, since casters dont have to use Stam for combos, they can use sprint much more than a melee class. Thats kind of like a run speed buff.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 26, 2009, 01:21:30 PM
I'm still not sold on playing a DT.

I can't find any updated skill lists.  Anyone have a good link?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: MrHat on June 26, 2009, 01:34:26 PM
Do any classes get a run speed buff?

Well, since casters dont have to use Stam for combos, they can use sprint much more than a melee class. Thats kind of like a run speed buff.

So no?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 26, 2009, 01:41:21 PM
http://www.askkalanthes.com/

Feat planner and skill lists if anyone is curious.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Kirth on June 26, 2009, 01:58:03 PM
what was the name of the first server bat country was on ? and if it was server merged what server did it merge into?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Famine on June 26, 2009, 02:01:39 PM
http://www.askkalanthes.com/

Feat planner and skill lists if anyone is curious.

This one is up-to-date and has suggested builds.

http://aoc.yg.com/feat-planner


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 26, 2009, 02:01:50 PM
what was the name of the first server bat country was on ? and if it was server merged what server did it merge into?

I believe it was Zug, and it merged in to Wiccana.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on June 26, 2009, 02:33:01 PM
And I think I'm the only one there. :sad:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on June 26, 2009, 03:12:50 PM
http://www.askkalanthes.com/

Feat planner and skill lists if anyone is curious.

This one is up-to-date and has suggested builds.

http://aoc.yg.com/feat-planner
It's still out-of-date for Dark Templars.  The Ask Kalanthes site is current for us.

Also still interested in bumpage for the old Bat Country guild.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Ard on June 26, 2009, 03:30:14 PM
And I think I'm the only one there. :sad:

My dark templar is lurking on Wiccana also, but that's where I actually started way back.  I'm not going to be resubbing for a few weeks though.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 26, 2009, 04:53:51 PM
Having a hard time picking a class.  I would like a basic hack and slash melee type with a few tricks.  Any recommendations?  I have an assassin that seems pretty fun, but I really haven't played this game enough to really know.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: AutomaticZen on June 26, 2009, 05:13:50 PM
Dark Templar seems to be the closest to Paladin.  I think I'm going with that.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 26, 2009, 05:26:34 PM
Having a hard time picking a class.  I would like a basic hack and slash melee type with a few tricks.  Any recommendations?  I have an assassin that seems pretty fun, but I really haven't played this game enough to really know.


Conquerer or maybe Barbarian.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 26, 2009, 05:35:13 PM
Having a hard time picking a class.  I would like a basic hack and slash melee type with a few tricks.  Any recommendations?  I have an assassin that seems pretty fun, but I really haven't played this game enough to really know.


Conquerer or maybe Barbarian.

Yeah, I guess I'm just going to have to do one of each and see which one bores me first.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: AutomaticZen on June 26, 2009, 05:47:37 PM
Bear Shaman sounds rather sweet as well.  Damn.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 26, 2009, 05:48:43 PM
The biggest issue is that the initial mechanics are so similar on all the different classes.  I really wish there was a tangible difference early.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 26, 2009, 06:15:22 PM
The biggest issue is that the initial mechanics are so similar on all the different classes.  I really wish there was a tangible difference early.

A Barb is more of a Rogue, they have high DPS, high CC and Stealth, with relitively low HP and armor. Conqs have medilish DPS, with high armor and high life. You wont be wading in to a ton of enemies just swinging away with the Barb.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Redgiant on June 26, 2009, 06:48:37 PM
Any good patch download sites or torrents for what will probably be a pretty large d/l from release disks?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Kirth on June 26, 2009, 06:51:15 PM
Took me about 2 hours to fully patch from the install discs.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: AutomaticZen on June 26, 2009, 07:17:51 PM
I am Statham the Dark Templar.  I created a guy who looked like Jason Statham unintentionally.  Tried the name as a joke, and it worked. 

Oh well.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 26, 2009, 08:04:29 PM
Protip: if you create a 50, dislike the class, and want to create another, just cry to a gm and he'll give you another chance.

Also, it seems that they buffed the heck out of some bosses' hp pools.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 26, 2009, 08:08:26 PM
Protip: if you create a 50, dislike the class, and want to create another, just cry to a gm and he'll give you another chance.

It's true! My assassin is no more!

Of course, I still can't figure out what's worth playing for farming low level epic instances.

Quote
Also, it seems that they buffed the heck out of some bosses' hp pools.

This.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Famine on June 26, 2009, 08:46:20 PM
http://www.askkalanthes.com/

Feat planner and skill lists if anyone is curious.

This one is up-to-date and has suggested builds.

http://aoc.yg.com/feat-planner
It's still out-of-date for Dark Templars.  The Ask Kalanthes site is current for us.

Also still interested in bumpage for the old Bat Country guild.

Ahh if you check the bottom page it says it's still on the old patch version for the planner. :)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: hanzou on June 26, 2009, 09:10:17 PM
Alright, I'm in, but picking a class is going to be an issue.

Can anyone give a rundown on the classes?  All the descriptions I've read are chock full of fluff.
Just a very brief (1-2 sentence or less even) description would be choice. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 26, 2009, 10:26:26 PM
Guardian: standard tank.
Conqueror: arms warrior.
Dark Templar: poor man's death knight.

Barbarian: rogue with less dps and more survivability
Assassin: rogue.
Ranger: Hunter sans pet.

Bear Shaman: healer with medium armor. Also uses melee attacks, or so I hear.
Priest of Mitra: priest.
Tempest of Set: Used to be an aoe god of death.

Demonologist: nuker.
Necromancer: nuker with a lot of pets.
Herald of Xotli: fury warrior.
----

FuriAUI is, sadly, broken. Skill and stats tabs aren't working. Seems that the only UI up to dat e is Stonesomething or else, absolutely atrocious, but still better than the default.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 27, 2009, 12:31:40 AM
http://www.youtube.com/watch?v=fQCI-UXnfSc

recorded the jump, that music was playing in itunes. I'm somehow ok with this.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on June 27, 2009, 10:44:06 AM
Do I get anything fancy if one of you gives me a Free Trial referral?

Hurry up before I lose interest.

EDIT: Ahaha, account name "Yegolev" already taken, what the fuck?  I must have drank a LOT last year.  What to do...


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Vash on June 27, 2009, 02:51:32 PM
So, in a fit of boredom I grabbed the trial, working on a Tempest of Set now, might try a Guardian next.

Tempest's name is Exequias.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on June 27, 2009, 08:40:32 PM
I couldn't find my disks... but I did find something for others.

Newegg is selling AoC right now for $12.99 with free shipping (http://www.newegg.com/Product/Product.aspx?Item=N82E16832174001).  Tough to beat that. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cheddar on June 27, 2009, 08:43:49 PM
I will join if you kids are still playing when I get back from vacation.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 27, 2009, 10:00:02 PM
Hrm, was finding the kill speed of my conflag demo a bit lacking compared to my pre-patch ToS, thought that maybe they also were having trouble handling 4+ mobs in 1.05, logged on him, went to the villas and tested. ToS still fry stuff damn good, only difference is that I now have to vjolt when handling 4+ mobs if I don't have an Idol down. Still keep finishing those fights at full health and mana, which is  :awesome_for_real:

Does anyone know if demo's are supposed to have to pot when handling more than 3 mobs? Also, is havoc better for aoe?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: CaptainNapkin on June 28, 2009, 09:03:56 AM
I didnt have a DX10 card at release, but now that I do this game looks amazing. The looks alone made it worth the price of another month.
If I roll a new toon on Agony, do I find you folks by the standard 'Bat Country' guild or '/join f13' or something similar? (I looked up)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Velorath on June 28, 2009, 03:37:59 PM
Protip: if you create a 50, dislike the class, and want to create another, just cry to a gm and he'll give you another chance.

It's true! My assassin is no more!

Apparently they won't be doing that anymore after today.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cheddar on June 28, 2009, 04:23:32 PM
Whats the deal with the 50 bonus?

I will be coming back as a necro - by far the most fun of any class I have played since joining the diku spectrum. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: gimpyone on June 28, 2009, 04:37:21 PM
Whats the deal with the 50 bonus?

I will be coming back as a necro - by far the most fun of any class I have played since joining the diku spectrum. 

You can help us kill every other necro then.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Velorath on June 29, 2009, 04:55:24 AM
So the general consensus we seem to have come to is that assassins suck balls.  Seems like most of us have been jumped by them at some point only to beat them easily or have them run off before defeat.  As a lv. 20 necro, I fought off a 39 assassin to the point where he had to take off running with only a sliver of health left (wish I could have finished him off, but he was too high to agro any of the mobs in the area so I couldn't keep up with him).  Later on at lv. 26 I was jumped by a lv. 29 who barely scratched me before I snared him with some ice and allowed my 8 undead followers to claw him to death while I remained safely out of distance.

Anyone still planning on coming back would be advised to steer away from this class.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 29, 2009, 04:59:53 AM
An assassin at my level tried to jump me while I was in a huge battle, managed to get half my health off before I noticed, slammed on hand of mitra and he ended up running away while all the mobs were still beating on me. Poor guy.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on June 29, 2009, 06:13:53 AM
Before the patch, meaning one week ago, at level 80, Assasins are extremely powerful. Extremely. Everyone wants one.

No idea about now, or at lower level, but a lev 80 assassin is a beast. It requires much skill on the player side, though.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 29, 2009, 07:52:59 AM
Before the patch, meaning one week ago, at level 80, Assasins are extremely powerful. Extremely. Everyone wants one.

No idea about now, or at lower level, but a lev 80 assassin is a beast. It requires much skill on the player side, though.
Maybe there's a powerhouse level 80 build that is simply total crap prior to 80. Or maybe everyone just sucks. Fact of the matter is they are entirely laughable even up to around 40 right now. I haven't fought an assassin at a higher level. With the support of a ranger, however, they are unstoppable.

That said, every class is unstoppable with the support of a ranger.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ezrast on June 29, 2009, 10:18:51 AM
Got the trial and I'm trying to figure out the classes. Bear shaman looks neato but from experience I know that I tend to prefer squishy ranged classes over melee, and I can't figure out what differentiates the other healy-types. Should I just make one of each?

Also, is there a strong crowd control class?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 29, 2009, 11:07:17 AM
I originally leveled up an assassin to 76 and he's stuck on some server somewhere.  They were terrible a year ago.  Nothing worked for them.  Everything was broken.

They were fun though to PVE with.  Lots of numbers flashing all over the place.  I have no idea how they turned out.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on June 29, 2009, 11:16:34 AM
Why assassins are beasts in lev 80 pvp.

