Title: AQ opened on Medivh Post by: Soukyan on January 23, 2006, 06:24:08 AM Apparently, it is open on Medivh. I saw it on a /. article (http://games.slashdot.org/article.pl?sid=06/01/23/1244201), but the site they linked is just getting destroyed from the hits so I know nothing more. GG catasses of the world!
Edit: <blizzardbash>I just wanted to point out that this has looked like a ripoff of the Olthoi in Asheron's Call since they first mentioned it. While I realize this is a new instanced raid dungeon, the "insectoid race invading the world" bit has been done. I'm sure someone probably did it before AC also, so I'm not suggesting that it is the originator, just pointing out that AQ didn't really seem all that impressive since it's old hat (Go on. Tell me how all MMOGs are old hat. Duh.). I guess if you didn't experience the cool AC events surrounding the Olthoi invasion, then this is new for a lot of people. Anyhow... after watching a video of the event, I can see how the comment was made that it was a ripoff of DAoC: Trials of Atlantis. Those mobs do look like they came right out of that egyptian lore based zone.</blizzardbash> They usually have a high production value on their games, so I imagine Blizzard made the event pretty damn neat to experience. It will be interesting to see more information as it trickles out. Title: Re: AQ opened on Medivh Post by: Trippy on January 23, 2006, 07:28:04 AM When has Blizzard *not* ripped off somebody else's idea? Seriously.
Title: Re: AQ opened on Medivh Post by: heck on January 23, 2006, 07:54:25 AM I think this happened in Battle of the Planets too. Princess was in one of those egg things, I was traumatized.
Title: Re: AQ opened on Medivh Post by: Ironwood on January 23, 2006, 08:08:57 AM This is a ridiculous Blizzard bash.
If anything, they've done the insect thingy ages ago and the egyptian thingy was lore in WC3. So, in closing and to sum up the argument, stfu noob. Title: Re: AQ opened on Medivh Post by: Merusk on January 23, 2006, 08:16:01 AM The Egyptian thingy was in WC3? It's been years and I forget it all. Where?
Edit: Just read the /. link. So being able to write in English isn't a requisite for posting on this large uber-geek newsite, huh, because that "article" made me want to stab the writer in the eye. The sideline about server crashing and 'just throwing a few ram chips' was particularly irksome. vvv Soukyan, my server was #5 last I checked. I haven't cared enough to keep-up with it beyond when the turn-ins I could do were no longer available. Title: Re: AQ opened on Medivh Post by: Soukyan on January 23, 2006, 08:17:15 AM So aside from the aside of my post, any new news on the AQ opening? Are any of your servers close to unlocking it? I watched a video someone had linked on /. and it looks neat.
Title: Re: AQ opened on Medivh Post by: Yegolev on January 23, 2006, 08:19:59 AM Not sure that Crushridge has the farmer population necessary to get this done anytime soon. However I have not been too successful in logging in lately.
Title: Re: AQ opened on Medivh Post by: Ironwood on January 23, 2006, 08:32:38 AM The Egyptian thingy was in WC3? It's been years and I forget it all. Where? The Frozen Throne used extensive Egyptian decor and whatnot on the Nerhzul insect thingys. The Big-Bum hero was called 'I'm an Insect Imotehp' or summat too. They had crazy names. Combine that with the Destroyers/statues which were basically Sphinx and, well, sarcophagus and you may as well have thrown some pharoahs in there. And then mummified them. Title: Re: AQ opened on Medivh Post by: Zetor on January 23, 2006, 08:54:23 AM Not sure that Crushridge has the farmer population necessary to get this done anytime soon. However I have not been too successful in logging in lately. Are you alliance or horde? Though it does seem like only two guilds are getting crap done -- Equinoctis on horde side, and Contingency on alliance.800000 linen bandages on the wall, take a stack down, turn it in, 799980 linen bandages on the wall! Edit: We're like #97, which is pretty sad when you consider the fact that CR opened in december 2004. -- Z. Title: Re: AQ opened on Medivh Post by: Ironwood on January 23, 2006, 08:58:12 AM 800000 linen bandages on the wall, take a stack down, turn it in, 799980 linen bandages on the wall! That song really doesn't scan all that well. Title: Re: AQ opened on Medivh Post by: Yegolev on January 23, 2006, 09:10:57 AM Not sure that Crushridge has the farmer population necessary to get this done anytime soon. However I have not been too successful in logging in lately. Are you alliance or horde? Though it does seem like only two guilds are getting crap done -- Equinoctis on horde side, and Contingency on alliance.800000 linen bandages on the wall, take a stack down, turn it in, 799980 linen bandages on the wall! Edit: We're like #97, which is pretty sad when you consider the fact that CR opened in december 2004. -- Z. Horde. My guild doesn't seem to log in these days, and I have a hard time with that myself (Thanks, EVE!). Veroline, undead warrior. I usually pair up with Killjoy or one of his alts for various things, mostly pestering Alliance jackoffs. Right now I have five stacks of iron my my mailbox I need to turn into pants, but if you see me, say hello. Title: Re: AQ opened on Medivh Post by: Rasix on January 23, 2006, 09:17:36 AM Sentient insects are somewhat of a fantasy/sci-fi cliche, so is any type of Egyptian theme. Might as well save yourself some time and have them occupy your same cliche. Anyhow, having played both games in question: it's not a rip off. It's a similar theme, but that's really as far as it goes. It'd be like calling all anime the same because of the giant robot motif*.
My server's doing a pretty poor job on the collection effort. There's really only one guild spearheading the effort (with a FOH style contest) with other major guilds making a casual swipe at it. Some guilds seems to be actively obstaining due to various issues. By the time our war effort is ready, my guild might even have the scepter completed. I'm guessing a certain guild will go the petty route and try to ninja the gong. The quest line for the scepter is fairly neat also. There's a decent chunk of content that has been enabled for it. For instance, you get to fight "Dr Weavil" and his henchman #2. The fight with Dr. Weavil is actually somewhat challenging since he mind controls (and super buffs the MC'd person) and has an AOE that does like 1k damage and stuns you for about 5 seconds. It has a fairly large radius and where you fight him is in a fairly small room (probably should have pulled him outside). Edit: Where the hell has Lantien been lately. I need another Shadowsong presence here :) Looking forward to AQ opening. But the armor that has been showed so far makes me think that the challenge will be more rewarding than the reward. Shaman armor looks like reject paladin gear and has stats idea for someone grinding the battlegrounds. AQ gear turns us into a critadin and makes us look like one too. Joy. * I don't watch anime. It might all be the same. In that case, I apologize. Title: Re: AQ opened on Medivh Post by: Zetor on January 23, 2006, 10:02:25 AM Horde. My guild doesn't seem to log in these days, and I have a hard time with that myself (Thanks, EVE!). Veroline, undead warrior. I usually pair up with Killjoy or one of his alts for various things, mostly pestering Alliance jackoffs. Right now I have five stacks of iron my my mailbox I need to turn into pants, but if you see me, say hello. Sure thing. I'll make sure other alliance don't gank you. :hello_kitty:Zaphir (gnome lock) and Contraption (gnome warrior), btw. Ontopic: We do have a FOH-style contest too on alliance, but most people just don't bother. Still, with 1% getting auto-completed each day, we'll probably have the gates open in 50 days or so (the scepter was assembled yesterday in an orgy of crossteaming, forum drama and griefing.. sometimes I'm glad I miss these things due to my timezone. kek) -- Z. Title: Re: AQ opened on Medivh Post by: Merusk on January 23, 2006, 10:11:56 AM The Egyptian thingy was in WC3? It's been years and I forget it all. Where? The Frozen Throne used extensive Egyptian decor and whatnot on the Nerhzul insect thingys. The Big-Bum hero was called 'I'm an Insect Imotehp' or summat too. They had crazy names. Combine that with the Destroyers/statues which were basically Sphinx and, well, sarcophagus and you may as well have thrown some pharoahs in there. And then mummified them. Hm I'll have to load it up again and check that out. I was pretty bored with the game by the time I got to the TFT stuff, so I just raced through it for the (dissapointing in comparison to the base game) cutscenes and the story completion. I missed some of the big details apparently. Title: Re: AQ opened on Medivh Post by: Yegolev on January 23, 2006, 10:13:08 AM Sure thing. I'll make sure other alliance don't gank you. :hello_kitty: Zaphir (gnome lock) and Contraption (gnome warrior), btw. Ha, you have your work cut out for you. I am like sugar to Alliance. Once I am out of Undercity, I will be hanging out around Hammerfall. I will try to remember your names but... you know... gnomes. They make great snacks. If Killjoy is giving you trouble, I can mention your names to him but no guarantees. Believe it or not, he will usually leave Alliance alone if they are not dicks, which is hardly ever. If you wave at him you will probably be OK. Title: Re: AQ opened on Medivh Post by: Mesozoic on January 23, 2006, 11:18:52 AM A large part of the reason that the server was having issues was that there were a lot of level 1 alts from other servers that were created just to watch things happen. In response, BLizzard started kicking the alts off the server, which resulted in an army of angry threads on the official boards about how OMG IM a custumer I pay money and want to see gates WTF BLizzard!!
So, yeah - surprise, WoW players unhappy, news at 11. Title: Re: AQ opened on Medivh Post by: Righ on January 23, 2006, 02:41:58 PM No surprise there. BTW, Mannoroth finished the resource requirements yesterday, so expect their gates open soon.
Title: Re: AQ opened on Medivh Post by: Xanthippe on January 23, 2006, 04:16:11 PM Would be so cool if Blizzard could "broadcast" the event to other servers so that people not there could watch it.
I have no idea how hard such a thing would be to program, but wouldn't it be a trip? Title: Re: AQ opened on Medivh Post by: Morfiend on January 23, 2006, 04:32:02 PM Would be so cool if Blizzard could "broadcast" the event to other servers so that people not there could watch it. I have no idea how hard such a thing would be to program, but wouldn't it be a trip? They are actually doing the oppisite. They are making so that around event time, you cannot create new characters on that server. Title: Re: AQ opened on Medivh Post by: Tale on January 23, 2006, 04:44:03 PM Posts (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-medivh&t=103527&p=1&tmp=1#post103527) from level 60s on Medivh:
Quote A lot of players put a lot of work into getting the AQ gates open. The big raiding guilds, guilds at various stages of progression, and even unguilded individuals all chipped in. Horde and Alliance learned to cooperate on a massive scale. In the case of Medivh, we did it quickly, and in spite of legions of inconsiderate players from other servers and a few outright griefers flooding our server and our message board. The responsible gamers on our server even selflessly decided to leave Silithus when you failed to provide adequate hardware for hosting the opening so that we'd see the benefits eventually. And what do we get? First off, seven world crashes of Kalimdor. I, for one, tried to hearth out between crashes 5 and 6 and was so lagged it didn't complete before the next crash. And after enough people did get out, what was our incredible experience shared server-wide to acknowledge a worldwide effort? A realm-wide yell. Now how about the long term benefits? Now we've got a few big, very nasty monsters roaming around in most of the 40-50 levelling grounds, and a crystal in Gadgetzan that mind-controls people. And admission into a pair of new instances. Ones that may have new gear, but are essentially designed to be the difficulty level of two existing instances. You can do better. You've known since you came up with this scheme that Kalimdor would need to be beefed up to handle 90% of a realm's population being on it at once, let alone trying to fight. You've known since Medivh got to about 75% that we'd be first to complete the opening. You've known that since then, we've had large amounts of non-server players flocking in to see what happens. Closing character generation and teleporting low level characters was a good start, but was too little and too late. And what do you think I saw, just before I managed to eventually get out of Silithus tonight? A naked level 2 Tauren running by. A realm-wide yell? What were you thinking? If you're going to allow a situation where most of the people who contributed to a successful endeavor will not witness it's fruition, at least set up a cutscene, whether cinematic like the WoW opener, or graphic, like the new character creation "flyby." I'm sure it'd take some effort to set something like that up, but I doubt it will come close to equalling the man-hours players will be putting into the war effort alone when you figure it'll be done on each server. And the "dramatic world-wide events" we were lead to expect from this opening all took place on the same overloaded world server that the main event was happening on. Good thing you told us to spread out a bit. It might have helped with individual graphic lag, but poor Kalimdor of Medivh still had to deal with most of the population of our full realm standing on it's southern half. I'll go ahead and assume that the mind-controlling shard in Gadg. and continuously spawning, elite mobs that are way too high for their zone's levels aren't permanent additons to our world, but something we can remove with a quest. I'm hoping Bliz is smart enough to not make instancing manditory for levelling 40-50 because they've put raid mobs in the middle of some of the best grinding/questing territory in the game. Ooh, but we've got two new instances! One of which is said to be the difficulty of BWL (grats to the high-end guilds, I'll give them that), which the vast majority of the player base hasn't even seen yet. The other is supposed to be about the same as Zul Gurub, an instance that came out, what? Two patches ago? And yet the gap between being able to complete ZG and MC has more to do with the number of people you can field than it does in difficulty. Granted, ZG is supposed to take a hit from the nerf bat next patch, which is good considering you needed MC gear to complete it. And what of the glorious loot available from AQ 20? We get to grind for most of it, just like ZG. And item sets that are the ugliest of a rapidly degenerating series of artistic failures. Now I'm not gonna threaten to cancel. For my dissapointment over the last week, WoW is still the best game in town and my friends are here. But I'll sure as hell take my time the next time Blizzard says there's something cool coming up, but you've got to farm millions of items to get it. I just wish Blizzard had put the same epic effort into the results from AQ that players have to put in to see it. If you're not on Medivh and reading this... Don't bother farming, just wait for the ZG nerf and the expansion. Quote A couple of folks were discussing this on the pain-laden general chat last night as we watched Kalimdor drop over and over and over... It was generally agreed that all of us would have taken a harder tac than Blizz, we all felt they were AMAZINGLY soft on the folks who cruised to this server to crash the event. Players/guilds such as "Crashmedivh" and "Icrashmedivh".... "AQopening"... these were all players who were logging on with the intent of crashing an event and sabotaging it for other legitimate participants... ... and Blizz ports them out of the zone? That's a punishment? Had the folks on general had their way, anyone joining these guilds or thick-headed enough to name themselves "Icrashmedivh" or the like would have been banned, period. Gone. Done. A couple, and I supported this, would have taken it a step further: posting on the medivh server that you would be crashing the evtent would get you banned as well. Expressing intent to bring down a server? *boot from game* Seems like a no-brainer to me. I thought Blizz had hard-asses in it.... Lord knows an all-caps post won't last a NY minute around here... but an alt made to crash a server? It never truly dies. Title: Re: AQ opened on Medivh Post by: Fabricated on January 23, 2006, 05:05:48 PM Sigh.
Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit. Title: Re: AQ opened on Medivh Post by: Xanthippe on January 23, 2006, 05:12:39 PM Would be so cool if Blizzard could "broadcast" the event to other servers so that people not there could watch it. I have no idea how hard such a thing would be to program, but wouldn't it be a trip? They are actually doing the oppisite. They are making so that around event time, you cannot create new characters on that server. Just as they should, I think. What I had in mind was a cut-scene or the ability to look through the eyes of someone there. It would help if Blizzard hosted SSs of the event. What happened sounds rather disappointing. Time will tell. Title: Re: AQ opened on Medivh Post by: Trippy on January 23, 2006, 05:54:02 PM Would be so cool if Blizzard could "broadcast" the event to other servers so that people not there could watch it. They are actually doing the oppisite. They are making so that around event time, you cannot create new characters on that server.I have no idea how hard such a thing would be to program, but wouldn't it be a trip? What I had in mind was a cut-scene or the ability to look through the eyes of someone there. It would help if Blizzard hosted SSs of the event. What happened sounds rather disappointing. Time will tell. Title: Re: AQ opened on Medivh Post by: angry.bob on January 23, 2006, 06:06:50 PM Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit. I totally agree. I absolutely loved the game level 1 to 60, but once you hit 60 the entire game morphs into the exact opposite of what it was up to that point. Infinite grinding and cockblocks to content that exist for absolutely no reason other than to force you to join a raiding guild or start over again with an alt. The current endgame sucks such horrible, catass shit that even rolling an alt would be a waste of time. They need to stop the fucking superguild shit for a long while and work on stuff for 3 to 5 man PUGs. You know, the sort of shit that most of their players will actually be able to do. Besides, it's getting to the point where you have have to have MC level gear to be able to do any of this shit, and you need to be in a guild to do MC, but the guilds able to do MC/BWL have had recruiting freezes on for a while and on my server are even starting to boot people who don't have at least XX% of MC/BWL/epic PvP gear. Honestly, it seems that if you're not doing the high level raiding you never will, which is just plain shit game design. Title: Re: AQ opened on Medivh Post by: Trippy on January 23, 2006, 07:39:36 PM Would be so cool if Blizzard could "broadcast" the event to other servers so that people not there could watch it. I don't know how hard it would be to program into WoW but the technology in general exists and has since the QuakeWorld era and these days is popularized by Half-Life TV. The basic idea is that the server "echoes" all its outgoing network traffic in the surrounding area to one or more proxies and the viewers connect their clients to the proxies and can watch the action as its happening on the server.I have no idea how hard such a thing would be to program, but wouldn't it be a trip? Title: Re: AQ opened on Medivh Post by: Righ on January 23, 2006, 08:00:20 PM Somebody put up a 250MB movie if you want to spend an hour or two downloading a movie of a server crashing and a login queue.
http://download.filefront.com/4656641;8bdee6b1cc4f988f03b294d6ba239fbb31f3cfe747dae882c8a6d73a16b7f1380c4049d43f07269f Title: Re: AQ opened on Medivh Post by: Hoax on January 23, 2006, 08:59:09 PM I dont here any mention of world pvp, blizzard fails at life...
Boring these diku-clones are. Title: Re: AQ opened on Medivh Post by: angry.bob on January 23, 2006, 10:23:05 PM Somebody put up a 250MB movie if you want to spend an hour or two downloading a movie of a server crashing and a login queue. Holy God, that was the most boring shit ever. When the most interesting thing about your grand world event is the completely innappropriate, faggy drama queen music one of your players puts 45 minutes of surveying a sandy landscape and trying to reconnect, you've failed as a game designer. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 01:53:25 AM Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit. I totally agree. I absolutely loved the game level 1 to 60, but once you hit 60 the entire game morphs into the exact opposite of what it was up to that point. Infinite grinding and cockblocks to content that exist for absolutely no reason other than to force you to join a raiding guild or start over again with an alt. The current endgame sucks such horrible, catass shit that even rolling an alt would be a waste of time. They need to stop the fucking superguild shit for a long while and work on stuff for 3 to 5 man PUGs. You know, the sort of shit that most of their players will actually be able to do. Besides, it's getting to the point where you have have to have MC level gear to be able to do any of this shit, and you need to be in a guild to do MC, but the guilds able to do MC/BWL have had recruiting freezes on for a while and on my server are even starting to boot people who don't have at least XX% of MC/BWL/epic PvP gear. Honestly, it seems that if you're not doing the high level raiding you never will, which is just plain shit game design. WHAT HE SAID. Title: Re: AQ opened on Medivh Post by: Phred on January 24, 2006, 02:20:02 AM Sigh. Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit. The problem with this, IMO, is that more 5 man instances now makes no sense long term. What use will they be once the expansion comes out? Unless they scale the level on them, they'll be left by the wayside once everyone starts heading to L70 and new players won't even take the time to stop at 60 to do the content. Blizzard has dug themselves into a hole with the timing of the Expansion and the upping of the level cap to 70. Existing raid instances will probably still be done by up and coming 70's with fewer people, making them slightly more accessable, but 5 man instances tuned to L60 will be abandoned. Title: Re: AQ opened on Medivh Post by: Phred on January 24, 2006, 02:29:20 AM Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit. Besides, it's getting to the point where you have have to have MC level gear to be able to do any of this shit, and you need to be in a guild to do MC, but the guilds able to do MC/BWL have had recruiting freezes on for a while and on my server are even starting to boot people who don't have at least XX% of MC/BWL/epic PvP gear. Honestly, it seems that if you're not doing the high level raiding you never will, which is just plain shit game design. In EQ, and in WoW, it seems new raiding guilds are forming all the time so just because you can't get into a guild that has the end game instances on farm status doesn't mean you can't hook up with some people and do them. My guild didn't enter MC until June of last year, when half a dozen guilds on my server already had most of MC cleared weekly, and we killed Nefarion last week, so it's quite possible to find a decent late blooming guild and raid this stuff. Title: Re: AQ opened on Medivh Post by: Kageru on January 24, 2006, 04:16:43 AM The fires of heaven website (www.fohguild.org) has the quest logs for the scepter part. They're quite strange, but a sizeable amount of effort on blizzards part for something few people will ever see. The descriptions of the actual event sound quite cool, but they run into exactly the same problem all world events have. Massive lag, people trying to spoil it and an inability to target the content. The mind boggles to imagine what its going to be like on the PvP servers. Title: Re: AQ opened on Medivh Post by: Simond on January 24, 2006, 04:40:15 AM The sceptre quest will be doable even after the gates are open, so that quest line isn't as much of a waste as you might think.
Title: Re: AQ opened on Medivh Post by: Dren on January 24, 2006, 05:35:30 AM Sigh. Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit. The problem with this, IMO, is that more 5 man instances now makes no sense long term. What use will they be once the expansion comes out? Unless they scale the level on them, they'll be left by the wayside once everyone starts heading to L70 and new players won't even take the time to stop at 60 to do the content. Blizzard has dug themselves into a hole with the timing of the Expansion and the upping of the level cap to 70. Existing raid instances will probably still be done by up and coming 70's with fewer people, making them slightly more accessable, but 5 man instances tuned to L60 will be abandoned. I completely disagree with what you said. Not all of us want it all and want it now. Plus, nobody has told us what it will take to get to 70. I highly doubt it will just be the same grind as before. I can imagine there will first be some epic quest to unlock 65, then the exp curve will be wicked steep. Then at 65 you can do another even more epic quest to unlock 70. The last 5 levels will take a casual player 6 months to complete. That's my prediction. As a casual player, I don't mind. I don't NEED to get to 70 and I'm still trying to get into even a fraction of the uber content now. I've played the game since release and never even set foot in MC. I'm only 3 quests into the Onyxia quest line. Etc. Hell, I haven't even had a chance to use this key I finally got for Scholomance. I believe there are plenty of us casual 60's that will still be around even after the expansion for a long time. Casuals that aren't even at 60 now will want something to do too. Hell, I have been having fun running alts up the ladder and wouldn't mind more content for those too. More 5-man instances that are broken up like DM please. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 05:44:29 AM You know what ? I don't mind raids. Really, I don't.
What I mind is how bloody hard they are to organise and how much fucking time is required to participate. I think that breaking up the high level instances into more easily manageable chunks is the way to go. You see it all through the game, in the Scarlet Monastry and at Mauradon and then, suddenly, at lvl 60, they say 'Hardcore Catasses only'. What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM. I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours. And we went through most of it quite quickly, I thought. That's ridiculous and a serious cockblock to They Need to address this. NEED. Title: Re: AQ opened on Medivh Post by: Shockeye on January 24, 2006, 05:47:02 AM They Need to address this. NEED. Their money hats say otherwise. Title: Re: AQ opened on Medivh Post by: Zetor on January 24, 2006, 05:49:06 AM I think I've read Caydiem post about this on a random thread... she basically said that adding new content takes a LONG time. She brought up Scarlet Monastery as an example -- when it was released in beta and people liked it and the 'split' design, they incorporated that feedback into the next dungeon they were designing, which turned out to be Dire Maul. Now, this was back in closed beta... and DM was implemented in what, march 2005? Long-ass design cycle.
That said, I'm one of those people who'll never set foot in AQ40, MC [unless I win the raffle, heh] or BWL either. There's still plenty of stuff to do, even if most of it is just a reputation grind... /sigh Edit: Caydiem's comment is here http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6279357&tmp=1#post6279357 -- Z. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 05:54:43 AM They Need to address this. NEED. Their money hats say otherwise. Then they're doomed to repeat the mistakes of every other Morg out there and lose everyone but the hardcore when the next shiney comes out. And that's a fuckload of players to lose. You cannot cater to the hardcore. It's not where the bulk of the money is to be made. Title: Re: AQ opened on Medivh Post by: Merusk on January 24, 2006, 06:03:08 AM The problem, I believe, is the designers they have working on this stuff. The instances everyone loves to point to, Mauradon, SM, DM were designed by old Blizz designers. As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL. There's a link there even if Blizz doesn't want to see it.
Title: Re: AQ opened on Medivh Post by: Calantus on January 24, 2006, 07:07:18 AM LBRS sucks teh arse, so it's quite unfair to use it as an example for the way things are.
Personally I think it would suck worse if the content was broken up smaller. It often takes quite a bit of time to get everyone set up for a raid, I'd hate to fuck around so much for 1-2 hours of raiding. The smaller the raiding chunks the more time is spent "raiding" that instance over the course of the week. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 07:28:24 AM I agree. Personally, LBRS and BRD are two instances that I cannot fucking stand.
BUT THEY ARE VITAL TO YOUR DEVELOPMENT. Which is probably why they stand out as sucking even more. Title: Re: AQ opened on Medivh Post by: Xanthippe on January 24, 2006, 07:28:49 AM What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM. I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours. And we went through most of it quite quickly, I thought. That's ridiculous and a serious cockblock to Does one have to do all the quests on one pass? Can they be broken down into parts? I'm a noob 60. While I can (and sometimes do) catass, I need some AFKability so I end up not being able to raid a good part of the time I'm on. Herbing or grinding faction or other types of farming fits my playstyle perfectly, though, as do 2 or 3 hour groups. I did find that I missed quite a bit of content and didn't complete a lot of quests on my way up. I had almost 3 levels of rested xp after my 6 month break, which was very nice, and I don't know how much was due to that. There's enough content that I never felt like I was grinding up to 60 - and I still haven't set foot in ZG or DM. Heck, I didn't even finish Maraudon, just did the part with the princess. But yeah, certainly Blizzard ought to cater to the masses in terms of having enough interesting content to keep non-raiding 60s happy. Epic world events are cool, particularly when they involve everyone, but most of the new stuff should really be aimed at their largest market. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 07:30:37 AM It's worse than that mate. Getting the UBRS key isn't even a guaranteed drop. You could have to farm the whole LBRS instance multiple times depending on your luck.
THE WHOLE INSTANCE. That's why doing stealth runs of LBRS is for teh win. Title: Re: AQ opened on Medivh Post by: Merusk on January 24, 2006, 07:35:00 AM There ARE a few shortcuts through LBRS, but they mainly involve bypassing those goddamned trolls and that lame rock maze. If you have a specific target you can get in and out fairly fast, unless that target is the end boss. Then you still have to pull the room of crappy running/ call for help orcs.
Title: Re: AQ opened on Medivh Post by: Xanthippe on January 24, 2006, 07:38:29 AM The problem, I believe, is the designers they have working on this stuff. The instances everyone loves to point to, Mauradon, SM, DM were designed by old Blizz designers. As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL. There's a link there even if Blizz doesn't want to see it. Where are those old Blizzard devs now? Who exactly is Tigole, other than some catass raid guild guy? I thought he was some quest designer, not THE quest designer. Title: Re: AQ opened on Medivh Post by: Yegolev on January 24, 2006, 08:06:05 AM As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL. There's a link there even if Blizz doesn't want to see it. Interesting to read that, as I have had my suspicions. The last thing WoW needs is more Tigole Bitties, and the last thing I want to play is a Games Workshop themed EQ. Title: Re: AQ opened on Medivh Post by: HaemishM on January 24, 2006, 08:10:00 AM The problem, I believe, is the designers they have working on this stuff. The instances everyone loves to point to, Mauradon, SM, DM were designed by old Blizz designers. As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL. There's a link there even if Blizz doesn't want to see it. Where are those old Blizzard devs now? Who exactly is Tigole, other than some catass raid guild guy? I thought he was some quest designer, not THE quest designer. Tigole is an unapologetic, arrogant catass twat who thinks that getting 40 people to bash on one mob for 30 minutes is the height of strategy. He is a useless waste of space, just like Furor, and they both work on quest design. Maybe those two aren't wholly to blame for the over-catass-ination of the high-level WoW game, but I'm sure they have their influence on it. I'd be firmly behind more 5- and 10-man instances. Shit that doesn't take 2 hours to setup would be really nice. Title: Re: AQ opened on Medivh Post by: Kageru on January 24, 2006, 08:17:28 AM Tigole is an ex-EQ uberguild leader and just about the only developer who posts on the offical
"Raids and Dungeons" forum. As such he is recognised as the lead designer for that category of content, a position he's held since beta AFAIK. I find most of Tigoles posts to be reasonable, but he's effectively hamstrung by class balance issues, especially PvP ones. I also enjoyed reading Enoyls' posts (lead designer during beta). The current lead designer does not appear to have a clue, but even worse he thinks he does. Furor is a quest designer who blizzard keeps well gagged. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 08:18:42 AM Isn't that because he's a massive tool ?
Title: Re: AQ opened on Medivh Post by: Threash on January 24, 2006, 08:19:59 AM Sigh. Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit. Because theres tons of those already, theres barely any raid content. They are still playing catch up with the end game. Title: Re: AQ opened on Medivh Post by: angry.bob on January 24, 2006, 08:23:47 AM and the last thing I want to play is a Games Workshop themed EQ. Heh, it's funny you say that. A new games store has opened up down the street from my house and they're open until 4:00am. The endgame of WoW is so fucking worthless that I went out and bought a 2000 point Imperial Guard army to start painting and play. With no tanks. When I'd rather glue together 200 GW plastic figures than think about logging into your game, you need to work on providing me more shit to do. Like maybe give me a way to get a decent set of gear that actually matches and won't take months of raiding to get. Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 08:24:49 AM TBH, none of the catass stuff going into the game is going to change any time soon. The reason being that Blizzard now has over 5.5 million subscribers to WoW. Sure, it costs money to run the servers and bandwidth, but they are making money hand over fist, just as EQ1 did. And you know what? When EQ1 kept catering to the uberguilds, they did not lose subscribers en masse. I think they may have eventually lost a lot to WoW, but not enough to doom the game or change the way things are done. Some will say that EQ has made changes to effect the casual gamer, and you would be right, but the addition of uber content has not stopped and will not stop. Why? Because that's what the players are asking for. Are they the minority or the majority? I don't know, but the ones that are being heard are demanding more catass content. EQ has held at near half a million subscribers for almost 4 years. WoW will hold at their peak subscribership for at least that long, because while the MMOG veterans may clear out at the first sign of bullshit, there are millions of people who would rather be handed a steaming plate and complain about the flavor while they shovel it into their gullet. It's the modern way of the walking wallet. Rabid consumerism and peer pressure. A deadly combination. :wink:
And Threash is right. They are catching up with the end-game for the catass uber-guild players because those are the bread and butter folks who will stick with you to the bitter end (or the next truly big catasstastic MMOG). After all, it took WoW hiring uberguild leaders to get those guilds to leave EQ. Title: Re: AQ opened on Medivh Post by: Threash on January 24, 2006, 08:32:33 AM You know what ? I don't mind raids. Really, I don't. What I mind is how bloody hard they are to organise and how much fucking time is required to participate. I think that breaking up the high level instances into more easily manageable chunks is the way to go. You see it all through the game, in the Scarlet Monastry and at Mauradon and then, suddenly, at lvl 60, they say 'Hardcore Catasses only'. What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM. I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours. And we went through most of it quite quickly, I thought. That's ridiculous and a serious cockblock to They Need to address this. NEED. You DO know thats exactly how high end instances work right? you kill a boss and the instance is saved, you don't have to do anything else at that point. Hell in MC killing certain bosses makes trash mobs stop respawning, you don't have to organize anything, you don't have to participate for longer than you want too. You simply show up, stay for as many bosses as you want then leave. If you can't join a guild that currently clears all high end dungeons then simply join one that is working on getting there, like most of the people in those guilds did, every week theres new guilds doing high end content. Reading stuff like this thats so completely off base just makes me think most people whining simply wrote off the high end content without ever actually finding out what its all about. My guild started doing MC less than two months ago, this week we killed ragnaros. We kill all the bosses in MC besides domo/rag in 4.5 hours one day, couple days later its onyxia in about an hour, and weekends is domo/rag which is three hours top even if you do nothing but wipe. And we are basically just begginners at this, guilds that have been doing this a lot longer than 2 months do all of mc in about 2 hours and drop ony with their alts in about 30 mins. The only catass heaven in WoW is pvp, high end raiding is as casual as it can possibly be. Title: Re: AQ opened on Medivh Post by: HaemishM on January 24, 2006, 08:35:09 AM Most people don't like having to depend on 39 other people multiple times in order to get a matching set of armor that doesn't suck limp donkey dick.
Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 08:36:01 AM Yes, I do know that.
You're simplifying things. EDITED : Threash, not H. Title: Re: AQ opened on Medivh Post by: kaid on January 24, 2006, 08:36:29 AM I don't mind LBRS to much its not a great zone but its not as eye stabby annoying ad BRD. My biggest problem with BRD is its so god damn huge if you actually wanted to do the entire dungeon it would probably take 12 hours. That and the mobs come in such big packs in a lot of areas it just takes a long time to clear. Not very dangerous to my party now but it is just a horrible grind. I love Dire maul in that you can do easily one or two wings start to finish after work and get to bed at a reasonable time.
The tribute run is fun and very rewarding for a five man group. I also really enjoyed Maruadon it suffers a bit from the real ass huge dungeon issue but thats mitigated by the fact its pretty linear and you get a quest to skip the first half. So we could easily do this as a two parter doing the front part on one night and the bosses the second night. kaid Title: Re: AQ opened on Medivh Post by: Rasix on January 24, 2006, 08:41:07 AM I'd be firmly behind more 5- and 10-man instances. Shit that doesn't take 2 hours to setup would be really nice. A competent guild can get to Molten Core and clear half of it in the time it takes to get a BRD pickup group together. Hell for me is life outside the organized war machine attempting to do instance runs. I'm amazed at just how stupid some people are in this game and it always comes from doing anything in a PUG. That being said, there does need to be smaller sized content. A guild that has 10 people on during primetime needs something other to run than Dire Maul or getting into an alliance to do ZG (ZG takes better gear than most casual guilds have). I don't consider Strath, Scholo or LBRS something to do. THEY SUCK. In doing 10 man content, I hope they attempt to keep it under 2-3 hours. No more UBRS/LBRS time frames for completion. UBRS is faster now, sub 2 hours, but that's with half the group having tier 2 epics. MC right now is REALLY accessable. There's probably at least 10+ guilds horde size doing MC by themselves or in alliance that aren't closed to new recruiting. Some of those are smaller guilds doing MC in alliances. And they're doing well. MC isn't really all that fun though outside of the boss encounters and there's just way too many trash mobs. Still if someone wants to do MC, there really isn't much stopping them other than being 60 and putting up with a 2 hour attunement run. I'm looking forward to AQ, because I've come to find that what I enjoy currently in WoW is the higher end game. If I didn't.. well, I'd probably be playing EVE with f13 :-D edit: Not sure any of this is relevant now... 8 replies while posting.. eep. edit #2: As much I like the game currently, I might not be playing in a couple weeks if certain things come to pass. Ahh, the perils of being selective. Title: Re: AQ opened on Medivh Post by: Yegolev on January 24, 2006, 08:45:00 AM I would be content to ignore all of this high-end shit and just log in to stab gnomes in the eye, except I can't get in. Last night it was a queue. This is the first time I have ever seen a queue on Crushridge. Someone is an assmonkey, and it isn't me this time. Anyway, I don't care who raids what for how many hours as long as it doesn't take away from my fun.
Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 08:45:18 AM You know what ? I don't mind raids. Really, I don't. What I mind is how bloody hard they are to organise and how much fucking time is required to participate. I think that breaking up the high level instances into more easily manageable chunks is the way to go. You see it all through the game, in the Scarlet Monastry and at Mauradon and then, suddenly, at lvl 60, they say 'Hardcore Catasses only'. What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM. I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours. And we went through most of it quite quickly, I thought. That's ridiculous and a serious cockblock to They Need to address this. NEED. You DO know thats exactly how high end instances work right? you kill a boss and the instance is saved, you don't have to do anything else at that point. Hell in MC killing certain bosses makes trash mobs stop respawning, you don't have to organize anything, you don't have to participate for longer than you want too. You simply show up, stay for as many bosses as you want then leave. If you can't join a guild that currently clears all high end dungeons then simply join one that is working on getting there, like most of the people in those guilds did, every week theres new guilds doing high end content. Reading stuff like this thats so completely off base just makes me think most people whining simply wrote off the high end content without ever actually finding out what its all about. My guild started doing MC less than two months ago, this week we killed ragnaros. We kill all the bosses in MC besides domo/rag in 4.5 hours one day, couple days later its onyxia in about an hour, and weekends is domo/rag which is three hours top even if you do nothing but wipe. And we are basically just begginners at this, guilds that have been doing this a lot longer than 2 months do all of mc in about 2 hours and drop ony with their alts in about 30 mins. The only catass heaven in WoW is pvp, high end raiding is as casual as it can possibly be. 3 to 4.5 hours playing a game in one sitting is not casual. And those who do the instances in 30 minutes to 2 hours do not do so by being casual. I am a casual game player. The longest I will typically be online is 2 hours. Enough to do all of MC if I were in that uber guild, but I wouldn't be because I wouldn't be max level, nor meet the criteria at that point. Last time I checked uber guild requirements, there were laundry lists of criteria to be met, the most often mentioned was time commitment. And not just time spent in-game, but a schedule to adhere to. I'm sorry if I seem to be disagreeable, but I don't schedule my leisure time. If I have leisure time, I might play a game. I don't set an enforced play time and then shirk all other real life activities and responsibilities to earn a chance at winning a virtual item that may or may not drop. But I digress. The important thing to note is that the older you get as a player, the less time you have to dick around with games and consequently the more annoying these games become. Rather than hope the developers make a change, we change ourselves because while developers are exercising their creativity in game worlds and contents (perhaps not gameplay), they do work for a business and that business has a bottom line that must be maintained and they have a target demographic (male 18-24). I am not within that demographic. Technically, my opinion does not matter because the demographic is still subscribed, still playing and most importantly, still paying. Title: Re: AQ opened on Medivh Post by: Rasix on January 24, 2006, 08:48:55 AM You don't need to be in an uber guild to do MC. And they way Threash described it, is exactly like it happens in most MC runs. You stay for as much as you can complete and then you go. Someone will likely come in to replace you.
For higher end guilds it's not really a time commitment in the length of time you can play, it's more of WHEN you can play. The when is the hard part for me. Title: Re: AQ opened on Medivh Post by: cevik on January 24, 2006, 08:52:26 AM Most people don't like having to depend on 39 other people multiple times in order to get a matching set of armor that doesn't suck limp donkey dick. There is a guy in my guild (PvP guild, I know nothing of the crazy UBERS or MC you people are talking about, unless you're talking about when our uber priest mc's someone over the cliff at lm?), that is from near Rome Georgia, and he sounds JUST LIKE YOU on vent, Haemish.. it makes me pine for the old shadowbane days.. I keep asking him to scream "GODDAMN SB.EXE!~!!!1" but he never will do it.. Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 08:55:00 AM I would be content to ignore all of this high-end shit and just log in to stab gnomes in the eye, except I can't get in. Last night it was a queue. This is the first time I have ever seen a queue on Crushridge. Someone is an assmonkey, and it isn't me this time. Anyway, I don't care who raids what for how many hours as long as it doesn't take away from my fun. And I agree with this. I enjoyed WoW (I just happen to enjoy EQ2 more) and played for a bit. I payed and played as long as I was entertained. One reason I stopped sending them money was because I pay the industry standard premium of 15 dollars per month and they enforced a wait time on me. No other game does that to me and I will not tolerate it. I do not have to tolerate it. The technology exists to allow many players to connect to and play on the servers. I suggest Blizzard learn how to handle load balancing of populations or buy some more hardware to throw at the problem because queues are and always have been bullshit. If you are paying them monthly to play and you are forced to wait for any reason whatsoever while your leisure time ticks away, you are an idiot for continuing to pay them. Either that or you have scads of free time. When my ISP doesn't allow me to connect to the internet because they are having problems, I am refunded for that time. Is it possible for Blizzard to issue pro-rated refunds for queue wait times? Sure, but not plausible and not feasible for them. And why should they? People are paying for this! GG dev team! Do you see my point? You are paying a premium price for a service. When I initially read the TOS and EULA, I never read a disclaimer or agreement about queue or wait times. Perhaps they have added a clause about that? Perhaps this is now an accceptable level of service. I just find it funny that players will wait for hours to login, but god forbid their forums be unavailable for a minute or two. Hi! The forums are free! (at least to read - gotta have a game key to post, I know) So yeah, I'm all good with whatever high level, raid-oriented content they want to add because I may or may not get to it, but I don't much care. I play the games for as long as I am enjoying myself. When I hit the wall, I click cancel and move on to other things. Life's too short to wait for the MMOG paradigm to be "fixed". I'd much rather just go experience as much as possible before I die. Title: Re: AQ opened on Medivh Post by: Rasix on January 24, 2006, 08:56:25 AM I would be content to ignore all of this high-end shit and just log in to stab gnomes in the eye, except I can't get in. Last night it was a queue. This is the first time I have ever seen a queue on Crushridge. Someone is an assmonkey, and it isn't me this time. Anyway, I don't care who raids what for how many hours as long as it doesn't take away from my fun. It'll just get worse. One day it's "holy shit, a queue" then it's logging on half an hour before you know you want to play because you know the queue is going to be at LEAST 30 minutes. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 09:01:12 AM You don't need to be in an uber guild to do MC. And they way Threash described it, is exactly like it happens in most MC runs. You stay for as much as you can complete and then you go. Someone will likely come in to replace you. For higher end guilds it's not really a time commitment in the length of time you can play, it's more of WHEN you can play. The when is the hard part for me. All I can say to this is it is NOT like this on Horde on My Server. Sorry, it's NOT. Title: Re: AQ opened on Medivh Post by: Zetor on January 24, 2006, 09:02:10 AM Well, they did announce they were upgrading a few servers [including crushridge] during today's maintenance, so there might be a glimmer of hope--
... who the fsck am I kidding? kek. -- Z. Title: Re: AQ opened on Medivh Post by: HaemishM on January 24, 2006, 09:05:54 AM Most people don't like having to depend on 39 other people multiple times in order to get a matching set of armor that doesn't suck limp donkey dick. There is a guy in my guild (PvP guild, I know nothing of the crazy UBERS or MC you people are talking about, unless you're talking about when our uber priest mc's someone over the cliff at lm?), that is from near Rome Georgia, and he sounds JUST LIKE YOU on vent, Haemish.. it makes me pine for the old shadowbane days.. I keep asking him to scream "GODDAMN SB.EXE!~!!!1" but he never will do it.. I should release a greatest hits albumn or sommat. Title: Re: AQ opened on Medivh Post by: Rasix on January 24, 2006, 09:13:09 AM All I can say to this is it is NOT like this on Horde on My Server. Sorry, it's NOT. Took a long time for it to get like this on my server. Hell, there's still only what.. 5-6 guilds horde side that have killed Rags? Maybe another 5 or so that are working towards that and a few guilds that are just starting MC. When I quit 6 months(maybe a bit less) ago, there was one horde guild that was just getting to Domo and one that wasn't too far behind and only one other guild that had even attempted Luci. Take the above and multiply it by 3-4x and you've got the alliance situation. They'll have 6 guilds killing Nef in a month. Edit: Vent voices are funny. My guild has about 4 Australians, a couple Canadians, one guy that sounds like Adam Corola and a guy that sounds like Kirk from Gilmore Girls. And someone was playing Alanis Morisette during MC last night. No one would fess up. Title: Re: AQ opened on Medivh Post by: Merusk on January 24, 2006, 09:14:14 AM (ZG takes better gear than most casual guilds have). A lot of folks claim ZG is too hard simply because, well, they're idiots. It's not hard it just requires people to Pay freaking attention. ZG Is doable with UBRS/ DM gear, as that's what my Guild is currently equipped with and we're focusing on ZG due to recruiting issues. It's hard to get 40 COMPETENT people right now, since everyone thinks they can lead a guild and endgames are 'cakewalks' (since hardecore vets are posting as much.) With only 3 nights a week of ZG we've got Bat, Raptor, Snake down cold. (Raptor on the first real try no less.) We've had spider down to 50% with only myself and one other priest and a single Prot warrior, done an Edge of Madness boss (the dreamer one with the AOE sleep) down to 20% and had Tiger down to 12% before all (2) of the priests were dead and the druids had blown their innervates. It's rough because I think I'm one of 4 people with any prior "endgame" experience from EQ in the guild and the rest are having to learn a lot of the lessons the hard way. That and the officership doesn't seem to believe in chastizing pallys that won't cleanse/ heal, mages who love over-aggroing endgame stuff becuase of their DPSmeter rank (I love letting those fuckers die) and warriors who spec DPS over protection. Quote I don't consider Strath, Scholo or LBRS something to do. THEY SUCK. In doing 10 man content, I hope they attempt to keep it under 2-3 hours. No more UBRS/LBRS time frames for completion. UBRS is faster now, sub 2 hours, but that's with half the group having tier 2 epics. Are you talking about doing UBRS in a 10 man in under 2 hours, or the usual 15-man setup? In t2 stuff I'm hoping you're talking a 10-man, or else my sense of time is way off on the length of time it takes even a PUG to complete UBRS. Title: Re: AQ opened on Medivh Post by: Threash on January 24, 2006, 09:15:48 AM You know what ? I don't mind raids. Really, I don't. What I mind is how bloody hard they are to organise and how much fucking time is required to participate. I think that breaking up the high level instances into more easily manageable chunks is the way to go. You see it all through the game, in the Scarlet Monastry and at Mauradon and then, suddenly, at lvl 60, they say 'Hardcore Catasses only'. What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM. I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours. And we went through most of it quite quickly, I thought. That's ridiculous and a serious cockblock to They Need to address this. NEED. You DO know thats exactly how high end instances work right? you kill a boss and the instance is saved, you don't have to do anything else at that point. Hell in MC killing certain bosses makes trash mobs stop respawning, you don't have to organize anything, you don't have to participate for longer than you want too. You simply show up, stay for as many bosses as you want then leave. If you can't join a guild that currently clears all high end dungeons then simply join one that is working on getting there, like most of the people in those guilds did, every week theres new guilds doing high end content. Reading stuff like this thats so completely off base just makes me think most people whining simply wrote off the high end content without ever actually finding out what its all about. My guild started doing MC less than two months ago, this week we killed ragnaros. We kill all the bosses in MC besides domo/rag in 4.5 hours one day, couple days later its onyxia in about an hour, and weekends is domo/rag which is three hours top even if you do nothing but wipe. And we are basically just begginners at this, guilds that have been doing this a lot longer than 2 months do all of mc in about 2 hours and drop ony with their alts in about 30 mins. The only catass heaven in WoW is pvp, high end raiding is as casual as it can possibly be. 3 to 4.5 hours playing a game in one sitting is not casual. Thats not how long you have to be there, nobody will hold you at gun point and force you to stay there the whole time. Thats simply how long the zone takes to do for a guild thats not all that experienced at it. Some guilds choose to do less of it in one go than others, we rather clear the whole thing in the one day most of us can attend. Obviously its a lot more important being there at the beggining so you can be assured of a spot rather than come in later and hope someone leaves, like Rasix said the "when" tends to be a lot more imporant than the "how long". Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 09:18:33 AM Thats not how long you have to be there, nobody will hold you at gun point and force you to stay there the whole time. Thats simply how long the zone takes to do for a guild thats not all that experienced at it. Some guilds choose to do less of it in one go than others, we rather clear the whole thing in the one day most of us can attend. Obviously its a lot more important being there at the beggining so you can be assured of a spot rather than come in later and hope someone leaves, like Rasix said the "when" tends to be a lot more imporant than the "how long". Seriously, it's like we're playing a different game. If you leave before Raid End, you won't get invited back. It's that simple. This is why I do not do MC and the Wife does. I have to feed the wife. Title: Re: AQ opened on Medivh Post by: Merusk on January 24, 2006, 09:20:19 AM Edit: Vent voices are funny. My guild has about 4 Australians, a couple Canadians, one guy that sounds like Adam Corola and a guy that sounds like Kirk from Gilmore Girls. And someone was playing Alanis Morisette during MC last night. No one would fess up. There's a plugin you can get for TS that'll show in WoW who's talking. I imagine there's one for Vent as well so you can properly mock this individual. Title: Re: AQ opened on Medivh Post by: Threash on January 24, 2006, 09:21:40 AM (ZG takes better gear than most casual guilds have). A lot of folks claim ZG is too hard simply because, well, they're idiots. It's not hard it just requires people to Pay freaking attention. ZG Is doable with UBRS/ DM gear, as that's what my Guild is currently equipped with and we're focusing on ZG due to recruiting issues. It's hard to get 40 COMPETENT people right now, since everyone thinks they can lead a guild and endgames are 'cakewalks' (since hardecore vets are posting as much.) With only 3 nights a week of ZG we've got Bat, Raptor, Snake down cold. (Raptor on the first real try no less.) We've had spider down to 50% with only myself and one other priest and a single Prot warrior, done an Edge of Madness boss (the dreamer one with the AOE sleep) down to 20% and had Tiger down to 12% before all (2) of the priests were dead and the druids had blown their innervates. It's rough because I think I'm one of 4 people with any prior "endgame" experience from EQ in the guild and the rest are having to learn a lot of the lessons the hard way. That and the officership doesn't seem to believe in chastizing pallys that won't cleanse/ heal, mages who love over-aggroing endgame stuff becuase of their DPSmeter rank (I love letting those fuckers die) and warriors who spec DPS over protection. Quote I don't consider Strath, Scholo or LBRS something to do. THEY SUCK. In doing 10 man content, I hope they attempt to keep it under 2-3 hours. No more UBRS/LBRS time frames for completion. UBRS is faster now, sub 2 hours, but that's with half the group having tier 2 epics. Are you talking about doing UBRS in a 10 man in under 2 hours, or the usual 15-man setup? In t2 stuff I'm hoping you're talking a 10-man, or else my sense of time is way off on the length of time it takes even a PUG to complete UBRS. Have you tried MC yet? people complain about ZG because its hard compared to MC. In ZG you need all 20 people to be on their toes the whole time, in MC most fights require about 10 people to pay attention and the rest simply not to make too many stupid mistakes. If you have 20 competent players to do ZG you can do MC by adding 20 more ironforge rabble, its honestly very very easy. There hasnt been a single fight in MC that challenged us the way even the first ZG boss does. Not to mention the loot in ZG is very subpar unless you can get all the way to the free epic pinata that is hakkar, which most ubrs equiped guilds would take at least a couple months to do. Title: Re: AQ opened on Medivh Post by: Rasix on January 24, 2006, 09:25:02 AM (ZG takes better gear than most casual guilds have). A lot of folks claim ZG is too hard simply because, well, they're idiots. It's not hard it just requires people to Pay freaking attention.Well, that's just going off what I hear from the whiners. For my guild it's a sleepwalk to Jindo. But most people are in head to toe epic gear (I just finally got rid of my last green item, heh) and stuff can get hectic if we fuck around too much. My perception of the difficulty is skewed, so I had to take the whiner's opinion at face value. I can see how some of the stuff can be difficult. There's some big pulls here and there with the trash mobs being problematic if you're not on your toes. The boss fights I just didn't see as very difficult. The healing strategy was "John Madden". Quote Are you talking about doing UBRS in a 10 man in under 2 hours, or the usual 15-man setup? In t2 stuff I'm hoping you're talking a 10-man, or else my sense of time is way off on the length of time it takes even a PUG to complete UBRS. FYI, it was about half people geared to the gills and then people's alts and charity cases. Someone's 50th level druid was also there. We did survive jumping down to Rend, aggroing the entirety of the rooms before us, and killing that train while the Rend event happened. A BWL equipped DPS warrior in UBRS is fucking scary. Start to Beast took an hour and then I bolted. So.. probably took under 90 mins total. Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 09:48:10 AM Thats not how long you have to be there, nobody will hold you at gun point and force you to stay there the whole time. Thats simply how long the zone takes to do for a guild thats not all that experienced at it. Some guilds choose to do less of it in one go than others, we rather clear the whole thing in the one day most of us can attend. Obviously its a lot more important being there at the beggining so you can be assured of a spot rather than come in later and hope someone leaves, like Rasix said the "when" tends to be a lot more imporant than the "how long". I mentioned that the "when" was important in my post when I said that a lot of guilds require you to be on at specific times. Obviously, that guild is not a good choice for my playstyle and that's cool because they don't offer me anything I need for enjoyment of the game. As to being forced at gunpoint, that's my point. I'm not forced to play the game in any particular or to play it at all. My point was that the bitching about uber-guild content is pointless because it's going to happen anyhow. In addition, the pointless whining will happen anyhow and rather than walk away from a game that they don't enjoy, some players will stay and bitch. Nature of the beast, I suppose. The more important aspect is that people will actually wait in queues when they pay to play this game. I laughed when I saw that players actually log in early just to make sure they can play at the time they wanted to. "Sorry, gotta run home right after work. Gotta get in line to enjoy my guild-scheduled leisure time!" Heh. But please don't misunderstand me. If you're having fun, so be it. I just think it's laughable to pay for a service that is sub-standard when compared to other modern online services. In any case, this thread has become a comparison of instances that I've never seen and a couple I had not even heard of because I never got to that level of the game so all of this is moot to the topic now. Title: Re: AQ opened on Medivh Post by: Merusk on January 24, 2006, 09:50:24 AM Have you tried MC yet? people complain about ZG because its hard compared to MC. In ZG you need all 20 people to be on their toes the whole time, in MC most fights require about 10 people to pay attention and the rest simply not to make too many stupid mistakes. If you have 20 competent players to do ZG you can do MC by adding 20 more ironforge rabble, its honestly very very easy. There hasnt been a single fight in MC that challenged us the way even the first ZG boss does. Not to mention the loot in ZG is very subpar unless you can get all the way to the free epic pinata that is hakkar, which most ubrs equiped guilds would take at least a couple months to do. We've tried MC and it was harder. Partially because it's a pain in the ass for us to get 40 people online all at once right now much less 40 of the right mix, and partially because we have far, far, far too few Healer/ Locks and far, far, far too many Rogues/ Hunters. I'm one of 2 active 60 priests, with 3 others who login once or twice a week - if their work schedule or wives let them (not hyperbole). By comparison my hunter is one of 18 level 60 hunters now in the guild, of which 6-8 login daily. We tried MC twice with Ironforge rabble. It just didn't work at all, and we also want to improve the gear of our guild not a group of half of our guild and 20 assorted people who wand to /random on everything. The boss stuff in ZG is enough of an upgrade that it's worth farming the bosses we can kill during the week and working on others on the weekend right now while adding folks until we can do MC on our own. (Though I'll admit the sets are pretty weak.) Well, that's just going off what I hear from the whiners. For my guild it's a sleepwalk to Jindo. But most people are in head to toe epic gear (I just finally got rid of my last green item, heh) and stuff can get hectic if we fuck around too much. My perception of the difficulty is skewed, so I had to take the whiner's opinion at face value. I can see how some of the stuff can be difficult. There's some big pulls here and there with the trash mobs being problematic if you're not on your toes. The boss fights I just didn't see as very difficult. The healing strategy was "John Madden". As usual, the whiners are wrong. :-D While it's no sleepwalk for us, it's not impossible. The hardest part so far has been those berzerking trolls with the knockback and aoe fear. Always lose one or two people to those guys (more if they fall into the river.. whoops) You're very correct on the bosses as well. Our difficulty comes in because the other priest won't stop AOE healing, and the main druid won't stop spamming Resto for minor hits and way over-heals since they both love to compete for 'most healing done'. Fucking mana conservation kills us more often than boss DPS spikes. I'd yell at them both but the one's the guild leader and the other's his good buddy. Quote Quote Are you talking about doing UBRS in a 10 man in under 2 hours, or the usual 15-man setup? In t2 stuff I'm hoping you're talking a 10-man, or else my sense of time is way off on the length of time it takes even a PUG to complete UBRS. FYI, it was about half people geared to the gills and then people's alts and charity cases. Someone's 50th level druid was also there. We did survive jumping down to Rend, aggroing the entirety of the rooms before us, and killing that train while the Rend event happened. A BWL equipped DPS warrior in UBRS is fucking scary. Start to Beast took an hour and then I bolted. So.. probably took under 90 mins total. Ah that timetable makes sense then. So it really was like a 10-man UBRS run once you distribute things out. Title: Re: AQ opened on Medivh Post by: angry.bob on January 24, 2006, 09:57:28 AM Guild recruitment problem stuff What time zone are you guys in? My biggest problem is that I was working an east coast play schedule at my old job, but my new job gives me pacific/oceana play times. By the time I get on, anything my guild is doing that day is over with or wrapping up and people are logging. If you're looking for people and on a later schedule, I'll happily roll just about any class but another Paladin. I'm not retarded, obnoxious (outside of here), or incompetent - I'm just on a server in the wrong timezone to get in on any of the high-end crap my guild does. I play 4-7 hours a day, just not during east coast prime time. Title: Re: AQ opened on Medivh Post by: Merusk on January 24, 2006, 10:03:53 AM We're primarly east coast/ central, since Alleria started out as a "Central" time-zone server. We start stuff at 7:30-8pm EST and run until 11ish weeknights, and 4:30PM weekends until everyone's exhausted, broken-down or had to log. I'm sure this is also part of the problem, since doing away with timezone assignments means there's a lot more late-evening/ overnight players (from an EST perspective) than there used to be. Appreciate the offer muchly, though!
Title: Re: AQ opened on Medivh Post by: Yegolev on January 24, 2006, 10:06:47 AM It'll just get worse. One day it's "holy shit, a queue" then it's logging on half an hour before you know you want to play because you know the queue is going to be at LEAST 30 minutes. This will never come to pass... for me. Last night it quoted me 14 minutes. In-fucking-tolerable. I killed the session and fired up EVE. Yeah, I was bombarded by work shortly afterward, but that's not the point. If you don't want me to play your game, you don't have to ask me twice to leave. Well, they did announce they were upgrading a few servers [including crushridge] during today's maintenance, so there might be a glimmer of hope-- Sure, "upgrading" means "lowering the cap" or "ninja transfers" apparently. CCP is upgrading the EVE cluster and I have never had to wait in line to play. I'll give Crushridge a chance, mostly since Killjoy calls me every day asking when I am going to log in. Title: Re: AQ opened on Medivh Post by: Zetor on January 24, 2006, 10:11:40 AM [slight derail]
Yeah, ZG isn't that hard... our problem [back when the guild was still playing wow] was actually an overabundance of healers, while having only 1 priest. Yes, theoretically a resto druid or holy paladin is just as good as a priest... only they aren't, in practice. Flash heal is friggin' indispensable to reliably keep a tank up against a boss, healing touches and holy lights just don't cut it. We stopped at the 3rd boss in ZG [snake, bat, raptor in 2 runs, not bad for a bunch of casuals :p], but we had to do uberguildish tactics like heal rotations to not run OOM in the raptor fight. We only had 2 hunters, 1 rogue and 2 warriors [1 prot, 1 MS]... so most our dps was magic, which can be bad for prolonged fights. There's a definite difficulty leap between a typical one-trick zergfest [Drakkisath] and ZG... the hardest part is probably getting people to actually pay attention to positioning and react quickly to stuff like the firebombing bats. I've heard that ZG is harder than MC in this respect, MC has mobs that are not much more than 'pull-tank-heal-dps', while ZG has random aggro wipe mobs, fearing mobs, magic immune shielding mobs, and a single screwup from 1 person during a fight like bloodlord can mean a party wipe. Definitely not pug friendly. -- Z. Title: Re: AQ opened on Medivh Post by: Dren on January 24, 2006, 10:27:03 AM This thread is spiralling, but I just wanted to add that I'm in the casual boat like many others here.
