Title: NWN2: Thoughts? Post by: Riggswolfe on October 04, 2006, 01:21:49 PM It's coming out at this end of this month I believe. I'm looking forward to it. The previews on IGN have me salivating:
Strongholds! 3 NPCs in your party! Interesting villians Better toolset! (ok, at this point this one is unproven but it is a boasting point from Oblivion) A better story (so I hear) Title: Re: NWN2: Thoughts? Post by: HaemishM on October 04, 2006, 01:24:24 PM Since the combat is still real-time, I'm just not that enthused.
Title: Re: NWN2: Thoughts? Post by: Morfiend on October 04, 2006, 01:26:06 PM I had a lot of fun making modules for the first one. I didnt mind the combat so much, just the horribly dull singleplayer story, and the fact that the outdoor toolset was pretty bad. I always felt like nothing in the game was made for the game. It felt like it was, a game made with the toolset.
Title: Re: NWN2: Thoughts? Post by: Rasix on October 04, 2006, 01:31:39 PM Since the combat is still real-time, I'm just not that enthused. You could always pause and give orders in NWN. I'm sure it's the same here. Same as every Bioware/Black Isle/Obsidian game, ever (or a game like Freedom Force). I don't get why people have such a bug up their asses about this kind of combat. If you want it to be turn based, then just keep pausing. Early previews sounds like they're making a BG2/KOTOR style main plot. Which is.. yummy. Title: Re: NWN2: Thoughts? Post by: WayAbvPar on October 04, 2006, 02:23:09 PM Yeah, but you can't keep pausing a multiplayer game, which is what NWN is supposed to be all about. If they just left the toolset off and made BG3, I might think about it, but the whole multiplayer aspect destroys D&D's tactical combat.
Title: Re: NWN2: Thoughts? Post by: Rasix on October 04, 2006, 02:25:15 PM Ahh yah, I never got into the multiplayer aspect of NWN. If a game's not good enough on its single player merits, it doesn't really even register with me.
I may tinker with the toolset (I really want to wait for Dragon Age for this), but it'd be a single player mod. I really want to whip up something noir. Title: Re: NWN2: Thoughts? Post by: Bunk on October 04, 2006, 02:25:48 PM I'm facing the dillemna of having friends that want to do the main quest as a multiplayer party. Will I be able to hold off just playing through it single player? Gonna be tough.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on October 04, 2006, 02:38:04 PM I'm facing the dillemna of having friends that want to do the main quest as a multiplayer party. Will I be able to hold off just playing through it single player? Gonna be tough. You know that may be an interesting excercise is a few of us here want to run through the main storyline together. I'll get it no matter what of course, despite NWN2 being a mere baby step in the direction everyone wants it go. At least it's shipping with hooks to database support already so the persistant world folks don't have to re-invent that wheel. Xilren Title: Re: NWN2: Thoughts? Post by: Yoru on October 04, 2006, 02:39:55 PM I'm going to hold on this one until I hear that the main plot doesn't pull the same bullshit as NWN 1: "Go get the key from the east! Now go get the key from the west! Now go get the key from the south! OMG NORTH GATE OPEN!"
I'll probably pick it up later on, in the post-Christmas release slump, if the buzz from people I trust is good. Title: Re: NWN2: Thoughts? Post by: HaemishM on October 04, 2006, 02:43:17 PM Since the combat is still real-time, I'm just not that enthused. You could always pause and give orders in NWN. I'm sure it's the same here. Same as every Bioware/Black Isle/Obsidian game, ever (or a game like Freedom Force). I don't get why people have such a bug up their asses about this kind of combat. If you want it to be turn based, then just keep pausing. And pausing and pausing and pausing. Unlike Freedom Force, NWN felt really jumpy when pausing. I didn't like the pausing aspect, and like Way said, it killed multiplayer. Not to mention the toolset took almost a year to get stable, and Bioware's not even the main architect on this one, Obsidian is. Based on reports about KOTOR 2 (also by Obsidian), I'm not that confident in its ability to not be a buggy POS. Title: Re: NWN2: Thoughts? Post by: Strazos on October 04, 2006, 03:02:25 PM In theory Haemish, Infinity Engines games were "real time" with the ability to pause constantly.
Thoughts? And as an aside, I don't see too much of a reason to pause in multi if you only control a single character. Title: Re: NWN2: Thoughts? Post by: schild on October 04, 2006, 03:07:34 PM I'll probably buy Neverwinter Nights 2, cry a bit about BIS being dissolved, and then put it on the shelf FOREVER like I did NWN. I simply have trouble believing it will be any good. Sure, I'm excited about
Really, it's been downhill since Planescape. Title: Re: NWN2: Thoughts? Post by: geldonyetich on October 04, 2006, 04:04:18 PM Well, I certainly got enough milage out of the first NWN to consider buying the second.
I'm not going to put it on pre-order though, because I'm not positive that Obsidian can really deliver a Neverwinter Nights that's genuinely better than Bioware's. I'll wait until I hear some good reviews on it, written in such a way as to fully justify a high score and establish why it's really a better gam experience, before I pick this one up. Title: Re: NWN2: Thoughts? Post by: Fabricated on October 04, 2006, 04:19:27 PM I have it preordered. I imagine it'll be wholly underwhelming but so was the original NWN, and I got all three expansions so I could play the better user-made content.
It was worth it. Title: Re: NWN2: Thoughts? Post by: Lt.Dan on October 04, 2006, 04:49:41 PM I'm definitely going to buy it. Killing monsters and getting treasure without on-line asshattery makes is all worthwhile. Being able to play co-op with buddies is just cream on top.
That said, I know nothing about it so there's an element of risk involved, but it couldn't be worse that Descent to Undermountain... The problem with pausing was that you had to pause right at the start of combat. Pausing mid-combat usually resulted in pausing mid combat-round (meaning the window for your brilliant strategy had closed or you fireballed your entire party) or stupid pathing resulted in squishy characters making their trip to safety past every enemy combatant and getting AoO'd to death. Title: Re: NWN2: Thoughts? Post by: Nija on October 04, 2006, 08:12:41 PM I'm messing around in the editor tonight and it's very, very cool.
There is going to be more shitty content than ever before because this thing is very accessible. It seems very powerful too, but 0.25% of the population can actually put it to use. Title: Re: NWN2: Thoughts? Post by: Big Gulp on October 05, 2006, 05:41:35 AM Didn't really enjoy the first one, doubt I will this one. No thankee.
Too many good 360 games on the horizon, anyway. Title: Re: NWN2: Thoughts? Post by: Bunk on October 05, 2006, 10:42:21 AM And pausing and pausing and pausing. Unlike Freedom Force, NWN felt really jumpy when pausing. I didn't like the pausing aspect, and like Way said, it killed multiplayer. Not to mention the toolset took almost a year to get stable, and Bioware's not even the main architect on this one, Obsidian is. Based on reports about KOTOR 2 (also by Obsidian), I'm not that confident in its ability to not be a buggy POS. KotoR 2 had bugs, but none anywhere near the level of say Bloodlines. The main bitch about KotoR 2 was that the publisher made them push it out early and they hacked out 80% of the ending. The first 90% of that game was very good. It wasn't quite as solid as the first Knights, but it still had the solid storyline trademarks of Bioware's stuff. I still think NWN was a great system, I never minded the pace of the combat. It sounds like 2 is going to address a number of pet peaves I had with the original: - no more "tiered" hills. Landscape actually rolls now, looks considerably less tile like. - using KotoR's conversation approach, instead of reading what an NPC says in a tiny little dialog box in the corner - models with more than 7 polygons. Eye candy matters to me. - proper party system Title: Re: NWN2: Thoughts? Post by: Strazos on October 05, 2006, 08:03:03 PM Proper party indeed. I wanted to play a rogue in the original NWN, so I was practically forced into getting the bard or something so I could have a caster and healing. Stupid design there.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on October 09, 2006, 08:36:42 AM I'm messing around in the editor tonight and it's very, very cool. I'm fooling around with it too, and I have to say, so far I like it. Hadn't read and help files or tutorials yet and was able to find what i need just looking in logical places (though I still haven't figures out the camera controls in it yet), plus I love being able to un-pin the various windows to free up screen real estate. I like the wireframe views alot. And it autosaves too. I do wonder though, with having to "bake" an area/module before using it, how long it will take when you get a bunch of areas chock full of stuff. Xilren Title: Re: NWN2: Thoughts? Post by: Nija on October 09, 2006, 09:28:07 AM Camera controls...
CTRL + left mouse + drag the mouse around is move the camera CTRL + right mouse + drag the mouse around is turn the camera from a fixed point (where it sits now) CTRL + Shift + left mouse(?) + drag the mouse up and down to change the height. Mousewheel to zoom of course. Title: Re: NWN2: Thoughts? Post by: Ironwood on October 09, 2006, 11:48:08 AM Um, What ?
Where you getting the toolset ? Title: Re: NWN2: Thoughts? Post by: Nija on October 09, 2006, 11:51:54 AM http://www.atari.com/nwn2/presell/ (http://www.atari.com/nwn2/presell/)
OR http://www.isohunt.com/torrents/?ihq=nwn2 (http://www.isohunt.com/torrents/?ihq=nwn2) Not sure if the pre-order thing is exclusive to the US or not. Title: Re: NWN2: Thoughts? Post by: Ironwood on October 09, 2006, 12:00:12 PM Hmmm.
Any good ? Title: Re: NWN2: Thoughts? Post by: Furiously on October 09, 2006, 12:00:41 PM How many more pixels do they have in the character models? Does leather armor look like it isnt a halloween costume?
Title: Re: NWN2: Thoughts? Post by: Nija on October 09, 2006, 12:22:09 PM Toolset screenshot thread #4 on the official forums (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=501144&forum=100&sp=0)
There is some good stuff being made already and the thing has been out exactly 1 week. (http://content.imagesocket.com/thumbs/untitled1kd812e.jpg) (http://imagesocket.com/view/untitled1kd812e.jpg) Title: Re: NWN2: Thoughts? Post by: Strazos on October 09, 2006, 05:52:19 PM Looks like it would run like shit on a lot of systems.
Title: Re: NWN2: Thoughts? Post by: Samwise on October 09, 2006, 09:13:28 PM I actually suspect they're aiming for fairly low system requirements. Flipping through the screenshots I'm was surprised how dated the graphics look in a lot of them. A big improvement over NWN 1, definitely, but most of what I saw looked a notch or two below Half-Life 2 in terms of poly count and lighting. (May just be poor use of the engine in a lot of them -- the above screenshot does look nice, mainly due to good use of light.)
Title: Re: NWN2: Thoughts? Post by: Yegolev on October 09, 2006, 10:53:05 PM The suspended tile ceiling sort of breaks immersion.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on October 10, 2006, 05:27:48 AM The suspended tile ceiling sort of breaks immersion. While true, also remember the standard top down camera angle pretty much makes the ceiling non existant anyway. The NWN1 camera hack made the game much better for a lot of people, but also exposed part of the engine that were never really designed for, like cecilings and a sky dome. Xilren Title: Re: NWN2: Thoughts? Post by: Ironwood on October 10, 2006, 05:36:18 AM I have to agree with Samwise, if that's the 'High End' settings on the screenshot (and let's face it, it probably is.)
Not going to be that much of a system hog. I have finished downloading the toolset (but I'm in work dammit), so I'll maybe have a look tonight. I wonder if it's as transparently easy as the last one ? Title: Re: NWN2: Thoughts? Post by: Nija on October 10, 2006, 07:06:37 AM Guys... this is the EDITOR. That's the lowest, most pixelated setting he's got it on.
As for the ceiling, I don't see much wrong with it. Never seen a tiled ceiling like that before? Here's a shot of semi-cranked up detail (editor doesn't have the same video/quality settings as the final game will, I assume) outdoors scene, again made by some random dude last week. (http://content.imagesocket.com/thumbs/Bridge_to_seven_dwarves_innf5a.jpg) (http://imagesocket.com/view/Bridge_to_seven_dwarves_innf5a.jpg) Title: Re: NWN2: Thoughts? Post by: Riggswolfe on October 10, 2006, 07:11:44 AM Now that you figured out the camera controls for me I may play with the editor some more. I didn't like all the damn windows that popped up and made it hard to see...well, anything except a tiny little square right in the middle. I know I can get rid of the squares but they had alot of info on them and stuff.
Title: Re: NWN2: Thoughts? Post by: Ironwood on October 10, 2006, 07:19:24 AM Ooooh, pretty.
Title: Re: NWN2: Thoughts? Post by: Yegolev on October 10, 2006, 09:34:37 AM Never seen a tiled ceiling like that before? Not in a medieval setting. I was just being an asshole for comedy, anyway. The game looks good. Title: Re: NWN2: Thoughts? Post by: Morfiend on October 10, 2006, 09:44:09 AM Im actually starting to really look forward to this. Just as long as I can play through the singleplayer campaign with a friend, it will be worth the price of admission. I just hope they dont go overboard with all the wierd prestige classes and stuff. I have never been a fan of those, just give interesting base classes and that is enough for me.
Title: Re: NWN2: Thoughts? Post by: Nija on October 10, 2006, 10:27:08 AM I hate being all fanboy and replying a ton to a single thread, but yeah you can do co-op main campaign. At least 2 players - I'm not sure what the max is.
I'm gonna try it with 3 or 4 total, we're not sure yet if all of our schedules match up. Either one game with 4 people or two different games with two players. Title: Re: NWN2: Thoughts? Post by: sinij on October 10, 2006, 11:18:00 AM Really, it's been downhill since Planescape. Aint' that the truth. Title: Re: NWN2: Thoughts? Post by: Ironwood on October 11, 2006, 03:49:35 AM OK, I installed the toolset and had a wee play around.
It's even more fucking annoying and vague than the previous one. I could barely figure out how to do anything in the Exterior tileset and unless it's removed for legal reasons, I couldn't do ANYTHING with the interior area. WTF ? Title: Re: NWN2: Thoughts? Post by: Riggswolfe on October 11, 2006, 07:00:48 AM With the first NWN I bought the "World Builder Guide" with the game and I'll probably do the same with this one. I usually avoid the shiny game guides and just go to gamefaqs if I get stuck, but that guide was basically a toolset tutorial and it helped me alot.
Title: Re: NWN2: Thoughts? Post by: Sky on October 11, 2006, 07:27:48 AM Hey, do you still need Maya to make a good custom game? I friggin' hated NWN, both the gameplay and the editor (and I had the WBG). It's like wanting to build a pirate ship with legos but all you have are the spaceship legos. Stuck with what you got. Maybe it got better years later with fans making models, but by then I was quite moved on.
Maybe I'll check out NWN2 in 2009. Title: Re: NWN2: Thoughts? Post by: Furiously on October 11, 2006, 08:10:43 AM I'm still bitter over the first one. They will have to earn my money this time.
Title: Re: NWN2: Thoughts? Post by: Nija on October 11, 2006, 09:26:35 AM Well, I've never really dove into trying to create anything exciting, but keep in mind you can use the textures that were made for NWN1 if you want.
Hell, you can probably use textures from quake3 if you tried. You've got 4 years worth of nwnvault textures and crap to use plus everything in the default nwn2 campaign. and Ironwood if we weren't time-zone-challenged I could step you through getting started with the editor over teamspeak, but as I type this it's 9:11 am and I'm stuck at work until 5pm. just some basic starting tips from what I remember, you want to right click off to the side/edge of the editor and check the 'terrain' checkbox if it's not checked by default, at least for outdoors areas. that'll give you the option to mess with land height and you can go all Populus. There's a texturing button too, as well as water and setting stuff "walk" or "no walk" and some other crap that I've not really figured out 100%. As far as interior areas go, I know you have to put down uhhh I forget what they're called. but the interior areas have little "zones" and they have some pre-built ones that are like, Exit N and E, solid walls W and S. That kind of thing. I've not messed with it too much yet because I think I need the game to test. I don't want to start tossing objects around to later realize that I have too many light sources or too many types of trees or something and it runs at 2fps. Title: Re: NWN2: Thoughts? Post by: Morfiend on October 11, 2006, 12:57:46 PM My friend has a copy of the editor. He said it is magnitudes harder that the original one. Before you could make some thing you could run around in, in about an hour. He said with the new one, it will take several days to get to that point. He also said the tilesets are MUCH more customizable, and you can stretch and morph the tiles.
Title: Re: NWN2: Thoughts? Post by: Riggswolfe on October 11, 2006, 02:06:11 PM My friend has a copy of the editor. He said it is magnitudes harder that the original one. Before you could make some thing you could run around in, in about an hour. He said with the new one, it will take several days to get to that point. He also said the tilesets are MUCH more customizable, and you can stretch and morph the tiles. You can have simple or you can have customizable. The first editor was simple. A retarded chimpanzee could make a simple dungeon with it. However, everything looked the same. This one seems to be harder but maybe you won't take one look and go "they used furniture set #2 and placed it in interior set #4 right here." Title: Re: NWN2: Thoughts? Post by: Nija on October 11, 2006, 04:17:46 PM This guy rocks -
http://nwvault.ign.com/View.php?view=NWN2Movies.Detail&id=64 (http://nwvault.ign.com/View.php?view=NWN2Movies.Detail&id=64) <- video download link, shows the guy making an area http://img157.imageshack.us/img157/843/hauntedhouseonthehill01qb8.jpg (http://img157.imageshack.us/img157/843/hauntedhouseonthehill01qb8.jpg) <-- area that he's working on http://img141.imageshack.us/img141/7517/hauntedhouseonthehill02ot6.jpg (http://img141.imageshack.us/img141/7517/hauntedhouseonthehill02ot6.jpg) <-- ss2 at night Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on October 12, 2006, 05:45:18 AM I realize that I had not been paying as much attention to the game itself as I should. Found this infobit just browinsing about.
Prestige Races.... Quote In Neverwinter Nights 2, not everyone is created equal. Each race has its own flavor as well as a unique set of abilities and penalties. The most powerful races actually advance in level more slowly to compensate for their incredible ability score bonuses and powers. Four of the most powerful races you can play in Neverwinter Nights 2 are the Drow, the Aasimar, the Tiefling, and the unassuming Svirfneblin. Drow (Dark Elf) Driven underground ages ago by their kin, the drow, also referred to as the Illythiiri or just “dark elves,” comprise some of the most powerful spellcasters throughout Faerun. Though typically quite evil, the drow possess a complex and rich culture. Drow are swift, cunning, and innately resistant to magic. Stats: +2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution Spells: Darkness, Light, See Invisible. Special abilities: Darkvision, Spell Resistance, all elven abilities. Level adjustment: +2. These elite races are just one of the many new character options available in Neverwinter Nights 2. Their unique abilities – and the corresponding handicap – make them ideal for the truly hardcore player looking for a new and exciting challenge Quick list on the new toolset from the documentation. Quote If you are experienced with the Aurora engine and NWN1 toolset, then you will find many familiar features in the NWN2 toolset. The toolset you have now has been redesigned, however, to make the most of new features and technology that is available for NWN2. Some of the new features include: World Creation Terrain Painting. You can sculpt the terrain and apply textures, water, and animated grass. Various brush sizes are available for initial sculpting/painting and refined work. Trees. You can quickly generate unique and animated trees. Weather Control. You can set sky color and cloud density and velocity. Dynamic Day/Night Cycle. You can set various weather and lighting conditions and the game will dynamically move between them as time progresses. For example, you can have a light fog roll in during the dawn and then burn away as the sun rises. Special Effects Editor. The toolset comes with the special effects editor that was used for the NWN2 spells. Armor Customization. With over 100 different greaves, vambraces, and more, you can custom tailor armors to create your own unique-looking magic items or uniforms. All armor pieces can be individually tinted with multiple colors. Object Scaling. You can scale most placeables and creatures easily, allowing you to make a tougher looking bugbear chieftain or a cat-sized giant spider hatchling. Enhanced Camera Controls. New camera features allow for more cinematic cut scenes. Global Scripts. The NWN2 toolset has a much more robust collection of global scripts that are ready for use in your own modules. Usability Customizable Workspace. You have much more control over where various tools and windows are located and how much space they take up, allowing you to adjust the toolset’s layout as you wish. Improved Conversation Editor. You can pass parameters to scripts and assign multiple conditional and action scripts. A “main question node” feature makes it much easier to construct certain types of conversations. Level Baking. A semi-automated baking process creates the walkmesh for your level, which causes placeables you specify to automatically block movement without dealing directly with the walkmesh. Multi-tasking. You can have multiple areas, conversations, and scripts open simultaneously, allowing for faster content creation. Campaign System. Multiple modules can now share resources and journal data. Flexible Categories. NWN2 has no item palettes, allowing you to organize your blueprints and instances in whatever categories you’d like. Plugins. You can create plugins for the toolset, much like you can for Photoshop or 3DS Max. Title: Re: NWN2: Thoughts? Post by: Ironwood on October 12, 2006, 06:50:43 AM Waaaaaaayyyy to hard.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on October 12, 2006, 07:58:08 AM Waaaaaaayyyy to hard. Actually, the general feeling is yes, this toolset IS much harder to use when it comes to creating the areas themselves but that's the tradeoff for greater control/flexibility. Once again the community will have to add plugins/extentions so you average person can get anything done without a huge time investment. Course, there seems to be people making plugins to make the toolset easier already. If you looked at the pictures Nija posted earlier, the guy who made those is already using some toolset plugins for better camera controls and shortcuts to make it much faster to use. If you watch his video he's obviously be one of the beta testers who has become familar with it as he works pretty quickly. I've got mixed feelings; while the NWN1 toolset allowed anyone, even me, to quickly throw together areas, making anything that looked GOOD required a hell of a lot of time, basically to hide the limited building block selection. NWN2 will take longer to make anything with area wise, but the areas themselves should have a lot more flexibility and look a helluva lot better. Of course this doesn't touch on the scripting. Xilren Title: Re: NWN2: Thoughts? Post by: Ironwood on October 12, 2006, 08:31:16 AM The scripting. Oh Good God, the scripting. One hopes that hasn't got trickier. It was enough to drive me to suicide last time. Every script I used I nicked from someone far, far, cleverer than me.
Title: Re: NWN2: Thoughts? Post by: Strazos on October 12, 2006, 08:36:26 AM I remember getting NWN on release, with the idea of making modules and running my friends through them. I even bought the Module Builder guide.
But then I saw how much C or C++ you needed to know in order to produce decent modules. :| Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on October 12, 2006, 03:11:19 PM Waaaaaaayyyy to hard. Good general into on using the toolet name, appropriately enough Dont' Panic! (http://nwvault.ign.com/View.php?view=NWN2Tutorials.Detail&id=14). Just reading through, you could easily see people going nuts trying to overdo every color, shade, height and blade of grass density. Obessive compulsives be warned. Xilren Title: Re: NWN2: Thoughts? Post by: Ironwood on October 13, 2006, 02:01:42 AM :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
So, to recap; It's the same game as the first one for single player with a much harder to use toolset that really requires you to be a full time developer to get anything out of ? Oooo, Sold ! Sigh. Seriously, that don't panic guide made my balls ache. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on October 13, 2006, 06:35:35 AM The single player game looks to have a much improved story, and this time you get a stronghold and an actual party. (3 npcs).
As for the toolset, it's harder but it will cutdown on the cookie cutter issue the first one had. I'm sold already. Heck I preordered last week. Title: Re: NWN2: Thoughts? Post by: stray on October 13, 2006, 06:48:57 AM It does look better than the first one, I'll give it that -- But I thought the first one was bad enough that I just ended up giving it away. It wouldn't take much to top it.
If Phantasy Star doesn't engage me, this will be my second November rpg choice, I guess. Title: Re: NWN2: Thoughts? Post by: Nija on October 13, 2006, 09:22:02 AM Nice find on that PDF. It answered a few questions I had that kept me from doing interior areas.