Fast as hell.
Insane damage.
Crazy CC.
Crazy anti-CC.
Crazy evade-invul skills.
Self-heal.
Charge.

Of course you can single them out and have fair fights based on your skills, but if a good assassin pops beside you in mass-pvp you are dead. They are like TF2 spies. They are great to kill ranged or any other second liner.

This, all based onpre-patch AoC. I know nothing about now.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 29, 2009, 11:17:58 AM
I've read a few posts, but I'm building a DT now that will be based on survivability. Not sure if it's going to work in this game but we'll see.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cyrrex on June 29, 2009, 11:35:08 AM
Damn you people and your making want to install this again and give money to the evil Norwegians.  Damn you!  :angryfist:

So, is it good now?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on June 29, 2009, 11:40:07 AM
So, I resubbed and I'm feeling a bit duped atm.

2/3rds of my toons need to be renamed and DX10 looks like ass on my machine. (8800gt c2d 6750 4gigs ram)

I can't speak for gameplay mechanics in general, but I spent an hour or two on my 20th level HoX and it all seems pretty much like it used to be.

I get a free level 50 toon too. Before I throw in the towel, I would like to join Bat Country on the new PVP server. Can anyone make recommendations for a PVP toon for someone that favors rangers ? (already have one, don't want another)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 29, 2009, 11:42:08 AM
Play a ranger.

Haha, no?

Necro then. If you want easy street.

Also, can you join that server? It's not a euro server.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on June 29, 2009, 11:55:27 AM
I'm a eurofag, but I live in the US :grin:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 29, 2009, 12:38:58 PM
SDX10 looks like ass on my machine. (8800gt c2d 6750 4gigs ram)

That's really odd. I have a setup a lot like yours. 8800gtx, c2d e6600, 6gb ram. DX10 looks absolutely fucking amazing. Unfortunately I take to big a performance hit running at 1900x1200 res (30 inch monitor) to play on DX10. Its like 15-30 fps vs 65-80fps.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 29, 2009, 12:43:02 PM
Can anyone thats played a high level "combo" class tell me if they still use the LL and LR attacks also? I freally like melee at the early levels, but once the combos start getting longer I just find it annoying. I really hated having to use 5 swing keys. So, does anyone know if a level 80 is going to have to use those keys for combos?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Xuri on June 29, 2009, 12:48:33 PM
All melee classes (and rangers) get the extra directional attacks at level... 40 I think, and you most likely have to use them for some combos, yes.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 29, 2009, 12:50:52 PM
All melee classes (and rangers) get the extra directional attacks at level... 40 I think, and you most likely have to use them for some combos, yes.

Yeah, I know you get them at 40. The reason I asked is that on my 55 HoX, I used to have to use them, now none of my combos on him require them. I was hoping they took them out of combos.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on June 29, 2009, 12:58:43 PM
SDX10 looks like ass on my machine. (8800gt c2d 6750 4gigs ram)

That's really odd. I have a setup a lot like yours. 8800gtx, c2d e6600, 6gb ram. DX10 looks absolutely fucking amazing. Unfortunately I take to big a performance hit running at 1900x1200 res (30 inch monitor) to play on DX10. Its like 15-30 fps vs 65-80fps.

You'll have to tell me what set up you have going to make it look great. I too have a 1900x1200 monitor, and had to switch to lower settings to get the FPS back to playable, but my dissapointment was not to do with FPS (that would be just a weak vid card) but rather that I just didn't see what I saw in those vaunted screenshots, even at lower FPS. Its possible that my settings were dumbed down from months ago and I turned off some shiney that needs to be on to see the DX10 goodness.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 29, 2009, 01:02:11 PM
Ill have to check when I get home. But basically, I turned it to DX10, AAx4, Bloom, God Rays. And it just blew my mind how good it looked.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on June 29, 2009, 01:32:36 PM
Ill have to check when I get home. But basically, I turned it to DX10, AAx4, Bloom, God Rays. And it just blew my mind how good it looked.

I'll do that too. Maybe I'll eat my words. Bytw, is God Rays an actual setting, or a popular term for something else?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: squirrel on June 29, 2009, 01:40:56 PM
SDX10 looks like ass on my machine. (8800gt c2d 6750 4gigs ram)

That's really odd. I have a setup a lot like yours. 8800gtx, c2d e6600, 6gb ram. DX10 looks absolutely fucking amazing. Unfortunately I take to big a performance hit running at 1900x1200 res (30 inch monitor) to play on DX10. Its like 15-30 fps vs 65-80fps.

Yeah I have an 8800GT (512) and a C2Quad and the DX 10 LOOKS AMAZING - but performs like shite. I was getting 12 - 25 fps in Tortage. Dropping down to DX 9 and shader 3.0 it shot up to 90+ fps. So...DX 10 for me is for screenshots only heh.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 29, 2009, 02:42:04 PM
Ill have to check when I get home. But basically, I turned it to DX10, AAx4, Bloom, God Rays. And it just blew my mind how good it looked.

I'll do that too. Maybe I'll eat my words. Bytw, is God Rays an actual setting, or a popular term for something else?

Actual setting.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 29, 2009, 02:47:07 PM
Ill have to check when I get home. But basically, I turned it to DX10, AAx4, Bloom, God Rays. And it just blew my mind how good it looked.
I'll do that too. Maybe I'll eat my words. Bytw, is God Rays an actual setting, or a popular term for something else?
Actual setting.
You know when you're in a forest and light beams through trees and it looks like a ray of sunshine. Like where cats would enjoy sleeping.

Yea, it's those. And they look fucking fantastic.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Vash on June 29, 2009, 03:25:48 PM
One thing 1.5 is not helping, is figuring out which class to play as someone who didn't bother with AoC at release.   :awesome_for_real:

While I'm still on my trial I'm playing as many different classes as I can handle to get a taste of the different playstyles.  However, it would be nice to have an idea of how a given class stacks up in the late/end game considering it sounds like the relative power of classes shifts a good amount as you progress through the levels.  (Like how it's already evident that Necro's and Rangers are really powerful early on but other classes will catch or surpass them latter on with new abilities, for ex. charge type abilities for mele)

Would also be nifty if it was easy to look up the popular/most effective feat builds for a given class and get an explanation of how the different builds differ in playstyle.

I know the Wiki and Forums have a lot of information available but after some browsing and reading it appears nearly all of it is relating to pre-1.5 and thus is not necessarily applicable to how things currently play out in game with all the class, balance, and feat changes in addition the the stat revamp.

Unless I get some sagely advice or there's a strong need for a certain class I enjoy, it looks like I'll just be picking a class somewhat haphazardly based on how they play in the 1-20 range and hoping I'm not a gimp once I push for the higher levels.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cyrrex on June 29, 2009, 03:42:42 PM
It's AoC dude...what are the chance you'll end up playing it long enough to determine the long term strengths and weaknesses of a given class?  Go for instant gratification.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 29, 2009, 03:49:58 PM
Unless I get some sagely advice or there's a strong need for a certain class I enjoy, it looks like I'll just be picking a class somewhat haphazardly based on how they play in the 1-20 range and hoping I'm not a gimp once I push for the higher levels.

The thing is, with 1.5 just a few days ago, everyone is reworking builds, as the majority of popular builds have been made obsolete. The same goes for class power levels. Since people are not sure, a class that is considered weak today, could be the next FotM class once a new feat build is discovered for it.

Here is about what I have been able to find from reading the forums, but take this with salt, as it could all change.

Soldiers:
Frenzy stance got nerfed, leading to lowered damage across the board. Conqs seem the most unhappy of the soldier classes.

Rogues:
Havent heard much from Barbs, Assassins ether claim to be completely gimped, or killing machines. Rangers are happy in general.

Mages:
Demos seem to be in the same place Assassins are. Some say they are OP others that they are horrible. HoX's are fairly powerful end game from what I am hearing. Necros. Well Necros are very OP at lower levels, not sure how they pan out in the end game.

Priests:
ToS and PoM are both a little less powerful than before 1.5, but still pretty high on the power scale. I hear Bear Shaman are having problems with running out of mana.

Basically, pick a playstyle you like and go for it, as this early in 1.5, its to hard to tell whats going on.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 29, 2009, 04:15:16 PM
The thing with demo's is the difference between havoc and conflag. Cliff's notes: havoc shocks faces, conflag take moar buttons and is nowhere near as good.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Vash on June 29, 2009, 04:17:23 PM
The thing is, with 1.5 just a few days ago, everyone is reworking builds, as the majority of popular builds have been made obsolete. The same goes for class power levels. Since people are not sure, a class that is considered weak today, could be the next FotM class once a new feat build is discovered for it.

Yeah, that's basically why picking a class feels like throwing darts in the dark right now, especially as late arrival to AoC.  I've tried a ToS, Necro, Conq, and Guardian so far with Ranger and Assassin on the list for test runs tonight after work.  Hopefully that has most of the playstyles covered so I can make a somewhat educated choice, even if it's a preschool level education.   :why_so_serious:

One thing I'm wondering about the priest classes, is if their heals get significantly more effective or efficient as they progress.  On my ToS his heals were pretty pathetic and cost hefty amounts of mana so he ended up playing more like a dps caster with some weak "oh crap" buttons that drained his mana pretty severely.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 29, 2009, 04:31:59 PM
On my ToS his heals were pretty pathetic and cost hefty amounts of mana so he ended up playing more like a dps caster with some weak "oh crap" buttons that drained his mana pretty severely.

Thats pretty much what a ToS is, unless you spec specifically for healing. The PoM is the main healing class.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 29, 2009, 04:33:24 PM
Spec stormcrown. Stand near the mobs. You'll have as much mana as you want.
Also, stormfield radically changes the way you'll play your ToS.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Rishathra on June 29, 2009, 06:08:27 PM
On my ToS his heals were pretty pathetic and cost hefty amounts of mana so he ended up playing more like a dps caster with some weak "oh crap" buttons that drained his mana pretty severely.

Thats pretty much what a ToS is, unless you spec specifically for healing. The PoM is the main healing class.
Also, heals are complete ass until level 20, then they become usable.  I have found this to be true for everyone, even PoMs.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 29, 2009, 09:28:22 PM
I'm really enjoying my ToS and my HoX is pretty good too.  It really brings up my anticipation that the casting classes are going to be a lot more powerful late game for PvP.  It seems like it would be much easier to jump around spamming spells than worrying about combos. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: skrigg on June 29, 2009, 10:19:26 PM
I'm really enjoying my ToS and my HoX is pretty good too.  It really brings up my anticipation that the casting classes are going to be a lot more powerful late game for PvP.  It seems like it would be much easier to jump around spamming spells than worrying about combos. 

