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f13.net General Forums => MMOG Discussion => Topic started by: Xanthippe on April 17, 2007, 01:28:21 PM



Title: Aion - The Tower of Eternity
Post by: Xanthippe on April 17, 2007, 01:28:21 PM
While I was perusing NCSoft's site today, I came across this, which I hadn't seen before:

http://www.plaync.com/us/games/aion/ (http://www.plaync.com/us/games/aion/)

Not a lot of information here, but absolutely stunning graphics on the screenshots.  Interesting concepts (flying, pvpve).

Is this what Lum's been up to?


Title: Re: Aion - The Tower of Eternity
Post by: Rasix on April 17, 2007, 01:34:22 PM
http://forums.f13.net/index.php?topic=8608.0


Title: Re: Aion - The Tower of Eternity
Post by: Xanthippe on April 17, 2007, 01:40:01 PM
Sigh.  Please den.  Sorry, didn't realize this was old news.

(It was news to me!)


Title: Re: Aion - The Tower of Eternity
Post by: Lum on April 17, 2007, 01:57:28 PM
Is this what Lum's been up to?

Nein. It's Korean.

And believe me, I'd love for our project to go public. I just told my producer this. It gives me an excuse to travel and give interviews! I'm all about the junkets.


Title: Re: Aion - The Tower of Eternity
Post by: HaemishM on April 17, 2007, 02:21:35 PM
Is that what they did with all the original Tabula Rasa art assets?


Title: Re: Aion - The Tower of Eternity
Post by: Yoru on April 17, 2007, 03:58:24 PM
Is this what Lum's been up to?

Nein. It's Korean.

And believe me, I'd love for our project to go public. I just told my producer this. It gives me an excuse to travel and give interviews! I'm all about the junkets.

I'm sure you can convince them! F13 is willing to fly you out to Arizona (on your own dime) - we can even offer free lodgings on Schild's floor - in exchange for an interview. That's gotta be worth something...

Right?  :-)


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on April 17, 2007, 04:18:18 PM
Lum make an italian press conference. Me and the other two attendees will treat you to some real Bucatini all'Amatriciana.


Title: Re: Aion - The Tower of Eternity
Post by: Merusk on April 17, 2007, 04:45:30 PM
I keep waiting for Lum's project to be announced, just to chuckle at all the slings and arrows he'll suffer.

And because I hope it has dancing girls, but that's just a given with me.  :-D


Title: Re: Aion - The Tower of Eternity
Post by: Hoax on April 18, 2007, 01:01:31 PM
http://forums.f13.net/index.php?topic=8608.0

At least that was a sort of fun trip down memory lane..


Title: Re: Aion - The Tower of Eternity
Post by: sinij on April 18, 2007, 01:18:40 PM
I don't believe anything but grind would come out of Korean title. Why? Because grind is entrenched into their culture - Korean key values are Seniority, Time Put In and Commitment.

You wonder why they like unending grinds? Simply because its how culture operates in everyday life. Creativity is discouraged, efficiency not at all required but show of busywork and super long hours is how your 'worth' is measured and you never considered 'failed' regardless of outcome if you put your hours in. For example in education up until recently they had no exams up until SAT-equivalent they take at high school graduation... and they prepare for it by spending last year mindlessly memorizing and practicing for that exam, not learning. In work place only junior people (determined by age) do work, rest are just expected to show up.

So how such culture could produce anything but mindless grind mmorpgs?


Title: Re: Aion - The Tower of Eternity
Post by: Merusk on April 18, 2007, 01:20:08 PM
Sinij, I expect that TPS report with the revised numbers by 5:00.


Title: Re: Aion - The Tower of Eternity
Post by: sinij on April 18, 2007, 01:27:22 PM
I have to go ahead and ask you...

I know Western culture also has elements of wasting time but it is nowhere near gigantic proportions that are seen in Korea. You actually succeed by accomplishing goals and increase your social standing by becoming more efficient. In Korea only time put in counts... and everyone puts A LOT of it in. 7am to midnight work/school days are norm but it is not socially acceptable to point out other's (especially senior people) mistakes and/or compare their performance to peers.

To us it might be strange, to them is how World Works. No wonder Koreans are so much into computer gaming, its about the only venue where competition is deemed socially acceptable and about only place where age seniority does not matter.


Title: Re: Aion - The Tower of Eternity
Post by: Jayce on April 18, 2007, 01:31:21 PM
I have to go ahead and ask you...

I know Western culture also has elements of wasting time but it is nowhere near gigantic proportions that are seen in Korea. You actually succeed by accomplishing goals and increase your social standing by becoming more efficient. In Korea only time put in counts... and everyone puts A LOT of it in. 7am to 12pm work/school days are norm.

So I'm curious.  Are you a professional scholar of Korean culture or are you simply talking out of your :hello_kitty: ?


Title: Re: Aion - The Tower of Eternity
Post by: sinij on April 18, 2007, 01:37:48 PM
I actually did extensive research into mmorpg market differences, I was always puzzled by why Koreans like such drastically different things. That lead to some reading into Korean culture and discussions with my Korean friends and friends that lived in Korea for number of years while teaching. Now what I'm describing is Korean middle class (90% of population), elite are not that different (considering that they ALL educated in Europe or N.America) from Western upper-middle class.


Title: Re: Aion - The Tower of Eternity
Post by: Lum on April 18, 2007, 07:48:56 PM
So, my take on Korean MMOs are a little different. This also comes from a lot of research, lots of talking to Koreans, visiting Korea, and of course, working for a Korean gaming company.

The first thing to remember about Korean gaming is that until recently, Japanese imports were impossible to find. Thus, no Nintendo, no Sony Playstation. So the gaming culture grew up around PCs.

Not only did it grow up around PCs, it grew up around PC rooms. PC rooms were social spaces. It's where high school kids went to blow off steam. And there are a LOT of them - literally on every street corner - and cheap.

So some things were important, other things less so. For example customization isn't an issue, because the people you're playing with are RIGHT THERE for the most part. Same for chat functions - most of the time your teammates are in the same room. However it's important for Korean games to be played one-handed, because the other hand is busy smoking. PvP is big because online gaming is a competitive sport - your PC room against some other guys.

That being said, things are changing. PC rooms aren't as popular any more, because Korea is becoming wealthier as a society and more like the West in terms of spacious living quarters complete with broadband (thus no need to escape to the corner PC room). There is no "Korean disposition to the grind" so much as there simply hasn't been much in the way of alternatives and a high tolerance to this point due to PvP competitiveness. World of Warcraft reviews in Korea play up the same things they do here - polish and low grind as opposed to other games. Guild Wars is pretty big in Korea and has less grind than WoW.

Also, at least where I work, Korean games and Western games are seen as very different markets. There's some overlap, but not a great deal. Western players look for different features than Koreans. For example, Western males like to play big rugged manly male characters. Koreans see those as the villains. The heros are skinny, usually wear glasses, and overcome the big brawny guys using brains and bravery. So popular avatars in Korean games are seen as effeminate and "sissy" by Westerners. Thus Koreans don't like avatar choices in Western games and vice versa. There's *lots* of cultural differences like this. However it's not a hard and fast rule. WoW and Guild Wars are both cross-cultural successes, and the popularity of anime gives a market in America for the Asian aesthetic.


Title: Re: Aion - The Tower of Eternity
Post by: tmp on April 18, 2007, 08:41:22 PM
Western players look for different features than Koreans. For example, Western males like to play big rugged manly male characters. Koreans see those as the villains. The heros are skinny, usually wear glasses, and overcome the big brawny guys using brains and bravery.

Interesting. So --greatly oversimplifying-- Korean players utilize the games to live out the fantasy of beating that school bully they can't stand up to outside of virtual world, while the western players live out the fantasy of becoming that bully themselves? Quite different solutions to the same issue, indeed.

Though that said I don't really recall any popular MMO (Korean or otherwise) that would actually focus on "brains and bravery" of either character or the player as way to deal with presented challenges, as opposed to "spam the sword slash/fireball button and chug down the potions to stay alive until the other guy drops"...


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 19, 2007, 04:16:22 AM
Like any other country, you can figure them out by the TV they produce. Go head over to d-addicts.com and download some modern K-Dramas. You'll get more insight than you ever wanted.

Goddamn does Korean TV just suck.


Title: Re: Aion - The Tower of Eternity
Post by: stray on April 19, 2007, 04:20:36 AM
I like to play as girly men -- who are also bullies.  :-P (think Sephiroth).

Or at the very least, something with a little style to it (think Darkspears). Bald and brawny space marines/he-men suck.


Title: Re: Aion - The Tower of Eternity
Post by: Lum on April 19, 2007, 07:49:03 AM
Goddamn does Korean TV just suck.

Most of Asia disagrees with you for some reason. (http://en.wikipedia.org/wiki/Korean_wave)


Title: Re: Aion - The Tower of Eternity
Post by: Signe on April 19, 2007, 08:46:25 AM
I think of nearly all of you as girly men. 

Anyway, I'll probably give Aion a go as soon as possible.  I have a soft spot in my head heart for grindy Korean games.


Title: Re: Aion - The Tower of Eternity
Post by: Engels on April 19, 2007, 09:09:00 AM
For example, Western males like to play big rugged manly male characters. Koreans see those as the villains. The heros are skinny, usually wear glasses, and overcome the big brawny guys using brains and bravery. So popular avatars in Korean games are seen as effeminate and "sissy" by Westerners. Thus Koreans don't like avatar choices in Western games and vice versa.

Wow, maybe I've got some Korean in me. You just expressed the full reason why I always play either a Dark Elf or a Gnome or some other physically disadvantaged character in an MMO; because I will have to rely on my wits rather than physical superiority. The cool thing about MMOs is that the physically weak races always are a force to contend with, somehow. That's far more of a fantasy fulfillment than just pretending to be a huge dumb highschool jock/barbarian.


Title: Re: Aion - The Tower of Eternity
Post by: sinij on April 19, 2007, 10:49:43 AM
Lum I agree with most of what you said, but I disagree with notions that Koreans don't like their grind super long. There are tons of mmorpgs in Korea and every single one has super-long grind. I remember Wolfpack run into issues with Koreans demanding LONGER leveling times in SB asaia, and that was early on when grind wasn't super-short the way it is right now.

I still think key issue is that Korean culture values 'time put in' and Western culture values 'success'.


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 19, 2007, 01:22:15 PM
Goddamn does Korean TV just suck.

Most of Asia disagrees with you for some reason. (http://en.wikipedia.org/wiki/Korean_wave)

Most of asia is batfuck crazy. Cdrama is just as bad. Tdrama is a wreck. I suppose Kdrama is the lesser of 3 evils. Jdrama is tolerable. Well, about 40% of it is.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on April 19, 2007, 01:46:01 PM
What is T drama?


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 19, 2007, 02:02:49 PM
Taiwanese Dramas.


Title: Re: Aion - The Tower of Eternity
Post by: Lum on April 19, 2007, 02:18:26 PM
You are critisizing the quality of Asian dramas.

Your avatar is a big anime red thing getting his underarms shaved.



Title: Re: Aion - The Tower of Eternity
Post by: Furiously on April 19, 2007, 02:45:05 PM
Hello Pot, Hello Kettle....

Dancing Anime girl?


Title: Re: Aion - The Tower of Eternity
Post by: Rasix on April 19, 2007, 02:49:45 PM
Damn Japanophiles.

Wait..


Title: Re: Aion - The Tower of Eternity
Post by: Yoru on April 19, 2007, 02:50:10 PM
Hello Pot, Hello Kettle....

Dancing Anime girl?

If I'm not mistaken, that's an in-game shot from the Korean MMO "Yogurting".


Title: Re: Aion - The Tower of Eternity
Post by: Lum on April 19, 2007, 03:01:49 PM
Hello Pot, Hello Kettle....

Dancing Anime girl?

I was not the one criticizing Asian drama!


Title: Re: Aion - The Tower of Eternity
Post by: Furiously on April 19, 2007, 03:24:47 PM
Your avatar is a big anime red thing getting his underarms shaved.

I never said you were...Mr. Pot


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 19, 2007, 05:11:55 PM
My avatar is from an arcade game made in the early 90s.

It has nothing to do with all the shitty TV that's put on the air in Asia.


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on April 19, 2007, 05:59:37 PM
I've done no research at all into this save dabbling with a bunch of Korean-based MMOs. While I can appreciate people associate "Korea" with "Grind", the latter I've found to be interpreted in games fairly differently, with different end goals.

The West

  • You grind by literally doing the exact same thing over and over, because at any given time and in any given situation, your class/archetype has exactly one "best" way to be played. And when you've hit the level cap, you are faced with what amounts to meta-grinding in the form of Raiding.
  • This was the case until we started to accept PvP as an option again after having been burned years ago by someone stealing our Ore in Britannia. And our derision for PvP was at exactly the same time PvP become the default for every single other genre in computer gaming except RPGs.
  • People have pride in their accomplishments when it is almost universally accepted that the only real requirement is time.

Korea

  • The relatively few Korean-based games I've played showed a remarkable comparative breadth, in both theme and actions. Remember, this isn't just about Lineage 1/2. This includes Audition, Krazykart, Pangyea (sp?), Maplestory, and, yes, Lineage 1/2. And these were all extremely popular games (I don't have current numbers).
  • Meanwhile, to get that breadth in the U.S. at least, you'd need to go from the omgmillions of WoW to the thousand or so that play ATiTD. And you still don't have even a modestly popular DDR-like dance game nor driving game.
  • And they've pretty much always had PvP, to bring more depth to the accomplishments

This snapshot is important to me because it highlights the underlying truth that measuring a culture by a single genre within a single type of entertainment media is stupid. People see what they want to see from a screenshot because they either don't have the time or don't give enough of a shit to go check it out. So they see anime, a sword, and a hitpoint bar and assume "another Korean grind". And they'll conveniently forget the fucking raft of "successful" Western MMOs which are all effectively the same.


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 19, 2007, 08:25:10 PM
Trackmania doesn't count? I mean, ok, not a big lobby, but I think it counts. Also, "Acclaim" released that DDR shit in america.


Title: Re: Aion - The Tower of Eternity
Post by: Hoax on April 19, 2007, 11:31:13 PM
This bullshit about Korean players not being able to live w/out the grind is fucking talking out your ass at its best.  Nice work there guys.

Korean devs [-wtf, have been lol, fuck this whole post was a giant mess] also have brought about a new genre of MMOG's.   By combining a b.net style lobby+games system and actual skill-based gameplay and a focus on pvp content they have made a bunch of sadly, relatively obscure and unsuccessful titles that were meant to operate on the no sub + cash shop revenue theory.  While it is true that many of these games have suffered from the hallmark K-game failings.  They have also actually brought new gameplay wrinkles to the "medium".  Which is more then I can say for Western devs at this point.

The point I'm making is, while they are responsible for some of the grindiest shittiest gameplay out there in the form of half baked L2 and RO clones.  They are also the only culture currently doing anything other then copying EQ and plastering another layer of shiney on that old petrified turd of core-gameplay.

*this post has been all sorts of edited, it still sucks though*



[saved for, well just saved because really]
But w/e lets just stick with:

RANG RANG OMG STOOP1D KGAMEZ R 4 TARDS HAHA GRINDY

and call it a day.

God I'm in a bad mood tonight.  So yes, I'm overstating things, but seriously if some fucking people who could actually speak english and run a game on servers that dont choke on fucking thai-mandick so hard that the game is unplayable 75% of the time.  I MIGHT have something to play.  Instead the hockey playoffs and alcohol are my only salvation from mind numbing boredom.