If I CAN log in it will be from 8:30 to 10:00. I cannot change that. The chances that my 20 active player guild will have all 20 online and allianced with another 20 online guild doing MC when I log in and are in my window of opportunity are about .001%. The chances they are setting up a Strat or Scholo or DM or any of the other 10-man or less instances are pretty good. I typically can't stick them out though. I might choose to be tired the next day and go until 10:30 if an instance is really going well and I need to finish it for a quest or item, but most the time I have to jump out early (usually not a big deal in these smaller instances.) I don't beleive I'm in the minority for players in WoW. In addition, I believe as the players get older, they will become more and more casual. Yes, more new players with tons of time on their hands will come in, but the ratio of casual/hardcore will continue to tip in the casuals' favor. The only thing that would ruin my theory is if players drop out of the game once they hit casual, but that is exactly my point. In order to keep their massive numbers they are going to have to understand this trend and account for it. So what if it takes them large amounts of time to create this more-casual content. What do they want? More subs/money? Title: Re: AQ opened on Medivh Post by: Phred on January 24, 2006, 10:39:02 AM The problem, I believe, is the designers they have working on this stuff. The instances everyone loves to point to, Mauradon, SM, DM were designed by old Blizz designers. As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL. There's a link there even if Blizz doesn't want to see it. Where are those old Blizzard devs now? Who exactly is Tigole, other than some catass raid guild guy? I thought he was some quest designer, not THE quest designer. I think you are confusing Tigole with Furor. Furor was hired rather late in development as a quest designer (and it he's responsible for things like Ogre Head on a Stick = Party and the Yeti quest he seems to have been a good choice. Tigole was hired several years ago ( like very early in EQ's PoP days IIRC) as an associate game designer. Title: Re: AQ opened on Medivh Post by: angry.bob on January 24, 2006, 10:42:47 AM I don't beleive I'm in the minority for players in WoW. In addition, I believe as the players get older, they will become more and more casual. Yes, more new players with tons of time on their hands will come in, but the ratio of casual/hardcore will continue to tip in the casuals' favor. The only thing that would ruin my theory is if players drop out of the game once they hit casual, but that is exactly my point. In order to keep their massive numbers they are going to have to understand this trend and account for it. Exactly. Personally, I believe the reason they have such huge numbers is that the biggest chunk of those people haven't hit 60 yet to experience the complete and total change in the game. Up to 60, WoW is fun as hell, even if you solo the whole way. Once you hit 60, that's it though. Saying that you can do MC with a PUG is all well and good during prime time on a permaqueue server, but it's just not an option for off-peak players. During the week it's a struggle to get a 10 man going. I'm sure some of you will disagree, but there really is a point that the game demands catassing, quitting, or running around looking like clownshoes in hodgepodge gear farming plaguelands for scourgestones. You can't even craft because all the crafting shit requires running instances. Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 10:43:02 AM Edit: Vent voices are funny. My guild has about 4 Australians, a couple Canadians, one guy that sounds like Adam Corola and a guy that sounds like Kirk from Gilmore Girls. And someone was playing Alanis Morisette during MC last night. No one would fess up. There's a plugin you can get for TS that'll show in WoW who's talking. I imagine there's one for Vent as well so you can properly mock this individual. So everyone keeps saying. WHERE ? Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 10:47:21 AM Edit: Vent voices are funny. My guild has about 4 Australians, a couple Canadians, one guy that sounds like Adam Corola and a guy that sounds like Kirk from Gilmore Girls. And someone was playing Alanis Morisette during MC last night. No one would fess up. There's a plugin you can get for TS that'll show in WoW who's talking. I imagine there's one for Vent as well so you can properly mock this individual. So everyone keeps saying. WHERE ? It's called tsdisp (or at least this is the one I use and know about) http://sourceforge.net/projects/tsdisp "Helper utility to be used with the TeamSpeak (www.goteamspeak.com) or Ventrilo (www.ventrilo.com) voice-comms products by displaying a stay-on-top window which shows the name of the current speaker." Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 11:07:09 AM You're a toff.
Title: Re: AQ opened on Medivh Post by: cevik on January 24, 2006, 11:11:55 AM You're a toff. Jesus, Soukyan, are you just gonna stand there and take this shit or are you going to be a real man and stand up for yourself? Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 11:15:46 AM You're a toff. Jesus, Soukyan, are you just gonna stand there and take this shit or are you going to be a real man and stand up for yourself? Oh... damn... I read that as "tofu" and realized I was hungry so I headed out to lunch. I suppose it could be bad in some connotations, but I think he meant to suggest I had good manners or meant it in a gratuitous manner, so... you're welcome? Title: Re: AQ opened on Medivh Post by: cevik on January 24, 2006, 11:20:55 AM I suppose it could be bad in some connotations, but I think he meant to suggest I had good manners or meant it in a gratuitous manner, so... you're welcome? Jokes aren't really funny if I have to explain them, but I was trying to be insensitive and xenophobic so that I could fit in with the "in crowd" around here.. I'll try harder to conform in the future.. :) (for the sarcasm impaired, that last bit was sarcasm.. I don't like coloring things green.. I feel it's insensitive to the needs of the color green).. Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 11:24:41 AM Heh. My mistake. I managed very little sleep last night, so I'm a bit slow on the uptake. I'm also most likely the only living Francophile in the US, but hey... one day when I expatriate, I'll stop by jolly ol' England and toss back a pint with Ironwood.
Title: Re: AQ opened on Medivh Post by: Ironwood on January 24, 2006, 11:26:08 AM You won't find me there.
Title: Re: AQ opened on Medivh Post by: Soukyan on January 24, 2006, 11:27:16 AM Well, then I guess I'll be drinking alone. *sigh* So tired today... so very, very tired...
Title: Re: AQ opened on Medivh Post by: Azazel on January 24, 2006, 12:27:57 PM I believe he's saying that he's Scottish, not English.
Title: Re: AQ opened on Medivh Post by: Fabricated on January 24, 2006, 03:26:57 PM I notice that most everyone talking about how there isn't enough raid content or how it's "easy" or "casual" is in a guild with 40+ non-retard level 60's who're active during primetime.
Yeah, I'll fucking leave the guild with 2 of my best friends in it and the 8-9 cool people I've met on my shithole of a server to do MC/BWL. And that's AFTER we got a few new people through great pick up group experiences. What kind of person goes for a guild because of the content they have access to instead of the people in the guild? Title: Re: AQ opened on Medivh Post by: Tale on January 24, 2006, 03:29:30 PM I believe he's saying that he's Scottish, not English. http://en.wikipedia.org/wiki/Flower_of_scotland Title: Re: AQ opened on Medivh Post by: Threash on January 24, 2006, 03:45:51 PM I notice that most everyone talking about how there isn't enough raid content or how it's "easy" or "casual" is in a guild with 40+ non-retard level 60's who're active during primetime. Yeah, I'll fucking leave the guild with 2 of my best friends in it and the 8-9 cool people I've met on my shithole of a server to do MC/BWL. And that's AFTER we got a few new people through great pick up group experiences. What kind of person goes for a guild because of the content they have access to instead of the people in the guild? Why does everyone think that in order to do high end content you MUST join one of the guilds currently doing it? You don't have to leave your guild, just find more people that aren't total retards and tada you got your own guild full of friends capable of doing raids. There isn't a set number of guilds that are allowed to raid, there are a lot more people getting to 60 now than there where before and there will be even more next week and the week after that. Title: Re: AQ opened on Medivh Post by: Calantus on January 24, 2006, 03:46:35 PM Not to brag (well, not solely), but my guild has Hakkar+Hexxer on farm status and it only took us 2.5 weeks in blue gear to get there (new oceanic server, so most of us have played before and know our stuff). The reality is we got there because our members enjoy successful raids, have a lot of skill, and are willing to put in the extra yards to win. For example, over our time in ZG I have used around 50 major mana potions (not to mention combat mana pots). I know that many of the other priests and even the paladins/druids have used similar numbers. I checked on our major mana potions last clear and the highest 5 people had 10+ mana pots on them, and not a single caster was without one. I do reagent checks and everyone has 20-40 group buff reagents. We handed out stoneskin potions to our tank, used around 10 repair bots, etc. I probably spent around 150g on consumables and repairs learning ZG, but I make around 15g a clear now and only ever use 5 combat mana pots and a major mana pot now (on hakkar) so it's all coming back to me. I guess spending 3-8 hour blocks of time to raid every other day is a factor too.
For perspective we did MC our first time on the weekend. Cleared all the way to Domo and can't summon him due to lack of rep (I made 2g over those 2 runs). I used 2 major mana potions that whole time. So in terms of pots ZG was 25x harder, in terms of time ZG was 9x harder. In terms of wipes? MC wipes were once on mag, 3 times on baron, 2 on sulfurion... and thats it. ZG? 3 on snake (we fought him when he was bugged right after the patch and had to switch up strats to accomadate being fucked in the ass... and then back again after the fix, grr), 1 on bloodlord, 1 on panther, 12ish on Hexxer... 4-5 on every other boss. Most people knew MC very well from their old server, and very few knew much about ZG and what they knew was sketchy, so that was a factor. All said and done though... in ZG snakeboss is the freebie of the zone, so easy it's not even worth talking about. In MC the fights don't get much harder than the snake boss encounter. The hardest part of ZG too is that it introduces the same burst damage mechanic as BWL... sometimes your tank just DIES in ZG and there's nothing you can do unless they have the armor and HP to be alive. If our tank wasn't geared out the butt including enchants/librams and we didn't buff him to hell including food, drink, and potion buffs we could just instantly and randomly wipe on encounters due to spikes higher than his HP (not now that he's epicced tho). That fricken sucks. The ZG reality is it takes a lot of dedication and skill to learn it in a reasonable amount of time. Typically those who are dedicated to raiding and skilled were already in purples on the old servers. The up-and-coming guilds typically have a higher ratio of casual and/or lesser skilled players. Fabricated >> Ever left a game you had friends in to play another game? Some people enjoy the raiding game, so leaving a guild in order to join one that raids makes perfect sense. You can still play with your friends anyway. Personally I've never had to make that choice though. Title: Re: AQ opened on Medivh Post by: Paelos on January 24, 2006, 03:56:25 PM Fabricated >> Ever left a game you had friends in to play another game? Some people enjoy the raiding game, so leaving a guild in order to join one that raids makes perfect sense. You can still play with your friends anyway. Personally I've never had to make that choice though. That's no where near the same. Leaving a game is acceptable. You got bored, you moved on. It happens a lot in MMOGs, and it has nothing to do with who you're playing with. However, leaving your friends to join up with another group in the same game makes you a disloyal douchebag. It's like saying, hey I'm not even going to try to make an effort to do something with you guys. I'm going to sell you out so I can be a kickass dude. Cya in the gutter, bitches. Title: Re: AQ opened on Medivh Post by: cevik on January 24, 2006, 04:01:41 PM That's no where near the same. Leaving a game is acceptable. You got bored, you moved on. It happens a lot in MMOGs, and it has nothing to do with who you're playing with. However, leaving your friends to join up with another group in the same game makes you a disloyal douchebag. It's like saying, hey I'm not even going to try to make an effort to do something with you guys. I'm going to sell you out so I can be a kickass dude. Cya in the gutter, bitches. Interesting.. I just left my casual chat room full of real life friends guild with one character (the rest are still in that guild) so that he could join a l33t pvp team I had been fighting with for quite some time, and about half the people I left had the same reaction as this. The others were just fine with it. I don't understand the thinking here. They are my friends, I like them, I want to talk to them (just like I do all the time) and I want to be around them, but we also have completely divergent gameplay styles and totally different goals. I'm supposed to "be loyal" and remain in a guild that is not accoimplishing the things I want to accomplish (with no real goals to ever accomplish those things), even if it means I'm bored with the game? It's better for me to abandon the game and the time I've spent in the game and quit, rather than to bounce to a guild where I can accomplish those things I want (and leave my friends in peace, where they aren't hounded by me to accomplish the things they don't want to accomplish)? None of this makes any sense.. EDIT: I mean, if the guild were working to eventually accomplish those goals that would be one thing, I'd be a prick for ditching them for the quick win. But they aren't and they don't have any desire to ever do it. It seems simpler for me to join a group that has my goals rather than try to make people inside the guild conform to my goals (or never accomplish my goals because my friends don't want to).. EDIT2: I want to point out that my friends were not "zomg you aren't our friend anymore ditcher!!1!", but I could tell they were hurt. It hurt me to hurt them, but it's also just a game and I do pay to play it and plan to have fun and play it in a way that allows me to accomplish the things I want to accomplish. They are all still my friends and I think the hurt people have started to understand and realize it's no big deal. Anyways, I didn't want to imply my friends were being total douches, they are very good people whom I like very much! :) Title: Re: AQ opened on Medivh Post by: Threash on January 24, 2006, 04:05:41 PM Fabricated >> Ever left a game you had friends in to play another game? Some people enjoy the raiding game, so leaving a guild in order to join one that raids makes perfect sense. You can still play with your friends anyway. Personally I've never had to make that choice though. That's no where near the same. Leaving a game is acceptable. You got bored, you moved on. It happens a lot in MMOGs, and it has nothing to do with who you're playing with. However, leaving your friends to join up with another group in the same game makes you a disloyal douchebag. It's like saying, hey I'm not even going to try to make an effort to do something with you guys. I'm going to sell you out so I can be a kickass dude. Cya in the gutter, bitches. Thats gotta be one of the stupidest things ive read yet. If you are friends with someone it shouldn't matter wether you have <cockmunchers inc> or <united assgoblins of azeroth> under your name. I've left several guilds in my time on WoW, i had friends in all of them and im still friends with all of them. Title: Re: AQ opened on Medivh Post by: Merusk on January 24, 2006, 04:14:56 PM Ditto. Hell I still have friends from EQ who are much, much, much more casual than I am and they understood completly when I didn't join the coffe clutch chatathon guild with them.
As for joining a guild filled with people you don't like. I did, several times. When I realized this I left and found another. Yeah, it means I'm not in there running MC/ BWL getting all uber, but I enjoy the people I game with now. (For the most part.. we had a few teens sneak in early on and I can't stand them. ) Title: Re: AQ opened on Medivh Post by: Righ on January 24, 2006, 04:24:08 PM I left guilds with friends in them in order to play the bits of WoW I wanted to. I'm paying for a game, and I want to enjoy it. If my friends find that me switching to another guild to be morally bankrupt, and would rather I just stopped playing, they're fairweather friends.
Title: Re: AQ opened on Medivh Post by: Paelos on January 24, 2006, 06:17:41 PM I'm in an old guild. We've lost people to uber guilds because they didn't want to wait on us to get there. Currently, if those people hadn't left, our guild could be doing these events, but instead the numbers keep moving because people jump ship. That's what pisses me off. It's the taking the easy route and not even bothering to tell people until one day when they log on and you're in another guild.
I understand if you have a bunch of friends who never log on in primetime and never want to raid and have no ambitions of trying to do any upper level stuff. It's the type that leave when you're trying to build something that piss me off. I over-generalized with my first post because people have gotten under my skin about this. It's the me me me me attitude of MMOG's that drives me nuts. Title: Re: AQ opened on Medivh Post by: Righ on January 24, 2006, 07:11:50 PM It's the me me me me attitude of MMOG's that drives me nuts. I'm not crazy about that either, but fortunately it doesn't rile me up too much, especially when I expect it. WoW is possibly not the ideal game if that sort of thing annoys you. I don't think I've played a game that caters so extremely to the achiever willy-waving crowd as much as WoW, whether it be loot or in PvP. This is not an ideal game for cooperative play and community building. Probably because it's also a Blizzard game, it seems to have more younger players than many MMOGs, and they're more easily led by the selfish and greedy behaviour that the game so richly rewards. Title: Re: AQ opened on Medivh Post by: Paelos on January 24, 2006, 08:17:17 PM I think you're right Righ, but from taking a guild that's 8 years old across 4 different games now, it's hard to see it permeate things you thought people valued in your guild so fast. At this point I just value our core members and hope for the best.