That is pretty much the problem some people are having with the game after the patch to 1.05. They basically nerfed melee damage and buffed caster HP, couple that with the fact that casters don't have to use stam for anything but kiting and you have melee not being able to do much when they get face time. Imo they need to up melee damage a bit and let combo users charge combos without a target with no penalty again.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 29, 2009, 10:57:25 PM
Or give melee classes a sprinting bar.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 30, 2009, 12:00:06 AM
Or give melee classes a sprinting bar.

Its like its 2007 again.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: squirrel on June 30, 2009, 12:00:10 AM
Or give melee classes a sprinting bar.

One thing I liked about WAR - no mana, no stamina. Just energy at an equal availability for casters and melee. It was a good solution to problems like this - but requires integration from the design stage.

Course it didn't stop balance issues, but it was a good mechanic. Not sure if that was GW or Mythic. (Never played the TT game)


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on June 30, 2009, 02:08:43 AM
I thought I was playing Gothic for a minute, so I turned on DX10 and the client shit the bed.  Whee, FunCom!


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 30, 2009, 08:58:11 AM
I thought I was playing Gothic for a minute, so I turned on DX10 and the client shit the bed.  Whee, FunCom!
I'm on an 8800GT and it didn't even shit the bed in DX10. Performance took a hit but it was still about 10-15FPS. I think of 1-5FPS (slideshows) as shitting the best. So what'd you do?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cyrrex on June 30, 2009, 09:10:28 AM
I am actually installing this now.  Wow.

DX10 was active when we played a year ago, wasn't it?  I seem to remember getting 15-25 FPS in the worst parts of Tortage, but I may have had the resolution down.  Also on a 8800GT.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on June 30, 2009, 09:17:13 AM
DX10 was active when we played a year ago, wasn't it? 

No it wasn't.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on June 30, 2009, 10:25:58 AM
Well, I turned on the god rays and stuff, and maybe I'm just in the wrong zone, at the wrong time of day, but I'm just not seeing it. Maybe I'm just spoiled by single player games.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on June 30, 2009, 10:33:54 AM
Well, I turned on the god rays and stuff, and maybe I'm just in the wrong zone, at the wrong time of day, but I'm just not seeing it. Maybe I'm just spoiled by single player games.
I don't know of many single player games with them... I mean, Crysis, as mentioned, but uhhh, maybe Uncharted? Don't really remember there.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: squirrel on June 30, 2009, 10:54:16 AM
I'm also on a 8800GT - I get about 20 fps in DX 10. Playable, but pretty choppy - I notice video lag when opening loot bags for instance. In DX 9 I get about 70 - 90 fps. So, yeah.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Vash on June 30, 2009, 11:30:04 AM
I've got 2 8800 GT's running in SLI and get between 20-40 fps in DX 10 (over 100 in DX9 but it looks like crap by comparison), the only thing that annoys me is the texture popping (in both DX9 and DX10) when you move in range of something and it switches from a low res. texture to a high one.

I haven't spent a ton of time fiddling with the video options, but my minimal efforts didn't seem to have much effect on the texture popping front and I was surprised it was just as bad in DX9 even with a maxed out view/range slider.  If there is any way to minimize the popping without making the game a slideshow I'd love some pointers/advice from those who are more experienced with the video options in AoC.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on June 30, 2009, 12:43:39 PM
I thought I was playing Gothic for a minute, so I turned on DX10 and the client shit the bed.  Whee, FunCom!
I'm on an 8800GT and it didn't even shit the bed in DX10. Performance took a hit but it was still about 10-15FPS. I think of 1-5FPS (slideshows) as shitting the best. So what'd you do?

Best I can recall, I changed to 1680x1050, which worked fine, then turned on AAx2.  Worked fine, so I turned on DX10 because it still looked shitty.  I restarted the client, it died and I filled out the little report, complained in this thread and went to bed.

Note I am running this on W7 RC, so YMMV.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on June 30, 2009, 01:20:52 PM
I had issues with shadows flickering in DX10 running two 4850's in crossfire.

I just kept it at DX9.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on June 30, 2009, 02:28:55 PM
But I want to see this game look good.  So far it looks like it looked good in 2005.

Clock is ticking on my trial, so I'll have to hurry.  Raidou the Demonologist on Agony.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on June 30, 2009, 05:06:57 PM
"It is possible your resource database has corrupt data in it" indeed. :oh_i_see:

This game had better rock hard.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 30, 2009, 05:39:37 PM
"It is possible your resource database has corrupt data in it" indeed. :oh_i_see:

This game had better rock hard.

It told me that too, I said skip.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on June 30, 2009, 06:36:40 PM
"It is possible your resource database has corrupt data in it" indeed. :oh_i_see:

This game had better rock hard.

It told me that too, I said skip.

It only does this when I try to run the DX10 client.

If I picked the EU client instead of the NA cilent, would I get "extra" things?

Also do I need to save these skillpoints?  I don't feel like I need to bump up Bandage right now.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on June 30, 2009, 06:38:24 PM
"It is possible your resource database has corrupt data in it" indeed. :oh_i_see:

This game had better rock hard.

I think you'll be disappointed.  It is better, but not phenomenal at this point.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on June 30, 2009, 07:19:26 PM
Also do I need to save these skillpoints?  I don't feel like I need to bump up Bandage right now.

Not really. If you're a healer you'll never need points in bandaging, and points in the running stuff are mostly useless. Spend all the rest in whatever you want, just don't sink more into climbing than you need at the moment, since respeccing isn't exactly cheap.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on June 30, 2009, 07:24:25 PM
Also do I need to save these skillpoints?  I don't feel like I need to bump up Bandage right now.

Not really. If you're a healer you'll never need points in bandaging, and points in the running stuff are mostly useless. Spend all the rest in whatever you want, just don't sink more into climbing than you need at the moment, since respeccing isn't exactly cheap.

For a caster, Hiding and Casting Concentration are pretty good to keep maxed.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: hanzou on June 30, 2009, 09:00:48 PM
All this fps talk is scaring me.   :ye_gods:

Anyone playing this on a 128mb video card? 
I still haven't gotten the game installed, but I'm on a 2.2ghz core 2, 4gigs ram, 128mb nvidiasomething laptop.
Will report on playability once I'm up and running.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Vash on June 30, 2009, 10:07:09 PM
After a more thorough run through the video options I've managed to get rid of the texture popping and crank my frames way up in DX10.  If you want max performance just turn off shadows, cranked most of my draw distances and am running AA x 8 and still have 70+ fps in DX10.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cyrrex on July 01, 2009, 08:16:10 AM
All this fps talk is scaring me.   :ye_gods:

Anyone playing this on a 128mb video card? 
I still haven't gotten the game installed, but I'm on a 2.2ghz core 2, 4gigs ram, 128mb nvidiasomething laptop.
Will report on playability once I'm up and running.

It should scare you...sounds like you'll be playing Conan The Slideshow.  My laptop has a 7600 mobile (256mb?) that only barely ran it.  I'm betting you'll have to turn shit waaaay down. 

My 8800 GT seems to be doing okay at 1900x1200 in DX 10 with something between medium and high settings (a few tweaks here an there).  I'm sure I haven't found the sweet spot yet, but the engine seems to be a little more efficient than it was a year ago.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on July 01, 2009, 10:03:36 AM
:(

$20 for a server transfer.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 01, 2009, 10:50:01 AM
Should you keep going with this I'd transfer one of my 80s to your server. Although I doubt it's possible to transfer EU to NA.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on July 01, 2009, 12:22:39 PM
FYI, I'm leaving tomorrow for vacation and will be outside the sweet, sweet protection of the U.S. borders.  I believe my trial will expire before I get back but I also believe I have decided to make a real account.  Although I've only made it to lv6 and have not actually gotten past that place with the panthers at Tortage gate.  It's either this or Guild Wars.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on July 01, 2009, 12:23:09 PM
Should you keep going with this I'd transfer one of my 80s to your server. Although I doubt it's possible to transfer EU to NA.

Holy crap Falc, you changed your avatar, its been how long now?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 01, 2009, 12:32:16 PM
I couldn't find my disks... but I did find something for others.

Newegg is selling AoC right now for $12.99 with free shipping (http://www.newegg.com/Product/Product.aspx?Item=N82E16832174001).  Tough to beat that. 
That's veeery tempting.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 01, 2009, 12:34:56 PM
Holy crap Falc, you changed your avatar, its been how long now?

That's very temporary. A tribute to a man I deeply loved.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on July 01, 2009, 12:35:40 PM
That's veeery tempting.

Do eet.  I can taunt you for an hour every week. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on July 01, 2009, 12:56:51 PM
I couldn't find my disks... but I did find something for others.

Newegg is selling AoC right now for $12.99 with free shipping (http://www.newegg.com/Product/Product.aspx?Item=N82E16832174001).  Tough to beat that. 
That's veeery tempting.

Eh, do I still need to buy the box?  Paying for a client is so 2003.  Someone answer today, please.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on July 01, 2009, 01:10:17 PM
I couldn't find my disks... but I did find something for others.

Newegg is selling AoC right now for $12.99 with free shipping (http://www.newegg.com/Product/Product.aspx?Item=N82E16832174001).  Tough to beat that. 
That's veeery tempting.

Eh, do I still need to buy the box?  Paying for a client is so 2003.  Someone answer today, please.
I have no clue. Are you asking if you can upgrade from the demo to a regular sub without paying for a box?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on July 01, 2009, 01:10:56 PM
So, I finally fiddled with the settings. Turns out some of the stuff just doesn't work on my card, such as Bloom. No idea why, but the check box is grayed out.

One thing I did notice that improved performance in AoC a lot is turning on Tripple Buffering in the Nvidia Control panel (not a AoC setting). I can keep the settings set at 'high' while still enjoying a decent and playable frame rate. I was suprised that it works, since I was told that tripple buffering only really works well on cards with very high memory, not my 512 card.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on July 01, 2009, 01:12:47 PM
I have no clue. Are you asking if you can upgrade from the demo to a regular sub without paying for a box?

Well, sure.  I believe the answer is "I have to buy the client" but can't hurt to ask.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Vash on July 01, 2009, 01:22:40 PM
Eh, do I still need to buy the box?  Paying for a client is so 2003.  Someone answer today, please.
I have no clue. Are you asking if you can upgrade from the demo to a regular sub without paying for a box?

Upgrading from the trial to the full client is $19.99 if you get the digital download directly from Funcom, just did it last night after not being able to send tells pissed me off enough to stop messing around.  Includes a free month + 2 days allowance for downloading the full client so your basically paying $5 for the client and a 1 month sub.