Title: Re: Aion - The Tower of Eternity
Post by: stray on April 19, 2007, 11:39:08 PM
Thai-mandick, huh? Hmm.


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 20, 2007, 12:19:13 AM
I don't know what set Hoax off, but what little sense that post made, was still largely true.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on April 20, 2007, 05:55:55 AM
Trackmania doesn't count? I mean, ok, not a big lobby, but I think it counts. Also, "Acclaim" released that DDR shit in america.

I don't know about Trackmania. It's just online, like it could have been back in 1996 with Quake. Server list ---> Connect to Server ---> Play. There's no persistency nor customization at all. It's Counterstrike on wheels.

No, I don't think Trackmania counts. Still, Test Drive Unlimited does (and Motor City Online did).


Title: Re: Aion - The Tower of Eternity
Post by: Jayce on April 20, 2007, 06:26:49 AM
If you just take the first sentence from Hoax's post, that is what I was trying to say (somewhat diplomatically) in my first response to Sinij.

I'm from the Louisiana and Texas area and I have heard enough stories about how we all ride alligators or horses as the case may be, everyone has a ten-gallon hat and belt buckle meant to be a 1/1000 scale replica of the state itself, etc to know that you can't just generalize about an ENTIRE COUNTRY and say "omg they like grindy stupid stuff; clearly they are all drones without their own personalities".


Title: Re: Aion - The Tower of Eternity
Post by: Tige on April 20, 2007, 07:10:06 AM
My avatar is from an arcade game made in the early 90s.


Oh, well that makes all the difference.  Anyother reason for having a big red thing having its' underarms shaved just wouldn't have done.   :-)


Title: Re: Aion - The Tower of Eternity
Post by: Signe on April 20, 2007, 08:48:03 AM
I didn't notice the razor until this thread. How come his shaving avatar is more acceptable than all my shaving avatars?  Let's not even talk about the avatar guy with the vodka bottle cock!  Unless you want to. 


Title: Re: Aion - The Tower of Eternity
Post by: Hoax on April 20, 2007, 08:54:06 AM
I tried to salvage that post.  Sorry about that folks, I was definitely on one last night.

The point is, Koreans are doing more for getting us away from the Diku driven, auto-attack hotkey grind then anyone else is at this point.  Also Korea isn't afraid of pvp content which counts for something in my book.  They are totally willing to experiment with new control schemes and new forms of gameplay.

Sure their games usually blow chunks because they are laggy as fuck hosted in Singapore or wherever the fuck, the devs can't speak English and they have almost no understanding of their audience's primary concerns when it comes to porting these games for the EU/US audience.  But I fucking guarantee you there are games available to Azn gamers right now that bring actual new fucking ideas to the table in terms of gameplay.  We PC gamers, or even worse PC-MMOG gamers may have forgotten what new gameplay ideas feel like because we haven't had one since '99 but shitting on the Koreans because they still think L2 is awesome, ignores the large amount of potential you can see in the direction they are taking the medium.


Title: Re: Aion - The Tower of Eternity
Post by: Lantyssa on April 20, 2007, 09:52:06 AM
I had no problems with any of those avatars, Signe.  I don't know what their problem is.


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on April 20, 2007, 11:47:52 AM
Trackmania doesn't count? I mean, ok, not a big lobby, but I think it counts. Also, "Acclaim" released that DDR shit in america.
Acclaim's DDR is "Dance!". The Korean one I'm talking about is Audition, coming from Nexon's deal with Viacom to publish through MTV. I haven't tried the Acclaim version, but Audition is actually pretty fun. If you're into keyboardDDR of course, and you're not a musician who would deride the "quality" of the music :)

But that's aside from the core point that it's that market which is offering a more successful (for that market) breadth of titles than in the West. We spit out DIKUs here and import that breadth. From, say, Korea. Yes, they have DIKUs too, and the grinds within them are worse than pre-Kunark EQ1. But when you take the games in aggregate and include how big they've each gotten, it's hard to argue they only have one successful style of game over there like we do here.

That's not to condemn the US. I love WoW, I love LoTRO, I enjoy the DIKU mechanic and even sometimes the PvP within it. But I, like apparently Hoax and a few others, see things a bit differently than the "Koreans like grinds because of <gamelikeLineage>" statements thrown around often.

Edit: I forgot that Preview button


Title: Re: Aion - The Tower of Eternity
Post by: Signe on April 20, 2007, 08:30:11 PM
I had no problems with any of those avatars, Signe.  I don't know what their problem is.

I found nearly the same avatar pose as the Absolut Cock one only with a different product and a woman.  I wonder if they'll complain when I use it?  I bet not.


Title: Re: Aion - The Tower of Eternity
Post by: Xerapis on April 20, 2007, 08:55:50 PM
Personally, I LOVED your Absolut Avatar, Signe.  You should definitely bring it back  :mrgreen:


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 20, 2007, 09:10:32 PM
Oh, I understand that there's more to Korea than grind.

I also think that, for the most part, short of DJ Max Portable (and ALMOST Magna Carta), that their game design is dick.

They need to think better, not harder. New Ideas != Fun. Like I said, I'll try anything once, but korean games are a fart in the wind. Console and PC alike.

Again, much like their TV.


Title: Re: Aion - The Tower of Eternity
Post by: stray on April 20, 2007, 11:01:20 PM
Samsung TV's are cool.


Title: Re: Aion - The Tower of Eternity
Post by: Xerapis on April 21, 2007, 07:35:19 AM
You think their TVs are cool, you should see their construction equipment.  Nothing says "Samsung" like a bulldozer!


Title: Re: Aion - The Tower of Eternity
Post by: Lum on April 21, 2007, 09:58:59 AM
I really like the "Kingdom under Fire" games for the XBox. Sort of like Dynasty Warrior, but with much more strategy and unit-building. Really disappointed me that NinetyNine Nights (by the same dev house) was so dumbed down.


Title: Re: Aion - The Tower of Eternity
Post by: DataGod on April 23, 2007, 01:17:14 PM
Hmmm intetresting thread.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on June 23, 2007, 04:55:57 PM
Slight Necropostal:  Someone put up a few new videos the other day.  I though I would share. 

 Boppin' to the Beat.  (http://www.youtube.com/watch?v=mCQ0HQjalQ8&mode=related&search=)

 DANGER!  INCOMING HUGE NUMBER ALERT!  DUCK!  (http://www.youtube.com/watch?v=D0t5iZNMXH8)

 Oooh.  Aaah.  (http://www.youtube.com/watch?v=JpYGioghReo)

How can you not love this (potential) game?  It has everything!  Odd, sexy dancing.  Eye popping emotes.  I bet there will even be perching!  And the boys!  Are they not to die for??!!?  I could hug them to bits!  TO BITS!  And it doesn't matter which one I choose because they are all identical twins! 

Anyway, I will definitely give this game a go as soon as I can because I already love it.  It will be gloious, I tell you.  GLORIOUS!  (http://smiley.onegreatguy.net/jiggy.gif)


Title: Re: Aion - The Tower of Eternity
Post by: Engels on June 23, 2007, 07:38:16 PM
The soul-sucking dance moves aside, it looks kinda interesting. Here's hoping its not another L2.


Title: Re: Aion - The Tower of Eternity
Post by: schild on June 23, 2007, 08:37:11 PM
Interesting? Looked like another freaking hot-key driven Diku.


Title: Re: Aion - The Tower of Eternity
Post by: rk47 on June 23, 2007, 10:04:14 PM
http://www.youtube.com/watch?v=MpEUBPsvm8I&mode=related&search=

whack. whack. whack. nuke. whack whack. nuke. talk to the guy with exclamation mark.
what are we missing? soulshots?


Title: Re: Aion - The Tower of Eternity
Post by: Megrim on June 23, 2007, 11:04:58 PM
Slight Necropostal:  Someone put up a few new videos the other day.  I though I would share. 

 Boppin' to the Beat.  (http://www.youtube.com/watch?v=mCQ0HQjalQ8&mode=related&search=)

 DANGER!  INCOMING HUGE NUMBER ALERT!  DUCK!  (http://www.youtube.com/watch?v=D0t5iZNMXH8)

 Oooh.  Aaah.  (http://www.youtube.com/watch?v=JpYGioghReo)

How can you not love this (potential) game?  It has everything!  Odd, sexy dancing.  Eye popping emotes.  I bet there will even be perching!  And the boys!  Are they not to die for??!!?  I could hug them to bits!  TO BITS!  And it doesn't matter which one I choose because they are all identical twins! 

Anyway, I will definitely give this game a go as soon as I can because I already love it.  It will be gloious, I tell you.  GLORIOUS!  (http://smiley.onegreatguy.net/jiggy.gif)

I think that middle video turned me into an epileptic.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on June 24, 2007, 06:48:31 AM
How can you not like the dancing?  All the cool boys dance just like that in Mother Russia.  I'm sure I'll play this one for weeks!


Title: Re: Aion - The Tower of Eternity
Post by: Engels on June 24, 2007, 08:07:32 AM
Interesting? Looked like another freaking hot-key driven Diku.

Well, duh. Its all in the details. What humor and writing skills the lore crafters have, how well balanced things are,  do any quests/features reward you over a span of time, and if so, what type of reward, etc, etc, etc. So far, the toon work isn't ridiculously over-anime'd, which is a huge bonus in my book, and the scenery looks better than most, if not all I've seen thusfar.

Its like what you said about Paprika. I looked at it and said,"Looked like another freaking panty driven Anime." yet you saw much more behind it. Different strokes and all that.


Title: Re: Aion - The Tower of Eternity
Post by: Sairon on June 24, 2007, 09:54:54 AM
Just a quick note on the whole "Korean produces original MMOs" thing, that's a large exception to the norm. They produce a shitton of MMOs over there and I've played a lot of them. While there's some originality to be seen in some cases the majority are fucking horrible. It's as if 99% of them are using some Korean WYSIWYG "MMO maker" software and merely switch skins. Content wise what's hidden behind the grind is a small fraction of what's in your average western MMO.

Oh, and Aion will be one of them.


Title: Re: Aion - The Tower of Eternity
Post by: HaemishM on June 25, 2007, 09:30:33 AM
When did WoW get a new graphics engine?


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on June 25, 2007, 01:02:06 PM
Slight Necropostal:  Someone put up a few new videos the other day.  I though I would share. 

 Boppin' to the Beat.  (http://www.youtube.com/watch?v=mCQ0HQjalQ8&mode=related&search=)

 DANGER!  INCOMING HUGE NUMBER ALERT!  DUCK!  (http://www.youtube.com/watch?v=D0t5iZNMXH8)

 Oooh.  Aaah.  (http://www.youtube.com/watch?v=JpYGioghReo)

How can you not love this (potential) game?  It has everything!  Odd, sexy dancing.  Eye popping emotes.  I bet there will even be perching!  And the boys!  Are they not to die for??!!?  I could hug them to bits!  TO BITS!  And it doesn't matter which one I choose because they are all identical twins! 

Anyway, I will definitely give this game a go as soon as I can because I already love it.  It will be gloious, I tell you.  GLORIOUS!  (http://smiley.onegreatguy.net/jiggy.gif)

(http://www.thenonentity.com/signe-aion.gif)


Title: Re: Aion - The Tower of Eternity
Post by: Signe on June 25, 2007, 01:21:04 PM
I don't even know what that means except that in some way you've called me a zombie again!


Title: Re: Aion - The Tower of Eternity
Post by: Yegolev on June 25, 2007, 01:22:26 PM
That is awesome.


Title: Re: Aion - The Tower of Eternity
Post by: raydeen on June 25, 2007, 03:54:44 PM
I don't even know what that means except that in some way you've called me a zombie again!

It means you are evil for continuing to show us these things. These things that you know we will try and eventually loathe ourselves for trying because we knew better but are powerless when under your formidable posting spells. You are the KMMO Succubus.


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on June 25, 2007, 05:41:59 PM
I don't even know what that means except that in some way you've called me a zombie again!

IMPROMPTU SIGNE FANFIC GO

Quote
Signe placed her hands on the keyboard. They slightly trembled, she was so excited. She quickly punched in the address to get to the NCSoft homepage. Yes, there it was - under new products. She moved her hand so fast to the mouse she misclicked a banner ad for Auto Assault. Signe became enraged, and threw three live poultry at the wall.

She landed back in her chair with a front flip, and properly clicked the link for Aion. Upon seeing the splash screen on the website, her blood raced. She imagined frantic clicking and hitting of the F1 key. She imagined setting up a shop where she sold hats that gave you bunny ears, or some seed that dropped off of pumpkins in a canyon somewhere. She started cackling furiously, eyes burning crimson red. Yes, they'd all pay, she thought. They'd pay in blood, as I trollop around with my Poring hat on.

As shining fangs emerged from her insidious grin, she leaped into the air and did a Chun Li spinning kick, knocking a man off of a motorcycle.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on June 25, 2007, 06:12:23 PM
OMGWTFAREYOUSAYINGACKACKACKACKACK!!!!!


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on June 25, 2007, 07:44:14 PM
I AM SAYING THAT THERE ARE IMPORTANT THINGS GOING ON HERE OKAY


Title: Re: Aion - The Tower of Eternity
Post by: Chimpy on June 26, 2007, 05:32:20 AM
The picture + story combined are "post of the year" material.

Awesome work.