It's not really a super complex editor. You can still make a useable area pretty quickly. It's like Duke3d mapping vs quake mapping. You could whip up quick maps with both of them, but if you put a ton of time into it the quake maps would really shine - where the duke3d maps only got "so good". Title: Re: NWN2: Thoughts? Post by: Rasix on October 17, 2006, 10:10:23 AM That PDF is gold. I made a few areas with the toolset and it wasn't that difficult. Of course, this isn't touching on the conversations or scripting at all.
There's just a staggering amount of options though. You can edit so many different aspects of everything, you'll probably get lost for days perfecting an area. If anything though, the toolset can be a little bit buggy and apparently some things aren't complete/implemented yet. You can lose some of the more important windows by accident and the only way I've seen to get them back is to clear out your interface settings (it's in the pdf). I'll definately be picking this up. I have no idea where I'll get the time to make my "homage to Yojimbo" module with the gaming glut that is the holiday season. Title: Re: NWN2: Thoughts? Post by: Furiously on October 31, 2006, 12:22:40 PM Anyone buy it yet? I see it's available digitally already.
Title: Re: NWN2: Thoughts? Post by: Signe on October 31, 2006, 12:24:06 PM I pre-ordered it in August. It ships today so I guess I'll have it tomorrow or something. I can't remember what sort of shipping I chose and I'm much too lazy to look it up.
Title: Re: NWN2: Thoughts? Post by: Furiously on October 31, 2006, 12:31:13 PM I suppose I could go to some sort of NWN2 board and see what they say on their forums, but I dislike strangers.
Title: Re: NWN2: Thoughts? Post by: geldonyetich on October 31, 2006, 12:34:43 PM Most of us aren't going to have our mitts on it until Wednesday. (I probably won't get a good look at it until Thursday since Wednesday has me occupied for most the day, but that's my problem.)
If I'm blown away I'll be surprised. From what I've heard so far, it may turn out to be pretty mediocre. Yes, I know that's not what you wanted to hear, but don't shoot the messenger. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on October 31, 2006, 12:50:40 PM Where did you hear it was mediocre?
Title: Re: NWN2: Thoughts? Post by: Signe on October 31, 2006, 12:56:00 PM Where did you hear it was mediocre? You just want a fight, don't you? hehe. Go on, then! :-P Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on October 31, 2006, 01:34:49 PM Where did you hear it was mediocre? My impression of that is b/c it's not really a huge departure from NWN1. People, including me, wanted something that was a) not so tied to D&D core rules, b) easier to create true custom contant for, c) better persistant world support, d)paced differently, or e) some or all of the above. NWN2 is generally perceived to be "just" a graphical update to NWN1, thus the expectation that it will be mediocre. We shall see, starting tomorrow. Xilren Title: Re: NWN2: Thoughts? Post by: Riggswolfe on October 31, 2006, 02:06:09 PM Where did you hear it was mediocre? My impression of that is b/c it's not really a huge departure from NWN1. People, including me, wanted something that was a) not so tied to D&D core rules, b) easier to create true custom contant for, c) better persistant world support, d)paced differently, or e) some or all of the above. NWN2 is generally perceived to be "just" a graphical update to NWN1, thus the expectation that it will be mediocre. We shall see, starting tomorrow. Xilren You're speaking of expectations and perceptions. He said "from what I've heard so far" which I took to mean "I know people who've played it or read reviews and it is mediocre". As for your expectations: a) It's based off a D&D game world, it's going to be tied to the D&D rules to attract the crowd it is advertised for. b) You can have easy or you can have true custom content. The first one was very, very easy (even scripting was relatively easy). This one seems harder but you can make much more "true custom content". c) I can't comment much on this one though I hear it has built in database support and other nods to persistent worlds. I honestly never looked into the persistent worlds in the first one since they all seemed to revolve around pvp and not the truly entertaining things I thought was possible with this toolset/game d) I assume the pacing will be generally the same. I never much had trouble with the pacing but I can understand people who disliked it. e) Err..see the others. Title: Re: NWN2: Thoughts? Post by: schild on October 31, 2006, 02:07:05 PM I will not open NWN 2 until FF12 is done. So, like, Saturday night or something.
Title: Re: NWN2: Thoughts? Post by: stray on October 31, 2006, 08:47:50 PM I decided to just download it. Hope it wasn't a mistake....
I might have a first impression in a little awhile (it's 4 Gigs). [edit] I don't know how to judge this game yet. It's a spiffier version of NWN1, but yet, I'm actually sticking with it so far. NWN1 would have been in the trash by now. The story is engrossing at least. Gameplay wise, it's still NWN. This isn't exactly Oblivion, but it could be pretty taxing on older systems. I haven't been in any huge fights yet, so it might be even worse than I think. Title: Re: NWN2: Thoughts? Post by: schild on November 01, 2006, 05:12:05 AM If it's actually a spiffier version of NWN, count me out. That game was a goddamn wreck and just made me miss Black Isle Studios even more. Obsidian is no BIS and without BIS, Bioware seems completely without aim. To be perfectly honest, I'm not that stoked about Mass Effect.
Title: Re: NWN2: Thoughts? Post by: stray on November 01, 2006, 05:42:55 AM Well....
I probably should be playing FFXII or Ultimate Alliance as far as new rpg's go, but I'm not as disappointed as I thought I'd be. Yes, it's the same gameplay as NWN (Perhaps a little deeper though? We'll see. I heard there's a castle sim thing within this game...Maybe there's other new ideas like that as well). KoToR pretty much had the same combat system (but with better camera controls), and I ended up liking it anyways. The story was good. Sometimes gameplay isn't king to me. Ymmv. Not to say that the NWN2 story is like KoToR, but it has me interested for now. Who knows how it'll end up. [EDIT] Also, how did alignment play out in NWN exactly? I don't recall. In NWN2, it's kind of KoToR-esque. All kinds of NPC dialogue will alter it. You can also influence party members too (depending on their alignment). Title: Re: NWN2: Thoughts? Post by: MrHat on November 01, 2006, 06:25:40 AM Can you be a monk?
Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 01, 2006, 06:42:38 AM [EDIT] Also, how did alignment play out in NWN exactly? I don't recall. In NWN2, it's kind of KoToR-esque. All kinds of NPC dialogue will alter it. You can also influence party members too (depending on their alignment). Alignment had little to do with anything in NWN1 other than some class options (like Paladin, duh). Since Obsidian did KOTOR2 they decided to copy that "influence the NPCs" type of gameplay. I hope they did a good job. And that this game has a better ending. I'm going to try to pick it up today on my lunch hour and play co-op with my girlfriend. Title: Re: NWN2: Thoughts? Post by: Furiously on November 01, 2006, 07:17:16 AM Title: Re: NWN2: Thoughts? Post by: MrHat on November 01, 2006, 07:34:40 AM I love me some monk. Title: Re: NWN2: Thoughts? Post by: Bandit on November 01, 2006, 07:56:06 AM Downloaded NWN2 from Direct2Drive lastnight. 4.3 gig download, then a 100 meg update patch right away. Apparently, the updater or first patch is faulty, and I had no luck even getting into the game. Atari has issued a statement that they will have this problem solved by days end today.
Quote Hello everyone, We have a breif update fropm Atari and Obsidian for you concerning issues you may be seeing regarding Patch 1. Box Retail: The English v1.01 patch is now available via the in-game autoupdate utility. Direct2Drive Customers: For those of you who purchased the game via Direct2Drive, we have identified the issue with the autopatcher failing to complete the install for the patch, and are working diligently to resolve the problem. We do not anticipate this taking any longer than end of the day Wednesday, November 1st, Pacific Standard Time and apologize for any inconvenience. In the interim, we invite you to fire up the single player game and start playing! I have learned my lesson buying games at launch, both Dark Messiah and NWN2 had serious issues at release. Title: Re: NWN2: Thoughts? Post by: Furiously on November 01, 2006, 08:23:30 AM I love me some monk. (http://tvmedia.ign.com/tv/image/article/715/715840/monk-20060629112234049.jpg) Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 01, 2006, 08:36:15 AM I so almost did that.
But yes, I love me some monk too. Nothing like having a happy Zen practioner walk up to a group of ravenous kobolds, bow, and proceed to tear them to pieces with bare hands. Title: Re: NWN2: Thoughts? Post by: Strazos on November 01, 2006, 09:08:37 AM Heh, I like the ETA Atari gave on that fix quoted above.
Title: Re: NWN2: Thoughts? Post by: Nija on November 01, 2006, 09:34:05 AM The game is pretty cool. It runs way better than I expected. For some reason the game has no less than 5 areas to change shadow detail. If you set them all to low, when they all default to high (these guys love them some shadows!) you can get a free performance boost.
I mean shadows. Who really cares? I D2D'd it and if they don't have the patch worked out in, oh, 2 and a half more hours I'm gonna try for a refund and I'll just pick up a dvd version somewhere. The reason the D2D version fails is that the nwn2main.exe file is different - my guess is that it's got the cd/dvd check removed where the retail version doesn't. CRC check fails, applying the patch fails. Title: Re: NWN2: Thoughts? Post by: HaemishM on November 01, 2006, 11:17:38 AM Yes, it's the same gameplay as NWN That killed it for me. Title: Re: NWN2: Thoughts? Post by: Furiously on November 01, 2006, 01:37:12 PM It has cutsceens...
Title: Re: NWN2: Thoughts? Post by: stray on November 01, 2006, 01:39:27 PM Not cutscenes in the FF sense though. More like KoToR (i.e. with multiple dialogue responses, etc..).
Title: Re: NWN2: Thoughts? Post by: dusematic on November 01, 2006, 01:53:03 PM I thought we all agreed a long time ago NWN was pure shit? That being said NWN2 had me at hello.
Title: Re: NWN2: Thoughts? Post by: Nija on November 01, 2006, 02:08:16 PM The default NWN campaign was shitty. It's too bad that drove a ton of people away from the game, because player worlds were/still are pretty awesome.
Yeah major characters have voices in this and you'll have letterbox style in-game cutscenes, so to speak. There are a bunch at the fair and at the beginning of the game, but they're showing up a bit less often now that I'm about 90 minutes into the game. Title: Re: NWN2: Thoughts? Post by: dusematic on November 01, 2006, 02:11:59 PM That's because they know most reviewers only play the first hour and a half of a game. It's all part of a master plan to subjugate the human race.
Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 01, 2006, 02:14:50 PM Hold up, there's supposed to be full party member control. Is it possible that will save NWN 2 from falling absolutely and utterly in NWN's D20 destined corpse hole?
To elaborate on my angst, it's not that I can't see some value in the original NWN in that it granted players powers to make their own modules with fairly elaborate features (such as spawn tables and traps) and then play it out with up to 64 players, serverside stored characters, and player DM intervention. My issue was rather that Dungeons and Dragons computer games that are overfaithful to the rule books play something like this: 1. Exploration/Story progression 2. Encounter! 3. Fail saving throw! Half the party dies to a fireball! 4. Reload saved game. 5. Foe succeeds in saving throw and now you're out of spells! 6. Reload saved game. 7. The battle was going swimmingly until that critical hit left your fighter mortally wounded. 8. Reload saved game. 9. Looks like you won this time. 10. Save game. 11. Loop to step #1. Some RPGs are balanced in such a way that the player's interaction doesn't matter so much as the die rolls. That was my main beef with NWN, not enough influential player moves to really earn success or failure over a given encounter. Title: Re: NWN2: Thoughts? Post by: schild on November 01, 2006, 02:16:23 PM Derail: Nah, on average given the content of reviews, many play 4-5 hours. Sometimes I'll beat a game before reviewing it, but generally (GENERALLY) I'll get at least halfway through and then quit even if I loved it because a week has gone by. Bad games get 3-4 hours out of me and then I don't review it. The number of games I play and don't discuss is staggering. Take that PS2 list in that other thread and multiply by 3.
/derail Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 01, 2006, 02:26:36 PM Some RPGs are balanced in such a way that the player's interaction doesn't matter so much as the die rolls. That was my main beef with NWN, not enough influential player moves to really earn success or failure over a given encounter. If you're playing a d&d game learn to min/max. My party in BG1&2 could tear almost anything apart within seconds. Same for Planescape. Not so much in NWN1 but then you didn't have a party in that game. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 01, 2006, 02:31:10 PM Min/Maxing improves the odds in a D20 game, but a well-balanced scenario never lets it reach the point where I can guarantee freedom from the loading screen. Even with the best gear, you've stilll a 5% chance of taking a critical hit every time the enemy hits you and ideally spell resistance doesn't exceed 19 either. All I ask is that I never see that screen unless I made a mistake - is that so wrong?
Title: Re: NWN2: Thoughts? Post by: Rasix on November 01, 2006, 02:37:04 PM Min/Maxing improves the odds in a D20 game, but a well-balanced scenario never lets it reach the point where I can guarantee freedom from the loading screen. Player skill enters in there at some point. Maybe you just suck at these games. I'm not very good at football games; some people can own Madden at max difficulty, but anything past Rookie used to give me fits. Past a certain level and party size, you're not going to get into too many unrecoverable/unbeatable situations. I don't know how long NWN2 keeps you as a noob but a 4 player party is sufficient to have a lot of counters for any enemy presented. Plus, these games have never been stingy with potions and scrolls. After the first third of HOU, I barely even bothered to pause. Title: Re: NWN2: Thoughts? Post by: Furiously on November 01, 2006, 02:43:42 PM Instead of you and a sidekick, you and 3 friends will make modules a lot more doable.
Title: Re: NWN2: Thoughts? Post by: stray on November 01, 2006, 02:45:12 PM Hold up, there's supposed to be full party member control. Is it possible that will save NWN 2 from falling absolutely and utterly in NWN's D20 destined corpse hole? To elaborate on my angst, it's not that I can't see some value in the original NWN in that it granted players powers to make their own modules with fairly elaborate features (such as spawn tables and traps) and then play it out with up to 64 players, serverside stored characters, and player DM intervention. My issue was rather that Dungeons and Dragons computer games that are overfaithful to the rule books play something like this: 1. Exploration/Story progression 2. Encounter! 3. Fail saving throw! Half the party dies to a fireball! 4. Reload saved game. 5. Foe succeeds in saving throw and now you're out of spells! 6. Reload saved game. 7. The battle was going swimmingly until that critical hit left your fighter mortally wounded. 8. Reload saved game. 9. Looks like you won this time. 10. Save game. 11. Loop to step #1. Some RPGs are balanced in such a way that the player's interaction doesn't matter so much as the die rolls. That was my main beef with NWN, not enough influential player moves to really earn success or failure over a given encounter. Party control. Hmm.... I don't control my party members much except for utility purposes. Things move so fast. The combat system doesn't leave me much time to make a lot of deep tactical moves really. Even when pausing. Maybe that improves later. Haha. It's NWN. Like I said already, the combat sucks. Parties' are cool, but it doesn't change the feel of things really. NWN fans will love it though. Non-NWN fans and/or non Bioware/Obsidian combat fans (like myself) are going to have to appreciate it for other things (just like KoToR) -- and it really hasn't done a bad job at that.....So far. But again, the combat sucks. I'm not going to tell you anything you want to hear. The only thing I will say is that I probably hated NWN more than anyone here....And yet, I haven't quite given up on NWN2 so far. If you want to use that to justify your own purchase, then be my guest. Just remember that I warned you. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 01, 2006, 03:01:40 PM The hype told me that I should consider NWN2 to be a significant improvement over NWN. From what you're telling me, it lied to me! My surprise is both palpable and mostly directed at myself for finding I still had a little hope the hype wasn't entirely empty.
Now the question remains: can I like NWN2 for being NWN+? I was under the impression that NWN did indeed have its moments, as did KOTOR. As a story delivery mechanism, NWN and KOTOR did rather well. Even though the original NWN's campaign sucked, Shadows of Undrentide was good enough that I completed it multiple times. Player capacity to provide fabulous content was used, and there's quite a few diamonds in the rough out there if one looks hard enough. There's even some aspiring MMORPG wannabes amongst the unfortunately player-capped ranks of player run NWN servers out there. Will NWN2 bring this three years further than NWN did, or will it fizzle out when players encounter the tougher-to-use campaign editor? The funny thing is, despite having some definite similarities, there was a world of difference between NWN and KOTOR's combat. It mostly had to do with the balance, but the introduction of the force powers might have had something to do with it as well. It wasn't that it being The Force had pushed it further in my mind than it deserved, it was rather that the Force powers added a lot more to combat than the AD&D 3rd edition skills/spells did for everything that wasn't a Wizard, Sorceror, or (to be generous) Monk. I wonder how NWN2 delivers here. If nothing else, perhaps I can at least trust NWN2 to not have enigmatic compatibility issues but rather crash equally on everybody's computers even five years from now. I had to roll back my ATI drivers to make KOTOR play without massive unplayable slowdown in places, and at least once I found NWN refused to launch after I put it down for a few months due to hardware changes. If NWN2 can avoid those pitfalls it might yet prove a worthy purchase. Then, of course, there's the possibility of my deciding to write up some uber modules myself. I bet my armchair game developer itch could do some very interesting things, but there's always been a certain matter of generating motivation coupled inevitably with facing the limitations of the engine that drove me from the first game. Title: Re: NWN2: Thoughts? Post by: Nija on November 01, 2006, 03:22:30 PM Well, I know that you're a wordy motherfucker so you've got that in spades. But if you do decide to make a module, try not to ask so many rhetorical questions will ya?
Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 01, 2006, 03:35:10 PM wordy motherfucker "Dialogue Content Producer."Quote if you do decide to make a module, try not to ask so many rhetorical questions will ya? I shall make an NPC whose every line is a rhetorical question.... Most players won't notice the difference. Title: Re: NWN2: Thoughts? Post by: Lum on November 01, 2006, 05:22:43 PM Well, with a decent DM, you don't get the "half the party dies to a fireball, game over" because he manipulates events in such a manner that the entire party doesn't die to one spell.
I am reminded of one pen and paper game where my mage looked for a spare room in a deep dungeon to rest and relearn spells. Unfortunately at the wrong moment there was always some noisy orc or kobold or something. "What, you think this is some goddamned Gold Box computer game? NO SLEEPING IN THE DUNGEON!" Title: Re: NWN2: Thoughts? Post by: Trippy on November 01, 2006, 05:59:52 PM Well, with a decent DM, you don't get the "half the party dies to a fireball, game over" because he manipulates events in such a manner that the entire party doesn't die to one spell. That reminds me of one of the Baldur's Gate dungeons -- the one with the kobolds that drop fire arrows. I was trying to camp in there but I was always getting interrupted and for a long time I was just "breaking even", getting back just enough healing spells to heal up the damage I would take from the interrupting monsters. Eventually I was able to get ahead of the curve and heal up enough to make it through the rest of the dungeon.I am reminded of one pen and paper game where my mage looked for a spare room in a deep dungeon to rest and relearn spells. Unfortunately at the wrong moment there was always some noisy orc or kobold or something. "What, you think this is some goddamned Gold Box computer game? NO SLEEPING IN THE DUNGEON!" Title: Re: NWN2: Thoughts? Post by: stray on November 02, 2006, 12:01:26 AM Memorizing spells is bullshit. I'd never play a mage in a DnD computer game. I'm surprised that anyone ever does.
------ I don't think I've stressed enough how BAD the camera and movement controls are here. It's a lot of work just to move around and see where I'm going. It's really insulting that so called game designers could be so careless about such things. Like NWN, this game doesn't give a flying fuck about being a good video game. It doesn't care about the actual physical/interactive experience that video games demand. It doesn't care about interface, controls, etc.. The surface level things. It does a fine job at meticulously emulating "saving throws", class options, feats, and other staples that underlie DnD --- The number crunching shit --- But it does fuckall as far as letting a computer player comfortably and intuitively interact with those things. Title: Re: NWN2: Thoughts? Post by: Strazos on November 02, 2006, 12:24:14 AM Yeah Trippy, the mine you are speaking of can be pretty rough at that point in the game. I had a hell of a time going through it the first time.
Title: Re: NWN2: Thoughts? Post by: Trippy on November 02, 2006, 12:42:31 AM Wow, this game is broken in oh so many ways.
I thought it would've been impossible to make faces uglier than those in EQ2 but Obsidian somehow managed to do it, and they put in the Play-Doh toupee hairstyles to boot. And who was the genius who thought putting in Resident Evil-style movement controls was a good idea? At least click to move still sort of works. As for the camera controls reading some of the BioWare forum posts made it sound like you could configure things to be a bit more workable and that the patch would fix some of the issues but those were wrong as well. Title: Re: NWN2: Thoughts? Post by: schild on November 02, 2006, 01:32:30 AM Oblivion's faces were worse than EQ2. I saw a screenshot of NWN today on a press site and that was it for me. I canceled my preorder. Too ugly. Somehow - SOMEHOW - worse than oblivion.
Title: Re: NWN2: Thoughts? Post by: Fabricated on November 02, 2006, 03:44:39 AM Oblivion's faces were worse than EQ2. I saw a screenshot of NWN today on a press site and that was it for me. I canceled my preorder. Too ugly. Somehow - SOMEHOW - worse than oblivion. I still don't get where this "EQ2's graphics are good" thing comes from.Title: Re: NWN2: Thoughts? Post by: schild on November 02, 2006, 03:47:00 AM Never said they were good. Well, a lot of the new stuff is better enough to be considered "good" but until Oblivion, they set the bar for the worst faces (and bodies for that matter) in new gaming (for me).
Thus, NWN2 < Oblivion < EQ2 < x is a goddamn slap in the face. X representing "Every Other AAA Game." Title: Re: NWN2: Thoughts? Post by: stray on November 02, 2006, 04:11:46 AM The Halfling models are actually pretty cool. Some of the female models aren't so bad.
I'm not sure which the worst though. Human male or Elves (nothing against Elves or anything...they just look remarkably stupid in this game. Especially half-elves). I did manage to get a Human to look "OK", I guess. Still has the play-doh hair though: (http://img.photobucket.com/albums/v231/lonestar627/Games/NWN2_Barb.jpg) Note: The game doesn't look that smooth. That's just because the pic is scaled down. Title: Re: NWN2: Thoughts? Post by: Trippy on November 02, 2006, 04:28:02 AM I still don't get where this "EQ2's graphics are good" thing comes from. Cause higher poly counts means better graphics. Duh!Title: Re: NWN2: Thoughts? Post by: stray on November 02, 2006, 04:43:40 AM Umm, just for the sake of it, here's a Halfling Rogue. They're too small to get a decent screenshot of though.
(http://img.photobucket.com/albums/v231/lonestar627/Games/NWN-Halfling1.jpg) (http://img.photobucket.com/albums/v231/lonestar627/Games/NWN-Halfling2.jpg) Title: Re: NWN2: Thoughts? Post by: schild on November 02, 2006, 05:27:34 AM That halfling has a nose that could bring a shabbat service to a screeching halt.
Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 02, 2006, 06:19:00 AM Min/Maxing improves the odds in a D20 game, but a well-balanced scenario never lets it reach the point where I can guarantee freedom from the loading screen. Even with the best gear, you've stilll a 5% chance of taking a critical hit every time the enemy hits you and ideally spell resistance doesn't exceed 19 either. All I ask is that I never see that screen unless I made a mistake - is that so wrong? Even without min/maxing I rarely die in an encounter. Usually if I do it is because I got cocky and wasn't paying attention to the tactical situation. The only exception is the rare encounter with a beast/person that has some kind of instakill ability, like a medusa or gorgon. Title: Re: NWN2: Thoughts? Post by: Signe on November 02, 2006, 06:23:34 AM I'm ugly but at least I have a mohawk. Why is the camera so fucking slow to turn when you hit the edges of the game? Why? It makes me angry. I'm liking FFXII too much to play this right now, but someday I'll want to and that camera is going to piss me off.
Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 02, 2006, 06:24:23 AM Played it some last night, the camera drives me batshit insane. Other than that it is a decent game and the NPCs/storyline are much improved.
Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 02, 2006, 06:57:18 AM I found a potential "fix" for the camera issue I've been hating:
In your My Documents\Neverwinter Nights 2\ folder, open up nwnplayer.ini, and find the line "CameraFollowAlways=0". Change this to "CameraFollowAlways=1". This will cause the Camera to always follow you - even when standing still. That's my biggest bitch with the camera. I want it to work more mmoish, so if I rotate my character the camera rotates with him. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 02, 2006, 07:05:02 AM I found a potential "fix" for the camera issue I've been hating: In your My Documents\Neverwinter Nights 2\ folder, open up nwnplayer.ini, and find the line "CameraFollowAlways=0". Change this to "CameraFollowAlways=1". This will cause the Camera to always follow you - even when standing still. That's my biggest bitch with the camera. I want it to work more mmoish, so if I rotate my character the camera rotates with him. THANK YOU! That was my biggest gripe thus far. I hate games where you feel like you are fighting the interface instead of playing the game and the default camera control and options sucked. That said, just got through the tutorial part. I was hoping they would let me send my 8 year old thief into the brawl competition but no dice... Has a lot more spells then I remember, and even a ton more than DDO for certain. Started with a Elf Cleric with Strength and Magic domains. :) Xilrens BTW, overall comment on the character graphics. Remember, this is NOT designed to play in a first person mode despite everyone wanting to. Zoom in at your peril. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 02, 2006, 07:50:51 AM Is anyone playing a warlock? I almost made one and am considering restarting and making one. They look so cool for spellcasters.
Title: Re: NWN2: Thoughts? Post by: MrHat on November 02, 2006, 07:51:23 AM Is anyone playing a warlock? I almost made one and am considering restarting and making one. They look so cool for spellcasters. Considering it. Title: Re: NWN2: Thoughts? Post by: Lum on November 02, 2006, 08:37:55 AM That halfling has a nose that could bring a shabbat service to a screeching halt. Frodo Schneerson is crying RIGHT NOW. Title: Re: NWN2: Thoughts? Post by: Yegolev on November 02, 2006, 08:41:12 AM Worst faces in a game? Thief: Deadly Shadows.
Title: Re: NWN2: Thoughts? Post by: Morfiend on November 02, 2006, 09:52:53 AM Im playing as a Aasmir Paladin. I usually play through these D&D games as a Chaotic Neutral Rogue/Warrior, so I thought I would go a different path and try a pally. Having a good time so far despite having a few CTDs. The game does seem really really buggy. I had some wierdness happen. At one point, I got my hands on a greatsword, so I gave my fighter friend my shield. Right after that I zoned in to the first dungeon, and noticed I had no weapon in my hand, so I pulled up my character sheet, and saw that I had my greatsword equpied AND my shield, which my friend was also using, and I was unable to unequip it. Some how it just disapeared in like 2 minutes, after I had to hand to hand a few mobs to death.
Im not sure how I feel about the exp curve for more powerful classes. I dont see why the Drow takes 3 times more exp to level than the other classes. I mean, the Drow need a LOT of exp. I think for a normal human its 1500 to get to level 2. For a Plaintouched its 3000 to level 2, and fro a Drow its 6000 to level 2. Thats a big difference. Any one interested in getting a game going online? Title: Re: NWN2: Thoughts? Post by: Strazos on November 02, 2006, 10:01:30 AM Drow take more exp because of their innate abilities, supposedly.
Title: Re: NWN2: Thoughts? Post by: Furiously on November 02, 2006, 10:03:24 AM Any one interested in getting a game going online? Yes. Title: Re: NWN2: Thoughts? Post by: Morfiend on November 02, 2006, 10:20:37 AM Drow take more exp because of their innate abilities, supposedly. Yeah, I know. But thats a shitload more exp. I mean if it continues at that ratio, by the time the Drow is level 5, everyone else will be 10+ and their innate abilities are not that good. Title: Re: NWN2: Thoughts? Post by: Strazos on November 02, 2006, 10:28:26 AM If you want a RP reason, you could go with something like...
Traditionally, the Drow are a closed culture. Practically no one ever leaves Drow society, and very few insiders are allowed in. As such, Drow do not have much of a propensity for adventuring, and hence, perhaps they have a much harder time "growing," so to speak. Drow culture is all they know, so they have a much harder time growing beyond that? Just a thought. From a mechanics standpoint, it can still suck I guess. Title: Re: NWN2: Thoughts? Post by: Rasix on November 02, 2006, 10:33:32 AM Maybe they're doing the responsible thing and getting people to stop prancing around as elves.
Title: Re: NWN2: Thoughts? Post by: Strazos on November 02, 2006, 10:38:00 AM An Anti-Drizzt/Legolas function?
Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 02, 2006, 10:55:44 AM Spider love is its own population control.
Title: Re: NWN2: Thoughts? Post by: Furiously on November 02, 2006, 10:56:59 AM You have a hard life - you are drow!
Title: Re: NWN2: Thoughts? Post by: Strazos on November 02, 2006, 11:05:35 AM Built-in angst?
Title: Re: NWN2: Thoughts? Post by: Furiously on November 02, 2006, 11:09:35 AM You have 57 books by RA Salvatore (And I hope I misspelled his name) going against you.
Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 02, 2006, 12:53:36 PM Im playing as a Aasmir Paladin. I usually play through these D&D games as a Chaotic Neutral Rogue/Warrior, so I thought I would go a different path and try a pally. Having a good time so far despite having a few CTDs. The game does seem really really buggy. I had some wierdness happen. At one point, I got my hands on a greatsword, so I gave my fighter friend my shield. Right after that I zoned in to the first dungeon, and noticed I had no weapon in my hand, so I pulled up my character sheet, and saw that I had my greatsword equpied AND my shield, which my friend was also using, and I was unable to unequip it. Some how it just disapeared in like 2 minutes, after I had to hand to hand a few mobs to death. Im not sure how I feel about the exp curve for more powerful classes. I dont see why the Drow takes 3 times more exp to level than the other classes. I mean, the Drow need a LOT of exp. I think for a normal human its 1500 to get to level 2. For a Plaintouched its 3000 to level 2, and fro a Drow its 6000 to level 2. Thats a big difference. Any one interested in getting a game going online? In their defense this is straight out of the pen and paper game. It seems to hurt more at lower levels than at the higher levels where it starts to even out a little more. Title: Re: NWN2: Thoughts? Post by: Bunk on November 02, 2006, 12:56:05 PM The Drow end up two levels lower than everyon else - you'll be 8 when others are 10. The main reason being that you can start with all stats 14+, and you get spell resistance, which is huge.
The cameras are a bitch, I find myself flipping between styles. Hopefully the ini fix improves. The camera should turn when I do. Graphics aren't bleeding edge, but they are still way above the first game. Modders will come out with better heads and hairstyles soon enough. I played three hours last night, didn't like my character and promptly restarted. Glad you can skip the fair if you want to. If I can settle on a viable camera, I think the game is still a potential winner. Title: Re: NWN2: Thoughts? Post by: stray on November 02, 2006, 01:17:52 PM I've restarted a few times. Monks aren't really for me. Since I'm playing a game with loot, I want to use it.
Bards suck. Having your main character low on hp and armor, without any reliable/damaging range spells (at least early on?), is a bad idea. This game doesn't seem to support it well. In PnP it might be different, but here, it's almost necessary to initiate attacks with melee (which, in turn, means you get all the aggro). Seems like fights last twice as long. It's probably not the class so much as it is the way the game plays. Title: Re: NWN2: Thoughts? Post by: Strazos on November 02, 2006, 01:19:31 PM What about ranged? What about making your party members fight up front?
If possible, I always have a bard in my parties - they're just so useful. But never on the front lines. Title: Re: NWN2: Thoughts? Post by: stray on November 02, 2006, 01:22:25 PM Bards could be cool as support characters, but not your main.
As for party members fighting up front, I had a fighter in my group. He seemed to fall behind a lot, and would only take the aggro off me after I'd get knocked down to 1/4 health. Maybe it's gets better though, I don't know. [edit] I never bothered with ranged weapons though. That's my fault. Do bards even get any good skills for that? Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 02, 2006, 01:25:51 PM AD&D 3rd Ed Bards have always sucked every time I've tried them. So far as I can gather, it has a lot to do with being jack of all trades, master of none, and the PnP designers had gone out of the way to punish them for that. If Bards are a swiss army knife, they're ones made out of flimsy low density metal that snaps off if you try to do so much as to remove a bottle cap. You can't even mix them with another class to improve their situation - Bards are too diluted as it is.
In favor of Bards is the capacity to wear light armor without arcane spell interferance and to throw out some party reinforcement or foe hindering songs (of which certain spells could do a better job). Still, for the most part I'd only play a Bard as a form of high difficulty slider. So anywho, downloading NWN2 from Direct2Drive. Planning on a coop game. Title: Re: NWN2: Thoughts? Post by: Nija on November 02, 2006, 02:06:55 PM Bards are awesome main characters, you guys are nuts. 16 bard/4 fighter is great.
focus/spec greatsword, plate, go to town. edit: yes, plate. take off armor and buff, put on armor and fight. sing. Take 2 levels of barb instead of fighter if you want to be saucy. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 02, 2006, 02:20:54 PM How is that better than, say, a 16 Cleric/4 Fighter?
Title: Re: NWN2: Thoughts? Post by: Morfiend on November 02, 2006, 02:45:27 PM Any advice on a fighter/rogue build?
Im not very good with making multiclass builds. Im not sure why. Maybe its cause in 2nd edition multiclassing sucked so bad that I was always afraid of it. Also, with all the prestige classes I get over whelmed. Title: Re: NWN2: Thoughts? Post by: Nija on November 02, 2006, 02:53:44 PM How is that better than, say, a 16 Cleric/4 Fighter? Nothing is better than Cleric. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 02, 2006, 03:08:07 PM Ah, but is anything worse than Bard?
Title: Re: NWN2: Thoughts? Post by: stray on November 02, 2006, 03:13:34 PM Why is a cleric so great?
Sorry, I'm a newb. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 02, 2006, 03:36:33 PM They're somewhat tank-magey. The best armor meets reasonable weapon skill and spellcasting which has potency that oft rivals that of the wimpy cloth wearers.
Title: Re: NWN2: Thoughts? Post by: Nija on November 02, 2006, 03:37:58 PM Why is a cleric so great? Sorry, I'm a newb. http://nwn2forums.bioware.com/forums/viewtopic.html?topic=504618&forum=95&sp=0 (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=504618&forum=95&sp=0) Ah, but is anything worse than Bard? Very true. Most people make amazingly shitty bards. The best part about finding/using a powerful bard build is that it is very unexpected. Title: Re: NWN2: Thoughts? Post by: stray on November 02, 2006, 03:52:46 PM Very true. Most people make amazingly shitty bards. The best part about finding/using a powerful bard build is that it is very unexpected. I'm not talking about builds though. I'm talking about this shitty game. :-) Title: Re: NWN2: Thoughts? Post by: sinij on November 02, 2006, 07:26:38 PM Anyone can post minimal specs? I'm curious if old PC can take it so I can play it with my S.O.
Title: Re: NWN2: Thoughts? Post by: Kail on November 02, 2006, 07:34:22 PM Anyone can post minimal specs? I'm curious if old PC can take it so I can play it with my S.O. 2.4 ghz processor (recommended 3.0) 512 megs ram (recommended 1024) Radeon 9800/GeForce 6600 I think, anyway. Too steep for me. Ah, well. Title: Re: NWN2: Thoughts? Post by: Nija on November 03, 2006, 12:23:41 AM I'm not talking about builds though. I'm talking about this shitty game. :-) Try this for starters. Human / Bard leave dex at 8, str/con/cha at 16, 10 int. First time you level up, put 1 in fighter. Keep leveling fight until you're bard (1) fighter (4) - rest in bard. Feats you'll want in the fighter levels are power attack, cleave, weapon spec greatsword, weapon focus greatsword, and i took focus short sword as well. Keep your bard song up at all times, wear heavy armor and right click it / unequip before you cast spells to buff yourself. As you get bonus stats, dump them in strength and another point or two in cha if you really need it. Title: Re: NWN2: Thoughts? Post by: stray on November 03, 2006, 12:29:14 AM Unequipping armor. No offense, but that sounds lame. Is there any other way to have fun with this class?
My main problem is that it doesn't seem to be built for how encounters work in a video game setting. As if it's only suitable for a PnP setting, and not how AI, aggro, gamemaps play out (I wish I could articulate this better). If the only way to workaround that is some kind of "unequipping armor" scenario, then it doesn't sound good. [edit] Lots of edits. Sorry. Title: Re: NWN2: Thoughts? Post by: Velorath on November 03, 2006, 12:55:27 AM My main problem is that it doesn't seem to be built for how encounters work in a video game setting. As if it's only suitable for a PnP setting, and not how AI, aggro, gamemaps play out (I wish I could articulate this better). I'm not sure exactly what you were expecting from a game whose selling point is that it's a fairly faithful translation of D&D rules. Title: Re: NWN2: Thoughts? Post by: stray on November 03, 2006, 01:00:00 AM Just a game.
Just a game built for the machine I run it on is all I ask. :cry: Title: Re: NWN2: Thoughts? Post by: Nija on November 03, 2006, 01:14:41 AM Unequipping armor. No offense, but that sounds lame. Is there any other way to have fun with this class? You don't have to do it that often, but if you're trying to cast spells while rolling around in plate, as a flute playing fairy, it ain't going to work. If you want to RP it, say that you can't concentrate with the scent of oil in your nostrils so you gotta strip down beforehand. Whatever. Title: Re: NWN2: Thoughts? Post by: sinij on November 03, 2006, 08:01:40 AM You could RP exhibitionist, showing your ‘crown jewels’ gets you feeling better (buffed).
Title: Re: NWN2: Thoughts? Post by: Furiously on November 03, 2006, 08:14:38 AM Direct 2 Drive customer support is very good.
I was a bit ticked about their whole patch only through us, (When they had said that wasn't the case originally/they said it was through their patching system/then later they waffled and made it Atari's issue). I had submitted a ticket asking for a refund just to see what they would respond with. And they just gave me my money back. Of course, now I can't play but I'm not sure that is a bad thing. This is probably a game to pick up in 6 months when there is a lot more content out there. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 03, 2006, 08:14:44 AM Anyone can post minimal specs? I'm curious if old PC can take it so I can play it with my S.O. From your computer go to this website: www.srtest.com (http://www.srtest.com) It tests your system specs. It actually tests them for a whole slew of games. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 03, 2006, 09:17:18 AM Thus far, I'm liking it. With that camera adjustment I've been happily hacking through the included campaign. Makes a HUGE difference in playability. Can't believe that made it through player beta testing.
The changes to party support means you can directly take control of your othe party member any time you like, and have full control over their inventory and leveling process, so the whole thing feels closer to a BG2 party then NWN1. Much better interaction from them too. Starting you basically at lvl 3 helps jump the "low level d&d sucks" part, and decent loot helps too. I'm not sure if the loot is static or random. (Without being too spoilerish, did everyone get that flaming mace from the lizardman chieftan in the side swamp caves?) But thus far i've gotten several bard instruments too, which seems odd somehow. The crafting part seems well done, you can make useful gear assuming you can find a receipe and the right indgredients, and your skill is ranked high enough. Example, to craft a suit of plate mail, you have to get/buy a mold for it, and need 3 bars of metal. Base items have a min skill level required to make, plus the quality of the materials may increase the ranks needed. The metal used determines the end product (iron, steel, mithril, adamantine, etc etc) so i may need a skill of 8 to do platemail, and if i make it from mithiril that may add another 4 to the skill ranks needed. You can also take some loot items like animal parts, and use your alchemy ranks to turn them into crafting ingredients (spider poison gland renders a lesser water essence). It seems a harder campaign in the encounters too, at least so far. Taking a party of 2-3 level 4s against ~12 bandits, most of whom are weilding bows plus a mage, seems a bit much. Doable, but good combat management needed. Xirlen Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 03, 2006, 09:20:50 AM Starting you basically at lvl 3 helps jump the "low level d&d sucks" part, and decent loot helps too. I'm not sure if the loot is static or random. (Without being too spoilerish, did everyone get that flaming mace from the lizardman chieftan in the side swamp caves?) But thus far i've gotten several bard instruments too, which seems odd somehow. I skipped that fight with diplomacy so I don't know. :) Title: Re: NWN2: Thoughts? Post by: Furiously on November 03, 2006, 09:29:13 AM I hate zombies. Damn disease with no cleric.
Hmmm - maybe I will have to go buy the box. Title: Re: NWN2: Thoughts? Post by: Signe on November 03, 2006, 09:31:32 AM I don't seem to have any diplomacy. I'm a devil monk. Anyway, I did the tutorial fair thingy and haven't played since. FFXII is still too much fun and the rest of the time I nap.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 03, 2006, 09:33:20 AM I hate zombies. Damn disease with no cleric. Hmmm - maybe I will have to go buy the box. Just go rest somewhere, disease and poison are only an issue until you get somewhere safe. Oh yeah, I'm finding myself using the F for quickspell selection rather than putting spells on my 1-+ keys. Wasn't expecting to like that. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 03, 2006, 09:34:07 AM My first impressions are that it's a pretty solid take on NWN being taken fully 3D. If there's any doubt it's NWN+, they've taken the same character voice packs and music sets from the first game. Still, it's much more immersive feeling than the first game since it has a lower set perspective and much better skydome support. The graphics can look a bit washed out at times, but it plays well enough. Once you get used to the PITA camera, that is.
No wonder it sold out and I had to buy it from Direct2Drive: good rep development house + hype + "good enough" final product = win. Just ask Blizzard. Diplomacy is pretty big in the included campaign. Every other conversation seems to have an option to diplomatically wheedle out some extra cash from unsuspecting NPCs. I've reached a graveyard and indeed the disease is a bother. Just one more level and my monk gets disease immunity. ;) Warlocks do look interesting. Essentially dark nukers with an extra-slim spell selection but unlimited casts. Not much point for them in the campaign where you can rest in 5 seconds after every fight, although some areas are set anti-rest. Title: Re: NWN2: Thoughts? Post by: Signe on November 03, 2006, 09:38:35 AM I'm using the driver view and I just checked and that little camera hack is sooper dooper wonderful. Thanks! I might make a new character. Devil monk w/potential shadow-thingy might not be the best choice in the world. Also, I'm uglier than necessary.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 03, 2006, 09:43:11 AM Starting you basically at lvl 3 helps jump the "low level d&d sucks" part, and decent loot helps too. I'm not sure if the loot is static or random. (Without being too spoilerish, did everyone get that flaming mace from the lizardman chieftan in the side swamp caves?) But thus far i've gotten several bard instruments too, which seems odd somehow. I skipped that fight with diplomacy so I don't know. :) Not that one (where you're after the shard and the lizardings), the side one which is past the inn and has full blown lizardmen. You notice the difference when the shaman cast at you :) Oh yeah, tons of traps so far. Title: Re: NWN2: Thoughts? Post by: Bunk on November 03, 2006, 09:52:40 AM I'm enjoying it immensely now with the camera fix.
Playing a diplomatic and intimidating LE rogue/warlock. Warlock is kinda fun, it was a class designed for video game play (no memorizing spells, cast as often as you want). Zombie disease can be cured with a healing kit with 1 point of healing skill. The loot is static as far as I can tell, happily backstabbing with my morninstar of flamey goodness. I wasn't sure I would, but I'm actually getting a kick out of Mission ver. 2.0. Title: Re: NWN2: Thoughts? Post by: Nija on November 03, 2006, 10:00:29 AM Not that one (where you're after the shard and the lizardings), the side one which is past the inn and has full blown lizardmen. You notice the difference when the shaman cast at you :) Oh yeah, tons of traps so far. Yeah, I've got it in both of my games I have going now. Also, in each game, I couldn't identify it until I later found a ring that gives +6 lore. Also found that in both games. If I remember the dev blog correctly, module creators can specify that certain NPCs will always drop X, Y, Z items, and that certain chests will ALWAYS have item Q. You can also tell the chests to have random items up to a certain quality level, along with a minimum quality level. And yes, tons and tons of traps. Also when you bash open chests you've got 66% chance of destroying one item. The lead designer really likes rogues, and hates that you've been able to easily overlook rogue skills in most RPGs in the last, oh, decade. If you right click somewhere and hold, you can do broadcast messages to your party members and tell them to sit put. Using this and a sling, I was able to lure a whole group of undead through this particular hallway that has 3 nasty dart traps in a row, wiping them out. Neat stuff. Title: Re: NWN2: Thoughts? Post by: El Gallo on November 03, 2006, 03:04:38 PM Anyone here get the preorder and/or collector's edition who can tell me what the unique items are?
A few hours in, (THANK GOD FOR THAT CAMERA FIX) it's OK. The story is a bit ho-hum (better than the original NWN campaign, which wasn't hard, but I really liked the SoU-HotU campaign quite a bit, especially the latter part, and it even made the original campaign a little less shitty) but it's early yet so I hope it will pick up. I was a bit unhappy with the fact that my old buddy Deekin ends up selling handjobs on the streets of Neverwinter for coppers after the HotU ending told me he went off and became King of the Kobalds but what are you gonna do. Took a level of bard then all fighter. I am an utter whore for the use magic device skill, which reminds me of the good old basic edition elf/AD&D fighter-magic-user classes. Bard rather than rogue because I might do the dragon desciple thing, which has cool wings. One level of rogue/bard + use magic device + able learner feat is probably a bit overpowered and certainly cheesy, but I cannot resist the allure of the tankmage. A level of rogue would probably have more power, since you could use able learner to cram the key rogue skills (detect traps, remove traps, open locks) on your main and ditch Title: Re: NWN2: Thoughts? Post by: Strazos on November 03, 2006, 04:16:43 PM All you need is some Elven Chain mail, or something like that. There was at least one set in BG II, so I don't see why this game would not have a set. It made my version of Imoen an absolute Beast in that game.
Title: Re: NWN2: Thoughts? Post by: schild on November 04, 2006, 06:59:15 AM This is why gaming journalism is a fucking joke. (http://www.1up.com/do/blogEntry?bId=7589456&publicUserId=5380367) Supposedly, Joystiq has the pulled review of NWN2 and I've read it. It's about on par with the other shit you see on IGN, Gamestop, etc.
The editor tries to clean things up with this: Quote It was our own sense that it could be perceived as an unfair review because of the many criticisms he made of D&D itself. I don't even necessarily think his opinion was "wrong"---I just feel it should have gone through another round of editing/rewriting so that it wouldn't be perceived that we had someone review the game who would have been inherently predisposed to NOT like it from the start. Well, ya know what, the point made in the review was valid. NWN, apparently, is filled with rules for the sake of having rules. That's a fucking problem when the actual rules of D&D are pretty goddamn boring. I hope, one day, people have the balls to just print nasty shit - it's not like Obsidian or Bioware have anywhere near the cojones to ignore 1up. Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 01:19:49 PM Too bad, I didn't see the review. Seems to have been the same complaint I had with it though.
Some of the depth NWN offers is pretty cool, but one should be as free as necessary with those rules and pnp philosophies when it comes to video games. Screenwriters don't adapt novels exactly as they were originally written when they present stories to movie audiences. Translators don't translate Spanish into English exactly how it's spoken originally. You have to make adjustments for syntax, tense, etc.. Nobody is stupid or fanatical enough to call these people careless or unfaithful -- and it should be the same with rpg's. RPG'ers need to grow up or stick with PnP. There's a reason why games like Diablo, Zelda, and Dark Alliance are considered some of the best crpg's ever. Title: Re: NWN2: Thoughts? Post by: Signe on November 04, 2006, 03:10:18 PM I pre-ordered in August and got the limited edition because it was DVD and I don't know what else is special about it. It has a really terrible little paperback art book, a cheesy little fake silk map and two rings made out of something you'd never put on your finger. One says chaotic evil and one says lawful good and they have the NWN eye engraved on them. It's all in a normal sized box. I don't think you get anything even remotely special. MAYBE THEY'LL SEND ME A FREE* LAPTOP!!!
Title: Re: NWN2: Thoughts? Post by: Rasix on November 04, 2006, 03:21:41 PM There's a reason why games like Diablo, Zelda, and Dark Alliance are considered some of the best crpg's ever. Qua? Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 03:29:39 PM Not sure what you're asking...