So it's basically a matter of time vs. money and whether or not you want the physical disks.  The deal from Newegg is cheaper but assuming you can DL the client faster than their free shipping it's slower.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on July 01, 2009, 01:38:11 PM
I doubt any download would be faster than Steam if you end up purchasing it.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on July 01, 2009, 01:41:58 PM
I'm pretty sure buying it from newegg.com and getting the Super Saver shipping would be faster, based on my experience in downloading the trial.  Also, it's $12.99 that way.  I already bought it, so no need to debate any more.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: CaptainNapkin on July 01, 2009, 01:46:47 PM
... after not being able to send tells pissed me off enough to stop messing around. 
So that explains why you didnt respond after I sent you a tell, after I didn't respond/see your message in general chat  :oh_i_see:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cyrrex on July 01, 2009, 02:09:21 PM
To be honest, this is a game where having the discs is probably a good thing.  I have downloaded this game once (I do not recall why) and installed it from discs no less than three times.  It's just too fucking huge to want to deal with a download....at least if you're like me and have no patience once you decide to play a game.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 01, 2009, 02:34:38 PM
Do eet.  I can taunt you for an hour every week. 
Dammit.

Two weeks with f-thirtards on Agony and then join Red Panda on the less-tardy server?  :why_so_serious:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Yegolev on July 01, 2009, 02:48:06 PM
Sounds like a plan.  See you next week.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Vash on July 01, 2009, 02:48:58 PM
... after not being able to send tells pissed me off enough to stop messing around. 
So that explains why you didnt respond after I sent you a tell, after I didn't respond/see your message in general chat  :oh_i_see:

Yeah, after bumping into or running past several F13 people in Tortage, trying to send a quick tell, and getting the you are not a subscriber error message every time I was pretty much ready to go full rageguy.  So sorry if it seemed like I was ignoring anyone.  :uhrr:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on July 01, 2009, 04:03:02 PM
Do eet.  I can taunt you for an hour every week. 
Dammit.

Two weeks with f-thirtards on Agony and then join Red Panda on the less-tardy server?  :why_so_serious:
Just be warned I'm not playing all that much and I'm still just a Trollop.  No one's taken the time to boost my status, so I can't do anything guild-wise other than show off our tag.  Or throw things into a bank no one can withdraw from.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 02, 2009, 08:57:52 PM
Sounds like a plan.  See you next week.
Looks like next week for me, as well. Watch out for newegg's new mail service. They DHL to the goddamned post office and then it goes through USPS  :uhrr:

I'm used to getting newegg stuff the next morning, this sucks (since I use 'em for work, too).


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on July 04, 2009, 12:11:28 PM
So, I started a new toon on Agony, leveling her up. I get to level 12 and I can't do any more Nightime quests, so I switch to daytime. I load up on daytime quests to get on with things. I enter Tortage Underhalls or whatever they're called, and I notice that the 2 or 3 other players there have their names in red, just like the enemy NPCs. I think, well, surely, we're here for the questage, and this is just saying that they're possible targets. Lets see how it plays out!

Behold, soon enough, two level 19 players, a HoX and an Assassin, start ganking me. Non-stop. I don't last very long as a level 13 finger twiddler. I figured perhaps there was some mechanic in place to prevent this obvious abuse of level difference, but aparently not!

So, the long and short of it is that till I reach level 19,  it looks like the newbie areas are fodder for people who should have moved on to the mainland, but are malingering in Tortage for gankage!

Is there something I'm obviously doing wrong? Is there a setting set by default that says 'azzreip me plz' or did I accidentally toggle a flag on my toon?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on July 04, 2009, 12:33:58 PM
No, you're not doing anything wrong, you're just fodder.  It's my biggest gripe about having levels in a PvP game.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on July 04, 2009, 01:22:11 PM
While I used to love open pvp, I'm becoming more of a fan of optional pvp.  When I get done with a 12h day at work, I occasionally like to just grind mindlessly away at a game paying half attention to it.  If I want to play a focused game, I'll head to the pvp area for it.  It gives me the ability to do both while still making progress on my toon. 

I think I'm going to start playing on a pvp optional server.  If anyone else is interested, pick a server and I'll find you there.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: ghost on July 04, 2009, 01:54:52 PM
While I used to love open pvp, I'm becoming more of a fan of optional pvp.  When I get done with a 12h day at work, I occasionally like to just grind mindlessly away at a game paying half attention to it.  If I want to play a focused game, I'll head to the pvp area for it.  It gives me the ability to do both while still making progress on my toon. 

I think I'm going to start playing on a pvp optional server.  If anyone else is interested, pick a server and I'll find you there.

I have a couple rolled up on Ironspine, but it seems pretty dead.  Wiccana may be more populated.  I'll roll one up on whatever server is the chosen one, too.  Maybe Falconeer can suggest a decent one.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on July 04, 2009, 02:30:52 PM
Wiccana seems to have a decent population, at least in the 50+ range.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lum on July 04, 2009, 03:09:08 PM
I'm going to go ahead and reroll on Wiccana too. The ganking by bored insta50s in Khopshef is getting more than a little old.



Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cheddar on July 04, 2009, 03:22:30 PM
I am as well - I actually have a level 38 Necro there already.  Do we need to start a guild?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lum on July 04, 2009, 03:25:18 PM
I apparenly am a trollop in Bat Country! Perhaps schild could log in long enough to hand out invite privs?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cheddar on July 04, 2009, 03:32:11 PM
I am as well.  Also, fyi, the triple buffering earlier in this thread seems to have improved my performance dramatically - will test out this evening.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 04, 2009, 04:45:46 PM
So, I started a new toon on Agony, leveling her up. I get to level 12 and I can't do any more Nightime quests, so I switch to daytime. I load up on daytime quests to get on with things. I enter Tortage Underhalls or whatever they're called, and I notice that the 2 or 3 other players there have their names in red, just like the enemy NPCs. I think, well, surely, we're here for the questage, and this is just saying that they're possible targets. Lets see how it plays out!

Behold, soon enough, two level 19 players, a HoX and an Assassin, start ganking me. Non-stop. I don't last very long as a level 13 finger twiddler. I figured perhaps there was some mechanic in place to prevent this obvious abuse of level difference, but aparently not!

So, the long and short of it is that till I reach level 19,  it looks like the newbie areas are fodder for people who should have moved on to the mainland, but are malingering in Tortage for gankage!

Is there something I'm obviously doing wrong? Is there a setting set by default that says 'azzreip me plz' or did I accidentally toggle a flag on my toon?

That's odd, on my level 19 necro i found that i couldn't attack folks lower level then me unless they attacked first.... 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on July 04, 2009, 05:28:39 PM
That's possible. Unfortunately, my twol main damage spells have splash effect, so probably someone ran past my target as one went off, flagging me me as agressor or some such.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lum on July 04, 2009, 09:44:15 PM
As a necromancer, I would get the "aggressor" flag almost the second I would enter the zone. I think AOE spells trigger it whether or not anyone is nearby.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Kail on July 04, 2009, 10:44:16 PM
That's odd, on my level 19 necro i found that i couldn't attack folks lower level then me unless they attacked first.... 

I don't think this is the case; my level 13 assassin went into the underhalls, started stabbing some NPC, and got ganked from across the room by a stealthed level 18 ranger.  If there's some secret "flag" button or something, I don't know what it is.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: skrigg on July 04, 2009, 11:21:26 PM
On PvP servers pretty much every zone is full on FFA pvp. In Tortage the Underhalls, White Sands, Costal Cave, Arch Ruins are all FFA. The rest of the game with the exception of the main cities are usually all FFA. There is no flag system, if you see someone in an FFA zone unless you are in a group or guild with them, you can attack them. There are no level restrictions, the Murder system was implemented because of this.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cheddar on July 04, 2009, 11:39:39 PM
On PvP servers pretty much every zone is full on FFA pvp. In Tortage the Underhalls, White Sands, Costal Cave, Arch Ruins are all FFA. The rest of the game with the exception of the main cities are usually all FFA. There is no flag system, if you see someone in an FFA zone unless you are in a group or guild with them, you can attack them. There are no level restrictions, the Murder system was implemented because of this.

Can you explain the murder system?  There have been times I could not attack others of higher level. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: skrigg on July 05, 2009, 01:25:34 AM
Can you explain the murder system?  There have been times I could not attack others of higher level. 


Basically if you attack someone who has a grey name, or much lower than you are you get murder points, eventually you will become a criminal and unable to use certain vendors and whatnot. There are camps where you can purchase goods from vendors that sell the same items (like potions)  but they are more expensive. You can do quests that will take away murder points or eventually as time passes you will loose criminal status. There is probably more to it then that but that's the basics.

Unless they have added some new pvp rule in the last 4 months (I just started playing again) the only time you should be prevented from attacking anyone at all is if you are in a major city zone or grouped/guilded with the person.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: CaptainNapkin on July 05, 2009, 11:11:40 AM
I'm torn. I can live without the PvP, but I've heard so many comments to the effect that PvP is the entire point of the game and you're missing out without it.
I think I rolled Wiccana at release, but barely got out of Tortage when I quit.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Engels on July 05, 2009, 11:41:40 AM
Well,one can still do PVP on the 'care bare' servers, just in specific zones for that purpose


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 05, 2009, 10:49:56 PM
Holy shit I don't even have the box in yet, get back from the mountains and see everyone jumping ship from the open pvp server.

I'm so shocked I brought back a taboo!

Murder system? THAT WORKED SO WELL IN UO

WAT CUD GO RONG

 :why_so_serious:

Srsly, guyz, save some lulz for me forffs


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Cheddar on July 05, 2009, 11:05:51 PM
Holy shit I don't even have the box in yet, get back from the mountains and see everyone jumping ship from the open pvp server.

I'm so shocked I brought back a taboo!

Murder system? THAT WORKED SO WELL IN UO

WAT CUD GO RONG

 :why_so_serious:

Srsly, guyz, save some lulz for me forffs

heh.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 06, 2009, 06:27:18 AM
The criminal system works very well in Conan. In UO being a criminal was fun, in Conan is not and no one wants to be one.
What happens in Tortage is just PvP driving school and usually whoever is into PvP just love it. Questers/Achievers, Sunday Gankers, Batteground Whores and PvP-curious do not apply.

Still, I am not advocating any sense of superiority here, as it all boils down to playstyle: if you are into questing and having the number next to your level go up then go PvE. If you are into action competitive games with less skill needs than a FPS but a more open and achievement-driven world then go PvP.