:woot:


Title: Re: Aion - The Tower of Eternity
Post by: schild on December 10, 2007, 06:16:33 AM
Quote
* PVP is possible in ALL areas, not just the abyss. Abyss is just in the middle though so it'll be most common. You bet we'll be rushing their zones and raping their lowbies as often as possible, as using flight you can get to the enemy's side. Griefing gogo.
* Air combat is confirmed to be very fast paced; it'll be WASD movement and mouse look only, much like a FPS. Normal movement can be click or WASD, whichever you like.
* There WILL be player housing, if not by release than implemented shortly after. Clan housing will also be available; and you will be able to pick where it's at too, and decorate it.
* Guild Emblems won't show up like L2; instead they show up on your guild's flags and can be used as decoration for armor and weapondry.
* If you "farm" a monster too long, it will evolve and become stronger. Antibot <3.
* The weapon enchant system is apparently very similar to the materia system of FF7. That should be... Totally amazing.
* Closed beta cap is 25, open beta is 50, final level cap is unknown.
* The dragon race won't have wings or tails, and the Asmodians (the devils) apparently don't grow wings either, but can still fly. It's unknown as to how right now, I would imagine they either get like semi-seethrough darkness wings or are propelled by magic. Both sides will have the same cooldown and flight length.
* Knowing when to fly, when to knock your opponent out of the sky and when to attack air-to-ground is apparently going to be important for PVP.
* Day and night change just like real life and there's an active weather system. Weather is confirmed to effect the environment AND... Skills? Should be interesting. I would imagine weather effects Flight, too, but that's just my speculation.
* Aion will NOT be focused on dungeons and will not require players to run instance dungeons or dungeons in general in order to succeed and get good equipment. (Of course not; you're supposed to chill in the Abyss.)
* There will be an auction house.
* The only time you can fight your own faction is in the arenas or duel mode.
* World will not be seemless, it will be zoned with 2-3 second loadings... This worries me about spawnkilling. Regardless, it's lineage-2 like.
* There are 4 basic classes (Warrior, Scout, Wizard, Cleric) that branch off into 8 classes (Knight, Fighter, Ranger, Assassin, Wizard, Elementalist, Priest, Enchanter.) You can think of these as Elven Knights, Rogues, Dark Wizards, etc. They further branch off into another two classes, for a total of 16 each. It's unknown if each side has different classes, though people are assuming they don't. Check the Classes Thread for more info on actual classes, and it'll probably be a lot more updated.
* One press release fron NCSoft clearly and energetically states that there will be no instances... But another one says that there will be. Good fucking job, NCSoft. We don't know if there will or won't be, as a result.
* There are plenty of floating cities that can only be reached by flying or taking a floating platform/airship. The Angel's "capitol" for example is suspended in the sky.
* Flight time is limited, think of it as a skill. You have a set amount of time you can fly and it has a cooldown. Items will be able to extend these but they don't believe that time will increase with levels. "Learning to use your flight time will be essential in PVP." For long, long distance there's a teleport system like L2. For short range, there's apparently an "auto-pilot" like thing for flight where you choose your destination and you'll go.
* Character customization is pretty damned nice. You can pick from some hairstyles (I would imagine about as many as GUild Wars allows, which is a good variety). You can then choose the color of the hair and skin. There's a sweet system that allows you to shape your face, and you'll also be able to alter eye color and choose your voice. Tattoos are present a well and are available for the face, and possibly other areas. They're also making a height/weight system that you can use to make your character anywhere from skinny to fat.
* Raising your PVP rank changes your wings and makes them sweeter looking, but as of right now they will not get more effective as they change. This fact is one of the reasons that I believe the Asmodians will get "dark energy wings", because uh... To leave that part out of them entirely is kind of rediculous. Then again, maybe you'll grow horns or some shit.
* There's no mounts in Aion. Why do you need them? You have wings. Shut up.
* Party size is 6 and apparently raids will probably be limited to 1 party. That means raiding should take a pretty long time and be a little more intense than "heal him. Spam hate." I'm worried that this will result in "prime parties" where certain classes won't get to raid because people will want an enchanter or a tank instead, but who knows.
* The game's looks are described as "dream-like" and if you haven't seen the movies they resemble Fable, with the exception of humans which look quite a bit more realistic. It's by far the best-looking MMO so far, absolutely no contest. The water effects are awesome and the sky is (as expected) the best looking I've seen in any game.
* Skills can be chained in a combo fashion, depending on the weapon you use. "Length of skill chains cannot be modified." What the fuck does that mean? Preset combos?
* There will be castles a-la L2 and guilds that get them will get special crap from NPCs (like books of giants from L2, lol) and will get tax money. Where have I heard this system before?
* You get PVP points for smoking people and they can be exchanged for high-end armors and weapons.
* The weapon and armor system is fucking neat. Not only can they be dyed like Guld Wars, but if you find a weapon that has a look you like and a weapon later that has higher stats, it's possible to change the new weapon's look to the one you like. This means it's going to be damned hard to judge opponent's strength, I bet, since you can't just be like "drac bow o shi-". It'll be cool to see how this pans out.
* NCSoft expects a flat $15 USD monthly fee, but it's possible it'll change. Release is expected April of 2008, possibly earlier.
* Aion runs on the CryENGINE1, which is the same engine FarCry ran on. It has better graphics and physics than the U3 engine and less system requirements. It's currently the only MMO being developed on CryE1.
* In the abyss, the 3rd faction (the neutral dragons) apparently gank both sides. This is obviously Anti-bot with an excuse, and it's an EXCELLENT idea.
* Aion is planned for 3000-5000 players per server, and there will be euro and asian servers. It's unconfirmed if euro players can get on U.S. servers.
* There's no character collision in Aion. That means no "MOVE FAGGOT WTF" blocking like in L2. In short, you can move through monsters and players.
* You can move while using skills, so combat is quite a bit similar to WoW.
* There's no info yet on if there will be Set Bonuses for armor, as they were in L2 but not Guild Wars. I would imagine there will be, though. There's also no info on if there will be a L2-esque grade system, or if it will be stats requirement a-la guild wars, or a simple direct level requirement.
* Stats are going to be static like L2 but there's a chance to custom mod them... Like L2.
* NEW Weapons currently have a set level requirement rather than a L2-like grade system, as shown in http://img143.imageshack.us/img143/2...1635258wq3.jpg They can also be soulbound like in WoW, where you can't drop or trade an item after you've identified/picked it up.

For whatever reason, I still kinda want to play it. Information ganked from ngaf.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on December 10, 2007, 07:24:36 AM
I want to play, too.  It's Korean, it's grindy and has PvP.  My sort of thing, really.  Now and then I even miss Lineage!  Maybe I'll play that for a few weeks or so.  I love it at Christmas time, too.  You get to kill Frosty the Snowmen!  (http://www.twowheelforum.com/images/smilies/snowmanmelt.gif)


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on December 10, 2007, 08:09:25 AM
Isn't that game click to move?  I hate games that use it and will never play  one.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on December 10, 2007, 08:42:33 AM
You didn't even bother reading the beginning of that stuff Schildy posted!   :ye_gods:


Title: Re: Aion - The Tower of Eternity
Post by: Ratman_tf on December 10, 2007, 09:24:27 AM
They have Storks! I guess Blizzard can shut down WoW now.


Title: Re: Aion - The Tower of Eternity
Post by: Soukyan on December 10, 2007, 09:39:53 AM
I want to play, too.  It's Korean, it's grindy and has PvP.  My sort of thing, really.  Now and then I even miss Lineage!  Maybe I'll play that for a few weeks or so.  I love it at Christmas time, too.  You get to kill Frosty the Snowmen!  (http://www.twowheelforum.com/images/smilies/snowmanmelt.gif)

We must have been separated at birth, Signe. I pine for Lineage every now and again and used to play it once a year for nostalgia, too. Weird.


Title: Re: Aion - The Tower of Eternity
Post by: Hoax on December 10, 2007, 09:56:56 AM
Sounds sort of s3xy to me too, what is the beta status?  No I didn't read everything Schild posted.  Just pvp, devil people, flight combat sort of like fps and then I was like  :heart:


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on December 10, 2007, 10:40:25 AM
In one of the videos they showed aerial combat, as every one int he game seems to get wings... Seems impressive.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on December 11, 2007, 09:34:51 AM
Quote
Weather is confirmed to effect the environment AND... Skills? Should be interesting. I would imagine weather effects Flight, too, but that's just my speculation.

I believe I recently read an interview with the lead who said the weather thing had to be dropped. He said it will probably affect the mobs or something but had to drop it from affecting players. Will look for the source.

However I am definitely in, as I am cheap and sold as soon as the word PvP is there more than once. But I wonder how come some of you are interested. Do you really believe that it will play so differently from Lineage 2 or RF Online?


Title: Re: Aion - The Tower of Eternity
Post by: damijin on December 11, 2007, 10:32:10 PM
Sadly, the large number of comparisons to L2 make me want to play it more.

No collision detection with players though? How is close quarters PvP supposed to be as inconvenient as possible? :/

I guess castle sieges will still be alright without spending most of the siege humping an orc who's blocking the doorway.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on December 12, 2007, 05:55:07 AM
Why would an L2 comparison make you WANT to play?


Title: Re: Aion - The Tower of Eternity
Post by: Vinadil on December 12, 2007, 08:20:06 AM
Because spamming power pots and taking 500 hours to reach max level is good times!  If you took the level grind and gear dependence out of L2 I actually enjoyed some of the other parts of the game.


Title: Re: Aion - The Tower of Eternity
Post by: damijin on December 12, 2007, 04:16:30 PM
Because spamming power pots and taking 500 hours to reach max level is good times!  If you took the level grind and gear dependence out of L2 I actually enjoyed some of the other parts of the game.

L2 was relatively low on pot-spam until recently, and even now it's only a PvP thing (though still stupid). RF Online was a big pot fest though, I don't understand why Koreans put that shit in PvP games. Do they not have macros in Korea? Do they not see that adding a feature where whoever can press a button fastest is going to give an advantage to whoever automates pressing that button?

Oh well.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on December 12, 2007, 04:52:18 PM
They went a step further. In Archlord you can set a threshold to let the computer auto-pot you. You have a slider, so let's say you want to be potioned at 30% health? Just slide it there and it's done. Progressquest, huh?


Title: Re: Aion - The Tower of Eternity
Post by: qedetc on December 15, 2007, 07:53:11 AM
Why would an L2 comparison make you WANT to play?

Because L2 is great.  One of its greatest features is click-to-move.  I love click-to-move and so does everyone else.

I had some lengthy post written out the other day on another thread here defending L2 because haterzzzz wus all up on its grill.  I decided not to post it though.  I figure, if you couldn't appreciate the ultimate euphoria that was early Lineage 2, then you're already probably in a state of complete despair, and I shouldn't go around making you feel even more miserable by reminding you of just why the game was great.


Title: Re: Aion - The Tower of Eternity
Post by: Rendakor on December 15, 2007, 08:12:38 AM
Forget the green there qedetc?


Title: Re: Aion - The Tower of Eternity
Post by: qedetc on December 15, 2007, 01:06:45 PM
Yes.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on December 15, 2007, 01:31:06 PM
Quote from: qedetc
I figure, if you couldn't appreciate the ultimate euphoria that was early Lineage 2, then you're already probably in a state of complete despair, and I shouldn't go around making you feel even more miserable by reminding you of just why the game was great.

What are you, the flame-fu champion from another site coming here to validate your street cred as a forum warrior by blatantly looking for a cheap fight?
You need to be a little more subtle on f13 I guess, or some old school ignore-fu will just make you blend with the background. Despair is up to you.

And this is coming from someone who appreciated and appreciates Lineage 2 much more than he likes to admit.


Title: Re: Aion - The Tower of Eternity
Post by: UnSub on December 16, 2007, 05:08:21 PM
Subtle? F13.net? Home of the term 'cockstab'?


Title: Re: Aion - The Tower of Eternity
Post by: Xanthippe on December 16, 2007, 05:44:54 PM
Nevermind.  I fell into the sarchasm again.


Title: Re: Aion - The Tower of Eternity
Post by: Cryo on December 19, 2007, 06:57:52 AM
Will probably be my next MMO, it looks georgous and some of the features are really interesting (flying combat, PvPvE).

But then, i'm a L2 fan so i'm biased.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on December 19, 2007, 08:53:47 AM
No, you are biased because you are a NCsoft snitch.  :grin:


Title: Re: Aion - The Tower of Eternity
Post by: Cryo on December 19, 2007, 09:11:24 AM
No, you are biased because you are a NCsoft snitch.  :grin:

Hehe that too, but I was already itching to play it way before that  :-P


Title: Re: Aion - The Tower of Eternity
Post by: AcidCat on December 20, 2007, 09:34:48 AM
Though the characters look kind of generic, the environments look amazing. If nothing else, I love exploring a cool looking world, so I'm definitely looking forward to this game.


Title: Re: Aion - The Tower of Eternity
Post by: Simond on December 20, 2007, 12:12:33 PM
Incidentally, the level grind to cap is supposed to take approximately a month according to my sources*
Now whether that's a month /played or a month real time hasn't been elaborated upon but either way that's not exactly in the L2 league....


(*Random bloke posting in the SA Games forum.  :awesome_for_real:)


Title: Re: Aion - The Tower of Eternity
Post by: Rendakor on December 20, 2007, 12:15:04 PM
A month played is harsh. EQ2 at launch harsh.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on December 22, 2007, 04:19:25 AM
Woot! 4 completely original classes! Worth a press release!

Quote
Wednesday 19th December/... Massively Multiplayer Online RPG fans can look forward to a wealth of career opportunities in NCsoft’s forthcoming Aion: The Tower of Eternity next year, with gamers able to literally choose their destiny thanks to the game’s two-tiered character class system.

Characters begin their journey by choosing one of four base professions – Warrior, Scout, Mage and Priest. This initial tier of development impacts on everything from a character’s strength, to their combat prowess, to their magical abilities, ultimately shaping the players actions throughout the game. However, higher-level players can tailor their character further still, with each profession offering two advanced classes, bringing the total number of character types available in Aion: The Tower of Eternity up to eight.

While the initial choice of character class will largely depend on each player’s personal style, the ability to develop a character through the advanced class system ensures that players have all the tools they need to create a character that is unique to them.

The Warrior
Bold, brave and possessing immense physical prowess, Warriors excel in close-quarter combat. Strong performers in a wide range of situations, Warriors are relatively easy to master and when fully realised can unleash a spectacular range of physically devastating skills.

Depending on how players prefer to approach combat, Warriors can specialise as either Gladiators, who concentrate on dealing damage through brute force, or Templars, who combine fierce fighting with defensive chants and techniques.

The Scout
The Scout combines great agility with swift attacks. Scout players require a deft and accurate touch to get the most out of this tricky class, however the rewards are great and offer the greatest variety in play style of all the basic classes.

Scouts that specialise in ranged combat develop naturally into Rangers, an advanced class equally adept in the use of blades and traps. For those Scouts who prefer to stay hidden and strike from the shadows, the Assassin class is the perfect choice of advancement.

The Mage
Mages compensate their weakness in physical combat with the ability to launch devastatingly powerful magic attacks. In addition, Mages must learn to divert and evade the enemy so that they’re able to attack from the relative safety of range.

As Mages advance, so their mastery over the elements of water, air, earth and fire increase, their choice of advanced class determining how that mastery is manifest. Spiritmasters can summon and control elemental spirits, while Sorcerers channel elemental power into fearsome magical bolts and missiles.

The Priest
Spiritual warriors, Priests can use healing and self-protection spells to excel in melee combat, and launch powerful ranged magic attacks too. This makes them not only useful support characters in a party of adventurers, but also powerful combatants in their own right.

Priests that specialise in healing and protecting their allies naturally progress to the advanced class of Cleric, the ultimate support class. Alternatively, Priests can become Chanters, pious warriors that boast both healing and ability-boosting powers.

Players will be able to experience all eight character classes for themselves while exploring the incredible world of Atreia when Aion: The Tower of Eternity launches later next year.

Oh no wait, 8 classes. Double the woot!


Title: Re: Aion - The Tower of Eternity
Post by: rk47 on December 22, 2007, 04:42:48 AM
yawn.  :uhrr:


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on December 22, 2007, 05:34:03 AM
Don't get me wrong. I know I'll be playing Aion. But that stuff produces major yawning. And fuck the balance, I like lotsa classes.


Title: Re: Aion - The Tower of Eternity
Post by: Koyasha on December 22, 2007, 08:17:30 AM
Quote
* The weapon and armor system is fucking neat. Not only can they be dyed like Guld Wars, but if you find a weapon that has a look you like and a weapon later that has higher stats, it's possible to change the new weapon's look to the one you like. This means it's going to be damned hard to judge opponent's strength, I bet, since you can't just be like "drac bow o shi-". It'll be cool to see how this pans out.
For this alone I love the game.  I cannot count the number of times (in any games with actual visual distinction) when I have been forced to upgrade out of a kickass looking piece of armor into something I don't like the look of because it is just THAT much better.  That's one of the main things I liked about Phantasy Star Universe, except here, it sounds like you'll actually have to earn (read: grind/quest/level up to) the kickass stuff.  You just get to keep the look if you like it better than the next level of equipment.

I note it only specifically mentions weapon...I really hope this applies to armor.

If this game turns out to be essentially L2 with flying and less grind, I'm totally there.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on December 22, 2007, 09:42:51 AM
One of the most fun new things about EQ2 is the appearance screen.  I love that I can have the gear that I want and still look like I want.  Of course, it means a lot of people will run around wearing Santa hats and pumpkin masks.... 


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on December 25, 2007, 10:11:52 AM
Click to move?