Sure, they're on consoles, but they're still computer rpg's. Besides, DA isn't much different from Diablo, and was inspired by it. Just different controls/platform. Either way, my main point is : Action RPG's are the way to go. If you can retain depth, then by all means, do it. But in doing so, don't sacrifice the idea that these are video games first, rpg's second. Title: Re: NWN2: Thoughts? Post by: Raging Turtle on November 04, 2006, 03:31:00 PM Any word on a patch for the camera/ctds? I'm thinking about buying this or Oblivion.
Title: Re: NWN2: Thoughts? Post by: TardKommando on November 04, 2006, 03:39:40 PM Too bad, I didn't see the review... It was a pretty crappy review: As everything-the-original-did -- and more -- follow-ups go, Neverwinter Nights 2 deserves a banner&something like "mission accomplished." Think the sequel to Jurassic Park, where Spielberg's all "You want more dinosaurs? I'll show you more dinosaurs..." As a contemporary CRPG, on the other hand, NWN2 leaves a lot to be desired, and that's too bad, because these are the guys who brought us Planescape: Torment and Icewind Dale 2...and therefore they are the guys I'm least inclined to take issue with. But issues exist, and defining them is really no more complex than saying, "Hello D&D superchrome, buh-bye storytelling and character development (you know, those things you're supposed to "immerse" yourself in)." The idea seems to be that we're meant to rah-rah about a superabundance of feats, spells, races, prestige (advanced) classes, and math-equation tickers full of the usual "I attack you with a +4 sword of --" booooooring. Fine, sure, dandy...but when is a "role" not a "role"? Simple: when it's a rule to a fault. Ever loyal bites I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers." It foists Wizards of the Coast's latest v3.5 D&D system (a molehill that's become a mountain at this point) onto your hard drive with stunning fidelity, then tacks on dozens of artificial-looking areas vaguely linked by forget-table plot points you check off like grocery to-do's. Sure, the interface is sleeker with context-sensitive menus and a smart little bar that lets you more intuitively toggle modes like "power attack" and "stealth," but with all the added rule-shuffling, NWN2 seems like it's working twice as hard to accomplish half as much. Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized: Peewee zones inhabited by pull-string NPCs with no existence to speak of beyond their little playpens. Wander and you'll wonder why the forests, towns, and dungeons are like movie lots with lay-about monsters waiting patiently for you to trip their arbitrary triggers. As if the pencil and paper "module" approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate. It's like we're supposed to park half our brain in feature mania and the rest in nostalgic slush, and somehow call bingo. The dungeons feel especially stale, so linear and inorganic they might as well be graph-paper lifts filled with room after room of pop-up bogeymen (Doom put them in closets; NWN2 just makes the closets bigger). Maybe you'd rather chat with the dumb NPCs that speak and sound like extras in a bad Saturday morning cartoon? Oh, boy -- there's the portrait "plus" sign! Time to shuffle another party member (improved to four simultaneous) through the level-up grinder, which you can click "recommend" to zip past...but then, what's the point? Rule-playing game In all fairness, it's not entirely developer Obsidian's fault. D&D certainly puts the "rule" in role-playing, and a madcap base of D&D aficionados is no doubt ready to string me up for suggesting that faithful is here tantamount to folly (to these people, I say: "Go for it, NWN2's all you've ever wanted and more"). Call me crazy -- I guess I'm just finally weary of being led around on a pencil-and-paper leash and batting numbers around a glorified three-dimensional spreadsheet in a computer translation that should have synthesized, not forklifted. That five-of-10 is actually a hedge, by the way. For D&D fans who want to play an amazingly thorough PC translation of the system they're carting around in book form, it's proba-bly closer an eight or nine. But if, like me, you want less "rules for rule's sake" and more depth and beauty to your simulated game worlds, you can certainly find more exciting prospects. Part of the reason we call them "the good old days" and think fondly of games past is that it's always easier to love what we don't have to play anymore Title: Re: NWN2: Thoughts? Post by: Rasix on November 04, 2006, 03:43:02 PM Not sure what you're asking... Sure, they're on consoles, but they're still computer rpg's. Again.. what? When I think of great computer RPGs, I don't think of something that's ONLY BEEN ON A CONSOLE. Zelda isn't even remotely computerish. I really don't know where you're going with that terminology, it's wrong. I don't really consider Zelda a great RPG either. Some of them have been great (some not so), but not because of their RPG elements. Anyhow, I'd counter that action rpgs are the way to go with: great games are the way to go. It's hard to make a great game when you're married to a particular set of rules that may not fit the presentation you've chosen or if you implement those rules in an overly burdensome manner. PS:T, BG:2, etc have risen above their ruleset. NWN really hasn't. Edit: Don't really want to have a terminology battle. /derail And I'm not sure I'm going to pick this title up anymore, not until I hear from someone that's finished the entire main campaign. Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 03:47:43 PM Not sure what you're asking... Sure, they're on consoles, but they're still computer rpg's. Again.. what? When I think of great computer RPGs, I don't think of something that's ONLY BEEN ON A CONSOLE. Zelda isn't even remotely computerish. I really don't know where you're going with that terminology, it's wrong. Sorry, my bad. I forgot that my Nintendo ran on wood chips. Not computer chips. Or was it potato chips? I forget. Quote Anyhow, I'd counter that action rpgs are the way to go with: great games are the way to go. It's hard to make a great game when you're married to a particular set of hard and fast rules that may not fit the presentation you've chosen or if you implement those rules in an overly burdensome manner. PS:T, BG:2, etc have risen above their ruleset. NWN really hasn't. Fair enough. Title: Re: NWN2: Thoughts? Post by: Sairon on November 04, 2006, 04:00:55 PM I agree with the pulled review. So there's a truckload of new spells / stats / classes to toy around with, that wasn't really the weakness of NWN in the first place though. The game is also crazy linear, it can only be played one way, that is to follow the story. However the immersivenes is nill so I couldn't care less about the story. Streamline the rules and remove all the useless jibberish, rework the combat system and then turn it into a hack n slash experience and I'd be all over it. Or better yet, rework the combat system to something resembling console action games.
Title: Re: NWN2: Thoughts? Post by: Strazos on November 04, 2006, 05:11:14 PM Actually, I favor deeper, more complex RPGs over your so-called "action RPGs." Surely, that's a personal preference, but I believe there's plenty of room for both.
And besides, all games have rules...just in some, the rules are more obvious and open for analysis. Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 05:31:23 PM Actually, I favor deeper, more complex RPGs over your so-called "action RPGs." Surely, that's a personal preference, but I believe there's plenty of room for both. And besides, all games have rules...just in some, the rules are more obvious and open for analysis. Hey, I like depth too. It's possible to keep gameplay fairly visceral and intuitive, while leaving the depth to storyline and character building. As far gameplay goes, there should be certain rules: Standard D&D wizard/arcane mechanics just will not do. Video game characters must hurl firebolts with impunity. Give them a fucking mana bar while you're at it. Less cluttered interfacing, and a little more clickety-click/button mashing. Quickcast bars, aura/utility spell bars, hotkey bars, and top it off, manual assignment and organization of all these keys -- That's bullshit. A little more transparancy would go a long way. At the very least, learn how to make something as basic as movement not be such a fucking chore. Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 05:38:55 PM Basically, all they needed to do was make it even more like KoToR. It wouldn't necessarily have been an action rpg, but it would have meet all of those requirements above.
Title: Re: NWN2: Thoughts? Post by: squirrel on November 04, 2006, 06:14:47 PM I agree with the pulled review. So there's a truckload of new spells / stats / classes to toy around with, that wasn't really the weakness of NWN in the first place though. The game is also crazy linear, it can only be played one way, that is to follow the story. However the immersivenes is nill so I couldn't care less about the story. Streamline the rules and remove all the useless jibberish, rework the combat system and then turn it into a hack n slash experience and I'd be all over it. Or better yet, rework the combat system to something resembling console action games. In other words make a non-D&D game in a series of franchised D&D games. Well that's fucking genius. Cause there's just 0 non D&D hack n slash games out there. :roll: EDIT: You people are crazy. You're missing the point. NWN1/2 are D&D games and toolsets. They're not generic fantasy RPGs, they're not JRPG' or Action RPG's. I mean fuck you know that right? Do you buy Baseball franchise management games and complain that there's no analogue batting action. Seriously WTF? If you want to criticize NWN2 - and i do - do it based on the lousy AI, the mediocre story, the buggy execution and the brain dead camera. But complaining that a D&D rpg has too many D&D rules is fucking retarded. EDIT2: Lum beat me to it. (http://www.brokentoys.org/2006/11/03/today-on-people-unclear-on-the-concept/) Title: Re: NWN2: Thoughts? Post by: Zane0 on November 04, 2006, 06:26:39 PM KOTOR had almost no combat depth. Jedi or bust; no positioning; if in doubt- stim up.
Rules for the sake of having rules? What is that, precisely, in a game modeled around the D&D experience? That's the problem with the review- what was he expecting? Anyway, as far as I'm concerned, the ideal form of 'RPG combat' is found in a big ol BGII melee, but that's just my opinion! Title: Re: NWN2: Thoughts? Post by: Strazos on November 04, 2006, 06:37:04 PM Fireballs and such "big" spells are to be used tactically in some games. And fuck mana bars - that just leads to spam over strategy, and that's exactly what happened in games such as Dark Alliance. Speaking of mana and Dark Alliance - the final boss? Kite with my mage and spam magic missiles. /yawn
And I personally like having many options for combat in my games and interfaces. Just say you don't like D&D on your PC and be done with it. Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 07:03:49 PM Once again, just because a thread exists doesn't mean you have to post in it Strazos.
You haven't even played this game. Title: Re: NWN2: Thoughts? Post by: Strazos on November 04, 2006, 07:13:35 PM I've seen and read enough about this game. Besides, your comment was not directed solely at this particular game.
Again, maybe this particular sub-genre is not for you. Just like it may not have been the reviewer's game of choice. Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 07:23:56 PM Again, maybe this particular sub-genre is not for you. It isn't, and I've said that a billion times at this site. But.....I tend to forgive Bioware because they're good storytellers (edit: Oops. Obsidian as well). Bad RPG's sometimes make decent Adventure games. There's just too much shit I can't ignore about the NWN series though. I've seen and read enough about this game. Just slap yourself now. You'll have to do it eventually anyways (once you do play it). [EDIT] Besides, recreating skill and combat mechanics doesn't equal a "PnP experience". Those things are only half of it. If it was really trying to be faithful, it'd recreate how mobs encounters play out, how npc's behave, how one goes about traveling and exploring a world, etc.., etc.. Just thinking it comes down to "ruleset" fidelity is betraying what PnP is all about --- And on top of all that....Like I said: It makes for a shitty video game experience too. Title: Re: NWN2: Thoughts? Post by: Strazos on November 04, 2006, 07:37:46 PM Again, maybe this particular sub-genre is not for you. It isn't, and I've said that a billion times at this site. But.....I tend to forgive Bioware because they're good storytellers. Bad RPG's sometimes make decent Adventure games. There's just too much shit I can't ignore about the NWN series though. Just to pick a nit...It was Obsidian who did this one mostly. Sure, they did Planescape, but they also did IWD 2, which more than few people here have a problem with. So let me get this straight...you don't like the kind of game NWN is (faithful D&D recreation, in theory). You're also dissatisfied that you can't use it as some sort of ...um...non-D&D adventure game or something? I really don't know what you're trying to do, or what you expect to be able to do with NWN if you don't like the systems around which the game is built. Trying to turn a game into something it's not generally does not work very well, just as it does with people. Granted, I'll admit that I was not too keen on the original NWN. Hell, I bought the thing twice (on release and the Diamond edition earlier this year). There was just something about it that I did not like. While I may not have given the game a fair chance either time before moving on to something else, I can see how people who are looking for a fairly hardcore D&D rendition could like it. But really, you have to appraise a game for what it is, not for what you wish it to be. This would be like me bitching about a Civic because it's not like a Mustang. That doesn't make a ton of sense either. Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 07:43:39 PM Again, maybe this particular sub-genre is not for you. It isn't, and I've said that a billion times at this site. But.....I tend to forgive Bioware because they're good storytellers. Bad RPG's sometimes make decent Adventure games. There's just too much shit I can't ignore about the NWN series though. Just to pick a nit...It was Obsidian who did this one mostly. Sure, they did Planescape, but they also did IWD 2, which more than few people here have a problem with. So let me get this straight...you don't like the kind of game NWN is (faithful D&D recreation, in theory). You're also dissatisfied that you can't use it as some sort of ...um...non-D&D adventure game or something? I really don't know what you're trying to do, or what you expect to be able to do with NWN if you don't like the systems around which the game is built. Trying to turn a game into something it's not generally does not work very well, just as it does with people. First off, read my edits. This isn't a faithful recreation of D&D. It's just a piece of shit. Secondly: What am I trying to do? For starters, I tend not to hate games simply on the basis of mechanics -- I've enjoyed many games, while hating certain elements about them. So long as the things I enjoy balance it out. This is what I mean by being able to enjoy some rpg's for their adventure aspects (among a few other things). It doesn't mean that I intentionally seek that out in rpg's. Title: Re: NWN2: Thoughts? Post by: Strazos on November 04, 2006, 07:47:57 PM As for your edits...eh...I got burned on my first NWN purchase. Hindsight says to sit and wait for the community to come up with a lot of the cool stuff, which they really shouldn't have to do, but that's beside the point.
Title: Re: NWN2: Thoughts? Post by: Rasix on November 04, 2006, 08:14:09 PM KOTOR had almost no combat depth. Jedi or bust; no positioning; if in doubt- stim up. Rules for the sake of having rules? What is that, precisely, in a game modeled around the D&D experience? That's the problem with the review- what was he expecting? Anyway, as far as I'm concerned, the ideal form of 'RPG combat' is found in a big ol BGII melee, but that's just my opinion! Correct on all accounts, especially the last. Love in BG2 was 1 healer, 1 mage (or as I called them, the "haste bitch"), and 4 varieties of turbo-ginsu melee death (ok, maybe one bow user.. maybe). Haste them all and watch everything get kibbled left and right. Glorious. And because I can't resist.. Quote from: Stray Sorry, my bad. I forgot that my Nintendo ran on wood chips. Not computer chips. Or was it potato chips? I forget. So, are you using computer rpg to refer to anything that isn't pen and paper or LARP? :| I thought common vernacular around here and in general the gaming community would be crpg = pc rpg (a definition that has added weight). If not.. eh, ok. :| Title: Re: NWN2: Thoughts? Post by: stray on November 04, 2006, 08:24:26 PM If that's the accepted lingo, then I will adjust accordingly. I never considered it that way though.
Title: Re: NWN2: Thoughts? Post by: Sairon on November 05, 2006, 01:25:31 AM I've never played pnp D&D so I'm just judging the game on its merits as a game. So what's so good about pnp RPG that the D&D ruleset and all these games manages to do so good? I mean your average JRPG is much more immersive ( or atleast that's my opinion ). I think part of the reason for why I can't get into the story in these types of games is that the "conversation mini game" makes it loose focus to much. Combat might be tactical in some sense, but I bet all the same imbalances as always will show later on. That is using the pause button and place some well aimed fireballs and everything dies.
Yeah, it's mostly a personal opinion that this game would be better if it turned more action oriented. The problem with most action RPGs, I think, is that they lack depth in the RPGish part. That's something that NWN 2 certainly doesn't, I mean even creating a character takes ages. Title: Re: NWN2: Thoughts? Post by: Velorath on November 05, 2006, 01:51:17 AM I've never played pnp D&D so I'm just judging the game on its merits as a game. So what's so good about pnp RPG that the D&D ruleset and all these games manages to do so good? I mean your average JRPG is much more immersive ( or atleast that's my opinion ) The average JRPG is meant to be played alone so the player can follow a mostly linear story through from beginning to end. It's immersive in the same way a movie is immersive, although I don't think that video games will ever be well suited to telling a good story for various reasons. Or rather I think that any story could be better told in another medium. In a game like NWN I think immersion is meant to come from the other people you're playing with. I know RPing is pretty much a joke in MMO's, but most people I know who played PnP RPG's at least do light RPing (at least speaking as their character). It can be more immersive than any JRPG. given the right players, DM, and module. Alos, with NWN, gaming groups who might not be able to all get together in one place anymore can at least put together some modules with the editor and play together. It's not an ideal situation and the D&D ruleset may not be all that well suited to be translated into a computer game, but the target audience likes it because it is familiar. Title: Re: NWN2: Thoughts? Post by: schild on November 05, 2006, 03:32:12 AM (http://img83.imageshack.us/img83/7954/nwnadxk5.jpg)
Just saw this ad on 1up from the Archlord review link. Does anyone put NWN in their top 5? Top 10? Really though, even when it came out I remember most people thought it was boring shit. Oh well, whatevs, marketing speak. Quote The average JRPG is meant to be played alone so the player can follow a mostly linear story through from beginning to end. It's immersive in the same way a movie is immersive, although I don't think that video games will ever be well suited to telling a good story for various reasons. Or rather I think that any story could be better told in another medium. I wholly disagree with this statement. While God of War would have made a fine movie (or Resident Evil 4, or Planescape: Torment, or Indigo Prophecy), there's no guessing as to what the best medium for it was. Video Games can take genres like that seriously while TV, Movies and Radio end up with a schlocky mess. There are exceptions though. 4orty 2wo made a better radio show out of Halo (I Love Bees) than anything Bungie could ever hope to do with their games (horrible, horrible storytellers). Then there's Final Fantasy - games > movies. Even the previously mentioned Indigo Prophecy hit a dramatic level that very few TV shows can hit (then it went weird... but that's besides the point - it leaves hope for Sadness and Rain). It's not that movies or TV are better for storytelling. There's a certain type of storytelling that just fits them better. As much as I love movies (and I really, really do), there's no denying that my ability to get immersed in them is ruined by games. It needs to be an absolutely amazing flick for even the most remote chance of immersion. But a game? I can get immersed in something that wouldn't even fly as mediocre on the silver screen. As for NWN and RPing - eh, not a kid anymore. I'm not saying it's childish, I'm just saying it was a lot easier to talk about that sort of shit when I was a kid. Different strokes, but I can't do it. Also, D&D rules suck ass for games. Title: Re: NWN2: Thoughts? Post by: Trippy on November 05, 2006, 04:00:02 AM "Best" in that context most likely means most copies sold where they are counting all the expansion and (probably) module sales towards the total sales count for NWN (somewhere over 3 million according to BioWare (http://www.bioware.com/bioware_info/about/)).
Title: Re: NWN2: Thoughts? Post by: schild on November 05, 2006, 04:29:51 AM Yes, I suppose "PC" does make that possible. Still, weak.
Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 05:27:08 AM Diablo II had 14.5 million box sales.
[edit] As for NWN.... After all I've said, would you believe that I still haven't given up on it? All of my hate has pretty much stemmed from me playing magic users (but not Wizards, which I won't play at all). So far, all of them are cluttered, complicated, and very unfun. Giving it one more chance as a Barb. I found myself playing one of my party members (the Dwarf Fighter dude) more than I did any of my main characters. Title: Re: NWN2: Thoughts? Post by: Trippy on November 05, 2006, 05:36:56 AM Diablo II had 14.5 million box sales. The "what is an RPG" thread is over here (http://forums.f13.net/index.php?topic=8525.0).Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 05:42:11 AM You're serious?
Title: Re: NWN2: Thoughts? Post by: Trippy on November 05, 2006, 05:48:56 AM You're serious? About what? People have differing definitions about what is a "real" CRPG. If I'm right about "best" being box sales then the BioWare/Atari/Obsidian marketroid that came up with that campaign clearly doesn't think Diablo is an RPG by his or her definition of what one is.Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 05:53:04 AM Nothing might as well be an RPG then. Unless it says D&D on it. I'm not Darniaq, trying to argue that FPS's are RPG's, but shit, you have to draw the line somewhere. Diablo is more RPG than it isn't.
Title: Re: NWN2: Thoughts? Post by: schild on November 05, 2006, 06:00:43 AM That advertisement sucks. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 05, 2006, 08:39:20 AM Because I'm a Zen freak these days (or worse, a wannabe variant thereof) I'm going to say that definitions of "best" and "RPG" will vary from person to person, but are merely labels that affixing them does nothing but obscure to the true quality of the thing.
Diablo is a fun game series. The first was pretty shallow, the second improved upon that a bit by adding skill trees. Neither ran in higher than 640x480 resolution. They both owe a lot to the Roguelike games, the main Diablo innovations being space-based inventory, variable stat loot, simplified RPG mechanics, and graphics. On game mechanic merit alone it wasn't mind blowingly good, but it's surprising how many people get fished in by a slick GUI. Then again, a popular industry saying is that the GUI is the Game. Neverwinter Nights, the original, was a game that everybody got some fun out of at first. Sure, it played a bit like Bauldur's Gate, but not identically, and there was a bit of initial excitement over the player made content and multiplayer play. However, like most games, most people got bored of it in time. For those who continued to play it, I could see them quantifying it as being the "best" because it was an unlimited RPG joy machine for them. NWN2, from my assessment of having played it a bit, was an attempt to replicate and improve upon the original and nothing more. Except for the bugs, higher system requirements, and harder to use toolkit, they've mostly met their aim. It's only been three years since the first one came out, I'm not too surprised NWN2 hasn't massively restructured. I'm told the included campaign gets better and better as you keep going, but I haven't made it past Act I so far. Considering it sold out everywhere immediately, I'd say the PC game audience considers it pretty close to "best", even if I have not found lasting sustenance in the NWN series. The biggest problem with the NWN series, in my opinion, is simply that it's based on a D20 system that was intended for PnP play. Just because something translates playably doesn't mean it's the best use of the computer platform. A ten year old computer nerd could write better game mechanics if they started from the ground up - this example is intended to imply that the developers are limiting themselves by trying to convert an existing PnP game. Good D20 PC platform games are usually good because of the story: KOTOR, Baldur's Gate, Planescape: Torment. The only ones that were particularly good from a gameplay standpoint were the ones that kept the turn-based mechanic (Dark Sun, Temple of Elemental Evil) or adapted as different of gameplay as possible (Hillsfar). Of course, I hesitate to say I'm speaking for everyone's impression of those games, but suffice to say I'm enjoying the story aspect of NWN2 a lot more than the gameplay, which regretfully runs pretty choppy on my computer. Title: Re: NWN2: Thoughts? Post by: Sairon on November 05, 2006, 09:02:08 AM Diablo is a fun game series. The first was pretty shallow, the second improved upon that a bit by adding skill trees. Neither ran in higher than 640x480 resolution. They both owe a lot to the Roguelike games, the main Diablo innovations being space-based inventory, variable stat loot, simplified RPG mechanics, and graphics. On game mechanic merit alone it wasn't mindblowingly good, but it's surprising how many people get fished in by a slick GUI. Then again, a popular industry saying is that the GUI is the Game. Neverwinter Nights, the original, was a game that everybody got some fun out of. Like many games, most people got bored of it in time, while some continued to play and enjoy it. Perhaps the best part about NWN was the easy module creation for functionally unlimited community content. For those who continued to play it, I could see them quantifying it as being the "best" because it was an unlimited RPG joy machine for them. NWN2 was an attempt to replicate and improve upon the original, nothing more. Except for the bugs, higher system requirements, and harder to use toolkit, they've mostly met their aim. It's only been three years since the first one came out, I'm not too surprised NWN2 hasn't massively restructured. I'm told the included campaign gets better and better as you keep going, but I haven't made it past Act I so far. Considering it sold out everywhere immediately, I'd say the PC game audience considers it pretty close to "best", even if I havent' found lasting sustainance in the NWN series. The biggest problem with the NWN series, in my opinion, is simply that it's based on a D20 system that was intended for PnP play. Just because something translates playably doesn't mean it's the best use of the computer platform. A ten year old computer nerd could write better game mechanics if they started from the ground up - this example is intended to imply that the developers are limiting themselves by trying to convert an existing PnP game. Good D20 PC platform games are usually good because of the story: KOTOR, Baldur's Gate, Planescape: Torment. The only ones that were particularly good from a gameplay standpoint, again in my opinion, were the ones that kept the turn-based mechanic (Dark Sun, Temple of Elemental Evil) or adapted as different of gameplay as possible (Hillsfar). IIRC diablo 1 did have skill trees, just that you had find books to train. In fact I found it a better system than the one in diablo 2. Diablo 2 can be run in 800x600, not exactly high res but it's better than 640x480. The main diffrence between NWN and Diablo is the focus. In diablo the story is only an excuse to go around killing things for loot, it's more based on a lottery experience. NWN on the other hand is mostly about story, questing and that sort of thing, loot isn't very central in NWN. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 05, 2006, 09:18:37 AM Nothing might as well be an RPG then. Unless it says D&D on it. I'm not Darniaq, trying to argue that FPS's are RPG's, but shit, you have to draw the line somewhere. Diablo is more RPG than it isn't. You do have to draw the line somewhere. The line is at Diablo. I LOVE Diablo, it's great mindless lootwhore fun. It is not however, an RPG. It's an excuse to wear out your mouse and waste hours on battlenet with your friends. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 05, 2006, 09:19:53 AM Your full quoting of my message puts a sizable damper on my edit fagging tendancies.