Conan PvE : Conan PvP = Call of Duty coop : Call of Duty multiplayer

Call of Duty coop is a GREAT game. Some just prefer the deathmatch/team based part.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: DLRiley on July 06, 2009, 07:57:36 AM
The criminal system works very well in Conan. In UO being a criminal was fun, in Conan is not and no one wants to be one.
What happens in Tortage is just PvP driving school and usually whoever is into PvP just love it. Questers/Achievers, Sunday Gankers, Batteground Whores and PvP-curious do not apply.

Still, I am not advocating any sense of superiority here, as it all boils down to playstyle: if you are into questing and having the number next to your level go up then go PvE. If you are into action competitive games with less skill needs than a FPS but a more open and achievement-driven world then go PvP.

Conan PvE : Conan PvP = Call of Duty coop : Call of Duty multiplayer

Call of Duty coop is a GREAT game. Some just prefer the deathmatch/team based part.

I see, so translation; "What are all these carebears doing in my Age of Conan!". I see the game hasn't changed much if not being able to walk 10 feet without a prison gang waiting for you is the tutorial that just happens to continue unto 80. Coming from someone who actually did play Call of Duty I don't remember the wolves vs hapless sheep being any part of the game.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 06, 2009, 08:19:53 AM
Well I leveled my TOS to 26 and my necro to 22, observations:

In general I play open world by a pretty simple "tough-but-fair" rule:  I will not attack you if you do not attack me, but if you do attack me and we are similar level I will spend the next 3 hours making sure you are looking over your shoulder (or until you leave the zone).

No one attacked my necro except other necros, it was pretty funny.

On my tempest I saw more action, as expected I was only attacked by groups or folks 5+ levels higher than me.  It wasn't too bad and I was able to PvE pretty consistently with only a few interruptions here and there (most amusing was a level 31 assassin who kept attacking me when I was 23 and I killed him several times, he finally brought me down while I was engaged with 2 other mobs).  That may be a function of playing 2 of the OP classes, but meh.

I didn't have any situations where I was being camped by someone drastically higher in level then me (other than the assassin).  

Having said that I get the impression open PvP really doesn't add anything to the game but annoyance.  You lose absolutely nothing by getting killed in the open world (except the time it takes to trudge back to where you were.  There are few "good fights" with most folks only willing to engage when they have a clear advantage.  Maybe that all changes when you hit 80...   Still though the fights were fun and I learned a lot about tactics in this game (o hi "if-you-are-losing-run-away-until-you-stealth" and "run-around-a-static-object-until-you-drop-combat-and-can-stealth" and "send-pets-in-and-run-away").

I am interested n seeing keep/bg warfare though, but the impression I got is that those were on PvE servers as well.  I will stay on the PvP server but I completely understand why folks do not want to deal with the headache, open PvP adds very little to this game.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on July 06, 2009, 08:33:18 AM
There are few "good fights" with most folks only willing to engage when they have a clear advantage.  

Welcome to open pvp servers.  For a bunch of players that claim to be "hardcore", most will only initiate combat if they have a clear advantage or are in a group.   


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 06, 2009, 08:43:36 AM
open PvP adds very little to this game.

You said it yourself Amiable, you don't attack unless they attack you. Your PvP is purely survivalism, you don't think it's funny to engage other players, to be the aggressor. NOT THE GANKER, the aggressor, meaning I see a fair fight and I start it.
From what you write Amiable, looks to me like you play to grow and explore and enjoy the occasional random PvP.
On the other hand, the people who enjoy the open PvP of Age of Conan like the opposite: they like to PvP in a growing, open world where questing and leveling is only a part of the process which leads to fight humans over artificial intelligences. Many here can't stand being bothered while killing ten fucking rats. Well, I can't stand just killing ten fucking rats, so anyone who wants a piece of me while I enjoy my solo "quests" is welcome.

I spent about 190 levels over multiple characters only starting fair fights (that's my style) and defending from uncountable unfair ones. I find both situations enjoyable and I think the opportunity to fight other humans anywhere anytime as the only way to add to the monotony of fighting mobs (luckily, PvP is fun per se). If I were playing a game to level up, then I would certainly perceive open PvP as you defined it: an annoyance.
If, as I am and some others are too, the game itself is about fighting, both mobs and players, then having the most random kind of opportunities is a great addition to it, while having only a certain kind of predictable events in the open world would be THE annoyance.

Again, not advocating any superiority. Only respectable differences in playstyle. But saying open pvp doesn't add anything to the (PvE) game would be like me saying quests don't add anything to the (PvP) game: you are centering that comment on your own playstyle.

And whoever can't see wolves and sheeps in a FPS is an idiot.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 06, 2009, 10:12:27 AM
And whoever can't see wolves and sheeps in a FPS is an idiot.


Well FPS's are a different sort of game and demand a different playstyle.  But point is noted I am a bit of a carebear in these types of games (except for EVE where I was happily a merciless prick).  Baaaaahhhhh!!!!!

I think it would be more fun if level disparity didn't create a situation where it's a 5 year old girl vs. zombi Jesus, but meh.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: DLRiley on July 06, 2009, 10:22:05 AM
The last time I checked their wasn't roaming gank squads in tf2. Please don't use your backwater definition of pvp to describe anything that is not an mmo, your just embarrassing yourself.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lum on July 06, 2009, 11:23:13 AM
Conan PvE : Conan PvP = Call of Duty coop : Call of Duty multiplayer

Call of Duty coop is a GREAT game. Some just prefer the deathmatch/team based part.

Without wanting to derail this thread TOO much, I play CoD4 deathmatch every day (it's how we close out the day at work). One of the reasons I enjoy it is that someone 30 levels above me dies just as quickly to a well-aimed Dragunov shot. This is not the case for bored gankers 30 levels above me in AoC.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 06, 2009, 11:48:55 AM
To be fair I've played a good bit over the past week and haven't tun into any "organized gank squads."  That may change as I continue to level but right now I do not see the random PvP as that much of a problem (and it helps alleviate some of the tedium of the typical PvE game). 

The other nice thing about a PvP server is that in general the quality of PvP tends to be better as PvP servers attract the more PvP-focused people.  I like playing against good folks because it forces me to be a better player along with forcing me to spend a lot of time in the graveyard.  But I completely understand if that is not everyones cup of tea.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lum on July 06, 2009, 12:00:31 PM
On Agony there seemed to be one guild (Aesir) that was specifically a gank/PK guild that specialized in griefing lower level characters. It may have been just my experience, but once I got out of Tortage I wasn't the only one bitching about them.

It may also have been because I was a necro and people just didn't like necros  :drill:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on July 06, 2009, 12:19:21 PM
The other nice thing about a PvP server is that in general the quality of PvP tends to be better
:oh_i_see:



Title: Re: 1.05 is here - Perfect time to come back.
Post by: DLRiley on July 06, 2009, 12:24:06 PM

The other nice thing about a PvP server is that in general the quality of PvP tends to be better
:awesome_for_real:






Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on July 06, 2009, 12:26:18 PM
On Agony there seemed to be one guild (Aesir) that was specifically a gank/PK guild that specialized in griefing lower level characters. It may have been just my experience, but once I got out of Tortage I wasn't the only one bitching about them.

It's easier to sit in white sands at 20-25 and get the first 3 levels of PVP for the PVP gear than it is to go anywhere else and do it. It's a flaw in design, not a flaw in guild structure.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 06, 2009, 12:46:02 PM
With the criminal system in play it doesn't happen often, at all, that anyone more than 8 levels your senior attacks you. As I said, becoming criminal is a major annoyance no one wants to bear. Of course it may happen but it's not common at all. Can't say about Agony, but the criminal system basically works like this: whenever you gank a lowbie (8 levels difference) you are putting a crosshair on your head AND as soon as you get killed you will be sent somewhere else to grind until you are clean. Who likes to grind?
Now groups of many against you, loner, that happens a lot. And that's where you are supposed to PvP, get a (pickup) group, and fight back. If you don't take up on a challenge then of course it's the wrong server for your playstyle.

Level difference matters in Age of Conan but much less than any other MMORPG. Me and my friends, a party of 5, used to kill level 80s when we were 20 something (before Criminal system was in effect). In Conan strength is in numbers, not in levels. That's why I like to draw comparisons with FPS. Of course it's not the same, but it's closer than you think. Barring the rare Criminals, everyone else is basically killable as long as you have the numbers and, much more important, the skill. I am not saying you can win all battles, just saying you can win many more than you think at first.

Age of Conan is a lot about skill, so without pointing fingers (I have like 2500 kills AND 3500 deaths on my barb, my fingers are old and slow), many of you are confusing lack of skill with a broken system. When you first enter(ed) Counterstrike you get killed by everyone over and over, and over. And yet over (unless you are on a clownshoes server). And if you keep going for the hostages, or the bomb, all by yourself, you will get killed more. Playing as a group, learning your enemy snipers spots, hiding places recognizing footsteps are all things needed to survive, good aim is not enough. Learning how to PvP is a major thing in Conan, and that's why for some it is so rewarding even without proper in-game rewards. Not as skill based as a FPS, but not as slow and automatic as your average MMORPG. That takes many off balance.

A story: on our second run in Age of Conan (first one, sigh, on a PvE server) on Fury there was a dedicated and hated ganking guild, Gank 'n Spank (go figure). They weren't hundreds, but they were playing ONLY to gank, no other reason. They were funny people and I think they were basically roleplaying without noticing, and that was cool in my opinion, especially in a game where dying means nothing.
Me and my friends decided that our game was to fight them, declared war, went on the forums to boast and did all those kind of things that are SO Bat Country (see: EVE, The West, etc.). Global chat was involved too, and basically the feud became loud enough to be something that drew new allies and new enemies. Now, my guild was 7 members. Seven. And we started our War with Gank n Spank at level 9, in the Underhalls. Eventually, they dissolved for internal reasons when we were around lev 60 and some of their members (they were like 30 at their peak) asked to join us when the dust cleared! (application refused)
Now, of course we kept leveling, questing, and playing even solo whenever possible. But the war with Gank n' Spank with its million deaths on both sides has been one of the best things in my post 2004 MMORPG experience.

What's the bottom line?
- If you like to fight other people AND growing a character while you do it then go to a PvP server.
- If you like to grow a character AND fight other players while you do it then go on a different game cause there's closer to no PvP at all on Conan's PvE servers.

Finally, if you just like PvE, I guess there are better games out there.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: CaptainNapkin on July 06, 2009, 01:15:22 PM
I was actually surprised to find out that levels are not the deciding factor in a fight, at least a 1v1. When jumped last night by someone 6 or 8 levels my superior (don't recall exactly), I damn near won. Now, 3 mobs joined the fray and started beating us both and I don't know how that factored in, but the point is noob me, with my green gear, had a chance. Also haven't experienced a gank squad yet. The biggest trouble I have so far is trying to survive more that 3 mobs at once. So we'll see, but for now I'm sticking with it.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: DLRiley on July 06, 2009, 01:46:12 PM
To me you (falconeer) just describe the difference between pro boxing and street fights. One you pay to see another you throw a dollar between two hobbies and watch the mayhem ensue. AoC reminds me too much of petty street fights and less like pro boxing and if AoC is the close to the pinnacle of pvp as far as mmo's are concerned then I'm close to giving up on thinking mmo-pvp can be at the same level of a tf2 orange X server..