Title: Re: Aion - The Tower of Eternity
Post by: Koyasha on December 25, 2007, 10:19:07 AM
Quote
* Air combat is confirmed to be very fast paced; it'll be WASD movement and mouse look only, much like a FPS. Normal movement can be click or WASD, whichever you like.

Read, people, read.

Not to mention...how, exactly, would you make a click-to-move game in which you can fly?  You can't click to define a point in 3d space unless you're limited to a single plane of motion.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on December 25, 2007, 10:23:44 AM
I goty off the lazy train and read the info.  Looks interesting.  Like the PVP aspects.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 10, 2008, 12:43:11 PM
Here's a review I found on the game.  Apparently a closed beta stage just ended a short while ago.

http://www.aionsource.com/forum/general-discussion/3586-cb-review-aion-season-1-aftermath-thisisgame-com.html

Source was a Korean website, this forum had it translated.  Lots of Engrish.  Some cool pictures.


Title: Re: Aion - The Tower of Eternity
Post by: Simond on January 11, 2008, 06:02:40 AM
Some of that review was mildly amusing - "Most of the members of each class are mostly the same! PvP is based on gear and levels! The sides are balanced against each other!"

Well, yeah. Welcome to diku-derivatives. Enjoy your stay. :awesome_for_real:

L20 in twenty hours played. Hmm. Wonder how badly the levelling curve spikes upwards as levels increase?


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 11, 2008, 07:45:25 AM
They mentioned something like 1-2 months (not /played) to reach max level and play time described as something between casual/hardcore.  Who knows what their definition is of that.


Title: Re: Aion - The Tower of Eternity
Post by: tmp on January 13, 2008, 04:28:52 PM
They mentioned something like 1-2 months (not /played) to reach max level and play time described as something between casual/hardcore.  Who knows what their definition is of that.
Korean 'between casual/hardcore'? The hardcore are these guys who grind two characters worth of max level in L2, even if their casual don't play _at all_ that still leaves you with something like 10-12 hours per day as middle ground.

(yeah that's green. barely)


Title: Re: Aion - The Tower of Eternity
Post by: rk47 on January 13, 2008, 10:41:03 PM
i think the problem with the grind curve is that the higher you go the lesser you gain, but the more work to be done.

It just doesn't add up IMO. I'm frankly burned out at my current game whereas Lvling from 1-30 unlocks new possibilities it becomes nothing more than just 2-3% gains (in terms of dmg) at lv 40+ and took me 3x as long to grind the exp


Title: Re: Aion - The Tower of Eternity
Post by: Mark on January 17, 2008, 10:04:46 AM
Incidentally, the level grind to cap is supposed to take approximately a month according to my sources*
Now whether that's a month /played or a month real time hasn't been elaborated upon but either way that's not exactly in the L2 league....


(*Random bloke posting in the SA Games forum.  :awesome_for_real:)
I'm M4rk over on the SA forums and Mark on AionSource.com. How're you doing, fellow goon?


Title: Re: Aion - The Tower of Eternity
Post by: schild on January 18, 2008, 01:01:00 AM
So, Mark.

Is it worth playing?


Title: Re: Aion - The Tower of Eternity
Post by: Mark on January 18, 2008, 08:12:16 AM
So, Mark.

Is it worth playing?
That's a good question. Unfortunately, I don't have an answer, just an opinion. I haven't played it yet either, so aforementioned opinion is probably worth shit.

If you guys have questions about the game mechanics, though, I can probably find answers for those.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on January 18, 2008, 08:24:14 AM
So, Mark.

Is it worth playing?
That's a good question. Unfortunately, I don't have an answer, just an opinion. I haven't played it yet either, so aforementioned opinion is probably worth shit.

If you guys have questions about the game mechanics, though, I can probably find answers for those.

Aerial Combat...

And..


GO!


Title: Re: Aion - The Tower of Eternity
Post by: Soukyan on January 18, 2008, 08:57:23 AM
So, Mark.

Is it worth playing?
That's a good question. Unfortunately, I don't have an answer, just an opinion. I haven't played it yet either, so aforementioned opinion is probably worth shit.

If you guys have questions about the game mechanics, though, I can probably find answers for those.

Aerial Combat...

And..


GO!

I read somewhere (perhaps this thread) that flying only lasts about a minute right now and is relegated to one particular zone. I hope they expand it a bit if that's the case. Although, perhaps other zone designs require keeping the players on the ground to manage content flow.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 18, 2008, 09:58:30 AM
If you goto Aionsource there's an FAQ with a lot of good infos.


Title: Re: Aion - The Tower of Eternity
Post by: spiralyguy on January 18, 2008, 02:18:52 PM
Holy crap those classes look tired  :uhrr:

They didn't even bother to come up with original names or anything.....


Title: Re: Aion - The Tower of Eternity
Post by: Mark on January 18, 2008, 04:51:55 PM
Holy crap those classes look tired  :uhrr:

They didn't even bother to come up with original names or anything.....
If you're talking about the names for the classes, hell yes, they are quite pedestrian and regular. Pretty sure it was intentional, as to not confuse the already befuddled Koreans with yet something else new they have to learn. If you're talking about the functions, they're predicatable (nothing that'll throw you for a loop), but they're interesting enough to keep you occupied, it seems.

Thing is... Well, if you have the money, you can use "Stigmas" to basically do most of anything any other class can do. Complicated sentence there, what I mean to say is, if you're rich enough, you can pay to have your Spirit Master (only halfway original name in there) wear heavier armor than cloth. He won't get all the benefits of the armor, like a warrior-type class would, and he'd lose the benefits of wearing cloth armor (whatever those are), but he would be play very much differently.

Guys, it's like DAoC in it's prime all over again. Habeeb it. My buddy still plays that tired old game just for the RvR (look him up, Fendor [forgot last name, might be Bendor] on Bedivere I think). He makes the craziest pally builds and succeeds at not sucking with them, out of sheer boredom.

Aerial Combat...

And..


GO!
Let's get this small fact straight real quick: flying is not unlimited. You can only fly in certain areas, such as the entirety of the Abyss, certain PvE zones (most of them, actually, very few are no-flight), and you can only fly for a limited amount of time (between one minute and two, with a cooldown of around 5 minutes). There are items that can prolong your flight time a bit and decrease the cooldown a bit. Also, Chanters (the main buffer class, half monk, think Dervish from GW) can keep an ally in the air for quite some time, if not indefinitely, if they know what they're doing.

There's some lore attached to the reason why you can fly in certain places and can't in others. Something like a certain energy was released into the world when the Abyss appeared and it flows like a river through certain areas and only trickles in others. It provides another reason to fight over control of the Abyss, other than "holy shit, I hate those guys" or "holy shit, that castle looks awesome, I want it" or "holy shit, is that an organic lazar-firing spaceship piloted by lizardmen? Let's kill it."

Attacks and skills work differently while flying than when grounded. Attacking a flying player while also in flight is different than attacking someone on the ground while flying, or attacking someone flying while on the ground. Stealthing doesn't work in the air, I believe, so Rangers and Assassins are going to have to get creative (unstealth, flip on flight, pull off a skill that does more damage while aloft, land again quickly, stealth again) or stay grounded.


Title: Re: Aion - The Tower of Eternity
Post by: rk47 on January 18, 2008, 07:09:14 PM
lore is fodder in Korean MMO. Ok so why did the Dark Elves have a gigantic lightning rod in a shape of hand in their starting town for Lineage 2? I doubt 1% of the player population knows.


Title: Re: Aion - The Tower of Eternity
Post by: Chenghiz on January 19, 2008, 01:06:04 PM
lore is fodder in Korean MMO. Ok so why did the Dark Elves have a gigantic lightning rod in a shape of hand in their starting town for Lineage 2? I doubt 1% of the player population knows.

Isn't it an icon of their god or something? I certainly wondered about it.


Title: Re: Aion - The Tower of Eternity
Post by: Koyasha on January 20, 2008, 07:41:31 AM
If I remember right, that's the spot where the souls of the dead actually cross over to Shilen's realm.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 05, 2008, 07:58:04 AM
If you're still interested in this game here is a good collection of pictures, Sr. Designer interviews and other notes etc.  Good reading material if you want to take the time:

http://www.neogaf.com/forum/showthread.php?t=242624
http://www.neogaf.com/forum/showthread.php?t=211289


Title: Re: Aion - The Tower of Eternity
Post by: Xanthippe on March 05, 2008, 10:35:37 AM
Very pretty!


Title: Re: Aion - The Tower of Eternity
Post by: AcidCat on March 06, 2008, 08:15:29 AM
http://de.youtube.com/watch?v=lZPhozn3Bzo (http://de.youtube.com/watch?v=lZPhozn3Bzo)

I was fairly interested before, but now I'm completely sold!


Title: Re: Aion - The Tower of Eternity
Post by: HaemishM on March 06, 2008, 08:49:32 AM
WHAT... THE... FUCK?  :ye_gods:  :ye_gods:  :ye_gods:


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on March 06, 2008, 09:02:48 AM
http://de.youtube.com/watch?v=lZPhozn3Bzo (http://de.youtube.com/watch?v=lZPhozn3Bzo)

I was fairly interested before, but now I'm completely sold!

Can't see that from work, anyone got a synopsis?


Title: Re: Aion - The Tower of Eternity
Post by: AcidCat on March 06, 2008, 09:08:58 AM
"Lvl 20 Cornstalk LFG"


Title: Re: Aion - The Tower of Eternity
Post by: Ragnoros on March 06, 2008, 09:09:34 AM
Oh nothing, some guy walks around a bit, apparently playing as an animated stalk of corn.

Also unimpressive graphics.


Title: Re: Aion - The Tower of Eternity
Post by: AcidCat on March 06, 2008, 09:15:38 AM

Also unimpressive graphics.


Boo, I think it looks quite nice. Art direction reminds me of FFXI a bit.

Much more visually appealing to me personally than the drab looks of AoC and Warhammer.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on March 06, 2008, 09:45:30 AM
It took a crap, didn't it?  In that thingy on top of that other thingy!  I SAW IT!


Title: Re: Aion - The Tower of Eternity
Post by: tmp on March 06, 2008, 10:28:20 AM
Also unimpressive graphics.
Compared to what? Dunno, it looka more than ok on screenshots ( http://www.neogaf.com/forum/showthread.php?t=211289 ) They even bother to do soft shadows if you want to look at it from technical viewpoint.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on March 06, 2008, 10:45:16 AM
Also unimpressive graphics.
Compared to what? Dunno, it looka more than ok on screenshots ( http://www.neogaf.com/forum/showthread.php?t=211289 ) They even bother to do soft shadows if you want to look at it from technical viewpoint.

BLOOOOOOOOOOOOOOMMMMMMMMMM!!!!!!!!!!!


*fuzzes*


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 06, 2008, 11:51:57 AM
I actually like those graphics.

Personal taste anyway.  I think EQ2 graphics are awful, some people love em.


Title: Re: Aion - The Tower of Eternity
Post by: Xanthippe on March 06, 2008, 12:24:40 PM
I like the graphics too, but don't like EQ2's much.  I don't know why.  Both EQ2 and LoTRO seem flat or something. 

I also like WoW's graphics - Nagrand, in particular, reminds me of old Disney.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 06, 2008, 01:17:19 PM

(http://aion.onlinewelten.com/uploads/Rassen/korn1.jpg)
Class: Scout (ELYOS)
Level: from the start
Special: Speed improvement


"Zaiffs Ghost" is a alchemic mixture to transform. You can get all what you need at a shop.


Title: Re: Aion - The Tower of Eternity
Post by: HaemishM on March 06, 2008, 01:22:16 PM
I'm going to be see dancing, evil corn in my fucking dreams now.  :drill:


Title: Re: Aion - The Tower of Eternity
Post by: Nebu on March 06, 2008, 01:24:38 PM
That game is sure to be a big hit in Iowa. 


Title: Re: Aion - The Tower of Eternity
Post by: tmp on March 06, 2008, 03:16:23 PM
BLOOOOOOOOOOOOOOMMMMMMMMMM!!!!!!!!!!!

*fuzzes*
Yeah that bloom is rather overdone (http://www.vgcats.com/comics/?strip_id=224)  :drill:


Title: Re: Aion - The Tower of Eternity
Post by: grunk on March 22, 2008, 07:05:43 AM
So, Mark.

Is it worth playing?
That's a good question. Unfortunately, I don't have an answer, just an opinion. I haven't played it yet either, so aforementioned opinion is probably worth shit.

If you guys have questions about the game mechanics, though, I can probably find answers for those.

I have an issue with the class design, it just looks like it is ripped from every other mmo released. (i miss my EQ ENCH)........... I just have a hard time playing Cleric 230303303 or Warrior 234939393 along with generic DD 393939393,....
Class Design is very important, I kinda want something out of the box (look at WAR class design)


Title: Re: Aion - The Tower of Eternity
Post by: nurtsi on March 25, 2008, 05:17:18 AM
Quote
Yeah that bloom is rather overdone 

Bloom is cool like lens flare.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on March 25, 2008, 06:53:32 AM
I actually like those graphics.

Personal taste anyway.  I think EQ2 graphics are awful, some people love em.

Don't get me wrong, the art direction ans artwork is fantastic. The bloom is just slightly (Read: Extremely) over done in those examples. IMO.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on August 15, 2008, 09:16:10 AM
I thought I would necro the newer thread because the original one is REALLY old and this one turned out to be better anyway.  Game probably doesn't need a whole new thread.

More Aion stuffs:
Quote
Wings: Original Recipe Or Extra Crispy?


I’m not really into MMOs (gasp!), though I always seem to wind up writing about them. After the first five or so, I developed the bitter attitude most post-Ultima Online elitist gamers have towards MMOs: “Psh. WoW clone.” But when I sat my skeptical self down for some hands-on time with NCsoft’s Aion: Tower of Eternity, I was surprised to find that I actually wanted to keep playing when it was time to pack up and go.

This MMORPG might look like a World of Warcraft copycat, but there’s more going on here than meets the glazed-over eye of a cynic. It’s got PvPvE which kicks your old school PvP/PvE in the butt, incredibly flexible character customization, and – instead of some lousy mount at level 20 – you get freaking wings at level 10.

“What the hell is PvPvE?” you ask. It’s exactly what it sounds like: you’re a player fighting a player fighting an environment. The crux of Aion lore is that the world has been split in two and there are three factions warring for control. The Eylos are the “light” guys (bright colors, sparkling costumes, angel wings) and the Asmodians are the “dark” guys (bruise-colored skin, glow-in-the-dark costumes, shaggy wings). These are the two factions you can choose from in the game and the third faction, the Balaur, is entirely AI-controlled. So while you’re Eylos fighting Asmodian, you’re also fighting the Balaur and so are the Asmodians.

The classes are the same for the Eylos and the Asmodians; you start out with your basic Mage, Priest, Scout, and Warrior. This means that there’s no learning curve if you want to change sides. Eventually, the classes branch off into two sub-sections that are either ranged or melee (Scout becomes Assassin or Ranger, etc).

When you hit level 10, the real game gets going. You go through the “Ascension” and gain godlike powers and wings with which to fly around like a badass. (However badass you are, though, mind your 60 second flight gauge or you’ll do a lot more falling than flying). After getting your wings, it’s off to the Abyss to experience PvPvE firsthand.

It was the wings that won me over – WoW doesn’t have anything quite like them, even if it does have battle zones that look like the Abyss what with the purple and the lighting and stuff. I was too busy flying around (plummeting to my death) to actually fight in the Abyss, but I did do a lot of fighting on the ground. As with all MMOs (don’t even pretend otherwise), the early levels are all about fetch quests and map exploration. I stabbed flowers, collected rat butts, and shanked grave robbers for a good twenty minutes before it dawned on me that while the combat system might look prettier than some, it’s the same damn select-attack-hot-key-spell-wait-for-cool-down-attack pattern I’ve seen since EverQuest II.