Title: Re: AQ opened on Medivh Post by: Tale on January 25, 2006, 04:52:45 AM Why does everyone think that in order to do high end content you MUST join one of the guilds currently doing it? You don't have to leave your guild, just find more people that aren't total retards and tada you got your own guild full of friends capable of doing raids. There isn't a set number of guilds that are allowed to raid, there are a lot more people getting to 60 now than there where before and there will be even more next week and the week after that. http://www.somethingawful.com/articles.php?a=3532(link courtesy of n3rfed (http://n3rfed.blogs.com)) Title: Re: AQ opened on Medivh Post by: Soukyan on January 25, 2006, 05:23:56 AM Why does everyone think that in order to do high end content you MUST join one of the guilds currently doing it? You don't have to leave your guild, just find more people that aren't total retards and tada you got your own guild full of friends capable of doing raids. There isn't a set number of guilds that are allowed to raid, there are a lot more people getting to 60 now than there where before and there will be even more next week and the week after that. http://www.somethingawful.com/articles.php?a=3532(link courtesy of n3rfed (http://n3rfed.blogs.com)) That was quite funny. I thought this picture from their front page was hilarious: (http://web.mac.com/iwparker/iWeb/Site/Images/ididntexpectyou.jpg) Title: Re: AQ opened on Medivh Post by: cevik on January 25, 2006, 06:56:33 AM I'm in an old guild. We've lost people to uber guilds because they didn't want to wait on us to get there. Currently, if those people hadn't left, our guild could be doing these events, but instead the numbers keep moving because people jump ship. That's what pisses me off. It's the taking the easy route and not even bothering to tell people until one day when they log on and you're in another guild. I understand if you have a bunch of friends who never log on in primetime and never want to raid and have no ambitions of trying to do any upper level stuff. It's the type that leave when you're trying to build something that piss me off. I over-generalized with my first post because people have gotten under my skin about this. It's the me me me me attitude of MMOG's that drives me nuts. Well for the most part I agree (though with the caveat that some people don't actually LIKE building a guild up, and some people don't have time to build a guild up, so it seems rather unfair that they would be required to pay for a game to help build your guild up when they don't even want to do it).. If the guild I left had been in the "we're going to raid/pvp regularly some day, we just need to build a team to do it phase" I would never have left, I'd be there to support my friends in a heartbeat. But they are currently in the "well.. we can add a few people to the guild if we run into anyone that we group with 5 or 6 times and we really like, but I don't want to risk growing the guild with people we'll end up not liking" phase. Now at face value I agree with that sentiment whole heartedly.. the problem is: NONE OF THEM EVER GROUP WITH ANYONE EVER. It's 10 solo players that want to grow the guild only through grouping with people a few times, but they want to do it without grouping.. The math never quite worked out in my head.. Title: Re: AQ opened on Medivh Post by: MrHat on January 25, 2006, 07:28:33 AM (http://i.somethingawful.com/mjolnir/images/abraham~goofus8.jpg)
Title: Re: AQ opened on Medivh Post by: Tale on January 25, 2006, 09:53:50 AM My favourite was this:
(http://members.ii.net/~svandore/abraham~goofus4.jpg) Title: Re: AQ opened on Medivh Post by: Lantyssa on January 25, 2006, 01:55:57 PM Interesting.. I just left my casual chat room full of real life friends guild with one character (the rest are still in that guild) so that he could join a l33t pvp team I had been fighting with for quite some time, and about half the people I left had the same reaction as this. The others were just fine with it. Did you explain it to them as you did here, at length, or did you keep it short so what they heard was, "Hey. You guys aren't doing it for me, so I am going to join this guild over here. Toodles."? Delivery makes a difference, especially in a situation like this that some people get a little sensitive over.If they still act hurt, try to explain it again and maybe they'll understand. Some people will always treat it as an affront, and in that case there is not much you can do other than continue being reassuring that you like them or putting it behind you and forgetting about them. Title: Re: AQ opened on Medivh Post by: cevik on January 25, 2006, 02:11:08 PM Did you explain it to them as you did here, at length, or did you keep it short so what they heard was, "Hey. You guys aren't doing it for me, so I am going to join this guild over here. Toodles."? Delivery makes a difference, especially in a situation like this that some people get a little sensitive over. If they still act hurt, try to explain it again and maybe they'll understand. Some people will always treat it as an affront, and in that case there is not much you can do other than continue being reassuring that you like them or putting it behind you and forgetting about them. You mean: /g laterz n00bz /gleave Isn't good enough? Damnit.. :( Title: Re: AQ opened on Medivh Post by: Lantyssa on January 25, 2006, 03:29:53 PM Well, "good enough" depends how much you really like them. :-D
I can assume you said more than that, but I was not there. I know I often shorten explainations to my own friends because I think they'll understand. At which point they get all angsty on me because they didn't. Title: Re: AQ opened on Medivh Post by: El Gallo on January 26, 2006, 07:35:12 AM Nothing says "I care -- I have to leave but I'll always love you" like "L8R"
Title: Re: AQ opened on Medivh Post by: Zetor on January 26, 2006, 08:24:35 AM The currently #1 CR alliance uberguild's founders did the classiest thing ever.
It was a MC run with their old guild on Ner'zhul (1 day before the transfers opened up)... a random mob drops belt of prophecy, one of them loots it, says "later bitches" and leaves the group, followed by a /gquit. They transferred to our server the next day... (... and became the #1 alliance raid guild in short order, and the first to kill nefarian. Karma? Say whaaa? :P) -- Z. Title: Re: AQ opened on Medivh Post by: Azazel on January 29, 2006, 03:10:53 AM What kind of person goes for a guild because of the content they have access to instead of the people in the guild? all too fucking many of them. Title: Re: AQ opened on Medivh Post by: Margalis on January 29, 2006, 07:54:32 PM What kind of person goes for a guild because of the content they have access to instead of the people in the guild? When you get right down to it, isn't that the entire point of a lot of guilds? Content access? Title: Re: AQ opened on Medivh Post by: Fabricated on January 29, 2006, 08:15:14 PM What kind of person goes for a guild because of the content they have access to instead of the people in the guild? When you get right down to it, isn't that the entire point of a lot of guilds? Content access? Title: Re: AQ opened on Medivh Post by: Calantus on January 29, 2006, 08:54:31 PM You mean a game that can require other people to do things and where if you don't find the right set of people you may not be able to play the game the way you enjoy?
Title: Re: AQ opened on Medivh Post by: Fabricated on January 29, 2006, 09:09:12 PM You mean a game that can require other people to do things and where if you don't find the right set of people you may not be able to play the game the way you enjoy? I already found the right set of people. Sadly, there's not much content for us.Title: Re: AQ opened on Medivh Post by: Calantus on January 29, 2006, 10:11:22 PM You don't want to raid? Then yeah, the above statement doesn't really apply to you. I'm sure if you were in some uberguild with some friends and got sick of being forced to raid and dealing with loot dramas you'd want to leave for a smaller guild without all that noise. Same thing really, just this is a rarer occurance. Does happen though, we had someone with 3 RL friends in our guild leave it for a small (20ish) PVP guild cause they hated raiding.
As for content... yeah, that's where raiders were a few months ago. It's just the way it's gonna be with a game that tries to do everything. Title: Re: AQ opened on Medivh Post by: Ironwood on January 30, 2006, 12:06:51 PM Never mind. I have it on good authority I'm a retard.
Title: Re: AQ opened on Medivh Post by: Azazel on January 30, 2006, 04:04:04 PM You can be two things.
Title: Re: AQ opened on Medivh Post by: Fabricated on February 12, 2006, 09:11:18 PM AQ just got opened in my server (Proudmoore).
Our server is known as a piece of shit in general, both in general stability/lag, and in terms of players. A friend of mine was over attempting to stealth into Dire Maul to get his book quest done with an alt. Server crashed and did a mini-rollback about 3 times. So, has anyone here actually been inside the place? Title: Re: AQ opened on Medivh Post by: Rasix on February 12, 2006, 11:01:34 PM So, has anyone here actually been inside the place? Will be in a week (server's close to finishing off war mats). I can hardly wait for 20g repair bills a night. Title: Re: AQ opened on Medivh Post by: Fabricated on February 12, 2006, 11:05:09 PM So, has anyone here actually been inside the place? Will be in a week (server's close to finishing off war mats). I can hardly wait for 20g repair bills a night. Title: Re: AQ opened on Medivh Post by: Merusk on February 13, 2006, 04:59:55 AM So, has anyone here actually been inside the place? My guild's looking at adding the 20-man to the raid rotation since we don't have enough healers/ other cloth to even bother with trying MC yet. So far the best part of the whole 'opening' thing was the drama of the acutal opening. What with all the other servers having crashed because there were 3000 people in one zone, and the queue problem preventing people who crash from getting back online to do the opening, our Horde guild decided they'd sound the gong on Friday morning at about 6:30 EST. That way they wouldn't get bitched at for crashing the server because they 'should have known, look at what happened on all the others!!' Of course this means that they're a bunch of pricks who only care about themselves and how dare they exclude us working folk from seeing.. uh.. doors opening... or something. Really it just serves as a reminder that sometimes you can't win regardless of what you do or don't do. Title: Re: AQ opened on Medivh Post by: Rasix on February 13, 2006, 07:12:06 AM I know I'm far from being Tier 2'd out, but 20g? Damn. I've had every piece of my equipment broken and it only cost me 6-7ish G tops. Are we talking multiple repairbots through the whole instance, or are we talking going back into the place even after you've wiped so much the instance reset? Multiple repair bots. Yah, it gets nasty and people get pissed. That's typically what a person in a mix of tier 1 and 2's will pay in my guild if we're learning an instance. It's nice though when your BWL repair bill is just a bit over 1g. Title: Re: AQ opened on Medivh Post by: Calantus on February 13, 2006, 08:02:12 AM Funny thing is too that you make all that money back pretty easily simply by the gold that drops off the bosses in ZG and BWL. Unfortunately MC is not good at all for money so you end up spending more than you earn while learning BWL if you aren't also clearing ZG constantly. I think if MC gave out the same kinda payload as the other raiding instances the whole problem with learning BWL wouldn't be so big for so many guilds.
Title: Re: AQ opened on Medivh Post by: bhodi on February 14, 2006, 03:37:51 PM AQ just got opened in my server (Proudmoore). Our server is known as a piece of shit in general, both in general stability/lag, and in terms of players. A friend of mine was over attempting to stealth into Dire Maul to get his book quest done with an alt. Server crashed and did a mini-rollback about 3 times. So, has anyone here actually been inside the place? Yeah, we got officially owned by the first boss (prophet) before finally downing him... and then got owned by the trio of bosses that is the second encounter. It's tough but we'll probably kill it next week. Tonight is the 20man, which I hear (from guildies who previewed it this weekend) is better than ZG, so i'm looking forward to maybe getting my backstab and feint book. One cool thing is the bug mounts, they do drop like candy and that's fortunate becuase once you're past the first boss everything is considered 'indoors' and only the bug mounts can get you from place to place.. and it is fairly large, there is a lot of walking. Blessedly, there are not a lot of trash mobs, maybe 2-4 pulls between each boss, and it looks like (fucking tigole, cocksucking son of a bitch) this dungeon is even more skill-dependent and less-forgiving than BWL. Even on the trash mobs, one person not paying attention either gets them killed very quickly (yay!) or wipes the raid (yuck!) Title: Re: AQ opened on Medivh Post by: Fabricated on February 14, 2006, 04:07:26 PM What're the new skillbooks anyway? I saw some poor bastard trying to sell a tome of Arcane Missiles all day yesterday to no avail.
Title: Re: AQ opened on Medivh Post by: Phred on February 15, 2006, 01:07:27 AM I know I'm far from being Tier 2'd out, but 20g? Damn. I've had every piece of my equipment broken and it only cost me 6-7ish G tops. Are we talking multiple repairbots through the whole instance, or are we talking going back into the place even after you've wiped so much the instance reset? Multiple repair bots. Yah, it gets nasty and people get pissed. That's typically what a person in a mix of tier 1 and 2's will pay in my guild if we're learning an instance. It's nice though when your BWL repair bill is just a bit over 1g. Also you dont get faction discounts from repair bots so that ups the price a bit too. Title: Re: AQ opened on Medivh Post by: Jobu on February 15, 2006, 02:24:11 PM What're the new skillbooks anyway? I saw some poor bastard trying to sell a tome of Arcane Missiles all day yesterday to no avail. To make up for certain abilities that haven't scaled well with the current epic equipments, various spells will drop in the instances. So instead of learning backstab rank 9 from a trainer, you get it as a drop. Similar to a crafting recipe. I hope they drop pretty extensively so I can buy some off the AH for a reasonable price. I dunno which classes get them though. I remember seeing screenshots of a frostbolt and backstab book, at least. Or something like that... the info was rather vague when I read about it on the forums months ago. Title: Re: AQ opened on Medivh Post by: Azazel on February 16, 2006, 04:44:23 AM Welcome to EverQuest!
Title: Re: AQ opened on Medivh Post by: ClydeJr on February 16, 2006, 10:41:05 AM What're the new skillbooks anyway? Looking at the drops for Ayamiss the Hunter (http://wow.allakhazam.com/db/mob.html?wmob=15369), Buru the Gorger (http://wow.allakhazam.com/db/mob.html?wmob=15370), and General Rajaxx (http://wow.allakhazam.com/db/mob.html?wmob=15341), it appears there's skillbooks for all classes. Some examples:
Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 12:20:08 PM Warlock: Shadowbolt Rank 10, Immolate Rank 8, Corruption Rank 7.
Title: Re: AQ opened on Medivh Post by: Morfiend on February 16, 2006, 12:28:38 PM Man, Warlocks get Shadowbolt rank 10, and rogues get Deadly Poison 4. Wow.
Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 12:47:27 PM Man, Warlocks get Shadowbolt rank 10, and rogues get Deadly Poison 4. Wow. That's because warlocks had 9 ranks of shadowbolt before and rogues had 3 ranks of deadly poison before. It's basic math, I'm not sure what your issue is. As far as the "upgrade" that is shadowbolt rank 10: Shadowbolt Rank 9 (http://www.thottbot.com/?sp=11661): 370 mana 455 to 507 damage Shadowbolt Rank 10 (http://www.thottbot.com/?sp=11661): 380 mana 482 to 538 damage So an increase of 27 to the min, and 31 damage to the max, at the cost of 10 more mana. I can get 30 points of damage added to my rank 9 shadowbolt with 1 peice of epic gear or 1 (or many) epic level chants.. so basically.. not that huge of an upgrade for likely cost of acquiring the spell.. I wouldn't panic too much about those uber Rank 10 shadowbolt warlocks.. EDIT: It looks like rogues get deadly poison rank 5, not 4.. which is a dot that does 680 damage over 12 seconds.. the main warlock dot is getting upgraded from 666 to 822 damage over 18 seconds.. considering we are dot specialists, I'd much rather have a DoT that does 11 more damage per second than our best dot.. I hardly see where you can bitch.. ;) Title: Re: AQ opened on Medivh Post by: MrHat on February 16, 2006, 01:07:59 PM pretty sure it has to be applied 5 times for those numbers to work
Hunters get more multishot? Oh joy. Grace of Air totem!!! Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 01:13:50 PM pretty sure it has to be applied 5 times for those numbers to work Yeah, and rogues RARELY hit a person 5 times! :p Title: Re: AQ opened on Medivh Post by: Ironwood on February 16, 2006, 01:16:26 PM Not sure if you were being sarcastic, but if you were, you shouldn't have been.
:) Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 01:19:26 PM Not sure if you were being sarcastic, but if you were, you shouldn't have been. :) Okay.. the rogue bitching has simply gone to far.. cry me a river.. Title: Re: AQ opened on Medivh Post by: MrHat on February 16, 2006, 01:25:44 PM pretty sure it has to be applied 5 times for those numbers to work Yeah, and rogues RARELY hit a person 5 times! :p It's more like 25. And for it to reach it's maximum potency, it has to be within 11s. Title: Re: AQ opened on Medivh Post by: Rasix on February 16, 2006, 01:26:00 PM pretty sure it has to be applied 5 times for those numbers to work Yeah, and rogues RARELY hit a person 5 times! :p Proc rate isn't a hundred percent (30). And no rogues I know really use deadly poison, instant is what I've seen being use as a damage poison. A Did you wake up on the n00b side of the bed this morning? I think the point people are trying to make here, is that some classes get their staple abilities upgraded while others get crap that is either a) useless or b) not especially needed. I'm not sure rogues should bitch though considering they got an upgrade to both backstab and feint. Wasn't the purpose of the new book drops to make certain abilties scale better with the game at 60? No abilties I've seen yet seem rather game-breaking. Hell, at least my healing wave will now be more mana efficient for the 1% of the time I use it. Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 01:31:35 PM I'm not sure rogues should bitch though considering they got an upgrade to both backstab and feint. My point. EDIT: The Shadowbolt upgrade for locks is just as useless as the deadly poison upgrade. I can get a 30 damage to my gloves, a +25 damage upgrade to my shadowbolt this patch.. it's the SAME upgrade as rank 10 shadowbolt but costs no extra mana. Hell I got blue boots and gloves last night that gave me about the same upgrade as the shadowbolt upgrade, at no extra mana cost. The "upgrade" is, for the most part, about as effective as deadly poison rank 5. In fact, I'd much rather have had the corruption upgrade shorten the duration of corruption to 12 seconds (but keep the damage the same) than have gotten the silly shadowbolt upgrade.. You guys are crying like little bitches over a stupid little upgrade that is worse than a good portion of the upgrades already in the game. Title: Re: AQ opened on Medivh Post by: Rasix on February 16, 2006, 01:44:06 PM It's not quite as trivial as you're thinking. Most warlocks in my guild would choke out a blood relative to get an extra 30 damage to their shadowbolt which didn't come from their gear.
Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 01:46:04 PM It's not quite as trivial as you're thinking. Most warlocks in my guild would choke out a blood relative to get an extra 30 damage to their shadowbolt which didn't come from their gear. This doesn't mean most of the warlocks in your guild are right. Title: Re: AQ opened on Medivh Post by: Rasix on February 16, 2006, 01:47:52 PM The sky is blue.
Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 01:50:59 PM The sky is blue. Just because you guys are being whiney asses over a fairly minor upgrade, doesn't mean I'm trying to be contrary. EDIT: I'll trade this upgrade for the ability to get better and better epic weapons that consistently and uniformly and exponentially upgrade my spell damage.. Title: Re: AQ opened on Medivh Post by: MrHat on February 16, 2006, 02:19:00 PM cevik, I'm completely not following you.
+30 damage to shadowbolt +30 damage to shadowbolt from items = +60 to shadowbolt right? I don't actually know the stats, I just wish that hunters had gotten an upgrade to a skill they don't use much like rogues did. Title: Re: AQ opened on Medivh Post by: Ironwood on February 16, 2006, 02:32:14 PM I wasn't bitching. I was just making a point about the proc rate of our poisons. Personally, until I read this thread I didn't even know there were books. I'm still a little amazed.
Hey, ho. Title: Re: AQ opened on Medivh Post by: cevik on February 16, 2006, 02:42:57 PM +30 damage to shadowbolt +30 damage to shadowbolt from items = +60 to shadowbolt right? Sure.. but +30 to shadowbolt from items == 0 mana cost. +30 to shadowbolt from a new rank means 10 more mana per cast.. so in the long run, if they had added an item that added +30 damage instead of a spell, I would have been better off.. In the mean time, they constantly add new items for rogues that increase their damage without using more energy.. they call them weapons.. So in the long run, I can't see why rogues would bitch over a 30 point increase to shadowbolt.. Title: Re: AQ opened on Medivh Post by: Morfiend on February 16, 2006, 03:25:13 PM Usually I agree with you civik, but in this case you are pretty wrong. Its another case of bad itemization by the devs.
Warlocks got 3 or their staple spells upgraded. Rogues got Feint upgraded, which is basically worthless, a decent rogue is 100% fine with the current faint. There is no need for an upgrade. Deadly poison is used so rarely, its a joke. a lot of rogue skills rely on disoreant abilities, sap, blind, gouge (a major one) so in a lot of cases having dots on the target is a bad thing. Also, crippling poison is so important for a rogue to not get kited, there is almost no reason not to use it. Mind numbing is ok for duels, and would poison is good for battlegrounds when playing in a team, but deadly is really only good for 1v1 vs other rogues, and even then, crippling is better. Backstab is nice, but that only effects about 60% of rogues. They should have done Eviserate, which is in HORRIBLE need of some kind of upgrade, and this was the perfict oppertunity. Also Sinister Strike. I believe the highest level of Eviserate is lvl 52, and Sinister Strike is lvl 54. Now, I am not unhappy about what warlocks got, I think its perfict, I just think the devs dropped the ball on the rogue books. I am speaking as a lvl 60 rogue, and a lvl 60 warlock. Title: Re: AQ opened on Medivh Post by: MrHat on February 16, 2006, 06:08:26 PM Morph, exactly what I wanted to say.
I actually do think they mentioned at some point (pulling this from a very bad memory) that there is an upgrade to eviscerate in a book, just not sure where that might be. Title: Re: AQ opened on Medivh Post by: cevik on February 17, 2006, 09:14:49 AM Usually I agree with you civik, but in this case you are pretty wrong. Its another case of bad itemization by the devs. Listen.. normally I let this shit slide, but I'm getting tired of it.. IT'S CEVIK CEVIK. CEVIK goddamnit.. can't you people read? Okay.. now that we have that out of the way: Yes.. you are exactly right, this is happening because of bad itemization by the devs, but not for the whiney ass reasons you rogues think it is.. The casters have been on the short end of the stick with all the crazy bad itemization that is occuring in the game.. we don't get better and better spells to compete with the crazy good weapons that are coming out for melees. Every weapon you get makes your damage significantly increase, our 'upgrades' are not capable, nor have they ever been capable of competing.. The devs, in their infinite wisdom, decided the best solution was to give new ranks of spells that drop as epic equipment. But, to combat the inevitable bitching by the melee's, they gave new ranks of skills for EVERY class.. Now you are bitching because your "upgrades" aren't as good as the lock's upgrades.. so all I can say to you is this: Go fucking look up the daggers and swords that will be dropping in AQ40, then shut the fuck up. Title: Re: AQ opened on Medivh Post by: Ironwood on February 17, 2006, 09:18:27 AM Which would have been a good point had you made it at the start.
:) Title: Re: AQ opened on Medivh Post by: cevik on February 17, 2006, 11:12:08 AM Which would have been a good point had you made it at the start. :) Quote EDIT: I'll trade this upgrade for the ability to get better and better epic weapons that consistently and uniformly and exponentially upgrade my spell damage.. Quote In the mean time, they constantly add new items for rogues that increase their damage without using more energy.. they call them weapons.. Title: Re: AQ opened on Medivh Post by: Dren on February 17, 2006, 11:42:04 AM Hey that celtivk makes a lot of sense. +damage from skills takes more mana, +damage from weapons doesn't.
Thanks civek! :-P Title: Re: AQ opened on Medivh Post by: Ironwood on February 17, 2006, 11:51:32 AM Title: Re: AQ opened on Medivh Post by: WindupAtheist on February 17, 2006, 11:01:01 PM I quit playing WoW ages ago, but I still read this forum from time to time. Keep in mind that I never played past 39, that this was pretty much my only experience with a Diku MMO, and that much of what I'm hearing in this thread is thus alien to me. Okay, all that having been said...
Holy shit, you people pay money for this? I mean, go ahead and rag on my chosen game all you like, God knows there are enough reasons. But at least I've never been in a guild for any reason other than the fact that I happened to like most of the people in it. I've never been in, or until now even heard of, a guild that would throw you out for not having leet enough gear. And I've certainly never been anywhere near a guild that would require you to be on for certain periods of time. This thread has made it more apparent that this style of game is not for me than my 39 levels ever did. Title: Re: AQ opened on Medivh Post by: Zetor on February 19, 2006, 11:18:58 PM I agree with civek, but keep in mind that +30 sb + shadow mastery (*1.1) + ruin crit (*2) + shadow vuln (*1.2) + curse of shadows (*1.1) + shadow priest debuff (*1.15) = 100.1 damage. Of course this is VERY rare (and requires a 30/0/21 build), yet it does happen in raid situations. Still not near as powerful as the "dark edge of insanity" axe though.
(you could also sub in the 15% demonic sac bonus, then the 10% succubus MD bonus if you're 0/30/21 and use the sacrifice+jumper cables -- Z. Title: Re: AQ opened on Medivh Post by: cevik on February 20, 2006, 07:44:22 AM I mean, go ahead and rag on my chosen game all you like, God knows there are enough reasons. But at least I've never been in a guild for any reason other than the fact that I happened to like most of the people in it. I've never been in, or until now even heard of, a guild that would throw you out for not having leet enough gear. And I've certainly never been anywhere near a guild that would require you to be on for certain periods of time. I'm in one of the "best" pvp guilds on my server (we have a constant waiting list of people who are begging to get into the guild) and I've never been in a guild for any reason than the fact that I happen to like most of the people in it. I've never been in a guild that would throw you out for not having leet enough gear (in fact, when people don't have good gear, we get them the gear, either out of the guild bank or by running instances until they have good gear). I've also never been in a guild that requires you to be on for certain periods of time. We do require that you be "good" at pvp before we invite you to the guild.. but we gather that info by grouping with you and seeing if we notice you doing well in bgs.. and if you aren't "good" you won't be kicked from the guild, you'll just never be invited to join (though exceptions will most likely occur eventually, pretty much everyone in the guild is pretty fucking amazing atm.. cept me of course, I suck).. I have been in a guild that requires a certain amount of effort from every guild member, but that was in Shadowbane and that was because Shadowbane required the team work together in order to succeed, which in itself was a fun gameplay element (we had a guild tax, because the city was used by all, and in return all of us paid for it). Title: Re: AQ opened on Medivh Post by: Threash on February 20, 2006, 08:48:42 AM I mean, go ahead and rag on my chosen game all you like, God knows there are enough reasons. But at least I've never been in a guild for any reason other than the fact that I happened to like most of the people in it. I've never been in, or until now even heard of, a guild that would throw you out for not having leet enough gear. And I've certainly never been anywhere near a guild that would require you to be on for certain periods of time. Not a single one of the MC/BWL guilds on my server does any of those things, in fact ive never heard of any guild that does. Title: Re: AQ opened on Medivh Post by: Merusk on February 20, 2006, 09:58:58 AM There is ONE (1) guild on my server like that. However, the troll who runs it is a despodic little shit with an ego about twice the size Furor's ever was and 1/5th the talent. Reading his guild's website is a joke unto itself, since it's all about "I require" and "I need people who..." I honestly don't know why anyone would follow him, since he's not doing server firsts, there's plenty of other guilds doing the same content and the gear I've seen on the guild as a whole is only marginally better than my own (nothing BWL, only a few with more than one or two MC pieces.)
But as a whole, yah, despite the catass nature of raids, instancing means that you DON'T have to put-up with dicks like that unless you like being a little sycophant. Title: Re: AQ opened on Medivh Post by: ClydeJr on February 20, 2006, 02:31:47 PM Ahn'Qiraj Weapon Screenshots (http://www.partingvisions.com/modules.php?name=News&file=article&sid=80)
Edit: Armor Sets and more weapons (http://www.partingvisions.com/modules.php?name=News&file=article&sid=81) (http://www.partingvisions.com/aqarmordone/darkedge.jpg) Title: Re: AQ opened on Medivh Post by: cevik on February 20, 2006, 02:51:52 PM Holy crap, I never knew there was an inbrowser version of wow.. now I can play it all day at work too!!!!
http://www.partingvisions.com/modules.php?name=News&file=article&sid=78 P.S.: Eat shit and die you whiney ass rogues, go fucking look at those new weapons you get, then take my 30 more points of shadowbolt damage (at a cost of 10 mana!) and shove it up your ass.. fuckers.. Title: Re: AQ opened on Medivh Post by: Furiously on February 20, 2006, 03:08:01 PM That is some interesting graphics for those new armor/weapon sets. They....all look the same. And I don't really personally find them visually attractive.
However, they do seem to keep a theme. Title: Re: AQ opened on Medivh Post by: Paelos on February 20, 2006, 03:39:36 PM The armor is ugly. Some of the weapons are hideous while a few have a nice flare.
On a side note, the shaman armor makes them look like giant hermit crabs. Title: Re: AQ opened on Medivh Post by: SurfD on February 20, 2006, 03:40:32 PM The Plate sets remind me of Beetle Borgs.
Personally, the only set I actually think looks good from those screenies is the Shaman one, the rest all look dumb. Title: Re: AQ opened on Medivh Post by: Rasix on February 20, 2006, 05:19:03 PM AQ20 was a lot of fun for the first 3 bosses I did. Frenetic, tough boss fights (initially) without a lot of trash mobs in between. We didn't even bother sticking around for the world event for more than half an hour.
I love new content. Title: Re: AQ opened on Medivh Post by: MrHat on February 20, 2006, 07:49:53 PM (http://www.partingvisions.com/aqarmordone/deathsting.jpg)
lol. Title: Re: AQ opened on Medivh Post by: bhodi on February 20, 2006, 09:52:52 PM As promised, the GLORIOUS new deathdealer armor:
(http://img102.imageshack.us/img102/6167/deathdealer3al.th.jpg) (http://img102.imageshack.us/my.php?image=deathdealer3al.jpg) (http://img472.imageshack.us/img472/3373/deathdealer28bm.th.jpg) (http://img472.imageshack.us/my.php?image=deathdealer28bm.jpg) Title: Re: AQ opened on Medivh Post by: Margalis on February 20, 2006, 11:48:38 PM Wow...all those images are horrendous. Generic armor with spikes on the shoulders...
Title: Re: AQ opened on Medivh Post by: Ironwood on February 21, 2006, 01:51:39 AM Hideous. Absolutely hideous.
Title: Re: AQ opened on Medivh Post by: Zetor on February 21, 2006, 02:14:26 AM It might look hideous, but jebus... that axe is flippin' insane. 87 dps (+70 attack power), proccing a deathcoil effect... I wonder how often it procs.
It must be hard as heck to backstab someone with that dagger. :P Then again in blizzard-land, the less sane a weapon looks, the more damage it does. (same with armor on females... platemail thong > full plate leggings). -- Z. Title: Re: AQ opened on Medivh Post by: Ironwood on February 21, 2006, 02:49:07 AM Yeah, that's pretty much the conversation I had with the wife. A dagger with a base damage of 101 for Ambush would be insane.
But the fact is the Artists on these new items are just totally smoking the crack pipe. Each set just manages to outdo the other in total image stupidity. How the hell can anyone lift that dagger ? Title: Re: AQ opened on Medivh Post by: Tale on February 21, 2006, 05:58:11 AM How the hell can anyone lift that dagger ? As an imaginary magic item, it's lighter than air and deadlier than Dick Cheney, of course.Title: Re: AQ opened on Medivh Post by: Ironwood on February 21, 2006, 06:56:30 AM Sigh. Well, yes.
But if you're going to pull imaginary into the argument, what's the point ? :roll: Title: Re: AQ opened on Medivh Post by: Tale on February 21, 2006, 07:12:39 AM The sharp end of the dagger.
Title: Re: AQ opened on Medivh Post by: Ironwood on February 21, 2006, 07:20:23 AM Have you seen it ? It's got more ends than Memento.
Title: Re: AQ opened on Medivh Post by: Glazius on February 21, 2006, 08:56:32 AM Yeah, that's pretty much the conversation I had with the wife. A dagger with a base damage of 101 for Ambush would be insane. Weeeeeeellll, if you look real carefully nobody's 'lifting' anything. They're all just using stickum.But the fact is the Artists on these new items are just totally smoking the crack pipe. Each set just manages to outdo the other in total image stupidity. How the hell can anyone lift that dagger ? --GF Title: Re: AQ opened on Medivh Post by: angry.bob on February 21, 2006, 05:25:56 PM What happened to style and artistic vision being one of Blizzards strong suite? None of that shit fits with the Warcraft universe on any level, plus with one or two exceptions among the weapons, it's just shitty looking. All the armor looks like shit that was rejected from the 70S Battle of the Planets or Power Rangers for being to gay to be the normally gay outfits everyone wore.