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on July 06, 2009, 02:15:19 PM
whenever you gank a lowbie (8 levels difference) you are putting a crosshair on your head AND as soon as you get killed you will be sent somewhere else to grind until you are clean.

Didn't happen to me when I ganked targets 20 levels lower. All I got were some murder points but that's it. Could still use the regular traders and caravans.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 06, 2009, 02:23:32 PM
Murder points only go away with grinding. When you reach 100 you are a murderer and the above described things apply. To get to 100 I think you need like 4 or 5 lowbie kills, meaning you won't go on a killing spree over and over. Sure you can gank one or two, but then you have to stop or move over.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 06, 2009, 02:33:10 PM

The other nice thing about a PvP server is that in general the quality of PvP tends to be better
:awesome_for_real:


I stand by that statement, in experience in games with PvP and PvE oriented servers (WoW, WAR) the competition and level of play tends to be better on PvP servers.

That's just a personal opinion, I could be wrong.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on July 06, 2009, 04:49:25 PM
I stand by that statement, in experience in games with PvP and PvE oriented servers (WoW, WAR) the competition and level of play tends to be better on PvP servers.

That's just a personal opinion, I could be wrong.

Wasn't the case in DAoC.  The pvp on Mordred was abysmal.  Maybe DAoC is an outlier. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 07, 2009, 10:18:10 AM
Eh, it's ok. Got my Conq to around level 7 or 8, had another CTD with a graphics error around level 4. Sucks because I was getting 50-60 fps with everything maxed and I don't really feel like dicking with the options to try and isolate which one wasn't playing nice with my gpu. So I've got it running in refried ass mode.

Like most mmo, I don't really see much reason to invest time into this one when I already have a bunch of characters in EQ2, it doesn't really bring anything to the table imo, except maybe some decent solo options with the night portions? Also, the UI blows. Sparkly loot bags? Heh.

On the good side, the characters look cool. My Conq is suitably me-looking (fiancee quote "Surprise, you made another guy that looks like you"), I played around and made a nice evil-looking demonologist (good craggy faces) and an Bill Compton-looking dark templar.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lum on July 07, 2009, 11:12:32 AM
You probably should get a character to 10-15 before writing it off. Melee characters especially - once you start hitting 3 to 4 enemies at a time with a roundhouse sword swing and lopping off heads. Prior to that the game's still in a tutorial.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on July 07, 2009, 11:20:27 AM
Isn't melee damage divided between targets?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 07, 2009, 11:27:43 AM
You probably should get a character to 10-15 before writing it off. Melee characters especially - once you start hitting 3 to 4 enemies at a time with a roundhouse sword swing and lopping off heads. Prior to that the game's still in a tutorial.
Oh, I haven't really written it off completely. It's fun and I do have a big axe to swing. The fatalities are cool as heck.

I'll have to look into a UI mod, I can see it getting much worse as time goes on. Spoiled because EQ2 has a nice modular UI by default, that works very well with hdtv and overscan.

And the graphics thing bothers me, it runs fine for a while (like 45 minutes, maybe?) and then crashes and utterly kills the graphics driver, forcing a reboot.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 07, 2009, 11:49:22 AM
Question:  Are there more minigame pops on a PvE server?  I am frustrated that I have only gotten into a single minigame and I have been queing up for them constantly.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: DLRiley on July 07, 2009, 11:53:56 AM
No cross server ques so enjoy the wait   :grin:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 07, 2009, 12:00:53 PM
No cross server ques so enjoy the wait   :grin:

Yes, but there is no population imbalance so everyone is drawn from the same side.  The problem seems to be that folks will not queue up.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on July 07, 2009, 12:34:46 PM
No cross server ques so enjoy the wait   :grin:

Yes, but there is no population imbalance so everyone is drawn from the same side.  The problem seems to be that folks will not queue up.

The problem is Agony. The server is very very underpopulated. I have been spending some time on Cimmeria, because thats where my original character are, and I was getting in minigames left and right. Also, there are people all over the place, its really refreshing. But, I did some questing on my 55 HoX and my 26 ToS, and multiple times people just ran past me out in the wild. I think I actually had less issues with ganking on the more populated Cimmeria than on Agony.

I am strongly considering moving over to Cimmeria full time. It almost feels like a different game when there is enough population to fill the world.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on July 07, 2009, 03:49:22 PM
And the graphics thing bothers me, it runs fine for a while (like 45 minutes, maybe?) and then crashes and utterly kills the graphics driver, forcing a reboot.
If the problem is muddy textures, waiting for the character at the selection screen to fully load before entering the game usually fixes the issue.

There's also a suggestion in their forums recommending the deletion of a shader.cache file, found in the game's folder.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 07, 2009, 03:55:18 PM
No graphical problems, other than the ubiquitous flickering dx9 shadows. Game looks nice.

It just decides to lock up for a few minutes after I've been playing for a bit and unload the graphics driver, forcing a reboot. Runs great after the reboot...for a while. Nothing I found on their site addresses it, I'll make sure I have up-to-date drivers, but not much else to go on.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: SnakeCharmer on July 07, 2009, 05:16:50 PM
For those with some 'iffy' performance:  As soon as you log in, hit control-alt-c twice.  For whatever reason, the default multicore CPU support is bugged.  So you have to put it in single core mode, then back into multicore mode.  Might give you some relief (as well as about a 10-30 percent FPS increase depending on how many cores your CPU has).

Also, Sky:  Classes really don't come into their own until level 20.   Some don't until 30 (ToS comes to mind).  Tortage takes about 8 to 10 hours (about 4-5 hrs, if you know what you're doing and catass it).  They really should have just made 1-20 'invisible' for Tortage and started you off at level 1 in your starter city with a full set of skills.  Then level from 1-60 after Tortage.  Rogues have the easiest time through (or used to, I'm not 100 percent on that since I've not played 1-20 since 1.05).  Ranger could blow through it all in no time.  1-70 on a Ranger is blazingly fast, with it slowing down once you reach 70, unless you spec xBow for the pseudo-AoE.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Rishathra on July 07, 2009, 07:31:18 PM
Isn't melee damage divided between targets?
Nope.  If you have a sword that does 10 damage, it will do 10 damage to every mob in its swing arc.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on July 08, 2009, 08:39:19 AM
Haven't been ignoring AoC guys. Just had my hands full with my new computer, my game launch, and some other things. Will be back shortly. Sorry about the sudden disappearance.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 08, 2009, 09:36:03 AM
Isn't melee damage divided between targets?

Heh, Funcom read this thread and answered you Hind. This on test server since yesterday. Will hit live next week.

Quote
* Your primary target will now always take 100% of the damage of your melee attacks when hitting multiple targets. This was raised from 75% and applies both in PvE and PvP settings.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 08, 2009, 09:44:39 AM
Rest of the update:

Quote
Update 1.05.3 Notes
Update Notes for Update 1.05.3
**These notes do not necessarily reflect the final version that will be deployed on Live**

GENERAL
* Using Path of Asura now puts Path of Comrades on cooldown, as intended.
* Old Tarantia : Lisi Rat-friend has opened a small business in Old Tarantia selling rodents she's collected to any aspiring pet owners, from little field mice to fat alley rats.
* When creating a character, a new class is now not randomly selected if you switch gender and culture (As long as the new culture is allowed to be that class).
* Ymir's Pass: Fixed some tower ladders that were impossible to climb down.
* Fixed a bug that prevented these quests from resolving properly : The Calm Before the Storm (Ymir's Pass), To Send a Message (Eiglophian Mountains), and Enslaved and Abused (Thunder River).
* Mouseturn to rotate your character will only rotate your camera while rooted.
* Autofacing target when hitting on your target is disabled while rooted.



COMBAT
* Target must be in front of you at the end of the spellcast for spells that require a target.
* Tweaked transitions between directional attacks for 2H blunt and 2h edged weapons.
* Increased the damage dealt by all combos with a damage over time effect. These combo lines now also share a cooldown. This includes: - Conqueror: Bloodbath - Assassin: Slow Death Strike - Ranger: Flesh Ripper and Bleeding Puncture - Barbarian: Jagged Cut - Bear Shaman: Internal Bleed - Herald of Xotli: Burn to Death
* Slightly reduced the damage of Demonologist and Necromancer pets.
* Characters should no longer be able to rotate (turn on the spot) while spellweaving.
* Your primary target will now always take 100% of the damage of your melee attacks when hitting multiple targets. This was raised from 75% and appiles both in PvE and PvP settings.



CLASSES
ASSASSIN
* Increased the duration of Toxic Venom and Dread Venom effects from the Slow Death Strike combo.
* Reduced the cooldown of Slow Death Strikes to 10 seconds.
* Increased the proc rate of Lotus Weapons to 100%.
* Increased the damage of the Lotus Weapons damage over time effect.
* Added an initial damage tick to each stack of Lotus Weapons.
* Increased the offhand chance bonus granted by Assassination.
* Health thresholds for Assassination and Swift Ending changed to 75/65/55/45/35% instead of 50/40/30/20/10%.
* Investing feat points into Flurry of Blows now increases the duration by .5 seconds per point after the first.
* Removed the cast time from Curse of the Lotus. This ability should now activate instantly.


BARBARIAN
* Increased the duration of the Jagged Cut damage over time effect to 6 seconds.
* Reduced the cooldown of Jagged Cut to 10 seconds.


BEAR SHAMAN
* Increased the duration of the Internal Bleed damage over time effect to 6 seconds.


CONQUEROR
* Increased the duration of the Bloodbath damage over time effect to 6 seconds.


DEMONOLOGIST
* Reduced the base damage of all spells.
* Shock Lance now consumes 4 stacks of Empowered Shock Lance (was 2).


GUARDIAN
* Overreach will no longer give the Guardian a damage reduction when used.
* Brutal Overreach has been changed to 'Brutal Blows' and will now increase the critical hit chance of Dulling Blow in addition to its current function.
* Swift Overreach has been changed to 'Prowess' and will now be a damage increase to both Overreach and Dulling Blow instead of reducing the penalty time of Overreach.


HERALD OF XOTLI
* Increased the duration of the Burn to Death damage over time effect to 6 seconds.