You know what they say – if it ain’t broke, don’t fix it.

The other thing that stood out for me was the character customization. I’m used to dragging sliders back and forth and seeing barely any change in my character (unless it’s a boob slider – those changes are always visible); so I was shocked when I dragged the height slider down and my character actually got smaller. Then I bumped up her hips, legs and torso sliders and she actually got fatter instead of a bigger version of skinny! I picked a random face model and suddenly had the option to open up a face modification window; wherein I made her look like the bastard child of Katherine Hepburn and Tinkerbell if such a thing were possible. The customization is so detailed that other journalists were making David Bowies. A few of the customization features were MIA (most notably tattoos), but it looks like NCsoft was serious when they said that there was no way that any two avatars would ever look exactly alike.

Aion: Tower of Eternity is slated for release sometime in 2009. I could have hugged the production guy that declared the full game would be out – not a crappy skeletal version that requires half a dozen patches in the first month of the release – but then I remembered that I’m a cynic with no faith in release schedules and that they won’t give a more specific date than 2009, so I covered by hugging a nearby lamp.

There’s no official word on a US open beta anytime soon, but a closed beta is well underway in Korea (where the game is being developed), so maybe we won’t have to wait too long before we get our wings.

Not a particularly good article.  Oh well.  Another grindy kekela game with cool sounding character customisation.  I'll be hooked for at least a week!

SOURCE (http://kotaku.com/5037055/wings-original-recipe-or-extra-crispy)


Title: Re: Aion - The Tower of Eternity
Post by: schild on August 15, 2008, 10:40:52 AM
Why would someone let Kotaku play an MMORPG?


Title: Re: Aion - The Tower of Eternity
Post by: JWIV on August 15, 2008, 10:51:42 AM
Why would someone let Kotaku play an MMORPG?

To get a breathless fanboi to post something masquerading as journalism?


Title: Re: Aion - The Tower of Eternity
Post by: Signe on August 15, 2008, 01:31:59 PM
I don't know, either.  It is kind of strange.  And bad.  Bad.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 11, 2009, 08:23:57 AM
I am officially excited about Aion.


Title: Re: Aion - The Tower of Eternity
Post by: NiX on January 11, 2009, 09:12:06 AM
What just happened? Did you visit Korea?


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 11, 2009, 09:18:12 AM
Uhnn, no. I just watched their HQ videos over at the official website, especially the 5 minutes long one (http://static.plaync.com/media/aion/video/aion_obt.wmv), and felt so sad for the lack of new MMOs coming in 2009.

So.... Aion!


Title: Re: Aion - The Tower of Eternity
Post by: NiX on January 11, 2009, 10:10:33 AM
I thought I recall hearing they were canning this. Maybe I'm just being hopeful :why_so_serious:


Title: Re: Aion - The Tower of Eternity
Post by: Signe on January 11, 2009, 11:53:36 AM
I think that was a rumour that went around when NCsoft was sacking people.  People were getting their sacks confused with their cans.  Could happen, though.  You never know. 


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 11, 2009, 03:35:37 PM
Aion certainly looks awesome. And there are sparks of combat in the third dimension that WoW should rip off. But the few snippets of actual combat shown feature typical swing-through target locking stat stuff. And worse, all of the combat was on a ground plane. It'd be better if the z-axis was more than just so they can feature floating islands that require you fly to fight while standing upon.

And no sign of the XP bar nor the pace at which it fills  :awesome_for_real:


Title: Re: Aion - The Tower of Eternity
Post by: Hindenburg on January 11, 2009, 03:38:17 PM
There was a report in a beta leak forum saying that xp amounts per level are massive, there are nowhere near enough quests to get from level to level, and you lose huge gobs of xp on death. Including pvp death.

Just like Lineage.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 11, 2009, 04:06:12 PM
But I like Lineage 2!


Title: Re: Aion - The Tower of Eternity
Post by: UnSub on January 11, 2009, 04:33:09 PM
But I like Lineage 2!

I don't like to judge, but seek help. Now.


Title: Re: Aion - The Tower of Eternity
Post by: Hawkbit on January 11, 2009, 04:38:17 PM
The game looks about a chocobo away from getting a lawsuit from S/E.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 11, 2009, 05:35:45 PM
But I like Lineage 2!

I don't like to judge, but seek help. Now.

I'll quote myself.

Lineage 2, no matter what, isn't by no means a great MMORPG.

But I think that beyond its merits and demerits there's some kind of bizarre originality in L2 that makes it quite unique and hypnotic.
The ridicolous speed at which you mow through mobs, the flashing lights of clashing swords and soulshots, the incredible characters graphics and the amazing weapons and clothing arts, the robotic, metallic, essential interface, the unearthly background and animal sounds, the enigmatically smiling and beautifully painted NPCs, the looping bits of music...

I'd say L2 is the coldest and more subtly original online world I've ever touched, it can make you feel lonely like nothing else while you mechanically whack for hours in the dangerous (xp loss) deeps of a dungeon, and there's something unsettling and addictive in it that keeps vibrating in your bowels like a subsonic bassline on a frequency too low to be clearly perceived.

Don't get me wrong. It's not healthy and most people are luckily and totally immune to it, but I can't stop to find L2 totally fascinating in a morbid way.

/selfquote


Hence.... AION!


Title: Re: Aion - The Tower of Eternity
Post by: UnSub on January 11, 2009, 06:24:46 PM
unsettling and addictive in it that keeps vibrating in your bowels like a subsonic bassline

You really didn't change my opinion of "seek help" with lines like this.  :grin:

Actually, I don't care whether you like L2 or not. L2 is a title I mean to take a look at sometime, but I'm fully aware of its rep.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 12, 2009, 12:48:35 AM
I don't know lineage 2 may be a good game...on a private server  :drill:.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 12, 2009, 01:56:32 AM
The one thing killing Lineage 2 for good is the amount of times you have to repeat the same action in the same place for hours/days to progress. Mindnumbing, it's not just grind.. it's grindCORE. You have no idea. Take your longest grinding MMO you can think of, multiply it by 100, and you are close to what's the grind of L2.

Still, I am fascinated, love so many things of it and I enjoy a couple of weeks of L2 every 6 months. I hope Aion can do the same for me. Short, intense bursts of visual and sub-visual delight for a tenday every few months.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 12, 2009, 06:12:52 AM
From a few people I've talked to the game doesn't have a massive learning curve, in Korea.  The game is extremely popular over there right now.  Pretty decent opening.

From a few people on other forums they said that quests have got them up through level 17 or so with quests left over.  Leveling from 33-34 took 8-9 hours of playtime roughly.  This was a guy who doesn't speak/read korean so that may of dampened things.

As far as combat, I've watched a few streams of people playing.  You fight on the ground as any normal DIKU but then combat looks like WOW Mount controls but fighting.  Seems pretty cool.

The game looks fun, I've been kinda following it for a while now.  The graphics and animations look neat, but I'm scared because it's NCSoft and Korean.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on January 12, 2009, 06:21:08 AM
The one thing killing Lineage 2 for good is the amount of times you have to repeat the same action in the same place for hours/days to progress. Mindnumbing, it's not just grind.. it's grindCORE. You have no idea. Take your longest grinding MMO you can think of, multiply it by 100, and you are close to what's the grind of L2.

Still, I am fascinated, love so many things of it and I enjoy a couple of weeks of L2 every 6 months. I hope Aion can do the same for me. Short, intense bursts of visual and sub-visual delight for a tenday every few months.

I agree with this and really enjoyed my brief time in L2 - but then, of course, I played a year of L1.  Don't tell anyone!  My problem with L2 was that there weren't enough people I knew playing and I couldn't find a guild I wanted to be in.  Without a good guild, L2 is useless.  I don't know about Aion, though.  I'm not even convinced it'll ever release in the US. 


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 12, 2009, 06:26:27 AM
Cmon. It will. I would take bets but it would be stealing.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on January 12, 2009, 06:29:22 AM
How can you be so trusting?  You live in Rome!   :ye_gods:


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on January 12, 2009, 06:59:08 AM
Hi guys! What's going on in here?

I haven't seen Aion in a while. I'm still dubious of games that do both click to move, as well as WASD controls.


Title: Re: Aion - The Tower of Eternity
Post by: Hindenburg on January 12, 2009, 07:03:28 AM
If that wasn't sarcasm, WoW allows click to move.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 12, 2009, 08:13:22 AM
How can you be so trusting?  You live in Rome!   :ye_gods:

That's why. I live in the future. I get all the valuable info 6 to 9 hours before you.

More seriously, the game is done, finished, complete, paid with Korean money, and doing pretty fine in Asia. It's NC just translating its own game. Doesn't matter how (in)expensive it can be to run the service in the EU and NA, it'll get enough revenue to pay for it and get a few hats with money in it. They aren't paying for a license, let alone development. Box sales alone would justify the investment. And once it shipped, it's all good. Isn't that what kept UO, EQ, DAOC and even Lineage 2 not just alive these days but with a subscription fee too?

Am I wrong? Like how?

Even if NCsoft US went bankrupt, someone would pick Aion's license up anyway. There's always someone with a few dollars left, or borrowed, itching to spend them on a MMO. It'll just get released. You read it here 6 to 9 hours before everywhere else (but Helsinki, Tallin and Leningrad).


Title: Re: Aion - The Tower of Eternity
Post by: rk47 on January 12, 2009, 08:14:59 AM
Cmon. It will. I would take bets but it would be stealing.

if you really want to play L2 without paying, you can always try its somewhat 'questy' cousin: Rohan Online.
Yes it gives quest drops and money. At least you can go back after 30 kills to claim the reward then get other quests picked up. Then sell stuff at auction, followed with fishing. It's quite unique.  :grin: no Lie.


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on January 12, 2009, 08:18:40 AM
If that wasn't sarcasm, WoW allows click to move.

I don't count that, because it started life as a WASD game, and then when it came out in Asian territories, they added click to move. I remember the patch when that was added.

I just get the idea that these Korean games start as a click-to-move game, then tack on WASD controls. You can totally tell the difference.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 12, 2009, 08:22:05 AM
Click to move and WASD were implemented from the get go in this game.  Flying was specifically made with WASD in mind.


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on January 12, 2009, 08:24:14 AM
Yeah, I'm assuming most MMOGs these days with any intention of being released in either market will include both.

I guess a better argument would be over the quality of player motion in an MMO, namely the fluidity. But that's a whole other quality control issue.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 12, 2009, 08:30:46 AM
Korea, well they don't mind grindy shit. When you spend 30 minutes to 2 hour in an internet cafe with a couple of buddies ANY game feels casual. For the rest of us, we actually have to be home to play Aion, and though we westerns are willing to grind, were not as likely to pay to do it. To say you have less grind than lineage 2 isn't saying much, hell even if you say "we have less grind than WoW" doesn't tell me anything. The best grind is ultimately no grind and unless Aion boxes comes with weed, I don't think Aion will do too well in the states. Though I might be wrong, I've wanted to play a korean f2p grinder because you could fly. What I didn't know is that you could fly at level 30 something, guess how many hours you spend getting to level 7?

(I played the game for 10 hours and uninstalled...damn Koreans.)


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 12, 2009, 08:35:02 AM
Unless you are on a full pvp server, MMORPG are all shitty grinders. It's up to you to choose colours and shapes. Not much else to do.

My shapes and colours for 2009 are Aion's.


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on January 12, 2009, 08:47:27 AM
Though I might be wrong, I've wanted to play a korean f2p grinder because you could fly.

Flyff! GO FLYFF!

WoW is still doing its best to entertain me in the muhmorpug space, though I'm getting bored of it. I've been playing Sacred 2, while logging on one day a week to raid.


Title: Re: Aion - The Tower of Eternity
Post by: Yoru on January 12, 2009, 10:51:20 AM
Though I might be wrong, I've wanted to play a korean f2p grinder because you could fly.

Flyff! GO FLYFF!

WoW is still doing its best to entertain me in the muhmorpug space, though I'm getting bored of it. I've been playing Sacred 2, while logging on one day a week to raid.

There's also Perfect World Online if you want F2P Chinese Grindy shit. At level 30 (of, I think, 90) you can fly on all kinds of wacky shit. I saw a dude flying on a sword when I tried it out over my Christmas/New Year's vacation.

Bonus points for the amazingly bad machine translation. Nice graphics and music too.

That said, it's still a grindy piece of shit and I quit after a few hours.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 12, 2009, 12:04:13 PM
Unless you are on a full pvp server, MMORPG are all shitty grinders. It's up to you to choose colours and shapes. Not much else to do.

My shapes and colours for 2009 are Aion's.

Obviously you have never played Conquer Online.


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on January 12, 2009, 01:12:52 PM
Runes of Magic (http://www.runesofmagic.com/) is pretty fun - apparently it was a KMMO that some Euro dev house liked so much that they bought it? I dunno.

It's like WoW, plus the dual-classing of Guild Wars, minus the polish, plus the grind. I've farted around with it for a bit, it has some interesting trappings.


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 12, 2009, 01:57:47 PM
L2 is ok looking, can be fun, but the grind sucks. You don't advance fast enough which means you don't get new abilities fast enough which means you're not only grinding in the same area for too long, you're doing it with far too few abilities. Some people like that, or at least don't notice it there for other reasons. But it continues to not do well in the U.S. probably for this reason chief among all of them.

Seriously, I don't care what the justification for it, and don't care if one or two markets are replete with people who wear time investment itself as a badge of honor. Any game with more of a grind than contemporary WoW (with the BC and the WotLK leveling buffs) will tank hard in same market launches. If Aion is NC's serious stab into the west, they either already know this or will be finding out in beta.

Being 3D with at-level-0 flight isn't going to be enough of a differentiation by far. Not with the interesting experiments Blizzard has made in some of the Northrend content.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 12, 2009, 08:43:08 PM
What is the acceptable time to max level in a DIKU these days.  5 days played?  Originally wow was around 7-10.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 12, 2009, 08:53:01 PM
What is the acceptable time to max level in a DIKU these days.  5 days played?  Originally wow was around 7-10.

Make it 1 day and we have ourselves a revolutionary mmo.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 13, 2009, 05:09:37 AM
No.

CRPG have been grindy since forever. What makes them interesting (?) is progression mixed with a plot and characters.
Max level in 1 day is irrilevant. What next? Different forms of grind.

Make it with meaningful plot and characters perfectly molded in the online world and we have ourselves a revolutionary mmo. But then the content would run out anyway and the game would be "over".

I really can't see any revoltion coming into PvE MMO, other than pure action figting style, a la God of War. Or if they finally find a way to have insane amounts of content, and a plot and meaningful characters perfectly molded with the online world.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 13, 2009, 06:05:11 AM
No.

CRPG have been grindy since forever. What makes them interesting (?) is progression mixed with a plot and characters.
Max level in 1 day is irrilevant. What next? Different forms of grind.

Make it with meaningful plot and characters perfectly molded in the online world and we have ourselves a revolutionary mmo. But then the content would run out anyway and the game would be "over".

I really can't see any revoltion coming into PvE MMO, other than pure action figting style, a la God of War. Or if they finally find a way to have insane amounts of content, and a plot and meaningful characters perfectly molded with the online world.