... Which is good, because otherwise I'd probably be editing for hours needlessly. Thanks! Re: Diablo I "Skill Trees". I don't call the spellbooks such as they were entirely linear and not tree-like, and also not particularly accessible to the Rogue or Warrior. (Well okay, Rogue it wasn't that hard to pump their Int stat - they were intended to know a couple.) Re: 800x600 res. They must have patched that in. Re: The rest. Agreed about NWN being mostly about the story/questing being the main drive to play NWN. At least NWN2 shipped with a campaign that doesn't require massive amounts of patience for butchered D20 combat mechanics to enjoy. Title: Re: NWN2: Thoughts? Post by: Velorath on November 05, 2006, 09:20:30 AM I wholly disagree with this statement. While God of War would have made a fine movie (or Resident Evil 4, or Planescape: Torment, or Indigo Prophecy), there's no guessing as to what the best medium for it was. Video Games can take genres like that seriously while TV, Movies and Radio end up with a schlocky mess. There are exceptions though. 4orty 2wo made a better radio show out of Halo (I Love Bees) than anything Bungie could ever hope to do with their games (horrible, horrible storytellers). Then there's Final Fantasy - games > movies. Even the previously mentioned Indigo Prophecy hit a dramatic level that very few TV shows can hit (then it went weird... but that's besides the point - it leaves hope for Sadness and Rain).
It's not that movies or TV are better for storytelling. There's a certain type of storytelling that just fits them better. As much as I love movies (and I really, really do), there's no denying that my ability to get immersed in them is ruined by games. It needs to be an absolutely amazing flick for even the most remote chance of immersion. But a game? I can get immersed in something that wouldn't even fly as mediocre on the silver screen. I think movies, TV, and books are inherently better for storytelling. In a video game the writer can't control the pacing of the story because it's dependant on how long each player spends messing around with the actual game inbetween story segments. There's also very little room for subtlety in video game storytelling. Anytime you want to tell more of the story or develop the characters you have to interrupt the game play. Because of that, developers have to make each sequence noticably important to the players, so we end up with cut-scenes like in FFXII where the characters are often telling us what's happening or what character developments they're going through rather than showing the plot threads progress naturally. That's not good storytelling. It's half-baked, start and stop, awkward as hell storytelling, that people choose to let slide because they're enjoying the game. Title: Re: NWN2: Thoughts? Post by: Sairon on November 05, 2006, 10:12:46 AM Re: Diablo I "Skill Trees". I don't call the spellbooks such as they were entirely linear and not tree-like, and also not particularly accessible to the Rogue or Warrior. (Well okay, Rogue it wasn't that hard to pump their Int stat - they were intended to know a couple.) I seem to recall that geting a certain skill required you to have the one directly above it, might be totaly off on this though since it was a very long time since I played it hehe. Quote Re: 800x600 res. They must have patched that in. Might've been a Lord of Destruction thing, pretty certain about this one since I played it just last month ( http://zyel.planetdiablo.gamespy.com/ (http://zyel.planetdiablo.gamespy.com/), a great mod btw ). Title: Re: NWN2: Thoughts? Post by: Nija on November 05, 2006, 11:07:40 AM Keep playing the NWN2 original campaign. The game is awesome.
C -> C++ NWN -> NWN2++^70 Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 06:18:24 PM And you stuck it out with a Bard, right?
You told me about your build already, but how exactly do you play your build? I wanted my guy to be a typical ranged/chanting/casting/buffing bard (and then move into Harper later).....But this game seems to want main characters to be on the frontlines. There doesn't seem to be any way around that. I can almost recommend this game if you want to be on the frontlines though. Feels like KoToR. Kinda. Title: Re: NWN2: Thoughts? Post by: squirrel on November 05, 2006, 07:29:23 PM But this game seems to want main characters to be on the frontlines. There doesn't seem to be any way around that. I can almost recommend this game if you want to be on the frontlines though. Feels like KoToR. Kinda. Have you tried a melee warlock? (Dex based, Weapon Finesse, Battle Caster). I had the same issue with a caster main, I'm finding my new warlock to be a nice combination of melee capability (think proc-based rogue assassin in SB if you played that) with good buffs (Leaps and Bounds - +4 dex, +4 tumble) and a decent ranged nuke. ymmv. Title: Re: NWN2: Thoughts? Post by: schild on November 05, 2006, 07:55:12 PM http://www.1up.com/do/blogEntry?bId=7592798&publicUserId=5380367
People write reviews for people that are already interested in the game? Are you fucking kidding? What is this? Amateur hour? You write reviews to inform the uninformed. God. Damnit. Title: Re: NWN2: Thoughts? Post by: squirrel on November 05, 2006, 07:57:37 PM http://www.1up.com/do/blogEntry?bId=7592798&publicUserId=5380367 People write reviews for people that are already interested in the game? Are you fucking kidding? What is this? Amateur hour? You write reviews to inform the uninformed. God. Damnit. Agreed, it's the fucking gong show over there at least on this topic. Quit now. Pretend NWN2 never launched and move on. Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 08:00:08 PM (think proc-based rogue assassin in SB if you played that) I played a proc/mage assassin (when procs were based on INT). Best rpg class ever. :-) Sounds interesting though. Title: Re: NWN2: Thoughts? Post by: schild on November 05, 2006, 08:05:39 PM http://www.1up.com/do/blogEntry?bId=7592798&publicUserId=5380367 People write reviews for people that are already interested in the game? Are you fucking kidding? What is this? Amateur hour? You write reviews to inform the uninformed. God. Damnit. Agreed, it's the fucking gong show over there at least on this topic. Quit now. Pretend NWN2 never launched and move on. Seriously, between them and Joystiq, gaming journalism has become a 3 ring fucking circus. Title: Re: NWN2: Thoughts? Post by: squirrel on November 05, 2006, 08:11:40 PM (think proc-based rogue assassin in SB if you played that) I played a proc/mage assassin (when procs were based on INT). Best rpg class ever. :-) Sounds interesting though. Yeah, i had several MA's but they were bolt based, did a dex/int rogue proc assassin that became my fav char ever heh - crazy fun class. The NWN lock is not quite as fun but if you get 2 decent proc based weapons (flaming mace from the swamp cave is easy at lvl 4 and another) and use Hideous Blow which adds an eldritch blast proc to your next melee attack it can be fun. Still a hassle as you have to essentially attack twice in some cases but I'm finding it reduces the more BS D&D stuff (resting, saving rolls - enemy's can't save against warlock eldritch 'touch' attacks) to a manageable level and allows a more streamlined game. Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 08:52:25 PM Yeah, i had several MA's but they were bolt based, did a dex/int rogue proc assassin that became my fav char ever heh - crazy fun class. My MA was bolt based too. I just equipped him with proc daggers. All I had to do was be in was melee attack mode when I opened up a fight, and the procs would still hit from range. The best lowest level daggers with procs only required like 40% in dagger training...Which high intel assassins had close to anyways. The actual damage of the proc was based off of INT. At high levels on a mage, they hit as hard as your frost bolts. So in essense, it was like having extra frost bolt attacks in between your actual frost bolt attacks. It was even more crazy if you were lucky enough to get vampiric daggers (health drain -> transfer). Natually, it was nurfed. Title: Re: NWN2: Thoughts? Post by: squirrel on November 05, 2006, 08:56:58 PM Yeah, i had several MA's but they were bolt based, did a dex/int rogue proc assassin that became my fav char ever heh - crazy fun class. My MA was bolt based too. I just equipped him with proc daggers. All I had to do was be in was melee attack mode when I opened up a fight, and the procs would still hit from range. The best lowest level daggers with procs only required like 40% in dagger training...Which high intel assassins had close to anyways. The actual damage of the proc was based off of INT. At high levels on a mage, they hit as hard as your frost bolts. So in essense, it was like having extra frost bolt attacks in between your actual frost bolt attacks. It was even more crazy if you were lucky enough to get vampiric daggers (health drain -> transfer). Natually, it was nurfed. Heh too funny - my second MA essentially inspired my rogue proc one for those reasons. A few trains in poison, I had UD hunter on my MA and my procs were insane. By the time i got my rogue based pure proccer to 60 it was nurfed, but ya fun playstyle. Used shadow daggers for the free bonus on weap skill. Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 09:05:31 PM I could never play a hybrid dex/int assassin like you did though. In my hand, they were complete gimps. But yet, there was this guy on my server (Garcia Vega) who kicked my ass all the time, no matter what character I was playing. He was a birdman rogue assassin, specced to bolt and used daggers up close.
Title: Re: NWN2: Thoughts? Post by: stray on November 05, 2006, 11:24:26 PM Heh...
I know I said I hate how spellcasting has worked out, but.... Lightning. Always liked lightning based characters. What's a good way to go about it? Are Clerics the only ones who have access to those type of spells? Title: Re: NWN2: Thoughts? Post by: squirrel on November 05, 2006, 11:35:04 PM Heh... I know I said I hate how spellcasting has worked out, but.... Lightning. Always liked lightning based characters. What's a good way to go about it? Are Clerics the only ones who have access to those type of spells? Nope but based on what I know of your tastes now they're probably the best for you. Good melee, items, and killer spells. Clerics in D&D 3.5 are widely considered to be UBAH but whatever, it's a SP game... Title: Re: NWN2: Thoughts? Post by: Morfiend on November 06, 2006, 12:23:13 AM Man, all I know is that melee messes. A lot. Seems like I spend half of each fight just watching them swing and miss, and then all of a sudden, hit hit hit hit hit, and some one dies. I think they might have a few bugs in their random number generator. Also, is is just me or is this game a LOT harder than the last one? Im level 8 warrior now, and I get my ass kicked all the time.
Title: Re: NWN2: Thoughts? Post by: squirrel on November 06, 2006, 12:27:17 AM Man, all I know is that melee messes. A lot. Seems like I spend half of each fight just watching them swing and miss, and then all of a sudden, hit hit hit hit hit, and some one dies. I think they might have a few bugs in their random number generator. Also, is is just me or is this game a LOT harder than the last one? Im level 8 warrior now, and I get my ass kicked all the time. In my experience so far you have to be really conscious of your Base Attack Bonus and what attribute modifies your attack roll. For instance in the melee warlock I was talking about above I have the feat Weapon Finesse which makes the character use the dex modifier for to hit and then i use the +4 dex buff to get a +5 mod. Otherwise I miss constantly. The game seems a little stringent on the attck mod benefits... Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 06, 2006, 06:39:52 AM Man, all I know is that melee messes. A lot. Seems like I spend half of each fight just watching them swing and miss, and then all of a sudden, hit hit hit hit hit, and some one dies. I think they might have a few bugs in their random number generator. Also, is is just me or is this game a LOT harder than the last one? Im level 8 warrior now, and I get my ass kicked all the time. In my experience so far you have to be really conscious of your Base Attack Bonus and what attribute modifies your attack roll. For instance in the melee warlock I was talking about above I have the feat Weapon Finesse which makes the character use the dex modifier for to hit and then i use the +4 dex buff to get a +5 mod. Otherwise I miss constantly. The game seems a little stringent on the attck mod benefits... Alot of it is the number rolling. If you watch the rolls you'll have a string of really low rolls like less than 5, then it'll change. Also, the combat is somewhat harder. I find I have to be aware of my party alot. The rogue sucks unless I control her myself and maneuver her into backstab position. (Basically, get her behind a character one of your other characters is fighting.) Also, my druid kept shapeshifting in fights, so I went to behavior and made the following changes: Turned off item use Turned off feat/class ability use Set her to cast spells without worrying about conserving (since you can rest almost anywhere.) Now she is a spell casting mother and my fights are about 10x easier. Title: Re: NWN2: Thoughts? Post by: Furiously on November 06, 2006, 07:55:35 AM Since I no longer "own" NWN2, I decided to give Stormreach a try.
After 2 days of playing, I think Stormreach is a better game. Title: Re: NWN2: Thoughts? Post by: Kitsune on November 06, 2006, 08:07:48 AM Since I no longer "own" NWN2, I decided to give Stormreach a try. After 2 days of playing, I think Stormreach is a better game. Oh, ouch. That's just... mean. Title: Re: NWN2: Thoughts? Post by: raydeen on November 06, 2006, 08:09:51 AM I'm forcing myself to play it smart with this one. I'm not touching it until it hits Platinum or Diamond. I'm sick of buying the same damn game at least twice just to get 'the bargain'. Either all the expansions in one box or $9.99 in the oldies bin.
Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 06, 2006, 09:22:54 AM Stormreach has more short term fun, but NWN2 has a better overall scope. On the other hand, Stormreach has smaller system requirements, which can make it enjoyable if (like me) you're still trapped with an AGP slot.
My second character (mostly taken to better differentiate my online and offline experience) is geared to be an Eldritch Knight. The NWN implementation of this prestigue class is considerably buffed over what I read on free D20 resources (http://www.d20srd.org/srd/prestigeClasses/eldritchKnight.htm), with light armor and high base to hit allowances where the EK in the D20 resources seems to have no real advantage other than a free feat at level 1 and d6 hitpoints. In the end, a 10 Wizard/10 Eldritch Knight has the capacity to cast the full array of Wizard spells as a 19th level Wizard and has more hitpoints and better BTH to boot - pretty hardcore. I'm not yet sure if the light armor on an Eldritch Knight interferes with arcane spell casts (it wouldn't for a Bard) although I wager with improved mage armor I'm probably better off not bothering with light armor at all (unless perhaps it gets dispelled). Funny enough, at level 5 Wizard before I've even had a chance to take Eldritch Knight levels, I'm already a pretty good meleer thanks to spell enhancements. I've a natural +2 strength mod, and after throwing Bull Strength I'm getting a +8 to hit - better than a fighter of the same level, although they'd probably get a second attack/round. With my Improved Mage Armor (plus whatever other mods are applying) I've got 18 AC. There's a number of defensive wizard spells that make it hard for mobs to hit me (Ghostly Visage) or when they do hit me makes them regret it (Death Armor). When I absolutely need to hit, True Strike lets me make one attack with a +20 to hit mod, and when I'm dealing with excessive amounts of foes there's the option to throw a fireball. The main down side I see with this character is just that it's so awkward to throw spells in NWN2. Offline it's easy enough thanks to the pause feature, but online it's a real PITA. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 06, 2006, 09:48:08 AM Funny enough, at level 5 Wizard before I've even had a chance to take Eldritch Knight levels, I'm already a pretty good meleer thanks to spell enhancements. I've a natural +2 strength mod, and after throwing Bull Strength I'm getting a +8 to hit - better than a fighter of the same level, although they'd probably get a second attack/round. [pnpnerd] A fighter gets a second attack at level 6. The easy way to remember, is to subtract 5 from the characters lowest base to-hit. If you have a 1 left over you get another attack. So, a fighter, who adds +1 to his base to hit each level, gets a second attack at level 6. With base attack bonuses of +6/+1 [/pnpnerd] Title: Re: NWN2: Thoughts? Post by: Nija on November 06, 2006, 10:21:51 AM And you stuck it out with a Bard, right? You told me about your build already, but how exactly do you play your build? I wanted my guy to be a typical ranged/chanting/casting/buffing bard (and then move into Harper later).....But this game seems to want main characters to be on the frontlines. There doesn't seem to be any way around that. I can almost recommend this game if you want to be on the frontlines though. Feels like KoToR. Kinda. Sorry I didn't get back with this. I've been playing my druid/monk build and I got kinda stuck. I goofed in a few spots making this character, so it's not quite as powerful as I envisioned. Anyways, back to the Bard. I could have made a ranged bard, but this time I did a 2h/plate wearing monster. I'm not too far with him, only 2 bard levels and 4 fighter levels, but great cleave + greatsword feats with a basic +1 greatsword I have a BAB of 5 with +11 attack bonus. Crits in the mid 30s, normal hits for about 15ish. It'll crit about 25% of the time it looks like, and when you're fighting the groups of monsters that you do in this game, with great cleave that's a crit pretty much every other round. Good saves, so/so HP, good front line guy. You get tons of skill points as well so you can keep up your conversation skills. It's almost a new game playing this character compared to the druid, as I can talk my way out of so many situations (and it'll reward you the experience you'd have gotten otherwise by killing all the monsters) it moves so much quicker. Title: Re: NWN2: Thoughts? Post by: Morfiend on November 06, 2006, 10:50:07 AM Man, all I know is that melee messes. A lot. Seems like I spend half of each fight just watching them swing and miss, and then all of a sudden, hit hit hit hit hit, and some one dies. I think they might have a few bugs in their random number generator. Also, is is just me or is this game a LOT harder than the last one? Im level 8 warrior now, and I get my ass kicked all the time. In my experience so far you have to be really conscious of your Base Attack Bonus and what attribute modifies your attack roll. For instance in the melee warlock I was talking about above I have the feat Weapon Finesse which makes the character use the dex modifier for to hit and then i use the +4 dex buff to get a +5 mod. Otherwise I miss constantly. The game seems a little stringent on the attck mod benefits... Yeah, thats what I found playing my Paladin, he just wasnt cutting it. So I restarted and did a duel wield warrior, with all the good stuff. I think by level 8 I have like +13/+7 +9, to my attack or some thing, and I still miss a lot. *Very Mild Spoiler below* The Thugs in the warehouse and in the level merchant house just fucking destroy me. There is no way these guys should be this tough. I managed to beat both levels, but only by buffing the shit out of my party with tons of potions. But I think I have now bought up all the potions in Neverwinter, and im not sure what Im going to do for the next level. Title: Re: NWN2: Thoughts? Post by: El Gallo on November 06, 2006, 12:36:36 PM I found the game getting a lot tougher around lvl 7-8. Once I got 9 and my casters got the "stoneskin" spell, I WTFPWN everything. It's almost like godmode. On the downside, you look like you've been bukkaked by a gaggle of cement mixers. I gotta find a way to turn off that graphic.
Act 1 is long. How long are the rest of the acts, comparatively? I'm up to lvl 11, so I imagine the levelling slows down quite a bit. The story remains "OK" but I hate HATE HATE the "influence" system. I hated it in KotOR II and I hate it more here. Is there some way to bump up my influence through the console? Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 06, 2006, 01:01:07 PM *Very Mild Spoiler below* - - - - - - The Thugs in the warehouse and in the level merchant house just fucking destroy me. There is no way these guys should be this tough. I managed to beat both levels, but only by buffing the shit out of my party with tons of potions. But I think I have now bought up all the potions in Neverwinter, and im not sure what Im going to do for the next level. I had alot of trouble with this too. I think this is the level where you have to start being aware of tactics. Once I a) did my druid tweaks mentioned further up and b) had my rogue start using the wands I'd accumulated I blew through these two areas fairly easily. The biggest help was taking the druid from dire-badger mode to uber spellcaster mode. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 06, 2006, 01:01:40 PM The story remains "OK" but I hate HATE HATE the "influence" system. I hated it in KotOR II and I hate it more here. Is there some way to bump up my influence through the console? I love it. Why do you dislike it so much? Title: Re: NWN2: Thoughts? Post by: Morfiend on November 06, 2006, 02:58:06 PM This is pretty awesome. Two reviews. The first is from Gamedaily.com, and has more ass kissing than I can stand. The second one was from 1up.com and was pulled from their site. The more I play, the more I have to agree with the second review.
http://pc.gamedaily.com/game/review/?gameid=3511&id=1396 Im just quoting the summery. Quote The original Neverwinter Nights is so immersive that it continues to attract new fans to this day, but the time for a true sequel has arrived and thankfully, Neverwinter Nights 2 delivers. This extremely enjoyable action RPG contains fabulous visuals, plenty of options, and incredible gameplay. Neverwinter Nights 2 is truly one of the most epic adventures found on a PC, and it should be purchased without hesitation. The below review was the one pulled from 1up, so Im quoting the whole thing. Quote This review appears in the January issue of Games For Windows: The Official Magazine. ---- As everything-the-original-did -- and more -- follow-ups go, Neverwinter Nights 2 deserves a banner&something like "mission accomplished." Think the sequel to Jurassic Park, where Spielberg's all "You want more dinosaurs? I'll show you more dinosaurs..." As a contemporary CRPG, on the other hand, NWN2 leaves a lot to be desired, and that's too bad, because these are the guys who brought us Planescape: Torment and Icewind Dale 2...and therefore they are the guys I'm least inclined to take issue with. But issues exist, and defining them is really no more complex than saying, "Hello D&D superchrome, buh-bye storytelling and character development (you know, those things you're supposed to "immerse" yourself in)." The idea seems to be that we're meant to rah-rah about a superabundance of feats, spells, races, prestige (advanced) classes, and math-equation tickers full of the usual "I attack you with a +4 sword of --" booooooring. Fine, sure, dandy...but when is a "role" not a "role"? Simple: when it's a rule to a fault. Ever loyal bites I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers." It foists Wizards of the Coast's latest v3.5 D&D system (a molehill that's become a mountain at this point) onto your hard drive with stunning fidelity, then tacks on dozens of artificial-looking areas vaguely linked by forget-table plot points you check off like grocery to-do's. Sure, the interface is sleeker with context-sensitive menus and a smart little bar that lets you more intuitively toggle modes like "power attack" and "stealth," but with all the added rule-shuffling, NWN2 seems like it's working twice as hard to accomplish half as much. Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized: Peewee zones inhabited by pull-string NPCs with no existence to speak of beyond their little playpens. Wander and you'll wonder why the forests, towns, and dungeons are like movie lots with lay-about monsters waiting patiently for you to trip their arbitrary triggers. As if the pencil and paper "module" approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate. It's like we're supposed to park half our brain in feature mania and the rest in nostalgic slush, and somehow call bingo. The dungeons feel especially stale, so linear and inorganic they might as well be graph-paper lifts filled with room after room of pop-up bogeymen (Doom put them in closets; NWN2 just makes the closets bigger). Maybe you'd rather chat with the dumb NPCs that speak and sound like extras in a bad Saturday morning cartoon? Oh, boy -- there's the portrait "plus" sign! Time to shuffle another party member (improved to four simultaneous) through the level-up grinder, which you can click "recommend" to zip past...but then, what's the point? Rule-playing game In all fairness, it's not entirely developer Obsidian's fault. D&D certainly puts the "rule" in role-playing, and a madcap base of D&D aficionados is no doubt ready to string me up for suggesting that faithful is here tantamount to folly (to these people, I say: "Go for it, NWN2's all you've ever wanted and more"). Call me crazy -- I guess I'm just finally weary of being led around on a pencil-and-paper leash and batting numbers around a glorified three-dimensional spreadsheet in a computer translation that should have synthesized, not forklifted. That five-of-10 is actually a hedge, by the way. For D&D fans who want to play an amazingly thorough PC translation of the system they're carting around in book form, it's proba-bly closer an eight or nine. But if, like me, you want less "rules for rule's sake" and more depth and beauty to your simulated game worlds, you can certainly find more exciting prospects. Part of the reason we call them "the good old days" and think fondly of games past is that it's always easier to love what we don't have to play anymore. Title: Re: NWN2: Thoughts? Post by: schild on November 06, 2006, 03:01:30 PM Hey, neat, the original 1up review.
Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 06, 2006, 03:12:12 PM That 1Up review reads a little truer to my feelings, but when I try to boil it down to what it's saying it basically says, "I wanted a more immersive feeling game." It's a fair request, but there's more to potential focuses to gaming than immersion. Considering that NWN2 is more immersive than the original NWN, I can see this as being a classic, "The developers added something, but didn't make it their primary focus, so reviewers that got hooked on it found it lacking."
[But I'm not really trying to defend NWN2 either. It runs like crap on my somewhat outdated AMD 3000 w/ Radeon 9800 Pro system (about 2 years out of date) and the first part of Act I feels very stereotypical. I hear the story gets really interesting as you get further into it, but that's yet to be something I can verify. Thus far, I've pulled more enjoyment out of Phantasy Star Universe, perhaps specifically because it's not yet-another-DnD game.] Title: Re: NWN2: Thoughts? Post by: Morfiend on November 06, 2006, 03:12:52 PM Honestly, I would much rather read pulled 1up review than the blatant brown nosing of the Gamedaily review. Perfect this game is not, not by any means.
Title: Re: NWN2: Thoughts? Post by: Morfiend on November 06, 2006, 03:16:24 PM That 1Up review reads a little truer to my feelings, but when I try to boil it down to what it's saying it basically says, "I wanted a more immersive feeling game." It's a fair request, but there's more to potential focuses to gaming than immersion. Considering that NWN2 is more immersive than the original NWN, I can see this as being a classic, "The developers added something, but didn't make it their primary focus, so reviewers that got hooked on it found it lacking." I think the guy from the 1up review has some valid complaints. The levels are horribly small, and ARE basically static. The NPC has no life what so ever, shops dont close with time of day. There are quite a few bugs and glitches. They had a very sloppy launch. I feel his complaints have merit. Yeah, some of it boils down to, I dont like D&D computer games, but the game could have been much more polished and smooth. The level design is crap also. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 06, 2006, 03:26:34 PM The score is hard to assign because the game is two parts: The engine/scenario designer and the included campaign. When the developer complains about lifeless NPCs, shops that don't close wth the time of day, inorganic areas, and small areas, those look to be design choices of the included campaign rather than NWN2 itself. There are parts of the game where NPCs are acting pretty lifely (see how much of that you can spot at the game's introductory fair) and some areas it felt were pretty organic (like the lizard caves in Act I). The maps can be reasonably huge, but the developers applied a bit of KISS (http://en.wikipedia.org/wiki/KISS_principle) and split them up into exploration areas. KISS is a good idea, there's no solid design reason to penalize a game for having small areas. Thus, there's a lot of evidence that players could potentially design scenarios that included NPCs that include more of what the reviewer didn't feel there was enough of in the main campaign.
The bugs, sloppy launch, and performance issues are definate problems the game could have lived without. I wonder if I should hold it against them considering the included updater (you know, now that it actually works) and the history with the original NWN being well updated after release. The game feels crappy and awkward at times, especially consideirng my outdated system runs it at a pretty blowful frame rate. Plus, I'm not a super fan of butchered-to-real-time D20 mechanics. However, I hestitate to say the game itself is so lacking in merit as to score at or below average. There's a lot of less elaborate games that attempted to achieve less or ran worse than that and they picked up better scores. Title: Re: NWN2: Thoughts? Post by: sinij on November 06, 2006, 03:35:31 PM I purchased NWN2 and after about 4 hours of play I can say I enjoying it. NWN1 graphics got in a way of enjoying game, regardless of how good content was. This is mostly solved in NWN2. Only dislikes I have with it so far are design choices for the interface.
Title: Re: NWN2: Thoughts? Post by: Morfiend on November 06, 2006, 03:36:55 PM I guess a lot of that would fall under how you give out scores. Not to nitpick, but my friend and I run in to this all the time. I like to rate stuff 1-10, and use most of the numbers. He likes to rate stuff 1-10, but use the school grading system where anything below 7 is downright horrible. I save 1-3 as downright horrible. Then you have other review methods that rate 1-10, but only use the very top. In say diving, a 9.1 is horrible and a 9.8 great.
My own personal score for NWN2 would be around a 7. Its a fun game, that is hampered by issues and has some bad design choices. This is all talking about the singleplayer campaign, cause thats all we have as of now. I do enjoy playing the game, but there are quite a lot of things that I feel should have been done better. Title: Re: NWN2: Thoughts? Post by: squirrel on November 06, 2006, 03:50:54 PM I'd also put it at a 6-7/10. That said, I purchased it as much for the toolkit and future mod potential as for the developer campaign. I am however enjoying it, now that I have a character that suits my playstyle.
I totally agree with the criticisms based on the AI, the performance and the story/content. Complaints about the D&D ruleset fall on deaf ears however, Oblivion has already shipped and is good if that's more to someone's liking. I am enjoying working on my own module and I like the toolset a lot compared to v. 1.0. Title: Re: NWN2: Thoughts? Post by: Fabricated on November 06, 2006, 04:12:02 PM Looks like Penny Arcade (http://www.penny-arcade.com/) took notice.
Anyway, I don't really care. I had this game preordered a while back and I'm still getting it. They patch out the bugs for the most part and I'll be happy. NWN wasn't exactly a model of stability or speed either when it dropped so I'm not entirely surprised NWN2 was a botch on release. Also, the fuck cares if shops don't close at night anyway? Like someone isn't going to write a mod that does just that. User made content is the reason I'm getting NWN2. Elegia Eternum and Excrucio Eternum (along with the rest of the mods the same guy made) more than justified all of my NWN expansion purchases and I didn't get more than 2 hours into either of the actual expansion campaigns. If that guy remakes Elegia/Excrucio Eternum or continues the series NWN2 is worth twice the money to me. Title: Re: NWN2: Thoughts? Post by: Nija on November 06, 2006, 04:17:11 PM I can't wait to see the 180s pulled by you guys who are bitching about "immersion" will do when you're deciding if you want to build a temple of tyr or a monastery inside your castle walls.
The campaign nwn2 ships with is easily 40 hours worth of content. Title: Re: NWN2: Thoughts? Post by: palmer_eldritch on November 06, 2006, 06:14:16 PM I'm really enjoying it. The things you do and the way you deal with NPCs can come back to haunt you later. They may or may not come to your defence when it really matters. You can build a stronghold and get them to work for you. There are lots of strange little quests as well as the obvious ones to go kill stuff. You can make magic armour and weapons. It has an interesting storyline, nice cutscenes and it's huge.
Title: Re: NWN2: Thoughts? Post by: stray on November 07, 2006, 05:08:20 AM Damn, Clerics are crazy. I'm playing an underlvled Aasimar, without any means to identify loot (so I'm still using that newb +1 club I got from my hometown).
Anyways, I just got to the bandit camp, and my party members dropped almost instantly. I ended up taking the whole camp on by myself. Then....After I spoke to the refugees, there's that other respawn of bandits. My party dropped instantly again. But my Cleric wiped out like 10 dudes by himself. Domains are Air and Magic, with focus in Evocation so far (but only one useful evoc spell). No lightning as of yet, so I'm just depending on gimp melee, Magic armor, and cleric buffs. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 07, 2006, 06:45:56 AM Damn, Clerics are crazy. I'm playing an underlvled Aasimar, without any means to identify loot (so I'm still using that newb +1 club I got from my hometown)....Domains are Air and Magic, with focus in Evocation so far (but only one useful evoc spell). No lightning as of yet, so I'm just depending on gimp melee, Magic armor, and cleric buffs. Heh, yep. I'm playing a elf cleric with Magic and Strength domains. Sword weilding, plate wearing bull's strength, armor buffs, plus Melf's Acid Arrow and summon spells and healing. Frontline all the way. I am playing "lightside" first time through, which is occasionally annoying but at least you can see the paths do exist either way. This feel much more like BG2, especially if you go puppet mode on your party members. Now thinking of ditching the druid for the sorceress.... Title: Re: NWN2: Thoughts? Post by: FatuousTwat on November 07, 2006, 06:55:54 AM It lags so much indoors that it's unplayable for me, and thats after I turned off everything (shadows, reflective water, etc and everything I could in the .ini). My comp is a piece of shit, but I could play Oblivion with it with most things turned down, and this game looks worse (I've seen screenshots of the game with most setting on high, and it didn't look much better than KotOR).
So I decided to look on the NWN 2 Technical Support (Self-Help) forum and this is what I found (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=512809&forum=116). I'm disappointed, as NWN 1 is one of my favorite games of all time (at least the multiplayer part), and I was looking forward to playing again. I hope someday, someone can again release a not bugged as hell RPG. Edit - I just wanted to say, the gameplay was fun for the 1/2 hour to an hour I was able to play. As I said before I can't really play indoors so as soon as I got to the swamp ruins I had to quit. Title: Re: NWN2: Thoughts? Post by: El Gallo on November 07, 2006, 07:52:46 AM The story remains "OK" but I hate HATE HATE the "influence" system. I hated it in KotOR II and I hate it more here. Is there some way to bump up my influence through the console? I love it. Why do you dislike it so much? I play single-player RPGs basically because they are like watching a mildly-interactive TV show. I want to see what all the NPCs have to say, and I don't want to have to play through the same 35 hours of it again just to see if there is another branch of a dialogue tree before the penultimate encounter or something. In BG 1-2, NWN, KotOR, etc I could play through the game twice (once good, once evil) and see pretty much everything everybody had to say. In KotOR 2, I couldn't see shit from half the NPCs despite going through twice because of the damn influence system, and I feel the same thing coming on here. They were just props. Maybe if it were designed better, I'd like it, but some of the things you need to say to gain influence with people are absurd (no matter what the situation, gotta say YOU ARE LOOKING HUGE, MAN, HUGE!!1! to the conflicted warrior asking for advice about a moral dilemma or UR SO HOT OMG HOT HAWT HAWNEZZ to the centuries-old, 25-wisdom priestess wondering what I am thinking about after a crucial battle) and you are regularly put in situations where gaining with one causes losses with other for no sensible reason. It also presents yet another thing to metagame around (save game, have touching interaction with buddy A, which causes buddy B to hate you, reload, go back to inn, swap B out of party, have touching interaction with A again, go back to inn, get B again, go kill something). Maybe if there was enough story/interaction that I could feel satisfied talking to only 2 out of however-many NPCs (I'm only in Act 1) for however-many hours the game will take it'd be OK, but that's not the vibe I am getting. Luckily, it appears that there is a console command to modify your influence stats with each NPC. I'll give it a whirl and hopefully it won't fuck everything up. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 07, 2006, 08:10:50 AM Ahh, yeah, I can see where it'd annoy someone who is a completist. I'm the type that usually decides fairly quickly on "I like NPC A and B, C is annoying, D I hope to figure out a way to kill off without causing problems and E I'd erase from the game if I could." Usually, A and B tend to be similiar enough I don't have to metagame like what you're talking about.
I suspect influence was always in these games to an extent, it just wasn't as transparent. I view the romances in Baldur's Gate II to be basically influence games. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 07, 2006, 08:26:12 AM So I decided to look on the NWN 2 Technical Support (Self-Help) forum and this is what I found (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=512809&forum=116). Holy snot, XFire majorly lags NWN2?!Sure enough, shut it down before launching the game and my frame rate about doubled, maybe tripled. Apparently there's executables for the game that are optimized for different chipsets and XFire prevents the right one from being launched. Title: Re: NWN2: Thoughts? Post by: Morfiend on November 07, 2006, 09:46:13 AM So I traded out the druid in the party for a Sorc, and Oh. My. God. the game is so much easer. This chick just blows the shit out of everything. Now I wish I had made a magic user, Sorc or Warlock, they make my pretty badass melee guy look like he is in the minor leagues.
Title: Re: NWN2: Thoughts? Post by: MrHat on November 07, 2006, 09:48:34 AM So I traded out the druid in the party for a Sorc, and Oh. My. God. the game is so much easer. This chick just blows the shit out of everything. Now I wish I had made a magic user, Sorc or Warlock, they make my pretty badass melee guy look like he is in the minor leagues. Ya, if I get this back up, I'm going to make a batshit warlock. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 07, 2006, 10:16:47 AM My Eldritch Knight gots the nukage covered. Actually, though, my Monk could do comparatively good damage - at least against moderate sized encounters where the Fireball isn't capable of tagging more than 3 or 4 foes.
Title: Re: NWN2: Thoughts? Post by: palmer_eldritch on November 07, 2006, 12:30:10 PM If anyone hasn't used the bard in their party much, try that. He doesn't do huge damage, as he stands at the back with his bow (but you can get him a nice crossbow and bolts). What he does do is sing the stoneskin song, which really helps.
At one point you can get a "free" fifth member of the party, who is a fighter. Having her to soak up damage helps a lot too. On the other hand, if you are playing with the dwarven fighter NPC in your party, you might consider *not* having him succeed in his quest to become a monk. He loses all fighter levels and levels up again as a pure monk. He seems to me to be much weaker now, especially as his main job before in my party was to get the monsters' attention and just soak up damage while my wizard blasted them with spells. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 07, 2006, 12:36:59 PM Right now my best party config seems to be:
Druid, once I tweaked her behaviors she became a powerhouse in my party. Bard, the dude never seems to die and buffs the hell out of the rest of my party Dwarf fighter or the rogue, depending on my needs for that mission. I'm trying to get the bard to learn open lock and disarm traps to a level where I can just cast the rogue aside. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 07, 2006, 03:52:05 PM If by "the bard", you are referring to Deekin, I wish to say that Deekin is no mere Bard. His cowardly subserviance with an unusually brave core (for a kobold) has wormed its way into my gut.
Title: Re: NWN2: Thoughts? Post by: Morfiend on November 07, 2006, 03:55:33 PM If by "the bard", you are referring to Deekin, I wish to say that Deekin is no mere Bard. His cowardly subserviance with an unusually brave core (for a kobold) has wormed its way into my gut. I found Deekin, but he wouldnt join me. There is Gnomish bard that joins up in Act1. I am really not liking my fighter, and I didnt spec him for any prestige classes, and I think his int is to low for weapon master. I really dont want to start over a third time. Im going to keep pushing, but if it doesnt get better, ill probably just put the game aside. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 07, 2006, 03:56:42 PM I haven't actually managed to get Deekin to join me either, but conversing with him indicates there might be the potential for that to happen if I can get him his own shop.
Erm, very minor reverse spoiler space! Minor if only because Deekin shows up in a place you can't avoid going to with a clear map marker so you can't miss him. Title: Re: NWN2: Thoughts? Post by: Rasix on November 07, 2006, 04:04:56 PM Deekin? Ohh that seals it. I will get this game.
Title: Re: NWN2: Thoughts? Post by: El Gallo on November 07, 2006, 04:07:50 PM I am really not liking my fighter, and I didnt spec him for any prestige classes, and I think his int is to low for weapon master. I really dont want to start over a third time. Im going to keep pushing, but if it doesnt get better, ill probably just put the game aside. You can change feats and attributes with the console (~) if you want. I'm pretty sure you can change everything (except maybe your initial class, not sure about that). It's kind of finicky though. Be sure to right click your character before opening the console, type DebugMode 1 after you open it and DebugMode 0 before you close it. Type 'commands' for a list, I think you want removefeat # and givefeat # (you can get the # for each feat in your editor -- not a very user friendly console I'm afraid) and SetINT#, where # is the score you want. I think you can also use the editor to change the requirements for feats and presitge classes, if you wanted to go that route instead. Title: Re: NWN2: Thoughts? Post by: palmer_eldritch on November 07, 2006, 05:50:15 PM I didn't mean Deekin - there is another bard. But without giving out too much of a spoiler, you can do something with Deekin later on. I don't know whether he will actually fight for you by the end.
Title: Re: NWN2: Thoughts? Post by: Strazos on November 07, 2006, 05:53:42 PM Shades of Garrick?
Title: Re: NWN2: Thoughts? Post by: squirrel on November 07, 2006, 10:38:07 PM Hrmmm, I think I'm enjoying the toolset as much or more than the game heh. I enjoy the campaign, but the toolset is really kinda cool and easy to use. Banged together a quick dungeon crawl in a few hours. Well worth the $50 for me.
Title: Re: NWN2: Thoughts? Post by: stray on November 07, 2006, 10:45:05 PM The toolset overwhelms me. I've had an easier time installing BSD.
Title: Re: NWN2: Thoughts? Post by: sinij on November 07, 2006, 10:59:22 PM So far my impressions from NWN2.
Good: Graphics are good, some areas are eye-catching. Included campaign is so far fun and involving with catchy characters and good voice acting. D&D RPG with dynamic turn based combat system Bad: Interface is poorly planned, it takes too many clicks to get to anything. There is no way to short-key special abilities, like racial, class or domain powers. Transparency does not work well in 'dungeon' areas, it is very possible to see all black screen when you enter house due to outside edge/wall being in front of your camera. No on-map movement, so you have to drive your party everywhere you go Ugly: Controlling your party is very challenging. I find during the most fights I have to turn off AI and control all of my characters in order to get anywhere. AI will AoE your own party, not heal important characters and chase after unimportant targets. There is no formation movement and it is pain to position your characters for the fight - you have only follow and not follow modes. Title: Re: NWN2: Thoughts? Post by: Sky on November 08, 2006, 07:33:12 AM That does sound ugly.
Have I asked if you can pause and give orders? Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 08, 2006, 07:33:56 AM That does sound ugly. Have I asked if you can pause and give orders? Spacebar pauses so you can give orders. Title: Re: NWN2: Thoughts? Post by: stray on November 08, 2006, 07:58:54 AM Plays out exactly like KoToR, Sky. The skill and combat systems are more deep/complex/convoluted though.
Title: Re: NWN2: Thoughts? Post by: Sky on November 08, 2006, 08:33:48 AM That doesn't sound too bad. Maybe the thing with ordering the group around just sounds real ugly because I'm playing a mastermind in CoV with decent henchmen controls. AoEing party members is still ugly, though, if the AI is doing it. If I'm manually telling it to drop a fireball and don't get out of the way, well, that's just good AD&D action :)
Jesus Saves....and only takes half damage. Title: Re: NWN2: Thoughts? Post by: Morfiend on November 08, 2006, 10:05:54 AM Plays out exactly like KoToR, Sky. The skill and combat systems are more deep/complex/convoluted though. What I wouldnt give for the camera and interface to work like KotOR. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 08, 2006, 11:28:18 AM What I wouldnt give for the camera and interface to work like KotOR. See page 4. (http://forums.f13.net/index.php?topic=8341.msg236601#msg236601)Granted, KOTOR's is still a little less awkward than the result. I'm not sure I'd say NWN2 is quite the same as KOTOR. It's certainly pretty high up there in terms of similarities, but there are certain aspects of KOTOR (such blaster fighting or the Jedi Knight's force jumping instantly to a combatant) that NWN2 can't hold a candle to. It's more appropriate to say perhaps that both games are better story delivery mediums than games, where they perform reasonably well if entirely an exercise of min/maxxing and reloading for the win. Game design tech has moved further than that, I consider PSU a better game in many ways. Title: Re: NWN2: Thoughts? Post by: stray on November 08, 2006, 11:30:13 AM Yeah, I should say that the interface, cameras, skill, and combat systems are "deep/complex/convoluted". Otherwise, just like KoToR ;).
[EDIT] Clerics are like KotoR. [EDIT] In addition to that camera hack Geldon linked to, I suggest using the "Driving Mode" camera setting. Then it'll behave like KotoR. Interface in KotoR is far more streamlined, but I'm starting to adjust to NWN's way of doing things (took awhile though). I guess this game has kind of grown on me. As for the Cleric: He has a wide of range of Jedi like skills --- Lightning, heals, armor and buff auras, good melee. Feels similar to a balanced Jedi in KotoR. I almost want to think that the Jedi class was based on D&D Clerics. There's no equivalent to a straight up lightsaber wielding assbeater though. Title: Re: NWN2: Thoughts? Post by: sinij on November 08, 2006, 12:00:59 PM My cleric is underwhelming - I went for wretched cleric that hell-bent of doing nasty things... and well at 4 fighter 4 cleric I do fuck all damage with any of my cleric abilities. If anything I use bless, silence and sound blast (stun) and that about it. Harms do fuck all damage with 19 wis.
Title: Re: NWN2: Thoughts? Post by: sinij on November 08, 2006, 12:07:02 PM Also did I mention 7 (SEVEN) splash screens at a startup?
Don't get me wrong I like this game, but some things about it just drive me crazy. Title: Re: NWN2: Thoughts? Post by: stray on November 08, 2006, 12:21:10 PM My cleric is underwhelming - I went for wretched cleric that hell-bent of doing nasty things... and well at 4 fighter 4 cleric I do fuck all damage with any of my cleric abilities. If anything I use bless, silence and sound blast (stun) and that about it. Harms do fuck all damage with 19 wis. It's a combo of all those things, not just the damage or benefit of one spell. Go into a fight with all buffs on. I'm still a newb to D&D and all, but I wouldn't multiclass a Cleric that early either. Once you start getting more Domain spells, things improve....But since you've taken Fighter levels early on, you're kind of shortchanging yourself. As for the actual Domain spells, I'd suggest getting one that's Damage focused (Fire, Air, Destruction, War, etc) and one that has shielding or buffing benefits (Magic, Earth, Healing). You can open up fights with destructive spells, and easily knock the shit out of surviving stragglers with melee. Title: Re: NWN2: Thoughts? Post by: Nija on November 08, 2006, 01:26:16 PM Also did I mention 7 (SEVEN) splash screens at a startup? Don't get me wrong I like this game, but some things about it just drive me crazy. Rename the movies folder. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 08, 2006, 01:29:10 PM My cleric is underwhelming - I went for wretched cleric that hell-bent of doing nasty things... and well at 4 fighter 4 cleric I do fuck all damage with any of my cleric abilities. If anything I use bless, silence and sound blast (stun) and that about it. Harms do fuck all damage with 19 wis. It's a combo of all those things, not just the damage or benefit of one spell. Go into a fight with all buffs on.Standard buff set for me atm is Prot from Evil Magic Circle, Bless, and Bulls Strength/Divine Power/Righteous Might. Ranged with Melf Acid Arrow, Hammer of the Gods, Flamestrike, and summon an animal when needed. Healing is for post battle ;) Not sure the benefit of taking 4 levels of fighter is worth it; extra feats vs extra spel levels... Xilren Title: Re: NWN2: Thoughts? Post by: Sky on November 08, 2006, 01:30:15 PM Is Sinij really bitching that a hybrid character isn't as strong at spellcasting as a pure caster?
/boggle Title: Re: NWN2: Thoughts? Post by: stray on November 08, 2006, 01:56:37 PM You can make them far more spell focused than the average hybrid character though. They're better casters than pure casters, I think, since they dish out a wider variety of damage (arcane, divine, elemental? Not to mention physical damage whenever you want to melee). You need to tough it out a bit through the early levels though.
And most importantly.....The way encounters play out, some mobs are going to get in your Wizard's face eventually. Under those conditions, being a Cleric with high armor, touch casting, and healing spells is better than being a clothie and shit out of luck. You're a better caster because you're not a dead caster. Title: Re: NWN2: Thoughts? Post by: Sky on November 08, 2006, 02:01:06 PM Cleric 8 = pure caster. Cleric/Fighter 4/4 = hybrid.
Title: Re: NWN2: Thoughts? Post by: stray on November 08, 2006, 02:13:41 PM Ah, my bad. Yeah, we're both in agreement.
Title: Re: NWN2: Thoughts? Post by: sinij on November 08, 2006, 02:22:27 PM I find that my main character *can* die, a change from most RPGs. I went fighter/cleric for survivability.