NECROMANCER
* Fixed a bug where the bonus from Despoil the Soul was being applied to pets.
* Reduced the base damage of all spells.
* The drain effect of the Blighted One pets has been rebalanced to be more in line with other player mana burn abilities.


PRIEST OF MITRA
* Immortal Spirit has been changed to 'Immortal Wrath.' Immortal Wrath is a new spell that when activated, reduces the casting time and mana cost of Smite and Mitra's Searing Eye. Rebuke and Cleansing Fire become instant cast and also cost less mana. This effect lasts for 15 seconds and has a 2 minute cooldown.
* Multiple changes have been done to the Vengeance tree to augment Mitra's Searing Eye and give it a more solid place in the vengeance priest damage rotation:
* Damage of Mitra's Searing Eye increased, and attack range increased to 20m
* Empowered Hand of Mitra now additionally increases attack range of Mitra's Searing Eye by an additional 2/5m.
* Holy Accession now reduces the mana cost of Mitra's Searing Eye
* The feats Spell - Immortal Wrath and Spell - Manifestation of Mitra now also passively increase the damage of Mitra's Searing Eye.
* Ranks 2 and 3 of Sacred Fire each add an additional second to the duration of the dot effect.
* The cone range of Cleansing Fire has been increased from 6m to 12m.
* When you have Arch-Guardian trained and cast Mitra's Searing Eye on a target affected by the dot effect from your Sacred Fire, you have a 33/66/100% (based on the number of points spent in Sacred Fire) to gain the Sacred Guardian effect. This makes your next Smite instant cast, mana free, but unable to crit and deal lower damage.


TEMPEST OF SET
* Reduced the base damage of all spells.
* Resonance damage can now also be triggered from Vital Shock, Lightning Sparks (once per cast) and from your Cyclones of Set.



MOUNTS
* The Mammoth Sweep and Rhino Sweep abilities should now be working again.



NPCS
* Mobs in the Border Range should now respawn faster.
* Some mobs have grown tired of running, and are now moving around at a more relaxed pace.
* All normal group monsters and minions (but not bosses) below level 65 have had a reduction to their damage.
* Monsters of level higher than 80 will now do less damage and take more damage. This is especially apparent for level 83 monsters.
* Xibaluku: Iziel-Al'zeep's Divine Mirror will now correctly reflect characters below level 80.
* Xibaluku: The Martyr of Votantha encounter has had an exploit fixed, as well as the overall difficulty reduced.
* Ymirs Pass : Old Buck should not ignore his trap anymore.



PLAYER CITIES
* The whore dialogue now consistently asks for 15 silver, the correct price for her services.
* Gate banners should now no longer linger after upgrading the gate building.
* Purple Lotus Swamp: The stairs of the central temple will no longer become swarmed with snakes.
* All guild city tier 2 tradeposts now support a tradeskill supply vendor.



PVP
* Capture the skull: Players should now get properly interrupted if they get hit while trying to pickup the skull. Slightly increased the time required to pickup the skull.
* The effect of stacking 2 and 3 shields in the same direction has been lowered in PvP.



RAIDS
* Players should always end up in the same raid instance now.
* Vistrix will now drop Tier 1 belts in addition to previous drops.
* All Tier 1 bosses will now drop Tier 1 weapons.
* Raid Tier 1 trash will now have a small chance of dropping Tier 1 belts, gloves, wrists, shoulders and boots.
* Chatha the Demon Lord and Leviathus will now drop one extra Tier 2 weapon.
* Sabazios the Insane will now drop Tier 2 shoulders in addition to existing drops.
* Raid Tier 2 trash will now have a small chance of dropping Tier 2 belts, gloves, wrists, shoulders and boots.
* The mobs in the Chatha encounter should be less likely to fall through the floor.
* Ahazu-Zagam : Reduced the damage of the Ahazu-Verin.



TRADESKILLS
* Increased stack size of dropped alchemist resources.
* Some crafted bows had more range than intended. This has been corrected.
* Shard of the Exiled God now stacks.



Title: Re: 1.05 is here - Perfect time to come back.
Post by: Bungee on July 08, 2009, 10:08:21 AM
It's decent, but my Laptop just isn't up to the task and I'm not up to click-click-die anymore. Have fun you all!


Title: Re: 1.05 is here - Perfect time to come back.
Post by: schild on July 08, 2009, 10:08:30 AM
Lookit all those PoM nerfs.

Oh. Wait.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on July 08, 2009, 10:59:10 AM
Fuck, they nerfed both my demo and my tos. /cry


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on July 08, 2009, 11:18:17 AM
Are you really surprised?


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hindenburg on July 08, 2009, 11:26:07 AM
Yeah. ToS was supposed to be nerfed to the ground with 1.05, and when it came out they still were very damn solid.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on July 08, 2009, 11:48:41 AM
After playing Aion over the weekend I forgot to start playing AOC again.  Are we still on Agony?  Assassins look shiny.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Sky on July 08, 2009, 12:25:43 PM
I am on the carebear server. Thought about rolling up on the pvp server and there's not really any attraction. /Maybe/ the rp-pvp, but meh.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: gimpyone on July 08, 2009, 01:21:44 PM
I always knew the whore was overcharging.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on July 08, 2009, 02:36:44 PM
Necro nerf.  :drill:

ToS nerf.  :grin:

Demo nerf.  :grin:

Those classes needed it a tad, lets just hope they dont overnerf.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: amiable on July 08, 2009, 02:53:10 PM

Is it bad that I just keep re-rolling characters and taking them from 1-20?  I leveled a character to like 33 but everything gets kind of blah after tortage.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Nebu on July 08, 2009, 02:53:42 PM
Not much love for bear shamen.  I may have to wait on playing one. 


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Typhon on July 08, 2009, 03:59:40 PM
I tried my bear shaman again and I just couldn't get into it, so I'd have to say my experience is that there weren't signfiicantly improved.  Wasn't able to do much damage.  Wasn't able to heal very well.  Didn't seem to have significant buffs or CC.  Char was mid/late-20s, so maybe it picks up later.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lum on July 09, 2009, 11:03:29 AM
Quote
NECROMANCER
* Reduced the base damage of all spells.

Oh, COME ON, I just came back!


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Morfiend on July 09, 2009, 12:39:26 PM
They are still refusing to add the one  patch note that I think has been a gross oversight since initial release:

* Added a new endurance bar for all classes. The Endurance Bar is used for sprinting only.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Draegan on July 09, 2009, 04:58:57 PM
I need to get back to playing.  Maybe tonight.  I forget what level my Templar is at.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on July 09, 2009, 06:35:01 PM
Oh, COME ON, I just came back!
Did you ever knock Funcom in your blog?  They were probably just waiting for the opportunity to strike. :awesome_for_real:


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Hawkbit on July 09, 2009, 09:55:00 PM
Ultimately there are two issues that are hindering me from having a good time with AoC. 

First, the /who system.  I can't find anyone or any guild names when I search.  Is it because they're not online?  Or are the window functions broken?  Are the stars aligned properly?  I don't know, because it's not documented properly.  And it certainly isn't intuitive. 

Second, I don't want to play without knowing that there will still be people playing in a month.  The whole damn game is instanced, why did they need to have servers?  It would have been a lot cooler to use an instancing system like Guild Wars so I can flip servers if one of the F13 guilds fold.  Granted, not many people play like we do.  But it would have been nice so I don't have to go through Tortage AGAIN.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Lantyssa on July 09, 2009, 10:07:56 PM
Yeah.  AoC would really benefit from one world.  The only downside to instancing it like Guild Wars is that GW's hubs can handle a lot more people at once, and the world is huge so people are spread out.


Title: Re: 1.05 is here - Perfect time to come back.
Post by: Falconeer on July 25, 2009, 11:39:28 AM
More class balance. LOTS OF IT. Now on test. Live in a couple of weeks.

Quote
CLASSES

ASSASSIN
* Increased the bonuses granted by Vile Poisons to 4/8/12/16/20% per respective feat point (up from 3/6/9/12/15%).
* Increased the bonuses granted by Vile Corruption to 4/8/12/16/20% per respective feat point (up from 3/6/9/12/15%).