Man, all that stuff looks like shit. I don't care what the stats are. I don't care if they'd let a Paladin one-shot Nagafen, it all looks too bad for any self-respecting person to wear. But then again, the amount of grinding involved means you wouldn't have any left anyway so nevermind I guess Title: Re: AQ opened on Medivh Post by: cevik on February 21, 2006, 05:58:57 PM I don't hate it.. it all looks like special edition Tod Mcfarlane stuff in the "zomg look how much money I can make off these spawn toys" era of Image Comic's toy division.. I guess there is a certain nostalgia there for me.. ohh how I loved Spawn..
Title: Re: AQ opened on Medivh Post by: Jobu on February 27, 2006, 01:59:09 PM The gates were opened on my server today.
So the guild with the magic-gong-smashing-item decided it would be in their best interest to ring the gong on Monday morning, at 6AM server time (it's a Pacific Rim/West Coast server). Their excuses were to prevent server instability and lag. But the reality of it is while the rest of the server does their normal stuff, you know going to school, work, or whatever they get pretty much free reign over the rare and elite mobs that are spawning around the world. Now in the grand scheme of things, it's not really that big of a deal. It's a silly event to open a dungeon and zone that I will realistically never see because I don't run with large raiding guilds. But I was looking forward to running around the goblin cities having some fun PvPing and helping kill a few giant egyptian statue dudes. It just sucks that the raiders decided to be selfish jerks and lock out everyone they could from competing against them for polygon-peens. Am I surprised? Nah. Not really. I've learned by now that the first thing players will do is screw the other guy if given the choice. Just a bummer while I read the threads of other folks like me, asking how it's going and wishing they could have been in on the fun. Title: Re: AQ opened on Medivh Post by: HaemishM on February 27, 2006, 02:00:25 PM It just sucks that the raiders decided to be selfish jerks and lock out everyone they could from competing against them for polygon-peens. I thought that was the entire raison d'etre of raiding guilds. Title: Re: AQ opened on Medivh Post by: MrHat on February 27, 2006, 02:34:21 PM The guild on my server decided they want 10k gold to open the gates.
Title: Re: AQ opened on Medivh Post by: SurfD on February 27, 2006, 10:22:14 PM How the hell can anyone lift that dagger ? As an imaginary magic item, it's lighter than air and deadlier than Dick Cheney, of course.You people have obviously never been into a House of Knives and looked at their Fantasy Dagger displays. Some of those daggers make WoW weapons look positively utilitarian. Title: Re: AQ opened on Medivh Post by: schild on March 01, 2006, 03:06:35 AM Just saw the deathdealer armor. WoW is still ugly.
They just want to make sure everyone thinks it. Title: Re: AQ opened on Medivh Post by: Dren on March 01, 2006, 07:28:21 AM Just went on a raid of AQ20 last night. 3 1/2 hours of preparation to be be completely thwarted by the first boss. I got nothing. The group accomplished nothing.
3 1/2 hours. I will not go back unless a group has been formed and they've been successful 3 times. Seriously this is like those old arcade games that never let you save your spot in the game. We spent 3 1/2 hours to do this, and failed. We'll have to spend another 3 1/2 hours to try again and will probably fail again. When I had games like that as a kid, I'd quit playing them and return them for a better game. There is one difference, however. Those games let you actually play. Last night was 3 1/2 hours of sitting on my ass doing nothing but watching chat. Yup, I still hate raids. Guess I have to keep proving that to myself. :oops: Title: Re: AQ opened on Medivh Post by: Jayce on March 01, 2006, 08:11:15 AM Just went on a raid of AQ20 last night. 3 1/2 hours of preparation to be be completely thwarted by the first boss. I got nothing. The group accomplished nothing. By contrast, we downed the first boss on our second try with maybe an hour of preparation/trash mob killing/journey to the instance... with horde outside camping the instance entrance. But I agree that if you don't like raiding you shouldn't just do it for the items. I didn't get any shinies for the first month we ran ZG just because nothing dropped I was interested in. It was an enjoyable experience though anyway. Title: Re: AQ opened on Medivh Post by: Rasix on March 01, 2006, 08:25:32 AM Just went on a raid of AQ20 last night. 3 1/2 hours of preparation to be be completely thwarted by the first boss. I got nothing. The group accomplished nothing. 3 1/2 hours. I will not go back unless a group has been formed and they've been successful 3 times. Seriously this is like those old arcade games that never let you save your spot in the game. We spent 3 1/2 hours to do this, and failed. We'll have to spend another 3 1/2 hours to try again and will probably fail again. When I had games like that as a kid, I'd quit playing them and return them for a better game. There is one difference, however. Those games let you actually play. Last night was 3 1/2 hours of sitting on my ass doing nothing but watching chat. Yup, I still hate raids. Guess I have to keep proving that to myself. :oops: That's kind of sad. We did a similar length raid, killled all bosses (Moam path) with no wipes until we hit Ossirian and took like 4-5 attempts at him before downing him (enough that we killed him on everyone's "this is my last shot"). Then we jetted over to Buru (neat fight) and killed him rather easily. The boss fights for the most part took everyone being on their toes and were pretty fun, except Rajaxx, who is a goddamn joke if you keep all of the NPCs alive. I like the zone a lot. There's a minimum of trash mobs (this means less faction though) and the boss fights are both interesting and strategic. Ossirian is a boss that always has the opportunity to wipe any raid that has him on "farm" status. Depending on your luck the fight can either be hard or REALLY hard (bad crystal spawning pattern + tornadoes). Moam is an interesting fight also that can get quite assy if you don't have enough warlocks on. However, the loot is pretty "meh" and getting exalted with Cenarian Hold is a royal pain in the ass I don't think I'll bother with even though I got the hilt for my epic class weapon (no one else wanted). I'll still do the zone when I can (cutting down on play time), because I really like it so far and.. I need my totem upgrades. Title: Re: AQ opened on Medivh Post by: Dren on March 01, 2006, 08:32:20 AM I believe our issue is that we are a casual guild skipping all other raid content before this, thus not having the gear. We just aren't pimped enough, but it was just a major event to get 15 of our own guys and 5 pickups to even attempt this.
We also didn't have the right make-up of classes. The healing power wasn't there and I guess you need warlocks pretty bad. We had zero. It would have been nice to have more dot's going so the dps would be there but not enough to pull off of the tanks. The tanks wouldn't last because the healing depth and consistency wasn't there. Title: Re: AQ opened on Medivh Post by: Rasix on March 01, 2006, 09:02:15 AM I believe our issue is that we are a casual guild skipping all other raid content before this, thus not having the gear. We just aren't pimped enough, but it was just a major event to get 15 of our own guys and 5 pickups to even attempt this. How underpimped are you? Can you do ZG? I think any guild that can do a good amount of ZG can at least get to Ossirian (you'll have tanking issues with him if you don't have a couple tanks in pretty decent tanking gear). A lot of the instance comes down to execution and only really pimped out guilds can afford poor execution in the zone. Quote We also didn't have the right make-up of classes. The healing power wasn't there and I guess you need warlocks pretty bad. We had zero. It would have been nice to have more dot's going so the dps would be there but not enough to pull off of the tanks. The tanks wouldn't last because the healing depth and consistency wasn't there. I'd say you need around 7-8 healers for the zone. We had 9 (3 priest/6 shaman) last run and it was honestly too much. You probably need at least 2 warlocks if you're planning on killing Moam. They also help for mana draining situations (well, like Moam) and it's nice to have a nice source of shadow damage and AE. A lot of the executional challenges in this zone can be made up for by top tier DPS. Since you're not going to have it, you're just going to need to be a lot better coordinated. With 5 pickups, that's going to be really difficult. All fights have the opportunity for disaster if someone is slacking off and not paying attention. Title: Re: AQ opened on Medivh Post by: Dren on March 01, 2006, 10:56:21 AM ZG? Nope.
Healers? 6 (3 priests, 3 druids) [4 Pally's - don't count and one was me.] Coordinated? Huh? Yeah, we had no business being there. Title: Re: AQ opened on Medivh Post by: Rasix on March 01, 2006, 10:59:03 AM Yah, if you're rolling in with critadins, probably not.
Title: Re: AQ opened on Medivh Post by: Dren on March 01, 2006, 12:02:42 PM Yeah, I recognized that right away, I was doing nothing for damage. I was buffing and healing only really. I finally just stayed away and tried to avoid damage/silence and healed and cleansed people.
I'm giving up on my Pally main. He just feels out of place no matter where I am. I can't heal near as well as a priest/druid even with a holy spec. I'm always the last to die, but who cares? Dieing is dieing and I couldn't prevent wipes at all no matter what I did. I'm going to pour my time into getting my warlock and priest to 60 now. I would have been 100% more effective with those and they are more fun to play to boot. Title: Re: AQ opened on Medivh Post by: cevik on March 01, 2006, 12:09:49 PM I'm giving up on my Pally main. He just feels out of place no matter where I am. I can't heal near as well as a priest/druid even with a holy spec. I'm always the last to die, but who cares? Dieing is dieing and I couldn't prevent wipes at all no matter what I did. If you like AV Pally is for you. Otherwise it sucks. Quote I'm going to pour my time into getting my warlock and priest to 60 now. I would have been 100% more effective with those and they are more fun to play to boot. Having taken both to 60 now (DING! 60 on my warlock last night), I think the warlock is by far the more enjoyable class. Of course I found the healing portions of WoW rather lacking, so if you like healing with your Pally (and ONLY healing, because that is ALL you will EVER be doing with a priest) then you might want to take that route.. Title: Re: AQ opened on Medivh Post by: Dren on March 01, 2006, 01:59:15 PM I agree, Warlock is more fun. The trouble is, a lot of other people figured that out too. My guild hasn't so I should be OK, but when in alliances, etc I might be in trouble. I figure if I have both a lock and priest in my back pocket I can participate no matter what.
No, I do not do AV, so, yes, Pally sucks otherwise. I figure Pally was fine for solo PvE right up to 60. Then, it felt like the devs just didn't even think about the class past that point. Questing with the Pally was the safest and steadiest out of the 6 classes I've played. It was also the most boring. I'll use him for mining and maybe picking up some gismos from quests that I can do solo, but that's about it. When the lvl 70 max comes into the game, I'll work on him some then too. Never know, I might try doing AV once in awhile and see what I can do there. /shrug. Title: Re: AQ opened on Medivh Post by: cevik on March 01, 2006, 05:49:01 PM I agree, Warlock is more fun. The trouble is, a lot of other people figured that out too. My guild hasn't so I should be OK, but when in alliances, etc I might be in trouble. I figure if I have both a lock and priest in my back pocket I can participate no matter what. Well.. I hear that a lot, but in all honesty I cast banish maybe once a week or so. Which means I'm not running into many locks at all in the bgs.. not nearly as many locks as hunters, warriors, rogues, mages, hunters, rogues, druids, paladins, hunters, rogues, priests, rogues, hunters or hunters.. And all of the major guilds on my server are currently recruiting locks, despite the supposed deluge of locks and locks being the fotm.. *shrug*.. I may be wrong, but my guess is, most people found that warlock isn't really actually easy mode.. Title: Re: AQ opened on Medivh Post by: Modern Angel on March 01, 2006, 06:33:51 PM I think it has more to do with warlocks being a reasonably complex class. By that I mean easier than, say, rogue. It's very effective when played right and a ton of fun but fiddling with shards, curses, fears, and ping ponging aggro with a pet can be a pain for some of the less metally apt players.
Title: Re: AQ opened on Medivh Post by: Dren on March 02, 2006, 05:57:48 AM I think it has more to do with warlocks being a reasonably complex class. By that I mean easier than, say, rogue. It's very effective when played right and a ton of fun but fiddling with shards, curses, fears, and ping ponging aggro with a pet can be a pain for some of the less metally apt players. But that's why I like it. I do see what you are saying though. I see a ton of low level warlocks, but not many high level. That might be were the false perception of FotM comes from. /shrug I also agree, it is not an instant win class at all, but again, that's why I like it. Title: Re: AQ opened on Medivh Post by: cevik on March 02, 2006, 06:22:05 AM But that's why I like it. I do see what you are saying though. I see a ton of low level warlocks, but not many high level. That might be were the false perception of FotM comes from. /shrug I also agree, it is not an instant win class at all, but again, that's why I like it. Yup. It rocks! :) Title: Re: AQ opened on Medivh Post by: Ironwood on March 02, 2006, 10:49:04 AM WHAT IS THE FUCKING POINT OF MAKING A SERVER WIDE WORLD EVENT IF NO-ONE CAN GET ON TO THE SERVER. I'M FAIRLY FUCKING SURE THOSE BASTARDS HAVE THROTTLED IT FOR THE NIGHT.
THIS IS FAIRLY BLOODY STUPID. NO MORE WORLD EVENTS PLEASE YOU MONEY GRABBING SHITSTAINS. Title: Re: AQ opened on Medivh Post by: Calantus on March 02, 2006, 05:16:04 PM Looks like your server's resident uber guild shoulda been "dicks" and done it at 6am so you could actually play when you got home Ironwood.
Title: Re: AQ opened on Medivh Post by: Jobu on March 02, 2006, 07:10:44 PM Looks like your server's resident uber guild shoulda been "dicks" and done it at 6am so you could actually play when you got home Ironwood. After our server's guild screwed us, the server still crashed throughout the whole event. Especially hard at the last 45 minutes. All their cries of doing it for stability reasons were hogwash. Title: Re: AQ opened on Medivh Post by: Chenghiz on March 02, 2006, 10:15:43 PM Our guild opened the gates in the morning on a weekend. The server didn't crash. Go low-pop!
Title: Re: AQ opened on Medivh Post by: Ironwood on March 03, 2006, 01:07:06 AM Looks like your server's resident uber guild shoulda been "dicks" and done it at 6am so you could actually play when you got home Ironwood. I don't care, so yeah, they should have. No need for quotes round 'dicks' either. Seems fair enough that if the server can't handle a world event, then it should turn into a sneaky when no-ones around event. I can't stand the resident Uber Guild and think they are dicks for other reasons. This isn't their fault. It's Blizzards. Someone in the World Event meeting should have said NO, we can't do this. Title: Re: AQ opened on Medivh Post by: Dren on March 03, 2006, 05:39:05 AM Just for the record, our server handled it fine even during prime time. We are not a low pop server either (300+ queues during prime everyday.) I even went over to gadget to do something unrelated and got in on killling a few of those Anubis things and other misc. gigantic creatures that popped out of nowhere.
It always seems like there are big difference from server to server on stability. Do they all have that much difference in terms of hardware? Title: Re: AQ opened on Medivh Post by: Zetor on March 03, 2006, 06:26:09 AM Crushridge is low pop, has queues at primetime (even though not many people are actually on), and still lags like heck with occasional instance / kalimdor server crashes.
So yeah, I'd say some servers [server clusters] are more equal than others. -- Z. Title: Re: AQ opened on Medivh Post by: Calantus on March 04, 2006, 05:14:47 AM Nah the quotes were for the benefit of Jobu, who complained about his server's gate being openned up at a non-primetime hour.
Title: Re: AQ opened on Medivh Post by: Ironwood on March 04, 2006, 07:14:45 AM But seriously, when else are they going to do it. For higher population servers, it's the ultimate griefing tool.
It was funny as hell to watch from the safety of the other continent tho. |