That being said I have few questions: 1) I made a mistake picking weapon masteries, I mis-applied one of my weapon masteries. Is there any way to fix it? 2) Defensive casting - does it affects melee at all? Title: Re: NWN2: Thoughts? Post by: stray on November 08, 2006, 02:25:17 PM I find that my main character *can* die, a change from most RPGs. I went fighter/cleric for survivability. That being said I have few questions: 1) I made a mistake picking weapon masteries, I mis-applied one of my weapon masteries. Is there any way to fix it? 2) Defensive casting - does it affects melee at all? 1) Don't know about one. I think El Gallo posted some respec hack on the previous page. 2) Defensive casting.... Is that the toggle skill? I never use it. I thought it was used to boost Concentration checks anyways (I probably should be using it, if that's the case). All I know is that I can take on a dozen enemies solo with buffs and a potion or two....In melee. And I don't have one melee centric skill or feat. I don't even have any points in parry. Title: Re: NWN2: Thoughts? Post by: Cheddar on November 08, 2006, 02:47:12 PM So this is like NWN1 but with better plot?
Title: Re: NWN2: Thoughts? Post by: stray on November 08, 2006, 02:48:39 PM So this is like NWN1 but with better plot? More like a NWN1-KotoR-steep-learning-curve-hyrib with a better plot. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 08, 2006, 03:31:25 PM Saying something is like something else risks the danger of being unable to see the original something for what it is. </Zen>
Suffice to say, NWN1, Kotor, and NWN2 are all based on the D20 system butchered to play in real time and pausable with a space bar. Pretty much the Bioware standard since Baldur's Gate. There the similarities get sketchy. Unlike NWN1, NWN2 takes place at a more immersive perspective with an awkward camera but great skybox support, like KOTOR does. Compared to NWN1, I've found NWN2 is a bit buggier and has steep system requirements, although XFire turned out to be part of the problem for me. KOTOR's combat mechanic, despite being very similar, I think is better in terms of entertainment value. NWN2 does have a bit more sophistication to the rules in play, however. Title: Re: NWN2: Thoughts? Post by: sinij on November 08, 2006, 03:40:17 PM Do not patch your NVN2 to 1.02!
New patch was recently released, Atari broke something in copy protection (any idea what are they using?) and now there are large number of people, including me, that can't run the game. Title: Re: NWN2: Thoughts? Post by: MrHat on November 09, 2006, 04:44:18 AM So, I made my Chaotic Good Human Warlock (after trying a few other races, I'm too ding oriented). Haven't gotten very far at all, basically the first battle of Act 1.
I slit that guys throat and my warrior buddy was all like "you didn't need to do that". The options were "let him go" "slit his throat" "leave him to die". If I let him go, he's gonna go rape and pillage some more. Leave him to die didn't seem very humane. I thought I did the good thing... Title: Re: NWN2: Thoughts? Post by: stray on November 10, 2006, 05:04:52 PM Rerolled my cleric to Air and Water this time. I dropped the idea of having one dmg focused and one utility/shield focused domain (was Air/Magic before). I'm gonna try full damage -- Both Air and Water have high dmg Evocation spells (lightning, cold storms, acid rain).
Also, it's more consistent "rp-wise". Now he's an Aasimar Cleric of Valkur (god of seas, winds, sailors, etc). Even made a cheesy biography for him. Heh. Not that any of that matters. I'm going to try not to bother with melee as much as possible. STR: 10 Dex: 10. Gave him an INT of 14 for more skill points. I was only getting like 4 per level before. Hope it wasn't a mistake...? Gonna take Armor Crafting this time. It's worth it. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 10, 2006, 06:51:36 PM Rerolled my cleric to Air and Water this time. I dropped the idea of having one dmg focused and one utility/shield focused domain (was Air/Magic before). I'm gonna try full damage -- Both Air and Water have high dmg Evocation spells (lightning, cold storms, acid rain). Gonna take Armor Crafting this time. It's worth it. So far it seem most party combo will work pretty well so long as you have 1 AoE person. I'm sticking with a melee type (either the dawrf fighter or chaotic evil bow ranger), the bard, me the cleric, and the mvp, the sorceress. Stoneskin + fireballs = luv. The bard is my trap disarmer, and if he can't pick a lock I use the sorceress' Knock. Luckily, most traps i critical fail are not lethal (stoneskin helps with that too). Though I will say at lvl 11 im running into more complex battles where things like stripping enchantments/spells and holy damage are more important. Still in act 1, though I think im nearing the end. Lootapalooza. Xilren Title: Re: NWN2: Thoughts? Post by: stray on November 10, 2006, 07:12:19 PM So far it seem most party combo will work pretty well so long as you have 1 AoE person. I'm not sure if there's a better combo of AoE'ing than what my build is, but it looks to be pretty damn good at it. Call Lightning, Chain Lightning, Ice Storm, Storm of Vengeance, Earthquake, and Firestorm. I probably won't even need to use 6 AoE spells half the time. Too bad they haven't exactly followed D20 to the letter though. Looks like this Cleric would have even more tools in a pnp game: Whirlwind, Acid Fog, Horrid Whilting, plus....Water elementals, Air elementals, and Celestial pets. Title: Re: NWN2: Thoughts? Post by: Strazos on November 11, 2006, 01:50:03 AM Don't you risk hitting yourself with that stuff?
Title: Re: NWN2: Thoughts? Post by: stray on November 11, 2006, 02:02:29 AM In Hardcore mode they do.
But I'm a newb, and like AoE'ing. Besides, this isn't a strategy game....No matter if real DnD is strategic or not. Combat and campaign maps are more along the lines of "slightly intelligent hack and slash". Title: Re: NWN2: Thoughts? Post by: MrHat on November 11, 2006, 11:10:36 PM 5bard/1red dragon, I'm finding I'd like to attack faster/more attacks, what should I do?
Title: Re: NWN2: Thoughts? Post by: stray on November 11, 2006, 11:20:53 PM Beats me. Weapon Finesse and daggers might help?
I've tried Bard three times. I just can't get a feel for that class. They seem shitty on spellcasting, shitty on melee, and not very fun for support (nor is it easy to stay clear of mobs to do so). If I ever attempt it again, I might try the Bard/Duelist route. Title: Re: NWN2: Thoughts? Post by: Nija on November 12, 2006, 09:01:29 AM fighter 4 / bard 16. pick a huge 2h weapon and get the associated feats, stay with 8 dex, cast bulls strength, ghostly visage, that sort of stuff on you pre-battle with your armor off. right click your armor on the hotkey bar, equip, fight. Sing your songs.
or the reversal, huge dex instead of str, bow (Deekin sells a great +3 +3 mighty bow that gives +performance), point blank shot. Stay in light armor so you can cast without penalties. Equal opportunity bard rape. There's even a wacky setup with a few ranger levels for dual weapons but I'm not too fond of it. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 12, 2006, 09:28:19 AM After seeing NWN2's bards in action, I've revised my opinion on them sucking. This is because of their inspirations, which weren't in the first game, and offer some pretty nifty benefits.
As for jacking up a Bard's attacks/round, you could stick with a pure Bard or Bard/Red Dragon hybrid and just cast Haste on yourself. Title: Re: NWN2: Thoughts? Post by: Cheddar on November 12, 2006, 09:30:36 PM Sigh. I got this game and highly recommend people wait a month. Took me 2 hours to get through the opening sequence. Crashed on alt tab, crashed on alt tab again, had the main scripted NPC disapear twice, etc. I hate the targetting. A slight twitch to reposition my character STOPS THE MOTHER FUCKER FROM ATTACKING. I do love all the choices we have now. It is enough to get my motor revving; I <3 NWN1.
My 2 cents, lacking tons of details and whatnot. Title: Re: NWN2: Thoughts? Post by: Tebonas on November 12, 2006, 10:17:29 PM But to be fair I could make you a list of all the games that act up when you alt-tab. Thats asking for it!
Title: Re: NWN2: Thoughts? Post by: stray on November 12, 2006, 10:24:02 PM I alt tab all the time with it. No problems.
...But this game has different quirks for different hardware configurations it seems. My problems are not yours, and yours are not mine. Title: Re: NWN2: Thoughts? Post by: Cheddar on November 13, 2006, 07:49:10 AM ...But this game has different quirks for different hardware configurations it seems. My problems are not yours, and yours are not mine. Yeah, I noticed it works different for different people. I am finding that if I pause it seems I can alt tab. Wierd engine this game has. Title: Re: NWN2: Thoughts? Post by: Ironwood on November 13, 2006, 08:12:57 AM Bombs on the laptop. Will have to try it at home rather than while away the work hours.
Drat. Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 13, 2006, 10:05:09 AM It's not terrilby alt-friendly on me, so I switched to windowed mode. Runs fine there. (At least after XFire was patched so it didn't leech 20 FPS.)
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 13, 2006, 12:22:25 PM Act2: Oh the courtroom drama.
Minor side quest spoiler Had a party wipe from a pair of female gnome werewolf entomologists in an anti magic zone. First time since like level 4. I'm so embarrassed. Xilren Title: Re: NWN2: Thoughts? Post by: Trippy on November 13, 2006, 06:02:08 PM ...But this game has different quirks for different hardware configurations it seems. My problems are not yours, and yours are not mine. Yeah, I noticed it works different for different people. I am finding that if I pause it seems I can alt tab. Wierd engine this game has.Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 13, 2006, 07:05:33 PM Confronting Shiree apparently broke my video card. Accursed inter-planar bitches.
Title: Re: NWN2: Thoughts? Post by: Ironwood on November 14, 2006, 02:03:58 AM Played this for about ten minutes last night.
Fucking horrible. Everything's TINY TEENY TOTEY, You're a goddamned orphan with a destiny (again), the AI on the party members sucks balls and so far I've seen fuckall that couldn't be done with the original NWN. Also, there's a hell of a lot of information flying at you, even for a D&D expert like myself. The wife took one look at character creation and thought 'Fuck That', so I guess I'll be sheperding her through it with helpful advice like 'Nah, what the fuck are you choosing a God for ?' Also, I probably did it wrong, but for the entire ten minutes I spent my time running around punching things. Where's ma sword ? A more helpful writeup is going to occur when I've got time to sit down and play the arse off this, but for the moment my first impressions are W, T and F. Also, where the fuck did the radial menu go ? I LIKED it. EDITED : Oh and for goodness sake, what is up with the reusing of voice samples that have been there since Baldurs gate ? I'm sick of hearing the same crap voices for my characters. None of them sounded even remotely plausible the first time so why am I dealing with them again ? ESPECIALLY the guy who has an orgasm every time you ask him to move "YES, YES, YES" arg. Title: Re: NWN2: Thoughts? Post by: rk47 on November 14, 2006, 04:01:39 AM They slowed down the pacing a lot , either that or my rig is slow.
I really thought I had to lower the details cause my fighter is moving so 'slowly'. But it turns out that it's the default movement speed :oops: that really made the game dull..escpecially in combat where you can't feel any urgency coming out of your party as they stroll leisurely towards the enemy. And the dorf fighter just G-Cleave instantly with no gibs and gore...I didnt' even hear the impact. Just red numbers and dead NPC animation. :| Title: Re: NWN2: Thoughts? Post by: Ironwood on November 14, 2006, 06:20:16 AM And what the hell is up with [Slit Throat]?
That shouldn't be included in every conversation up to and including my Gran. Hello, Gran, good to see you ! 1 - Sorry I didn't call on your birthday, I'm quite busy these days. 2 - These curtains go well with your new carpet 3 - Young kids these days, eh ? 4 - [Slit Throat] It's wrong. Even for my goddamn Rogue Assasin, it's wrong... Title: Re: NWN2: Thoughts? Post by: Cheddar on November 14, 2006, 09:27:39 AM I am over this buggy piece of shit game. Between broken quest scripts, random crashes, and mysterious frame rate issues I cannot believe I wasted 50 dollars.
Avoid this shitty ass game. Maybe in 6 months they will patch the shitty out of it and drop the price. I wish I had bought the latest NWN package instead. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 14, 2006, 09:41:36 AM And what the hell is up with [Slit Throat]? It's wrong. Even for my goddamn Rogue Assasin, it's wrong... Um you do know that conversation option only shows up BECAUSE you're an evil rogue assassin right? My goody two shoes cleric gets plenty of Diplomacy choices, with the occasional intimidate or bluff, but has only gotten a slit throat/bash head with rock choice maybe twice in the whole game. "Help, i'm being stereotyped as an evil assassin!" And of course you should choose a god; have you not read the lore on the loading screen yet that tell what happens to the faithless? Btw, RK47, there is a gore slider too.... Xilren PS Cheddar, sorry you hate it. As with most pc games, the techincal issues seem to be very computer specific. I've have a grand total of 2 crashes so far, and no bugged scripts/quests, and my performance is great with all the sparklies turned on. Course, i also have a pretty new machine (dual core, 7900 geforce). Title: Re: NWN2: Thoughts? Post by: Cheddar on November 14, 2006, 09:46:29 AM Xilren PS Cheddar, sorry you hate it. As with most pc games, the techincal issues seem to be very computer specific. I've have a grand total of 2 crashes so far, and no bugged scripts/quests, and my performance is great with all the sparklies turned on. Course, i also have a pretty new machine (dual core, 7900 geforce). I have a great system. This is the first game I have been required to turn ALL graphic settings down to low since I did a complete overhaul of my system (5 months ago, I think?). Shit, I run :nda: with full EVERYTHING and have yet to notice any performance issues. Maybe its a Radeon thing. I noticed many people with issues have been running ATI cards. As far as the quests; I have 4 or 5 I cannot complete due to NPC's/Mobs being missing. I am mainly disapointed because I thought I could get my D@D freak on, but instead was forced to curse and waste hours repeating shit due to crashes. Title: Re: NWN2: Thoughts? Post by: Strazos on November 14, 2006, 09:49:06 AM Drivers?
Title: Re: NWN2: Thoughts? Post by: Soln on November 14, 2006, 09:51:45 AM So I decided to look on the NWN 2 Technical Support (Self-Help) forum and this is what I found (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=512809&forum=116). Holy snot, XFire majorly lags NWN2?!Sure enough, shut it down before launching the game and my frame rate about doubled, maybe tripled. Apparently there's executables for the game that are optimized for different chipsets and XFire prevents the right one from being launched. you can stop lots of apps from sucking up your CPU etc. by running msconfig.exe e.g. check tab "services", select hide all MSFT apps, see what else is running and disable it for a new profile. You can restore the original profile when you don't want to play (and reboot obviously). Title: Re: NWN2: Thoughts? Post by: Cheddar on November 14, 2006, 09:55:05 AM Drivers? I thought of that. I loaded up the latest OMEGA drivers, and it did not help. I may just dig through my boxes and find the original NWN; it has a special place in my heart anyhow! I spent many almost all my free time (what little there was) during Iraqi freedom on it! Title: Re: NWN2: Thoughts? Post by: Morfiend on November 14, 2006, 10:05:07 AM Chedder,
Turn off all the shadows. There should be two or three different shadow thingies in options. If you turn those off, you should be able to run at max settings on everything else. From what I was reading, they have a problem with their shadows and it is majorly lagging any computer. Title: Re: NWN2: Thoughts? Post by: stray on November 14, 2006, 11:28:10 AM so I guess I'll be sheperding her through it with helpful advice like 'Nah, what the fuck are you choosing a God for ?' Lucky it isn't real D&D. I've been doing some research into that. In PnP, one can't even gain access to various skills without some kind of patron God. For Clerics, you're restricted on Domains depending on your god and alignment. In some ways, that might be cool, I guess.....But it's a good thing Obsidian didn't go that far. Title: Re: NWN2: Thoughts? Post by: MrHat on November 14, 2006, 01:19:39 PM So, I realized today that I could've gone 1 bard/4 fighter and then gotten RDD since you can still pump points into Lore. So where does that leave me? I don't know. Maybe reroll it how I wanted, or push forward with my bard (I hate being a bard though, fairy fucking whistling).
Maybe I'll roll up my monk. Weapon focus/specializtion in unarmed, circle kick. Not sure on the other feats, maybe cleave/greater cleave, or power attack, maybe imp crit? I dunno. Lawful evil, not sure how a lawful evil monk works though. A thug with lots of fighting discipline? Human for the extra feat? Or one of the other races (nothing more than +2 ECL, since I want to try and hit 20 in the original campaign) for some bonuses that might be beneficial? I think I want to make a bruiser if that matters, so upity str instead of my usual upity dex monk. Title: Re: NWN2: Thoughts? Post by: Ironwood on November 14, 2006, 01:37:01 PM This patcher is shit. Majorly, majorly shit.
Oh and, ok, maybe I'm getting the apple-slashing option because I'm an evil rogue. Maybe. If that's the case, it's still fucking overheavy and hamfisted and bloody awful. Title: Re: NWN2: Thoughts? Post by: stray on November 14, 2006, 02:55:09 PM I'll agree that it could be presented better, but Chaotic Evil is just that, I think. It's worse than a love child between Palpatine, Thulsa Doom, and a group of crusty Indonesian pirates. All three believe in some kind of order at least.
Title: Re: NWN2: Thoughts? Post by: geldonyetich on November 14, 2006, 03:52:35 PM you can stop lots of apps from sucking up your CPU etc. by running msconfig.exe You misunderstand the issue with XFire. The problem isn't that it won't close when I tell it to or won't uninstall properly or whether or not it launches when windows starts (which Msconfig has some control over). [As far as I can tell, Xfire does not have those problems.] The problem isn't even that XFire is running: It's an application that is supposed to be running while games are running. The problem is that, prior to Xfire's recent patch, it sapped 20 FPS from Neverwinter Nights 2, where it doesn't affect other games. In other words, Xfire is an uncommonly nasty power sucker when it comes to NWN2... or was, before they patched it to run NWN2 under different Xfire credentials. [Prior to that, one could simply close XFire to get those frames back.]e.g. check tab "services", select hide all MSFT apps, see what else is running and disable it for a new profile. You can restore the original profile when you don't want to play (and reboot obviously). Title: Re: NWN2: Thoughts? Post by: Nija on November 14, 2006, 04:16:02 PM It's like some of you guys are game-impaired.
Title: Re: NWN2: Thoughts? Post by: palmer_eldritch on November 14, 2006, 04:18:01 PM It's probably too late to say this, but I just didn't install it - you don't need it, not even for multiplayer, for the benefit of anyone yet to install the game. If you can't uninstall it properly once it is there, that really sucks.
Title: Re: NWN2: Thoughts? Post by: Cheddar on November 14, 2006, 04:37:54 PM It's like some of you guys are game-impaired. What the fuck are you talking about? I paid 50 dollars (a lot for me right now) to get kicked in the nuts while I watch my computer cry in shame. Title: Re: NWN2: Thoughts? Post by: Strazos on November 14, 2006, 07:39:27 PM Hat, you can never go wrong with crits. Never.
Title: Re: NWN2: Thoughts? Post by: Cyrrex on November 15, 2006, 02:13:02 AM Maybe I'll roll up my monk. Weapon focus/specializtion in unarmed, circle kick. Not sure on the other feats, maybe cleave/greater cleave, or power attack, maybe imp crit? I dunno. If I remember correctly, you can (and maybe should) get all that stuff. Greater Cleave is fan-fucking-tastic for a pure melee type, and I think power attack is a pre-req for it? I rarely user power attack, but I always have it as a monk because it leads to something else important. And like Strazos says, you definitely need to improve the crit range as much as possible. The monk's biggest weakness out of the gates, in my opinion, is the crummy x2 bonus and the need to roll a perfect 20...when you get your monk attacking 5 or 6 times per round (7, if the fighter "bug" still exists), a better crit range is a huge improvement. I'm practically getting frothy just thinking about it. I always go STR as a monk...I never understood the reason to go DEX (I keep it relatively high for the AC/Dodge and for other pre-requisites, but always less than strength), unless you wanted to use a bow - but then you could just take Zen Archery and apply your Wisdom mod, which you will want to be high anyway. Dexterity just seems like a waste to me, because it forces you to waste a feat on Weapons Finesse...and Strength helps you in so many other ways. I am open to be corrected, however, because I'm hardly an expert. Also, is it just me imagining things, or is Flurry of Blows more effective this time around? I am only getting a -1 penalty on my attack bonus, which is a trivial price to pay for the extra attack per round. Edit: By the way, does anyone know exactly what Power Critical does? It says something convoluted, like "+4 to confirm if a target is a threat" or some crazy shit. Title: Re: NWN2: Thoughts? Post by: MrHat on November 15, 2006, 04:37:24 AM I was wondering the same thing Cyrrex, noticed that when I leveled up the warrior-douche at the beginning.
Thanks for the advice, I took Imp. Initiative at the beginning, instead of power attack, starting to doubt my choice a bit now. Guess it can't really hurt. I took Weapon Specialization: Unarmed for my first feat @ L3, and seems it was a good choice. Between that and flurry of blows, I'm 2 hitting everything so far. He's a badass, only struggles when he gets surrounded. I'm thinking as I progress, I'll focus my casters on buffing, and just be super. Like Caine in Kung Fu. Fucking "Recommend" keeps telling me to chose Dodge/Mobility for Spring attack, I'm not really seeing the joy there though. Title: Re: NWN2: Thoughts? Post by: Cyrrex on November 15, 2006, 05:05:34 AM Isn't Weapons Specialization a Fighter feat only, or is it based on your INT mod (or something else)? I'm always tempted to give my monk a few fighter levels, and I thought this was one of the reasons. That, plus the extra feats, extra base attack bonus, and the bug (?) that used to exist giving you an extra attack. All at a cost, of course.
Title: Re: NWN2: Thoughts? Post by: MrHat on November 15, 2006, 05:33:24 AM Isn't Weapons Specialization a Fighter feat only, or is it based on your INT mod (or something else)? I'm always tempted to give my monk a few fighter levels, and I thought this was one of the reasons. That, plus the extra feats, extra base attack bonus, and the bug (?) that used to exist giving you an extra attack. All at a cost, of course. Ya, but then I remember Perfect Body. Oh, shit, I think yer right on the Specialization, I was thinking of Weapon Focus maybe? I'm a little vague away from my computer. Is there a web based character creater for this stuff? Title: Re: NWN2: Thoughts? Post by: Cyrrex on November 15, 2006, 05:44:34 AM Ya, that and your fists become 1d20 weapons at some point after level 16 (or maybe on 16?).
And yes, Weapons Focus is available to all, so that's probably what you were thinking. I'm not sure if there is an automated creator, but there is certainly LOADS of information on character builds...none of which I can access here from work. I know from my own experience that a pure level 20 monk is pretty decent. The other popular build is probably monk/fighter 16/4, but I think that was mainly to take advantage of an attacks-per-round bug that existed in the original game (not sure if it is a true bug, or whether or not it has been corrected). I really need to get my hands on a good guide, because a lot of this is hazy. Title: Re: NWN2: Thoughts? Post by: stray on November 15, 2006, 05:49:51 AM Keep in mind that NWN doesn't follow D&D to a T. I'm not sure about monks, but some other classes are implemented kind of half assed. PnP based guides don't help a whole lot.