BARBARIAN
* Blood Rage Stance has been changed to an Active Proc with the same proc rate as Reaver Stance.
* Blood Rage Stance can stack up to 10 times.
* Blood Rage Stance buffs now increase Max Health instead of Evade Chance.
* Reaver Stance can stack up to 10 times.
* Insanity now increases the maximum stack size of the Blood Rage Stance by 1/2/2 per respective feat point for a total of 5 more stacks.
* Predatory Instincts has been redesigned to increase the maximum stack size of Reaver Stance. The stack size increase is 1/2/2 per respective feat point for a total of 5 extra stacks.
* Spirit of the Panther now provides its critical hit chance increase to Cyclone of Steel based on the number of Reaver Stance stacks active on the Barbarian. With 1 feat point invested, the Barbarian will have +5% crit chance when Reaver Stance reaches 7 stacks or more. With 2 feat points invested, the Barbarian will have +10% crit chance when Reaver Stance reaches 10 stacks or more. With 3 feat points invested, the Barbarian will have +15% crit chance when Reaver Stance reaches 13 stacks or more.
* Savage Fury now requires 10 stacks of Reaver Stance to be active rather than a percentage of health missing.
* Activating Savage Fury now provides the team with a smaller damage boost.
* Endless Fury now increases the duration of Savage Fury by 2.5/5 seconds per respective feat point for both the Barbarian and the team.
* Reduced the bonuses gained from Savage Fury and Endless Fury.
* The Overpower feat has been re-designed. It will now give you a new ability called Overpower. Whenever you trigger a off-hand attack there is a 20/40/60/80/100% to unlock the ability Overpower. This attack is a direct damage cone attack in from of the barbarian. The damage of Overpower is scaled with the amount of stacks of Reaver you have running. You can only use Overpower when you are in the Reaver Stance.
* Lure has been replaced with a new feat that grants 2/4% fear resistance for each stack of Reaver stance currently active. Unstable Mind has been moved to the Reaver tree and made 1 feat point. Unstable Mind will now correctly give fear immunity when used.
* Unstable Mind in the Berserker tree has been removed and replaced with the feat Blood Crazed, a 1 point feat. Blood Crazed increases your maximum health while you are in Blood Rage stance.
* The feat "Ability - Welcoming Death" has been changed to "Welcoming Death", and the ability removed. This feat now gives you a 45% weapon damage increase when you attack an enemy with 35% or lower health. You will only get this bonus if you are in Blood Rage stance.
* Arcane Marauder has been changed. It now passively gives you a 1/2/3/4/5% immunity chance. Additionally, while you are in Blood Rage stance you have a 4/8/12/16/20% chance of increasing your Blood Rage stack by 1 when taking spell damage. When hit by a spell critical, you gain the Arcane Marauder effect, increasing your movement speed by 25%.
* Fearsome Agility has been removed and replaced with Unstoppable, and has swapped places with Rampage. When attacked while under 35% health, you will gain 6/12/18/24/30% damage deflection for 15 seconds. The internal cooldown for gaining this buff has been lowered from 30 seconds to 15 seconds. This effect will only trigger if you are in Blood Rage stance.
* The Swarm Fighter feat has been changed. The healing proc it causes on minions now scales with the base damage on the minion, rather than being a static amount. Additional feat points now increases the healing done, in addition to the radius of the effect. A minion cannot be affected by Swarm Fighter more than once per minute. This feat now also grants a passive 4/8/12/16/20% weapon damage increase for the barbarian.
* Rampaging Horde now provides the Barbarian's team members with a static amount of ranged and melee weapon damage.
* The Rampage feat has been changed and now gives a permanent combat rating increase.
* Moved Unstoppable from the Reaver tree to the second to last tier in the Berserker Tree.
* Predatory Instincts has been redesigned to increase the maximum stack size of Reaver Stance. The stack size increase is 1/2/2 per respective feat point for a total of 5 extra stacks.
* Hammer and Anvil now increases the damage dealt by Staggering Blow by 5/10/15/20/25% per respective feat point in addition to its current effect.
* The variance of the Sever damage proc has been lowered so it does more reliable damage. This damage for this proc can now also crit.
* Dance of Death has had its cooldown lowered to 40 seconds and had its damage significantly increased. The AOE damage effect will now only trigger once per swing if hitting multiple targets at once, rather than once per target struck. The variance of the damage was lowered so it inflicts more reliable damage. The damage from Dance of Death can now critically hit.
* Increased the bonuses to the Stunning Punch combo given by the Hammer and Anvil feat to 9/18/27/36/45% per respective feat point (up from 3/6/9/12/15%)
* Increased the bonuses granted by the Cyclone of Razors feat to 5/10/15/20/25% per respective feat point (up from 1/2/3/4/5%)
* Reduced the bonuses granted by the Jagged Weapons feat to 4/8/12% per respective feat point (down from 10/20/30%)
* Reduced the cooldown of Decapitation to 40 seconds (down from 2 minutes)
* Increased the bonuses granted by the Decapitation feat to 8/16/24/32% per point after the first (up from 3/6/9/12%)
* Increased the duration of the Lashing Swords debuff to 10 seconds (was 5).
* Twist and Tear has changed places in the feat tree with Predatory Instincts.
* Increased Evade Chance of Predatory Instincts to 3/6/9/12/15%.
* Increased Stamina Regeneration of Predatory Instincts.
* Increased duration of Predatory Instincts to 15s (was 13s).
* The duration of the buff gained via Reverse Swing now increases by 2 seconds per additional feat point spent, in addition to the magnitude increase.

BEAR SHAMAN
* Added a new mechanic to the Bear Shaman: While the Bear Shaman has any Manifestation active, any target hit with Internal Bleed will suffer from the following effects:
- Manifestation of Winter causes the Arctic Slumber vision. The target is drained of stamina and mana over time and when this effect expires, they are snared for a short time.
- Manifestation of the Sun causes the Desert Bloom vision. The target takes fire damage over time and when this effect expires, the Bear Shaman receives a damage boost for a short time.
- Manifestation of the Forest causes the Tree of Life vision. The Bear Shaman gains a self-stacking Armor and Protection buff and when this effect expires, the Bear Shaman gains additional Armor and Protection for a short time.
- Manifestation of Spirit causes the World Walker vision. The target takes poison damage over time and when this effect expires, they suffer a large amount of damage.
* Changed Manifestation: Hostile Territory to Manifestation of Spirit. This spell is gained at level 15 and pulses a 5% damage debuff to all enemies around the Bear Shaman.
* Manifestation: Enfeeble has been replaced with Manifestation of Winter. This spell now has only one rank is gained a level 35 and pulses cold damage on all foes around the Bear Shaman while active.
* Replaced Spirits of the Earth with a new Spell - Manifestation of the Forest. This spell reduces the physical invulnerability rating of all foes around the Bear Shaman by -10% while active.
* Replaced Spirits of the Debased with a new Spell - Manifestation of the Sun. This spell reduces the hate generated by the Bear Shaman and reduces the incoming healing received by all foes around the Bear Shaman by -10% while active.
* Renamed Manifestation: Regrowth to Rune of Regrowth. This spell no longer shares buff lines with any Manifestations.
* All manifestations have had their durations changed to 25 seconds, their cooldown changed to 50 seconds, and their cast time reduced to 0.5 seconds.
* Reduced Aspect - Blood Fever to a 3 point feat. This feat no longer grants a new ability.
* Changed Blood Fever to increase weapon damage by 5/10/15% while any Manifestation is active.
* Changed Untamed Regeneration to no longer grant a new ability. It now grants the same amount of regeneration while any Manifestation is active.
* Internal Bleed III has had its combo-sequence reduced from three steps to two (UR>UP)
* Internal Bleed IV has had its combo-sequence reduced from four steps to two (LR>UP)
* Added a New Feat: Mutilation. The feat is located above Bewilder in the Wrath tree and increases the critical chance of the Internal Bleed damage over time effect by 5/10/15/20/25% per respective rank and increases the critical bonus damage by 60/70/80/90/100% per respective rank.
* Crushed Bones has been changed from affecting the combo opener for Internal Bleed to affecting the finisher damage. The bonus has been recalculated accordingly.
* Crushed Organs has been increased by an additional 1% per rank.
* Removed all Spirit Totem spells. Some of the bonuses granted by these Totems has been added to different Claw effects as follows: Claws of Corruption and Claws of the Reaper now provide additional Combat Rating (Unholy) passively. Claws of Life and Claws of Stone now provide additional Armor passively.
* Ursine Spirit has been moved to the place Spirit Totem: Miasma used to occupy.
* Spirit Totem: Miasma has been renamed to Gangrene. It now increases the periodic damage of Manifestation of Winter.
* Spirit Walker has been changed to modify the damage over time effect and the ending damage of the World Walker vision.
* Shards of the Earth has been changed and now significantly increases the damage of Ursine Crush.
* Ursine Roar no longer grants a spell and has been renamed Ursine Spirit, and is now located in the Spirits tree. It now improves the the damage debuff component of Manifestation of Spirit by 1/2/5% per respective feat point.
* Added a new feat to the Wrath tree: Winter's Bite. This feat increases the power of the mana and stamina drain effect of Arctic Slumber and the power of the ending snare effect caused by Arctic Slumber.
* Scarred Hide has been changed to have a chance to give the bonus armor buff on all physical hits, not just critical hits. The proc chance has been adjusted down to 3%/8%/16%.
* Iron Hide has been significantly improved. The duration has been lowered to 6 seconds, but it will now fully absorb up to 100 attacks during that period. In addition, attacks against you while Iron Hide is running will grant you a damage increase during and after Iron Hide activation. The more attacks you absorb, the higher this damage bonus will be.
* Ursine Crush has had its cooldown lowered to 1 minute.
* Created a new 3 point feat on the third tier in the Wrath tree: Ursine Fury. This feat increases the duration of the stun effect caused by Ursine Crush by 0.5/1/1.5 seconds per respective feat point.
* Created a new 1 point feat on the sixth tier in the Wrath tree: Ursinity. This feat reduces the cooldown of Ursine Rush by 15 seconds.
* Created a new 2 point feat on the eigth tier in the Wrath tree: Rampaging Crush. This feat increases the radius of Ursine Crush by 1/2 meters per respective feat point.
* A new feat Spirit Bear has been added into the Spirits tree, as a requirement to Booming Roar. When you perform a physical critical hit you have a 10/20/30/40/50% chance of spawning a Spirit Bear, and whenever you perform a fatality a Spirit Bear will be created. Regardless of how the Spirit Bear is summoned, a Spirit Bear cannot be summoned more than once every 15 seconds. The bear attacks with you and stacks up the Physical Torment debuff on the enemy. Additionally, if you have Claws of the Reaper running, it will apply the Claws of Stone debuff on the target, and if you have Claws of Stone running, it will apply Claws of the Reaper instead.
* Claws of the Reaper now provides all players attacking the cursed target with a damage boost if they are currently affected by Renewal.
* Switched the locations of Claws of Life and Claws of the Reaper.
* Increased the bonuses granted to the Crush Armor combo by the Rupture feat to 20% (up from 5%).
* Bloodthirst has had the final step of its combo-sequence changed from UP to UL making the new sequence LR>UR>UL
* The damage of the Bloodthirst combo has been increased.
* Blood Champion has been changed from a clickable to an additional passive damage bonus when casting Blood Flow. The damage bonus has been reduced to 6/12/18/24/30% weapon contribution.
* Increased the duration of the Blood Warrior effect to 15 seconds.
* Ursine Rush has been changed to a 1 point feat.
* Changed the Rune of Slaughter feat to "Slaughter" This feat now passively increases Armor Penetration.
* Added the Physical Ruin proc to the Rune of Aggression spell.
* Increased the cooldown of Rune of Aggression to 45 seconds.
* Slightly increased the weapon contribution bonus gained from Rune of Aggression.
* Weight of the World no longer grants an ability. It now increases critical damage by 2.5/5% per respective feat point.
* Battle Roar no longer grants a new spell. It instead provides a reduced bonus to weapon damage and max health passively.
* Increased the Miss Chance debuff values of Ursine Brawl to 3/5/8% per respective combo rank.
* All ranks of Ursine Brawl now share cooldowns.
* Increased the bonuses granted by Ursine Onslaught to 9/18/27/36/45% (up from 2/4/6/8/10%)
* The cooldown of Ether Theft has been reduced to 25 seconds, down from 30.
* Lycanthropic Bite has been made instant-cast, down from 1 second.
* Ursine Crush has been adjusted so that the damage component occurs before the stun component.
* The casting time of Booming Roar has been reduced from 1 second to 0.1 seconds.
* Renamed the Fierce Recovery blocker effect to 'Hibernation' to avoid a naming conflict.


CONQUEROR
* Increased the bonuses granted by Rend and Tear to 5/10/15/20/25% per respective feat point (up from 3/6/9/12/15%)
* Increased the bonuses to the Batter Aside combo given by the Devastate feat to 9/18/27/36/45% per respective feat point (up from 2/4/6/8/10%)
* Increased the bonuses granted by the Power Feint feat to 5/10/15/20/25% per respective feat point (up from 1/2/3/4/5%)