I think you don't understand something extremely crucial. Grind kills gameplay AND story. The game begins at max, and until developers truly understand that their games will flop like...a multimillion dollar flop. What grind does to gameplay is astounding. No matter how great the combat is in God of War if God of War was an mmo and followed the time sink + gold sink (or inversely time sink OR gold sink) = WIN, then it would flop. People DO get tired, people DO NOT want to stare at the same animations over and over again even if there are 1000 different ones. No matter how engaging the gameplay people eventually find it old. Is what console game reviewers call repetitive gameplay, you know that feeling in a single player game that no matter how cool/revolutionary a move set is, doing it 100000000 times automatically makes you forget how awesome it is.

Grind burns the story. Grind makes advancement more important than the story, grind makes players prioritize getting loot/rewards over understanding whats going on. No matter how elaborate the quest chains are if the players aren't max level they simply don't care. Grind is an alter and story is sacrificed to it, when Bioware makes their stab at the mmo industry they will either learn that lesson or say they learned that lesson and make the exact same mistakes ALL developers have been making since "forever".


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 13, 2009, 07:21:57 AM
Can't read all your stuff. What is grind and what is not was discussed around here so many times.

Grind isn't a fact, it's subjective. WoW was grindy to me. Wasn't for you, or some other millions. There are no universal conditions that once satisfied define "grind" for everyone other than "I'm bored, this is so grindy", which can occurr in any game after any amount of time. 5 minutes, 5days, 5 weeks, 5 months.

What I said is ALL Computer RPG (online or not) has REPETITIONS of bland actions at their core, over and over. Finding the balance is the egg of Columbus, but right now everyone out there is balancing repetition with itself. What I'd call a revolution would be to balance repetition (fighting) with something really juicy like masterful and meaningful (it's online!) storytelling. Which, for example, is what make me endure the repetition at the core of the Final Fantasy series (or any other C/J-RPG), which would be unbearable if it wasn't for plot, characters and they way they are presented.


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 13, 2009, 07:38:56 AM
What is the acceptable time to max level in a DIKU these days.  5 days played?  Originally wow was around 7-10.

There's a couple of questions in there. I prefer to consider the time between one new key ability and the next, or the pace at which one is advancing through a story arc with clearly defined events (like WotLK but unlike BC, for example). If it takes me 10 hours of play to learn one new ability, or make at least one critical character-changing choice, it's probably too long.

The "speed to cap" measure really only applies to those predisposed to grinding anyway. They enter a game assuming the levels are a tutorial to be endured until the real game begins. As such, "grind" is a perception based more on personal style than any fundamental game mechanic. If this grind can't eventually be reduced to some macro-able task that takes no longer than 24 hours played, it's probably too long.

tl;dr version: YMMV based on how you define fun.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 13, 2009, 08:08:19 AM
Can't read all your stuff. What is grind and what is not was discussed around here so many times.

Grind isn't a fact, it's subjective. WoW was grindy to me. Wasn't for you, or some other millions. There are no universal conditions that once satisfied define "grind" for everyone other than "I'm bored, this is so grindy", which can occurr in any game after any amount of time. 5 minutes, 5days, 5 weeks, 5 months.

What I said is ALL Computer RPG (online or not) has REPETITIONS of bland actions at their core, over and over. Finding the balance is the egg of Columbus, but right now everyone out there is balancing repetition with itself. What I'd call a revolution would be to balance repetition (fighting) with something really juicy like masterful and meaningful (it's online!) storytelling. Which, for example, is what make me endure the repetition at the core of the Final Fantasy series (or any other C/J-RPG), which would be unbearable if it wasn't for plot, characters and they way they are presented.

Except RPG are all about story, your advancement makes little difference to the actual gameplay. Advancement IS an mmorpg and even if you have a 1:1 ratio between time spent advancing in power and time spent in story you STILL have a GRINDY ASS GAME on your hand which is NOT fun no matter how much grind a single player RPG has. Its not a matter of whether your story makes up for your grind, that's mmorpg logic, you quest to advance quicker through the content by particapting in a story you don't read and if the game doesn't provide enough quest to push you along the rail tracks that's when you scream bloody murder. You advance through the levels, not the story, if you create a robust story and keep the repetitive task the same, you still have a grind.  If I were to draw a more clear analogy I would say every point of advancement in an mmorpg is to make the game easier. The longer you play the stronger you get the easier the game gets. In a single player rpg you advancement makes the game more difficult. The longer you play the deeper in the story you get, the more your character has to keep track of, and the more you have to think about each encounter.



Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 13, 2009, 08:17:50 AM
What is the acceptable time to max level in a DIKU these days.  5 days played?  Originally wow was around 7-10.

There's a couple of questions in there. I prefer to consider the time between one new key ability and the next, or the pace at which one is advancing through a story arc with clearly defined events (like WotLK but unlike BC, for example). If it takes me 10 hours of play to learn one new ability, or make at least one critical character-changing choice, it's probably too long.

The "speed to cap" measure really only applies to those predisposed to grinding anyway. They enter a game assuming the levels are a tutorial to be endured until the real game begins. As such, "grind" is a perception based more on personal style than any fundamental game mechanic. If this grind can't eventually be reduced to some macro-able task that takes no longer than 24 hours played, it's probably too long.

tl;dr version: YMMV based on how you define fun.

I like the definition of time to new key abilities.  Time to a New Toy.  I think WOW did an amazing job with 70-80 progression in WOTLK.  You never stopped moving, you were always entering new terrain, new territory fighting new bad guys.  I didn't level this way because I zigzagged across the map going out of order but Blizz did a good job feeding you from the corner of the continent to the north.  That really cool ingame movie was awesome in Dragonblight.  Storm Peaks has some awesome quests and I really like the layout of that zone.

TL;DR
Tempo, Progression, New Toys


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 13, 2009, 09:01:47 AM
Advancement IS an mmorpg

If "advancement IS an mmorpg", what's the point of your revolutionary max level in 1 day?


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 13, 2009, 09:03:24 AM
Why do people even try to discuss stuff with that guy?


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 13, 2009, 09:48:55 AM
Advancement IS an mmorpg

If "advancement IS an mmorpg", what's the point of your revolutionary max level in 1 day?

If advancement is an mmorpg I can safely say all mmorpg's are piles of trash. Now let me wait for someone to disagree...wait no one disagreeing so the above statement holds true. Currently yes mmorpg's are based on advancement. Is it a good thing? Hell no, it's just one of a long list of reasons why someone who isn't 13 shouldn't be playing mmorpg's. Would it lead to better mmo-games if 90% of the content in game isn't basically a tutorial? Yes.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on January 13, 2009, 10:14:51 AM
What is the acceptable time to max level in a DIKU these days.  5 days played?  Originally wow was around 7-10.

When was it that MMO's started designing "ends" in persistent worlds?


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on January 13, 2009, 10:34:03 AM
Why Geldon got banned and this guy can break logic in every thread without being publicly grunked?


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 13, 2009, 10:54:35 AM
What is the acceptable time to max level in a DIKU these days.  5 days played?  Originally wow was around 7-10.

When was it that MMO's started designing "ends" in persistent worlds?

I will not bite your semantics bait.


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 13, 2009, 01:12:59 PM
I like the definition of time to new key abilities.  Time to a New Toy. 

Good use of "tempo". That basically sums up my thoughts. You'll never get rid of the grind as long as you allow people to advance characters through methodical action alone. The most grind-y Korean titles are the most impacted because they have very little that separates the player from the repetition AND the tempo is all screwy for fans of WoW.

I agree with you on WotLK too. BC was much more compartmentalized by comparison.

Quote from: DLRiley
Currently yes mmorpg's are based on advancement.
No. Current MMOs are based on character customization/optimization, wrapped within thin narrative to drive players through content in a linear fashion (if they choose to ride the rails). Customization is not pure linear advancement because your choices expand outward as much as they deepen.


Title: Re: Aion - The Tower of Eternity
Post by: tkinnun0 on January 14, 2009, 06:06:23 AM
If your character has done all the quests in and fully explored a particular zone then I'd say your character has advanced beyond that zone. One of the goals WoW presents to you is get to level 80, there's even an achievement tied to that, congratulations and presents. There are hundreds of such goals available for you in WoW and once you have taken a step towards such a goal, there's no way for you take that step back.

What the hell kind of stupid argument is it that MMORPGs are not about advancement?


Title: Re: Aion - The Tower of Eternity
Post by: Slyfeind on January 14, 2009, 02:12:40 PM
Indeed, I shall even counter with: it's impossible to make an MMO that's not about advancement. (Advancement used very loosely of course.)


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 14, 2009, 03:49:23 PM
If you mean it's impossible to make an MMO without game based achievement, I disagree. Old SWG and UO disprove that. You had a LOT of experience to be had as a virtual citizen after banging out your template.

If you meant that players always need to have something of some sort to strive towards, then I agree. But that's an axiom for ALL games :)


Title: Re: Aion - The Tower of Eternity
Post by: Slyfeind on January 14, 2009, 04:01:21 PM
If you mean it's impossible to make an MMO without game based achievement, I disagree. Old SWG and UO disprove that. You had a LOT of experience to be had as a virtual citizen after banging out your template.

If you meant that players always need to have something of some sort to strive towards, then I agree. But that's an axiom for ALL games :)

Yeah, that second one. I was even thinking about social networking sites and achieving greater connectability with old friends.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 14, 2009, 06:51:32 PM
Indeed, I shall even counter with: it's impossible to make an MMO that's not about advancement. (Advancement used very loosely of course.)

Its very possible and you don't need to go back to tombstone games like UO and SWG, which simply replaces level grind with gold farming, to find an mmo not based on advancement. Guild Wars.


Title: Re: Aion - The Tower of Eternity
Post by: Triforcer on January 14, 2009, 09:34:35 PM
Indeed, I shall even counter with: it's impossible to make an MMO that's not about advancement. (Advancement used very loosely of course.)

Its very possible and you don't need to go back to tombstone games like UO and SWG, which simply replaces level grind with gold farming

You are not bright.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 15, 2009, 05:54:45 PM
Indeed, I shall even counter with: it's impossible to make an MMO that's not about advancement. (Advancement used very loosely of course.)

Its very possible and you don't need to go back to tombstone games like UO and SWG, which simply replaces level grind with gold farming

You are not bright.

Your nostalgia is showing.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 16, 2009, 11:56:37 AM
He was being nice.  He could of called you a brainless cunt.


Title: Re: Aion - The Tower of Eternity
Post by: Ingmar on January 16, 2009, 12:57:10 PM
Advancement is bad... why?


Title: Re: Aion - The Tower of Eternity
Post by: Checkers on January 16, 2009, 08:33:18 PM
No. Current MMOs are based on character customization/optimization, wrapped within thin narrative to drive players through content in a linear fashion (if they choose to ride the rails). Customization is not pure linear advancement because your choices expand outward as much as they deepen.

How is character optimization any different than advancement? 


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 21, 2009, 11:58:46 AM
I'm going to toss out a guess.

Advancement refers to levels and such, that sort of progression.
Optimization refers to getting a better pieces of equipment that's +5 stats.  Which is what WOW is all about.  The bulk of anyone's character development in WOW is optimization, not advancement since most people hit max level extremely fast in a content cycle (2 years).


Title: Re: Aion - The Tower of Eternity
Post by: Threash on January 21, 2009, 03:35:24 PM
I'm going to toss out a guess.

Advancement refers to levels and such, that sort of progression.
Optimization refers to getting a better pieces of equipment that's +5 stats.  Which is what WOW is all about.  The bulk of anyone's character development in WOW is optimization, not advancement since most people hit max level extremely fast in a content cycle (2 years).

Those are both advancement...


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 21, 2009, 05:51:35 PM
But the fact that Draegan sees a difference is a testment to the genius of WoW. Tired of grinding levels in other mmos? No problem, just grind work for better items.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 22, 2009, 08:10:39 AM
You're a terrible troll.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 22, 2009, 08:14:38 AM
I'm going to toss out a guess.

Advancement refers to levels and such, that sort of progression.
Optimization refers to getting a better pieces of equipment that's +5 stats.  Which is what WOW is all about.  The bulk of anyone's character development in WOW is optimization, not advancement since most people hit max level extremely fast in a content cycle (2 years).

Those are both advancement...

I see advancement of gaining ranks or levels.  Increasing a number that can reach a hard cap.  To use WOW, it's 80.  Optimization is more open.  You can optimize your equipment depending on spec or playstyle.  Spec and playstyle can be changed on a whim so therefore optimization has more possibilities and either no cap or an extremely soft cap with what you can do.


Title: Re: Aion - The Tower of Eternity
Post by: Lantyssa on January 22, 2009, 08:54:34 AM
In a game where your equipment matters as much or more than your level, obtaining items is still advancement.  Once you've gotten the 'best' and are simply deciding whether your gear should be focused around this area or that other one, then you're optimizing.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 23, 2009, 08:14:34 AM
In a game where your equipment matters as much or more than your level, obtaining items is still advancement.  Once you've gotten the 'best' and are simply deciding whether your gear should be focused around this area or that other one, then you're optimizing.

Semantic argument at this point.  But gain levels with experience is a different form of game play than dungeon crawling to get a better belt.  Advancement vs. optimization is describing each form of play style, in my opinion anyway.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on January 23, 2009, 08:59:46 AM
In a game where your equipment matters as much or more than your level, obtaining items is still advancement.  Once you've gotten the 'best' and are simply deciding whether your gear should be focused around this area or that other one, then you're optimizing.

Semantic argument at this point.  But gain levels with experience is a different form of game play than dungeon crawling to get a better belt.  Advancement vs. optimization is describing each form of play style, in my opinion anyway.

It's the same. Vertical increases in power is advancement whether you have to gain experience or hope for a loot drop. Fact is for "optimization" to be the real goal of mmorpgs, horizontal increases in power would be priotize. That is of course assuming the game provides more then 2 choices for any giiven class. Since your choices are shallow at best, the optimization is equally shallow and a mute point compared to the time you invest into finding an item of a greater tier then the one your holding.


Title: Re: Aion - The Tower of Eternity
Post by: Lantyssa on January 23, 2009, 09:53:35 AM
Semantic argument at this point.  But gain levels with experience is a different form of game play than dungeon crawling to get a better belt.  Advancement vs. optimization is describing each form of play style, in my opinion anyway.
Not really.

If you look at an item and think how it's a great upgrade over what you have now, it's advancement.  If you're debating between buying the Sword of Smiting or the Mace of Magicaliciousness, but neither is a pressing need, it's optimizing.  Sure there's a blurry line there when you're talking a fractional increase in power, but for the lifespan of almost any item-centric game getting new items are almost always an upgrade, and thus advancement.

For a solid example, the sword which does 2.1 dps compared to the one that does 80.5 dps and +50 Str, +40 Sta, +5 parry is a definate upgrade.  You may not notice it since you went from sword 2.2 dps -> 2.3 dps -> 2.3 dps +1 Str -> etc, but it's as much advancement as getting Fireball I, Fireball II, Fireball III, ... or going from level 1 to level 2.


Title: Re: Aion - The Tower of Eternity
Post by: Murgos on January 23, 2009, 10:12:35 AM
You are all stoned.

When you are advancing in levels, the act of doing so also provides the mechanism to upgrade your equipment.  Once you have maxxed your level you still must perform the same tasks as you would have previously but now you only get half the achievement, the equipment upgrade.

The game play is at best, nearly identical but less rewarding, and at worst much more tedious and less rewarding there is no upside.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 23, 2009, 11:06:25 AM
Semantic argument at this point.  But gain levels with experience is a different form of game play than dungeon crawling to get a better belt.  Advancement vs. optimization is describing each form of play style, in my opinion anyway.
Not really.