Title: Re: NWN2: Thoughts? Post by: Cyrrex on November 15, 2006, 05:59:19 AM Keep in mind that NWN doesn't follow D&D to a T. I'm not sure about monks, but some other classes are implemented kind of half assed. PnP based guides don't help a whole lot. I'm sure you are right...I was thinking more along the lines of an old NWN character guide, most of which would still apply. Title: Re: NWN2: Thoughts? Post by: Riggswolfe on November 15, 2006, 06:17:47 AM Edit: By the way, does anyone know exactly what Power Critical does? It says something convoluted, like "+4 to confirm if a target is a threat" or some crazy shit. Ok, when you roll a potential crit, say a natural 20, it is only a potential crit. They call it a threat in D&D. You then have to roll again, if you hit again (you just have to hit) THEN it is a critical and I believe the terminology is confirming the critical. Power Critical gives you a +4 to this roll so it makes it easier to actually critical. Title: Re: NWN2: Thoughts? Post by: Cyrrex on November 15, 2006, 06:46:31 AM Edit: By the way, does anyone know exactly what Power Critical does? It says something convoluted, like "+4 to confirm if a target is a threat" or some crazy shit. Ok, when you roll a potential crit, say a natural 20, it is only a potential crit. They call it a threat in D&D. You then have to roll again, if you hit again (you just have to hit) THEN it is a critical and I believe the terminology is confirming the critical. Power Critical gives you a +4 to this roll so it makes it easier to actually critical. Ah, yes, I had forgotten that. Still, it seems like it would only be useful in early levels when your to-hit bonus is low, or against enemies with insanely high AC? A good PvP skill maybe? I can't really see the usefulness otherwise, but then I'm always doing everything I can to get my attack bonuses as high as I can. Title: Re: NWN2: Thoughts? Post by: Cheddar on November 15, 2006, 06:57:16 AM Edit: By the way, does anyone know exactly what Power Critical does? It says something convoluted, like "+4 to confirm if a target is a threat" or some crazy shit. Ok, when you roll a potential crit, say a natural 20, it is only a potential crit. They call it a threat in D&D. You then have to roll again, if you hit again (you just have to hit) THEN it is a critical and I believe the terminology is confirming the critical. Power Critical gives you a +4 to this roll so it makes it easier to actually critical. Ah, yes, I had forgotten that. Still, it seems like it would only be useful in early levels when your to-hit bonus is low, or against enemies with insanely high AC? A good PvP skill maybe? I can't really see the usefulness otherwise, but then I'm always doing everything I can to get my attack bonuses as high as I can. Its a pre req for cleave. So yeah, kinda need it for the uber attacks. Title: Re: NWN2: Thoughts? Post by: El Gallo on November 15, 2006, 07:26:13 AM Power attack (-to hit in exchange for + damage) is a pre-req for cleave not power critical.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 15, 2006, 08:51:09 AM Ok, had to minorly vent on this one minor side quest design choice.
There one fireplace that obviously has somehting in it you need, and you interaction choices are "reach into the fire" or "leave alone". Now, i assumed reaching in, which must be done by your main character, would be some sort of skill/ability check. Noooo. That would make too much sense. Fail, take minor damage and get the wonderful message like "fire = hot, better put it out". Ok, so, how about a Ray of frost spell? No. Use a holy water on it? No. Gust of wind? No. Cone of Cold? Ice Storm? Etc etc. The only way to put out this apparently godlike fire, is to go back down stairs into the kitchen, find a special "empty bottle" (cause the empty potion bottles im carrying around just won't do of course), then find a "jar of water" to fill the bottle, then take the now filled bottle of water back upstairs to put out said fire via coversation choice when interacting with it. Note to module makers; that's lame. Now matter how you slice it, story wise, mechanics wise, design wise, it's lame. It's illogical and stupid. Don't do that. On the plus side I am really enjoying the game and just got my stronghold. Now it's time to focus on that. I really ought to slow down and try crafting some stuff but the loot im finding is good enough i certainly don't need to. Just carrying a metric ton of gems, reagents, and recipe book around on all my npcs now. The only thing i wish i had was a better weapon for my cleric, still using the Bone Phoenix morning star. Xilren Title: Re: NWN2: Thoughts? Post by: palmer_eldritch on November 15, 2006, 11:38:14 AM One hint on the stronghold - you can just dump your crafting stuff somewhere (probably in the basement next to the crafting stations). It will always be there when you come back, so no need to carry it all around.
Title: Re: NWN2: Thoughts? Post by: Zane0 on November 15, 2006, 12:42:48 PM Ugh.
I really wanted to like this game, but I'm more enraged than satisfied. The story is decent, I suppose, compared to the original NWN. Frankly, I found Icewind Dale's story more compelling, and it doesn't even compare to BG2 or PS:T, or even the KOTOR series in my personal opinion. Kelgar and Grobnar are sorta cool, but the dialog & characters were a let down, overall. Too many party companions, not enough individual depth. Who really wants to switch their party around when the inventory system is a total pain and the load times are atrocious? I guess I expected too much from Avellone, on account of his previous work. I mean, at least KOTOR2 was brilliant, if technically flawed. Speaking of which, performance is irritating. That is to say, I found it manageable until spells started flying around in constricted environments, and that happens more and more frequently as you go on. So, I essentially become increasingly annoyed with the entire game as the plot reaches the "climax", and it falls flat as a result. Blah. I will say that the engine has potential. I will really like this game in two years, when they fix all the scripting errors and get a few expansions out, and when I manage to build a computer that can run it properly. *VAGUE SPOILER* Even sexing the elf is not a satisfying consolation prize, because it's probably the most lukewarm crpg romance that I can remember. So much for that! Title: Re: NWN2: Thoughts? Post by: Ironwood on November 16, 2006, 03:30:17 AM My machine is plagued with CRC errors on install. Game installs on the wives machine and on my laptop. It's NOT the DVD. I've changed my DVD drive and I get the same shit.
This is fucking ridiculous. I'm glad I only bought one copy for the wife. Now she can play it and tell me what it's like - which saved me from the original NWN campaign. Honestly, PC gaming these days is a fucking joke. I do more tech support at home than I do for my fucking users. Title: Re: NWN2: Thoughts? Post by: Cyrrex on November 16, 2006, 03:51:16 AM Honestly, PC gaming these days is a fucking joke. I do more tech support at home than I do for my fucking users. Just the other day, after overcoming a difficult NWN2 installation (possibly the fault of my DVD player), it dawned upon me that anywhere from a third up to a half of all game installs over the past several years have been problematic in one way or another. I'm not exactly bitter about it, because a guy like me (read: PC idiot) can actually learn a great deal in attempting to work out a solution. Still, what you said. Title: Re: NWN2: Thoughts? Post by: Signe on November 16, 2006, 06:43:09 AM I've played it a little bit now. It almost feels like a job... I don't think this game is rubbish but, so far, it's not very compelling. I guess the up side is that at least I can be a woman... even if she's extroidinarily ugly. I just got Gothic III and, although I've not installed it yet, I have a feeling I'm going to have to be some big muscley man. Oh well... way to put off half the world.
Title: Re: NWN2: Thoughts? Post by: Ironwood on November 16, 2006, 07:04:27 AM I've seen nothing yet that wasn't already there with NWN. I honestly think new people who haven't played either would have done better to purchase the NWN collection with all the expansions.
What a crock of shit this is : New money for old rope. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 16, 2006, 08:02:35 AM I've seen nothing yet that wasn't already there with NWN. I honestly think new people who haven't played either would have done better to purchase the NWN collection with all the expansions. What a crock of shit this is : New money for old rope. I don't get it. Was it not clear for months that NWN2 was simply and enhanced engine and some new features but not a totally new product compared to NWN1? And speaking of new money for old rope, what the fuck did Oblivion add over Morrowind besides better graphics and a new story? It's like you're new to pc gaming or something. A sequel game that's a lot like the first one; who'da thunk it? The engine is most definately better looking that NWN1 but a large margin. The outdoor areas with acutal hills, mountains, water and stuff are far superior than tiled pyramid heights of NWN1. The included campaign is a LOT better than NWN1 even with the slow start (and longer too), and the addition of full party control, convesation custscenes, and follower storylines are straight out of Kotor and feels that way. Stronghold construction and management, crafting your own decent stuff, more races and classes, etc. In short, it IS a better game... but it has not suddenly become Multiplayer GURPS. I'll grant you the bitching over technical issues. If you can't manage to play it I feel for you, but that's hardly a new experience in pc gaming.. Xilren Title: Re: NWN2: Thoughts? Post by: Ironwood on November 16, 2006, 08:17:16 AM Nope, it was abundantly clear to me, even way back then.
Oblivion sucked balls too, you know. The outdoor areas are small as fuck - smaller than NWN1. The graphics are touted as better and yet manage to look even more asstastic as well as power hungry and buggy as fuck. The campaign may be better than the original NWN campaign, but so was me trying to snap my own spine to reach my testicles and have a good lick. If we want to compare it instead to the Undrentide/HotU which came later, it's would appear to be a lot worse. Sure, I'll give you the crafting as looking cool, but I don't know because I can't install the game. Indeed, it could be robot Jesus on my machine, but I don't know because I can't install the game. Also, stronghold stuff and crafting were both in BG and ToEE which are ages old. If you have to cannabalise Kotor for your storylines you're fucked also. Sound and voice acting are also cannablised too, btw. Oh, and the full party stuff everyone's complaining about because your party members are dumb as fucking rocks and need micro managed in real time. In short, I knew exactly what to expect and what would be happening, but this is the place to come along and pour scorn on it. What, you're a mod and you don't get this ? I'm astounded. Anyway, my point was that people would be BETTER OFF buying the original. I don't think the enhancements are worth the shite that comes with it. Title: Re: NWN2: Thoughts? Post by: Cheddar on November 16, 2006, 08:20:21 AM Anyway, my point was that people would be BETTER OFF buying the original. I don't think the enhancements are worth the shite that comes with it. Wish I had just picked up the diamond edition and a 12 pack of beer. I am tempted to just toss it to one of the other F13'rs. Title: Re: NWN2: Thoughts? Post by: Ironwood on November 16, 2006, 08:43:28 AM You can toss the beer my way.
Title: Re: NWN2: Thoughts? Post by: Rasix on November 16, 2006, 08:49:19 AM People with installation problems should check their RAM. I had tons of problems installing the original NWN and it turned out I had a bad stick of RAM. This tends to make any installs you do on your computer suspect.
And if you're serious about sending NWN2 somewhere.. uhh.. I'll take it, Cheddar. Title: Re: NWN2: Thoughts? Post by: Nija on November 16, 2006, 09:10:58 AM If you don't see any striking differences between NWN1 and NWN2 you're either painfully dumb or outright blind, fondling a braille-scrolling monitor.
Title: Re: NWN2: Thoughts? Post by: Ironwood on November 16, 2006, 09:16:13 AM The most striking difference to me at the moment is one works and the other, er, doesn't.
This post brought to you by the campaign to redraft the previous reply which was just 'Fuck Off'. Title: Re: NWN2: Thoughts? Post by: Nija on November 16, 2006, 09:24:29 AM The worst limitation of NWN and NWN2 is having no Z axis. It's pretty embarrassing that you can't make a "troll under a bridge" scenario at all in the game.
Other than that, the increased party size (you can also do a console command to have even more people in your party) and the keep portion of the game is enough to justify the "2". The editor is more powerful and and easier to use. Not sure about the DM client. "Fuck off" would have worked perfectly well, I'd have probably replied with the same thing or not at all. Title: Re: NWN2: Thoughts? Post by: Ironwood on November 16, 2006, 09:28:13 AM Apparently the DM client is lacking some stuff that was available in NWN1.
Which struck me as odd when I read it, since I remember the DM client getting universally vilified for NWN1. How it could be worse for 2 is a little beyond even my vitriol. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 30, 2006, 08:54:54 AM Minor necro but having finished the included SP campaign i got fine sense of nostaliga....for the crappy end of Kotor2!
The last area and final boss battle design were crap, the resolution of the story was left open, followed by a "we threw this together at the last minute" slide show instead of a custscene or movie, with a voice over from Timmy the package relocation specalists, and ending with a lame "cliffhanger". Obsidian does it again and rushes a game without freaking finishing the main story. And true to form, I'm hearing you can find dialogue in the NPC's conversation file indicating they actually had done work towards a different ending. What sense does that possibily make. NWN2 came out in Oct; delaying it 2 weeks to finish the main plot correctly couldn't possibly have take THAT long and would have zero impact on x-mas sales. Maybe it's Atari forcing their hand but since that's two games in a row... It's a shame too, the rest of the main plot was well done. Escpecially liked the repell the seige towers part. Not sure how they got the towers to actually come out of the night to the wall top but it was cool. Ah well, wish i could say i was surprised. Title: Re: NWN2: Thoughts? Post by: Ironwood on November 30, 2006, 09:07:53 AM I've only just got my Stronghold, but I had already heard rumours that the ending was 'The Storyboard of the Ending' rather than the actual cutscene.
My eyes, they went :roll: Title: Re: NWN2: Thoughts? Post by: El Gallo on November 30, 2006, 09:09:51 AM I just finished it yesterday and had the same reaction. The first act and the ending aren't very good. The stuff in between is pretty entertaining.
Title: Re: NWN2: Thoughts? Post by: palmer_eldritch on November 30, 2006, 11:23:32 AM I think the ending is meant to be the big epic fight at the end and the interaction with the NPCs immediately before that (without giving spoilers I hope, I think those conversations are meant to be the culmination of all the interaction you have had with your henchpeople in the entire game beforehand).
It sounds like it should work but somehow it doesn't, because the storyboard seems like the ending and it is dissapointing. I think that storyboard is meant to come across as just an epilogue, but it doesn't. Overall however I really enjoyed NWN2, more than anything else since BG2. Title: Re: NWN2: Thoughts? Post by: Sky on November 30, 2006, 12:29:28 PM Obsidian does it again and rushes a game without freaking finishing the main story. At least Team Gizka should have a solid editor to finish the game this time.Title: Re: NWN2: Thoughts? Post by: Phred on November 30, 2006, 02:43:32 PM I tried the game and can't see how you guys got past the shitty ass control system? Misclicks would send my characters running half way across the screen and having to fight the camera constantly to keep it in some semblance of a sensible direction just pissed me off to the point I'd quit in frustration. Haven't these guys heard of mouse look? They must have, it was in KoToR 2 wasn't it? Thanks to the braindead camera programming I never got to buggy quests or scripts or missing npc's though so I guess I came out ahead on that.
Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on November 30, 2006, 03:17:07 PM I tried the game and can't see how you guys got past the shitty ass control system? ... Thanks to the braindead camera programming I never got to buggy quests or scripts or missing npc's though so I guess I came out ahead on that. A fix for that was found on page 4 of this thread. To wit... Quote In your My Documents\Neverwinter Nights 2\ folder, open up nwnplayer.ini, and find the line "CameraFollowAlways=0". Change this to "CameraFollowAlways=1". This will cause the Camera to always follow you - even when standing still. That's my biggest bitch with the camera. I want it to work more mmoish, so if I rotate my character the camera rotates with him. That camera adjustment is absolutely neccessary to spend more than 5 minutes in game. Thankfully, it does work fine. Title: Re: NWN2: Thoughts? Post by: Calantus on November 30, 2006, 07:40:34 PM All this talk of NWN2 got me hankering for some NWN1. As far as NWN2 is concerned, this whole fiasco with bugs and compatability issues is why I'm this close to saying "fuck it" and becoming a console gamer. I'll wait a few months for fixes and content to come out before I take the plunge I think.
Title: Re: NWN2: Thoughts? Post by: sinij on November 30, 2006, 08:46:14 PM The last area and final boss battle design were crap, the resolution of the story was left open, followed by a "we threw this together at the last minute" slide show instead of a custscene or movie, with a voice over from Timmy the package relocation specalists, and ending with a lame "cliffhanger". Can't agree more. While some keep fights were very enjoyable end battle was horrible, with party AI removing any traces of fun. Sideshow and cliffhanger was simply not excusable. Are there any good download or persistent modules out yet? Title: Re: NWN2: Thoughts? Post by: stray on December 05, 2006, 05:42:15 AM Patch came out by the way.
Release Notes (http://nwn2forums.bioware.com/forums/viewtopic.html?topic=530467&forum=109) (too long to copy and paste here). Haven't played it myself, as I've pretty much given up on this game. Maybe I'll keep it around for a rainy day... Title: Re: NWN2: Thoughts? Post by: Ironwood on December 05, 2006, 05:48:37 AM Hmm, I thought we were already at 1.03.
How strange. Man, the FIRST fix on that lists bugs me. Putting duel-weapons in a quick slot was available in nwn1 from the get go and it takes 3 patches to put it in the sequel ? Sigh. Lots of feedback that the patch vastly improves performance. I think I'll give it a go tonight. Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on December 05, 2006, 02:50:04 PM The last area and final boss battle design were crap, the resolution of the story was left open, followed by a "we threw this together at the last minute" slide show instead of a custscene or movie, with a voice over from Timmy the package relocation specalists, and ending with a lame "cliffhanger". Can't agree more. While some keep fights were very enjoyable end battle was horrible, with party AI removing any traces of fun. Sideshow and cliffhanger was simply not excusable. Are there any good download or persistent modules out yet? Most are in "beta". BTW, i loaded my save right before the last battle and used the console to change my cleric's alignment to evil, then signed up with the KoS to see the evil ending. Despite it being more slide shows and poor voice over, I liked it much better . Especially killing, resurrecting and killing over and over that bastard of a "father" i had... :evil: Xilren Title: Re: NWN2: Thoughts? Post by: Xilren's Twin on December 20, 2006, 09:21:06 AM Can't agree more. While some keep fights were very enjoyable end battle was horrible, with party AI removing any traces of fun. Sideshow and cliffhanger was simply not excusable. Are there any good download or persistent modules out yet? Minor necro. Just saw this today and of course my first reaction was "holy shit, someone made a MtG game inside of NWN2?" Apparently, they also had done this in NWN1... Click here for the quick summary and screen shots (http://nwvault.ign.com/fullstory.php?id=24530) Xilren Title: Re: NWN2: Thoughts? Post by: Fabricated on December 31, 2006, 04:12:07 PM I finally got to sit down with this game again...and it stinks. Am I missing something here? I'm at the bandit camp, I aggro one bandit, and then I get slaughtered because there's a hofuckingjillion bandits firing arrows into you. I potioned my way through that, talked to the survivors, then a another large group of archers appeared and cut my party + the survivors down.
I redid it, then entered the house to see if I had to kill the bandits in there off, and then proceeded to have a battalion of thieves and a wizard or two run over my party. Title: Re: NWN2: Thoughts? Post by: stray on December 31, 2006, 04:17:29 PM I slaughtered those dudes with ease with a Cleric -- Once with the first bandit mob, and then the other big group after rescuring those survivors. Even after my party wiped, I managed to solo them.
Might want to play a Cleric ;) My copy of NWN is screwed though. I did a reinstall of my system last week, and had to reinstall my games again....The D2D copy of NWN2 doesn't want to update. No word from support in a week, and the technical support forum is of no help either -- Other people are having the same problems, but no one has an answer. The mods are assholes too (they threaten you if you bump a thread, even for technical support). Oh well...The game is shit anyways. Title: Re: NWN2: Thoughts? Post by: geldonyetich on December 31, 2006, 06:39:46 PM It's just as well this thread's been bumped, as I've had a wicked jones to whine about how NWN2 is screwed in two minor but vitally important ways:
1) When another group member is conversing with an NPC, the other members in the group are absolutely paralyzed. Can't manage my inventory, can't view my character sheet, can't even freaking chat. I'm basically forced to sit down and shut up, with my one and only allowed action being to hammer the pause function, which incidentally jams the conversation. Thus, Teamspeak is required if one wants to give any guidance to conversations going on. 2) Players can no longer be in different zones. Whenever any group members zones, everybody else goes with them. This wasn't always the case in NWN1, and absolutely dooms several custom scenario possibilities. I admit, I haven't hit the official NWN2 forums on this, so feel free to hit me with a RTFF if I'm wrong about the two points above. I have noticed, for example, that a rare few NPCs in the official campaign don't lock up the other players' interface. In that case, perhaps point #1 above is a non-issue. Regardless, from my experiences of going through the coop included campaign, it looks like the flexibility of the original NWN has encountered near-fatal head trauma at the hands of Obsidian. Yet, even as the mentally handicapped invalid it has become, NWN2 does work as an engine for single-player or a multiplayer cooperative campaigns. Basically, situations where all the party members have to stay in the same place. Of course, faux-MMORPGs like in the original NWN are now impossible, unless you manage to confine all the activity to a single map. Title: Re: NWN2: Thoughts? Post by: Ironwood on January 01, 2007, 04:35:56 AM Title: Re: NWN2: Thoughts? Post by: rk47 on January 01, 2007, 05:43:32 AM It was a decent fix to single player RPG craving I was missing, for a while I messed around and got entertained with some NPC interaction in the Official campaign. Some are really good, a few are totally weak. But yes, I can't believe Obsidian did it again. It'll stick to their names now, king of unfinished ending. And amazingly it's another sequel they fucked with. Really hope a great mod team can put a decent ending for the finale. And I'll avoid Obsidian from now on.
Too early to get quality mods, so I can't comment on that. Title: Re: NWN2: Thoughts? Post by: Reg on January 01, 2007, 06:27:35 AM It's a shame but they just don't seem to have the pull that Bioware did so the publisher is able to force them to release games unfinished. As it is, I'll be avoiding them too in the future. Another few months of development and Kotor2 and NWN2 could both have been top ranked games.
Title: Re: NWN2: Thoughts? Post by: Sky on January 03, 2007, 12:30:15 PM I love this forum sometimes.
Title: Re: NWN2: Thoughts? Post by: Ironwood on January 04, 2007, 01:29:59 AM Clarification please ?
Title: Re: NWN2: Thoughts? Post by: Sky on January 04, 2007, 08:27:46 AM It saves me money.
Title: Re: NWN2: Thoughts? Post by: Bunk on January 04, 2007, 09:11:58 AM While I agree with the posters above on the ending, and have my own personal gripes about some of the other content that was cust from the OC, it is still a game worth keeping an eye one. Give it six months or so for the mod community to get moving and then pick it up.
Title: Re: NWN2: Thoughts? Post by: Sky on January 04, 2007, 01:34:59 PM That was my mistake with NWN1: buying it new. I played it for maybe two nights and then tried the worldbuilder (own the guide) for a week or so before I found I needed Maya to make a decent module.
Maybe I'll grab the bargain bin version with a crapton of bundled content in about two years. Title: Re: NWN2: Thoughts? Post by: TardKommando on January 06, 2007, 02:38:07 AM [Possible Spoilers]
This is a Long shot but would any kind soul have a save just before the 'trial' for murdering the village of Ember? I had just gathered all of the evidence for the quest and now the game will not load the Blacklake district off my last bunch of saves. Can go to any other district fine but the games hangs whenever I tried and load Blacklake. Not really fussed what type of char. PM me if you are a saviour. Title: Re: NWN2: Thoughts? Post by: Reg on January 06, 2007, 11:44:33 AM Do you have an old save with the Blacklake district files in it? I had Khelgar disappear on me at one point and I managed to restore him by copying the Khelgar files from a very old save. I had to use the debugger to boost his experience back up to be the same as the rest of the party but once I did that everything was fine.
I'm guessing that restoring the old Blacklake files might work for you the same way. Title: Re: NWN2: Thoughts? Post by: TardKommando on January 07, 2007, 09:21:58 PM Thanks for the reply. I see you what you mean about the save structure on disk - in the end I catassed the missing 4 hours on easy mode.
3 save game corruptions so far - all on the auto or quick saves. Apart from that and the loading times, it is better than what elements of this thread indicate. Already looking forward to restarting as CE to get the slit throat options. There are some tempting 'evil' dialogue options which my goody good character has reluctantly ignored so far.. Title: Re: NWN2: Thoughts? Post by: Rasix on January 13, 2007, 04:25:39 PM Got this for Christmas and just started playing it the last couple of days.
Umm.. I like it. Sure, it looks terrible, doesn't run particularly well on my system, party is AI is decent to terrible, but I'm having fun. I have a feeling the game would be somewhat harder if I didn't roll a cleric (fun to buff stack), but I rarely even have to battle heal at all. Is there a cleric you can pick up pre-bandit camp? (It's not like you don't have enough potions to get through that part)Playing a sorc or some type of rogue/bard might be fun. The included campaign is loads better than the orginal NWN campaign. So far I'd put it on par with SoU but the voice acting is a lot better. Most battles I've fought have been pretty well balanced, but nothing impossible that I've had to reload a lot or anything. Dungeons have had decent layouts. Yah, I'm mentally preparing myself for the inevitable let down in the plot department, but I figure I'll enjoy myself until then. |