If you look at an item and think how it's a great upgrade over what you have now, it's advancement.  If you're debating between buying the Sword of Smiting or the Mace of Magicaliciousness, but neither is a pressing need, it's optimizing.  Sure there's a blurry line there when you're talking a fractional increase in power, but for the lifespan of almost any item-centric game getting new items are almost always an upgrade, and thus advancement.

For a solid example, the sword which does 2.1 dps compared to the one that does 80.5 dps and +50 Str, +40 Sta, +5 parry is a definate upgrade.  You may not notice it since you went from sword 2.2 dps -> 2.3 dps -> 2.3 dps +1 Str -> etc, but it's as much advancement as getting Fireball I, Fireball II, Fireball III, ... or going from level 1 to level 2.

I was attempting to differentiate between end game character building and everything before character building.  Again, it's a word game.  You can also look at it as a level of permanence.  Character advancement, i.e. levels or new fireballs are permanent.  Gear acquisition isn't permanent.  You can remove it from your character.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on January 23, 2009, 11:35:27 AM
What is the acceptable time to max level in a DIKU these days.  5 days played?  Originally wow was around 7-10.

When was it that MMO's started designing "ends" in persistent worlds?

I will not bite your semantics bait.

Yeah, but its tasty, And valid. Then again, i view "End game" as a flaw in the body of a game, or a symptom of the flaw.


Title: Re: Aion - The Tower of Eternity
Post by: Signe on January 23, 2009, 11:57:22 AM
There is not nearly enough drama surrounding this game!


Title: Re: Aion - The Tower of Eternity
Post by: Lantyssa on January 23, 2009, 12:03:32 PM
I was attempting to differentiate between end game character building and everything before character building.  Again, it's a word game.  You can also look at it as a level of permanence.  Character advancement, i.e. levels or new fireballs are permanent.  Gear acquisition isn't permanent.  You can remove it from your character.
Like say, SWG's original skill system?

Advancement is only permanent because of the chosen system.  DIKU games could let you choose to swap out abilities if you wanted.  Some do.  See talent/power respecs.

The ability to drop all your equipment for newbie gear might be an option you can technically take, but realistically that upgrade in power is as solid as anything levels give you.


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 23, 2009, 01:31:08 PM
No. Current MMOs are based on character customization/optimization, wrapped within thin narrative to drive players through content in a linear fashion (if they choose to ride the rails). Customization is not pure linear advancement because your choices expand outward as much as they deepen.
How is character optimization any different than advancement? 

They're different because while you can customize at any level, advancing deeper into the levels allows you a greater degree of choice.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on January 23, 2009, 01:33:59 PM
No. Current MMOs are based on character customization/optimization, wrapped within thin narrative to drive players through content in a linear fashion (if they choose to ride the rails). Customization is not pure linear advancement because your choices expand outward as much as they deepen.
How is character optimization any different than advancement? 

They're different because while you can customize at any level, advancing deeper into the levels allows you a greater degree of choice.

See planetside.


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 23, 2009, 01:36:38 PM
Good example. You can be effective in a narrow set of options right away and then be as effective across a wider set of options later into the BRs.

But any DIKU would serve as well. Higher levels give you more abilities (though you reach the cap probably well after you've run out of actual different skills), more options for gear, in the case of PvP/PvE games, different directions to advance so different types of customization. Rep grinds too.

Virtual worlds go much broader much earlier and offer much more substantially different ways to live there of course.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 23, 2009, 01:39:38 PM
I was attempting to differentiate between end game character building and everything before character building.  Again, it's a word game.  You can also look at it as a level of permanence.  Character advancement, i.e. levels or new fireballs are permanent.  Gear acquisition isn't permanent.  You can remove it from your character.
Like say, SWG's original skill system?

Advancement is only permanent because of the chosen system.  DIKU games could let you choose to swap out abilities if you wanted.  Some do.  See talent/power respecs.

The ability to drop all your equipment for newbie gear might be an option you can technically take, but realistically that upgrade in power is as solid as anything levels give you.

AION is a diku game. 

Also that upgrade is just like leveling sure, but it is different!  Hence different terms.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on January 23, 2009, 01:39:51 PM
Good example. You can be effective in a narrow set of options right away and then be as effective across a wider set of options later into the BRs.

But any DIKU would serve as well. Higher levels give you more abilities (though you reach the cap probably well after you've run out of actual different skills), more options for gear, in the case of PvP/PvE games, different directions to advance so different types of customization. Rep grinds too.

Virtual worlds go much broader much earlier and offer much more substantially different ways to live there of course.

On that note, i am tired of seeing stats.... I want items to have utility. Like planetside.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 23, 2009, 01:41:48 PM
Good example. You can be effective in a narrow set of options right away and then be as effective across a wider set of options later into the BRs.

But any DIKU would serve as well. Higher levels give you more abilities (though you reach the cap probably well after you've run out of actual different skills), more options for gear, in the case of PvP/PvE games, different directions to advance so different types of customization. Rep grinds too.

Virtual worlds go much broader much earlier and offer much more substantially different ways to live there of course.

On that note, i am tired of seeing stats.... I want items to have utility. Like planetside.

It all depends on the kind of game you're playing, but stats allows for more variety of gear choice.  There is only so much utility you can have before you have balance issues.


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on January 23, 2009, 01:47:34 PM
Good example. You can be effective in a narrow set of options right away and then be as effective across a wider set of options later into the BRs.

But any DIKU would serve as well. Higher levels give you more abilities (though you reach the cap probably well after you've run out of actual different skills), more options for gear, in the case of PvP/PvE games, different directions to advance so different types of customization. Rep grinds too.

Virtual worlds go much broader much earlier and offer much more substantially different ways to live there of course.

On that note, i am tired of seeing stats.... I want items to have utility. Like planetside.

It all depends on the kind of game you're playing, but stats allows for more variety of gear choice.  There is only so much utility you can have before you have balance issues.

Stats allow for needlessly complicated systems, and are a mask for lack of true utility. Show me one game that uses stats in some meaningful way, that creates some form of real effect in the game world, other than simply canceling out another, arbitrary stat (oh, and particle affects, lol).

The only one i have seen crop up into more games lately is knock backs.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on January 23, 2009, 01:50:56 PM
So you just want FPS in a RPG world?  Better scope, better stability, better range?  Can you translate that across multiple classes keeping each class interesting and also offer enough upgrades and flavors to keep people happy throughout the game's update cycle?


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on January 23, 2009, 02:00:38 PM
So you just want FPS in a RPG world? 

Not...really( :awesome_for_real:) Also, what are those things you call classes? I am quite sure every surf in the middle ages was able to pick up and swing a sword, i bet he could put on armor too.

What i am trying to say is, classes are some sort of symptom of stats. Or something. Planetside had no stats, however it had a ton of gear choices, as well as utility, as well as being a RPG, to some, more so than most, as you really played a role (with in the different levels of the community), and not a template labeled "Hero".

(If you are thinking i am talking, while only having about 60% of what i am trying to say ordered in may head, you would be right. Its on the tip of my mind though...It requires a shift in RPG design thinking...i think.  :why_so_serious:)


Title: Re: Aion - The Tower of Eternity
Post by: Venkman on January 23, 2009, 02:02:54 PM
Stats allow for needlessly complicated systems, and are a mask for lack of true utility. Show me one game that uses stats in some meaningful way, that creates some form of real effect in the game world, other than simply canceling out another, arbitrary stat (oh, and particle affects, lol).

The only one i have seen crop up into more games lately is knock backs.
1977 called. It wants the last 32 years back  :awesome_for_real:

In all seriousness, a lot of us are waiting for that mythical alignment between FPS mechanics, spell-casting, and a strong enough consumer demand.

Unfortunately, while the technology has been there, a lot of people don't think the market has been.


Title: Re: Aion - The Tower of Eternity
Post by: Merusk on January 23, 2009, 02:56:55 PM
So you just want FPS in a RPG world? 

Not...really( :awesome_for_real:) Also, what are those things you call classes? I am quite sure every surf in the middle ages was able to pick up and swing a sword, i bet he could put on armor too.

Yeah.. try it some time with a replica and you'll discover that it's not easy.  Do it against someone who even half ass trains for SCA fights and you'll get your ass kicked.  Against someone who was training as their livelihood and whose life was on the line? No thanks!  For a modern equivalent, there's a reason insurgents use IEDs and ambushes instead of taking on a unit head-on and it's not just the equipment that unit carries.

Classes are meant to illustrate specialization in a skill.   You can do this with classes and have an easier time balancing the game world or you can attempt this with skills and say 'fuck it' to the myriad of min/ maxing build-of-the-months you'll create.

I'll agree that stats - as they're used now - are just a way of furthering the gear divide.  They mean things in almost all the MMOs nowadays, but since it's all about optimization and balance around the endgame you're still limited in the usefulness of pumping other stats.  In wow for example, there's a difference between a melee who has 100 less str or sta than another guy even with the same weapon but you can't be "A dex warrior" and not be a gimp.


Title: Re: Aion - The Tower of Eternity
Post by: tmp on January 27, 2009, 04:12:44 AM
Stats allow for needlessly complicated systems, and are a mask for lack of true utility. Show me one game that uses stats in some meaningful way, that creates some form of real effect in the game world, other than simply canceling out another, arbitrary stat (oh, and particle affects, lol).
Considering the stats are basically used as way to allow the player customize the speed, damage output and ability to take the damage of their character i don't really get this complaint. Especially when you bring Planetside as supposed alternative to it -- the gear in Planetside has stats too, they're listed right on their website when you browse the gear database there. The only difference is in one game _all_ stats are in the gear, and in other _some_ are part of the character and persist no matter the gear choice.


Title: Re: Aion - The Tower of Eternity
Post by: UnSub on January 27, 2009, 05:34:51 PM
Directly customisable stats are generally permanent and can often be confusing in terms of "what is best?". Also, it generally leads to dump stats i.e. a stat or group of stats that is the least important to the character's abilities, so they are never or only minimally improved.

Indirectly customisable stats - stats through gear - is a better system imo since it is generally more flexible and adaptive: you can change it easily when you want to. Also, while it can mean that dump stats still exist, the devs have greater flexibility in developing items that provide a wide range of stat bonuses so that even the least important stat can still get some love.


Title: Re: Aion - The Tower of Eternity
Post by: tmp on March 03, 2009, 04:17:01 PM
Some high quality gameplay movies

http://www.youtube.com/watch?v=E2DqAkARHfg
http://www.youtube.com/watch?v=83mlerN54zo
http://www.youtube.com/watch?v=ee-0tDkCdA4

looks pretty but... it's like distilled essence of Korean diku game. And it apparently takes dozen hits at level.15 to kill a foozle that poses no challenge to the player whatsoever. Guess someone really wanted to make sure players will get to see these combat animations over. and over. and over. :uhrr:


Title: Re: Aion - The Tower of Eternity
Post by: Hoth on March 03, 2009, 04:50:33 PM
Is that Casterchick announcing the spells she's about to cast?
Annoying.


Title: Re: Aion - The Tower of Eternity
Post by: Nerf on March 03, 2009, 04:57:16 PM
It's a KMMO that lets me jump, I'm sold.
This is the kind of innovation I've been calling for, bravo.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 03, 2009, 04:58:02 PM
Some high quality gameplay movies

http://www.youtube.com/watch?v=E2DqAkARHfg
http://www.youtube.com/watch?v=83mlerN54zo
http://www.youtube.com/watch?v=ee-0tDkCdA4

looks pretty but... it's like distilled essence of Korean diku game. And it apparently takes dozen hits at level.15 to kill a foozle that poses no challenge to the player whatsoever. Guess someone really wanted to make sure players will get to see these combat animations over. and over. and over. :uhrr:

It's basically NCSoft's attempt to break into the western market after a long localization phase.  It's a PVP version of WOW on it's basic level.  There are some raid type things but it's all driven from PVP.  

The only thing that concerns me is the grind attached to the game.  Lets see if they adjust it for the western market.  Looks pretty.


Title: Re: Aion - The Tower of Eternity
Post by: PalmTrees on March 03, 2009, 05:33:07 PM
Those first two bored me to tears, could only watch about a third of them. Wandering around fields of mobs, probably on some kill x quests, hoping no one else is around to take away the supply. Bleh.

The third one with the cut scene quest was a bit better, at least there looked to be some purpose behind what she was doing, not that I can read tiny, low resolution korean to see if the story was any good.


Title: Re: Aion - The Tower of Eternity
Post by: Nija on March 03, 2009, 05:52:47 PM
Here's a pvp video. I like this video because it tells me to avoid the game entirely. Same shit, different day.

http://www.youtube.com/watch?v=FAAxr8F30xY


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 03, 2009, 06:09:55 PM
Yeah, if you don't like a WOW/WAR whatever style of DIKU pvp you're not going to like this game at all.  Same old stuff but just shiny and different.  Maybe this one will have a good PVP design.


Title: Re: Aion - The Tower of Eternity
Post by: Engels on March 03, 2009, 09:48:48 PM
I dunno, that PVP video was pretty disheartening. Jerky frames, the toon is miles away, all you see is floating numbers...If this is NC Soft's attempt to break into a western market...


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on March 04, 2009, 02:02:33 AM
I think you are all seriously underestimating Aion.

Those videos looks cool to me, as cool as a pre-AoC MMORPG can be when it comes to combat.


EDIT: http://www.youtube.com/watch?v=PodO83jAWjs - Boring? Yes. As WoW can be. Cool? Hell yeah. Let me fucking try it.


Title: Re: Aion - The Tower of Eternity
Post by: Tale on March 04, 2009, 02:20:04 AM
World of Aioncraft - we copied EVERYTHING from your favourite game except the mounts, but gave you flight form.

WoW's graphics look dated to me now. These look the same.


Title: Re: Aion - The Tower of Eternity
Post by: DayDream on March 04, 2009, 02:21:58 AM
But, I've already played and quit WoW.  Why would I do it again?

Seriously though, just for kicks I'd like to see what would happen if some kmmo manager took over a western development house and they actually got a game out the door.  Graphics and animations all seem nice and solid if not to my personal taste, but the design just doesn't seem to show anything new.

edit: bah tale, you stole my line.


Title: Re: Aion - The Tower of Eternity
Post by: Azuredream on March 04, 2009, 02:28:22 AM
But, I've already played and quit WoW.  Why would I do it again?

Seriously though, just for kicks I'd like to see what would happen if some kmmo manager took over a western development house and they actually got a game out the door.  Graphics and animations all seem nice and solid if not to my personal taste, but the design just doesn't seem to show anything new.

Maybe I'm alone here, but as much as I love to play WoW, if somebody took WoW and remade the abilities and classes, threw in a couple new features but essentially copied the UI and quest-leveling format I would be all over it. When I stop playing WoW for periods it's usually because I've done everything I can and you get into a 'same-old' kind of routine. I would almost prefer they copy the UI and combat-style because EQ2, LotRO, Warhammer, and so forth, the combat has always felt clunky and the UI has always seemed like 'trying too hard' or 'frustrating to use.'

I think, though, that for it to have any kind of staying power with me it would have to do SOMETHING different and at least mildly innovative after the 'look, shiny!' phase wears off.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on March 04, 2009, 02:34:44 AM
World of Aioncraft - we copied EVERYTHING from your favourite game except the mounts, but gave you flight form.


And now we are criticising whoever will be able to "copy" WoW and eventually made it better?

Not saying AT ALL this is the case. Just trying to understand if we are already in the phase where WoW invented MMORPGs and everything else is just a clone of it.

That would be amusing.




Title: Re: Aion - The Tower of Eternity
Post by: Azuredream on March 04, 2009, 02:49:05 AM
Just trying to understand if we are already in the phase where WoW invented MMORPGs and everything else is just a clone of it.

If we were looking at this from a historical perspective I'd say pre-2004 MMOs were laying down framework but WoW actually built the castle.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on March 04, 2009, 03:13:35 AM
Just trying to understand if we are already in the phase where WoW invented MMORPGs and everything else is just a clone of it.

If we were looking at this from a historical perspective I'd say pre-2004 MMOs were laying down framework but WoW actually built the castle.

And castles is where architecture stopped evolving?


Title: Re: Aion - The Tower of Eternity
Post by: Azuredream on March 04, 2009, 04:24:51 AM

And castles is where architecture stopped evolving?

Still waiting for the market to evolve, sadly.

But yeah, when we've already established castles and we're 'innovating' by tearing the walls down and starting from scratch we're doing something wrong.  :oh_i_see:


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on March 04, 2009, 05:29:39 AM
Middle age didn't last that long for no reason. That said, let's testdrive this Aion and then we'll see. Hopes are the new black.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 04, 2009, 05:29:55 AM
I dunno, that PVP video was pretty disheartening. Jerky frames, the toon is miles away, all you see is floating numbers...If this is NC Soft's attempt to break into a western market...

I don't know, if you watch a lot of PVP videos for other games people sometimes make their game look like shit, but it's a personal preference I guess.

From all the live streams I've seen and all the personal accounts the game runs extremely smooth and stable.  Works on a lot of different hardware.

The only thing that will hurt this game in NA/EU will be terrible localization and a fuckup korean grind attached to it.  That's assuming the design concept is good of course, but that's assuming a lot.  However from what I've read the design is interesting enough to make me want to try it.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on March 04, 2009, 06:46:57 AM
People are really over thinking this, Aion doesn't have to try anything new, it just has to not suck at keeping its target audience. Honestly the market for pve-diku with some pvp slapped on top ain't small and you don't have to be innovative to attract that crowd. big shiny graphics and a stable server and you have yourself a few hundred thousand to break even with guaranteed in NA/EU at least. Hell you do worse trying to act like your doing something special. Western gamers aren't as pissy about grindy pieces of shit as they should, i wouldn't be surprised if this game comes with a xpotion selling cash shop  :awesome_for_real:.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 04, 2009, 07:21:17 AM
Actually Aion is PVP with PVE on top.  You have two halves of the world where some PVP can happen but all the good stuff is going on in the "Abyss" where you have stuff you want.  In the Abyss there are a lot of L2 PVP elements and some raid thing from what I remember.


Title: Re: Aion - The Tower of Eternity
Post by: DLRiley on March 04, 2009, 07:29:23 AM
Actually Aion is PVP with PVE on top.  You have two halves of the world where some PVP can happen but all the good stuff is going on in the "Abyss" where you have stuff you want.  In the Abyss there are a lot of L2 PVP elements and some raid thing from what I remember.

The time you spent grinding your ass off will make you feel that pvp was slapped on top.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 04, 2009, 07:46:58 AM
Actually Aion is PVP with PVE on top.  You have two halves of the world where some PVP can happen but all the good stuff is going on in the "Abyss" where you have stuff you want.  In the Abyss there are a lot of L2 PVP elements and some raid thing from what I remember.

The time you spent grinding your ass off will make you feel that pvp was slapped on top.

We shall see if they change the exp curve for NA release, but the grind is about half of what normal Korean games are.  There were people who poopsocked max level in under 2 weeks I think.  I honestly think the grind won't be terrible in this game, especially with a separate NA beta after this game has been released for almost a year in Korea.

I was just on Aionsource.com and they had this up from last Novemeber, a guide on Stigmas (http://www.aionsource.com/forum/general-discussion/8915-guide-stigma-system.html).  It's an interesting way for customization.  It's a system that allows you to equip other class' skills.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on March 04, 2009, 08:47:43 AM
Again: you are all underestimating this. You heard it here first.


Title: Re: Aion - The Tower of Eternity
Post by: tmp on March 04, 2009, 09:09:25 AM
We shall see if they change the exp curve for NA release, but the grind is about half of what normal Korean games are.
0.002% experience per kill rather than 0.001%? Awesome :oh_i_see:


Title: Re: Aion - The Tower of Eternity
Post by: Signe on March 04, 2009, 09:30:37 AM
Again: you are all underestimating this. You heard it here first.

You are always so full of hope! 


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on March 04, 2009, 09:51:55 AM
Again: you are all underestimating this. You heard it here first.

You are always so full of hope! 

I love losers. Can't snap out of it.


Title: Re: Aion - The Tower of Eternity
Post by: Tale on March 04, 2009, 10:27:33 AM
Just trying to understand if we are already in the phase where WoW invented MMORPGs and everything else is just a clone of it.

That would be amusing.

I think that's how the market already sees it. WoW invented this. The obscure shit before it was only played by beardy wierdies and doesn't count.


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on March 09, 2009, 12:36:42 PM
I have a few sources I trust who are playing the Korean version of this and quite enjoying it. They say the aerial combat is fun, because you have actual momentum to flying around, unlike a WoW-style flying mount of stop and turn on a dime.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 09, 2009, 12:46:38 PM
I havn't heard about the momentum thing.  That seems either really cool or terrible with lag.


Title: Re: Aion - The Tower of Eternity
Post by: tmp on March 09, 2009, 02:23:26 PM
I havn't heard about the momentum thing.  That seems either really cool or terrible with lag.
People are bitching about movement momentum in LotRO, i'd expect it to wind up no different.


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on March 09, 2009, 05:04:37 PM
It's only for flight movement, though, not on-ground player movement.


Title: Re: Aion - The Tower of Eternity
Post by: Segoris on March 10, 2009, 07:38:02 AM
It's only for flight movement, though, not on-ground player movement.

Just curious as I haven't been keeping up with Aion lately, did you hear if there were regular mounts, and if so, if they also are bound to the movement momentum? Granted regular mounts aren't flight mounts, but it would just categorize momentum movement as mount based instead of ground vs air.

I like the concept of it though for air movement, and could definitately see it for ground mounts as being a good thing if it isn't done really poorly. Keeping walking/running as regular stop and go I like as well.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 10, 2009, 11:43:41 AM
I've never heard of mounts, but then again, your characters has WINGS.


Title: Re: Aion - The Tower of Eternity
Post by: Count Nerfedalot on March 10, 2009, 05:35:03 PM
Momentum effects when walking/running are a pain in the ass if you don't have any ability to control speed.  If all you have is run and stop but momentum affects your ability to stop, then running around turns into an ice skating simulation instead of a running around simulation.  Pretty cool in the right context (say, skating on ice, or flying, or playing Asteroids, or even Joust) but an annoying effect emphasizing the disconnect between you and your character when all you want to do is move from here to the door over there across a normally tractive surface and stop where you tell it to stop. 


Title: Re: Aion - The Tower of Eternity
Post by: Segoris on March 11, 2009, 06:35:37 AM
I've never heard of mounts, but then again, your characters has WINGS.

True, but there is a limit of 1 minute for using the flying ability when not using waypoints (towns, points of interest). So a mount wouldn't really be a bad idea, unless there are tons of waypoints making that 1 minute limit not as bad as it seems.


Title: Re: Aion - The Tower of Eternity
Post by: Draegan on March 27, 2009, 10:43:19 AM
GDC 09 : Aion Presentation (http://www.gamereactor.no/grtv/?id=4305)

Pretty interesting.


Title: Re: Aion - The Tower of Eternity
Post by: Tale on March 27, 2009, 12:43:51 PM
GDC 09 : Aion Presentation (http://www.gamereactor.no/grtv/?id=4305)

Pretty interesting.

Pretty. A bit confusing. But it made the game seem like Lineage 3.


Title: Re: Aion - The Tower of Eternity
Post by: Falconeer on March 27, 2009, 12:52:07 PM
It definitely IS Lineage 3. A post-WoW Lineage. Is it bad? I keep repeating: success!


Title: Re: Aion - The Tower of Eternity
Post by: nurtsi on March 27, 2009, 11:46:45 PM
The flying animation actually looks pretty good. I always hated the way the bats and whatnot are animated in WoW, flapping their wings when they dive and gliding upwards etc.

Still, this game has to be a ball-busting grindfest :sad:


Title: Re: Aion - The Tower of Eternity
Post by: gryeyes on March 28, 2009, 12:05:11 AM
I was fairly impressed with that video. Will definitely give it a try even tho rang rang style games make me want to stab myself in the nipple.


Title: Re: Aion - The Tower of Eternity
Post by: Murgos on April 02, 2009, 03:37:35 PM
Producer interview: http://www.gametrailers.com/player/47551.html


Title: Re: Aion - The Tower of Eternity
Post by: Nonentity on April 02, 2009, 04:03:46 PM
I think I'm with Falconeer on this one - I think this is gonna come out of left field. They're completely re-tuning the game for a NA release - the speed of leveling is faster than the Korean release, and the general movement and speed of the game is also faster. They're actually properly doing a regional port, rather than just a translation.


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 02, 2009, 04:11:22 PM
NCSoft desperately needs this to come out ASAP. If they've actually retuned it, right now (RIGHT FUCKING NOW) is the time to be releasing an MMOG. Before Blizzard announces an expansion, while WAR and AoC fall the fuck apart, and before SOE drops x right on our fucking faces.


Title: Re: Aion - The Tower of Eternity
Post by: Hindenburg on April 02, 2009, 04:14:01 PM
And before Jumpgate proves to be the smash hit most of us hope it will be. Gotta have hope.


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 02, 2009, 04:16:10 PM
Hope is a waste of goddamn time. All it provides is letdown.

I don't trust anyone who relies on "hope" for providing possible entertainment.


Title: Re: Aion - The Tower of Eternity
Post by: Hindenburg on April 02, 2009, 04:19:32 PM
Says the guy who was masturbating to Demon's Souls.

Drop the attitude. You don't trust anyone, period.


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 02, 2009, 04:24:14 PM
Says the guy who was masturbating to Demon's Souls.

Jealous is rough, I know.

Quote
Drop the attitude. You don't trust anyone, period.
Wrong, but the list is indeed short, wiseass.


Title: Re: Aion - The Tower of Eternity
Post by: Hindenburg on April 02, 2009, 04:34:18 PM
Says the guy who was masturbating to Demon's Souls.
Jealous is rough, I know.

I see that you didn't deny it.  :oh_i_see:


Title: Re: Aion - The Tower of Eternity
Post by: Ard on April 02, 2009, 05:19:33 PM
I see that you didn't deny it.  :oh_i_see:

Good god man, do not make him prove it, that is the LAST thing I want to see...  :ye_gods:


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 02, 2009, 05:22:18 PM
I don't need to deny it, anyone who has played the game and doesn't quit because it's hard knows that it leaves you without time to wank. Unlike Itto, who is using games as insults when he hasn't even played them.


Title: Re: Aion - The Tower of Eternity
Post by: UnSub on April 02, 2009, 07:02:06 PM
I don't trust anyone who relies on "hope" for providing possible entertainment.

I prefer to call it "potential".  :grin:


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 02, 2009, 07:02:41 PM
I don't trust anyone who relies on "hope" for providing possible entertainment.
I prefer to call it "potential".  :grin:
You paint that horse, brother.


Title: Re: Aion - The Tower of Eternity
Post by: Ghambit on April 03, 2009, 11:10:52 AM
Bio of the perfect woman:
http://www.aiononline.com/us/community/development_team/meet_liv.html

Anyone else notice that in the promo. vid her boobs looked 3D?  Kind of a Blade&Soul bra look there I guess... 
anyways, her in-box must be flooded.

One thing NCSoft is good as is choosing quality community managers.  They did a great job in Tabula Rasa as well. (couple cuties over there also)



Title: Re: Aion - The Tower of Eternity
Post by: Murgos on April 03, 2009, 12:24:38 PM
NCSoft desperately needs this to come out ASAP. If they've actually retuned it, right now (RIGHT FUCKING NOW) is the time to be releasing an MMOG.

October 30th '09 is the last date I saw. Personally, I think that's a mistake.  Summer break is far more important for MMO sales than Christmas.

But, what do I know?  Maybe there really is that much localization that needs to happen that it will take them 5 more months to get it out the door...


Title: Re: Aion - The Tower of Eternity
Post by: Mrbloodworth on April 03, 2009, 12:43:50 PM
Bio of the perfect woman:
http://www.aiononline.com/us/community/development_team/meet_liv.html

Anyone else notice that in the promo. vid her boobs looked 3D?  Kind of a Blade&Soul bra look there I guess... 
anyways, her in-box must be flooded.

One thing NCSoft is good as is choosing quality community managers.  They did a great job in Tabula Rasa as well. (couple cuties over there also)



She looks like that one chick...from assistants creed. (lol)


Title: Re: Aion - The Tower of Eternity
Post by: Ghambit on April 03, 2009, 02:28:33 PM
Bio of the perfect woman:
http://www.aiononline.com/us/community/development_team/meet_liv.html

Anyone else notice that in the promo. vid her boobs looked 3D?  Kind of a Blade&Soul bra look there I guess... 
anyways, her in-box must be flooded.

One thing NCSoft is good as is choosing quality community managers.  They did a great job in Tabula Rasa as well. (couple cuties over there also)



She looks like that one chick...from assistants creed. (lol)

Y'know, I swear Canada has all the best women.  I mean really, every time I see a profile like that on an attractive woman they're from Canada.  U.S. women just arent built like that.  :(
Maybe it's the cold... they cant go outside so they learn Klingon and design RPGs.


Title: Re: Aion - The Tower of Eternity
Post by: schild on April 03, 2009, 02:30:09 PM
Bio of the perfect woman:
http://www.aiononline.com/us/community/development_team/meet_liv.html

Anyone else notice that in the promo. vid her boobs looked 3D?  Kind of a Blade&Soul bra look there I guess... 
anyways, her in-box must be flooded.

One thing NCSoft is good as is choosing quality community managers.  They did a great job in Tabula Rasa as well. (couple cuties over there also)



She looks like that one chick...from assistants creed. (lol)

Y'know, I swear Canada has all the best women.  I mean really, every time I see a profile like that on an attractive woman they're from Canada.  U.S. women just arent built like that.  :(
Maybe it's the cold... they cant go outside so they learn Klingon and design RPGs.

North Vancouver is full of way too many beautiful women to be exact. Many of the ones I met were either geeks or total hippies whose hobbies were smoking grass and listening to GD albums.


Title: Re: Aion - The Tower of Eternity
Post by: Ghambit on April 03, 2009, 02:45:42 PM
Bio of the perfect woman:
http://www.aiononline.com/us/community/development_team/meet_liv.html

Anyone else notice that in the promo. vid her boobs looked 3D?  Kind of a Blade&Soul bra look there I guess... 
anyways, her in-box must be flooded.

One thing NCSoft is good as is choosing quality community managers.  They did a great job in Tabula Rasa as well. (couple cuties over there also)



She looks like that one chick...from assistants creed. (lol)

Y'know, I swear Canada has all the best women.  I mean really, every time I see a profile like that on an attractive woman they're from Canada.  U.S. women just arent built like that.  :(
Maybe it's the cold... they cant go outside so they learn Klingon and design RPGs.

North Vancouver is full of way too many beautiful women to be exact. Many of the ones I met were either geeks or total hippies whose hobbies were smoking grass and listening to GD albums.

Does it hail there?   :grin:

(sorry, just had to)